Grey
Dialectical Hermeticist
In the Age of Sands, the desert was unformed, as if a great sea, studded with towering archcacti, sunfused plains of glass, and inhabited by the vast and terrible Serpents. But then the Source burst from the deep desert, bringing water, and with water came disparity. Division and chaos, life and death, and of course, flood and drought. Then from the sands they came, those who would claim the essence of Lords concealed with the stream;
Ahm, The First Ghost. The Augur of Maelstrom and her Daughters of Storm. Immortan Grimm and his stalwart Imperators. And the elusive Road Warrior, riding the wasteland eternal.
With their newfound power, they challenged the Serpents. Grimm’s guns rent their unbreakable hides. The Augurs called forth great storms of lightning and wave. Ahm unleashed a tide of drones and nanomachines, and Dryhide Dumaine betrayed her own, and the Serpents were no more.
Thus began the Age of Water. But soon the rains will cease and only scorching heat will remain. Even now there are only dregs, and man sees not relief, but only burning sunlight.
And among those who still live are those marked by the accursed Radscar. The brand of the Mutant, reviled and attainted, cast out into the great Ward in the northern wastes, waiting for the end of the road... This is your fate.
Only, there are whispers in the datalinks and oases, that one day, an indomitable Mutant may emerge from the wastes, strengthened by their harsh exile, and make a journey to the land of the Source: Stroya.
Choose A Class
Gunner: A native of the bullet-farms, proficient with wrench and rifle.
Raider: Versatile, but fragile. Most capable in a vehicle or at close range, quick and vicious.
Knight of Chrome: Slow, but in possession of an exo-suit, a good axe, and the talent to use Machina.
Hunter: Agile and quick, the Hunter can be effective at any range with primitive weapons and excels at surviving the wasteland.
Glowing One: Trained at the Highland Serpent Academy, the physically frail Glowing Ones are adept in the use of Radiation.
Mechanic: A wild devotee to V8, the stalwart Mechanic is gifted with the Black Thumb and can use powerful Machina.
Aquaturgist: A savage from the primal Toxic Jungle who wields the power of Aquaturgy.
Blood Pack: What mighty warrior is reduced to lead pipe, plank shield, and tattooed skin, as if to be strapped to some raider's battlecar?
Ahm, The First Ghost. The Augur of Maelstrom and her Daughters of Storm. Immortan Grimm and his stalwart Imperators. And the elusive Road Warrior, riding the wasteland eternal.
With their newfound power, they challenged the Serpents. Grimm’s guns rent their unbreakable hides. The Augurs called forth great storms of lightning and wave. Ahm unleashed a tide of drones and nanomachines, and Dryhide Dumaine betrayed her own, and the Serpents were no more.
Thus began the Age of Water. But soon the rains will cease and only scorching heat will remain. Even now there are only dregs, and man sees not relief, but only burning sunlight.
And among those who still live are those marked by the accursed Radscar. The brand of the Mutant, reviled and attainted, cast out into the great Ward in the northern wastes, waiting for the end of the road... This is your fate.
Only, there are whispers in the datalinks and oases, that one day, an indomitable Mutant may emerge from the wastes, strengthened by their harsh exile, and make a journey to the land of the Source: Stroya.
Choose A Class
Gunner: A native of the bullet-farms, proficient with wrench and rifle.
Raider: Versatile, but fragile. Most capable in a vehicle or at close range, quick and vicious.
Knight of Chrome: Slow, but in possession of an exo-suit, a good axe, and the talent to use Machina.
Hunter: Agile and quick, the Hunter can be effective at any range with primitive weapons and excels at surviving the wasteland.
Glowing One: Trained at the Highland Serpent Academy, the physically frail Glowing Ones are adept in the use of Radiation.
Mechanic: A wild devotee to V8, the stalwart Mechanic is gifted with the Black Thumb and can use powerful Machina.
Aquaturgist: A savage from the primal Toxic Jungle who wields the power of Aquaturgy.
Blood Pack: What mighty warrior is reduced to lead pipe, plank shield, and tattooed skin, as if to be strapped to some raider's battlecar?
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