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Fantasy Howl's Flying Castle - OOC

And Lydia and Echo are still at full... and if they can get to the twins and Serena and Lykon if he is there... what about the prisoners in the mine?
 
Oh but wait...the goblins are testing bombs down there, right? In the mines? Wouldn't a simple fire from Lydia or a disruption from Echo make the whole place...explode? It's kind of silly, now that I think about it, that the goblins are tossing explosives that might cause a sinkhole effect in the mines....When they might die as well.... Zer0 Zer0 Roleplay Skittle Roleplay Skittle Unless they are suicidal which is sad....
 
Let's heal and plow through these gobs to get the prisoners!!! xD where's that goblin from Holt?
Oh, Renee can be revived, since we won that last battle. And others can drink healing potions. Its up to you guys if you want to free the prisoners too. As of now there are likely no prisoners in sight since the mines are in combat alert.


Katsuya Katsuya Roleplay Skittle Roleplay Skittle
I'm going to laugh if he's with Seth and Serena who's with Lykon.
 
Katsuya Katsuya , Roleplay Skittle Roleplay Skittle alright, so, fighting then. As of now everyone doesn't know their way around the mines, they also don't know which way Serena and the twins went.

Goblin Horde
Hp 3/2
*Attacks twice, +2 success

Goblin Suicide Bombers
Hp 3/1
*Deals 2 dmg. , +2 success, upon rolling a ten, damages another ally for 2 dmg.

Goblin Earth Mages
Hp 3/3
*Can choose to heal 1 Hp twice to itself or allies, +2 success, upon rolling a 10 stuns target.
 
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I'll write what Echo and Renee did for this battle then. Though I can't resupply until we're out of here, right? Zer0 Zer0 Roleplay Skittle Roleplay Skittle

Renee: Archery (1-9), Alteration (1-5) -------------->
3/3HP
Phy. Def. 7 || Mag. Def. 7 + robe = 8 || Healing (1-7)

Gear:
2 2xGood Luck Charms
2 3xHealing and Manna potions

Echo: Destruction (1-8), Two handed combat (1-6), Unarmed combat (1-8) -------------->
3/3HP
Phy. Def. 7 || Mag. Def. 7 + robe = 8 || Healing (1-3)

Gear:
3xGood Luck Charms (Two, but I uses the first one out of the two)
6xHealing and Manna potions (I have two of these, I just merged them together to be less confusing)
 
I'll write what Echo and Renee did for this battle then. Though I can't resupply until we're out of here, right? Zer0 Zer0 Roleplay Skittle Roleplay Skittle

Renee: Archery (1-9), Alteration (1-5) -------------->
3/3HP
Phy. Def. 7 || Mag. Def. 7 + robe = 8 || Healing (1-7)

Gear:
2 2xGood Luck Charms
2 3xHealing and Manna potions

Echo: Destruction (1-8), Two handed combat (1-6), Unarmed combat (1-8) -------------->
3/3HP
Phy. Def. 7 || Mag. Def. 7 + robe = 8 || Healing (1-3)

Gear:
3xGood Luck Charms (Two, but I uses the first one out of the two)
6xHealing and Manna potions (I have two of these, I just merged them together to be less confusing)
I'll write what Echo and Renee did for this battle then. Though I can't resupply until we're out of here, right? Zer0 Zer0 Roleplay Skittle Roleplay Skittle

Renee: Archery (1-9), Alteration (1-5) -------------->
3/3HP
Phy. Def. 7 || Mag. Def. 7 + robe = 8 || Healing (1-7)

Gear:
2 2xGood Luck Charms
2 3xHealing and Manna potions

Echo: Destruction (1-8), Two handed combat (1-6), Unarmed combat (1-8) -------------->
3/3HP
Phy. Def. 7 || Mag. Def. 7 + robe = 8 || Healing (1-3)

Gear:
3xGood Luck Charms (Two, but I uses the first one out of the two)
6xHealing and Manna potions (I have two of these, I just merged them together to be less confusing)
yup.
 
Wait, I don't understand, +1 dmg from what, and +2 dmg from what?
I rolled for Echo earlier and Skittle and I agreed that she used her earth spell to create a wave of dirt to toss the bombers back towards the hoard. So 1 dmg from Echo with destruction. 2dmg from Renee when she uses her bow and light arrows at the bombers which would ...likely explode?
 

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