Edanra Tilna
Junior Member
[This RP is always open to new characters.]
You wake up to the announcement.
"Please dress in comfortable clothing. Each family member may fill the bag placed outside their door. You may bring nothing, but you must have your ID ready. You have one hour. Do not attack the soldiers. Do not attempt to leave. Do not disregard the instructions provided. You have one hour."
Outside your window, the streets are lined with armed and armored soldiers. With no other choice, your family complies.
Then you are taken.
Everyone goes out into the streets, ID at hand and bags over their shoulder. Some seem to have taken nothing at all, and others have bags bursting at the seams. The soldiers take a look at your ID and direct you into different groups. Each person, excluding infants, are given a pill. Everyone takes them.
Things after that grow cloudy. People are herded different directions. Afterwards, you don't really remember much. But things become clear again once you're there.
Where are we being taken? We are now in a massive facility, ominously being referred to as "the Prison". It doesn't look too terrible; it's very stark, made up of all white and is very clean.
What is going on right now? [This line subject to change.] We're told we're being "improcessed" and that we need to keep track of our work permits.
Your possessions- Each of us was given a bag that looks like the one below. Bring what would roughly fit in one of those. Your clothing will be provided by the Prison. (You can find your own, but know it should be bland and utilitarian. Feel free to look at mine for an example. You can have any "accessories" you bring yourself or whatever.)
https://www.olympus-europa.com/site/rmt/media/consumer/pim/images_product_d_slr_accessories/PEN_Case_Modern_Small__TL__x290.png
Rules: No food items or medicines, excepting inhalers and epi-pens, or what your infant will require. Clothing is optional, but not a requirement. No electronics or time-keeping devices. No batteries. No weapons or tools. Practical items such as kitchen or writing utensils are not forbidden, but are not necessary. They will be provided when you reach your destination. This bag has been primarily provided for sentimental, asthetic, or entertaining items. Small pets are permitted. Dogs and cats that are not well trained will be detained.
The Prison-
Floor One: A glass ceiling that you can't see out of, but lets in a lot of sunlight. Everything is open, and it's roughly 8000 football fields big. All will be maintained by the prisoners.
Park- Gently sloping hills. The grass is strangly white, and it's dotted with trees and small flower gardens. One section has a park (swings, slide, etc.), but most is just open field.
Farm 1- Grains. Largest.
Farm 2- Fruits and vegetables.
Farm 3- Medicinal plants. Smallest.
Floor Two: This floor holds 10,000 people.
Living areas: There are roughly 1,000 living areas. Each has six bedrooms, holding eleven people each; two prisoners per bedroom, plus one room for an Overseer. And one bathroom per living area. Have fun with that. The living areas are made up of cloth cubicals, so lots of visual privacy, but none for sound and such. Each room has a decent sized bed with two bedstands and a closet thing. Living areas will be divied up by family in the improcessing stages, but later you can rearrange where you live by age, friends, gender, etc.
Dining Units: Basically a large, clean cafeteria. It's mandatory for breakfast and dinner, but for lunch you can eat in the park.
Kitchen: Massive kitchen. Go figure. Worked by prisoners.
Leader Units: This is where the people who run the Prison live, eat, sleep, work, etc. They oversee the Overseers, they're who you go to with complaints, and they make the important decisions.
Medical Unit: Injuries, illness, braces. It's all here.
Floor Three: Darker, often a bit dirtier than the stark top floors.
Mechanic Unit 1: AC, heating, electricity, running water, etc. Maintained by prisoners.
Mechanic Unit 2: Unknown. Maintained by Leaders.
Ocean: More like a large lake. Algea is grown here for more oxygen. Maintained by workers.
Supply Unit: Kitchen utensils, medicinal supplies, tools, soap, all the things we can't make ourselves. That's all stored here.
Schedule for us teens: (Everyone in the RP will be between the ages of 14 and 20.) We'll be working in the morning at whatever job we were assigned for that week, then go to 'school' in the afternoon. (Basic reading and arithmetic, then the rest of the time devoted to what you want to learn. Look up 7 Intelligences for me cause I don't feel like posting it all here.) The Overseers ensure we get to each place on time and such. They're not allowed to abuse us, and are generally pretty nice. After all, we have no real reason to rebel. But every once in a while you get an Overseer that hates everyone and everything and it just sucks.
What is the point of this RP? It's our job to find out where we are, why we're here, and how, or if, we should escape.
One last note- We all have the same, basic worldview. Shortly before being imprisoned, a mandatory poll was released all over the globe in which you had to state your religion and political worldviews. We won't state what specifically our politics are (I have plenty of those debates in my own household. ( )), but we all have the same one. We figure that's why we were imprisoned; some dictator took over the world and locked us up.
Name:
Age:
Sex:
Family:
Friends on board:
Living Area:
Life before being Imprisoned:
Items you brought with you:
Type of intelligence:
You wake up to the announcement.
"Please dress in comfortable clothing. Each family member may fill the bag placed outside their door. You may bring nothing, but you must have your ID ready. You have one hour. Do not attack the soldiers. Do not attempt to leave. Do not disregard the instructions provided. You have one hour."
Outside your window, the streets are lined with armed and armored soldiers. With no other choice, your family complies.
Then you are taken.
Everyone goes out into the streets, ID at hand and bags over their shoulder. Some seem to have taken nothing at all, and others have bags bursting at the seams. The soldiers take a look at your ID and direct you into different groups. Each person, excluding infants, are given a pill. Everyone takes them.
Things after that grow cloudy. People are herded different directions. Afterwards, you don't really remember much. But things become clear again once you're there.
Where are we being taken? We are now in a massive facility, ominously being referred to as "the Prison". It doesn't look too terrible; it's very stark, made up of all white and is very clean.
What is going on right now? [This line subject to change.] We're told we're being "improcessed" and that we need to keep track of our work permits.
Your possessions- Each of us was given a bag that looks like the one below. Bring what would roughly fit in one of those. Your clothing will be provided by the Prison. (You can find your own, but know it should be bland and utilitarian. Feel free to look at mine for an example. You can have any "accessories" you bring yourself or whatever.)
Rules: No food items or medicines, excepting inhalers and epi-pens, or what your infant will require. Clothing is optional, but not a requirement. No electronics or time-keeping devices. No batteries. No weapons or tools. Practical items such as kitchen or writing utensils are not forbidden, but are not necessary. They will be provided when you reach your destination. This bag has been primarily provided for sentimental, asthetic, or entertaining items. Small pets are permitted. Dogs and cats that are not well trained will be detained.
The Prison-
Floor One: A glass ceiling that you can't see out of, but lets in a lot of sunlight. Everything is open, and it's roughly 8000 football fields big. All will be maintained by the prisoners.
Park- Gently sloping hills. The grass is strangly white, and it's dotted with trees and small flower gardens. One section has a park (swings, slide, etc.), but most is just open field.
Farm 1- Grains. Largest.
Farm 2- Fruits and vegetables.
Farm 3- Medicinal plants. Smallest.
Floor Two: This floor holds 10,000 people.
Living areas: There are roughly 1,000 living areas. Each has six bedrooms, holding eleven people each; two prisoners per bedroom, plus one room for an Overseer. And one bathroom per living area. Have fun with that. The living areas are made up of cloth cubicals, so lots of visual privacy, but none for sound and such. Each room has a decent sized bed with two bedstands and a closet thing. Living areas will be divied up by family in the improcessing stages, but later you can rearrange where you live by age, friends, gender, etc.
Dining Units: Basically a large, clean cafeteria. It's mandatory for breakfast and dinner, but for lunch you can eat in the park.
Kitchen: Massive kitchen. Go figure. Worked by prisoners.
Leader Units: This is where the people who run the Prison live, eat, sleep, work, etc. They oversee the Overseers, they're who you go to with complaints, and they make the important decisions.
Medical Unit: Injuries, illness, braces. It's all here.
Floor Three: Darker, often a bit dirtier than the stark top floors.
Mechanic Unit 1: AC, heating, electricity, running water, etc. Maintained by prisoners.
Mechanic Unit 2: Unknown. Maintained by Leaders.
Ocean: More like a large lake. Algea is grown here for more oxygen. Maintained by workers.
Supply Unit: Kitchen utensils, medicinal supplies, tools, soap, all the things we can't make ourselves. That's all stored here.
Schedule for us teens: (Everyone in the RP will be between the ages of 14 and 20.) We'll be working in the morning at whatever job we were assigned for that week, then go to 'school' in the afternoon. (Basic reading and arithmetic, then the rest of the time devoted to what you want to learn. Look up 7 Intelligences for me cause I don't feel like posting it all here.) The Overseers ensure we get to each place on time and such. They're not allowed to abuse us, and are generally pretty nice. After all, we have no real reason to rebel. But every once in a while you get an Overseer that hates everyone and everything and it just sucks.
What is the point of this RP? It's our job to find out where we are, why we're here, and how, or if, we should escape.
One last note- We all have the same, basic worldview. Shortly before being imprisoned, a mandatory poll was released all over the globe in which you had to state your religion and political worldviews. We won't state what specifically our politics are (I have plenty of those debates in my own household. ( )), but we all have the same one. We figure that's why we were imprisoned; some dictator took over the world and locked us up.
Name:
Age:
Sex:
Family:
Friends on board:
Living Area:
Life before being Imprisoned:
Items you brought with you:
Type of intelligence:
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