You liked that enough to share that with Mama Psychie? And she liked it too? Ha ha! That's terrific, Psychie! That just makes my night!I have to say, I told my mom all this and we both busted up with this. Damn funny!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
You liked that enough to share that with Mama Psychie? And she liked it too? Ha ha! That's terrific, Psychie! That just makes my night!I have to say, I told my mom all this and we both busted up with this. Damn funny!
Most definitely - thanks for pointing out that my explanation there was garbage. Second try!Huh! Because I see building vehicles as being a true example of high technology.
Anthropology, history - those would be interesting for her. Don't expect them to show up too often, but it's something that belongs on her sheet. And if there were more wilderness skills around, and a program for it, then that'd be at least a consideration - and definitely more in-character than her knowing about helicopter design, for example.Kaerri pointed out a while back - to my surprise - that Ninjas and Superspies doesn't have a Wilderness category. If I can add skills from Technical, I can definitely add skills to Wilderness from Rifts Ultimate Edition if you find that to your liking? I can't think of a better way for a wild-hearted or savage character to get closer to their natural origins.
Science skills like Anthropology and Archaeology may be of some use too.
Sorry, late-night posts at its best - let's skip half the information to not make any sense, shall we? Whoops... One for piloting, one for mechanic work - I want that motorcycle to not only be a way to get from A to B, but also to be something she can tinker around with. I like the image of a greasy birb smiling broadly because the tailpipe does what it's supposed to be doing again. In some sense, I'd like tat motorcycle to be the one technological thing she puts up with, because it's the closest thing she has to flying when flying is not an option - speed!Why two Skills for Pilot: motorcycle?
Totally happy to have a single skill that covers the basics of the world situation in the 1980s. I don't expect it to play much of a role, maybe I'll never use it, but something like "world ideologies" belongs on her sheet. In the 1980s, Russia invades Afghanistan. Nearby Turkey's in turmoil because of the implications of it. Even if it never shows up in-game, I want Alya to have an understanding of the general situation, if only to shake her head about the stupidity of mankind. It just belongs on her sheet.Hmm. Since you're the first person to show interest in that skill, I ought to point out that I was thinking about exchanging it for some skill that would cover more than one philosophical aspect. Kind of like how I replaced Go with Board Games.
That said, I don't have a lot of politics in my gaming, so I don't want you to choose skills like Marxism and the like and have them go to waste?
Well, that's always the plan. Sometimes it works out, sometimes it doesn't, I suppose. But characters without any depth usually don't have much I want to write about them after a while, so let's hope I succeed again =DI have never known you to make a shallow or quickly-thrown-together character before and Alya is turning out to be no exception! Your characters are always deep and interesting! Hooray!
Ha ha ha! Your words, not mine, dear Sil! Not my intention at all, but you probably know that. =) I say this with a smile, a bothersome headache, and brain that has me wide awake when I should be out cold in bed - the vast majority of words that you type out are a joy to read! Not only is English a second language for you, but yours is a creative brain that I genuinely enjoy interacting with! We can't roll Natural 20s all of the time, despite our expectations of ourselves (a thing I think you and I share towards ourselves). That you're willing to take the time to explain your thoughts to me means much!Most definitely - thanks for pointing out that my explanation there was garbage. Second try!
What a wonderful coincidence it is that I am, when my brain allows, reading the terrific American classic Zen and the Art of Motorcycle Maintenance by Pirsig! In his thoughtful and well-written work, Pirsig really gets into the craftsmanship that is motorcycle maintenance circa 1974. I'm a slow reader so I've been at the book for about two weeks now, digging in as time and life allow. And yeah! I can easily see how Alya and you both see motorcycle maintenance as a "get your hands dirty" kind of work. There is a simple spirit underneath all of that science and technology - all of those parts and fluids working together to form a machine that can zip you down long roads at speeds you can never reach with your own two feet. Oh, and you can bring a passenger along too to share in the ride!For Alya, I see a difference between technology that one uses to find cute kitten videos, and the work of a mechanic. The latter - especially in the 1980s - feels like craftsmanship to me - sure, there's technology, but it's still honest work where you get your hands dirty.
Being an action-oriented game of its time, Ninjas & Superspies, Revised Edition first printed back in 1990 (original version 1988), has 7 Science Skills, anthropology and history not among them. Rifts Ultimate Edition, first printed in 2005, contains 14 Science Skills with anthropology and history among them. There are far more than 14 Skills under the Technical category for that fantasy/sci-fi game. There are 12 Wilderness Skills.Anthropology, history - those would be interesting for her. Don't expect them to show up too often, but it's something that belongs on her sheet. And if there were more wilderness skills around, and a program for it, then that'd be at least a consideration - and definitely more in-character than her knowing about helicopter design, for example.
O.K.! Then you're looking for Pilot: Motorcycle and Automotive Mechanics (as it covers both cars, trucks, vans, and motorcycles).Sorry, late-night posts at its best - let's skip half the information to not make any sense, shall we? Whoops... One for piloting, one for mechanic work - I want that motorcycle to not only be a way to get from A to B, but also to be something she can tinker around with. I like the image of a greasy birb smiling broadly because the tailpipe does what it's supposed to be doing again. In some sense, I'd like tat motorcycle to be the one technological thing she puts up with, because it's the closest thing she has to flying when flying is not an option - speed!
Pretty good! But you'll likely need human help as an anthropomorphic birb walking into a Harley Davidson shop in the early afternoon will do far more than turn a few heads - it will endanger you all. =)On that note - how are the odds to get my hands on a motorcycle eventually?
Ah, much of what you bring up here can be learned from 1980s newspapers and television - no Skill required; just time in front of the "boob tube" ('80s term for television) paying attention to current events. =) I'm thinking the Philosophy Skill covers more than just martial ways (Bushido, Zen, Buddhism, etc.) but could also cover modern philosophies (socialism, capitalism, communism, etc.).Totally happy to have a single skill that covers the basics of the world situation in the 1980s. I don't expect it to play much of a role, maybe I'll never use it, but something like "world ideologies" belongs on her sheet. In the 1980s, Russia invades Afghanistan. Nearby Turkey's in turmoil because of the implications of it. Even if it never shows up in-game, I want Alya to have an understanding of the general situation, if only to shake her head about the stupidity of mankind. It just belongs on her sheet.
Perhaps I'm an optimist, but I don't recall the last time you failed - your triumphs far outweigh your lack of successes, dear Sil. And we have entire years of your characters to prove that. Heh heh! =)Well, that's always the plan. Sometimes it works out, sometimes it doesn't, I suppose. But characters without any depth usually don't have much I want to write about them after a while, so let's hope I succeed again =D
After checking the skill list in Ultimate - hard to say, actually. There's not much in Wilderness that'd add a lot to the kind of game, it feels like. Actually, I just spotted desert survival in cultural that might be interesting for her, but that one's already on the list. Maybe there's some potential in that direction that I hadn't considered yet...Let me know which among those three categories (Science, Technical, and Wilderness) you'd like to see in Other Strangeness? I'd like to know what you feel belongs.
History would be on my list after this paragraph here, certainly.Combine the Philosophy Skill with History and bang - you've got two skills that blanket a strong knowledge of what humans are doing now. Add Anthropology and you'll get what humans have been doing all along (at least through recorded history as we knew it in the 1980s). I'd say that covers all of the bases you've mentioned. However, Alya will have more than just the stupidity of humankind to consider, but humankind's triumphs and hopes as well. Everything from the burning of the great library in Alexandria to humankind landing on the surface of the moon (just over a decade ago in our game's time) will also be present. What she chooses to do with that knowledge is up to her.
Would you agree? (Kaerri, Sherwood, Psychie? You're free to chime in here too if you feel you'd like to.)
Better than I was - headache is gone! Hooray for science! =)Hope you're feeling better now, Purr !
After checking the skill list in Ultimate - hard to say, actually. There's not much in Wilderness that'd add a lot to the kind of game, it feels like. Actually, I just spotted desert survival in cultural that might be interesting for her, but that one's already on the list. Maybe there's some potential in that direction that I hadn't considered yet...
Good to know! Time for a nap here. My brain could use it. =)History would be on my list after this paragraph here, certainly.
I had thought to give Kiseko this, but she didn't have room for it at the time (and I still haven't revisited her skills yet). It sounds like it's much more Alya's thing than Kiseko's though, so I'm perfectly fine with leaving it out and Alya handling this for the group. (or, if I have room after all and you don't mind, perhaps they could tinker together?)Short question: Is anyone in the business of tinkering with vehicles? Was considering picking up the Vehicle Construction Program - don't want to step on anyone's toes, though. Think it might work well with her love for speed, and it's one of the areas that's not completely infested with computers and the like. I can't imagine her sitting in front of a screen for too long, y'know?
Much appreciated - half of us were incredibly fast with the characters, the other half... Not quite so much. Working to catch up, though, finally!I don’t have much to offer here at the moment. I’m just posting to show I’m still here. lol
Thanks for the response - I'll pick it up, and you just see whether there's space for it in the skill slots and whether it is a good fit. If yes, it's definitely a hobby that Alya would be happy to share with Kiseko!I had thought to give Kiseko this, but she didn't have room for it at the time (and I still haven't revisited her skills yet). It sounds like it's much more Alya's thing than Kiseko's though, so I'm perfectly fine with leaving it out and Alya handling this for the group. (or, if I have room after all and you don't mind, perhaps they could tinker together?)