Galactic Empires

[/species\]


Name:
Juan-jan


Average Life-span: 105


Appearance: Rather turtle-esque in appearance, the Juan-jan are an interesting species. They are capable of breathing underwater, their naturally glowing green eyes can see in pitch black, and in the ocean's depths. They have webbed hands and feet, and two fhingers and a thumb on their hands, and 2 toes on their feet. They are generally 5 foot tall. They are as strong, or a bit less so, than the average human. They are rather slow species though, as they evolved to live in water. But, their rapid technological growth sent them into space far before they could run. They sort of "waddle", having a max speed of 7 mph. But under water, it's a different story. They all could outpace Micheal Phelps, and not even break a sweat. Their top underwater speed is 35 mph.


bumblebeeBest07.jpg



Attributes:
Capable of breathing underwater, can see in the dark and water, runs slowly, not very strong. Has to be moisturized occasionally, or else they will wither and die. Possesses telepathic powers to allow unspoken communication between Juan-jan, the distance for this is almost unlimited, allowing the Juan-jan to not even need communications devices.


Personality: They are a very peaceful species, fighting wars only when threatened. They are very defensive of their homeworld, and will bow to no one. They value intellect above else, being one of the universes' most advanced species.


[/Government\]


Name:
Guuarzak Keeroshka


Government Type: Pure Democracy


Leader(s): Everyone


Dominant Species: The Juan-jan have only one sentient species on one planet.


Home Planet: Guuarzak Keeroshka


Religion: 100% Athiest


Energy Source: H20


Galactic Travel: In the rare ocassion that they do, their space ships create portals to travel through.


History: They have no petty conflicts between themselves. From their very emergence onto their homeworld, the Juan jan have always worked together. This allowed them to advance quickly and easily, with minimal setbacks. They are isolationists, and have never left their planet, not even when they were invaded. A horde of Revenant (If the Revanant guy is ok with that, @Lord Anubis ) invaded, attempting to take over the planet. The Juan jan fought back fiercely, with incredibly advanced plasma weaponry, burning back their foes. The Juan-jan are advanced enough to control the ocean with their technology, and they used collossal waves and flooding rains to drown out the Revenants, before swarming in from above in their aircraft, and blasting them away. The Revenants never came again, as they slowly faded away, hopefully never to rise again. In the mean time, the Juan-jan have been increasing their technological prowess, creating all sorts of things, even space ships with their portal drives, in case the Revenants ever come again.


Goal: Knowledge, prosperity, peace, independence from all others.


[/Main Character(s)\]


Name:
Admiral Visha Vaan


Age: 76


Species: Juan Jan


Appearance: ((Same as above pic) 5'1 ft tall, 120 lbs.


Equipment *Standard Juan jan assault rifle* Shoots high-intensity plasma-rounds capable of penetrating even advanced power armor.


:
He also has some Juan-jan power armor. The armor itself isn't very strong, but all suits of Juan-jan power armor are equipped with shield generators, as Juan-jan aren't strong enough to carry heavy suits.
alt_lmg.jpg



Personality:
Peacefully, and he won't fight a battle he knows he may lose.


History: 76 years of peace and prosperity. He was taken on as the apprentice of a famous admiral who fought in the conflict against the Revenants. He's been in the commanding seat for 34 years.
 
They won't. They're opposites. Ceratopians are war-like, Juan-jan are ultra pacifist.


 
And don't worry, I'm pumping out more. My next one will basically be a VERY ANGRY MOTHER ALIEN NATURE. Basically, in one alien empire, the dominant species was screwing things up, and bleeding planets dry. They reached one world, and the world's ecosystem rapidly evolved a new hyper-sentient being to help the planet fight off the enemy. This hyper-sentient being was basically the equivallent of the "Mother Nature", except REALLY FUCKING ANGRY. It sped up the evolution, and customized new creatures at an astounding speed, so the resource mining invaders got their shit rocked. And for space travel, they have space whales :D That shoot magic laser things. HAVE FUN.


Space_Whale.jpg
 
Wow! so many empires and alt of RP already written, im writing my CS now but could someone catch me up on whats going on so far?
 
There's not really anything you need to know to catch up. If you want to can read if you want to know how everything has gone so far.
 
(Keep in minde im not perfect at English so i did mi best...i will have mi main character Tomorrow...tired *_*)


[/species\]



Name:
Akrid


Average Life-span:Unknown but seem too live up too hundreds of years and some 5 days but as records shown they never die of age and there is still no record of how long can they live in narural Habitats


Appearance:They come in differnt shape and sizes making each one Unique in some way as some are small as your arm and some the size of Skyscrapers.As theas Aliens are Naturaly Intimidating looking and every single one has a Orange Glow all over there body as there were they store there energy too live,aswell making it there weak spot.


Lost_Planet_2_Akrid.jpg



Attributes:
This "Parasite" can adapt too any enviroment from Scorching temperatures too planets close too stars too freezing bone solid planets Light years away from a star,making theas creatures Very hard too get rid of as they can even survive the vacume of space,aswell the akrid have Ultimate regeneration able too regenerate limbs and complex organs back,and even Full heads and can survive without them adding a + of Difficulty of geting Rid of them,aswell they are Very smart compared too other Parasites.aswell each known Akrid hace a Unique Ability from spiting acid towards there Foe,s Too Kamakasi and blowing up on there faces.


Personality:Theas Creatures are Naturally Hostiel and Very Agresive as they will attack on sight,aswell they are very intimidating too race,s trying too make themselfs Dominate in a Fight and in everything,but aswell as Hostile they are,they aswell at randome Join Forzes with a race that are attacking another race that they were gona attack and wen they finich they Kill the allie they help using lots of tactic and atvantages ate there Disposal


Extra:The Category of the Akrid From there Size,Acidity and danger factore

C-S




They are the smallest and the weakest,a avarage size of a human and they travel in large swarms.alone they are very weak but in swarms they are a Problem.

C-M




The Size of cars or small houses,theas are Much more agresive and Much dangerus,they mostly travel in hordes or 10 too 20 or somtimes only 7 too 9,aswell they have better regeneration abilitys and other Atributes

C-L




Masive in scope and Very Strong,they are the Tank,s of the Akrid,s,they have Multiple enchances and have Thick hides and aswell armore,they are very Agresive and travel in small Grupes of 3 or more,and they have lots of abilitys making them a Big Problen nomater were.

C-G




used to denote Akrid of massive or giant size and threat level. Cat-Gs,as they are calld are Very Unique and are powerfull,some the sizes of sky scrapers and some as islands theas masive creatures are mostly use as "Generals" in the Akrid Race,they can Command lesser akrid,s and can make Hives,taking one of theas Akrids would cause a Mayor Cripel in there Empier as there only Limited amount of Cat-Gs and taking one down is very effective and it takes LONG time for a Cat-G too be born

C-U




Cat-U Or Unknown class are Too Identifie Akrids of Mysterius or Unknown Propertys or Origin,theas Akridsn tend too be A Mysteri and not much is Known of them making them very Usefull For reserch as some have shown too have Very Unique Abilitys.


[/Government\]


Name:
Akrid Empier


Government Type:Unknown but seem Hive minde like


Leader(s):"The Over,G"


Dominant Species:Akrid all and Very little humans that have manage too live in E.D.N III like only 300 humans from the pass Colinization


Home Planet:E.D.N III is a Pure Ice Wasteland,no plant,no wield life,Nothing,as the ONLY place were there is Life is on the midle of the planet area were the sun hits Directly as there in that thin ring of life there are Jungles and Lots of Wield Life and that Wield Life includes Akrid mostly and there is were all humans manage too live,the rest of the Ice planet is Pure Akrid Terratori.The Akrid make there Homes Underground were they Harvest There Energy sourse ONLY found on E.D.N III making it very Valuable,the humans manage too live there making "Domes" Made out of Though Material too survive as they have interior farms,life stock and more,imagen it as a Mini City in a Dome,But they are never safe even in there Domes as in the planet itself Millions of Ruins of once human Buildings can be seen all over destroyd.


Lost_Planet_3_Concept_Art__2_.jpg



Religion:They belive in nothing as they only live too spred


Energy Source:

Thermal Energy,





TH-EN or T-Eng is a powerful new source of energy that is found on the planet E.D.N. III. It is produced naturally in the bodies of the native akrid which allows them to survive the extremely cold and hostile environment of the planet or the other way around, as without it they'd freeze solid.Normally, T-Eng has a liquid-like form with a combination of red and green colors. Unlike any other substance though, whenever there's a bunch of it spread all over the floor, it regroups, or amasses in a place in the ground. This might indicate weak bonds, such as those commonly found in hydrogen, and modeled by the H2O molecule, or water (perhaps even mercury). It is also luminescent, glowing a bright orange-yellow.


180px-Thermal_Energy_puddle.jpg



Galactic Travel: They travel By meteors or cling on too ships that are leaving the planet because of the humans and would go werever they go spreding,or they could cause even more damage by doing the same but detaching and cliging themself on Meteors and then with explosive tipe Akrids Drift Meteors towards planets and slam them causing Masive damage and those ho survive spred,Grow,adap,and Conquer.And too make Maters even Worse,they have manage too Hijack Battle ships from other Races by taking free rides on ships and what they do wen they get there ship?.The Literaly Slam space ships on too other races ships or planets so they can start A war between each other and the real cause would be not seen or heard...Brilliant,aswell they have Organic "Ships" that are made by T-Eng and flesh as theas "Ships" age too making them more like "Living creatures"


History:












The Akrid are a race of reptilian insectoids indigenous to E.D.N. III. One of the many life-forms indigenous to the planet, the Akrid thrive in E.D.N. III's extreme cold due to Thermal Energy, a substance within their bodies which keeps them from freezing solid in the frigid temperatures. Early colonists encountered the Akrid almost upon arrival and quickly discovered that their weapons were either ineffective or completely ineffective against the creatures. It was for this reason that large, mechanized suits of armor known as Vital Suits were created during the second colonization attempt, which could withstand Akrid attacks and deliver enough firepower to kill even the largest species.


Akrid are extremophilic lifeforms, meaning that they can survive in extremely harsh environments with temperature extremes that would kill most Earthly species, such as the sub-zero wastelands of the polar regions, and some species can even live in molten magma. In addition to this, Akrid are amazingly adaptable and can rapidly mutate and evolve to accommodate changing conditions.


There are many species and varieties of Akrid, from the small, swarming of Sepia and Trilid to the massive, nigh-unstoppable Godon and Gorechryatis. They appear to be a hive- based, communal species, living within thermal energy- laden cave structures where they lay their eggs and create Genessa hives. It is unknown if they are sentient, but they appear to be coordinated in battle, indicating some sort of leadership structure or even a hive- mind but not much is known of there Origin or why.


The Over G as People Call it,seems too be the Hive Minde of all Akrids,as The Cretures is Masive that i dosent Fit In the G category as it seems this Creature is made of Pure T-Eng,aswell as what the humans there could get Information of,the Over G seems too dwell inside the planets itself as the creture Feeds From the planets core that is made of T-Eng,The Creture is so Masive that it can be seen from Satelites that Orbit the Planet,wen the creture is out in the surface,as its seems too exit the Crust of the planet By Thermal Vents or Volcanos as that is more Evindese that this creture Lives In the Magma Layer of the planet.but not much is known.


Satelite View Of The Over G wen out in the surface,as you can see the Creature Is Biger than Mountiens and Biger that Islands,The Orange and Yellow glow is PURE T-Eng,as harvesting this Precies Material wen It Barrows out of the planet is Very easy as he leaves Lakes and Rivers of this Precies Material,Geting out of it Good Profit and Good Energy Source,but aswell very dangerus because of the magma and Akrids that Spawn there Too take it aswell.


368px-Cat_G_Location.png



Goal:Too spread and too cause mayor Havoc around the Universe
 
Last edited by a moderator:
[/species\]


Name:
The Vartiz


Average Life-span: Pre-Sequencing life span 60-90 years. Post-Sequencing life span of 300-400 years


Appearance: A reptillian race, the Vartiz are humanoid yet choose to move about on all four limbs in a side to side skittering manner similar to crabs. Millenia of technology assisted living have left them physically weak with an aversion to strong light. A typical Vartiz is .5-1 meters in height with a white scaly skin and completely black eyes. However most Vartiz choose to operate in power-suits that assist their movements. These suits are a dull grey composite metal weave that is quite flexible.


Attributes: The Vartiz are physically weak yet incredibly intelligent.


Personality: Most Vartiz are incredibly absentminded philosophers, focused almost completely on knowledge. However a select few have chosen to abandon their natural predisposition towards peaceful expansion of their races intellect and have chosen to safeguard their race from harm. These Sentinels as they are called are highly aggressive towards any perceived threat.


[/Government\]


Name:
The Vartiz Dominion


Government Type: Meritocratic Democracy


Leader(s): Aeon Arimius


Dominant Species: The Vartiz are the dominant species, yet they have chosen to create numerous sub-species of themselves for combat purposes.


Home Planet: None, The Vartiz are nomadic.


Religion: Aside from a small sect of warriors who believe in a 'Antorak'(little other information has been procured about this deity) the majority of the Vartiz are atheistic by their very nature as scholars.


Energy Source: Until recently the Vartiz used powerful matter to energy converters coupled with micro-fusion reactors. Yet now they use a new type of reactor that utilizes an unknown element, presumably found during the Dominions ceaseless travelling. These reactors are inherently dangerous yet have nearly unparalleled energy output.


Galactic Travel: As the Dominion travels they leave behind phased out stations that act as gateways for instantaneous travel. Thanks to countless fleets moving all over the Universe independently of each other they've left trillions of these 'Sanctums' as they call them all over. For exploring new sectors of space Quantum tunneling is utilized which is slow to charge up but incredibly fast, able to outrun conventional warp drives.


History: Little is known about the origins of the Dominion. Billions of years ago in a galaxy far far away, they were still a space faring race, aggressive and war-like their ambition lead to thousands of enemies that eventually razed their planets and left the few survivors as castaways. With no purpose, stranded in the emptiness of space with their home in ruins, these survivors proved resilient in the face of almost certain extinction...


It took centuries but eventually these outcasts began to rebuild, choosing to colonize only one planet, they stripped it of resources and moved on. Along the way the Vartiz advanced far more than they ever had as a static empire, with the wonders of space exposing new knowledge to them. Public opinion quickly swayed from seeking revenge to continuing this nomadic existence. Overtime with the help of genetic restructuring the Vartiz adapted to live constantly spent on a star ship.


Cut to present day, the Vartiz are once again powerful, yet detached from the troubles of the universe. They simply wish to learn. Cataloging everything they find in their travels and sharing it among their travelling fleets.


Goal: Universal Entropic State


[/Main Character(s)\]


Name:
Flux


Age: 104


Species: Augmented Vartiz


Appearance:


640x756_13658_Section_8_main_3d_sci_fi_armor_character_picture_image_digital_art.jpg



Equipment:
Void Blade, Augmented mind and Mk VI Combat Armor.


Personality: Flux is highly protective of the Vartiz and uses their knowledge to monitor potential threats to their race. Fiercely loyal, yet quick thinking Flux puts the Dominion before all else, even if it means resorting to morally questionable tactics...


History: Choosing to become a Sentinel only a decade after his birth and known only by his self appointed name Flux, Flux has been at the forefront of military oriented technology development. This culminated in him becoming the first 'Void Born', capable of wielding the power of the little understood Void. Flux now presides as chief Sentinel of the Seraph Fleet, one of the more prestigious fleets in the Dominion. He manages inter-species relations and frequently commits illegal acts of covert infiltration in other empires to assess threats to the fleet.


Name: Aeon Arimius


Age: 367


Species: Vartiz


Appearance: Aeon wears the typical Vartiz suit, though his is linked to the intelligent AIs that report to him on anything that represents a threat or opportunity to the vast Dominion fleets.


Equipment: A standard Vartiz suit, capable of linking with almost any piece of Dominion technology as well as being integrated with the users mind to enhance cognitive functions.


Personality: Inquisitive, soft spoken, and generally friendly, Aeon is highly intelligent and more focused on living 'in the moment' then other Vartiz yet reluctant to make tough decisions that sometimes need to be made. In the long history of Dominion leaders he has been described as 'competent'.


History: Aeon was born to a prestigious family and subsequently proved to be incredibly caring of the affairs of the Universe as they unfolded around him. For long years Aeon would isolate himself, deeply ingratiating himself in the politics of other nations. This obsession would aid him greatly when he was selected as a candidate for leadership. Aeon promptly took command of one fleet, leading it in distinguished service and exploration for more than two centuries before finally being elected leader of the Dominion.
 
(Ok Finnaly got mi main Character Up)


Name:
Mark Solotov


Age: 24


Species: Human


Appearance:




1366876608-gale.jpeg

Equipment:


  • T-Eng Tanks:This give him heat as this tank give him ability too survive harsh climates as the T-Eng keeps him alive werever he is at mostly any tempeture but they can only last 2 Hours,as there small thin Tubing all around his suit that maintains his coporal temperature how it is wen activated
  • T-Eng Plasma Pistol:This plasma Pistol is Unique as it uses T-Eng As Ammo,Able too Fire up too 60 rounds with one cannister this pistol is very Ammo Saving.


Personality:Mark is Very calm and very curius as he is very Polite Mostly too anybody that is Not a Akrid Trying too Rip him apart,he is Coward aswell in situations of great Stress and mostly this may get him killd in most situations,he is serius wen working and especially wen Learning new things and he is short temperd with anoyong people especially.


History:He has Bin in lots of situations,Born wen the 3 Colonization attempt took place on E.D.N III wen the Akrid have bin manage too maintain Under control,His Father Yuri Solotov was a great Scientist that was the one too start the use Of T.Eng As a Power sourse and aswell One of the ones that participate on the creation of the Vital Suits,Wen Mark reach the age of 19 he has Learn alot from his father and aswell has learn too Pilot Any VS and has Develop simple Additions too them,as at that age was wen the Akrid Took a step Forther,at exacly 21:30 on E.D.N The Dome #46 was attack by the akrids and they manage too maintain there spot,but this was the day the Cat-G,s desided too be place in the game,a Akrid Name "Green Eye" Masive in scope attack the dome Killing millions in the Proses as this Akrid was Not Killd and seem too have Bin Inmune too Normal Amunition and Energy Wepons,as in this event Mark,s Father Yuri Solotov was Killd By this Akrid:Way he died was Akrid Cunsumption,as after his fathers death the survivers Mark Included Moved too dome #081 as there he lived and survived and now he is 24 as he wishes he could leave this planet as the akrid have bin geting smarte and more Powerfull over the years and he has Discoverd that the Akrid,s are FAR smarte that Humans and have manage too make Organic ships,as Mark is Desperate Too leave this planet too Inform a Mayor Empier of this Discovery,as Inside the planet there somthing Far more Mysterius.
 
[/species\]


Name:
Naturii (This is the "Mother Nature" of the Naturii)


Average Life-span: Eternally


Appearance:


alien_tree_planet.jpg



Attributes: Well, Naturii is basically a tree. A 200 foot tall glowing blue tree. It's also really fucking angry. The Naturii, (Yes, there is only one,) has psychic capabilities so advanced, it can alter Nature itself to serve it's purpose. Any non-sentient animal can be commanded by it. Dogs, cats, whales, space worms, dragons, Godzilla, etc. It also possesses the ability to alter and speed up evolution, and even create it's own creatures. It also protects itself, with a psychological energy shield, making the tree invulnerable to most weapons, (Even nukes) The Naturii may also INFLUENCE sentient beings, like humans. However, it cannot control them. It can only control them if they agree to voluntarilly.


Personality: The Naturii is hard to understand, and it's methods are its own. It may act with mercy unparalleled by any, or with cruelty unmatched. It may create, or it may destroy. One thing is for certain though, the Naturii hates technology. In it's mind, all technology must be destroyed, in order for balance to be restored. The sentients have gone too far, have destroyed too many planets, and have killed too many species. Nature has had enough.


((All these other species are species that Naturii uses most often.)


[/species\]


Name: Hammerhead



Average Life-span:
Around 70 years.


Appearance:


20100628015116!Avatar-Hammerhead.gif



Attributes: Being angry, destroying things, being larger than tanks, Running fast. Having pretty peacock feathers on their head. Tanky ((Watch the video below to see how they're used in battle. Yes, yes, I took them from Avatar. They're just too badass to ignore.))


[media]



[/media]
Personality: Like a bunch of Rhino/Elephant/Hippos. They live in large herds, are extremely territorial, make displays of strength to scare off challengers. When "commandeered" by Naturii, they charge into battle like an angry freight train, smashing everything ever.


[/species\]


Name:
Whalariis


Average Life-span: This is unknown, as they were created around 25 Earth years ago by Naturii, and none have died yet, (except in battle)


Appearance:


Space_Whale.jpg



Attributes: A SPACE WHALE, having a built in plasma engine in the tail, hardcore bone scales that protect it from harm, the fact that it shoots magic lightning laser things out of the horns on it's front, and all the mini lasers that fire out from it's hide, the fact that it eats smaller vessels, and stores Naturii's armies in it's stomach. Also dispatches swarms of biological space fighters and clouds of "space barinicles". These "barnicles" come in two types. The first type, is like a boarding pod. It is about the size of a house, and stores all sorts of nasty critters in it. The second type comes in many sizes, and latches onto ships, and literally eats the metal, spraying it's ultra-acid saliva all over the ship's armor too. They come in many sizes, the largest being larger than than the Ceratopian's flagship, (which was 2x longer than Massachusetts), the smallest being the length of New York City. They actually don't digest the armies inside them. They don't eat, so they don't digest. They preform photosynthesis to survive.


Personality: They basically are whales, but in space.


[/species\]


Name: Vaxaiis



Average Life-span:
20 years


Appearance:


alien_dog_by_jish_g-d5kues1.jpg



Attributes: Running 40-60 mph. (Depending on size) Hunting in packs. Hacing four eyes and a spike on the four head. Can see in the dark. Has incredible sight, smell. Lacks in hearing. They vary in size, the smallest being the size of a large dog, and the biggest being the size of horses. Claws and teeth that can cut through solid steel.


A new breed has the ability for it's horn to explode.


Personality: Ultra-agressive, lives in packs.


[/species\]


Name:
Zakarr


Average Life-span: 60


Appearance: ((But without the fancy suit))


Alien+Final+print.jpg



Attributes: 4 foot tall monkey men. Kinda sorta cannon fodder. Incredibly numerous. In battle, they are given special "thornguns" that are plant-like in nature. These "thornguns" "spit" poisonous thorns at very high velocities when one touches an antennae like thing on the bottom of the weapon. The guns live through photosynthesis. The thornguns can't pierce power armor, but can pierce basic armor, (Like something foot soldiers would wear)


Personality: They are the natives of Vayoxia. They view the Naturii as a god, and wilingly give themselves to it.


[/species\]


Name: Jura



Average Life-span:
85


Appearance:


jura_alien_race_concept_by_ryonok-d6rdzbi.jpg



Attributes: 6 foot tall, carnivores. Also natives of Vayoxia. They are stronger than the Zakarr, and therefore, are given heavier weapons. Their weapon is a unique one. It is sort of like a bombadier beetle, without the legs or head. And it sprays high-temperature acid that melts through even power armor. It takes a while to reload/charge up but can spray large areas. It's ineffective against maneouverable targets.


Personality: Agressively, without much thought nearly non-sentient because of their stupidity. However, when commanded but Naturii, they are highly effective on the battle field.


[/Government\]


Name:
Naturii


Government Type: Mother Nature?


Leader(s): Naturii


Dominant Species: Naturii


Home Planet: Vayoxia (Basically Pandora from Avatar.)


Religion: Nature must be restored.


Energy Source: Photosynthesis, eating things. Space whales use photosynthesis xD That's right, the space whales are more like plants than anything.


Galactic Travel: Space Whales


History: Basically, in one alien empire, the dominant species was screwing things up, and bleeding planets dry. They reached one world, and the world's ecosystem rapidly evolved a new hyper-sentient being to help the planet fight off the enemy. This hyper-sentient being was basically the equivallent of the "Mother Nature", except REALLY FUCKING ANGRY. It sped up the evolution, and customized new creatures at an astounding speed, so the resource mining invaders got their shit rocked. Naturii then proceeded to go and start conquering planets and hating everything related to technology. Especially robots. Fuck robots.


Goal: Destruction of all technology.
 
Last edited by a moderator:
[QUOTE="Zabuzas Son]I laughed so much more than I should of at that, my family is now staring at me like I've gone crazy.
Accepted.

[/QUOTE]
xD You are crazy. *Inception music*
 

Name:

The Aexon (Aexonias/Aexons)

Average Life-Span:

300-900 human years.

Appearance:

Swindle_by_Elder_Of_The_Earth.jpg


ciencia-ficcion-189125.jpg


Attributes:








Zakriih is an ancient and powerful act of the inner voice of an Aexon. But very few Aexon can power this act...

Zakriih is when an Aexon mechanism powers it’s core with an electronic musical rhythm. These rhythms come in many tones and can differ the personalities of the Aexon wielding Zakriih. These rhythms (Or tones) include...

Electro - A genre of electronic music that originated in the early 1980s

Electro House - A form of house music

Drumstep - is a combination of drum and bass and dubstep

Darkstep - is characterized by fast drums and a general dark mood

Drum n’ Bass (DnB) - is a type of electronic music which emerged in England in the mid-1990s

Glitch Hop - is a style of electronic music that emerged in the late 1990s, where the deliberate use of glitch-based audio media, and other sonic artifacts, is a central concern

Techno - is a form of electronic dance music that emerged in Detroit, Michigan, in the United States during the mid-to-late 1980s.

And lastly, in which none wield at all...

Dubstep - is a genre of electronic dance music that originated in South London, England. It emerged in the late 1990s as a development within a lineage of related styles such as 2-step garage, broken beat, drum and bass, jungle, dub and reggae.

Powering Zakriih

This process is extremely difficult for an Aexon to act out if it is doing so for the first time. All Aexon have an inner core that regulates the temper, depression, and happiness of the organism. The brain, however, controls that core, making the brain still the supreme organ. The Core, or “Central Voice” is located deep in the chest of the Aexon mechanism, allowing sound waves to channel through special metallic “Gills” and the use of beating plates over the gills. Many plates, gills and paths lead to the surface and outside world of the organism to deliver the sound. But let’s get to the point... In order to power Zakriih, the Aexon must have a starting intro, or rhythm. For instance, in a song it builds up to the point where it goes into an anthem or climax in which the song was named for or what the tone of it is. In the Aexon, this is referred as the “Drop,”; depending on what the feeling of it is. If the Aexon does NOT have an intro, and starts off to the hard beating of the Voice, then it is in extremely high chances that the Central Voice will overheat with power and explode. But that will most likely happen when the Aexon is Tempered, Excited, or Scared.

Organs/Types of Plates

Here is where and how the Aexon powers the Central Voice to create tones and Rhythms.

Like stated earlier, the Aexon use metallic plates and gills to channel and manipulate sounds on their chest area and back. Most openings are small areas, the larger ones are located on the breastplates of the mechanism.

Vocal Plates - These plates allow vocal sounds to come through, since they’re right below

the neck area. These plates usually only let out sounds from other known organisms’ vocal sounds. Usually roars in rituals or ceremonies from races that are known to the Aexon. These plates also allow heat to escape. These plates open like a garage, but facing upward toward the sky -- or wherever the Aexon may be...

Breastplates - The breastplates are the largest of all metallic plates that beat and pound to make what it sounds to be the Drums or “Beat”. These plates also control the amount of Bass and other main electronic “Wobbles”, “Buzzs” and other sounds of electronic tones. These plates open up like a door.

6oLO5ByUa-KP8VvQwQQaPYDi5IYzmTCJTNoeDNTAZWVpwZ_yeBdPdHiWik9lY_9bBDtsBT4iweUadc-yaM6GIfu00UIeYhhD1K3A0XyWaxKgeZa3Rgy0niKw6qaBvzQQgQ


Upper Abdomen Plates - These work as the sub-plates for the breastplates. They’re smaller than the breastplates, but are just as important. When the breastplates are performing a drum beat, these plates channel out the electronic noise that the breastplates blocked out because of making the beat. It’s just like switching the direction of the train on the train tracks. And when the breastplates lift again, the Upper Abdomen Plates close and make backround noises, or if the “Song” is fast-paced, these plates help out the breastplates. These open up like a garage.

ecH9TC1U7W2zVWnrtBIO8iat0YEMiXvm9FlIAI7WnVS4ewI0u8Vscwsp26TOe80z0D3e3XkuXL3g708vNO7d8Ct_TgbnKejAmMrDJCWXCyxk30hwEhIjOiXO7XIZpX1GEw


Side Plates - The side plates are located in between the Breastplates and Upper Abdomen Plates, more diagonally off to the side though. These plates make minor noise and channel out excess sounds. Occasionally, it will channel out heat from the Central Voice. They open the same way as the Upper Abdomen Plates.

Upper Scapula Plates - These plates are obviously located on the back, acting as the shoulder blades, though they aren’t connected to any limb. These plates are very important, just as important as the Breastplates. They act the same way as them, as well as the Upper Abdomen Plates; very important plates when it comes to fast paced tones, making beats when it needs too. These open diagonally. Almost like a door facing down diagonally.

Lower Scapula Plates - The Aexon have four arms, and the lower Scapula is also not connected to those arms. The Lower Scapula Plates are smaller in size but mimic the shape of the Upper Scapula Plates. They act as the sub-beat occasionally, but usually makes the snare.

Spinal Plates - There are four, small spinal plates on each side that hug the sides of the spinal cord that lead downward from the Lower Scapula Plates to the Tail. These plates allow heat to escape and are extremely crucial to noises like the snare, trap noises, clap noises, and possibly a “white noise”. The spinal plates open like garage doors.

NOTES:

All plates have the ability to lift in certain ways according to the sound it is manipulating Each plate has areas in which case they have hinge, Glide, or even Pivot joints. Each plate has the ability to detach itself from it’s hinge, and will stay together using an electromagnetic field. This field lines the opening in which the plate fits into.

Zephenn - The Prophet Beast

There is one powerful Prophet Beast named Zepenn. A Prophet Beast is an Aexon that lived long, long before time, predicting the ways of future races. There were three, but were struck down by evil that Zephenn supposively created on "accident". This evil is moving forward unto the Aexon's era. Most Prophet Beasts were seen as Gods, deities that were so powerful that they created the world. But remember, these beasts are the predictors and foreseers of time and space before it was unfolded. But Zephenn, he is an old, and ancient master of Zakriih.

Like most Aexon, they could master only one Rhythm. But Zephenn... Zephenn uses all... even the great and mysterious tone of Dubstep. Since Zephenn is an ancient warrior, Dubstep suits him perfectly, that is because dubstep is usually a fast-paced and harder rhythm, granting the ability of adrenaline and powerful blows. Since ‘Beast’ is in his name, Prophet Beasts were, well, beasts. Aexon predicted, and some were spiritual enough to see, that the Prophet Beasts had the ability to form into an ancient beast or being that was the description of each Prophet’s personality. Zephenn’s form is unseen and unpredictable.

Abilities

Zakriih can grant abilities if the rhythm is strong and powerful enough. Generally if it is a fast-paced tone. These abilities can be...

Equalizer Shield - when the rhythm is strong enough, and the Zakriih is powerful, the Aexon can have the choice to power up a rhytmetic shield around them. This shield is seen when something makes contact with it, and when something does, dancing energetic filaments show and repel the object away, with a singeing touch to it.

Plasma blades - Under the Aexon’s control, the beast is allowed to summon superheated plasma blades on the upper limbs, including the lower arms.

Central Voice Beam - This weapon is very powerful. The chest opens up at the climax of a rhythm, and fires a deadly beam capable of burning through almost anything.

Enhanced Reflexes - This is noticeable as the underglow of the Aexon brightens, and their movements become as swift and agile as the wind.

Personality:

The Aexonians have have had a very harsh and fierce reputation. Given that most have been modified of their attitude (Due to their leader), they are aggressive and attack any unauthorized species and citizen. They travel in fleets, and do not have a peaceful way of settling things. They are relentless, and try to do anything in their power to do as the Emperor asks. They can be calm, but mostly have an alert manner.

----------------------------

Name:

The Agadon

Government Type:

Autocracy

Leader(s):

Used to be ruled by beings called "Prophet Beasts", but the tyrant, Aephantitus now takes the throne.

Dominant Species:

Aexonians

Home Planet:











<p><a href="<fileStore.core_Attachment>/monthly_2014_11/upload_2014-11-5_20-33-26.jpeg.640c1207236789fa0b45420dc2393e5e.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="33784" src="<fileStore.core_Attachment>/monthly_2014_11/upload_2014-11-5_20-33-26.jpeg.640c1207236789fa0b45420dc2393e5e.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




Jeindar (Yayn-dar) is a desolate planet with high readings of radioactive materials that only Aexons can live in, making the planet inaccessible to most beings. It's been through many battles, but have lived through them with the Aexonians outstanding resistance. They have many cities in which are mostly weapon factories and training facilities.

Religion:

The Prophecy

Most believe in the three deities called Prophet Beasts. They were the masters of Zakriih, and foresaw the future and ways of many Aexons. These Beasts are now dead, but one still subsides to existence, but he is unknown. Aephantitus is trying to turn the heads of many Aexons, and put them in a position to fight for the galaxy.

Energy Source:

Runs on a blue energy they call 'Kire', it is almost 900x more efficient than regular electricity, and it is harvested from the black sun not far from them, called Myran.

Galactic Travel:

A massive fleet most call "The Horde".







Concept_Mothership_Orthos.jpg


Mothership

Moth%20man%20fighter.jpg


Fighter

History:







1st Era

-Birth of the Prophets

-Establishment of villages

-100,000,000 Aexons

2nd Era

-Invention of wheels

-Sling-shots

-Mining tools

-upgrade in buildings

3rd Era

-Death of the First Prophet

-2,000,000,000 Aexons

-First cities

-First automatic Weapons

-First Contact with extra-terrestrials

4th Era

-Ally with Extra terrestrials

-over 90 major cities

-new inventions

-new mining sites

5th Era

-Eliminated their allies

-New weapon upgrades

-First armies

-Death of second Prophet

-6,000,000,000 Aexons

6th Era

-World crisis - Planetary collapse

-2,000,000,000 Aexons

-built first fleet

9th Era

-Rebuilt

-Aephantitus new Emperor

-Conquered 23 star systems

-8,000,000,000 Aexons










Goal:

Conquer the Galaxy

------------------------------

Name:

Aephantitus

(A-Fan-Tie-Tus)

Age:

562

Species:

Aexonian

Appearance:




1_lockdown_full1b.jpg



Facials look something like this (Blue eyes)


98838C5E5056900B10BDBAC9EF8A3D47.jpg



Equipment:


-Keeps his blade on hand



katana_by_wei_kuchiki-d4sp8w5.jpg


Personality:

Aephantitus will stop at nothing to destroy anything that stands in his way. using his knowledge of Zakriih, he will destroy you in your path at any cost. He hates the Prophets, and continues to shift the Aexon Era away from them. When it comes to alliances, he will immediately refuse and warn them to back off, before they find their race at the brink of destruction. But there's no point: he always goes back and annihilates them anyways. Be warned; making peace isn't easy with this monster.

History:

When he was forged into creation, he immediately sought rule over the Era. He saw it sick and un-wealthy. Before you knew it, he was your emperor. He was proven hard-working, but manipulated the Aexons into moving forward unto battle. Most like it, and want to conquer all. But the thought of many also hating it, he terminated them.

But he was also interested in the mastery of every aspect of Zakriih. He studied the Prophecies for a short time, and then studied for many years. He then used the Second Prophet to memorize and use his ways of mastering all rhythms and tones of Zakriih. He failed over 50 times, but came to an obvious conclusion and made his way up to it.

Aephantitus has also been very pushy about his economy- he pushes mining facilities to harvest and obtain materials for his next expedition or war, and makes sure enough energy it gathered from Myran. Here he is now, Aephantitus rested upon his throne, awaiting his plans to ratify for the next endeavor.

 

Attachments

  • upload_2014-11-5_20-33-26.jpeg
    upload_2014-11-5_20-33-26.jpeg
    4.3 KB · Views: 41
Last edited by a moderator:
[/species\]


Name:
Vaulters


Average Life-span: 250-300 years


Appearance:


Vaulters.png



Attributes: Extremely Scientific and "Greedy".


Personality: Vaulters care for each others like families... Except when it comes to war, power, or money. You know, anything thats important


[/Government\]


Name: Monroe Empire


Government Type: Corporatocracy (Although it is a empire, it is ran by the major corporation Monroe Industries. The higher up you are in the company, the higher up you are in the government)


Leader(s): Luthar (CEO)


Dominant Species: Vaulters (Only one species)


Home Planet: Cheyenne


Religion: Atheism


Energy Source: A chemical reaction that creates immense heat, which is harnessed in reactors (Known as Qusion)


Galactic Travel: Vault tech technology (Giant gates, that once connected and built can teleport ships to one another.)


History: The Vaulter empire has always been fighting for control. There have been over one-hundred civil wars, many have tried, but no one has succeeded in uniting the Vaulters, under one government. Wherever there was an attempt to unite them, there was always one group hiding in the shadows. Monroe Industries. They have always been there, waiting to attack at just the right moment. And they did. Monroe Industries successfully united the Vaulters under one government. That was about 500 years ago, and it has since been in a "Golden Age" of sorts.


Goal: The Vaulters strive for the advancement of their technology and of course, above all else, to expand the Monroe Industries and to make lots and lots of money. (This is mainly due to the research and development of weapons, sold to other nations. They also make a large amount of profit from lending their PMC's to other nations that need soldiers.)


[/Main Character(s)\]


Name:
Luthar


Age: 175 years old


Species: Vaulter


Appearance:
endless-space-vaulters-hero.jpg



Equipment:
The "Savior"
640x280_9851_Assault_rifle_2d_rifle_gun_weapon_futuristic_picture_image_digital_art.jpg



Personality: Since Luthar is the major share holder in Monroe Industries and the CEO, he is mainly concerned with the advancement of Monroe Industries.


History: Luthar, once a successful soldier on the field, was saved by Monroe Industries, after he was caught by an explosion, and lost his left leg, right arm, and both ears. Monroe Industries needed a new test subject for their new robotic division and requested he be the subject. After extensive surgery, Luthar was refitted with robotic versions of the limbs, organs, and tissue, he had lost in the explosion. Since then he has worked through the ranks in Monroe Industries and soon became a major shareholder, and later CEO of the the entire Empire.
 
[/species\]


Name:
Librarians


Average Life-span: Eternity


Appearance: They look like humans, but are all completely female. They wear white robes


Attributes: They are extremely intelligent and seem to just show up whenever major events happen, but usually just record smaller events from special monitors that can see anywhere.


Personality: Very formal and don't show many emotions to events that occur.


[/Government\]


Name:
The Platinum Trinity


Government Type: They have all the librarians discuss issues and such, but there are three main leaders that make the final decision after hearing all opinions


Leader(s): Celia, Helena, and Lyla


Dominant Species: Librarians (No other species)


Home Planet: They live in a large station in space surrounded by space clouds that cover it from being seen visually or on radar. It is called the Archive


Religion: Christianity


Energy Source: Uses energy from space clouds.


Galactic Travel: Mostly single-person teleportation, but sometimes, but rarely, sends small ships of Librarians


History: The Librarians don't know much of there history, all they know is they showed up on the Archive and were told by God to record the events of the Universe.


Goal: Record all events of the Universe.


[/Main Character(s)\]


Name:
Platinum Everfrost


Age: As old as time.


Species: Librarian


Appearance:
300px-Trinity_Glassfille_%28Story_Mode_Artwork%2C_Normal%29.png



Equipment: A device to record video and record a word description of events she is watching. It also protects with a force field when attacked.


Personality: She is very formal, and shows no emotion to things happening around her. She usually is very kind to her fellow Librarians and is sweet.


History: She recorded events from the beginning of earth until 2006, and is now assigned to a large portion of the empires and other Governments
 
[/species\]


Name:
Humanity


Average Life-span: 0-100 years


Appearance: Humans come in a variety of shapes, sizes and have many different features.


Attributes: No


Personality: Greedy and self-aware yet patriotic for there homelands.


[/Government\]


Name:
The Harassers


Government Type: Republic


Leader(s): Barslank


Dominant Species: X


Home Planet: Earth


Religion: The religious impact on the Harassers Republic is very diverse.


Energy Source: Solar, Biofuels, Wind, and Hydro plants are the main source of power on colonized planets. Ships are powered by uranium and artificial oil.


Galactic Travel: They use planetary warp-gates to head to galactic coordinates and map out space via radio pulses.


History: Originally, the Harassers were part of the United Human Federation of Galactic Exploration (UHFGE) but split to become their own faction after the leader, President Harvard, became a dictator and began to enslave poverty-class citizens.


Goal: Liberating enslaved species and galactic colonization.


[/Main Character(s)\]


Name:
Thomas Jefferson III


Age: Thirty-three years of age.


Species: Human


Appearance:


Equipment: A scepter of iron and silicon wraps.


Personality: He strives for his empire to become great and for the liberation for all species.


History: Classified
 
Character History "Classified". Now I have to consider whether you actually have an immense history planned out for him that you'll reveal piece by piece or if you were just too lazy to wright one.


I'll still accept you anyways.
 

Users who are viewing this thread

Back
Top