Axelgear
General Wontwit
I get the sense that our ST is very busy lately.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
I thought we were doing it by PM? I Personal Messaged you it a while ago. I'll go and grab it and post it here to, I guess.Khantalas said:There is no thread there yet. I'm still waiting for full character applications so I can choose from among them.
Also, it'd be easier for me if you posted all the relevant information here, in a single post.
Mask, for the record, was born in a city in the Scavenger Lands that no longer exists, thanks to it being consumed in a civil war. He is about four feet tall, his under fur white, outer coat tawny with a dark stripe down the back, and two white circles, one surrounding each eye. He usually wears a grey shirt, crossed across his chest with a leather band and a short brown cloak rests upon his back, tied loosely around his neck. His wrists are wrapped in a pair of leather bracers that conceal his Silencers and he wears a pair of long shorts that end at his knee, the loose brown pants held on by a thick, black belt, a hole cut in them at the back for his tail.Name White Masque (Mask for short)
Race Rodent-man (Mouse)
Motivation To earn Celestial Exaltation
Backstory
To understand Mask requires one to understand a small amount of what it is to be a Rodent-man; to be of race that is hard working, industrious and frequently reviled all across the face of Creation. Few heroes arise amongst the mice, for they are so easily broken into the role of being Children of the Earth; their very culture survives because of it. As such, it is important to know of the culture, or else one cannot know why Mask is so unusual; to know what forces drove them into being driven to break boundaries.
Mice are an insular society to themselves, known for large, interlinked families that use their vast connections to build equally vast quantities of wealth very easily, using the assured trade of favours and obligation to secure their industries. As such, the mice are often hated for being secluded and wealthy, not sharing their opulence with others. This, combined with their frequent flouting of laws that conflict with their culture and building of underground cave systems beneath cities leads to them being frowned upon (what do they have to hide down there?) and distrusted. In time, this leads to abuse and discrimination which, in turn, leads to greater insularity. The mice have learned to deal with this with time, being capable of suffering great amounts of abuse willingly to ensure that further atrocities do not occur.
Mask, however, is fairly different. From a young age, while not particularly intelligent, they were curious and had a strong sense of right and wrong. In a society built around obedience, rigidity and willing acceptance of abuse, these features immediately singled Mask out as a target and trouble-maker. At first, these problems were simple enough to deal with; a cut purse here, a stolen crate there. These things were easy enough to hide and make up for, but they did not go unnoticed. Disciplined by his family so frequently that it became routine, Mask was eventually given one last chance to try and make an honest mouse out of themselves, sent to learn thaumaturgy with one of their five uncles.
It was as much a surprise to Mask as anyone that they actually took to learning thaumaturgy with great eagerness. They learned to read, write, understand... But fate determined that this was not to be their path. Having succeeded in their first and second seasons of learning, Mask was allowed to return home for a break, a little wiser and more learned, just as turbulent politics were turning public opinion against rodent-men. They enjoyed seeing their family again but, around two weeks after their arrival, a traumatic event occurred.
Even to this day, Mask discusses with no-one what that event was. If pressed, they make up some lie about the murder of their father or the rape of their seventh sister (their father is still alive and they only have six sisters or, at least, they did last time they were home). However, whatever this event was, it changed Mask enough to push them over the edge, leading to them killing two citizens and forcing their family to flee amongst the ensuing chaos. Mask was not openly chastised by their family but they knew that some disapproval was hanging in the air; the place of a mouse was to accept the abuse and live to see another day. Instead, they had put their whole family in jeopardy. Mask left shortly thereafter, vanishing one night and taking with them only as much money, food and water as they needed to carry them through to the next city.
Mask didn't leave because of fear of derision or being an outcast; they had dealt with that their whole life. Instead, they left because they didn't feel shame for what they had done and knew that they would do it again. They didn't blame their family for making them feel unwelcome, he loved them dearly, but rather he blamed the societies that forced his family to adopt such practices as they drew on. Mask attempted to pursue odd jobs to further their study, hoping to become a scholar and change the world but, very swiftly, Mask found that odd jobs could not afford them access to the depths of knowledge they required and the doors of power were closed to them.
Mask was not entirely discouraged by their failure. Falling back into old habits, rather than purchase entrance, they stole their way into libraries and depositories of information to learn. Much of it was beyond Mask; the desire to learn medicine or thaumaturgy was long gone. Instead, they sought ways to empower themselves, his goals focusing intently on stories of great wonders of old. It was a handful of years before Mask finally stumbled upon what they wanted to know, however, when they learned of the Cult of the Illuminated.
The tales of the Solar Exalted and the First Age instantly attracted the roguish mouse. He had no wish to devote worship to the Solar Exalts, or the Lunars, or any of these empowered once-mortals. Instead, he sought to ascertain that power for himself; to wield it to bring about the changes he desired. No more would mice have to fear the lash of oppression; the beatings that had shaped his people into the fearful mass that they were today. He knew immediately what he wanted and would stop at nothing less than achieving Exaltation.
This quest has consumed Mask for years now. He was 15 when he left his family and he is now 19; the age when most Creation-born are establishing their lives, marrying and so on. He, however, has spent years roaming the Scavenger Lands, doing all he can to prove his bravery and worthiness to become one of the Celestial Exalted. He has committed daring heists in several cities, solved more than a few crimes and caused a fair amount of problems. His quest continues and grows more desperate and daring every day, for he is aware that Exaltation prefers young heroes and he knows that the older he gets, the lesser his chances become.
Attributes
Physical
Strength â—â—
Dexterity â—â—â—â—â—
Stamina â—â—
Social
Charisma â—â—
Manipulation â—â—
Appearance â—â—
Mental
Perception â—â—â—
Intelligence â—â—
Wits â—â—â—
Abilities
Archery
Martial Arts â—â—â—
Melee
Thrown
War
Integrity â—â—
Performance
Presence
Resistance â—â—â—
Survival â—
Craft
Investigate â—
Lore â—â—
Medicine â—
Occult â—
Athletics â—â—â—
Awareness â—
Dodge â—â—â—â—
Larceny â—â—â—â—â—
Stealth â—â—â—â—â—
Bureaucracy
Linguistics
Ride
Sail
Socialize
Backgrounds
-Inheritance 2
-Destiny 3
-Resources 3
-Artifact 2/1
Merits
[Racial Merits]
-Night Vision - 1
-Deceptive Frailty - 1
-Healing Factor - 4
-Gazelle's Pace - 2
-Impossible Joints - 2
-Tail - 1
-Cosmetic changes - 1
Total: 12
[Personal Merits]
Flaws
[Racial Flaws]
-Behavourial Archetype - 2
-Obsession (Wealth) - 1
[Personal Flaws]
-Dark Secret - 3
-Enemy - 3
Artifacts and Equipment
-Silencers: A pair of orichalcum razor claws, the Silencers were taken from the museum; a display case falsely labeled the precious artifacts as being ornate devices built for a Dynast during the Shogunate, but Mask knew well what they were. It was easy enough to steal them and, as a result, they now wield two very potent weapons. The most useful element of the Silencers is, however, that they are easily concealed as ornate bracers. The actual orichalcum element of the weapon is a skeletal frame, over which is layered fine leather. The blades are spring-loaded and retracted, bursting forth with but a simple reflexive action of the wrist, and the blades point almost straight forward, making them especially useful for stealthy take-downs from behind.
-Shimmer-skin: Stolen from a treasure vault laden with other golden valuables, it was only the keen recognition of the orichalcum nature of the armour that led Mask to not pawn it with all the other stolen treasures. Instead, they kept it for themselves and have found it to be the most immensely useful suit of armour they have ever worn. More than once, Mask's life has been saved by this most useful of protective garments. However, the whispers of Anathema wearing similar clothing has led Mask to keep it hidden under their clothing.
Charms
[Attribute]
[Excellencies]
-Second Dexterity Excellency
[Charms]
Martial Arts
Join Combat:
Defenses
Dodge DV 6
Parry DV 5
Soak: 5B/5L
Health
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses
Dodge MDV 5
Parry MDV 2
Virtues
Compassion â—â—
Conviction â—â—â—
Temperance â—â—
Valor â—â—
Intimacies
Family (Love)
Oppression of Rodent-Men (Hatred)
Keeping the secret (Fear)
Willpower: â—â—â—â—â—
Essence
Permanent: â—â—â—
Peripheral: 18/26 (8 Committed)
Bonus Points
42 total spent
-12 on Mutations
-12 on Essence (Raised to 3, which has a reduced cost, as Khantalas said)
-3 on Backgrounds
-7 for a Charm
-8 on Abilities
Experience Points
I took the aura of power negative mutation, that splits your pool.Axelgear said:... Why do you have personal and peripheral essence? I also think you forgot to calculate your Essence into your DV. Your Dodge DV is (Dodge + Dex + Essence)/2, which would mean your DV is 2, not 1.