Games you'll never run... maybe.

Greenstalker said:
Khantalas said:
I had 1 (read: one) game in myth-weavers that started, which died off anyway. You might be thinking of GitP, where I started a gauging interest thread that contained a similarly named idea.
GitP what is that? Also I think I saw your idea in a game planning thread. I guess it was this one.
GitP = giant in the playground, the homepage for order of the stick, it has a rather developed forum community link: http://www.giantitp.com/
 
Even though I read Oots, I don't wander around to their forums much, and the acronym didn't click. I was having wild ravings of 'Ghost in the Pattern', some sort of bizarre hybrid of Masamune Shirow's Ghost in the Shell and Exalted.


. . . So pretty much Exalted Alchemicals, huh?
 
For anyone who's interested, The Plot Doctors (the Plot Mechanics idea) has incarnated itself finally as a one-shot convention scenario I'm writing for a con in January.


The blurb is available for those interested.
 
I encountered this on another board I frequent:


Law and Order: Exalted Victims Unit


"In the heavenly justice system, Creation is represented by two separate yet equally important groups: the Dragon-Blooded, who investigate crime, and the Sidereals, who prosecute the offenders. These are their stories."


This was the only description it had, and yet, I am tantalized by the idea of it.
 
There used to be so many more, but they usually died out within a few pages. :( The Dragon-Blooded game that they have running is single-handedly responsible for getting me back into Exalted and 2ed too, which in turn drove me to finding this site, so I guess it all kind of works out.
 
Well, i'm still at Lore 1 on some Exalted matters (like Sidereals, and specially the Wyld), but here's an idea my mind has deviced, instead of trying to remember the workings of the LC cataloging system.


Your personal cabin fever


An individual gets trapped on an abandoned manse during an expedition to the wyld. Food doesn't seem to be a problem. Neither is loneliness. But when the only types of "people" available for a chat suspiciously resemble you in a variety of ways, well, it kind of makes you ponder about your mental stability...


Concept: Me, myself and I. Alternate timelines.


Premise: Players taking on an alternate version of a character archetype previously stated (either by the ST, or by cooperation between the ST and the players), modified according to the differences of its fate.


Preferably set to a lighter tune. Most essence users could be used (dragon kings, mountain folk and the like beign exceptions), though sidereals could complicate a bit the premise...


Inspirations: Star Trek: TNG episode "parallels" (nicknamed "crisis of the infinite Worfs"*), other things i don't specifically recall.


*credit to Bushranger for that.
 
Whom Shalt Thou Summon?


Three Solars decide to set up as a mercenary firm specialising in destroying Underworld incursions.


(I think I got the archaic grammar right...)
 
Setting: The Deathlords win. Everybody dies, except the few Lunars beyond the edges of the wyld. Yu Shan crashes into rubble, and in a master stroke, the Unconquered Sun gets offed. DLs are all, "Yay! End of creation is now!" Except it doesn't quite work. The elemental poles are astonishingly resilient, and after laboring for a while, they (DLs) realise that it's going to take years, centuries even, to break them and let creation sink into oblivion. At this point the ancestor cults start getting real upset that all their living worshipers are gone, and as it's looking like there's going to be a long time left in the underworld, they get upset. The dead armies, weakened by killing everyone, cannot stand against the glut of newly dead, and so need to do something to pacify them. They bring back some ghost-blooded to keep the ancestor cults happy, while finishing breaking the elemental poles. Of course, these are all ghost-bloods, so they don't exalt. (In theory.) In addition, they are brainwashed into believing the DL propaganda line, living in passive delusions, providing worship.


Plot: From the deep wyld, a pack of Lunars runs into Creation to search for one of their newly exalted kind. They find out a sidereal has survived the crash, and used the Calendar of Setesh to predict a new Solar circle. They've got all the power of their kind. Only they can save creation. They are "The Ones."


Yeah, it's a matrix remix.


"We do not know who started it, but we do know it was the Mask of Winter's who scorched the sky."


"Listen to me. If you see an Abyssal, you do what we do. You run."


"I know Solar Hero Style." "Show me."


"We'll need swords. Lots of swords."
 
That is fairly cool. The Ghost-blood blocking Exaltation is the only hand-wavy part. I would be curious as to what happened to Auto and the Yozi's.
 
Magnificent Momo: [Edit] I completely agree with you. It is pretty hand wavy.


Malfeas was the new Zion. The demons don't want to be consigned to oblivion so they're fighting back, yadda yadda yadda. I think the irony of that would be funny.


I'm glad you got a kick out of it. Thanks all.


Edit: I just had a thought.
 
Hand wavy isn't bad. Especially when making such drastic changes to the setting, if ghost-blooded not being able to Exalt is one of the only things you hand wave you are in very good shape. I am very intrigued by the Malfeas as Zion thing, but where do the PCs come from? A stock of humans hiding out in Malfeas? The occasional Ghost-blood that doesn't breed true?


I am really curious about Auto, since the Matrix was so techno-fiction, how does everyones favorite steam-punk comatose cthonic being figure into this?


I am assuming the whole world being a shadowland keeps the Wyld at bay fairly well, except for the occasional Raksha with the assumption of Cerement and Bones.


Sorry I am getting so excited in the games never run thread. This is genuinely interesting to me.
 
MM: Personal preference is I don't like hand waving. But I also don't like major NPCs, especially big bads, being dumb or else the plot not working. I think I know a way around it, though. But thank you for pointing that out. It gave me a couple of ideas for plot hooks.


As to Autobot, well, I can spin you a long skein of BS or I can admit I don't have the Alchemicals book, and as such never really gave him too much thought. But it's a really good line of BS!
 
You know, there was one time when I ran a Scion campaign that crossed...if I remember correctly, Bleach, Kamen Rider Kiva, Kaze no Stigma, Neon Genesis Evangelion, Hellsing, a bit of Fate/Stay Night, and Mirror's Edge with a custom timeline that's mainly the plot of Tom Clancy's H.A.W.X. with hints of Metal Gear Solid. I did this with my family, so we didn't get that far, but I think it could work if I tweaked it a bit...
 
I love Chessmasters and Magnificent Bastards. I'd love to design or play a game that encourages such thoughts and actions.


I have no idea how to pursue this.
 
Maybe. Also, new idea:


Hegemony of the Exalted!


In this concept, all the players are a part of a single extended family, all or most of whom are Exalted. The type hardly matters but it would be interesting to see a single family consist entirely of Solars, Abyssals, Lunars, Infernals or Sidereals (whether solely of one or a mix). Dragon-Blooded are possible too but Dynastic families are far less amusing and they're the most common type of DB family.


I'd love to see a game like this but I'm better as a player and setting designer than I am as an ST.
 
No one shall touch Cain


The players, and only them, are forbidden to declare actions or charms that will directly inflict HLs, including planting traps and explosives, but all other options are available.


It's a game of high diplomacy, nation building, guile, investigation, blackmailing.


If you want to physically eliminate an adversary, you will have to resort to hired killers (and body guards to defend yourself).
 

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