[In Iron Halls] OOC

heh, sorry for no reply over the weekend. Just for future reference, between 2 and 6 PM EST on Saturdays, I leave for my tabletop Exalted game. I come home... usually Sunday night or Monday morning. Otherwise, I usually notice posts nearly instantly while I'm awake, and you can nudge me on Windows Live Messenger as diabolical_1@hotmail.com if for some reason I don't. (If you prefer some other IM program, I probably have it, just tell me which one.)
 
Feantari: You can fire it, but you'll get very limited effects. You get the impression they're hostile but don't mean you harm. In general they're unhappy with your presence, but you don't think that violence is immanent.
 
Miashara said:
Feantari: You can fire it, but you'll get very limited effects. You get the impression they're hostile but don't mean you harm. In general they're unhappy with your presence, but you don't think that violence is immanent.
Ok, I will pay the cost for that then as it is still useful. :)
 
Gatherer: regarding AICA, she runs similar versions of the virtues to what you know, but not exactly. If you shoot me cites on the charms, I'll get specific. Roll Perception + Occult to analyse why your medicine charms didn't work, and as a special exception, any diagnosis charms you have may enhance this roll as if it were medicine.
 
Need a sitrep... O_O


*) We removed all the leaves. How did this affect the fire on the Pole?


*) The fire weakened, the power of the Pole is now threatening our airship.


*) Trees restarted to pop up, including a tall lark very close to the Pole.


Therefore, the top of the Pole is still burning?


*) What could be fire elementals waited for the lark to reach the Pole in order to reach the Pole.


It means they could not directly climb the Pole?


Were they using the leaves as a sort of ladder?
 
Hearing the Unspoken Word (and all of my martial arts Charms) are in Imperfect Lotus, starting on page 23. Its benefits are pretty varied, making it useful in many situations - it detects basically all intelligent creatures, can help me locate specific creatures in a crowd if they have exceptional Compassion or Conviction, helps with join battle rolls and possibly with surprise attacks, and helps read Motivations (the main reason I wanted it on now - to attempt to read the intent of the creatures we're seeing). If you want a copy-pasta of the Charm text directly, just let me know (I usually try not to copy book text, respecting copyrights and such, ya know?).
 
xarvh said:
Need a sitrep... O_O
*) We removed all the leaves. How did this affect the fire on the Pole?


*) The fire weakened, the power of the Pole is now threatening our airship.


*) Trees restarted to pop up, including a tall lark very close to the Pole.


Therefore, the top of the Pole is still burning?


*) What could be fire elementals waited for the lark to reach the Pole in order to reach the Pole.


It means they could not directly climb the Pole?


Were they using the leaves as a sort of ladder?
I think we haven't removed all the leaves yet, though Kana is still working on it unless someone tells her to stop. I'm working under the assumption that manipulating these tweezers occupies a fair bit of her attention.
 
Yeah, you're a little over half way through. Kana is clicking along, but since she can't see what she's doing, it takes a while. (She can't see what she's doing because if you stare directly at the pole, your eyes burn out.) Still, it's not hard enough to require a roll. So long as she works at it, she'll ultimately succeed. It's just time consuming.


G818: I'll dig up the imperfect lotus and get back to you on that.
 
take your time, Miashara. I'm not familiar with Exalted using other Virtues for mechanical creatures, myself - I know other White Wolf games, especially Mage, have done it, but I didn't think it worked that way in Exalted. Either they have virtues or they don't - I'm thinking AICA probably fits into the first category. I know I can detect demons, ghosts, and Fae with Hearing the Unspoken Word, so I'm guessing I could pick up AICA with it. I cannot detect zombies or non-thinking automatons, though.


It doesn't go into detail on who I can heal with Soothing Word of Wisdom, though - I'm thinking it should work on anyone. It's a semi-offensive ability - anyone I heal with it suffers penalties to attack me.


The other reason I want Hearing the Unspoken Word active right now is to tell if these things are automatons - probably creatures that always act a certain way based on the spell that summoned them - or not. Then I'll know whether it's worth even trying to communicate with them.
 
*points back toward his last post* Reaver's her creator, I was just online when you asked and posted what I always see when she gets mentioned. Sorry if I wasn't clear :/
 
In fact, I am confused.


I am not sure I understood what AICA is and I can't find any reference on your sheet... O_o


I am feeling a bit stupid.
 
Xarvh: You find it works, but in a peculiar way. Instead of healing AICA per se, you can remove her damaged health levels. This will effectively remove any wound penalties she's operating under, but permanently reduces her ability to take damage. Without a significant quantity of materials for her repair, there isn't a way to heal her as in removing wounds. At least not necessarily this way.


On this topic, you have the EPoW right there. You've got fire from it. You've got leaves of insanity. Things can be done.


Edit: And in my head she looks like Summer Glau.


Edit2: Final note, no one's really changing anything when the thin men go up into the fire? You're all combated out, and may assume any combat worthy scene long charms of note are active. Just adjust mote pools accordingly.
 
So, basically it works like Touch of Blissful Release?


Ok, for now removing penalties can do.


Ganya has no combat charm (or ability, for that matters) whatsoever.


But she'll go up and try parley.
 
Just a quick question totally unrelated to the current developments, but which will likely become important again very soon: Did we ever decide what dot-level of airship we wanted? I have a handful of exp from creation I freed up and don't know how much of it is actually free and how much I'm spending on the airship. Just wanted to get a quick consensus on that so I'll know where I stand on my exp.


Jonathan's got a solid Dexterity but that's about it as far as balance is concerned, so he's rather hesitant to get up there running on a flaming tree where a misstep could land him in a burning Elemental Pole - he's staying firmly grounded in the current fight.
 
Well, we're geared up for a fight just in case. If a fight breaks out, GCS or a decent Athletics score would be useful.


Seriously, I've lost characters in embarrassing circumstances before, but "on the third page of the first scene, I got pushed out of a tree by a creature that was barely more than smoke and fell into an Essence-fire so powerful my spark barely made it back to Lytek's cabinet" is NOT something I want on my resume.

I very nearly one-shotted two of my players in my game over the weekend, if anyone cares

:P they were fighting someone I tried to make obvious was a bit much for them - I was introducing him for future sessions, giving them some background with him, and he dropped the Water Dragon Style capstone charm on a mortal with moderate armor and a Solar with no armor and no Ox-body (and one Solar with plenty of Ox-body, but he doesn't count). Everyone made their Essence rolls, though none of them reduced the damage to bashing, so he was doing 24L dice, it was bad. I think I ended up with 15 dice post-soak against the mortal, scored 9, dropped him to his second Dying level of three total. The Solar I got 19 dice against and dropped him to his third Dying of five, it was bad. No deaths, but very very close. I underestimated the power of that Charm - I've never used a Water Dragon stylist before. Now they know not to launch direct attacks against people I tell them are two-hundred-fifty years old...
 
Eh. Remember someone fired Sagacious Reading of Intent, and got animosity but little hostility. If you go pick a fight, these guys aren't going to turn the other cheek or forgive in the name of friendship and rainbows, but they don't intend to fight, nor are they really prepping for one. They're running up into the fires of the EPoW with little more than disdainful glances at the bunch of you. That being said, they're running directly into the fire and doing fine, where as you've been leaping through crafting hoops to get near it without dying. Still, if you're prepping for any eventuality and want a scene length charm in effect just so there's no question about it later, feel free to fire it now. Really, the only limitation is how paranoid you want to play, and the line between paranoia and reasonable caution is VERY blurry when you're standing next to a burning pole of elemental death.


Getting my chessmen developed so the resultant conflicts manifest organically has been a bit slower than I expected. Things should start to begin picking up soon.
 
"Reasonable caution"!?


Blasphemy!!!


How can actually do science with THAT!?
 
I'm accustomed to my playing group having shot first by this point (to be fair, one is a very "Han Solo" type anyway, it's basically required he shoot first) so I'm geared up for anything. I'm surprised there are no fuel-bolt launchers or plasma tongue repeaters in the group - they have a very Twilight-y feel - and they'd be blazing at this point in my usual group...in spite of the fact that fire might not hurt these things :P If anyone decides they want to go with those at some point, by the way, I'm capable of making ammo for them, don't be shy.


I had intended on talking to the creatures, but they took off up the tree before I finished preparing to get near them. Perhaps I'm making up for someone else's lack of reasonable caution by exercising too much?
 
There's going to be quite a bit of calamity and violence, but I'd like to get a few things in play first.


That being said, if you really want to pick a fight with 20+ times your number of fire creatures next to a source of infinite fire, knock yourselves out. Let's see how that works for you.
 
Oh no, like I said, I just wanted my defenses up before trying to talk to them. I'm not going to be the one starting a fight today. Honestly, it's not in Jonathan's character to start a fight ever, but in this strange place under these stranger circumstances, one can't really blame him for being prepared to defend himself.

Speaking of, can we attempt to identify the creatures? I don't think we have any sorcerers, but I'm sure there are some dots of Occult floating around the group, as well as Lore.
 

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