Fur-xalted (please kill me for coming up with this)

By the way, just so you know, beastman races are just that... races. They are not species, so they can interbreed (to a degree; the child is always the same race as the mother, unless the father is an Exalt).
 
Other than us being lunar half-caste beastmen, any other consideration we should have for character gen?
 
Well, Essence 2 would cost 10 bonus points and Essence 3 would cost 12, and Craft would be one skill and based on zero-dot specialties, but other than that, WYSI pretty much WYG.
 
There are also one or two more changes to any starting Dragon-blooded, so if you want to start as one, please ask me about them (here or over PM).
 
A starting Dragon Blooded versus a starting God-Blooded... Hmmm...


It's only my character concept that's keeping me from hopping into the Dragon Blooded camp at the moment, heh heh. Whatever I name them, they're not the same without their dedication to wanting to become an Exalt (and their reasons for wanting it to be so) and ESPECIALLY a Celestial Exalt.
 
OK, here are the character sheets:

Name
Race


Motivation


Backstory


Attributes


Physical


Strength â—


Dexterity â—


Stamina â—


Social


Charisma â—


Manipulation â—


Appearance â—


Mental


Perception â—


Intelligence â—


Wits â—


Abilities


Archery


Martial Arts


Melee


Thrown


War


Integrity


Performance


Presence


Resistance


Survival


Craft


Investigate


Lore


Medicine


Occult


Athletics


Awareness


Dodge


Larceny


Stealth


Bureaucracy


Linguistics


Ride


Sail


Socialize


Backgrounds


Merits


[Racial Merits]


---


[Personal Merits]


Flaws


[Racial Flaws]


---


[Personal Flaws]


Artifacts and Equipment


Charms


[Attribute]


[Excellencies]


[Charms]


Martial Arts


Join Combat:


Defenses


Dodge DV


Parry DV


Soak: B/L


Health


-0 [ ]


-1 [ ][ ]


-2 [ ][ ]


-4 [ ]


X [ ]


Mental Defenses


Dodge MDV


Parry MDV


Virtues


Compassion â—


Conviction â—


Temperance â—


Valor â—


Intimacies


Willpower:


Essence


Permanent: â—


Peripheral: X/X (X Committed)


Bonus Points


Experience Points
_/_/_/_/

Name
Race


Exalt Type and Caste


Anima


Motivation


Backstory


Attributes


Physical


Strength â—


Dexterity â—


Stamina â—


Social


Charisma â—


Manipulation â—


Appearance â—


Mental


Perception â—


Intelligence â—


Wits â—


Abilities


Linguistics


Lore


Occult


Stealth


Thrown


Awareness


Craft


Integrity


Resistance


War


Athletics


Dodge


Melee


Presence


Socialize


Bureaucracy


Investigation


Larceny


Martial Arts


Sail


Archery


Medicine


Performance


Ride


Survival


Backgrounds


Merits


[Racial Merits]


---


[Personal Merits]


Flaws


[Racial Flaws]


---


[Personal Flaws]


Artifacts and Equipment


Charms


[Ability]


[Excellencies]


[Charms]


Join Combat:


Defenses


Dodge DV


Parry DV


Soak: B/L


Health


-0 [ ]


-1 [ ][ ]


-2 [ ][ ]


-4 [ ]


X [ ]


Mental Defenses


Dodge MDV


Parry MDV


Virtues


Compassion â—


Conviction â—


Temperance â—


Valor â—


Intimacies


Willpower:


Essence


Permanent: â—â—


Personal: X/X (X Committed)


Peripheral: X/X (X Committed)


Bonus Points


Experience Points
Breaking the formatting (including not having appropriate bolding or appropriate Charm listing (it is Ability name in italics, followed by Excellencies and Excellency-based Charms, followed by Ability-specific Charms)) will result in immediate persecution. The Backstory is the most important part of all characters, so do pay attention to that part.


All Dragon-blooded get 4 free Excellencies, chosen from their Favored and Aspect Abilities (one free Excellency per Ability at most). Essence 3 (and only Essence 3) for Dragon-blooded costs 7 bonus points. Non-Outcaste Dragon-blooded start with Inheritance 1 instead of Inheritance 2. They also don't have access to Lunar charms, as Terrestrial Exaltation severs most of the ties to the instinctive nature of a beastman.


Also, all sorcerers and necromancers get 1 free spell of the appropriate circle (which is Terrestrial Circle Sorcery for everyone involved) for each Initiation charm.


No personal Manses with a rating higher than 3, no personal artifacts with a Repair rating (obviously Dynastic Manse and Arsenal backgrounds are not personal, and thus are allowed to break these rules).


No starting Essence higher than 4 for Dragon-blooded, 3 for mortals.


Umm... I think that's it.
 
I imagined that in GLaDOS's voice, to be honest...


I didn't expect many major changes to the setting beyond the obvious, though. My character's from a race that has a tendency to be abused, defies social convention and wants to change the world. Celestial Exaltation is really hardly unusual for someone like that to seek, is it? The oppressed will often seek out anything for freedom...


Also, do mortals get any free charms? 4 free Excellencies is pretty damn potent...
 
I second Axelgear's question about mortals getting more free things. Though I would like more bonus points for abilities. All my Essence is in use at the moment...


About the sheet, should I put my armors hardness above soak? Also, where can I put my movement rates and how should we note favored abilities?


I is a question bot. :wink:


Thanks
 
Mortals don't get free Excellencies, sorry. In my mind, those free Excellencies (the number of which vary with each type of Exaltation) form the core of the Exaltation or dragon-blood perfection and excellence, so you shouldn't have to spend Charms on something that basic. Mortals, on the other hand, are not effortlessly brilliant and skilled like the Exalts, so they don't get those.


However, if you do Exalt, you will get free Excellencies as is your due.


And there will be cake. It will be gloriously delicious.


EDIT: Show your Favored Abilities by italicizing the ability name (not the dots, though). Put the armored soak in the normal soak area, but with the unarmored soak in parentheses. Your movement rate does not need a specific area, since it will be eyeballed most of the time anyway.
 
This might have been answered before, but should we be from a particular area? or will you St us together?
 
inheritance 2 means we can have up to 15 points of negative mutaions. I assume that means 7 points of flaws or negative mutations + 8 points of negative mutations, because mortals can take up to 7 points of flaws and mutaions by default.
 
Provisional sheet submitted. The character's design is high dexterity, high stealth, high larceny, so they're a natural thief, which is good, since that's their job. If my two background flaws get approved, they're gonna be wielding Razor Claws too, probably.


I'd prefer a Wavecleaver but being mortal limits weapon focus.
 

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