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Fandom Heroes of the Multiverse: Limit Break CS

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Lore
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Other
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"You were good, I was better."
Name: Rico Rodriguez
Fandom: Just Cause 3
Power Rank: B Rank
Tags: Spanish, Italian, Firearms, Acrobatic, Flight, Pilot, Driver
Abilities/Skills:
CIA Trained-
Trained in everything from shooting to the hacking. After all, he's a veteran insurgent.
Beyond the Human Limit- Years of training and experience has conditioned Rico's body way beyond what normal humans can do. Rico is quite the acrobatic, capable of keeping his balance even at high altitudes in the air. Rico is also capable of shrug off most gunfire and explosions.
Skilled Pilot/Driver- Pretty self-explanatory, capable of piloting just about any vehicle with great proficiency.
Hijacking- Anything that is piloted by anything usually can be hijacked by Rico for his own needs.
Weapons/Equipment:
Just Cause 3 Weapons
Wingsuit (Bavarium Wingsuit)
Protec Grappler G3
Wiki Page:
Rico Rodriguez
Pictures:
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"Who wants some Wang?"
Name: Lo Wang
Fandom: Shadow Warriors 2
Power Rank: A Rank
Tags: Human, weapons expert, melee, firearms, traditional weapons
Abilities/Skills:
Shadow Warrior 2 Skills
Weapons/Equipment:

Shadow Warrior 2 Weapons Table
Lo Wang's Car- "Car, sweet car." A Nissan Datsun 240z that belongs to Lo Wang
Wiki Page: Lo Wang (Reboot)
Other:
Kamiko, the genius daughter of an infamous criminal mastermind, also stuck in Wang's head, it's why Wang will argue with seemingly no one sometimes. No one else can communicate with her but Wang, though Kamiko can communicate with others through Wang. Can give some interesting tips and even sense the emotions presence of nearby living beings. Also can teleport, but has to do it between statues.
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"That could have been a fun life too. But I'm Vegeta's wife and Trunks' mother. I'm happy with that."
Name: Bulma Briefs
Fandom: Dragon Ball Super
Power Rank: F Rank
Tags: Human, Scientist
Abilities/Skills:
Get Up! - Dragon Ball Super characters get a automatic revive when Bulma is present and standing on the field.
My Bulma! - Vegeta and Trunks gets a additional +1 damage when Bulma is present and standing on the field. Vegeta gains a additional +3 damage when Bulma is incapacitated.
Genius Level Intellect- All technology users gain a additional +1 damage when Bulma is present and standing on the field.
Weapons/Equipment: N/A
Wiki Page: Bulma
Pictures:
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身を捨てても、名利は捨てず。
(I need healing Even if I sacrifice my body, I will never sacrifice my honor)

Name: Genji Shimada
Fandom: Overwatch
Power Rank: B Rank
Tags: Cyborg, Ninja, Melee, traditional weapons, Japanese, acrobatic
Abilities/Skills:
Ninja Cyborg Agility
Deflection
Master Swordsmen
Laser Accuracy
Weapons/Equipment:
Shuriken
Wakizashi
Dragonblade Katana
Wiki Page: Genji
Pictures:

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Name: Recette Lemongrass (& Tear)
Fandom: Recettear
Power Rank: F Rank/F Rank
Tags: Human, child, shopkeeper, inventory/Fairy, accountant, flying, magic
Abilities/Skills:
  • Recette has a knack for customer service, and helping each and every person with a bright smile. She's also shown to be good at carpentry, foraging, and inventory management as well. Her gleaming cheer and gung-ho personality also seems to let her make friends with anyone, even an emotionless golem and a demon. Everything else is... Well, up to the success standard of a child, at least.
  • Tear is Recette's accountant, as the child hates bookkeeping, and stays with her at all times to make sure she stays on the tasks she needs to be doing. Tear is also Recette's advisor, instructing her on anything she doesn't know. She can also project a magic "Barrier" of sorts - Not to block damage, but instead make everyone inside completely invisible and intangible to enemies. Of course, this doesn't do fighters any good, so most of the time she just uses it on herself and Recette when they're out with adventurers. They can bring any incapacitated fighters into the barrier to prevent further harm, though.

Weapons/Equipment:
  • Recette has been given a small box, able to contain two or three items, for use in emergencies - When a fighter is incapacitated and they need to preserve an item they picked up, for example.

Wiki Page:
Recette
Tear
Other: Recette may be good at making friends, but only to those who aren't actively attacking her at the moment. They tend to not listen.
Pictures:
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Sheet number 7(help me)
Name: Kasumi Ayase
Fandom: Dies Irae
Power Rank: F.
Tags: Normal human with no special powers.
Abilities/Skills:
"Don't die too!": She can use the strength of her convictions to give those she cares about a free revive. This will become more and more broad as the RP goes on.
Ren’s beacon: Gives ren +1 damage while their both standing and +3 while she’s incapacitated, though only against the opponent(s) that incapacitated her.
“Let me fight, I’m good at kendo you know.”: Can fight when she’s armed and spends all her time training at base nowadays. Albeit she’s nowhere near superhuman.
Weapons/Equipment: Nothing inherent to her, although she sometimes has a sword.
Wiki Page: There is no wiki for her with more then 20-30 words.
Other: Ren doesn’t want her to endanger herself and gets annoyed when she inevitably does.
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Name: Baldwin

Fandom: Darkest Dungeon

Power Rank: C Rank
Tags: Leper, Tank

Abilities/Skills (I'll toss in pros and cons here as a bonus):
+Baldwin is tough. Very tough. It's going to take a LOT to bring him down.
+On top of that, Baldwin can dish out very high amounts of damage to an enemy.
+Finally, Baldwin's suffering over the years has granted him greater will power. (Quirk: Irrepressible: +5% Virtue Chance for basis)


-Baldwin has poor accuracy with his giant blade. More agile enemies can avoid such strikes.
-Baldwin, if knocked to the back of a battle, can do absolutely nothing. He has to do everything at the front.
-Finally, Baldwin has a higher chance to contract a disease. (Quirk: Sickly: -10% Disease Resist for basis)


Revenge: Once per battle, Baldwin can hype himself up, increasing his accuracy, damage, and critical chance but increases the amount of damage he takes and lowers Baldwin's ability to dodge.

Withstand: Once per battle, Baldwin can steel himself for incoming damage, lowering damage dealt to him, increasing his resistance to being bled out, blight attacks (think stuff like acid), debuffs, and being pulled/knocked back.

Solemnity: Baldwin can take a moment to collect himself, healing himself by a bit as well as slightly calming him down.

(I can explain whatever you need in PMs)
Weapons/Equipment:
Baldwin wears a heavy chestplate and wields a giant broken sword. Baldwin is capable of swinging his broken executioner's blade at a single enemy, striking multiple enemies at once but dealing less damage, knocking an enemy away from him (the target, if hit, will also destroy obstructions in the way), and intimidating an enemy with a weaker slice.

Finally, Baldwin carries medicinal herbs with him.

Wiki Page: Leper

Other: Baldwin is subject to a stress system, as seen here: Stress

Pictures:
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Name: Tardif

Fandom: Darkest Dungeon

Power Rank: C Rank

Tags: Bounty Hunter, DPS

Abilities/Skills (I'll toss in pros and cons here as a bonus):
+Tardif excels at dishing out high amounts of damage to a single enemy. As expected, as he's a bounty hunter.
+Tardif, if he gets a critical hit off on an enemy he or an ally has singled out for death (Mark), will deal even more damage than a normal critical hit.
+Finally, Tardif is experienced in getting critical strikes on an enemy. (Quirk: Precise Striker: +5% Crit Chance on melee attacks for basis)


-Tardif is a bounty hunter, and while he excels at killing single enemies he's vulnerable to getting swarmed.
-Tardif relies on set-up moves (stunning an enemy, marking an enemy for death, etc.) to efficiently deal damage. Striking without planning isn't going to work out very well.
-Finally, Tardif is a little TOO collected. He won't deal as much damage when the battle's just starting. (Quirk: Calm: -15% DMG on first turn for basis. I'd say it's like the first couple posts or something)


Collect Bounty: Tardif, on attacking a marked enemy, will deal extra damage with his basic axe strike.
Finish Him: Tardif is capable of dealing extra damage to a stunned enemy. This doesn't count as the basic axe strike.
Mark for Death: Tardif singles out a single enemy for death (Mark) and lowers their ability to reduce incoming damage.

Weapons/Equipment:
Tardif has multiple weapons at his disposal. He has an axe, a hook to pull enemies with, flashbangs, and caltrops.
The axe, well, it's an axe. Tardif is proficient with it, but nothing special otherwise.
The hook is used by Tardif to pull enemies towards him, but doesn't do much more.
The flashbangs are used to disorient and stun an enemy, but they are rather small so Tardif can't stun groups at a time.
Finally, the caltrops are tossed at enemies to severely hamper their mobility, potentially cause them to bleed, and cause them to take extra damage seeing as now they have trouble dodging.

Wiki Page: Bounty Hunter

Other: Tardif is also subject to the same stress system Baldwin is subject to. Stress

Pictures:
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(well, i tried. pls don't kill me.)
(EDIT: tfw you feel off while making a cs)
 
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Name: Marcus Wright
Fandom: Terminator: Salvation Final Battle
Power Rank: B Rank
Tags: Ex Criminal Half Human-Half Terminator Hybrid
Abilities/Skills: Marksman
Great with Guns
Superhuman strength
Heals organs and skin
Good Driver
Great with Tools
Can take on a T-800 hand to hand
Swimmer
Weapons/Equipment: Whatever he can find on hand
Plasma Rifle
Knife
Screwdriver
Leather Jacket
Resistance Coat




Wiki Page: (Copy and paste a link) Marcus Wright
Other: (Optional)
Pictures:
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Name: Jak/Mar
Fandom: Jak and Daxter Series
Power Rank: B Rank
Tags: Eco Warrior with hidden abilities to boot
Abilities/Skills: (Only thing I ask you to list. Feel free to copy and paste)


Eco Channeler
Can channel
Red, White, Dark, Yellow, Green and Blue Eco.
Awesome driver
Racer
Mechanic
Athletic
Fighter


Dark Jak abilities:
180


Strength/Claws: While transformed into Dark Jak, Jak's physical attacks inflict additional damage.

Dark Blast: Dark Jak jumps into the air and begins spinning rapidly, shooting arcs of dark eco from his body and damaging multiple enemies within range. It presumably eliminates vehicles much more effectively than the dark bomb and has a longer range.

Dark Bomb: An attack where Dark Jak leaps into the air and slams his fist into the ground, creating a large shockwave that deals considerable damage to any enemy caught in its radius. This attack is slightly more powerful than the Dark Blast and if you physically hit an enemy, it will do far more damage.

Dark Strike(Jak 3 only)Allows Dark Jak to shoot a large mass of concentrated dark eco at his intended target. Dark Strike is often used to break down obstacles. This attack is powerful and has a very long range.

Dark Giant(Jak II only)Dark Jak grows three times his size. In his Dark Giant state he can run faster, jump higher and further, and deal even more damage to enemies than usual. If Dark Bomb or Dark Blast is used in this form, they become even more powerful; Dark Bomb covers a greater area and the bolts unleashed during Dark Blast stretch beyond normal boundaries.

Invincibility(Jak II only)This power gives Dark Jak immunity to damage as long as he stays in that form and does not fall off a high ledge, fall in a dark eco pool, get crushed, etc.

Dark Invisibility(Jak 3 only)Allows Jak to become invisible for a short amount of time through the use of special statues found in the desert or Monk Temple. This power does not grant very much invisibility because the user still casts a shadow and a transparent look, but it is enough to allow Jak to pass through the temple challenges without being spotted. While invisible, if shot, Jak can take damage, but if it is a melee attack it goes through Jak. Even though Jak is invisible, enemies still seem to follow Jak if he runs though do not attempt to hit him.

Light Jak abilities:

Flash FreezeSlows down time around Jak while he continues to move at normal speed. Ideal for beating time challenges as it also affects the timer
Light FlightAllows Jak to flap his wings in succession essentially allowing him to fly.
Light Regeneration Regenerates hit points. It either heals Jak completely or until it runs out
Light ShieldCreates a shield around Jak's body. This shield protects Jak from attacks and also deals minor damage to enemies who physically attack him until the eco meter diminishes. The shield can also allow Jak to phase through electrical gates.

180




Weapons/Equipment: (The only other thing I would ask you to list)
Morph Gun mods and guns:


Scatter Gun

Wave Concussor

Plasmite RPG

Blaster

Beam Reflexor

Gyro Burster

Vulcan Fury/Vulcan Barrel

Arc Wielder

Needle Lazer

Peace Maker

Mass Inverter

Super Nova

160


Ammo and Eco

Hoverboard for Jak



Wiki Page: (Copy and paste a link)Jak
Other: (Optional)
Pictures: https://vignette.wikia.nocookie.net...est/scale-to-width-down/180?cb=20180801031057
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"You'll laugh at your fears when you find out who you are."
Name: Piccolo
Fandom: Dragon Ball Super
Power Rank: Rank A
Tags: Namekian, Flight, Martial Artist, Ki Control
Abilities/Skills:
  • Flight - The ability to fly through the use of ki.
  • Ki Blast - The most basic form of energy wave.
  • Eternal Youth - An exemption from natural death such as from old age or disease, as well as halting age altogether.
  • Regeneration - The ability to regrow certain body parts or cells that have been dismembered or destroyed and replace them with brand new cells, or simply regrouping all of their separated parts back together.
  • Healing - It allows the user to heal another being's wounds and restore them to somewhat full strength.
  • Demon Hand - A Namekian user stretches their arms by expanding and contracting the cells in their body through willpower. This allows them to grab and attack opponents that are out of the normal reach of the user's unstretched arms.
  • Explosive Demon Wave - The user fires a very powerful energy wave shot from a single hand, with the other arm supporting the one that is firing the attack.
    • Dust Attack - The technique is a smaller, less efficient variant of the Explosive Demon Wave.
    • Chasing Bullet - Piccolo uses this attack with one arm supporting the one that is firing the beam itself. The beam is faster than the Explosive Demon Wave and has the ability to home in on its target, with considerable power.
    • Hyper Explosive Demon Wave - Piccolo creates a massive explosion with himself as the nexus.
    • Light Grenade - The user puts their hands together in front of them as they charge a yellow energy sphere in their hands. Then, they bring their hands forward and fires the energy sphere, inflicting a massive amount of damage.
    • Makosen - Piccolo uses a two-handed Explosive Demon Wave similar to the Makosen.
  • Special Beam Cannon - The move is performed by touching the index and middle fingers of one hand to the forehead and charging enough ki to attack. Its speed changes to the power level of the user performing the move. When ready, the fingers are extended forward, and two thin energy beams are unleashed from the fingers. One remains straight while the other coils around the straight beam. The resulting beam is quite powerful, drilling through most targets, and exploding on the ones it can't. It can also be used with only one arm.
    • Full-Nelson Special Beam Cannon - Piccolo says "sorry to keep you waiting" and fires his Special Beam Cannon at the opponent. Then, Goku sneaks up behind the opponent and puts them in a Full-Nelson so they can not escape. Finally, as the opponent tries to escape Goku's full-nelson, the Special Beam Cannon impales both the opponent and Goku, inflicting a huge amount of damage.
  • Masenko - The attack is performed by the user placing both hands above the head with the palms facing the target and one hand in front of the other with the fingers going in opposite directions. When the user thrusts their hands forward, they call the name and fire a beam of yellow, white, or orange energy.
  • Scatter Shot - First, Piccolo swings his arms apart and charges an energy sphere in each hand. Then, he yells "Scatter Shot!" as he fires multiple energy spheres against the opponent, inflicting a huge amount of damage.
    • Hellzone Grenade - Piccolo charges up and fires several energy spheres randomly in the opponent's direction, disregarding accuracy and with no intent on actually hitting the enemy. With efficient ki control, the multiple energy spheres are suspended in the air, completely surrounding them. Finally, Piccolo commands the energy spheres, which change from a yellow to purple color, to rapidly spin around the opponent and inevitably rain down on them with a vicious onslaught from every direction, filling the sky with a blinding light and inflicting a massive amount of damage.
  • Rapid Fire - The user charges energy spheres in his hands and fires them one after another, inflicting a great deal of damage.
  • Risking it all for a friend - A technique in which the user jumps in the way of an incoming Ki Blast to save another.
  • Cloning - The general ability to split into several identical duplicates to fight as a group.
    • Doppelganger - A cloning technique.
      • Tri-Form - A technique that allows its user to split into three identical duplicates to fight as a group.
    • Multi-Form - The user powers up and splits into two, then those two split clones into four. Unlike the Afterimage Technique, these are tangible clones, not just imprints left by speed. This technique has a quite obvious weakness, however. The four clones are created by the user's energy level divided into four.
  • Mouth Energy Wave - The user blasts a large amount of energy from their mouth.
    • Explosive Breath Cannon - First, Piccolo yells out "Die!" as he charges at the opponent and elbows them in their stomach before kicking them up into the air. Then, he flies after the opponent and double axe-handle punches them down to the ground, where he teleports beside them and grabs their arm. Finally, Piccolo says "I'll beat you to death!" as he punches the opponent in their stomach and throws them in the air before blasting them with a yellow Mouth Energy Wave, inflicting a huge amount of damage.
  • Demon Rend - First, Piccolo punches the opponent in the face and knees them in the stomach. Then, he hook kicks the opponent away and extends his right arm to grab them before hand chopping them away.
  • Antenna Beam - A bolt of electricity fired from the antennae.
  • Destructive Wind - First, Piccolo holds both of his arms at his side and charges electricity around his body. Then, he pulls his right arm back and swings it forward to fire a funnel of energy-charged air at the opponent, inflicting a great deal of damage.
  • Eye Flash - The user releases a bright flash of light from their eyes, temporarily blinding the opponent.
  • Eye Laser - The user shoots laser-like beams from both eyes.
  • Thunder Shock Surprise - The user shoots a lightning blast towards the target using both hands, and traps the opponent within an electric field.
  • Evil Containment Wave - A technique designed to seal demons away by sucking them into a container with a special "Demon Seal" ofuda on it. The move requires huge stamina and endurance to perform, if user does not have enough life force they will die soon after performing it, despite the success of the technique.
  • Evil Containment Wave Reflection - It allows the user to reverse and capture the user of an Evil Containment Wave into a small container.
  • Explosive Wave - A technique where the user bursts out ki from all over their body in order to repel the opponents around them.
  • Afterimage Technique - An ability to move so swiftly that an image of the user is left behind.
  • Magic Materialization - A magical ability used to create physical matter out of thin air.
  • Telekinesis - A technique that allows the user to manipulate objects and other people with the power of one's mind.
  • Portal Opening - The technique is used when two users create an interconnecting energy beam to each other, which creates a gate between their two different locations.
  • Telepathy - It is a way to communicate with others using one's mind. Users can also read the minds of the ones they communicate with, similar to telepathic eavesdropping.
  • Far-Seeing Arts - Using this art, People in the higher realms constantly observe the situation in the lower realm.
  • All-Out - A power up.
  • Kiai Defibrillation - This is performed by placing one or both hands over the target's chest and performing chest compressions while releasing Kiai or weak energy blasts directly at the target.

Weapons/Equipment:
Weighted clothing- Clothes that are clothing fitted with built-in weights to make them heavier than ordinary clothes.
Wiki Page: Piccolo
Pictures:

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"Heaven or hell? The choice is yours!"
Name: Tien Shinhan
Fandom: Dragon Ball Super
Power Rank: B Rank
Tags: Flight, Martial Artist, Ki Control
Abilities/Skills:

  • Flight – The capability to fly by using the ki. At first, this technique was used only by Tien and Chiaotzu, then it was learnt also by all the Z Warriors, except for Yajirobe and Master Roshi.
  • Ki Blast – The most basic form of energy wave.
  • Ki Sense – The ability to sense the energy of other beings.
  • Domination Blast – A combination of many energy waves, much more powerful than the average ki blasts, and fired at a very rapid rate. The name of Tien's Renzoku Energy Dan (Continuous Ki Blast) technique he uses in the Butōden series and Budokai series.
  • Kiai – A technique where the user affects the air currents around him with ki to produce powerful shockwaves in order to strike the opponent at mid range
  • Dodon Ray – A finger beam.
  • Super Knee Uppercut – A diving knee attack to break the opponent's leg, causing an extreme amount of damage.
  • Hammerhead – A flying headbutt technique. Named in the Butōdenseries.
  • Machine Gun Punch – Tien swings his arms so fast they appear to be windmills on his shoulder and pummels his opponent uncountable times. It is called Jackhammer Fist in the Budokai series.
  • Machinegun Fist – The name of Tien's High Speed Rush in the Budokaiseries.
  • Jackhammer Fist Flash – Tien kicks the opponent up in the air, and then he kicks and punches them down again. Used in the Budokai series.
  • Volleyball Attack – Tien uses his opponent as a ball and makes them fly with two hits before giving a final blow to stamp them into the ring.
  • Four Witches Technique – The user temporarily grows two extra arms from the back, seemingly under the shoulder blades. This allows the user to attack with twice the intensity that they would normally be capable of.
  • Multi-Form – Tien splits himself into four identical copies, with all the same power.
    • Ki Blast Cannon – Tien holds out both palms, one behind the other. He then charges up and fires a beam similar in appearance to a large Dodon Ray. In the Budokai series, the Ki Blast Cannon is fired in the same fashion as the Tri-Beam.
    • Mystery Ray – Tien fires a straight white beam from his third eye. Named in Ultimate Battle 22.
    • Multi-Form Attack – Tien uses the Multi-Form to split himself into four identical copies and then, at the same time, each copy fires a Ki Blast Cannon. Named in Dragon Ball Z: Attack of the Saiyans, the technique is alternatively Multi-Form Tri-Beam in the Gokuden series.
  • Meteo Brute Combo – Tien creates a copy of himself, and then both attack the opponent with the Machine Gun Punch at the same time. It is his meteor attack in Ultimate Battle 22
  • Tri-Beam – Tien forms a vaguely diamond-shape "tunnel" with the hand's by keeping the fingers on each hand together, overlapping the index finger on the one hand with the pinky of the other hand, and overlapping the thumbs. The object being focused on gets zoomed in on and visualized inside that diamond, then he shouts "Tri-Beam, ha!" while releasing the large yellow beam from the hands. It is called Ki Blast Cannon in Budokai series.
    • Spirit Tri-Beam – A one handed version of the Tri-Beam, which uses Tien's life energy.
    • Neo Tri-Beam – A significantly more powerful version of the Tri-Beam.
    • Surprise Technique – The Tri-Beam technique used against Super Buu.
  • Solar Flare – The user places their hands close to the center of their face with the fingers spread toward their eyes. The user then calls out the name of the technique, which provokes a white light to fire out and blind everything watching except the user, since they are projecting the light. Tien called it "Solar Flare of Crane School" because at that time he was Master Shen's pupil.
    • Final Solar Flare – A technique where Tien uses a Solar Flare followed by his Mystery Ray. This attack appears in Attack of the Saiyans.
    • Heavenly Sunlight – A combined Solar Flare attack used with Krillin in Attack of the Saiyans.
  • Afterimage Technique – An ability to move so swiftly that an image of the user is left behind. Tien can use a variation of the afterimage, the Wild Sense.
  • Mimicry – The coveted ability to copy another fighter's technique after seeing it used only once.
  • Kamehameha – A powerful Ki blast fired with two hands after concentrating a large amount of Ki.
  • Evil Containment Wave – A technique designed to seal demons away by sucking them into a container with a special "Demon Seal" ofuda on it. The move requires huge stamina and endurance to perform, if user does not have enough life force they will die soon after performing it, despite the success of the technique.
  • Power Stance – A special fighting stance.
  • You Can't Tuna Fish - A gag technique used by Tien to make King Kai laugh in order to train under him. Named in Dragon Ball Fusions.
  • Telepathy – A way to communicate with others using one's mind.
  • Telekinesis – A technique that allows the user to manipulate objects and other people with the power of one's mind. In the anime, Tien is shown using this to halt the waterfall near his home during the Vegeta saga.

Wiki Page: Tien Shinhan
Pictures:
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Name: Caro Ru Lushe
Fandom: Lyrical Nanoha
Power Rank:
Tags:
Abilities/Skills:
  • nanoha.fandom.com/wiki/Boost_Up - Buffs an existing ability on the target
    • Barret Power - Boosts the power of the target's next magical ranged attack
    • Acceleration - Increases the target's movement speed
    • Stike Power - Increases the target's strenght for the next meele attack
  • Boosted Healing - Healing spell that needs to be cast at close range on the target and be sustained over time in order recover more serious damage.
  • Boosted Protection - Forms a sphere-shaped barrier around the user and anyone else within the range to provide protection from all directions.
  • Enchant - Grants the target a new propriety
    • Defense Gain - Gives extra defenses
  • Transport Summoning - Uses summoning magic in order to transport given target(s). Caro usually uses it to summon allies back in her ranger in order to heal them when needed.
  • Wheel Protection - Generates a whirlpool-like barrier to disperse the power of incoming attacks. Can be shoot in order to misdirect an incoming enemy
  • Wing Shooter - Shoots multiple weak, small mana projectiles. Most useful for its casting spell, being able to be used with a simple "Shoot" command, rather than the arias most spells require.
  • Wrought Iron Summon - Allows for the conjurationa and manipulation of inorganic matter. Caro has only been known to use this in the form of metallic chains


  • Friedrich - Caro's loyal and ever present dragon companion. He is kept in a sealed, baby-like form so he can always be by her side, as it would be too taxing on her otherwise. She can use a spell release his true, much larger and more powerful temporarily if needed. In such a state, he can be ridden by her and at least one more person.
    • Blast Flare - Fried's natural fire breathing ability when used in his sealed form, boosted by Caro's magic. Produces a volley of small fireballs, which explode upon contact.
    • Blast Ray - A powerful torrent of fire breathed out by Fried in his true form, augmented with Caro's boosting.
  • Voltaire - The ancient, god-like guardian dragon spirit of Caro's homeworld. Due to his immense power, he only allows himself to be called upon in extremely dire, practically otherwise hopeless situations.
    • Geo Erga - Three massive beams fired from Voltaire's mouth and shoulders


Weapons/Equipment:
  • Kerykeion - Caro's Device, used primarily to boost mana, reduce the cost for summoning and help release it in the needed form. Can also be used to detect enemies and objectives. Programmed with a highly intelligent AI, gendered female.
    • Standby Mode - The form she takes when not activate.Appears as an accessory with two small pink gems and wing-shaped ornaments, wearing on Caro's left wrist.
    • Actice Mode - Main form once active. Appears as a pair of fingerless gloves on Caro's hands, with a rounded pink core on the back of each.
    • Second Mode - The right glove grows a pair of light fins that allow mana acceleration and firing of shooting spells like Wing Shooter.
    • Third Mode - Each of the gloves grows a pair of light fins. Boosted Protection and Wheel Protection can be used.
  • Barrier Jacket - Magical armor fashioned out of multiple layers of defensive spells. Usually activated along with Device. Caro's sacrifices defense for mobility and reduced mana consumption.
Wiki Page: Caro
Pictures:
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Video/Theme:
 
Name: Darth Vader

Fandom: The Dark Paladin and Inquisitor of the Holy Disney Empire. Look upon our flag and despair. (Specifically, Star Wars.)

Power Rank:
Tags: Jedi, Sith, Lightsaber, Empire, Space Opera, Cool Cape, Disney, Star Wars


Abilities/Skills: You allowed for Copy And Paste. You did this.

Powers

The Force: As the Chosen One, Vader was immensely powerful and had an amazingly strong connection to the Force, stronger than any Force-user ever in existence. He also possessed the potential to become the most powerful Light and Dark side Force-user in the history of the galaxy; according to Obi-Wan Kenobi, Vader's Force powers surpassed that of even Yoda and Palpatine respectively; at there peaks. Vader's Force powers was rivaled only by his son, Luke Skywalker at his peak. However, after being burned alive on Mustafar and forced to become a cyborg, he apparently never reached his full potential, as the physical and emotional trauma caused by his transformation greatly limited his ability to access and control certain aspects and abilities of the Force. His injuries were such that he was only able to reach about 8/10ths of his former strength. An example of this was that due to his prosthetic arms and hands, he would never be able to utilize or be immune to Force lightning. The life support systems keeping him alive also made him incredibly vulnerable to such powers like Force lightning as without them, he would perish (however, he was able to block Force lightning with his lightsaber, giving him a fair measure of protection against this power so long as he was armed) Vader also heavily relied on the Dark side of the Force to maintain his armor at peak efficiency. Despite these setbacks, Vader still became one of the most powerful Force-users in the history of the galaxy; only Palpatine, who was considered to be the strongest Sith of all time, surpassed him due to his disabilities and only Luke Skywalker, Vader's own son, rivaled Vader's power at it's full potential; so it is likely if he had not been burned alive on Mustafar, Vader would have reach his full potential, as Luke is a mirror version of what Vader would have become.
Telekinesis: Vader was a master of Telekinesis, which he utilized either as offensive or defense. In one issue of Marvel Comics' Vader Down series, the Sith Lord was shown to be able to simultaneously fly his TIE Advanced x1 starfighter and use his telekinetic abilities to destroy Rebel starfighters, taking out three squadrons of X-wings in this fashion. Additionally, in the sixth issue of Darth Vader: Dark Lord of the Sith: The Chosen One, Vader was shown to efficiently and effortlessly repair his damaged armor through manipulating multiple tools and the armor itself using telekinesis, all while limbless and recovering from his wounds inside a bacta tank. He could also effortlessly maintain an air bubble at crushing depths on the watery world of Mon Cala using telekinesis to prevent the water pressure from crushing him as was revealed in the the third issue of Darth Vader: Dark Lord of the Sith: Burning Seas.
Force Push: Vader utilized Force Push to send his opponents flying through the air, causing them serious injury or temporarily incapacitating them/knocked them unconscious. In the Lords of the Sith novel, Vader's was strong enough to send a large telekinetic pulse capable of ripping apart several Lyleks simultaneously, despite the fact that the creatures' carapaces were impervious to even heavy blaster fire.
Force Pull: Vader utilized Force Pull to pull his opponents or objects towards him.
Force Choke: Vader utilized Force Choke to constrict the organs of living organisms in order to suffocate or strangle them, which he could use to either incapacitate or kill. He could also do this from a great distance simply by knowing the targets location relative to himself, as he choked Admiral Ozzel from several kilometers away on another ship while looking at him through a view screen. This is also one of his favorite moves.
Force Grip: Vader utilized Force Grip to lift his opponents off the ground and into the air, sometimes by the neck, to immobilize them.
Force Crush: Vader utilized Force Crush to crush objects or droids.
Force Throw: Vader utilized Force Throw to cause objects and even individuals, to be hurled toward a target at an astounding velocity; Vader used this ability in his second confrontation against his son Luke Skywalker.
Force Barrier: Vader utilized Force Barrier to create a barrier or wall of Force energy in front of or surrounding himself or his allies. He notably used this to shield himself from debris in Darth Vader 4: Vader, Part IV.
Saber Throw: Vader utilized Saber Throw to telekinetically guide his lightsaber towards his opponent; similar to a boomerang or shuriken.
Telepathy: Vader utilized Telepathy to mentally communicate over small or vast distances with other individuals, especially his son, Luke Skywalker. He used this ability in a deleted scene of Return of the Jedi, to mentally communicate with Luke.
Mind Probe: Vader utilized Mind Probe to sense and sift through the thoughts of sentient beings. This allowed him to sense the thoughts and feelings of Luke Skywalker when he was emotionally vulnerable, leading to him realizing that Luke had a sister.
Mind Trick: Vader utilized Mind Trick to control the minds of other sentient beings, however, it did not work on individuals who have very strong wills.
Force Vision: Vader utilized Force Vision, to have visions of the past, the present, and the future. However, like all Force-users, his visions were not always clear or sometimes had visions even when he was not utilizing this power at will.
Force Sense: Vader utilized Force Sense to sense another sentient being's emotions, the future, ripples in the Force caused by momentous or traumatic events, impending danger, and the presence of the dark side; his senses were so powerful, that he could not only sense the presence of his former mentor Obi-Wan Kenobi, on the first Death Star, but he could also sense the presence of his son Luke Skywalker, on more than one occasion.
Force Jump: Vader occasionally utilized Force Jump to jump or leap great distances, though he rarely used the ability due to the limits of his suit and heavy cybernetics.
Force Dash: Vader utilized Force Dash to move at greater speeds than normally possible.
Taming Beasts: As shown in Darth Vader: Dark Lord of the Sith: Burning Seas- Part 3, Vader could use the Dark side of the Force to communicate with and control animals. In his attack on Mon Cala to hunt the Jedi Farren Barr, Vader used the Force to tame a large squid, convincing it to not eat him, bring him his lost lightsaber, and then carry him back to the surface depths.
Immense Strength: Vader used his Force powers to increase his physical strength; this made him physically stronger then most, if not all other sentient beings. His cybernetic enhancements also allowed him additional strength to overpower others with greater ease.
Cybernetic Enhancements: Vader utilized his cybernetic enhancements in combat, as it gave him greater strength to easily subdue, restrain, and overpower his opponents. He can effortlessly lift humans off the ground with one hand while holding them by the neck, crush bones in his fist, or throw people across rooms. Despite his great strength, physically lighter opponents could still block him in a lightsaber duel; such as Kanan Jarrus, Ezra Bridger, Ahsoka Tano, and even his son Luke Skywalker respectively. His cybernetic enhancements still did not make him as strong as a Wookiee and Trandoshan respectively.

Abilities

Lightsaber Skills: Vader was extremely skilled in lightsaber combat and an exceptionally formidable duelist. He also possessed the potential to become the greatest lightsaber duelist in the history of the galaxy; according to Obi-Wan Kenobi, Vader's skills in lightsaber combat rivaled, if not surpassed that of even Yoda and Palpatine respectively. However, after being burned alive on Mustafar and forced to become a cyborg, he apparently never reached his full potential, as his armored suit greatly limited his mobility. Despite this, Vader still became one of the greatest lightsaber duelists in the history of the galaxy. He specialized in using his skills, weight, endurance, and sheer brute strength to overwhelm his opponents into confusion or exhaustion, such as his former mentor Obi-Wan Kenobi, his former apprentice, Ahsoka Tano and his son, Luke Skywalker respectively. Vader also regained some of his old agility, and his blade work became brutally effective. Vader's technique and fighting style was a combination of both his brute strength and impressive precision, as his armor hampered some of his movement and he needed to constantly protect the control panel on his chest from attack, when he would otherwise be vulnerable to it. The full extent of his skill was demonstrated during his duel with Ahsoka; however, it is unknown who ultimately came out on top in their duel, as the outcome wasn't seen. Despite this, his skill was such that he was extremely confident in his abilities, and during the events portrayed in the issues of the Marvel Comics story Vader Down, Vader was able to single-handedly take on a platoon of three squadrons of X-wing fighters, several Y-wing fighters, and hundreds of Rebel soldiers that surrounded him on the planet of Vrogas Vas, saying that despite their greater numbers, all he was surrounded by was fear and dead men before slaughtering them all with terrifying ease. He also was able, albeit with some assistance from Dr. Aphra, to kill Karbin, a Mon Calamari cyborg commander for the Empire (and Vader's intended replacement) in a lightsaber duel during the same battle.
Form I: Vader was very skilled in Shii-Cho.
Form II: After becoming a cyborg, Vader studied Makashi and became very skilled at it.
Form III: After becoming a cyborg, Vader studied Soresu and became very skilled at it; in fact, he was so skilled at it that Vader was able to overcome and defeat Obi-Wan Kenobi in their final confrontation, despite the latter being a master of the style in his own right.
Form IV: Vader was extremely skilled in Ataru.
Form V: Vader was a master of Shien/Djem So, considered by many to be the most proficient practitioner of the form. After becoming a cyborg, he created a personal varient that included elements of all seven forms.
Form VI: Vader was highly skilled in Niman.
Form VII: After becoming a cyborg, Vader studied Juyo/Vaapad and became very skilled at it.
Jar'Kai: Vader was highly skilled in Jar'Kai.
Master Pilot: Even before his fall to the dark side, Vader was praised as the most skilled star-pilot in the history of the galaxy, a reputation he lived up to when he single-handedly almost destroyed Phoenix Squadron in a lone TIE Fighter, easily out-flying their entire fleet and forcing their command to abandon ship. Vader's only equal is his son, Luke Skywalker.
Expert Hand-To-Hand Combatant: Vader was extremely skilled in unarmed combat, although he normally uses his brute strength against others, allowing him to defeat others with less of a need for skill.
Expert Marksman: Vader was highly skilled in the use of blaster pistols, although he rarely used any.
Master Engineer: Even before his fall to the dark side, Vader was amazingly skilled in engineering. He could personally repair starships to maintain his skill. Repairing such machinery and vehicles also acted as a form of meditation for Vader, and allowed him to focus and clear his mind.
Genius-Level Intellect/Master Tactician/Leader: Even before his fall to the dark side, Vader was amazingly intelligent and wise. His intelligence and wisdom rivaled that of even Yoda and Palpatine respectively. As Supreme Commander of Imperial Military and a member of Imperial High Command, Vader was a highly skilled tactician and a very capable leader. Due to his experience from the Clone Wars, he had an excellent reputation of never being defeated. Those serving in his unit, rarely if ever died under Vader's command. He could also use his opponents own tactics against them. Furthermore, Vader often used his environment to his advantage, using the terrain against his opponents by using whatever was at his disposal, such as throwing shrapnel and wreckage at his foes. In Vader Down, he used shrapnel and wreckage from his own TIE fighter to decimate his enemies on Vrogas Vas in conjunction with his Force skills and his lightsaber.
Intimidation: As an immensely powerful Force-user, Vader commended an intimidating presence to the point where many of his allies and enemies alike across the galaxy feared him, even exceptionally powerful Force-users; such as Yoda, Palpatine, Obi-Wan Kenobi, Ahsoka Tano, the Grand Inquisitor, the Fifth Brother, Kanan Jarrus, and Ezra Bridger respectively were terrified of him; as Vader was one of, if not the most feared Sith in the entire galaxy.
Multilingual: Mostly due to his interactions as Anakin Skywalker, Vader was capable of fluently speaking Basic, Huttese, Bith, and Sith tongue.


Weapons/Equipment: Here we go again on the merry go round!

Weapons and Equipment
Lightsaber

Sith Lightsaber: Vader built this lightsaber a short time after he became a cyborg. As was common to all Sith lightsabers, it was a red-bladed lightsaber. As was traditional with all Sith, Darth Vader's lightsaber crystal was made using the corrupted Kyber crystal taken from a Jedi's lightsaber and turned red through infection with the Dark side of the Force. The Kyber crystal he claimed once belonged to Jedi Master Kirak Infil'a, whom Vader killed in single combat shortly after becoming a Sith. Darth Vader would also originally use Infil'a's hilt for his lightsaber, but when it was destroyed in a fight with bounty hunters, Vader rebuilt his weapon into the hilt that was a twisted version of his very first lightsaber from when he had been a Jedi Padawan. It would remain in his possession until his final duel against his son, Luke Skywalker and was presumably destroyed when the second Death Star was destroyed. However, the post-empire Dark side fanatical group known as the Acolytes of the Beyond purchased what they believed to be Vader's lightsaber from a dealer on the planet Taris named Ooblamon, hoping to reunite the weapon with its master in death by destroying it. It remains unknown if the artifact in question actually was Vader's lightsaber or not, as not even the seller was certain of its authenticity. What became of this supposed "lightsaber" is also unknown.

Armor

Sith Armor: Vader's most important piece of equipment in his arsenal alongside his lightsaber was his armor. The characteristic armor also functioned as Vader's life support suit, as without it, Vader could not move or even breathe. Vader also, on Palpatine's suggestion, customized his armor to suit his life as a Sith and to suit his needs, combat style, and personal preferences. Though he initially hated the armor for its encumbering nature, Vader grew to embrace how it isolated him from everyone and everything around him, allowing him to become a pure vessel of the Dark side of Force. The armor contained a breathing apparatus within to pump purified air through Vader's damaged lungs, as well as a control panel on his chest to modulate the armor's functions that gave him proper amounts of nutrients and medicine to maintain his body. His armor allowed him to walk without added protection on the icy planet of Hoth and survive in almost any environment or condition such as in the vacuum of space or on worlds with low amounts of oxygen. It even allowed him to breathe underwater, though if Vader sunk too deep, he was at risk from the crushing water pressure at greater depths. In addition to its function as his life support, Vader's armor, especially his helmet, gave him a frightening appearance. The helmet was undoubtedly the most important part of his armor, for the neural needles within allowed him, albeit painfully, to use the armor and move. Without those needles connecting to his skull and spine, Vader was utterly helpless and unable to survive outside of a bacta tank. Vader's armor had ten protective layers, making him highly resistant to damage and his boots had magnetic clamps within to allow him to stick to metal surfaces. In addition to this, the four prosthetic limbs he had as a result of his injuries on Mustafar made him stronger and taller than many other beings. But for all these strengths, Vader's armor was not without weaknesses or setbacks. Among these; Vader was no longer subject to the great agility he once had as Anakin Skywalker. Furthermore, his armor slowed down some of his movements and he was forced to readjust his fighting style accordingly, instead becoming more tactical, conservative and precise without sacrificing strength. Another weakness was his need to continually meditate on the Dark side of the Force to keep the armor fully functional and at peak efficiency. Lastly, the suit prevented him from being immune to or conjuring Force lightning, making him particularly vulnerable to that power, eventually resulting in his death at Palpatine's hands when he killed the emperor to save his son, Luke. After his death, Luke ceremonially burned Vader's armor on the moon of Endor to rid the galaxy of the last traces of the evil that Vader had left.

(In addition...would it be game breaking to request a single TIE Fighter, for those situations where travel or space combat is mandatory?)


Wiki Page: Darth Vader


Pictures:

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