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Realistic or Modern Heavenly Highs and Hellish Lows OOC

Characters
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Fairfax

Junior Member
Here's the OOC. Chat about whatever, plan upcoming plots, post memes, etc.

I'm also gonna quickly list the rules for this roleplay, so please make sure that you've read them.

Again, if anything is unclear, just ask and I'll do my best to answer.

General Rules Please be respectful and friendly towards all the other players. Drama can be fun, but let's keep it to the IC thread.

General roleplay etiquette applies. I.e don't metagame, control or injure other characters without permission, etc.

Rules regarding PostingPosts should be written in Third Person and in past tense.

Players should post at least an paragraph every fourth day. If you for one reason or another is unable to do so, please just let me known.

Rules regarding powers1. Not so much a rule as a request but I really want people to avoid giving their characters overly versatile powers.

2. Characters are allowed to have up to three powers. That said, this is a pretty soft limit. If you want to give your character's generally weaker powers, I'd be perfectly alright with them having maybe four or five powers instead.

The reverse would also be true. If you want to give your character really strong powers (like the ability to briefly stop time) then you should probably have fewer powers.

3. You can give your character any powers you want as long as you can somehow connect them the myth their Patron represents (as long as it isn't too big of a stretch, obviously. You can't have, say, a Patron that represents Ares grant the power of blood manipulation on the basis that Ares is the god of war and people occasionally bleed to death in battle)

There is one exception to keep in mind though:

You can't give your character's based on gods other than your Patron. Even if that god is/was considered an aspect of the god your Patron represents. (I.e, you can't give your character whose Patron is Hermes abilities that revolve around mummification on the basis that the Greeks considered Hermis and Anubis to be the same god).

4. Below is a list of currently restricted powers. What that means is that if you want to have one of the powers listed below, you have to talk to me about it first.

1. Magic: In roleplays based on mythology like this one, I've noticed that people will occasionally give their character the ability to do "magic".

That ability usually take the form of just letting its user do whatever they want. And as mentioned above, I really want to avoid overly versatile powers.

Frankly, I have no real idea on how to balance it. Like yeah, if you just want to give your character the ability to shoot bolts of arcane energy, that's all well and good. But I'm unsure how to handle anything beyond that.

For a while I was planning on forcing people to focus on more specific types if magic based on the culture the Patron belongs to (I.e A Patron of Isis could grant something similar to "name magic" while a Patron of Odin could grant someone the power of seiðr). But that seems like too much homework and I'm pretty sure it would still end being too versatile.

Then I toyed with the idea to make each of the character's spells take up one of his power slots. But I'm not a big fan of that either, part or the reason I picked this magic system is that I like how it limits what powers a character can choose and I feel like this solution would sort of ruin that aspect.

So yeah, if somebody have a good idea on to handle magic as a power, please let me know.
 

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