Whew! Off to bed. Have a good day, everybody! =)
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Sorry. I see nothing fixed about this. But you've moved on in your problem-solving (which the personality quiz was meant to be part of) so I will move on too.Fixed! (This is the benefit of being married - we can discuss this together at home.) =)
This. This, this, exactly this. All of this.In fact, I see this idea critically. Didn't we just consider simplifying previous games? Kaerri needs a change. The others seemed to be fine, unless I missed something. Adding custom backgrounds/apprenticeships (for me, changing the available apprenticeships decisive changes the backgrounds) leads us straight down the path of unnecessary complexity we meant to avoid.
Honest answer, because I know you don't ask unless you want to hear.As always, how do you feel about it?
Just to make sure I understand correctly, using the Private Eye as an example, they get the following skills:1a. Mutant Animals/Yokai have a Maximum Skill Program of -2 Skill Programs and -2 Secondary Skills (base Ninjas & Superspies really overdoes it with Skills. You'll see.).
Yep!By your new rules, this would reduce the six Skill Programs to just four and only six Secondary skills, correct?
Which of the six Programs would be cut? Is it player choice, or do you make the choice?
(bold mine) You decide! Isn't that cool?3. After choosing an O.C.C., you decide which Skill Programs go and stay for your character.
O.K.! Thanks for your honesty as always, Darlin'. It's not just you - I have Skill problems with After the Bomb too. I think I'd like to use this Ninjas & Superspies change for all of the characters I make, Toby included. Like I said:I feel like you are warping the rest of the game and asking all the other players to accept changes to character creation just because I have failed to come up with a concept that works in a system no one else is having problems with.
The problem? After the Bomb's Skills, Background, and Education are not only getting in my way,
For me, in After the Bomb, one needs an entire Apprenticeship to be an Armorer. With Ninjas and Superspies? It's one Skill (Armorer) and an O.O.C. that provides it. Those bonus Skills from Martial Art Systems? Many aren't in After the Bomb. But they're in Ninjas & Superspies. There's more but I'm sure you get the idea.This would put 198X Skills into our 198X game.
I have decided nothing at this time. I'm afraid of making a bad decision. May not be the wrong one, but likely bad regardless. I'm increasingly irritable about the whole thing and cannot at this time think rationally about it.Kaerri, sorry to hear Kiseko is out. I'm looking forward to seeing who you'll come up with next?
Honestly? This sounds like the worst solution. We have an issue with the rules, so weThe end result? Every character, both present and future, can have 198X Skills using a Skill selection program we've used before (back in Broadsword), with a balance that I think will work a lot better for Big Trouble in Teenage Mutant Ninja Turtles. As always, how do you feel about it?
Nothing to apologize for - thanks for communicating so clearly. I'm seeing an overwhelming mess of potential options. Take your time, wait a while, and we'll find a way to make cool characters happen once we've settled on something.Apologies to all for my moodiness.
Silly lady.Wait wait wait. You mean to tell me that the ass kissing I did on Sherwood to get my Elite Military wasn't needed? Ugh! I feel so dirty now.
lol
Seriously, let me look at the other book and see what I like.
That's how I understood him as well - thanks for pointing it out, though!From what Purr was saying, you do not have to take the skill packages from Ninjas and Superspies. It is only an option. I have a full character done with the After the Bomb book, but from what I see of the NaSS skills, they appear to be a better fit for the time rather than the AtB book.
Sil said it - you have nothing to apologize for. Life Is Life and we all have our up and down days. (Besides I honestly think that anyone who is wildly happy 100% of the time ought to see a doctor for that. =) )Apologies to all for my moodiness.
I have failed to communicate. This is in no way what I mean to say.saying "hey folks, AtB is neat, but doesn't quite fit the game. Let's take its species and stick to ninjas for the rest of it'.
Right. It would not be fair of me if I asked you to do so. Can't blame you. You didn't know what After the Bomb was until just last week.You might be right about it being a better fit - haven't checked, and I don't care too much to check it out at the moment, honestly.
Oh, uh, you're not allowed to to read Ninjas & Superspies unless Sherwood says so. JUST KIDDING! =) *runs for cover* =)Wait wait wait. You mean to tell me that the ass kissing I did on Sherwood to get my Elite Military wasn't needed? Ugh! I feel so dirty now.
lol
Seriously, let me look at the other book and see what I like.
Yeah! You'd better run! <Lobs a shoe in your direction>Oh, uh, you're not allowed to to read Ninjas & Superspies unless Sherwood says so. JUST KIDDING! =) *runs for cover* =)
I don't believe you did, unless I'm completely missing the idea, Purr -what I meant is that I'd prefer the option to switch everything over to ninjas over the one we're having at the moment. I believe having two sets of roughly compatible systems (roughly since we need to adjust one to be somewhat on the same level) in the game adds unnecessary complexity. Well, not really complexity, more like just more stuff of the same kind. I do not wish to care about the question whether the nerfed fightery character from ninjas fits my character better than the one from AtB. And having the option to pick both feels like I should.I have failed to communicate. This is in no way what I mean to say.
Here it is. AtB's skills are not working for my characters in the setting I've created; I am using N&S's skills because those do. You are welcome to do the same or keep everything you already have.
For future Player Characters, I'll likely allow Players to take either route. But first I need to see what these characters look like (game development!).
Ha ha ha!Yeah! You'd better run! <Lobs a shoe in your direction>
what I meant is that I'd prefer the option to switch everything over to ninjas over the one we're having at the moment.
Oh!! You're open to Ninjas & Superspies after all! Whoa!And having the option to pick both feels like I should.
Off the top of my head, I would use W.P. chain for that.Is there a specific WP for a Garrote or other kind of stealth-based strangling weapon?
Yes, an editing casualty I'm sure from an overworked but passionate game designer (Erick Wujcik). =) See W.P. Bow and W.P. Crossbow? (I'm not in front of my books or I'd give you a page number.)Quick question. In the Ninjas and Superspies book there is a Physical skill of Archery, but in the skill description, I can't find it. Anyone know what bonuses this provides? And where I can find them?
I'm good sticking to one book for skills. That way we don't have the trouble of one book saying one thing while another saying another about the exact same item. No confusion.Do you agree with Sil's opinion? Would you be happier if we only used Skills/O.C.C.s from N&S?