Hey, that's my schtick. :<Sherwood said:Do we have access to the dedicated martial art techniques from Ninjas and Superspies? I'd like to get the swordfighting art - Zanji Shinjinkin-Ryu.
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Hey, that's my schtick. :<Sherwood said:Do we have access to the dedicated martial art techniques from Ninjas and Superspies? I'd like to get the swordfighting art - Zanji Shinjinkin-Ryu.
Swear to God, if I don't hear the sweet, honey-soaked tones of Mr. New Vegas over my character's tinfoil-lined helmet, there'll be blood and carbonized skull in the streets!Maus said:I suppose I should put down some story or somesuch, huh?
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The time: Eight months before the Tolkeen Conflict.
The place: The badlands between what was once Nevada and Colorado.
This far West, the power plays between the CS and its enemies seem distant and irrelevant, like a passing storm on the Eastern horizon. No, the day to day of simply getting by in harsh expanse of the New West is trouble enough for most.
Iron Valley is a rich little burg in the middle of nowhere, surrounded on all sides by bluffs and plateaus wrought from the ground by the upheaval of the Great Cataclysm, hip-deep in the bones of the Old World. Scavengers and Operators, Techs and Scholars, Mercenaries and Gunfighters...everyone is here for the easy money to be made on the rich salvage and plentiful gun-hand work.
Every day, scavenger teams venture out into the twisting dust-storms and harsh sun to comb the desert for weapons, gear, tech...any little shiny bauble that may just make them rich, or give them a clue to lead them to the find of a lifetime. "Treasure Hunter" is the most common occupation out here, and everyone wants the big score. Making things worse is the "Chrome Fever"; wild tales about a Pre-Rifts armory filled to bursting with weapons and armor of days long gone, a legion of Glitterboys waiting patiently at the heart of a ruined, empty city once called "Las Vegas".
Greed drives many, but curiosity propels more than a few to this place, drawn by tales of a broken paradise in the shifting sands, chasing elusive fragments of the past.
Whatever the reason, Iron Valley is the place to be these days, for as long as the desert is willing to give up its treasures. But once the winds shift, Iron Valley will dry up and blow away like so many boomtowns before it. Question is, will you blow away with it, or will you leave this place with more than you came with?
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If you never ask, the answer is always 'no'.Maus said:Sherwood: No. Absolutely not. You want a rune blade? Go get it. Relatedly, no, you may NOT have unqiue Martial Arts. Stick to what your source material sez.
Now, I just need to hunt down the chargen as necessary.Maus said:Haku: As per our chat, I'm down with it.
And PMing me your character drafts would be much liked and loved. I'll ping the relevant authorities when I feel we can move onto a real subfourm of our own.