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Dice Kazragun - OOC

Just a regular will save - it's not really a frightening effect, more like a magical influence that you'd like to resist.
 
Shnarf Shnarf Just for future reference, I would have been fine just taking the old roll - you're right to assume that it doesn't make a difference in this case, though.
 
Can y'all give me initiative rolls, please? Since at least the lizard will cause some damage, we'll have a fight very shortly. For those of you who didn't take an action yet - tagging Clockwork Syringe Clockwork Syringe and Orikanyo Orikanyo - you may take an extra action as well before the fighting starts - kind of as a surprise round, even though the "statues" aren't surprised, just waiting.
 
Wow! I think Veskassdak is probably going to be first up with a 21 initiative. But I won't post anything until I actually see if this is true. But I do have his actions ready. Just gotta tweak them a little to account for him shooting before raging.
 
Your rolls are certainly on point at the moment - and I can already assure you that at least the two foes will act after the raging lizard - turns out that harpies are not quite as quick, and that minotaurs are very slow.
 
Done, wasn't certain about the suprise round so stayed back.
 
Can I make another attempt to make a Will save, or do I have to wait for one of the things to attack me first?
 
Whenever you're attempting to do something hostile against them the next time, you'll have to make the check before that - so probably when you're up on the initiative list.
 
I'm sorry about it taking me so long to respond for most of the week, 10 hour shifts are kinda brutal on your personal time throughout the week. Does help though that I do get an extra day off.
 
So he will take 1 point of non-lethal per HD and that damage can not be healed by any means other than full nights rest. That goes for any burn, if I take it or force someone else to take it, same damage and healing restrictions.
 
Speaking of healing, I am thinking that I will go ahead and pick up Selective Channel as my 5th level Feat. Having extra people able to do healing couldn't be a bad thing.
 
True, your lay on hands should be enough to keep you standing real easily, paladins make great hp tanks. I can manage healing with potions easily enough at our current levels, and that thing our kinceist can do is good.

Perhaps something to help her smash better would be prudent? Or maybe something for defence? In the end up to you, if you wana heal you wana heal, but the best healing is preventing damage :^P
 
I kinda like the idea of going with Great Cleave to be able to hack your way through multiple opponents at once, assuming that you hit.
 
Yeah, kinetic healer is op as fuck. Damn near infinite healing, just need to hit you a bit to heal you. And even then, I can take some of the burn if need be.
 
Cleave is cool sounding.. But what we in the business like to call a trap feat. Cool lvl 5 and below but haveing to blow a standard for the POSSIBILITY of an extra attack is... kinda... rwal bad... espeacially with the feat's wording.

They require enemies to be adjacent, which enemies that aren't mindless will never be as their always trying to flank or such.

This thread goes further into it



Again, if you want it, sure, knock yourself out, but my two cents are there
 

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