Hanat-Osul
Elder Member
My guess is that many of you will be purchasing the Scavenger Lands book.
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So the Unconquered Sun, Luna, and the rest of the Incarna are "bad plot devices"?Safim said:Well it changes now he gets stats. But generally using stuff that doesn't have stats makes the players feel like they are not the acting but being acted upon.
Sure, if you use them to force the characters to do one thing or another. Even the authors didn't let the incarna act directly upon the solars 'cause its so fucking lame. The sun just turned his back on them and looked away when they were killed.Stillborn said:So the Unconquered Sun, Luna, and the rest of the Incarna are "bad plot devices"?Safim said:Well it changes now he gets stats. But generally using stuff that doesn't have stats makes the players feel like they are not the acting but being acted upon.
-S
Because they were decadent fools who fell from grace' date=' the Sun knew that and so did they themselves. They knew, some of them, they were corrupt and he had turned his back on them for it.[/quote']
Yes, we all know that. We are not discussing the backstory right now, it is more a discussion of dramaturgical principals.
Using antagonists or even allies which are so ridiculously powerful that they simply do not need stats is most of the time going to force the players into one way or another without them being able to act, they are acted upon. As soon as it has stats, players can beat it or at least have the illusion that they can. Giving the FaFL stats has not made him any less badass, but it has made him a much better antagonist.
So, in other words, the Emissary ISN'T a bad plot device, unless you use him as one.Safim said:Sure, if you use them to force the characters to do one thing or another. Even the authors didn't let the incarna act directly upon the solars 'cause its so fucking lame. The sun just turned his back on them and looked away when they were killed.Stillborn said:So the Unconquered Sun, Luna, and the rest of the Incarna are "bad plot devices"?
Yes of course. But I was referring to the threadtitle and starting post so I thought that was evident, if not I apology. Bad writing or what I consider bad writing just doesn't give me a boner.Stillborn said:So, in other words, the Emissary ISN'T a bad plot device, unless you use him as one.Safim said:Sure, if you use them to force the characters to do one thing or another. Even the authors didn't let the incarna act directly upon the solars 'cause its so fucking lame. The sun just turned his back on them and looked away when they were killed.Stillborn said:So the Unconquered Sun, Luna, and the rest of the Incarna are "bad plot devices"?
-S
I'm a bit confused as well. Â The Emissary can be used wel' date=' or poorly, but that's up to the ST. Â I think that the original write up for the Emissary was pretty open ended, and I'm a bit confused at how it was supposed to equal "bad plot device" as well...[/quote']
Not sure what more I need to explain there. Just look at my last post.
Wow, you call bullshit on my stuff and then repeat it saying its not bad. Now I am confusedI call bullshit on that.
They do assume that STs can guage their players better than they can, and while they do stat out some folks to give guidelines, I've rarely used any of the stock characters' stats. Â I know my players and their characters, and I can stat things so that they're a challenge for them. Â
Stats or no, I usually just ignore them, or use them as a general guideline.
Golden rule. Â When in doubt, throw it out. Â I throw out canon all the time, because it's my campaign world, and I know my player's characters a lot better than a writer at WW. Â
I think relying on WW to do the skullwork for you is...it's a crutch. Â Not bad for the inexperienced ST, or one who isn't interested in doing the extra work to gear a tale to his PCs.