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Dice Kazragun - OOC

Instead of a +2 on my armor, can I get it made with a +1 and Light Fortification on it? It would then give me a 25% chance to negate a Critical Strike or a Sneak Attack to turn it into a regular hit.
 
Is it possible for me to swap out a lvl 1 spell for magic missile? If I'm going to be playing this right, I would think Baird would want another damage spell
 
alright what the shit rpn? not giving me any of these notifs? Go blow it off yea head yea damn pile of crap, will do a thing soon god dman shit.
 
it's fun playing a high intelligence extremely perceptive character, he is sane, just the midn runs about a mile a minute and the whole social thing is new and unexperienced...

Good hearted fellow though, Lawful and good as they come.
 
Just finished making all Veskassdak's combat spoiler box adjustments. He's gonna be really scary when he's enlarged. I included his intimidating glare rage power and, well if it succeeds, the target will be a lot less likely to kill him. That shaken combat condition is useful!

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

At level 8, when Veskassdak takes the terrifying howl rage power they'll be panicked!

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape

Panicked is a more extreme state of fear than shaken or frightened.

I foresee multiple enemies in need of undergarment changes once he gets that power. ::big sharp-toothy grin::
 
Just finished making all Veskassdak's combat spoiler box adjustments. He's gonna be really scary when he's enlarged. I included his intimidating glare rage power and, well if it succeeds, the target will be a lot less likely to kill him. That shaken combat condition is useful!

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

At level 8, when Veskassdak takes the terrifying howl rage power they'll be panicked!

A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can’t take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape

Panicked is a more extreme state of fear than shaken or frightened.

I foresee multiple enemies in need of undergarment changes once he gets that power. ::big sharp-toothy grin::

When Baird starts gaining DD levels he’ll eventually become more melee based as well. “Also fire breath”
 
I don't really have plans myself, bombs just get better and I can supplement others with spells and such
 
I always have plans for my characters. Of course, I modify them when the original idea is superseded by something better. Also, I never retcon something that has made it into play. That is part of the character and may become useful later. For instance, I found a feat that is a better choice at level 5 than my original. I just had to figure out what needed to be lost later on so I could fit it in his new sequence. The better choice? A feat called Dangerous Tail. I gives him a secondary tail swipe attack. I had chosen Multiattack at first level because Veskassdak used a greatclub until realizing he did more damage using his natural weapons. That allowed him to use his bite as a secondary attack at a -2 penalty instead of a -5 penalty. Once he started using his bite as a primary attack, that feat was laying fallow. With Dangerous Tail, that feat will become useful again. What did I give up in its place? Extra Rage at level 17 and shifted all the feats in between up one feat level. Ah the plans for future development make for great mental exercises.
 
definitly, I generally keep logn term plans for characters but this one is... odd... I'm likely just going to be picking from discoveries and such.
 
Now that we have a healer, I can take more combat-oriented Feats instead of the healing ones that I have been pondering. I'll probably take Great Cleave (no need to comment on Renna's cleavage, please ;D ) instead of the Selective Channel that I was looking at before.
 
I gotchyea, lots of healing, and the kinecist things from our other
 
Now that we have a healer, I can take more combat-oriented Feats instead of the healing ones that I have been pondering. I'll probably take Great Cleave (no need to comment on Renna's cleavage, please ;D ) instead of the Selective Channel that I was looking at before.

But Cleave does so much damage :P
 
So here's the thing about my healing, either I, or my target take 1HP per HD of non-lethal. I can only take that type of damage 8 times per day, so I'm going to be hurting y'all...to heal y'all. Burn also powers several of my other moves, like increased range and the like, so be prepared to take lots of non-lethal damage to get healed.
 
Ok, so how do I get the dice rolls into the thing. I've looked and can't find anything. At least nothing that looks right.
 
When you finish your post, click on the edit feature. You'll see a throw dice button. That's how. Also Sherwood Sherwood posted this in an earlier post. Should be 1 to 3 pages back.
 
Oh, and I kinda fucked up. My attack bonus should be +5, 3 from class, 1 from wep focus, and 1 from dex since I have to make a ranged attack to hit. Also, shit is about to kick off.
 
Small correction: the evil one is the minotaur-statue on the left - I'm assuming that that one will be the target of your attack.

And just a random thought: I think it'd be better for the flow of the game if we roll the damage immediately, together with the attack roll.
 
About 70 feet. As I just noted in the thread, the first line of defense for these beings is actually a will save to even be able to attempt to fight them there. So for all people who would like to attempt an attack in the near future and aren't immune to mental, magical influences, please provide a will save as well. You're immune for 24 hours when you made it once.
 

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