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The trenches that hemmed them in began to feel like an inline sheep pen to their slaughter. Rajko remained undeterred, however, girded with the thought of their task at hand and its significance to them. Eventually, the striation lead into a larger, rectangular space. Used to concentrate the soldiers to relax, eat, then return to their stations along the trenches. War-inexperienced as he was, Rajko found this a fascinating concept, but did not bother to entertain it now. Tents could also be spotted, along with the scattering of personal memorabilia such as watches, trampled or disarrayed journals; letters, likely containing heartfelt messages to loved ones back home; and supplies stuffed into crates, Gribov had pointed out one ammo crate, Rajko nodded. Remembering how his mother and father spoke Tsavanian in their home.

As they marched into the area, Rajko's muscles twitched to action, leveling his rifle in preparation for the fight before the sounds arrived. The howling came. Then roars. Man-wolves and bears encircled them in great number. The werebears, imposing and large, outfitted with plate-armour, helms, and their own wide-paws and jaws for lethal damage. Brown fur, grey metal. All they needed was a shoulder-mounted gun and they'd perfectly cover all-ranges, a stray thought crossed Rajko's mind.

Suddenly Reese barked an order and the action seemed to pause as everyone stared in a moment's worth of disbelief at the red missile flying into the air, exploding in a great fireball. Then before Rajko could realize it, he was hoisted under Cassandra's arm, grunting as his torso was squeezed with vampiric strength. The rifle was clenched in his fist, but his tricorn hat was blown off from the sudden velocity, exposing the deathly white skin and short hair.

Cassandra's rapid haste moved him and whoever else to the pavillion cover, elbows and knees hit the dirt. He threw an unintelligible curse, before muttering a thanks to the vampire. Only before Rajko could get up, the enfilade of silver rained total death and destruction on their foes. The screeching carnage hobbled Rajko with pain. He clutched his ears in mute agony. The abrupt silence was unnerving. Rajko managed to peer up, tears swelled in his eyes from shutting them so tightly, but he saw the devastation. The crates, benches, and tables were rendered into flinders and shards of wood, while their enemy perforated with shrapnel-holes or had their flesh torn off into wet slabs of meat, fairly certain one werebear had one arm torn off at the elbow.

But it was not over. Half-deaf as he was, Rajko still heard trouncing footfalls. More enemies arrived, only in fewer number this time. More manageable.

Rajko stammered to his feet and raised his rifle. Unloading fire onto a werewolf.
 
Having already mentally prepared himself, Sebastian dashed into the cover of the protected table with such a quickness that he probably wouldn't have made it any quicker if he had been grabbed by Cassandra.

The shells rained down, sending a deadly sunshower of silver into the trenches, but no matter how much death and destruction the artillery wreaked, he knew it wouldn't be enough, and once the concussive blasts had ceased, Sebastian jammed his Mauser into his shoulder and got to work.
 
Xiaòzhou rushed for the pavilion after Reese pointed his flare gun upwards, making sure to nothing obstructed the others from getting under it too. The hermit watched the horror of the bombardment, witnessing what he could only describe as a bastardized non-mystical barrage... one which likely challenged many of those from back home in sheer power. He couldn't dwell on it however, as he could sense more approaching.

The oni reached his hands out, and attempted to use his AoE powers to try and firmly keep in place the approaching enemy, allowing everyone else to fire upon them.
 
When the call to move into cover was shouted, Camille did not have to be told twice. Only briefly acknowledging the signal flare with a quick gaze, the huntress broke into a sprint and placed herself beneath cover. Though she was a seasoned combatant, the shrapnel and silver falling onto their impromptu shelter got her to flinch with nearly every plinking impact. She was very much out of her element, yet she grit her teeth and prepared herself for what was to come.

By the time they were all beset by werebeasts, she held her blades with confidence and stared through them. A contrast to all the gunlines and artillery fire, Camille was now back in a setting she understood much more. The huntress was ready to hold the line.
 
Tiverpool - Tsavanian Trenches - Turn One
Tsavanian Werebeast Shock Trooper Squad
(Number of Enemies = 12. HP = 10 HP Each)

Special Buffs
Tsavanian Werebeast Shock Trooper Squad
CQC Beasts - In close quarters, these werebeasts are at their best. Their melee attacks will do additional damage should multiple werebeasts attack and connect with a single target, with an additional point of damage per hit. Does not stack over time.

Rebecca's Group
Silver Bullets
- All ranged weapons equipped by the group are loaded with silver tipped ammunition. These do additional damage to werebeasts. DMG done to a target will increase by three if the target is hit by a ranged weapon.

Royal Mage Support - Backing up the group is the Royal Mage Veronica, who can provide aid to those that need it should they be wounded by the werebeast troopers. If a player is wounded at the end of the turn, Veronica will provide healing. She will restore up to six points of HP per heal, and can only focus on two people at a time. She can also be called upon to use her fire magic, which will light up to three werebeasts on fire. If lit on fire, werebeasts will suffer two points of damage every turn until they are killed.


- Rebecca -
Chosen Perk: Shield-maiden - With her tower shield equipped, Rebecca can shield herself (or an ally) from an attack. Damage is halved when struck (to a minimum of 1 DMG.)

Chosen Perk #2: Ever Vigilant - When faced with overwhelming numbers, Rebecca still remains ever focused and searches for any chance to turn the tide in her favor. When fighting against more than one foe, Rebecca gains a chance to counter-attack enemies that miss. If an enemy misses, she automatically strikes back (and if the attack lands, it is an automatic crit.)

Random Perk: Voice of the Saint - Using her Saint powers, Rebecca can heal an ally from a distance. Each use grants 3 HP to an ally, but the power has a one turn cooldown with each use. Amount of HP regained will increase by 3 per chapter.

Random Perk #2: Light Bringer - As a Saint, Rebecca can manifest a ball of pure Heavenly light which can blind or burn demons. It also harms those that cannot stand the light of the sun. If used against demons, it does damage equal to 25% of their current health, and blinds them for a turn. If used against those weak to sunlight, it does damage equal to 50% of their health. This can only be used once in a battle.


- Cassandra -
Chosen Perk: Shadow-dancing, Naturally - Using her blinding pureblood speed, and a little finesse, Cassandra can dart around her enemies and deliver devastating attacks. For up to three times during a battle, Cassandra can deliver a critical hit, with a bonus in damage of +5 if it is to a mini-boss or boss.

Chosen Perk #2: Crimson Sorceress - Blood magic is a particularly dark area of magic, using either your own blood or someone else's as a weapon. Cassandra, being a vampire, has already proven that she has a particular talent with it. Why not actually harness that ability while she's actually conscious? It might hurt, of course, but better to hurt the enemy than her allies. In exchange for HP, she can cast amplified magical attacks using blood magic. For every point of HP sacrificed, she does x2 DMG. (1 = 2, 2 = 4, 3 = 9 and so on.) She can do this up to three times in a fight.

Random Perk: Witness the Slaughter - Cassandra's brutality in close quarters has a chance to strike fear into nearby enemies. If Cassandra kills a foe in melee combat, nearby enemies will be 2 points less likely to hit her for a turn. Effect increases by one point with every chapter.

Random Perk #2: A Deathless Song - Channeling her magical ability into song, Cassandra weaves her talents into spells to aid her allies and prevent their demise. Once during a battle, should an ally take enough damage to KO them, Cassandra can cast a spell that fills them with renewed vigor. The ally will, instead of going down, automatically regain five HP. The cost of this spell is five of her own HP.


- Sebastian -
Chosen Perk: Quick Reflexes - Sebastian's military training has given him heightened reflexes compared to the average person. Enemies have less of a chance of hitting him, and (if they just so happen to hit) will never score a critical hit on him (with the exception of environmental hazards, mini-bosses, and bosses.)

Chosen Perk #2: Hatchet Man - Having grown used to using an axe in melee combat (and having killed an Icon by throwing one), Sebastian has learned to wield it effectively enough to strike foes in more vital locations. Necks, limbs, torsos, no area of the body is safe from his wrath. While using his axe, he has a +2 chance to score critical hits either in melee combat or by throwing the axe at his foes.

Random Perk: Point-Blank - Sebastian's no stranger to fighting up close with his firearm. If engaged by an enemy in melee, Sebastian will automatically counter-attack with a firearm. It will be an automatic critical hit.

Random Perk #2: Explosive Ordinance - Taking note of the ferocity and size of some of the foes that they have faced, and using a bit of his own creativity, Sebastian has begun to seek out better ways to decimate enemies. And what better way than with the overapplication of explosives? Grenades, dynamite tied to sticks/wooden planks, anything that goes boom will be put to extensive use. Up to four times in a battle, Sebastian may throw an explosive device at an enemy or group of enemies. A D10 roll will be performed for each target, determining how much damage each enemy takes from the blast. If the target is a miniboss or a boss, a D20 is used in the roll.


- Azathor -
Chosen Perk: Combination Power - Azathor's a natural when it comes to making hits land one after the other, all focused on one spot. For every hit that lands in a string, an additional point of damage is added. Damage can stack endlessly, until Azathor misses (after which the damage resets.)

Chosen Perk #2: Gunslinger - Using his twin pistols, Azathor is able to strike an enemy twice in rapid succession. When using ranged attacks, Azathor attacks twice in one turn, stacking damage against foes. This perk can combine with Combination Power for devastating results.

Random Perk: A Sister's Legacy - In the same vein as his fallen sister, Azathor shows immense prowess with bladed weaponry. If fighting a foe in melee, Azathor's learned talents come into play. Does an additional 3 points of DMG against melee opponents when using a melee weapon himself, and has a 50% chance to deflect a melee attack. Amount of damage dealt will increase per chapter.

Random Perk #2: That Which Dwells Beneath - Azathor, having mastered leaving and returning to his vessel much like the other Demon Princes and Icons, is able to shed his vessel temporarily to do battle in his true Demon Prince form. For once in a standard fight (and three times in a Miniboss or Boss fight), Azathor can strike foes directly in his true form and do double damage. He may strike up to three foes at a time in a standard fight, before returning to his vessel. If he struck while in his true form, he suffers double damage to himself.


- Camille -
Chosen Perk: Honed Reflexive Riposte - During the years following the Witlock Inquiry, Camille honed her skills as a sword fighter. Enemy melee attacks that fail to land prompt an automatic counter-attack from Camille. Double damage if her attack hits.

Chosen Perk #2: Veteran Huntress – Enhancing her prowess in battle over time against a variety of foes, Camille has chosen to focus on improving her abilities to dodge attacks from a distance. If targeted by a ranged attack from an enemy, her reflexes allow her to potentially avoid being hit and counter-attack in response. When attacked by an enemy at range, a D10 is rolled to determine if Camille is able to dodge the attack. If successfully dodged, another D10 is rolled to determine the success of Camille’s response. If the counter-attack hits, its an automatic crit.

Random Perk: Nevermore - A rather new technique Camille has learned over the years, Camille can cause a distraction in order to throw off an enemy's attack and allow for a devastating strike. Once during a battle, Camille can use this ability to force an enemy's attack to miss entirely. Enemy will be stunned for one turn afterwards, allowing for one automatic critical hit.

Random Perk #2: Dagger Dance – Sometimes the pace of combat requires a bit of finesse. Add in a bit of slight of hand, and the proper application of short hidden blades, and foes can be put down quickly and with ease. Camille’s no stranger to such things, using her needle-like weapons to great effect. However, she’s recently acquired a set of stiletto daggers. Typically used by gamblers, assassins, and other more criminal elements, Camille’s using them for a bit of a better purpose. Up to four times in a battle, Camille may employ the use of her stiletto daggers. When an enemy is hit by the daggers, they are temporarily stunned for a turn. While stunned, the enemy suffers double damage from all sources of damage. This can also be used as an AoE attack, targeting up to four enemies.


- Constantine -
Chosen Perk: Yippee Ki Yay - Even while using more modernized weapons, Constantine's skill with a firearm is up there with some of the best cowboys around. Perhaps it's simply natural, or his Wraith abilities enhance it? When landing a critical hit, Constantine can roll a D10 to stack additional damage on top. The amount of damage is determined by what the dice lands on.

Chosen Perk #2: Lady Luck - It seems the world likes someone who pushes the envelope, and Constantine's quite the gambler. If Constantine rolls a 1 at any point, he can reroll to attempt to avoid a critical failure.

Random Perk: Pistolero - Handguns are a cowboy's bread and butter, particularly revolvers. In time, they practically become an extension of the gunslinger themselves. Serving as deliverers of swift death. Constantine's all too familiar with handguns, and has mastered them over the course of his existence. When using revolvers or other handguns, Constantine has a +2 chance to hit his target. If the hit is a crit, it's an automatic vital shot.

Random Perk #2: Card Thrower - A true gambler, Constantine has a love of card games. In fact, he can summon a deck of cards to play with at his leisure. Those very same cards can also be used as weapons too. Up to four times in a battle, Constantine can summon his deck and sling an enchanted card at an enemy or ally. If the card hits an enemy, it will explode much like dynamite after a turn and do 10 DMG (or 25 DMG to a miniboss or boss.) If it hits an ally, it will heal said ally for 10 HP.


- Takato/Xiaòzhou -
Chosen Perk: Like Water, Returning - Takato/Xiaòzhou, since the days of the mission into the Abyss, has honed his skills ever more. Grants an additional move/action during a turn; applies double damage if the second move/action is an attack that hits, other traits do not come into effect for the second move/action. Both moves/actions can be used for a singular AoE move/action, which also does double damage (if an attack that hits.)

Chosen Perk #2: The Firm Grasp of Nature - +2 chance of succeeding in actions which directly manipulate an enemy's movements, whether they be passive or aggressive (a la attacks, such as physical [swords, bullets, etc], or spiritual [magic, etc]). Can be utilized in both an offensive and defensive manner (can be used with Like Water, but AoE moves/actions require recharging up to 3 turns after use)

Random Perk: The 10 Trials of Adriel - Thanks to the teachings of the second Abyssal King dwelling within his mind, Takato/Xiaòzhou has learned of the trials a young Adriel (the eventual first Abyssal King) had to endure to become a Titan. In exchange for a decrease in health, Takato/Xiaòzhou can amplify their damage output by extraordinary amounts. For every point of HP substituted, Takato/Xiaòzhou does 2 additional DMG. This damage will grow by two with each chapter.

Random Perk #2: Shan Oni Pai / Mountain Oni Style – Slowly embracing his Oni side in an effort to harmonize it with the Douean way, Takato attempts to internalize his Shadow self to add their fighting style to his repertoire. Up to three times during a battle, Takato may unleash a devastating flurry of brutal physical attacks upon his enemies. Rolls five times during an attack to deliver multiple hits, and for each hit, an additional point of damage is added. If attacking a miniboss/boss, three points of damage are added instead for each hit. If a roll fails, the rolls continue until five total rolls have been completed.


- Rajko -
Chosen Perk: Batimalism - Rajko can command a swarm of bats to attack or do an arbitrary action like retrieve a distant object or blind a foe for a turn. An attack by the bats does 3 DMG to a target (and is amplified every chapter by 3) Goes on cooldown for two turns after use. Additionally, bats will never attack Rajko unless induced by a magical entity or older werebat.

Chosen Perk #2: A Hunter's Vow - Rajko honors his vows to others with immense zeal, determined to see what he has promised to completion. In combat, there's no exception. Once per fight, Rajko will improve his next two attacks, dealing an additional 15% of the target's health in damage. The additional damage will apply through a target's resistances while the base will not. If the target is a boss character, the damage will be reduced to 5%.

Random Perk: Deafening Screech - While in Werebat form, Rajko can unleash a screech directed at a foe loud enough to stun them. The enemy stunned will remain unable to attack for three turns, and any attacks directed at this foe will be automatic critical hits if they land. When used on a mini-boss or boss, they will be stunned for only one turn but will have three points less of a chance to hit targets for two turns afterwards. Can be used once per battle.

Random Perk #2: Flash Ball – Reaching in the large arsenal of Inquisitorial tools, Rajko pulls a rather useful and more recently developed piece of equipment: the Flash Ball. A baseball-sized glass ball, filled with enchanted flash powder and an igniting agent, the device produces a bright flash that blinds observers temporarily. The enchantment on the powder, however, renders it more effective on those of the supernatural variety. Up to four times in a fight, Rajko can toss a flash ball at foes, disorienting them and throwing their aim off by two points for the next two turns. If used against supernatural enemies, however, it actually stuns them for a turn and throws their aim off by two points for the next four. Quite useful against groups of enemies.




Constantine - 8 + 2 (10, Pistolero) Acc. Roll = 18. Does 5 + 3 (8) DMG to Werewolf #1. Werewolf #1 HP = 2.
Azathor - 9, 6 (Gunslinger) Acc. Roll = 20, 4. Headshot! Werewolf #2 is dead!
Rajko - 7. Acc. Roll = 17. Does 5 + 3 (8) DMG to Werewolf #3. Werewolf #3 HP = 2.
Sebastian - 7. Acc. Roll = 8. Does 3 + 3 (6) DMG to Werewolf #4. Werewolf #4 HP = 4.
Xiaòzhou - 6 + 2 (8, The Firm Grasp of Nature). Chance Successful! Incoming Werewolves are held in place for a turn!
Camille - 5. Does 3 DMG to Werewolf #5. Werewolf #5 HP = 7.
Gribov - 6. Acc. Roll = 4. Does 1 + 3 (4) DMG to Werewolf #6. Werewolf #6 HP = 6.
Cassandra - 4. Misses Werewolf #7.
Rebecca - 8. Acc. Roll = 9. Does 3 + 3 (6) DMG to Werewolf #8. Werewolf #8 HP = 4.

--- --- ---

Tsavanian Werebeast Shock Trooper Squad cannot attack! Held in place for a turn! (Xiaòzhou - The Firm Grasp of Nature.)


As the dozen werewolves moved in, fangs and claws bared, they would soon find themselves frozen in place. Unable to move even the slightest inch. Surprised, the group glanced over to find Xiaòzhou working his mystical abilities. Channeling his power to hold the beasts in place for the group to fire upon. And so they did just that, opening up on the werebeasts. Almost all that had decided to open fire scored a hit, with Azathor actually actually killing his target. Only Cassandra would miss, as the sights were off on her weapon. She'd adjust for that with her next shot, whenever she took it. Camille would even score a hit with her swords, slicing through the hide of the werewolf he had targeted, before pulling back in the event they managed to break free from their mystical bindings.

Even Reese and Veronica were surprised by the display. "Excellent work, monk!" shouted Veronica, shifting her gaze over towards where the Atracans were firing upon the Tsavanian forces incoming from the rear trench line. "Keep that up, and we'll be out of here in no time!" was Reese's statement afterwards.

Veronica soon fired off a burst of elemental fire towards the Tsavanian troops, bathing several of them in blue flame. It was nowhere near enough to kill them all, but it would help the Atracan squad in their efforts to put them down.
 
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The first shots from constantine's guns rang out and found their targets. Now their oni friend managed to buy them more time before the werebeasts would strike again. Not going to let a good opportunity go to waste, he aimed and fired again.
 
Azathor had felled one of the werebeasts immediately with his well-placed shots, thanks to Xiaòzhou's spell keeping him it in place. It made for easy pickings, and so the demon prince ejected both magazines from his pistols, and slammed them into two others that were hanging for convenience from his belt. With an audible click to signal that they were successfully loaded, Azathor did not hesitate and firing another barrage of silver-laced pistol bullets at the closest werewolf.
 
Sebastian's hands methodically worked the bolt on his rifle, sending one round after another into the werewolves until the last was spent. Fishing another clip out of his pocket, he barely glanced at the bullets to ensure that they were silver before shoving them into his gun. He knew Takato wouldn't be able to hold them back forever, and he definitely didn't want to wind up as someone's chew toy.
 
The bolt on Rajko's rifle clicked forward, feeding another round in the chamber, the retort of gunfire nearly overwhelming his bestial senses. He glanced up, spotting an opportunity to finish a weakened werewolf off! He grabbed his rifle half-way then drew his Luger pistol on the target. He thumbed the safety and squeezed the trigger, cracking one, two, three times to send silver bullets down range.
 
Xiaòzhou began stepping backwards as he could feel his grip on the werewolves breaking. For once, the hermit has proven himself too capable too quickly, which might lead to him getting targeted now. Out of his right sleeve emerged a card-like talisman popped out. "Wuxing ~ Crimson Fire..." he uttered, his horn-based miniscule projectiles bursting out of his artificial right arm, charging with ki as they floated mid-air.

The oni was going to take a card out of Veronica's book, and use AoE elemental fire against any approaching werewolves.
 
Camille held firm as she awaited the assault from the werewolves, yet found them seizing and struggling before the group in some kind of stasis. Glancing to the hermit weaving his magic, she was quick to understand what was taking place. Given the looks of him, the proverbial chains binding their foes would not last long. Not all that keen about rushing into the horde even if they were momentarily immobilized, the huntress quickly sheathed her blades and lined up a shot with her wrist-mounted crossbow. A silver-tipped bolt lanced from the mechanism, taking flight to embed itself in the skull of one of their foes!
 
Tiverpool - Tsavanian Trenches - Turn Two

Constantine = 6 + 2 (8, Pistolero.) Acc. Roll = 16. Does 5 + 3 (8) DMG to Werewolf #1. Werewolf #1 is dead!
Azathor = 6, 5 (Gunslinger.) Acc. Roll = 12, 9. Does 7 + 3 (10, Combination Power) DMG to Werewolf #9. Werewolf #9 is dead!
Sebastian = 9. Acc. Roll = 13. Does 5 + 3 (8) DMG to Werewolf #4. Werewolf #4 is dead!
Rajko = 5. Acc. Roll = 8. Does 3 + 3 (6) DMG to Werewolf #3. Werewolf #3 is dead!
Xiaòzhou = 4. Attempt failed!
Camille = 10. Acc. Roll = 19. Headshot! Werewolf #5 is dead!
Gribov = 2. Missed!
Cassandra = 9. Acc. Roll = 19. Vital Shot! Werewolf #7 is dead!
Rebecca = 6. Acc. Roll = 15. Does 5 + 3 (8) DMG to Werewolf #8. Werewolf #8 is dead!

--- --- ---

Werewolf #6 = 9. Does 3 DMG to Constantine. Constantine HP = 17.
Werewolf #10 = 5. Does 3 DMG to Rajko. Rajko HP = 17.
Werewolf #11 = 7. Does 3 DMG to Azathor. Azathor HP = 17.
Werewolf #12 = 2 - 1 (1, Sebastian's Quick Reflexes.) Misses Sebastian! Sebastian counter-attacks (Point-Blank)!
Werewolf #12 is dead!

Additional Werebeast troops are incoming! They will arrive in the next turn!


The shooting intensified, as the group grew determined to put the werebeasts down before they could close in. And they would almost achieve that objective, had three werebeasts not slipped in close when Xiaòzhou's spell ended. Constantine, Azathor, and Rebecca opened up with their sidearms, planting pistol shots through each of their targets. Camille's crossbow even scored a headshot, the bolt lodging itself squarely in the middle of her target's forehead. The werebeasts hit the dirt in heaps, allowing those with larger weapons to continue placing their rifle shots on target. Gribov would miss his shot, the werebeast easily weaving to dodge the shot before rushing in and striking the closest foe. Constantine. His claw swiped horizontally, cutting a gash through the wraith's side.

Sebastian would put down a werewolf with a rifle shot to the chest, but would soon find himself being lunged at by a different one. It would miss, as Sebastian rolled to the side and sprang back up to counter-attack the beast before it could recover. He drew his shotgun quickly, swinging it around from his back, and hip-fired it at the werewolf's head as soon it was leveled at it. The mass of buckshot ripped through its skull, erasing most of its head and putting the creature down permanently.

Xiaòzhou's attempt to burn the beasts as Veronica had been doing to the Tsavanian troops coming from the other trench ended in failure. As he went to focus on the incoming werebeasts, one rushed him and shoved him aside to get at Rajko. A claw swipe caught the hunter across his shoulder, forcing him to stumble and nearly drop his rifle. Cassandra would manage to put a bullet through a werebeast's heart, but as she cycled a new round into the chamber, a werewolf leaped by her and tackled Azathor. The demon prince managed to shove the beast off, but only after one of its massive claws carved a gash across his chest.

They heard more roars through the trenches, over the gunshots and screaming. More werebeasts were incoming. A lot more.
 
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With the distance now closed between him and the werewolf, leaving him with a gash on his vessel's chest, Azathor opted to holster his pistols. Now, he brought out Belias' blade and flourished it to build some momentum. It was then that he lunged at the werewolf that had just attacked him, and sliced at its upper body with retaliation on his mind.
 
Rajko breathed satisfaction with each shot that landed until the werewolf became a corpse. A dry, wiry smile played across his scarred features beneath the gaiter's cover, until with but a turn of his head, he spots a werewolf bolting through their lines. The wolf-man shoved Takato aside as if the Oni Monk were a sack of potatoes before charging straight at him. Wide-eyed, Rajko's animalistic instincts moved him before his mind did - too late. The claw swiped at him, clipping him across his shoulders, biting back the urge to howl in pain. He winced, but did not make a sound, save for his feet shuffling in the dirt.

The grip on the pistol stiffened. He raised it again. "Die, brother." He spat in accented Tsavanian, before cracking shot after shot. He knew he was not fast enough to do anything else but fire.
 
Xiaòzhou watched in surprise as the surviving werebeasts attacked all but him. The moment he thought one had gotten him, he had just been tossed aside. In some ways, as he briefly sat on the ground, watching Rajko fight off the werewolf, the hermit thought about how he had seemingly avoided harm despite being the main manufacturer of their downfall.

Perhaps these werebeasts weren't as conscious as he had been led to believe.

As the oni got up, he could hear, no, sense the approaching reinforcements. He trusted his comrades to deal with the remaining werebeasts, as he concentrated instead on the newcomers. If at first you don't succeed, try, try again - and he would try once more with his AoE elemental fire, as to get the jump on them.
 
His shot slew the incoming werewolf, but Conbtantine would be blindsided by the strke from the other werebeast coming from the side. He gritted his teeth and turn arround to face the creature and unload in its chest.
 
Sebastian wiped his eyes against the sleeve of his jacket to clear some of the blood from his skin after blowing open a werewolf's head with his shotgun. The situation was only worsening as more and more of the beasts poured into the trenches. They needed more firepower, and quickly, if they wanted to avoid being overwhelmed, and so in the fleeting moments of opportunity he now had between the waves, he checked his surroundings for grenades. He had been trained to use them against entrenched opponents or those who were behind strong cover, but the Tsavanians were sending such dense masses of the werebeasts that Sebastian imagined the grenades would be highly effective. If he couldn't find a grenade, then he would just have to hope that he could cycle his weapons fast enough.
 
Camille cycled the bolt of her arm-mounted crossbow with confidence, quickly exchanging it for another as her eyes saw the werewolf she shot fall limp. Knowing full well that this respite would be mere seconds, she readied her offhand with a handful of her daggers. If a horde would be coming, she would ready herself to perform a flurry that would stop much of them in their tracks. The huntress knew full well that it would not be enough to halt them all, but she knew the part she had to play in this. Everyone would have to be firing on all cylinders if they were to have a chance to survive, and Camille would not fail them.
 
Tiverpool - Tsavanian Trenches - Turn Three

Azathor = 6. Does 3 + 5 (8, Combination Power, A Sister's Legacy) to Werewolf #11. Werewolf #11 HP = 2.
Rajko = 10. Acc. Roll = 19. Headshot! Werewolf #10 is dead!
Xiaòzhou attempts to gain the advantage on the incoming werebeasts. Chance Roll = 7. Chance Successful! Xiaòzhou will attack with an AOE attack once the Werebeasts have arrived.
Constantine = 5 + 2 (7, Pistolero.) Acc. Roll = 17. Does 5 + 3 (8) DMG to Werewolf #6. Werewolf #6 is dead!
Sebastian attempts to locate some grenades. Chance Roll = 8. Chance successful! Sebastian finds a small crate of grenades!
Gribov = 7. Acc. Roll = 14. Does 5 DMG to Werewolf #11. Werewolf #11 is dead!
Veronica attempts to heal Azathor and Rajko (Royal Mage Support.) Chance Roll = 10! Chance successful! Azathor and Rajko regain 3 HP! Azathor/Rajko HP = 20.


--- --- ---

Tsavanian Werebeast reinforcements have arrived! Twenty-four Werebeasts and Werebears appear! Werebears have an additional 5 HP!
Xiaòzhou = 9. Does 6 DMG (Like Water, Returning) to a third of the incoming werebeasts! All affected enemy werebeasts are now on fire for three turns, suffering a point of damage per turn!

The werebeasts that had made it through to strike at members of the group were quickly put down by those they had attacked, Each being shot or sliced by blade. Azathor's swing struck true, his sister's sword slicing clean through the werewolf's hide and forcing it to crumple to the ground where it soon was finished off by a rifle shot from Gribov nearby. Rajko's pistol shots punched through his target's head, executing it in brutal fashion, while Constantine's revolver shots ripped through his attacker's chest with each trigger pull.

As the werewolves were put down, Sebastian took the time to quickly look for any explosives that may have survived the hailstorm of silver metal before. Out from under the pavillion he moved, darting from here to there in the area around it. And he would soon find something to work with, tucked away in a metal covered box near some damaged cots and an ammunition crate.

Grenades. Several of them, all ready to be used. They appeared to be of Daristeinian make, imported by the Tsavanians for the war effort. They resembled potato mashers to Atracans, whom thusly nicknamed them as such. Sebastian quickly grabbed several of them, shoving several of them into his belt for quick access before retreating back into safety with the group.

As the Atracan troops continued to thin out the Tsavanians coming in from the rear, Veronica took a moment to cast a healing spell upon both Azathor and Rajko. And she was preparing to do another to aid Constantine, but was interrupted by the sound of a loud blast yards away through one of the trench exits to their left. This wasn't the blast from an explosive however.

This one was magical.

Her head snapped about, and soon she saw violet tinted smoke rising from above the trenches in the direction of the blast. Gunfire could be heard from that direction as well, and screams of rage and agony.

"Oh no... nononono!!" she muttered, barely audible over the sounds of the Atracan riflemen firing upon the Tsavanians. And abruptly, she moved out from under the pavillion. Bolting in the direction of the smoke and gunshots.

Reese noticed immediately. "Veronica?! Where are you going!? VERONICA!!" he shouted after her, but she soon disappeared into the trench. Leaving the group to fend for themselves against the incoming Tsavanians and werebeasts.

"Don't worry about her! We'll go after her after we finish up here!" shouted Rebecca, looking quickly to Reese as she dumped spent revolver cartridges onto the muddy ground. She loaded the revolver as quickly as she could, fumbling with the bullets as she slipped them into the empty cylinder one at a time.

And soon the werebeast reinforcements arrived. Twice as many as there had been before, and half of them being werebears. Larger, more armored, and devastating up close. The moment the first third of the group emerged from the trench, climbing over the corpses of their fallen brethren, Xiaòzhou sprang into action. A jet of intense fire errupted from his hands, scorching the entire mouth of the trench and lighting a portion of the werebeasts on fire.

They needed to put all they had to use now, if they were to survive this ordeal. Cassandra was preparing herself, slinging her rifle around onto her back briefly and drawing out a small square object from her coat. It appeared to be a book of some sort, which she quickly opened and began to mouth words.
 
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Azathor patted himself where he had been sliced before by the werebeast, now rejuvenated thanks to Veronica's efforts. Yet the mage would soon desert them as she ventured off towards the source of a nearby commotion that had drawn her away. This left them now without her help, and with more angry Tsavanian werebeasts closing in on their position. Azathor spared no words nor any time as he flourished his blade again before thrusting forward towards the nearest opponent with his might.
 
Sebastian's eyes went wide when he saw the grenades. "Perfekt!" he said aloud, grabbing several and pushing the handles under his belt. As the next batch of werebeasts made their approach, he took one last bomb from the pile and decided on a place to throw the thing. At that moment, Veronica seemed to cut and run, but he had little time to consider what might have pulled her attention away, and instead focused on the task at hand. He pulled the pin and lobbed the grenade over the heads of the werewolves and werebears so that it would land a few rows deep in their ranks.
 
"Fuck!" Constantine turned his attention towards the incoming werebeasts. They needed to slow their tide or they will be overrun. Perhaps in desperation, he put away his revolvers for the moment and reached for the deck of cards in his pocket. He drew four and grinned. "Royal flush." The wraith put away the ace for now and threw the Jack, Queen and King towards the werewolves. The cards caught alight mid-aid with left streaks of Abyssal energy, making them volatile enough to explode.
 
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As Xiaòzhou prepared his fire attack against the approaching werebeast reinforcements, his concentration was broken for a mere moment by the magical explosion that had occurred. He briefly looked over at the violet-tinted smoke that emerged from the direction of the blast, and as he went back to finalize his attack, only one thought ran through his head on the issue - something terrible had just occurred, a thought reinforced by Veronica's behavior. They needed to finish this and catch up to her, immediately!

With his mind anchored, he unleashes his jet of intense fire from his hands against the werebeasts, grimacing at the thought of what he was doing. Everyone they were fighting here, they were all victims of a grander tragedy, forced to death by their hands for no earnest reason. They weren't malcontents as many of the foes he had faced in the Abyss were, they're pawns thrust into this position by those very same forces. As his attack drew to its end and he stepped back to maintain distance, he hoped that they would be looked upon favorably by the angels, recognizing this fact too.

But in this moment, it was either them or the werebeasts. And the werebeasts did not have the capacity to fight against the Abyss. He took out his carbine, and armed it with a mystic barrage card. He would attempt another AoE attack, firing a volley of barrages into those werebeasts not on fire right now. As he went to "pull the trigger", he hoped Heaven would give the werebeasts a chance to aid in the war against the Abyss when they arrive.
 
As the hard rounds ripped apart the werebeast's skull in a shower of bone and brain, Rajko allowed himself, just barely, to relish the kill. He rammed the Luger into the leather holster, looking around as he prepared another round in his chamber. In the split second of his round clicking in place, the inquisitor spotted Veronica bolting like a bat out of hell towards the trailing smokes and gunfire. The gunshots rang out, snapping Rajko's attention back to the werebeasts at hand.

He saw the charging werewolves, his mind immediately responded. A hand dug around in the folds of his inquisitorial cloak. "Gotcha," He mouthed, before unveiling a circular container of glass. The Flash Ball. Within, powder enchanted and blessed to be the bane of supernaturals. He clutched the ball lightly, breathing as he wound up his shoulder before releasing it overhead towards the group of werewolves. "Cover your eyes!" He bellowed.
 
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The huntress was not supremely surprised by the fickleness of their escort, and she knew it would be foolish to rely on her entirely for this excursion. Like the others, she saw no point in commenting on the departure, for there were far greater matters to attend to at present. Camille's stance did not waiver even as a tide of beasts began to beset them.

Stepping back, she flashed her silvery blades before she deftly leapt backward. Twirling through the air, she used centrifugal force to whip out her barrage of daggers. It was a maneuver she practiced tirelessly, and her technique would not fail her. After letting her blades fly, the huntress dropped onto the mud with a spread stance as she finally unsheathed her sabres. Just in time for Rajko's call, to which she quickly averted her gaze by flourishing her feathery cape.

They would stagger them here, then rush in for a furious counterattack.
 

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