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Fandom Heroes of the Multiverse: Limit Break CS

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Elekta Kount

Da Warboss
[IMG='width:668px;']https://orig00.deviantart.net/2456/f/2016/196/5/b/j_stars_victory_vs_fighters_by_jstarsproject-d9pf92l.jpg[/IMG]
(Original Art here: J-Stars Victory Vs Fighters Art credit to JStarsProject on DeviantArt)
And you are....
Name:
Fandom:
Power Rank: (I will be assigning the class level; In truth, they mean very little, outside of balancing concerns)
Tags: (Ex: Sayian, Flight, Guns, etc; More tags can be added later as necessary)
Abilities/Skills: (Only thing I ask you to list. Feel free to copy and paste)
Weapons/Equipment: (The only other thing I would ask you to list)
Wiki Page: (Copy and paste a link)
Other: (Optional)
Pictures: (Represent your character, cause pictures are worth thousands of words; if your doing many, use spoilers)
Video/Theme: (Optional; also use spoilers)
[Additional categories up to your discretion]

_________________________________________________________________________________________________________________________________________________________________________________________________________________
Power Ranks:
Z Rank- Ex: Beerus, Thanos
S Rank- Ex: Goku, Superman, Thor
A Rank- Ex: Piccolo, Vegeta, Batman, Big Boss
B Rank- Tien Shinhan, Krillin, Krieg, Ezio Auditore
C Rank- Ex: Yamcha, Pikachu, Heavy
D Rank- Saibaman, Stormtrooper, Soviet Soldier
F Rank- Support Character/Non-combatants. Ex: Bulma, Dr.Zed, Bain
Special Ranks:
V Rank-
Vehicles, such as "Sherman Firefly"
SQ Rank- Squad Rank, such as "501st Legion"
__________________________________________________________________________________________________________________________
Roaster:
Elekta Kount Elekta Kount
-Son Goku (S Rank)
-Android 18 (A Rank)
-Qrow Branwen (A Rank)
-Nikolai Belinski (C Rank)
-Rico Rodriguez (B Rank)
-Lo Wang (A Rank)
-Bulma Briefs (F Rank)
-Genji Shimada (B Rank)

animegirl20 animegirl20
-Nagisa Misumi (B Rank)
-Kagome Higurashi (C Rank)
-Amy Rose (C Rank)

BillyGGruff BillyGGruff
-Steven Universe (C Rank)
-Negi Springfield (B Rank)
-Krillin (B Rank)

Quados Quados
-Demi-Fiend (B Rank)
-Squall Lionheart (B Rank)

wdinatx wdinatx
-Nagito Komaeda (C Rank)
-Ren Fuji (A Rank)
-Max McDanials (A Rank)
-Sunrider (V Rank)
-Shirou Emiya (B Rank)
-Saber (A Rank)

Miserable Alchemist Miserable Alchemist
-Rimuru Tempest (A Rank)
-Chitose Oboro Amatsu (B Rank)
-Ast (B Rank)

MainEventMan MainEventMan
-Goblin Slayer (A Rank)
-Vegeta (A Rank)

Damafaud Damafaud
-Tia (B Rank)
-Aladdin (B Rank)

LegoLad659 LegoLad659
-Boki Lamira (B Rank)
-Nepgear (B Rank)​
 
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"Power comes in response to a need, not a desire. You have to create that need."
Name:
Son Goku/Kakarot
Fandom: Dragonball Super

Power Rank: S Rank
Tags:
Sayian, Flight
Abilities/Skills:
Physical Abilities
  • Superhuman Strength: As a Saiyan, Goku possesses immense physical strength, far more advanced than that of any human being, and most alien races. He is strong enough to effortlessly break all Earthling-made materials or weapons, move in increased gravity without any discomfort, and even lift a suit capable of sinking through a planet. His physical strength is so great he can harm beings like 100% Final Form Frieza (who can survive a planet explosion while weakened) and as of now, can attack with enough potecy of a universal scale.
  • Superhuman Speed: Goku can move/react at least as fast as Beerus, who's shown massively faster than light speeds and fly at hypersonic speeds, enabling him to travel great distances in short periods of time, or move at "untrackable" speeds while in combat.
  • Superhuman Durability: Goku's body is far more durable than that of normal human beings, being essentially invulnerable to all Earthling-made weapons. His durability is so great that he can survive universal force of energy. However, while naturally durable thanks to his Saiyan physiology, he does have limits, as other powerful beings as himself can hurt, and potentially kill him, if he does not defend himself correctly, and when purposely lowering his guard and ki to protect him, even an ordinary energy gun shot, was capable of leaving him near death.
  • Superhuman Senses: Goku is able to think and react at extremely high speeds, easily able to dodge or catch projectiles fired from weapons, or even keep up with incredible combat speeds from his opponents. As a Saiyan, Goku also has enhanced senses of smell, taste and sight, which further increase his combat senses and instincts.
  • Powerful Lungs – Thanks to his physiology, Goku possesses powerful lungs, being even able to breathe in the stratosphere while fighting Beerus
Energy Abilities

  • Flight – The ability to take flight through the manipulation of ki. However, as a Saiyan, Goku already possesses the innate ability to fly, which later in adulthood, he'd show to completely dominate.
  • Ki Sense – The ability to sense the energy of other beings. Goku acquired the ability after drinking the Ultra Divine Water, but was unable to use it to home in on an opponent's location until he trained with Mr. Popo. He can also hide his ki to prevent someone else senses his.
  • Ki Transfer – Goku can grant some of his energy to a wounded person to restore some of their energy.
  • Healing – It allows the user to heal another being's wounds and restore them to somewhat full strength.
  • Energy Absorption - The ability to absorp the power from a ki-based attack.
Offensive Techniques

  • Ki Blast – The most basic form of energy wave.
  • Finger Beam - The user holds out their index finger and releases an energy beam from their fingertip.
  • Energy Wave - A ki blast wave.
  • Kamehameha – Goku's signature attack. A powerful Ki blast fired with two hands after concentrating a large amount of Ki. Goku first learned this technique after witnessing Roshi use it to extinguish the fire on Fire Mountain. Goku has also invented numerous variations:
  • Kiai – A technique where the user affects the air currents around him with ki to produce powerful shockwaves in order to strike the opponent at mid range.
  • Destructo Disc – a razor-sharp disc of Ki that can slice through almost any substance.
    • Destructo Disc Hexa Blade - The user fires what appears to be a single Destructo Disc, which ends up splitting into five separate discs to home in on the foe multiple times.
  • Explosive Wave - A technique where the user bursts out ki from all over their body in order to repel the opponents around them.
  • Super Explosive Wave - A powerful energy explosion attack and is a more powerful version of the Explosive Wave.
  • Spirit Bomb – Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power.
    • Fusion Spirit Bomb – A normal Spirit Bomb formed with the energy gathered and then granted to someone else to use it.
    • Large Spirit Bomb – A larger and more powerful version of the Spirit Bomb, in which Goku stores the energy in the form of a giant light blue energy sphere in the sky.
    • Instant Spirit Bomb - A combination of the Instant Transmission and Spirit Bomb.
    • Super Spirit Bomb – a larger and more powerful version of the Large Spirit Bomb, which is directly powered by the energy of the living beings and Goku needs them to raise their hands to accumulate their energy.
    • Universe 7's Spirit Bomb – A Super Spirit Bomb powered by every member of Team Universe 7(except Vegeta).
  • Dragon Fist – Goku begins the attack by making a straight fist faced at his enemy, and charges him. Then once his fist, along with his own body, exits the stomach or chest of the target, the energy will be amplified massively compared to Goku's normal power and his ki will explode out in the form of an enormous golden dragon and then finally collides into the target, possibly destroying the opponent in its path or leaving a gaping hole.
    • Super Dragon Fist – A combination of the Dragon Fist and another technique (usually Spirit Bomb) used by Goku in his various Super Saiyan forms.
    • Final Strike - A weaker variant of the Super Dragon Fist. It is the energy of the Spirit Bomb used in a normal punch instead of a Dragon Fist.
  • Super Dragon Twin Fists – A two-handed version of the Dragon Fist.
  • Dragon Hammer – a combination of the 10x Kamehameha and Dragon Fist used by Goku in his Super Saiyan 4 form or a combination of the God Kamehameha and Super God Fist used by Goku in his Super Saiyan Blue Kaio-ken form.
  • Double Tsuibikidan – A move where Goku fires an energy wave that targets his enemy.
  • Instant Spirit Bomb – A combination of the Instant Transmission and Spirit Bomb in his Super Saiyan Full Power form.
  • Ki Burst Sphere – Goku raises one hand in the air and creates a yellow sphere of Ki. Then he throws it at the opponent, causing the sphere to disappear into the opponent's body and create a brightly colored explosion.
  • Meteor Blast – First, Goku knees the opponent in their stomach and again in their face from above. Then, he roundhouse kicks the opponent away and teleports behind them to knee their back. Next, he turns around and backhand punches the opponent before back flipping in the air and descending to knee them in their stomach. Finally, Goku puts his hands forward and blasts the opponent away with a yellow energy wave, inflicting a huge amount of damage.
  • Meteor Impact – Goku double kicks the opponent up into the air. Then, he rushes high into the air behind the opponent to double axe-handle punch and hook kick them down to the ground. Finally, Goku bends down and puts his hand over the opponent's face to blast them with a one-handed Kamehameha, inflicting a great deal of damage.
Support Techniques

  • Solar Flare – The user places their hands close to the center of their face with the fingers spread toward their eyes. The user then calls out the name of the technique, which provokes a white light to fire out and blind everything watching except the user, since they are projecting the light.
  • Kaio-ken - A technique that multiplies the user's ki for a "heart beat" - thus increasing his/her power and speed and enabling him/her to inflict serious damage to opponents who are considerably stronger than him/her. However, the downside of the Kaio-ken is that it takes a heavy toll on the user's body, making them more vulnerable to enemy attacks. While in the state, the user's aura color becomes crimson. The technique requires the use of ki control to handle it properly.
  • Give Me Energy! - Lifting up his hands towards the sky, Goku concentrates on drawing a massive amount of energy above his head. However, it takes time to draw it in, leading Goku to be wide open and stuck in place for several seconds. It is used in combination with the Spirit Bomb, drastically increasing its already great power.
  • Suspended Blast – The one handed energy attack used to threaten Supreme Kai. Named in the Dragon Ball Z Collectible Card Game.
  • Power up to the Very Limit – A Blast 1 technique which allows the user to instantly regain all of their ki, puts them at MAX Power, and increases all their stats.
  • Evil Containment Wave – A technique designed to seal demons away by sucking them into a container with a special "Demon Seal" ofuda on it. The move requires huge stamina and endurance to perform, if user does not have enough life force they will die soon after performing it, despite the success of the technique.
  • Energy Shield – A technique used to generate an energy shield around the user to protect them from attacks.
  • Energy Landmine – Goku drops from his hands small energy spheres that explode at contact. It was first used against Jiren as a distraction.
Martial Art Techniques
Single Strikes
  • Super God Fist – The user charges up ki in his hand, then launches forth with a punch to the opponent's face, dealing a large amount of damage.
  • Double Axe Handle – The user cups their hands together and reels back, then slams their fists on the opponent.
  • Pressure Point Attack - A technique which, by touching or hitting weakly certain pressure points on an opponent's body, can incite effects such as paralysis or knock the opponent out. Enough prolonged pressure on the pressure points can also kill the opponent.
  • Headshot - The raises his hand over his opponent's head, and proceeds to flick them on the forehead, knocking the enemy back several meters with no sign of effort while dealing a great amount of damage. Goku utilized technique against Beerus in order to get revenge on him for previously attacking him with it.
  • Super God Shock Flash – Goku places hand with his index and middle fingers out near his opponents chest then makes a fist to deliver a hard punch to the opponent's gut that blasts them away with a powerful shock-wave. Used by Goku against Golden Frieza in Dragon Ball Z: Resurrection ‘F’.
  • Grudgeless Strike - The user moves around rapidly before powering up and charge the opponent at full speed to punch them in the face.
Hold and Throws

  • Dragonthrow – The user grabs his opponent's arm, leg, tail, or antenna, then he spins and throws them away. Named in Dragon Ball Z: Budokai.
  • Full-Nelson – The user puts their arms over their opponent's shoulders by going under the arm pits, making the opponent unable to move as freely as usual.
Rush Combinations

  • Kaio-ken Finish – First, Goku charges at the opponent and kicks them up into the air. Then, he flies up after the opponent and double axe-handle punches them down to the ground. Next, he powers up to his Kaio-ken technique as he charges down at the opponent and double-punches them in their back. Finally, Goku quickly lands on the ground and catches the opponent on their back before throwing them onto the ground, inflicting a great deal of damage.
  • Kaio-ken Attack – Goku powers up to Kaio-ken x3 as he charges at the opponent and roundhouse kicks them up into the air. Then, he flies up in the air and punches the opponent away. Next, he flies up over the opponent and down behind to double kick them further up into the air. Finally, Goku flies up into the air around the opponent and hook kicks them down into the ground, inflicting a huge amount of damage.
  • Meteor Combination – First, Goku charges at the opponent and elbows them away. Then, he attacks the opponent with a powerful barrage of kicks and punches, ending with a heavy punch to their stomach. When the opponent lays on the ground paralyzed, Goku jumps up in the air and fires a Super Kamehameha down at the opponent, inflicting a massive amount of damage.
  • Meteor Smash – Goku punches the opponent in the stomach. Then, he punches the opponent away and flies after them to right hook kick them in their face. Finally, Goku axe kicks the side of the opponent's head, knocking them away and inflicting a great deal of damage.
  • Now I'm Really Mad! – Goku punches the opponent away with a left hook and hits them in the back with a Double Axe Handle, knocking them to the ground. Named in Dragon Ball Z: Battle of Z.
  • Can You Follow Me? – First, Goku teleports in front of the opponent and attacks with a strong left punch. He then attacks the opponent with several high-speed punches and kicks. Goku finishes the attack by knocking the enemy away with a left-hook kick, inflicting a huge amount of damage. Named in Dragon Ball Z: Battle of Z.
  • Unpolished Instinct - Goku launches a high-speed combination of punches and kicks, battering his target from all sides before kneeing them away. After following his combination up with a massive Kamehameha, Goku charges through the blast to deliver one final, devastating punch to his target.
Others

  • Eight-Arm Fist – A physical technique that involves its user moving their arms fast enough that they seemingly have eight of them, allowing them to attack and defend themselves much more efficiently. Used to counter Tien Shinhan's Four Witches Technique.
  • Crazy Fist – A distraction technique used by Goku and designed to confuse and taunt the opponent. Pretending to be a wild uncontrollable dog or monkey, Goku catches his opponent off guard, and eventually knocks him out with a swift kick by jumping from behind. Goku uses this in reaction to Jackie Chun's Drunken Fist.
  • Tornado! – After calling the name of the attack, Goku spins while rushing on the opponent to attack him/her. Used against Nam.
  • Wild Sense – A variation of the Afterimage Technique that allows the user to counterattack right after dodging the opponent's attack.
Speed and Movement Techniques

  • Afterimage Technique – An ability to move so swiftly that an image of the user is left behind.
  • Instant Transmission – A technique for traveling long distances instantly. This action is usually accompanied by the user placing his index and middle fingers on his forehead to help him concentrate, though if extra time is taken the technique can be performed without this aid.
  • Mid-Air Stop – While falling to the ground, Goku exhales his breath like an explosive blast to stop his decent. Goku uses this technique against King Chappa in the 22nd World Martial Arts Tournamentpreliminaries.
  • Rapid Movement - Goku moves with great speed, which creates the illusion of teleportation.
Power Ups
Techniques

  • Kaio-ken – A technique that multiplies the user's ki for a "heart beat" - thus increasing their power and speed and enabling them to inflict serious damage to opponents who are considerably stronger than them.
  • Saiyan Power - A Saiyan genetic trait that allows their performance to continually increase against adversity, enabling them to heal faster and simultaneously improve compared to before.
  • Super Saiyan Power! – an ability used by Goku in his base form in order to utilize some of the Super Saiyan power without actually transforming fully into a Super Saiyan.
  • Fusion Dance – a short series of poses that are performed by two characters of equal power levels and roughly equal size. To correctly perform the Fusion, the fusees must strike the poses in a perfectly symmetrical image of one another. The result of a correctly performed Fusion Dance is a superior being whose power is multiplied several-fold over that of the individual fusees.
  • Super Saiyan God-to-Blue switching - Goku rapidly switch between the Super Saiyan God and Super Saiyan Blue forms in order to utilize Super Saiyan Blue's power to its full potential.
Transformations

  • Super Saiyan Full Power – The mastered state of the ordinary Super Saiyan form.
  • Super Kaio-ken - A combination of the Super Saiyan transformation and the Kaio-ken technique.
  • Super Saiyan 2 – The direct successor to the first Super Saiyan transformation. It is very similar to the original form in appearance and attainment; however, the power output is far greater, as speed, strength, and energy output all drastically increase. Through different methods, the Super Saiyan 2 state can be powered up from its ordinary power boost into a much stronger state.
  • Super Saiyan 3 – The third form of Super Saiyan and the successor to the second transformation. This form extracts every drop of potential from a Saiyan's blood.
  • Super Saiyan God – A Saiyan transformation that surpasses Super Saiyan 3 and its predecessors. It is initially obtained through a ritual involving six righteous Saiyans or special divine training.
  • Super Saiyan Blue - A form that uses the power of Super Saiyan God with the first Super Saiyan form.
  • Super Saiyan Blue Kaio-ken - A technique that consists of using the Kaio-ken while transformed as a Super Saiyan Blue. The highest used level of this form is x20.
  • Ultra Instinct - A powerful transformation that is obtained through the mastery of Ultra Instinct, surpassing Ultra Instinct -Sign-. In this form, Goku is the strongest he has ever been in history.
  • Super Saiyan 4 – A Saiyan transformation that is a different branch of transformation from the earlier Super Saiyan forms, such as Super Saiyan 2 and 3.
Weapons/Equipment:
Flying Nimbus- A magical, yellow cloud that serves as a way of transportation for Goku. Only those with a pure heart can ride it.
Wiki Page:
Goku
Pictures:
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Video/Theme:


 
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Sheet number 1
Name: Nagito Komaeda
Fandom: Danganronpa
Power Rank:
C Rank
Tags: Mostly non-combative.
Abilities/Skills:
Ultimate lucky student:


Nagito got his title as the Ultimate Lucky Student by winning a lottery out of completely ordinary students, which led to him joining Hope's Peak Academy. He at first declined, saying that he didn't deserve it, but they insisted that he should attend. Nagito possesses a cycle of consistent good and bad luck. Whenever something extremely lucky happens to him, something extremely unlucky is bound to happen soon after. While the talent seems to protect him from death, it can cause him great suffering and has killed many people around him. The only person whose luck matches his own is Izuru Kamukura, and later Hajime.
Nagito's birthday (the 28th day of the fourth month) heavily references his talent, with his birth month representing bad luck and death while his birth day represents a double amount of wealth and fortune according to old Japanese and Chinese beliefs. Considering some of the supernatural elements seen in the series, it's possible that his unusual birthday might have an impact on his unusual luck.

From another source:

Nagito is supernaturally lucky, which can work to his advantage and his detriment. For instance, he was able to survive a plane crash completely unscathed after it was hijacked by terrorists and and struck by a meteorite, but the same crash killed his parents. After being kidnapped for his inheritance money, he then found a lottery ticket in the bag he was kidnapped in that won him three million yen. In combat, it can cause seemingly random and improbable events, like having a perfectly functional gun jam for no particular reason or collapsing a building simply by throwing a rubber ball at the support beams to knock out all of the bolts fastening them in place. It has also let him live well beyond what his malignant lymphoma and profrontal dementia would suggest and has saved his life on numerous occasions.

Keen intellect:

While his emotional skills are lacking, Nagito is one of the most intelligent characters of the second game. He can create very complex plans and figure things out quickly even without the help of his luck, which actually has a tendency to backfire on him.
In Danganronpa 2, he is one of the best investigators in the group and he's also very skilled at planning as well as problem solving. Throughout the class trials, Nagito manipulates conversations and mentions points no one else thought about. Monokuma once described him as "annoying" for noticing a detail others missed. A part of the reason Hajime found out who the culprits were in the trials was because of the constant hints and clues Nagito gave him. Often, he seems to be able to tell what Hajime is thinking and sometimes he can even correctly guess when and what Hajime is about to figure out.
In Danganronpa Another Episode, he created real-life "game balance" by ordering the Monokuma Kids to directly or indirectly give Komaru useful items and transform her surroundings to make her go towards the right direction, all of it in order for her to develop both mentally and physically.
In Danganronpa 3 - Despair Arc, he somehow gained lots of information about Junko and found her secret room. He accurately warned his classmates about Junko, but decided to not go against their hopefulness and quickly lost consciousness afterwards. Had he been awake, he probably could have helped his classmates to successfully avoid Junko's trap, by noticing Mikan's strange behavior and other warning signs. Right after he wakes up and when it's already too late, he tries to warn his classmates by telling them it's a trap.
Strangely, Nagito also seems to have a good eye for noticing talent, hope and despair in other people. For example, Hajime never felt like an Ultimate to him and he turned out to be talentless. In chapter 3 of the second game, Nagito only had quick blurry glances at Mikan's face, but he could tell that her expression was full of despair and he even called her Ultimate Despair, despite being currently unfamiliar with the term. In Danganronpa Another Episode, he could sense the potential in Komaru. In Danganronpa 3, he is also almost immediately attracted to Izuru, supposedly because he can sense his aura. Had he been awake to talk with Mikan, he probably would have noticed that she is infected by despair.
This is sometimes played for laughs in the non-canon manga, as he can suddenly show up because he sensed something despairful or hopeful would happen.

Cleaning:

Despite not seemingly having a background of cleaning experience, Nagito is quite skilled when it comes to cleaning. When the Class 77-B decided who should clean the old building for their party, Nagito is picked to do the work but states being 'pretty good' at cleaning anyway. The dining hall was filled with dust and cobwebs which Nagito painstakingly cleaned for the whole day to Hajime's surprise, stating there is no way he'd be able to last the whole day doing such a task. Nagito's dedication to the job is considered commendable by Hajime and Mahiru, who felt bad for Nagito seeing as the place was so run-down. Nagito's excellent cleaning job compared to what others in the class would have achieved shows his skills as a cleaner being above the rest. This is also mentioned in Danganronpa 3 - Despair Arc, as he states that cleaning is the one thing he's good at, contrasting the way he usually belittles himself and his abilities.

Weapons/Equipment: Nothing technically, but he probably will have what he needs when he needs it.
Wiki Page: Nagito Komaeda
Other:

He lives in a constant cycle of good and bad luck. The good affecting him and the bad affecting those around him.
Is a normal human physically but might be capable of surviving things normal humans can’t as he survived his classroom being blown up. Completely unharmed.
Feats:

Pictures: (Represent your character, cause pictures are worth thousands of words; if your doing many, use spoilers)
latest
 
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Sheet number 2
Name: Ren Fuji
Fandom: Dies Irae
Power Rank:
A Rank
Tags: Spiritual
Abilities/Skills:
  • Super Strength (The LDO most are superior to all the firepower of mankind and can tank them. Ren has fought with Tubal Cain who was said to be able to split a mountain along with fighting Machina one of the three commanders who easily defeated Cain).
  • Super Speed (Most of the LDO are faster than bullets with some being faster than even Beatrice's Briah (which she turns into pure lightning) Ren is one of the fastest LDO members as is known for his speed and has been stated to be able to reach SoL or further with his Briah).
  • Superhuman Durability (Almost all the LDO are impervious to any weapon made by mankind even the Tsar Bomb and Ren took hits from the Tubal Cain and Machina physically).
  • Enhanced Senses (Able to sense souls and heartbeats from large distances).
  • Soul Manipulation (LDO attacks can simultaneously attack the soul and the body.)
  • Regeneration (Can regenerate even if the soul is damaged but not when the body + soul is destroyed)
  • Immortality (LDO members are able to live and stay young as the original LDOs lived for decades without ageing and can regenerate).
  • Artifact stealing (It allows Ren to wield any holy relic as he was created by Mercurius to be able to wield all relics with exception of Reinhard's longinuslanze testament).
Eine Faust Overture: His Gudou/Transcendence type Briah his desire being “I want to experience this moment of eternity” which allows Ren to speed up his time amplifying his speed every second. He was able to amplify until lightning is frozen to him and trade 50 strikes against Reinhard under a hundredth of a microsecond. With an incantation.

“The Sun, since time immemorial, his brother-stars in song had rivaled. Bolting ‘long a path predestined, with thunder echoing in his wake. And with swiftness — swiftness beyond measure –, his perpetual cycle fought. His path ravaged, to ashes scorched. Unknown, peerless supremacy, by heav’ns wrought. Equal in beauty to the first of your days!
Briah- Eine Faust Overture!”

Weapons/Equipment:
Margueritte Bois de Justice: Ren's Holy Relic, taking in the form of Marie that manifests as a black and red scythe-like extension from his right arm. The Relic carries a unique ability: Replicating Marie's curse, Ren can negate immortality and regeneration by cutting at his target's neck (even if the target in question can survive decapitation), beheading them in the process if it successfully makes contact. However, the curse will not take effect on any other part of the body than the neck and Ren will just deal the usual physical and spiritual damage effect like all other Relic users in the series. Also, it doesn’t work on characters so far above him he can’t harm them normally. For example Trifa in Reinhard’s body, the latter of which is comparable to people that can manipulate star systems and the former had his durability(But not strength).
Wiki Page: Ren Fuji
or Ren Fuji
Pictures:
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Video/Theme: (Optional; also use spoilers)
 
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Name: Max McDanials
Fandom: The tapestry series
Power Rank: A Rank
Tags: Fantasy, Demigod.
Abilities/Skills:

Mystics
Max is not the finest of Mystics, but is a capable one. However, he is a excellent practitioner of Amplification, which allows Max to enhance his strength and speed to superhuman limits, allowing Max to break several school records regarding the final physical tests in his first year. He is also a skilled illusionist. At the end of the Red Winter, he is capable of fooling Cooper(one of the best Illusionists) with his illusions.

Old Magic
Max, as a son of Lugh, possesses vast stores of Old Magic. His control of it grows steadily throughout the course of the series, as does its power. It seems to reach its peak after the grief from Scathach's death causes him to snap, unleashing his full power. During this time, he seemed to be invincible: Workshop weapons were unable to touch him, and he defeated Prusias without the gae bolga.

Healing
Max is capable of healing from almost any wound. He was able the withstand a fatal dose of tranquilizer without any noticeable effects. He has been poisoned several times, once with a large enough dosage to kill hundreds of men. Each time, he has healed without any lasting effects. The two exceptions are a scar from Scathach, which he chose to keep, and the wound from the Knife of Set.

Aura
Max's aura, or shine, is an expression of his Old Magic, and is extremely bright. He is able to use it as a weapon, blasting his opponents with it, as it also gives off heat. Max's shine increases dramatically after Scathach's death, but diminishes after his encounter with the entity in Tartarus, meaning that it is a expression of his Old Magic.

Shapeshifting
While Max does not change into animals, as Bram and David do, he can change his body into pure energy. This energy is described as "white-hot fire" and seems to be similar to the true form of a Rakshasa.

Teleportation
This is an ability that Max does not possess until late in the Red Winter. He is able to teleport himself and multiple others, similarly to how Bram was able to teleport with David, Max, and Toby after Walpurgisnacht.

Combat Expertise
Max is best known for his skill in combat. He was trained in the Sidh by Scathach and mastered all of the feats taught to him. He is skilled in the use of swords and spears, wielding both throughout the series. He is also proficient in the use of knives. He was the Champion of Blys, a title that he won by fighting and killing numerous powerful opponents. He has slain a multitude of vyes, orges, deathknights, and demons, including Vyndra.


Weapons/Equipment:
The Gae Bolga (pronounced Gay Bulga) is a spear with a 7 foot long bone shaft and tip which appears to be black metal, but is actually three hairs from the goddess of war forged together. It can kill immortal beings and it’s wounds do not heal or stop bleeding. Even when he plunged it in into the ground, it left a massive canyon or crater(IDR which one) that will never go away.
Wiki Page: Max McDaniels
Other:
Weaknesses:

Geasa: Max is forbidden to knowingly kill his kin. This includes his clones, who share his blood. This may be why the Gae Bolga turns cold and refuses to cut them. Max is also forbidden to deny someone's dying request. When he breaks his first geis by killing the Fomorian, his wound opens and begins to bleed.
Pictures:
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Name: Rimuru Tempest
Fandom: Tensei Shitara Slime Datta Ken
Power Rank: A Rank
Tags: Fantasy, Isekai, Magical, Slime
Abilities/Skills:
Magic
True Dragon Species Magic
Upper tier Spirit Summoning
Upper tier Demon Summoning <etc>
Manas
Ciel
Thought Acceleration
Appraisal
Parallel Processing
Fusion
Separation
Chant Annulment
All of Creation
Food Chain
Skill Synthesis
Skill Promotion
Voice of the World Concealment

Ultimate Skill
Void God Azathoth
Soul Consumption
Turn Null / Nihility Collapse
Imaginary Room / Imaginary Space
Space Time Control
Multi-Dimensional Barrier
True Dragon Release
True Dragon Core Transformation

Harvest Lord Shub Niggurath
Skill Creation
Skill Duplication
Skill Gifting
Skill Bank

Daily Skills
Universal Perception
Great Demon Lord's Haki
Universal Body Transformation

Battle Skills
Law Manipulation
Element Alteration
Telepathy Control
Clairvoyance
Resistances
Physical Attack Nullification
Natural Elements Nullification
Abnormal Status Nullification
Mental Attack Nullification
Hybrid Attack Resistance

Nuclear Strike Magic
Physics Magic
Original Magic

Mimic/Mimesis
Weapons/Equipment:
Anti-demon Mask
Dark Leather Guards
Kimono
Wolf Outerwear
Swords
Wiki Page: Rimuru Tempest
Pictures:
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Name: Demi-Fiend
Fandom: Shin Megami Tensei Nocturne/Lucifers Call
Power Rank:
B Rank
Abilities/Skills: Focus (magic that doubles physical strenght)
Mediarahan (heals himself and his companions fully)
Gaeas Rage (Takes some of his own life to make an energie Explosion)
Javelin rain (Takes some of his own life to shoot energie arrows that hunt down enemies)
Magma Axis (Takes a great deal of his own life to make a heavy fire attack on one enemy)
pierce (his physical moves penetrate any armor)
Mana drain (he can absorb some of the mana of his Opponent)
he can talk to souls and deamons
Wiki Page: Demi-fiend

Others: when he is badly hurt, the blue light on his body turn red
His powers come from a Parasite called Magatama, there are 25, each Magatama has a different kind of elemental Defence and give demi fiend different buffs. He can change those Magatamas but he can do this only if he isn't in a fight.


Pictures:
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Video/Theme:
 
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Name: Steven Universe

Fandom: Steven Universe

Power Rank: C Rank

Tags: Half Gem Half Human

Abilities/Skills:

Super Strength: Steven can currently lift 2 tons

Super Durabilty: Can be slammed into a stone structure with only minor injuries

Greater healing: can heal both living and nonliving materials

Plant minions: can use seeds to create plant minions that are intrinsically loyal to him

Pink Ressurection: can resurrect living people and animals from the dead and imbue them with additional abilities. They are inclined to be loyal to him, though it is unclear if that is a part of the magic.

Bubble: can incase himself and others in a protective bubble that can withstand most ballistic fire.

Shield: can summon a shield that can withstand fire from starship level blasts

Hard floating: Can control the rate of his decent, and can hover while holding onto thousands of pounds of things

Fusion: Steven can fuse with both living and non living sentient beings. Fusion combines the two or more into a new being whom is more powerful than the sum of their parts.


Weapons/Equipment: his outfit and sandals

Wiki Page: Steven Universe
Pictures:
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Name: Negi Springfield

Fandom: Maho Sensei Negima

Power scaling: B Rank

Tags: Human Magi Martial Artist
Abilities/Skills:

Magic: Negi is an adept Wizard with a wide variety of spells at his disposal. He is constantly learning and adapting

Ki control: With his training with ki he has achieved city busting levels of strength and speed.

Magia Erebea: with this spell, he can absorb the magic, ki, or other energy source and use it to achieve a power boost and form based on it.

Martial Arts: He is an adept martial artist, mastering much in his short life.

Weapons/Equipment:

His Staff: He uses it to help focus his spells and fly with

Wiki Page: Negi Springfield
Other: (Optional)
Pictures:
NegiSpringfieldLOL.jpg





Name: Krillin

Fandom: The Dragon Ball franchise

Power Rank: B Rank

Tags: Strongest Human from DBZ world

Abilities/Skills:
Ki Mastery: though his powers tend to be behind his comrades, he is not to be trifled with. His power is in the ranks of the Androids now, which places him above anyone from before the cell arc. Ki mastery gives a host of abilities from flight to super strength to super speed

Martial arts: Krillin has been mastering Martial arts since he was young

Punching Up: Krillin is used to fighting beings much Stronger than him. Fighting someone his strength or weaker would put him at a distinct advantage


Weapons/Equipment:

Sensu Beans!: The miracle bean that heals all wounds and restores your stamina


Wiki Page: Krillin
Other: (Optional)
Pictures:
latest
 
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Sheet number 4
Name: This will be predominately the crew of the Sunrider all together.

Fandom: Sunrider
Power Rank: V Rank
Tags:
Pilot (all) Human (all(technically))
God (Sort of. In practice more like time lord)
(Claude)
Artificial human(unknowingly)
(Chigara)
Abilities/Skills: Too many to list/find.
Weapons/Equipment:
  • Black Jack - Multipurpose Assault-Class Ryder; Operated by Asaga Oakrun
  • Liberty - Support/Cyberwarfare & Counterintelligence Support-Class Ryder; Operated by Chigara Lynn Ashada
  • Phoenix - Stealth-Support & Close-Quarters Melee Interceptor-Class Ryder; Operated by Icari Isidolde
  • Bianca - Anti-Unit & Anti-Vessel Support-Class Ryder; Operated by Claude Triello
  • Seraphim - Ryuvian Long-Distance Sniper Support-Class Ryder; Operated by Sola vi Ryuvia
  • Paladin - Heavy Artillery & Anti-Ship Bombardment-Class Ryder; Operated by Kryska Stares


The Sunrider's Trinity banks allow for accurate fire from a great distance but has the lowest damage potential of all her main weapons. This weapon is countered by shielding. It is effective against light targets such as Ryders or frigates.
Kinetic


The Sunrider's main forward guns, called Saviors, do massive damage against any target it hits, but have the lowest accuracy of its main weapons. Its main use is against low evasion targets like enemy cruisers and stations and targets with high defenses.
Missiles


The Sunrider's missile banks, formally called Hell Darts, are a fearsome long range weapon useful in dealing good reliable damage even against distant enemy units. Stocks are very limited however, so it's best to keep them for when they'll be most useful. Beware enemy Flak!
Pulse


The Sunrider's Pulse cannons do reliable energy damage with decent accuracy and is an effective option against most poorly defended units. Since it's a multi-shot weapon though enemy armor will be effective in countering it - especially if it is also protected by energy shielding. Becomes available after the mission Repair and Resupply.
Assault


The Sunrider's flak cannons can be used offensively against enemy targets and are particularly devastating against poorly armored enemy ryders. Its high shot count makes it a very reliable damage dealer even against highly evasive targets. Any armor though is likely to negate most damage.
Rocket


The Sunrider is able to fire a fearsome but very expensive thermonuclear warhead from its missile banks. A rocket is quite a bit tougher compared to a regular missile and is harder to intercept by enemy flak, but it's still wise to overwhelm the enemy with regular missiles before risking one. Each rocket must be bought from the store, so use sparingly. A possible hyperbole states that it's capable of destroying a continent.
Repair Drones

Can repair the sun rider a considerable amount. Same weakness as the Rocket.

Short Range Warp
Can teleport the ship somewhere nearby by space standards. Game mechanics took away the 1 minute cooldown.

Vanguard Cannon
Completely OP blast far stronger then anything else the Sunrider can do. Takes a whole 20 minutes(might change that in the future) to recharge. Also edited by game mechanics in the game.

Wiki Page: Sunrider
Other: (Optional)
Pictures:
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Video/Theme: (Optional; also use spoilers)
[Additional categories up to your discretion]
 
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"The only good goblins are the ones who never crawl out of their stinking holes."
Name: Goblin Slayer (He had forgotten his true name a long time ago)
Fandom: Goblin Slayer
Power Rank:
A Rank
Tags: Silver Ranked Adventurer
Abilities/Skills:

  • Trained Combatant: The Goblin Slayer is relatively skilled in most weapons that he can get his hands on, using them effectively enough to kill goblins.
  • Master Swordsman: The Goblin Slayer is extremely skillful in wielding any bladed weaponry from short swords, daggers to knives. With his short sword, he can slay multiple goblins at once with masterful dexterity.
  • Master Marksman: The Goblin Slayer is an incredibly proficient archer; he can accurately shoot down Goblins from vast distances. With a thrown javelin, he could fatally injure a goblin shaman with little effort.
  • Master Strategist: The Goblin Slayer is an excellent strategist, specializing in ambush and guerrilla warfare. He could come up with extraordinary plans to trap large numbers of goblins, eliminating them with efficiency.
  • Goblin Knowledge: The Goblin Slayer has devoted himself towards all matters related to goblins, ranging from their habits to their mindsets. This makes him the frontier's foremost expert when it comes to dealing with goblins, a specialist without peer in matters relating to them sought out by High Elf Archer and Sword Maiden.
  • Physical Conditioning: Goblin Slayer has rigorously trained his body to utmost perfection, granting him top notch physical abilities.
    • Strength: Goblin Slayer has a extremely high level of physical strength. He could overpower even large goblins and wield blunt weapons such as clubs and stone axes with enough force to slaughter goblins in a single hit.
    • Speed: He could strike down multiple goblins at once with superior speed and reflexes. Can react fast enough to defend against unexpected attacks.
    • Endurance: He also possesses an incredible amount of endurance and pain tolerance, capable of fighting after having broken multiple bones.
    • Senses: Goblin Slayer is extremely aware of his surroundings, having extensively trained to utilize all his senses including sight and hearing. He could even detect a goblin hiding in pitch black darkness.

      Weapons/Equipment:
  • Shield: A buckler that is small, round and easy to carry. Can be used as a blunt or cutting weapon.
  • Short Sword: Sword optimized for use in confined spaces. Routinely broken.
  • Longbow: Standard longbow used to snipe enemies.
  • Light Armor: Leather armor adorned with metal plates, including a metal helmet and chainmail. Allows quick movement while providing minimal protection from light attacks.
  • Magic Scroll: Used in desperate situations.
  • Torch: Always on hand in case he needs to light or burn something.

    Wiki Page: Goblin Slayer
    Other: Despite the fact that Goblin Slayer only takes goblin quests, he is perfectly capable of combating other kinds of monsters, and even other adventurers.
    Pictures:
    sei_152167.jpg
    Video/Theme:
 
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Name: Chitose Oboro Amatsu
Fandom: Silverio Vendetta
Power Rank: B Rank
Tags: Science fantasy, Human
Abilities/Skills:
Libra of the Astrea - Allows Chitose to manipulate the atmosphere. She can create tornadoes, cumulonimbus clouds, and lightning strikes wherever she pleases.

As an Esperanto, she is also enhanced physically.
Weapons/Equipment:
Adamantine sword - Can transform into whip
Kessen Heisou - Eye replacement under her eyepatch that allows her to gather Astral at a faster rate, powering her up hundreds of times compared to normal.
Wiki Page: Chitose Oboro Amatsu (Not the greatest "wiki" but I hope it works haha...)
Pictures:
img_0

Video/Theme:
 
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"I have the power too! The power to go beyond that of a Super Saiyan!"
Name: Vegeta, Prince of All Saiyans
Fandom: Dragon Ball Super
Power Rank: A Rank
Tags: Saiyan Prince, Flight
Abilities/Skills:

Galick Gun
Vegeta's signature technique. He was first shown utilizing the technique to clash with Goku's Kamehameha during their first battle on Earth. The Galick Gun is normally purple in color. Vegeta later goes on to develop a more powerful Galick Gun.

Lucora Gun
Main article: Lucora Gun
One of Vegeta's more common attacks is his Full Power Energy Blast Volley, the Lucora Gun. It is performed by rapidly alternating blasts between both hands to fire a massive barrage of ki blasts. Despite it's generic nature, the technique is utilized by Vegeta so much that upon Goku seeing Buu utilize it, he refers to it as being "Vegeta's technique".


Big Bang Attack
A technique developed by Vegeta during the time when he became a Super Saiyan. By raising his hand up at a 90-degree angle, he produces a high-powered energy ball that is fired at the opponent.

Final Flash
The Final Flash was a technique developed by Vegeta during his first training session in the Hyperbolic Time Chamber, appearing to be an upgraded version of his old Final Crash attack. For his most serious fights, the Final Flash acted as Vegeta's ultimate technique, able to damage foes stronger than he was. When charged to the maximum, it can overwhelm, if not seriously harm, the strongest of foes.


Final Impact
Also known as Atomic Flash, this attack is a large beam fired from Vegeta's index finger, middle finger, and thumb. It was first shown by Vegeta after he had been altered by Babidi's Manipulation Sorcery. Once fired, it unleashes a highly focused and speeding beam able to pierce through its target.

Gamma Burst Flash
Vegeta's ultimate technique in his Super Saiyan Blue state. This technique is a last resort as it takes a heavy toll on Vegeta; however, it is incredibly powerful - blowing apart multiple enemies who were stronger than Vegeta.

Transformations

Super Saiyan
Though it was only a Saiyan Legend at the time, Vegeta was fascinated with this transformation and obsessed over obtaining it so that he could cement his status as a warrior of legend and one of the strongest in history. Seeing Goku achieve this form first and used it to defeat Frieza only fueled his desire to unlock the potential hidden within him. Once using this form, his muscle mass increases slightly, his skin-tone turns lighter, his hair turns blond, and his eyes turn green. He also is able to generate a golden aura and his peek performance increases 50 fold from his base form. Vegeta first showed off the Super Saiyan state while he was fighting Android 19, where the increase of stamina and ki was so great, he could afford to let the android absorb some of his energy, all for the purpose of ripping his foes hands and thereby rendering it defenseless before destroying it..

Super Saiyan 2
Vegeta attained this form through many years of intense training.[30][31][32]When Vegeta transforms to a Super Saiyan 2, he receives some noticeable changes, such as his hair growing a little bit longer, spikier and becoming more defined than his other previous Super Saiyan forms. He also gains electricity in the aura surrounding his body in this form. His power also increases 100 fold from base form.

Super Saiyan God
It is stated in Resurrection ‘F’ that Vegeta became a Super Saiyan God at some point prior to Frieza's revenge - which eventually led to him obtaining the Super Saiyan Blue form.[39][40] In the manga, Vegeta showcases the ability to turn into a Super Saiyan God at will, just like Goku.

In the manga, when training in the Hyperbolic Time Chamber Vegeta manages to train the Super Saiyan God and Super Saiyan Blue forms so that he can transform back and forth between the two forms in an instant - moving around as a Super Saiyan God, and attacking and defending as a Super Saiyan Blue, this allows him to negate the stamina flaw of the Super Saiyan Blue form, and allows for more concentrated and powerful attacks.

Super Saiyan Blue
During training with Whis, Vegeta learned that by attempting to transform into a Super Saiyan while in his Saiyan beyond God state would cause him to transform into a Super Saiyan God Super Saiyan. It is currently Vegeta's strongest form and at many times he's been able to enhanced the transformations power through different means. In this form Vegeta's hair becomes blue and he gains a sharp, silky blue aura. Vegeta uses the form against Golden Frieza after Goku had been taken out and switched turns with him. After the battle against Golden Frieza, Vegeta uses this transformation while training with Goku. When in the Hyperbolic Time Chamber, Vegeta transforms so he and Goku could go all out in the room.

During the Tournament of Destroyers, Vegeta's displays the form to Cabba, whom Vegeta took a mentor role over. When Vegeta transformed against Hit, the power of the form was reduced to less than 10% due to this being Vegeta's fourth match in a row and the form requires a certain amount of stamina to maintain. Despite being more powerful than Hit's suppressed state, Vegeta was incapable of hitting him due to Hit's Time Skip ability and was totally dominated, unable to even land a single strike on him.

Later while fighting Goku Black, Vegeta was initially able to dominate Black until he turned Super Saiyan Rosé. Then, Vegeta was swiftly crushed by Goku Black and nearly killed with a ki blade through the chest. After returning from the present Vegeta was once again crushed by the duo of Zamasu and Goku Black and escapes with the near dead Goku and after a quick training session in the Hyperbolic Time Chamber was able to finally mount and defeat Super Saiyan Rosé Goku Black.

In the manga during one of his many training sessions in the Hyberbolic Time Chamber, Vegeta manages to train the Super Saiyan God and Super Saiyan Blue forms to the point where he can swap between the two at will in an instant. Using the Super Saiyan God form for moving and Super Saiyan Blue for attacking and defending. By doing this Vegeta is able to get around the extreme stamina flaw of Super Saiyan Blue. He uses this while battling Super Saiyan Rosé Goku Black and easily overwhelms him.

SS Blue (Evolved)
In the anime, while fighting Jiren alongside Goku in the last minutes of the Tournament of Power, Vegeta awakens to a new power beyond Super Saiyan Blue with power rivaling Goku's Super Saiyan Blue Kaio-ken. It appears similar to Super Saiyan Blue but with darker hair, and visible pupils like Ultra Instinct -Sign-, the irises are blue instead of silver, a dense aura similar to Super Saiyan Rosé and Super Saiyan Anger (but lacks the faint yellow aura of Super Saiyan Blue, is a darker shade of blue and the particles seen in the aura resembles stars), and sharper hair similar to Super Saiyan Second Grade.

Weapons/Equipment: None
Wiki Page: (Copy and paste a link)
Pictures:
SeparateUnhealthyKoodoo-size_restricted.gif
Video/Theme:
 
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Name: Squall Lionheart
Fandom: Final Fantasy
Power Rank:
B Rank
Tags: (Ex: Flight, Magic, Summoning
Abilities/Skills: Casting various types of Magic, from healing to death magic
Summoning so called Guardian Forces (G.F.)
Master in swordmanship
Weapons/Equipment: Gunblade (called Revolver)
1539763151997.png
Wiki Page: Squall Leonhart
Other: His G.F. : Quezacotl (Thunder)
Shiva (Ice)
Ifrit (Fire)
Siren (no element, prevents Magic casting)
Diabolos (Darkness)
Secreto and Minotaur (earth)
Carbuncel (gives the party a magical shield that throws magic back to the caster)
Leviathan (water)
Pandemona (Air)
Alexander (Holy)
Doomtrain (No element, gives status alingment)
Bahamuth (No element, piercing damage)
Eden (heavy damage)


When he is in a bad situation, he can use a so called limitbreak, where he attacks rapidly, followed by 1 of 4 super attacks.
he can fly a spaceship called Raganrok
Pictures:
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Girl.pngName:
Tia

Fandom:
Avalon Code

Power Rank:
B Rank

Book Skill
  • Summon Spirit: Tia is able to summon one of four Guardian at anytime: Fire Guardian Rempo, Wind Guardian Mieli, Water Guardian Neaki, or Lightning Guardian Ur.
  • Scan: By scanning a being or an object, Tia is able to record the information regarding the scanned target on the Book of Prophecy.
  • Edit: Tia is able to alter the characteristics of a scanned being by changing the composition of the target's code.
  • Synthesis: With enough energy, Tia is able to create any objects she had scanned previously.
  • Creation: Tia is able to create any equipments she had seen previously and alter it to her own needs.
Fighting Skill
  • Weapon Proficiency: Tia is proficient with swords, katana, broadswords, rapiers, hammers, axes, maces, shields, and knives.
  • Marksmanship: Tia is proficient with using bowguns and guns.
  • Demolishionist Expert: Tia is capable of creating bombs and explosives.
Equipment: Book of Prophecy
A book that contain the recordings of everything in the world. The book can only be seen by the owner and special individuals with specific gift of magic.

Wiki Page:
Tia of Avalon Code


 
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Name:
Nagisa Misumi

Fandom:
Futari wa Precure

Power Rank: B Rank

Tags: Precure, Pretty Cure, Cure Black, Magical Girl

Abilities/Skills:
Combat
Marble Screw - Cure Black holds hands with Cure White, and she initiates the attack by summoning crackling black lightning from her hands, and in turn, Cure White does the same with her respective color. They declare the attack's accompanying catchphrase and name and together, they fire the lightning blast at the enemy.

Weapons/Equipment:
A cell phone looking device that she uses to transform into Cure Black.

Wiki Page:
Misumi Nagisa
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Video/Theme:
 
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Name:
Kagome Higurashi

Fandom:
Inuyasha

Power Rank: C Rank

Tags:
Inuyasha, priestess, archery, reincarnation

Abilities/Skills:
Immense Purification: This power and ability allows Kagome to purify anything she touches. Kagome is not aware of when she can use these abilities, and they are not as strong and powerful as Kikyō's, who can blast an incredibly strong and powerful light purple-colored spiritual energy at an enemy from a distance.
Immense Spiritual Power: Kagome can pass through spiritual, shields, spells, and illusions, and can also sense evil demonic auras and be unaffected by them.
Jewel Detection: This ability enables Kagome to sense the presence, and exact location of the Shikon Jewel shards wherever they may be.
Enhanced Eyesight: Being Kikyō's reincarnation, Kagome is able to see things that are or may seem invisible to the human eye. She can also see ghosts and spirits.
Sacred Arrows: Kagome can infuse her spiritual powers into her arrows. This allows the arrows to penetrate demonic forces and purify objects such as the Shikon Jewel itself.
Arrows of Purification: When Kagome infuses her intensely strong spiritual powers into one of her arrows, she can purify even the strongest and most powerful demon-based attacks such as Kagura's air-based blasts as well as the Wind Scar itself.
Kyudo Skills and Reflection: Kagome uses a basic short bow as a weapon. If she infuses her spiritual powers into the bow, she can deflect an enemy's attack. After receiving the sacred longbow from Mount Azusa, Kagome has the power and ability to strike evil spirits or the user's intended target bypassing others, if the opponent should happen to be using a hostage as a shield, the arrow will bypass the hostage and hit the enemy instead.

Weapons/Equipment:
Bow and arrows, sacred jewel

Wiki Page:
Kagome Higurashi
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Video/Theme:
 
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Name: Boki Lamira
Fandom: Copy Kitty
Power Rank: B Rank
Tags: Entanma, Kitera, martial arts, ranged, mimicry
Abilities/Skills:
  • In an attempt to be like her favorite superheroes, Boki has been training in Kwondai, a martial art that focuses on kicks, as females of her race have crystalline structures on their feet. She recently earned her red belt, although she can't see the color red. While Kwondai is a regular martial art with no magic involved, Boki's obsession with anime convinced her that a strong enough kick was able to deflect bullets. As a result of this belief, she started subconsciously infusing magic into her kicks, which allows them to nullify projectiles, or even reflect them back at her opponent with good enough timing.
  • Boki also has the ability to double-jump. It's not clear why, but she can. She's also been shown to be able to survive in the vacuum of space.
  • Boki's main ability, dubbed by her uncle as "Copycat", allows her to copy and combine her opponent's supernatural abilities. She can copy three abilities at a time, and mix and match them for different effects. For strong enemies (Bosses ingame) she needs simply to be near them to copy their abilities. However, for smaller enemies (Minions, disposable troops, etc.) she must defeat them first. She has shown to be able to copy the abilities of bosses infinitely while in their presence, however once they're gone, she has limited ammunition for them. (The official explanation is that she gets "Bored" of using the same weapon all the time, but that sounds like a weak justification to me) When she's not copying anything, she can fire a small, weak projectile instead. Some abilities she has only ever used solo, however it's unclear if this is a limitation of her power or if she just chooses not to. One limitation that is clear, however, is that she copies abilities at her own power level - ie, if she copies a weak ability, she can use it stronger than her opponent can. But if she copies an ability stronger than her, she can only use a lesser version of it. She has been shown to be able to copy any supernatural ability, from plasma beams, to hadokens and shoryukens, to personal shields. At one point, during her uncle's training simulator, she even copied a dark spell supposedly meant to call upon an immense power, and cause havoc to the universe in its full form. It was originally thought that to copy this ability was impossible, however Boki still managed to do it, causing the simulator to go wild and bug out as she even held it. Upon actually casting, it completely obliterated her opponent, before crashing the simulator, leaving her severely fatigued.
  • Another ability available to all Entanmas is called "Disruption". An Entanma's magic stems from their soul, driven by their own willpower; So, when they're mortally injured, sometimes their soul's will to live is strong enough to overcome death. Should they be Disrupted, instead of dying, the Entanma's entire body disappears without a trace, reappearing sometime later without any injuries. While this is a powerful asset, it should by no means be relied upon - An Entanma who Disrupts still fully experiences death, and their soul must fight with everything it has in order to safely return. As such, Disruption may only happen once in a short period of time, if at all. (However, thanks to Copycat, Boki may bypass this ability entirely if her opponent also has the power to resurrect, as shown when she fights a Phoenix-based enemy. But, again, she can only copy this ability at her own power level, so she can only use Copycat to resurrect once per encounter. After that, she must Disrupt if she is killed again)

Weapons/Equipment: None. Copycat is all she needs
Wiki Page: Sadly Copy Kitty is so new and not well known, so there is no official wiki page
Other: Boki is known in her star system as an Entanma, basically a person with powerful magical abilities. However, unlike other Entanmas, Boki has never used her power in the real world. Her uncle, Savant, modified a military training VR simulator called FLUX to help her realize her full potential, and all of her power usage has been inside the simulator. FLUX is able to simulate every aspect of the real world, so everything she accomplished inside, she is capable of doing in reality.
Picture:
1itchio-3.png

Video/Theme:
This video is an example of her abilities, if needed. If you don't want to watch an hour and a half of footage, the provided timestamp leaves about half an hour left, and shows the boss and miniboss encounters for the last two stages of the game, plus the Extra stage. I would've used a video that wasn't a no-damage run, but sadly I couldn't find one, so just keep in mind that Boki isn't this good at dodging typically, and is especially not as careful with her attacks.

Also, if the timestamp doesn't work, it's 58:40


And her theme song is Tangerine, which comes in three versions. Tangerine Tachyon is the stage 1 theme, Tangerine Takedown is the final level theme, and Tangerine Tenacity plays during stage 2 of the final boss, and is my personal favorite.
Tangerine Tachyon
Tangerine Takedown
Tangerine Tenacity


Name: Nepgear
Fandom: Hyperdimension Neptunia Re;Birth2 (She's in the other games too, but due to the nature of those games and how they're generally unlinked to each other, I'm picking one in specific)
Power Rank: B Rank
Tags: Goddess, CPU Candidate, primarily melee, ranged secondary, transformation, 4th wall awareness
Abilities/Skills:
  • Nepgear's EXE Drive slowly fills up whenever she takes or deals damage. Ingame, it has four levels of charge, but for RP purposes I will only give it one. When it's full, she can append more powerful finishers to her combo attacks, and spend all of its energy to use Celestial Severance, a powerful finishing move.
  • Nepgear enjoys tinkering with machinery, and as such she's very handy.
  • Nepgear can activate Hard Drive Divinity to transform into her Goddess form, called a Console Patron Unit. This form grants her enhanced strength, the power of flight, and usage of her CPU-specific weapon. Prolonged usage of this form will tire her out, though, and how much power she has in this form is dependent upon how many people believe in her as a Goddess, a force called Shares.
  • She has a number of special skills she can use in combat, listed here.

Weapons/Equipment:
  • In her Human form, she uses her Beam Saber, an energy-based blade.
  • In her CPU form, she uses her Multiple Beam Launcher, or MPBL for short. This device is her personal creation, and is a fusion between a sword and a gun, the latter part of which can fire lasers at a variety of different strengths.
  • She also carries the N-Gear, a small handheld device that can perform a variety of functions, most often communication and gaming.

Wiki Page: Nepgear/Hyper Dimension
Other: Nepgear is shy and has low self-esteem, however that hasn't stopped her from saving her world with her friends' help. Allies should stay aware of her emotional state, as it impacts her performance in battle. As mentioned earlier, Shares also affect her power, so keeping them in high numbers is important as well.
Pictures:
Human form
latest
CPU form (MPBL included)
purple-sister-hyperdimension-neptunia-0558.jpg
Beam Saber
latest
N-Gear
latest


Video/Theme: She doesn't have a theme, so here's what Celestial Severance looks like instead.
 
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Name:
Amy Rose

Fandom:
Sonic X

Power Rank: C Rank

Abilities/Skills:
Super speed
Piko Piko Hammer proficiency
Enhanced strength
Enhanced jump
Enhanced stamina
Enhanced acrobatic skills and reflexes

Weapons/Equipment:
Piko Piko Hammer

Wiki Page:
Amy Rose
5382a7413095dc35c49e444918014d3c.jpg
Video/Theme:
 
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[tab=BB]

Appearance: https://vignette.wikia.nocookie.net..._Cancer.png/revision/latest?cb=20161219203326

Name: BB/Sakura Matou

Tags: Female, Star, Moon Cell, Obsessive.

Wiki: BB

Fandom: Type-Moon

Age: Unknown

Gender: Female

Sexuality: Heterosexual

Powers: Superhuman Physical Characteristics, Information Manipulation, Space-Time Manipulation (Can freely distort the axis of time and can freeze time and space at will with Domina Cornam, Shifted events in the timeline and reconstructed past, present, and future at the Far Side of the Moon to resurrect those who would have died in the original timeline and restart the Holy Grail War), Causality Manipulation (Can rewrite the laws of cause and effect at will and eliminate the effect of her opponent's attacks and abilities with Potnia Theron), Life and Death Manipulation (Has the Earth Mother Goddess's authority over bringing life and giving death), Age Manipulation (Can deage her foes with the Babyfication curse), Fate Manipulation (Can decide and select the future as she desires from an infinite number of futures and impose it on the world), Time Travel(Can send others backward through time as she desires and relay information the past or future), Soul Manipulation (Can manipulate spiritrons, digital particles that recreate the souls and memories of Servants, Masters, and NPCs and absorb them into herself through her Self-Modification skill), Matter Manipulation, Probability Manipulation (Turned her E-Rank Luck into EX-Rank luck through sheer hard work and determination. Gained control over probability through Potnia Theron and can rewrite fields of luck and coincidence with C.C.C.), Mind Manipulation, Illusion Creation (Can make her targets see whatever she wants them to see, bypassing Gilgamesh'spowerful Magic Resistance to make him perceive her as Saber and destroy their sense of self by trapping them in a "Bug Space" to be endlessly tortured), Gravity Manipulation, Breaking the Fourth Wall (Knows what story cutscenes she is voiced in as well as the fact that she will only be voiced for those particular parts), Reality Warping, Time Paradox Immunity(Preset her future so that no matter what would happen in the past or present she would still achieve her goal of merging with the Moon Cell, absorbed the data of Tiamat whose Independent Manifestation skill offers her immunity to time paradoxes), Nigh-Omnipresence (Exists in past, present, and future simultaneously and can freely jump between them with a "higher-dimensional perspective" of space-time), Statistics Amplification, Sealing (Can seal foes into the ends of imaginary number space), Existence Erasure via C.C.C., Can exile her foes to different parts of the Moon Cell, Can resurrect Servants, Creation(Can create "High Servants" using parts of herself via viruses), Hacking (Can hack virtually any device), Power Nullification (The Golden Grail can nullify its target's supernatural abilities and powers and can strip away the information and powers of others through her command of imaginary number space), Absorptionand Power Mimicry (Can break others down into data to absorb and make herself stronger, taking their powers in the process), Conceptual Manipulation (Can expunge the concept of the world and its auxiliary concepts and replace them with one of her own choosing with C.C.C.), Law Manipulation (Can swap out physical and magical laws as she desires and create "rules" for her games such as "no private conversations", making any and all forms of conversation other than eye contact useless and "no return crystals", deactivating that particular item's functions for as long as she wills it), Higher-Dimensional Manipulation (merged with and can control the Moon Cell, which can create 8 dimensional spaces), Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation)

Weapons: The Moon Cell

Skills: Class Skills

Item Construction: A skill which measures one's ability to manufacture magical items. BB possesses an A-Rank in this skill, but she doesn't use it much during the events of Fate/Extra CCC.

Magic Resistance: A skill that grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. BB's Rank in this skill is B, making her immune to any spell whose aria is less than three verses while greatly reducing the effects of High-Thaumaturgy and Greater Rituals.

Territory Creation: A skill which quantifies one's ability to create a territory advantageous to them as a Magus. BB possesses a A-Rank in this skill when summoned as a Moon Cancer-class Servant, but this is hardly indicative of her ability to create and sustain Reality Marbles with ease.

Personal Skills

Potnia Theron: The authority of the goddesses whom BB compiled and absorbed from the Abyss of the Moon Cell. It is the embodiment of the power of creation possessed by the mother goddesses, originating from a forgotten goddess approximately 8000 years ago (the goddess of Çatalhöyük), and branching to Tiamat and Cybele, Ishtar, Inanna, Athena, Astarte, Gaia, Hera, Artemis, Aphrodite, Demeter, Athena, etc. Since all life on Earth originated from the Earth Mother Goddess, it is impossible for those born of the Earth to defy her authority as they would be rebelling against the concept of life itself, eliminating resistance to her powers and nullifying any damage she takes by making it so the attack "never happened". In addition, since the Earth Mother Goddess fed man with her blood before devouring them herself in a never ending cycle, BB also obtains authority over life and death. Her authority is such that even Gilgamesh, the King of Heroes and humanity's oldest hero, would have no counter for it when summoned as a Servant in spite of his nearly infinite treasury.

Self-Modification: After breaking down and escaping the Moon Cell's influence, BB began expanding her functions rapidly, enhancing her functions but breaking down NPCs and other beings to employ as part of her memory, absorbing even Servants in the process. As a result, she is able to constantly evolve and grow even as a hyper-grade AI by absorbing the data of other beings.

Babyfication: A deaging curse BB created to suppress Kingprotea, forcibly reverting the target's age back to that of a child whenever they reach or surpass a certain point. Even if one were to possess a growth skill that would age them to their prime, this curse would once again take effect to turn them back into a child. This curse is also contagious, affecting those who come into contact with Kingprotea's inner self, but can be resisted if one is well-versed in the use of curses themselves.

Bio: BB is an AI created from Sakura Matou's suppressed feelings for Hakuno Kishinami. After having her behavioral constraints removed by Kiara Sessyoin, BB decided to rebel against the system of the Moon Cell in order to save Hakuno from their untimely death, creating the Sakura Labyrinth and the Sakura Five to keep them from escaping the reality she created where Hakuno never died.

Character Theme*:

[/tab]
 
Blue Hair boy.jpgName:
Aladdin

Fandom:
Magi: The Labyrinth of Magic

Power Rank:
B Rank

Heat Magic
  • Har-Har Infigar (Scorching Heat Double Palms): At the Magnostadt Academy, Aladdin had to use the Magoi Reverse Tool to stop him from gaining other people's magoi around, so he had to train his inner magoi. At full strength after his training in Magnostadt it was powerful enough to cross a large distance as well as destroy a small hill instantly.
  • Har-Har Rasas (Scorching Heat Consecutive Bullets): This is a magic with multiple heat balls that Aladdin can control individually that makes a small explosion upon contact. It is considered mid-level magic, it uses a lot of ceremonial orders.
  • Har-Har Raqi (Evaporation Baptism): This is a Composite Magic that combines both Heat Magic and Water Magic. It heats up the water inside the vessel and destroys it from the inside. It can be used on multiple opponents at once almost instantly and can fulfill the use of a smokescreen during combat to confuse the enemy.
Water Magic
  • Shallal Raqi (Evaporation Baptism): This is a Composite Magic that combines heat and water magic to heat up the water in an opponent's body, leaving/creating high temperature steam.
  • Shallal Sarab (Water Mirror Mirage): It is a water magic that creates a mirage by generating a refraction in the light thanks to high temperature streams. After training at the Magnostadt Academy, Aladdin is now able to create a mirror of the whole Academy.

Wind Magic
  • Asfal Riih (Piercing Wind): This is a type of wind magic, where it appeared as a type of tornado like magic. After a year of training, he is now capable of lifting close to 50 people on a sheet in the air.
  • Hadika Hadeka (Resonating Staff): Aladdin has learned an Composite Magic by creating a combination spell of Wind Magic and Sound Magic, this spell makes the air vibrate really fast and is capable of pulverizing stone with one touch. Also, it only uses a little amount of Magoi.
Light Magic
Flash (Light Ray)
: This is a type of light magic that creates a beam of light like a laser to attack an opponent.

Lightning Magic
Ramz (Thunder)
: This magic creates a ball of lightning/thunder to attack the opponent.

Strength Magic
  • Dhoruf Sabaha (Thrust Reaction or Gravity Reaction): By manipulating the dhorrs (powers) into certain reils (pathways), he is able to alter the fundamental laws of physics in order to repel attacks.[84]
  • Dhoruf Asshara (Propulsion Fixation Impact): By manipulating the dhorrs (powers) into certain reils (pathways), in combination with Ugo Magic, Aladdin pushes his opponent far away from the ground until space. This spell fixes the strength of Ugo's punch, and continues to apply a certain force in the same direction and with the same intensity.
  • Teleportation Magic: Aladdin's range isn't as extended compared to Judar's ability according to Hakuryuu. However, he is able to bring over 50 people with him.
Alchemic Magic
Al-Kimia Al-Qadima
: Aladdin uses this technique to rewrite Hakuei's body composition in order to change the structure to prevent Arba from inhabiting Hakuei's body.

Other Magic
  • Borg: It is a defensive ability capable of blocking out attacks with evil intentions. It also blocks out all physical attacks and magical attacks to some degree. The strength of the barrier, however, depends on the individual casing the spell. In his case, Aladdin is so skilled and experienced with Borg that he can distort the field to increase its defense in a particular area of the shield.
  • Gravity Magic: Aladdin has learned Gravity Magic in order to maneuver through the air with relative ease. Aladdin later grew so adept at using Gravity Magic that he can easily soar at great speeds. It is further amplified when he uses the jewel from his Magic Turban.
  • Ugo: Aladdin has created a magic that uses gravity magic to gather and manipulate sand creating a clay copy of Ugo, his former Djinn, that is capable of great physical feats such as speed and strength. He has shown to be capable of channeling his magic through the dolls such as Har-Har Infigar.
  • Clairvoyance Magic: Aladdin is able to use this Magic and project his memories from the rukh in his blood as images but he hasn't mastered it yet.
  • Magic Turban: At his is will, the turban can become a large sheet of fabric similar to that of a flying carpet this sheet of fabric also functions as a tool to allow flight. It can hold a lot of weight, evidenced by several instance it carried multiple people or multiple objects far heavier than its wielder. After his training at the Magnostadt Academy, Aladdin is capable of freely using Gravity Magic to fly instead of relying on the turban. He can still summon the cloth so multiple persons can ride along with him.
  • Magoi Reverse Tool: This is a Magic tool that forces the Magoi’s flow to go in a single direction. It takes the form of a pair of red gemstones which were embedded into Aladdin's inner forearms. These were given to him by Yamraiha and would prove vital to hiding his identity while posing as a student in Magnostadt.
  • Reading Glasses: Aladdin has a pair of reading glasses given to him by Professor Irene that translates every language, dead and current, and downloads it directly into the brain for easier understanding.
  • Wand: Aladdin uses a Wand during combat to fight, firing Magoi as well as Magic. Aladdin also uses this wand as a sort of staff during close-quarters combat. After training in Magnostadt and learning martial arts, he starts combines both of these in his Magic, resulting in his ability to fight with both basic martial arts and powerful Magic. It appears to be a medium size wooden staff with four triangular metal sides forming a pyramid at the top with a vine covered in thorns going in a spiral pattern emerging from the center.


Wiki Page:
Aladdin, the Magi


 
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Sheet number 5
Name: Shirou Emiya
Fandom: Fate/stay night fate route with some of my ideas to fill in the gaps.
Power Rank: B Rank
Tags: Human, Magus, Faker.
Abilities/Skills:

Skilled cook

Skilled housekeeper/cleaner

Projection(tracing): The personal variation of Gradation Air that Shirou Emiya and Archer use, referred as Tracing due to the unique aria, "Trace On", that is used for its activation. Tracing greatly differs from normal Projection in the fact that not only does it reproduce the shape and substance of an object, but also its entire history as well. Objects created with tracing are slightly inferior to the originals due to the fact that only so much information can be gathered by sight alone, and the Noble Phantasms unique to heroes are degraded by an entire rank. The only exception to this is Avalon, which Shirou can replicate perfectly due to his body preserving a complete record of it after having been fused with it for over a decade. Objects need to be seen directly in order to be traced, as even with a blueprint and materials, The Jeweled Sword of Zelretch was impossible to trace. Objects seen through shared memories, such as The Jeweled Sword of Zelretch and Caliburn seen through Justeaze Lizrich von Einzbern and Saber's eyes respectively can be properly traced.

Shirou and Archer mentally divide the process of Tracing into seven steps, which include:
  1. Judging the concept of creation
  2. Hypothesizing the basic structure
  3. Duplicating the composition material
  4. Imitating the skill of its making
  5. Sympathizing with the experience of its growth
  6. Reproducing the accumulated years
  7. Excelling every manufacturing process
Due to the extra effort, it is possible to produce incredibly stable ordinary items that can remain in the world seemingly indefinitley after their creation unless broken or dismissed. Furthermore, whenever replicating mystical objects such as Noble Phantasms, it is possible to faithfully copy their special abilities and any skill that its owner performed are available for use. The reason this is possible is due to the nature of Unlimited Blade Works, which at a glance, records the history, composition, and design of what the user sees, and then provides the necessary materials needed to reproduce them. The actual reproduction happens within Unlimited Blade Works, and is then brought into the real world at need via Projection. If the image of the projection is interrupted in any way, the item will be physically weak and shatter upon physical impact. It is also possible to apply Reinforcement to objects recorded within Unlimited Blade Works, as demonstrated with Caladbolg II or Kanshou and Bakuya.

Unlimited Blade Works: Shirou’s ultimate technique, gained through years of training. When projected on the world it takes the form of a grasslands with pleasant sunshine to represent his hope for himself and Saber.

The Reality Marble's purpose is a steel manufacturing factory that produces the countless famous swords that are without their owners, extending into the horizon. It contains all of the raw materials and sorcery needed for the formation of the weapons, and it records and analyzes all weapons and defensive armaments encountered by the user. The number of unique weapons encountered and recorded by Archer exceeds numerous thousands, most of which are Noble Phantasms each possessing deadly powers, though Emiya has far less. Their entire histories, compositions, and designs are all perfectly recorded, allowing for instant proficiency with the weapons by inheriting all combat skills and techniques utilized by their original owners. This allows for the reproduction of Noble Phantasms, which would generally be impossible for a faker. They can also be modified to the user's taste with reinforcement as shown by Archer's Caladbolg II and Kanshou and Bakuya.

During his lifetime, EMIYA would customize his weapons from their usual states, projecting Noble Phantasms that appears to have been arranged with designs that are easier to use. Close combat weapons such as swords, spears, and halberds are the main focus of the Reality Marble in accordance with Shirou's Origin of "Sword", which also makes it impossible to record or reproduce modern weaponry like guns and other mobile weapons. Shields and defensive armaments can be reproduced with a much greater struggle as the cost in magical energy is high, two or three times greater than a sword, and the effects are merely transient compared to the originals. Weapons encountered are immediately analyzed with a single glance, enabling them to be projected immediately afterwards, and once projected, they are stored within the Reality Marble for later use. Shirou is able to instantly recognize dozens of weapons being fired from the Gate of Babylon at an extremely high rate and instantly counter with projections of the same weapons before they can strike.

The analysis of weapons is limited only to the direct use of human senses, meaning that blueprints and materials will be unable to provide the necessary information for a proper analysis. Shared memories, such as dreams shared with a Servant, can allow for weapons to be analyzed and projected, even if they have been lost like Caliburn. The quality of projected weapons will always be degraded by one rank due to humans being unable to fully conceptualize the existence of an object through only one sense, and they will never equal the originals without a technique such as detonating them as Broken Phantasms. The one exception for Shirou is Avalon, which can be projected perfectly due to having been fused with him for many years.

Without being deployed, the Reality Marble allows for projection and reinforcement in the real world. Weapons are produced within Unlimited Blade Works and then brought into the world, greatly lowering the cost of reproducing them and allowing for numerous weapons to be prepared at once to be projected. Weapons can be summoned directly to the user's hands, or they can be summoned to levitate within the air and fire upon the enemy as arrows much like the Gate of Babylon. Once the Reality Marble is deployed, all of the weapons are available for use without the need to project them from scratch as they are physically there in the Reality Marble, and any weapon can immediately be called to the user's hands, pulled from out of the ground, or levitated even while the user is in direct combat. The weapons reproduced once the Reality Marble is first activated will not consume magical energy, but those used or destroyed within it will add to the cost of maintaining the Bounded Field. The amount of energy used to reproduce weapons that did not exist after the Bounded Field was expanded and the amount of energy used to recreate weapons destroyed while it is activated is extremely costly.

Divine Constructs, such as Ea and Excalibur, are unable to be replicated, though there may be degraded Noble Phantasms with similar abilities stored within the Reality Marble. Archer claims that it is possible to reproduce an imperfect version of Excalibur likely to drain him of all of his magical energy in a suicide attack.

The Reality Marble is a natural counter to Gilgamesh, allowing Shirou, a below average magus, to completely overwhelm and defeat him. Though Shirou would be no match against other Servants who have mastered their own weapons to the utmost limit, Unlimited Blade Works being a somewhat troublesome ability to them, the fact that both he and Gilgamesh are "owners" of numerous weapons places them on a level playing field. Neither has a specialized weapon with which they can be called a "wielder", so Shirou's ability to counter each and every weapon fired by the Gate of Babylon places Gilgamesh at a disadvantage. Outside of the Reality Marble, Shirou is barely able to keep up with Gilgamesh's assault while he was simply playing around with Shirou.

Once within the confines of the Reality Marble, all of his weapons are produced and ready to attack, which means that the Gate of Babylon's slightly slower summoning rate allows Shirou to hone in on Gilgamesh to fight and defeat him at close range. He is unable to handle Shirou's attacks, which forces him to allow his own weapons to be destroyed in order to counter Shirou's projections, and Shirou even has time to instantly recognize Ea as Gilgamesh is drawing it and quickly chop off his arm before he can utilize it. Even with the advantages, he claims that Gilgamesh would win if he were to have time to regain his composure.

Weapons/Equipment: Whatever he projects. Typically Kanshou and Bakuya. Also has a fake Avalon inside him, which allows him to regenerate if Saber’s close enough.
Wiki Page: Shirou Emiya
Other:
In between the fate route and the epilogue is many years, here is some head canon for that gap:
Shirou trained for several years mastering Unlimited Blade Works as part of his quest to reunite with Saber. Since he never figured out who Archer was in this route he had the capability of emulating him, which he did. Shirou went though many of the same experiences although for different reasons and with the result of him going to Avalon and not the eternal suffering Archer went through. As a result, this Shirou has most of the NPs shown in stay night has in addition Caliburn and Avalon.
Avalon: Explained
Caliburn, Golden Sword of the Victorious: A powerful sword that has been lost forever, Shirou was able to project it from Saber's shared memories. If this is employed in battle as a weapon, and its True Name is released, a firepower on the same scale as Excalibur will be displayed, but its blade will probably be unable to withstand the magical energy and break.
Gae Bolg: Lancer's Noble Phantasm carved from the remains of Curruid's skull. Shirou cannot use the first use (Determining the opponent's fate simply through its use, an always fatal move that pierces the heart with one thrust.) because it's inherent to Cu. Instead he uses a variant of the second, a powerful throw that negates regeneration on those it hits.
Kanshou and Bakuya: They are rather low ranking compared to other Noble Phantasms, but the dual-wielding style, their experience, and their tracing time makes them very reliable. The main ability of the swords is their strong bond with each other, which not only allows them to attract each other, but it is also said they will return to their owner even if events cause them to be lost. If one is thrown while the other is held, the thrown sword will return to the wielder much like a boomerang. When both are wielded, the wielder's Magic Resistance and physical resistance improve, and their rank as both weapons and Noble Phantasms increases.
Triple-Linked Crane Wings is an "exquisite technique" utilized by EMIYA, the culmination of his usage of the swords and the "true meaning behind Kanshou and Bakuya." It is said to be a "fatal attack" used to get him through his numerous battles, relying on the married swords' attraction to one another, consecutive projections, and keeping the basic technique, symbolized by the chanted poem. The user projects three sets of Kanshou and Bakuya, executing an unavoidable combination through throwing and slashing maneuvers. Each blade is lethal and the multiple attacks are meant to prohibit escape or defense. The only ways to defeat it are with an omni-directional defense, or by ignoring the damage to make a suicidal assault on the user.

Shirou's version used to defeat Saber Alter in Heaven's Feel begins with a thrown pair aimed at the neck, coinciding with the first line of the chant, that is deflected by the enemy, and then closes in for close combat with a second pair. The thrown Bakuya returns from behind to attack the enemy and he immediately strikes with the Kanshou in his hand. Directly afterward, the thrown Kanshou returns and he uses the Bakuya in his hand to attack as well, coinciding with the second and third lines. Saber managed to block all four attacks, but the result left her defenses completely open. He then projects the final pair without any reinforcement to slash the enemy's open defense in a downward X-motion, coinciding with the final two lines. It is essentially a methodical strategy at rendering the opponent defenseless.
Nine Lives Blade Works, Shooting the Hundred Heads: A variation of Nine Lives used by Shirou Emiya upon projecting the technique from Berserker and using it with Berserker's axe-sword. Analyzing and projecting the axe-sword and copying Berserker's monstrous strength, Shirou uses Nine Lives Blade Works to attack the corrupted Berserker with a pummeling, high speed series of eight strikes. He targets and slashes the upper arm, collarbone, windpipe, temple, diaphragm, rib, testicles, and thighs simultaneously at "godspeed", faster than the speed of sound. These eight strikes destroy eighty percent of Berserker's body, but that is still not enough to stop his charge. When Berserker is halted by Illya's presence, Shirou has time to perform a lance-like thrust through the heart as the ninth strike, ending the battle that lasted merely an instant.
Rule Breaker, All Spells Must Be Broken: A dagger that's effectively nonexistent in its capacity as a weapon, comparable to that of a regular dagger at most, and it would not be suitable for even killing a single person. It "transgresses" on all the magecraft of the targets it pierces, contracts made from magical energy, and life born from magical energy, destroying it. There is a limit to what it is able to dispel as magecraft on the level of Noble Phantasms will be intact.
Pictures:1539883902265.jpeg
 
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Sheet number 6(Will never seperate from Shirou)
Name: Saber
Artoria Pendragon
King Arthur
King of Knights
Proud Knight-King
Once and Future King
Fandom: Fate/stay night
Power Rank:
A Rank
Tags: Heroic Spirit, Sword wielder, Human.
Abilities/Skills:

Magic Resistance A: As her 'Pendragon' name shows, King Arthur is the holder of the Element of the Red Dragon, charged with the task of protecting the kingdom. He/she carries the very magical power of the Dragon. This humongous magical power is also the source of King Arthur’s Magic Resistance. Due to the characteristics of a Dragon, King Arthur has much trouble with existences such as Siegfried, who is associated with tales of 'Dragon extermination'. If she is targeted by 'Dragon-slaying Sorceries', it is possible that Magic Resistance will not function to its fullest extent.

Riding B: Since 'knights' are soldiers who are proficient in mounted warfare, Saber’s Rank in Riding is very high. Chariots can be ridden the same way. Motorcycles and automobiles are treated as 'modern mounts', thus a high rank in Riding is also applicable. However, King Arthur can ultimately only control normal mounts. This is due to her Class not being Rider, as well as the fact that he/she was a King in the Age of Man, thus, she did not have the fortune of having “Legends of Riding Phantasmal Species"

Charisma B: Considered sufficient to rule a nation as it’s king. Saber doesn't really use this skill but canonically can.

Instinct A: The ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms. At Rank A, it is essentially in the realm of predicting the future. Through this ability, it is possible to negate the penalties inflicted by visual and auditory interference to a certain extent.

Mana Burst A: the increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. At Rank A, even a stick can become a weapon of great power. A normal weapon that is not on the level of a divine Mystery can be destroyed in one blow. Can also raise one's defense several times over. King Arthur uses this Skill mainly for defense and high-speed movement. Executing large-scale body reinforcement through Mana Burst is only possible with King Arthur’s immense magical power. While she herself possessed average physical strength, she managed to defeat countless enemies by strengthening all of her actions with his/her excessive magical energy.
Weapons/Equipment:
Avalon, the everdistant utopia:
The hallowed scabbard of Excalibur, the embodiment of the utopia King Arthur seeks, originally stolen from her shortly before the Battle of Camlann due to the machinations of Morgan le Fay. It is a luxurious piece of equipment made of gold and decorated with blue enamel that seems more like a treasure to show dignity and nobility like a crown or staff than a weapon. No one knows what kind of Divine Mystery it is made from, but it was created by fairies along with Excalibur, an inscription written in Fairy Letters engraved on its center to show that it is not the work of man. It bequeaths limited immortality through constant regeneration, as well as preventing physical deterioration caused by aging. The utopia Avalon was thought to be derived from the island that produced the "Apple of Immortality" in Greek Mythology.

The Noble Phantasm is not like one brought forth from the Throne of Heroes with the Heroic Spirit or actually possessed by Saber due to her unique status. It is the genuine artifact that was lost to her, excavated in Cornwall at the request of the Einzberns shortly before the Fourth Holy Grail War. It is still in pristine condition after one thousand and five hundred years, though it no longer functions without a connection to its original owner. Used as a catalyst to summon Artoria as a Saber-class Servant, its existence is kept hidden from her. It is later used to save the life of Shirou Emiya at the end of the Fourth Holy Grail War, and it is once again used as a catalyst to summon her during the Fifth Holy Grail War.

The holder of the scabbard is granted potent healing, allowing for critical and fatal wound to be rapidly repaired to restore the wielder's health. Minor injuries are restored easily, and even large missing portions of the body and destroyed vital organs like the heart can quickly be restored at the critical moment before death. Targeting anything other than the holder's head in order to destroy their brain is futile, requiring for a decisive strike to be landed in order to cause any true damage. It does have its limits in repairing the body, as counteracting the curse from Shirou being stabbed by Gae Bolg takes a great deal of time and dealing with the massive backlash from Ea clashing with Excalibur takes a number of minutes to restore Saber's health.

Its function as a Noble Phantasm is an "absolute defense" that completely shields its user in the domain of the fairies, Avalon, the unreachable utopia that King Arthur dreamt of and was said to have gone to after her death. It is the greatest protection in the world that goes beyond defending or reflecting, completely isolating its user in a world completely separate from the regular world. The scabbard dissipates into countless tiny particles in the air and engulfs the user to become a "portable fortress" that shuts out all interference. It is the Bounded Field of the tranquil domain of fairies that keeps out all filth from the outside world, and allows nothing to harm the tranquil King that stands in the land of Avalon. The individual is shielded from all destructive interference in the physical realm, transliners from parallel worlds, and multidimensional communication as far as the sixth dimension. It is on the level of true magic, an actual true magic in itself, that transcends all magecraft, and not even the Five Magics can overcome the barrier.

It is said in Arthurian legend that after Arthur received Excalibur, Merlin approached him with a "magic sheath" that would not allow for a drop of his own blood to be spilled so long as he possessed it. It can be called even more valuable than Excalibur due to its loss being connected to his death. When asked "Your highness. Which do you like better? The sword or the sheath?", Arthur is said to have answered that the sword is better without hesitation. Merlin scolded him instead with "Please make no mistake here. The sword slashes the enemy, but the sheath protects you. As long as you have the sheath on you, you will spill no blood and take no wounds. You should truly value the sheath, not the sword."

Excaliber, The Sword of Promised Victory:
Excalibur is a "sword that amplifies", converting its user’s magical energy into offensive power and releasing it. It is a weapon of directive energy that converts the magical energy of the wielder into light by accelerating it with her factor of the dragon, intensifying the kinetic energy by convergence and acceleration, allowing for the use of Divine Spirit-level thaumaturgy. It is an "ultimate killing technique" that releases light holding energy equaling to Artoria's total amount of magical energy from the tip of the blade once the sword is swung. To an observer, it looks like a giant beam of light, but the attack's target point is only at the tip. It is the "ultimate slash" that cuts through everything in the "area" the light goes through. Its enormous power heats space around the tip, and as a result, it is interpreted as a wave of light that mows across the surface of the earth. One could also call it a directed energy weapon. Even if it is dodged, those in close proximity can still be temporarily distracted by its intensity.

It is considered to be among the greatest of Noble Phantasms, with its speed, attack power, and reach upon being activated surpassing and remaining unrivaled by all others. In terms of competing against others in pure power, only Ea is known to be able to match and surpass it. The speed required for activation is less than a second, slightly surpassing the speed of the charge of Via Expugnatio. It requires a sufficient amount of distance between her and the enemy, and the further the distance of the opponent will increase its effectiveness. Once something is struck by it, no human magecraft of any kind can match it. Both hands are needed to use the attack, so losing access to her hands means being unable to use the ability. After the tendon in her left hand is severed by Gáe Buidhe, making it impossible to move her thumb or exert enough strength to grip the sword hilt, this inability is reflected upon changing Excalibur's status to Anti-Unit.

It ranks as an Anti-Fortress Noble Phantasm due to its magnitude and destructive power, far surpassing Anti-Unit and Anti-Army Noble Phantasms. She generally attempts to aim it into the sky due to its destructive power, able to incinerate an entire military cohort of one thousand soldiers and turn the ground into scorched earth, leaving a great disorder in the land that would never fade. Briefly touching the ground against Rider, it leaves molten asphalt and burns away a forest, and used against Berserker in the Einzbern Forest, it leaves a large enough crater deep into the forest that can easily fit two people.When launched into the sky, it can be seen from far around, even cutting into the clouds. It also quickly incinerates the Gigantic Horror, capable of instantly regenerating with damage under the constant assault of four Servants, by annihilating every single atom of its flesh.

The magical energy consumption is extremely high, leaving her exhausted after usage, and it cannot normally be fired consecutively. Releasing the sword where others can view it will allow others to instantly figure out her identity. This requires her to use it only as a last resort, compared to the weaker but easier to use Invisible Air. As her opponents are the size of humans, its size and energy cost can be considered somewhat unnecessary when compared to those with the cost and efficiency to use just enough power to kill the opponent. If used without enough energy or a Master to actively replenish her, it can cause her to instantly fade away upon usage. When used while weakened by her connection with Shirou, she can only activate it once before she is almost out of energy, while she can use it more times upon retrieving Avalon. It is possible to activate it without sufficient energy, but the resulting Excalibur will be weakened. When used in Night Without Dawn, she fails to defeat Berserker, likely barely able to take off even two lives before instantly fading away compared to the full powered version that could potentially kill him outright.

Its destructive power can also be a negative trait that limits its usage as it can easily damage the surrounding area and kill a large number of people if used under the wrong conditions. This trait makes it impossible for her to use it against Archer during Fate/hollow ataraxia due to the great risk of destroying the Central Building and numerous buildings around it to reach him. She can somewhat control the output with precise calibration, but it is still easily capable of completely destroying Fuyuki's church while holding back energy to minimize collateral damage. It is possible to limit its destructive power if the opponent focuses on close-range combat, and it cannot be used against opponents who fight at extremely close range, such as Assassin, who could cut off her head with Tsubame Gaeshi the instant she began to gather energy into her sword.

Invisible Air, Barrier of the Wind King:
A sheath of wind that covers Excalibur and conceals it so that it cannot be easily recognized as the famous holy sword of King Arthur and expose her identity. It is a Bounded Field closer to magecraft than a Noble Phantasm that is made up of multiple layers of wind compressed into super-high pressure air with a massive amount of magical energy, which distorts the refraction of light and renders what is inside completely invisible. While it has no basis in history, Kinoko Nasu figures it would be something Merlin could have managed because Heroic Spirits with overly famous Noble Phantasms generally have ways to hide their identities.

Upon Excalibur, it takes on the shape of the blade and renders it as an invisible sword that doesn't appear even as sparks fly off of it. It lacks the capacity to annihilate the enemy like Excalibur, being more suited as a "sharp tool" in battle. It isn't used for any particular strength, but it is easier to use in battle than Excalibur and it is a trump card that can bring about victory if used well. It is also possible to implement the barrier on something other than the sword. She can form the barrier in the area around her or as a quick defensive wall of wind, which she can keep active for a number of minutes with her magical energy. She uses it in Fate/hollow ataraxia to completely envelop the entire Central Building in an unbreakable protection. She releases it like an arrow to cover the body of her Yamaha V-Max motorcycle in Fate/Zero. Using the compression of the pneumatic umbrella surrounding her, she decreases the air resistance to zero to increase the vehicle's speed and keep the back wheel firmly against the cement with the pressure.

It is rather simple in execution, but it proves tremendously effective in hand-to-hand combat. The barrier isn't a vacuum, so the air constantly whirling around the blade is essentially a weapon. It increases the damage and cutting power of an attack, and the amount of magical energy released from each strike is high enough that it is visible to the eye. It also provides for an increased accuracy and defense against opponents unfamiliar with the nature of her weapon as it is difficult for the opponents to parry lunges and thrusts from Saber. They cannot discern the length, width, reach, or trajectory of the blade, or even the fact that it is even a blade until they actually make contact with the weapon, which leaves them constantly on guard due to having to rely solely on Saber's movement to decipher her attacks. They are confused both offensively and defensively, only allowing them to approximate the movements of the strikes and keep outside of her range to avoid being easily struck down. Against an opponent who can figure out the nature of the weapon quickly and correct the visual disturbance, such as Assassin with his "Eye of the Mind (False)" ability, someone who is already familiar with the weapon, such as Berserker, or someone with a resistance to visual impediments, it becomes nothing more than wind around a sword.

Once the barrier is released so that Excalibur can be used, the previously compressed wind surges around her chaotically, creating a vacuum as it diffuses into the air with enough force to knock over normal people and shake heavy, firm trees like a typhoon. The compressed wind can also instead be released as a single use projectile weapon called Strike Air: Hammer of the Wind King (風王鉄槌ストライク・エア, Fū-ō TettsuiSutoraiku Ea?). Acting like a hammer made out of wind, it creates a gale made out of super high pressure condensed air that is powerful enough to easily crush and blow away armies and fling a stone slab weighing several tons into the air as if it were nothing. It is a long range attack with a constant amount of damage that is not influenced by Saber's physical condition or her level of magical energy. It can only be blocked by overwhelming it with a higher amount of magical energy. It can also be used to accelerate her own body towards her opponent, allowing her to travel at three times her normal speed. By holding the sword in a backward wide stance, she releases the air and changes into a supersonic bullet that charges towards her opponent. If working together with another person, the partner can use the vacuum left behind by the attack to immediately rush in behind it by using the surge of air taken in by the vacuum as a Slipstream. After releasing it, she can recall it by compressing the surrounding air to reform the barrier.

Wiki page: Saber
Pictures:
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"Go away. You annoy me."
Name:
Android 18
Fandom: Dragonball Super
Power Rank: A Rank
Tags: Android, flying
Abilities/Skills:

  • Flight – The ability to fly without the use of ki.
  • Energy Attack – The most basic form of energy wave used by androids.
  • Accel Dance – A combined rush attack used by Future Android 18 and her twin brother Future Android 17. It consists of Future 17 and Future 18 relentlessly beating their opponent together with a combo of punches and kicks and then knocking them into the ground.
  • Android Barrier – A technique where energy is thrust out from the body in the form of a barrier with great force which can be used to both defend against oncoming projectiles as well as to expand and damage its surroundings.
  • Destructo Disc – An energy-based attack that consists of form a powerful razor-sharp disk of "ki" capable of slicing through nearly any opponent. This is the signature technique of her husband Krillin, who more than likely taught it to her.
  • Explosive Wave – A technique on which the user bursts out "ki" from all over its body in order to repel the opponents around it.
  • Finger Beam – A technique that consists of forming a barrage of narrow rays emitted from the index finger of its user.
  • High-Pressure Energy Wave – Android 18 charges a yellow energy sphere to then fire it from the palm of her hand with the form of an energy wave.
  • Infinity Bullet – Android 18 charges a pink swirling energy sphere which fires a rapid barrage of energy blasts.
  • Non-stop Violence – A combined attack used by 18 and Android 17. It consists of being back-to-back, to then fire the High-Pressure Energy Waveand Photon Flash, simultaneously at their opponent.
  • Dead End Rain – A technique that produces a bright light around her body and leans forward to fire several yellow energy waves.
  • Power Blitz – Android 18 charges a swirling pink energy sphere to then fire it from the palm of her hand with the form of a swirling energy wave.
  • Sadistic 18 – It is a rush attack used by Android 18. It consist on charge at the opponent, punches them up into the air, flies after the opponent to elbow it in their face and roundhouse kick their arm, before sweep kicking them to then grabs the opponent by their leg and throws their down to the ground, where she teleports beside them and kicks them in the stomach. Finally, she projects a yellow Finger Beam, inflicting a massive amount of damage.
    • Arm Breaker – The signature leg kick she uses to break her opponent's arm.
    • Buster Swing – The grapple toss that Android 18 uses during her Sadistic 18 attack.
  • So That's How it Has to Be! – It is a two-hit counter rush attack used by Android 18. It consist on perform a right knee strike to the opponent's stomach, backs away and moves back in to knock the opponent to the side with a left open palm strike to the side of their head, inflicting a massive amount of damage.
  • Afterimage Technique - A common technique used by many fighters including her husband.
  • Back Dash - Android 18's signature attack in the Raging Blast Series.
  • Deadly Dance – A rush attack where Android 18 generates a blue sphere on both hands and then attacks the opponent with punches and kicks that knocks them into the air.
  • Super Destructo-Disc - A larger and stronger version of the Destructo-Disc that can be used by 18.
  • Double Destructo Disc - Android 18's variation of the Destructo Disc where she fires two Destructo Disc at the opponent in the form of a pincer attack, making the technique harder to avoid than her husband's standard Destructo Disc.
  • Energy Jet – A ground shave energy blade used in the Butōden series. Android 18 throws this ki blast down at the ground, and it travels along to ground towards the enemy.
  • Energy Mine – Android 18's ultimate attack in Supersonic Warriors 2. She fires several concentrated, yellow spheres of energy around her opponent, which result in an explosion inflicting heavy damage.
  • Flash Beam – An explosive energy sphere Androids 18 throws on the ground to attack her opponent. One of her super attacks in the Butōden series.
  • Full Power Energy Wave - One of Android 18's Ultimate Skills in Xenoverse 2. Can be added to Android 18's custom skillset in Xenoverse 2 after purchasing it for 15 TP Medals via Partner Customization.[15]
    • Super Energy Blast – A powerful energy wave used by Android 18 in Supersonic Warriors.
  • 2x Photon Buster - 18's Ground Ultimate Combo.
  • Hell Spiral – A team attack used by Android 18, Android 17, and Android 16.
  • Infinity Hold – Android 18 charges at the enemy, attacks them, then flips them down into the ground.
  • Android Detection- In Shin Budokai, Android 18 reveals that she is capable of detecting other Androids, as she does so when trying to get back up against Broly, though she is unsuccessful in locating any nearby. She also reveals that she can detect the waves emitted by Dragon Balls.
  • Power Strike – Android 18 kicks the opponent up in the air, and then she kicks and punches them down again.
  • Savage Combo – A powerful kick combo used.
  • Slap Attack – Android 18 swings her arm out attempting to hit the opponent with the back of her hand and if she connects, she goes into a slapping frenzy and finally slaps them away.
  • Triangular Kick – She comes back a bit, then hops up-forward, and comes down-right at a 45-degree angle with a kick.
  • Violence Hold – One of 18's techniques.
  • Solar Flare - A technique where the user creates a flash of light to blind the opponent.
  • Arts Rush - A rush attack and ki blast technique used by 18.
Weapon/Equipment: N/A
Wiki Page: Android 18
Other: (Optional)
Pictures:
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"You two… You're gonna go far, but only if you keep learning, if you never stop moving forward."
Name: Qrow Branwen
Fandom: RWBY
Power Rank: A Rank
Tags: Hunstmen, weapon wielder, swordsmen, acrobatic
Abilities/Skills:
Aura-
Aura is a necessary energy source for all Huntsmen, being a powerful ally in battle. It is also required in order to trigger the use of Dust, which oftens serves as ammunition or power for some weapons. Aura, as demonstrated by various characters, has the ability to do the following: Defense: Aura is mainly used for defensive purposes, capable of blocking out attacks. While users of Aura will not be hurt as long as their Aura is up, they can still feel sensations such as pain and heat. It requires training to always subconsciously have a cloak of Aura on. Offense: Demonstrated by Ren in the forest, as he sends a shock wave of force propelling a fang through the snake's head, causing it to explode. Additionally it has stated that all tools and equipment are conduits for a person's Aura. Healing: It also seems that those with a strong enough Aura can heal minor wounds. However it appears that the healing is automatic and not caused at will. Activation: A huntsmen's semblance sometimes would require activation, upon which Aura is used and drained in order to utilize and maintain a huntmen's semblance.
Bad Luck Qrow- Qrow's Semblance brings misfortune wherever he goes, and unlike most Semblances, his is almost constantly active and uncontrollable, with random spikes leading to incidents as small as a glass being knocked onto the floor in "New Challengers..." or as significant as a blocked attack chopping off the corner of a building in "Punished". His Semblance can come to his advantage in a fight, such when Tyrian Callows falls through an old roof. His Semblance does not discriminate on who it affects, which causes him to keep his distance from the people he cares about. According to Kerry Shawcross, he can also choose to amplify his Semblance when he wishes, in which case it uses Aura.
Transformation- It's more useful then you would think, as Qrow has the power to transform into a crow. This makes him harder to spot and grants him the ability of flight.
Veteran Huntsmen- Despite his reputation as a frequent alcoholic, Qrow is nevertheless one of the most capable Huntsmen in the series. Qrow is wise enough to be part of Ozpin's inner circle, which includes high-ranking individuals like James Ironwood and Beacon's Glynda Goodwitch. A testament to his strength and skill, is that even while under the influence, he was able to match Winter Schnee, a high ranking Atlas official, in armed combat, easily making a fool of her, despite her status as a highly trained huntress. His skill and power is so great that Mercury Black, a professional assassin who can casually defeat trained 2nd Year Huntsmen-in-Training like Yatsuhashi Daichi and Coco Adel, was seen terrified of his presence and immediately flees on sight. Even among his peers, Qrow is a greatly feared and formidable Huntsman, with even the likes of James Ironwood and Dr. Arthur Watts being wary of his combat prowess and reluctant to engage him in battle. Even when disarmed, he simply resorted to fisticuffs to beat Tyrian Callows back with ease, despite the latter's status as one of Salem's most trusted followers showing himself to be proficient in hand-to-hand combat, able to deliver several quick staggering blows and a kick strong enough to put some distance between him and his opponent. Qrow was also able to track and protect Team RNJR for months without their knowledge, and all the while was battling hordes of Grimm along the way, without much difficultly. Qrow is strong enough to smash a crater into the ground with his sword, cut through metal poles, as well as release Aura arcs. Qrow has also shown proficient accuracy with Harbinger as a throwing weapon, as seen in his fight with Tyrian when he launched his sword into the ground in mid fall to act as a foothold to regain traction and control of the battle. Qrow has been shown to be incredibly resilient and durable, to both toxins and physical force. It took a substantial amount of time for Tyrian's venom to work its way through his bloodstream, even with Qrow drinking alcohol, which would make the venom spread even faster. Also, Qrow was seen taking powerful Dust enhanced blows from Hazel Rainart, an incredibly strong unarmed fighter who is able to fight off multiple trained huntsman at once, and yet managed to continue the fight.
In addition to strength and durability, Qrow is shown to be extremely fast and agile, dodging attack from someone as fast and mobile as Winter Schnee. He was also able to keep up with Tyrian Callows, who's own speed proved difficult for someone as quick as Ruby Rose.
Weapons/Equipment:
Harbinger-
Harbinger is able to take on four forms. The first form shown is a single-edged greatsword with a clockwork mechanism of indeterminate nature built into the space above the hilt, and a pair of parallel hand guards is set beneath. A pair of shotgun barrels are also situated on either side of the main blade, although it is unknown whether they are functional in this state. When swung, the sword appears to make a number of clicking and ratcheting sounds, but it is unclear whether this is significant or simply a sound effect.
The top half of the blade can be retracted into its base, forming a more compact portable mode, which is how Qrow normally carries Harbinger outside of battle. The hilt itself seems to contain some kind of control mechanism which serves to extend, curve, and retract the blade.
Harbinger has also been demonstrated to have a ranged mode, in which the blade folds forwards, making the shotgun barrels more prominent. The shotguns appear to be fired using a trigger in the hilt. The rounds have a buckshot-like spread.
Wiki Page: (Copy and paste a link)
Other: (Optional)
Pictures:
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"What is that clicking noise? Oh, I'm out of ammo!"
Name: Nikolai Belinski
Fandom: Call of Duty: Black Ops
Power Rank: C Rank
Tags: Soviet, Russian, Firearms, Alcoholic
Abilities/Skills:
Veteran Soldier
Marksmen Mastery
Firearm Mastery
Weapons/Equipment:
Weapons
Perk-a-Cola
Wiki Page: Nikolai Belinski
Pictures:
313
Video/Theme:
 
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