jaydude
Five Thousand Club
Grey Stone didn't go on the attack. "You have no business fighting us," he said in Old Realm, drawing Essence into his voice as he spoke. "As a spirit, you are obligated to do no more than your ordained duties, and those most certainly do not include possessing one of the Sun's Chosen for your own selfish ends. Now stand down, or my companions and I will surely show you no further mercy."
He was less than fond of Han-Tha right now. But his training as a sohei demanded that he try and resolve this matter peacefully first.
He was less than fond of Han-Tha right now. But his training as a sohei demanded that he try and resolve this matter peacefully first.
I'm largely doing this for the sake of keeping in character. Spending 5m of Personal Essence to activate Harmonious Presence Meditation, and doing a Threaten action on Han-Tha, in the hope that he won't consider fighting six Celestial Exalted at once to be a wise move.
Rolling with Charisma + Presence, with three bonus dice from H.P.M, and claiming one-point stunt to get two additional bonus dice. 10 successes.
Rolling with Charisma + Presence, with three bonus dice from H.P.M, and claiming one-point stunt to get two additional bonus dice. 10 successes.
Essence: 2
Personal Essence: 11/16
Peripheral Essence: 25/40
Anima: Glowing
Committed Essence: 5
Willpower: 7/7
Join Battle: 5
Health Levels: -0, -1, -1, -1, -1, -1, -1, -1, -1,-1, -1, -1, -1, -1, -3, Incapacitated
Resolve 3, Guile 1
Attacks
Faith's Pillar (10 dice Withering, 8 dice Decisive, Withering Damage 18, Overwhelming 5, Bashing, Melee, Reaching, Smashing, Two-Handed)
Unarmed (13 dice Withering, 8 dice Decisive, Withering Damage 15, Overwhelming 1, Bashing, Brawl, Grappling, Natural)
Actions
Rush: 6
Disengage: 6
Evasion 4, Parry 4
Soak/Hardness: 4/0
Effects:
Harmonious Presence Meditation (For five motes, this Charm grants three bonus dice to all forms of social influence from all Abilities except Stealth. In addition, the cost of all social influence Charms are reduced by one mote, to a minimum of one.)
Spirit-Detecting Glance (The Solar can look through the pall of reality to glimpse the realm of spirits beneath. With this Charm, the Solar can see (but not touch) immaterial spirits.)
Personal Essence: 11/16
Peripheral Essence: 25/40
Anima: Glowing
Committed Essence: 5
Willpower: 7/7
Join Battle: 5
Health Levels: -0, -1, -1, -1, -1, -1, -1, -1, -1,-1, -1, -1, -1, -1, -3, Incapacitated
Resolve 3, Guile 1
Attacks
Faith's Pillar (10 dice Withering, 8 dice Decisive, Withering Damage 18, Overwhelming 5, Bashing, Melee, Reaching, Smashing, Two-Handed)
Unarmed (13 dice Withering, 8 dice Decisive, Withering Damage 15, Overwhelming 1, Bashing, Brawl, Grappling, Natural)
Actions
Rush: 6
Disengage: 6
Evasion 4, Parry 4
Soak/Hardness: 4/0
Effects:
Harmonious Presence Meditation (For five motes, this Charm grants three bonus dice to all forms of social influence from all Abilities except Stealth. In addition, the cost of all social influence Charms are reduced by one mote, to a minimum of one.)
Spirit-Detecting Glance (The Solar can look through the pall of reality to glimpse the realm of spirits beneath. With this Charm, the Solar can see (but not touch) immaterial spirits.)