Rykon Oh yeah! To me, canon or not, they're all new places to me. I'm so new, I can't tell the difference (and I'm okay with that). Now, as you and Psychie go, as long as you are seeing eye to eye, then it's a "yay" and a cheer from my side of the bleachers! =)That might be because it looks like names or places I referenced were something canon or established elsewhere, when they were in fact made up on the spot. This is why I told Psychie to feel free to give me a bonk on the head if I'm taking too many liberties,
Uh, what's the declare fact action? Heh.While we are explicitly allowed to express some creative license with the declare fact action, that is provided the Storyteller gives the ok. Otherwise, we adjust or discard it.
Yeah. I'd probably make a troubled Exalted Storyteller, at least at start. With the way this neurodivergent brain of mine works, I'm highly creative and I don't "think outside of the box" (because I just don't have a "box"). For me, I'm pretty sure my first rule when I'm running a game is: "Real Life Always Comes First." Period. Second? "Fairness and fun in every game/I'm not having fun unless everyone in our game is having fun." And... third? Probably Stephen King's, "the story is the boss" (from On Writing: Memoirs of the Craft by King).One of my buddies that introduced me both to tabletop and Exalted once taught me "The first rule of improv is to never say no" and it took me a while to really understand what that means and how to work with it. If I can put forth an idea that's interesting, leverages what was established, and leaves room for further imagination then I feel like I'm in the right ballpark at least.
That's where improv and I need to see eye-to-eye. For me, improvised or planned out to the letter, either what is being expressed fits the story or it doesn't. If someone in this game, say, improvs a scene where their character invents... uhh... lightsabres... well, I'm going to want to challenge that. I'll first look to see our Storyteller's reaction first though.
I see the point of letting folks enjoy their improv and letting them shine and having their creative moments. Sure! Have at! I can appreciate all of that. However, we had this Gundam fanatic once try really hard to get himself invited into the Robotech game I've been running. He was great at creating ideas out of thin air, but his ideas weren't right for the story I was running but one of his strikes against letting him in was he wanted to turn my well-thought-out Robotech game/story into Gundam. So... nope! For me, the story is the boss. And I can respect those who feel differently! =)