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Grand Ultima - A Great threat rises but only those who are unknowingly holding something strong can stop it.
The Shadow of the Void
In the world of Alezzari where magic is common, there is the legend of a hero who saved the world 300 years ago but in his adventures, there was an enemy even he could not defeat. This part of his legend was not revealed and was kept hidden for all those years. Only those who know this said that the enemy was instead sealed for some time, but the seal weakens and is now starting to break. If even the hero could not defeat it, who can? The enemy was known as the Shadow of the Void as people say.
The Void
After the events of the hero's legend, the hero disappeared and was never found. Peace continued on and people started to forget it. In the world of Alezzari, there was another world full of darkness. That place is known as the Void and has a portal currently at a region called the Lands of Chaos. The shadow of the void is currently sealed there, waiting for the time to break the seal completely. As time passed, it weakened and things started to happen. The Void portal started releasing tremendous amounts of dark energy affecting every region in Alezzari.
The Adventurers of Fate
In Alezzari, there are mana cores which are inside every person, mages use those mana cores to produce magic and use it in any way. People who can't use magic have locked mana cores and are called Civilians. There are different types of mana cores and there are those people who carry its rarest type. An Ultima Core. A Core which only activates on people who have it, even if they have locked mana cores, on dire situations or emotional bursts. Having discovered this, 10 adventurers find out about each other while in a vacation in Stargazer Arc when a tragedy happened. Their Ultima Cores protected them from that tragedy and now they find out more about it teaming up together, only knowing that only they can stop the shadow from taking over Alezzari.
Alezzarian Magic
Alezzarian magic is all about the production of mana from your unlocked mana core(s). Mana is exerted and formed either into a projectile, a trap, a weapon and many other forms. As Mana Cores are depleted, people are severely weakened and will need to rest.
Rune Magic
The rarest and oldest type of magic in Alezzari. Instead of runic words used, like runes, its magic is an enhanced form of mana formation and can also be called Ancient Arcane by magus researchers. This type of magic is so rare that in each generation, 1-5 people only carry this type of mana core element.
Mana Cores and their Types
Mana Cores are the Mana Storage inside people in Alezzari. Some are locked and some are unlocked. How strong your magic is depends on your Mana Core's capacity that can be enhanced through training.
TYPES OF MANA CORES
The Races of Alezzari
Alezzari also has races to be taken note of and these are
THE WOODLANDS CATEGORY
THE HUMAN CATEGORY
Alezzarian Date Information
This date information is known to no one except Lancelot who was called back in time.
The Three Seasons of Alezzari
Alezzarian Optional Information
A Drawing of the Map of Alezzari
The Regions of Alezzari
One of the three Main Regions, focuses mostly Magic and Research. The highest form of Authority in Alezzari is here, the Grand Magus and his Alezzarian development groups such as Alezzari's Defense System and Research team and many more.
Its Capital is the Zali Citadel which has 2 parts, the Machina Part and the Arca Part. The Machina Part mostly consists of the lower parts of Zali Citadel and Stray Mechanics who live there. The Arca part is the higher parts of the Zali Citadel that consists mainly of the working part of Manatus and the daily lives of mages.
(Stray Mechanics are Mechanics who wander off Machina Haven)
One of the three Main Regions, full of nature and forests, mostly ravines and valleys and such landforms. Woodland Races mostly live here and manage everything with the naturey theme of tree houses and buildings in the grove. Outside the Grove's borders (A river) is a large desert which is hard to explore.
The Grove, Naturos Region's capital is where the Woodland Races live with Nature spirits and Ents. Most high quality food and agricultural processes are gotten here and is where healing magic is profound.
One of the Three Main Regions in Alezzari where the Wind Kingdom lies which is another defense of Alezzari which consists of knights and is also in charge of Expeditions on new lands and ruins.
Its First Capital, the Wind Kingdom does the working part of Gale Region.
Its Second Capital, Aurele Town Port is the most famous town port in Alezzari which is known for its cool and clean breeze of the sea wind.
Also considered as a Main Region but is currently being thought out. Due to Seismic Waves and abnormal earthquakes, this new Region rose out of the sea. Because of the void portal, its lands are mostly corrupted and magmatic making it a very dangerous place and is currently being studied by expedition groups.
Machina Haven is an Island near Manatus Region which is as the name states a safe haven for every Mechanic. Iron supplies and Engineering is the common part here. Every Mechanic that leaves Machina Haven is considered a Stray Mechanic.
A Moderately large Island that is the most famous tourist and vacation spot due to its incredibly beautiful landscapes, beaches, views and fresh atmosphere.
Grand Ultima - A Great threat rises but only those who are unknowingly holding something strong can stop it.
The Shadow of the Void
In the world of Alezzari where magic is common, there is the legend of a hero who saved the world 300 years ago but in his adventures, there was an enemy even he could not defeat. This part of his legend was not revealed and was kept hidden for all those years. Only those who know this said that the enemy was instead sealed for some time, but the seal weakens and is now starting to break. If even the hero could not defeat it, who can? The enemy was known as the Shadow of the Void as people say.
The Void
After the events of the hero's legend, the hero disappeared and was never found. Peace continued on and people started to forget it. In the world of Alezzari, there was another world full of darkness. That place is known as the Void and has a portal currently at a region called the Lands of Chaos. The shadow of the void is currently sealed there, waiting for the time to break the seal completely. As time passed, it weakened and things started to happen. The Void portal started releasing tremendous amounts of dark energy affecting every region in Alezzari.
The Adventurers of Fate
In Alezzari, there are mana cores which are inside every person, mages use those mana cores to produce magic and use it in any way. People who can't use magic have locked mana cores and are called Civilians. There are different types of mana cores and there are those people who carry its rarest type. An Ultima Core. A Core which only activates on people who have it, even if they have locked mana cores, on dire situations or emotional bursts. Having discovered this, 10 adventurers find out about each other while in a vacation in Stargazer Arc when a tragedy happened. Their Ultima Cores protected them from that tragedy and now they find out more about it teaming up together, only knowing that only they can stop the shadow from taking over Alezzari.
Alezzarian Magic
Alezzarian magic is all about the production of mana from your unlocked mana core(s). Mana is exerted and formed either into a projectile, a trap, a weapon and many other forms. As Mana Cores are depleted, people are severely weakened and will need to rest.
Rune Magic
The rarest and oldest type of magic in Alezzari. Instead of runic words used, like runes, its magic is an enhanced form of mana formation and can also be called Ancient Arcane by magus researchers. This type of magic is so rare that in each generation, 1-5 people only carry this type of mana core element.
Mana Cores and their Types
Mana Cores are the Mana Storage inside people in Alezzari. Some are locked and some are unlocked. How strong your magic is depends on your Mana Core's capacity that can be enhanced through training.
TYPES OF MANA CORES
The Most Common mana core and holds only one element
Mana Cores with Multiple Elements, Maximum of Three.
The Core of a Seal breaker, Seal breakers only have Barrier destruction magic and cannot have any other magic, their magic destroys most magic shields and barriers in Alezzari. Despite their magic lacking on almost everything, it has one ability to compensate for it. Shards of the Protector. In which the Seal breaker uses Shards of the shields or barriers he/she has destroyed and uses it either for Defensive (forming another barrier) or Offensive (Building a weapon or hurling large shards) techniques. Their mana cores do not depend on mana but on the barriers they destroy which fills their mana cores to use Shards of the Protector. Destroying Shields and Barriers do not consume mana and are limited to how large your mana core capacity is. Another helpful thing about them is that they Regenerate their Mana Cores through meditation at a faster rate unlike normal mages but absorbing Shield/Barrier shards are still faster.
The Rarest of all the Mana Cores. It comes with another Mana Core and will only be activated through Dire Situations or Emotional bursts. It holds a large potential of Magic Capabilities.
Mana Cores with Multiple Elements, Maximum of Three.
The Core of a Seal breaker, Seal breakers only have Barrier destruction magic and cannot have any other magic, their magic destroys most magic shields and barriers in Alezzari. Despite their magic lacking on almost everything, it has one ability to compensate for it. Shards of the Protector. In which the Seal breaker uses Shards of the shields or barriers he/she has destroyed and uses it either for Defensive (forming another barrier) or Offensive (Building a weapon or hurling large shards) techniques. Their mana cores do not depend on mana but on the barriers they destroy which fills their mana cores to use Shards of the Protector. Destroying Shields and Barriers do not consume mana and are limited to how large your mana core capacity is. Another helpful thing about them is that they Regenerate their Mana Cores through meditation at a faster rate unlike normal mages but absorbing Shield/Barrier shards are still faster.
The Rarest of all the Mana Cores. It comes with another Mana Core and will only be activated through Dire Situations or Emotional bursts. It holds a large potential of Magic Capabilities.
The Races of Alezzari
Alezzari also has races to be taken note of and these are
THE WOODLANDS CATEGORY
- Elves
- Fairies
THE HUMAN CATEGORY
- Citizens (Humans that who do not have Mana Cores)
- Mechanics (Humans that do not have Mana Cores and specializes in Tinkering and Engineering)
- Mages/Magi (People who have mana cores)
- Beastbornes (Affinity to the Wild and Nature, can or cannot have a mana core)
Alezzarian Date Information
This date information is known to no one except Lancelot who was called back in time.
- Year 0 - ??? (As researchers say, Alezzari was fully formed)
- Year 100 - The time when only Ancient Alezzari was the region in Alezzari, Ancient Alezzari was the island in the center of Alezarri before.
- Year 300 - The time of the first Rune Wielder, Destinia.
- Year 322 - Void Portal opening
- Year 330 - Sealing of the Shadow of the Void
- Year 500 - Due to a large Seismic Reformation, Ancient Alezzari was knocked off to the side, being replaced by the temple of Alezzari. Ancient Alezzari was then sealed by a very strong barrier that even seal breakers can't break. Together with the closing of the Void Portal.
- Year 700 - Manatus Region rose up from the sea due to Seismic Reformations
- Year 900 - Followed by Gale Region
- Year 910 - And Naturos Region
- Year 983 - Time of the 2nd Rune Wielder, Lancelot.
- Year 989 - Lancelot was sent back in time by Destinia to seal the Shadow of the Void due to time disruptions.
- Year 1000 - Lancelot saved the world. After casting a spell that ended the final battle, it was so strong that it consumed his whole mana core whole and even his spirit was used. In order to preserve himself, he put himself in a Recovery Stasis which sealed him inside crystalized mana for many years.
- Year 1115 - The Lands of Chaos rose up from the sea due to another Seismic Reformation.
- Year 1120 - The Void Portal reopened on the Lands of Chaos
- Present Year 1297 - The Shadow of the Void has broken the seal.
- Future Date 1297 - Set date
- Future Year 1300 - Lancelot's awakening and beginning of his last quest with 2 other adventurers (Which the whole Alezzari wasn't aware of)
The Three Seasons of Alezzari
- Season of Hunt - This is when the rarest of monsters come out. The best time to hunt for rare ingredients, equipments and items that can only be found with certain monsters. This also the time when rare plants bloom. Early Start of the Year.
- Season of Harmony - A Season where the weather is very beautiful, perfect for every recreational activity there is. Plants (depending on the type) grow best at this time. Midyear.
- Season of Darkness - That time when the Void starts releasing tremendous amounts of Dark Energy which triggers harmful effects on every region. Also the coldest time of the year. Late End of the Year.
Alezzarian Optional Information
- The Three Sages of Alezzari
- About Grand Maguses
- Elemental Ranks
- Lancelot, Alezzari's Legend
- Alezzarian Structures
- Alezzarian Stuff
- Professions
- Necromancers
- The Basic Training in Magic
- Academia Manatia
There are the so called Sages of Alezzari. They were entitled sages because they have great control over their magic.
- Gura - The "Gale Guidance" of Gale Region, who specializes on supportive enhancements.
- Karu - The Greatest Healer of Naturos who cannot cast offensive magic but can cast powerful healing magic.
- Claria - The Arcane Wizard of Manatus. The only sage with offensive magic. Instead of casting normal magic at each time, Claria uses highly destructive magic in battle which consumes a lot of mana focused on one strike. This was due to the unusual flow of mana on her mana core.
- Gura - The "Gale Guidance" of Gale Region, who specializes on supportive enhancements.
Grand Maguses are the highest authority in Alezzari who controls the group which supports it and also has exceptional magical power. There are two types of Grand Maguses and these are
- Focus Master - A Grand Magus who specializes on only a single type of element (Single mana core)
- Arch Magus - A Grand Magus who specializes on multiple elements (Multi Core)
- Focus Master - A Grand Magus who specializes on only a single type of element (Single mana core)
All elements have 3 tier magic. The strength and potency of the spell casted (Spells depend on the user) goes higher as tiers also go higher
Elements 1st Tier 2nd Tier 3rd Tier Holy Light Magic Sacred Magic Divine Magic Dark Shadow Magic Eclipse Magic Void Magic (Can only be attained through surviving void exposure along with years of training) Wind Aerial Magic Typhoon Magic Gale Magic Lightning Static Magic Storm Magic Skywrath Magic Earth Ground Magic Seismic Magic Terra Magic Nature Green Magic Sprout Magic Gaia Magic Fire Ignition Magic Blaze Magic Pyroclasmic Magic Water Aqua Magic Hydro Magic Tidal Magic Pure Mana Arcane Magic Prismatic Magic Ancient Magic
Other optional elements are not included in the table due to not being used much. Rune Wielders are not in the table because it is very rare and ancient compared to Arcane magic.
About 297 years ago, a boy that has found himself to be a rune wielder has been entrusted a vague mission about the Seismic Reformation troubles. The cause was a Seismic beast who was hidden in the depts of the Temple of Alezzari.
Lancelot embarked on a journey with 2 other mages as his companions to defeat it. After all those events, They finally found the beast. The Ultimate Spell that Lancelot casted blasted the temple into ruins together with the beast. His companions were knocked very far away. Now he is in a stasis in a place no one knows.
Ever since that event, the temple has not been visited by anyone for hundreds of years.
Alezzari's buildings have been constructed to look like medieval type houses in Gale Region, Modern/Medieval mix type houses (But not large buildings) in Manatus, and Mostly trees as structures in Naturos. Large buildings are either Castles or Mystical structures.
Most stuff in Alezzari is made and powered with magic. The MagiWave as an example.
There are many professions in Alezzari like blacksmithing, botanists, medical etc. A common one is an Enchanter or an Enchantress. They Enchant equipments (or even people for a short amount of time) in exchange for a price. One must train in order to enchant properly or it the enchantment can fail.
Necromancers are dark mana core holders ranking from Shadow to Eclipse magic who aim to absorb the Void's power to attain Void Magic.
Many have tried but many have failed. Almost everyone who has tried died or was possessed due to too much exposure of Void Energy.
In magic, training is very important to increase the mana capacity of a magus. The most basic and first step in this training is also for divining the element of one's mana core.
This method is called Mana Projection (Which is the technique used for every spell casted). A Trainee Magus will begin to form a ball of mana by releasing mana and compressing it into his/her palm. For divining purposes, the element is determined by its nature (Eg. Burning, Crackling, Etc.). For Training purposes, this ball is prolonged and made bigger until the Trainer/Master's requirements are met.
The most famous Academy of magic in Alezzari located in Manatus' Zali Citadel. This Academy provides a very comfortable learning space and atmosphere which gives students good learning capabilities.
Its facilities are complete and safety is assured. Every teacher, professor, and employees are high grade and recruited from famous parts in Alezzari.
A Drawing of the Map of Alezzari
The Regions of Alezzari
One of the three Main Regions, focuses mostly Magic and Research. The highest form of Authority in Alezzari is here, the Grand Magus and his Alezzarian development groups such as Alezzari's Defense System and Research team and many more.
Its Capital is the Zali Citadel which has 2 parts, the Machina Part and the Arca Part. The Machina Part mostly consists of the lower parts of Zali Citadel and Stray Mechanics who live there. The Arca part is the higher parts of the Zali Citadel that consists mainly of the working part of Manatus and the daily lives of mages.
(Stray Mechanics are Mechanics who wander off Machina Haven)
One of the three Main Regions, full of nature and forests, mostly ravines and valleys and such landforms. Woodland Races mostly live here and manage everything with the naturey theme of tree houses and buildings in the grove. Outside the Grove's borders (A river) is a large desert which is hard to explore.
The Grove, Naturos Region's capital is where the Woodland Races live with Nature spirits and Ents. Most high quality food and agricultural processes are gotten here and is where healing magic is profound.
One of the Three Main Regions in Alezzari where the Wind Kingdom lies which is another defense of Alezzari which consists of knights and is also in charge of Expeditions on new lands and ruins.
Its First Capital, the Wind Kingdom does the working part of Gale Region.
Its Second Capital, Aurele Town Port is the most famous town port in Alezzari which is known for its cool and clean breeze of the sea wind.
Also considered as a Main Region but is currently being thought out. Due to Seismic Waves and abnormal earthquakes, this new Region rose out of the sea. Because of the void portal, its lands are mostly corrupted and magmatic making it a very dangerous place and is currently being studied by expedition groups.
Machina Haven is an Island near Manatus Region which is as the name states a safe haven for every Mechanic. Iron supplies and Engineering is the common part here. Every Mechanic that leaves Machina Haven is considered a Stray Mechanic.
A Moderately large Island that is the most famous tourist and vacation spot due to its incredibly beautiful landscapes, beaches, views and fresh atmosphere.
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