wdinatx
Enjoyer of fandom and King of Heroes
N-no! Siegfried is horrible~! I don't want to hear him mentioned ever again here! Hmph~!
But Faffy, Seigfried is a hero of justice.Siegfried
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
N-no! Siegfried is horrible~! I don't want to hear him mentioned ever again here! Hmph~!
But Faffy, Seigfried is a hero of justice.Siegfried
Zero.Guys which should I start with? Apocrypha or Zero?
Guys which should I start with? Apocrypha or Zero?
Apocrypha is set in an alternate version from the main fate series. Since your goal is to learn, prioritizing the main storyline (zero, stay night and unlimited blade works) would be good.Guys which should I start with? Apocrypha or Zero?
Random question, would witchcraft fall under the same classifications as a mage?
So spells and charms would fall under true magic then?...unless it doesn't involve magic circuits at all...in which case, it'd be something closer to true magic (which no longer really exist in the modern time period).
Old witchcraft, practiced by the witches of olden times, is true magic.
So spells and charms would fall under true magic then?
Reason I'm asking is cause I'm trying to have my character's background link her with the old celtic and druid magics.
Mostly on point, but not even Casters have True Magic. Medea for example uses Magecraft, but is so powerful in comparison to modern Magus because of how much higher in quality Magecraft was back then, because as Magecraft becomes more widespread, it also becomes weaker since the Mystery of it is lowered as a result.No, spells and charms are magecraft. Magecraft has a lot of variety. Runes, charms, spells, chants, etc. I'd say it's even more various than past magics. The ritual to summon servants, for example, is basically magecraft. However, in terms of strength, magecraft doesn't compare to true magic.
The mystery in the modern world is severely less than that of the past. Gods no longer exist. The only ones who can use true magic are the ones who have experienced it in the past, who lived in an era where the mystery was higher (generally Caster servants, but it can also be others). The quality of circuits has greatly diminished since then and people that are born in modern society have less/lower quality magic circuits(which are essentially channels of mana) than their ancestors. If old celtic and druid magic still exists, then it would fall under modern magecraft simply for still existing in the current era...because it's the modern version of what it was in the past. I think.
Xel , The One Eyed Bandit
Opinions from my Fate experts?
No, spells and charms are magecraft. Magecraft has a lot of variety. Runes, charms, spells, chants, etc. I'd say it's even more various than past magics. The ritual to summon servants, for example, is basically magecraft. However, in terms of strength, magecraft doesn't compare to true magic.
The mystery in the modern world is severely less than that of the past. Gods no longer exist. The only ones who can use true magic are the ones who have experienced it in the past, who lived in an era where the mystery was higher (generally Caster servants, but it can also be others). The quality of circuits has greatly diminished since then and people that are born in modern society have less/lower quality magic circuits(which are essentially channels of mana) than their ancestors. If old celtic and druid magic still exists, then it would fall under modern magecraft simply for still existing in the current era...because it's the modern version of what it was in the past. I think.
Xel , The One Eyed Bandit
Opinions from my Fate experts?
Mostly on point, but not even Casters have True Magic. Medea for example uses Magecraft, but is so powerful in comparison to modern Magus because of how much higher in quality Magecraft was back then, because as Magecraft becomes more widespread, it also becomes weaker since the Mystery of it is lowered as a result.
True Magic is a set of five I think specific types of Magic that one can achieve by reaching the Root. The Second, Third, and Fifth have been discovered, which are dimension hopping, something do to with souls that i'm not really sure about because I haven't seen Heaven's Feel, and time travel. There also tends to only be like, one user of each True Magic at a time.
Magic is actually used in Fate, but only once. Esso spoilers to say when.A simple thing is, true magic, or 'magic' for simplicity sake, literally isn't used in fate. For RP purposes it's generally easier to just straight ban it, with the only exceptions being for certain servants (Merlin was one of the few capable of using true magic, so when I RPed him in a RP I was given the exception to use limited magic). When it comes to Masters it's just easier to say 'no magic'.
But really, then you come down to 'whats the difference'. When you cut away all of Fate's bullshit and fluff the only real difference between magic and mage craft is, with magic, you essentially have absolutely zero rules. You can just do whatever you want within your sphere of magic. You can pull any bullshit out of your ass. Whereas with Magecraft it's diverse, but fairly set in stone.
So for a Master that uses charms and specific spells, that's just magecraft. You use a specific charm, done in a specific way, to induce a specific effect. You can think of magecraft as science, and magic as actual 'it's magic I aint gotta explain shit'. Because magecraft can be replicated. That charm will always induce that effect, it will never give you a different effect because that isn't what it's "programmed" to do.
TL; DR, for practical RP terms Magecraft is just a list of specific spells with specific functions, whereas Magic just lets you asspull whatever you want.
That's why I said for simplicity sake. As far as rping in Fate is concerned, magic shouldn't ever be a concern.Magic is actually used in Fate, but only once. Esso spoilers to say when.
Another tidbit I forgot is that Magic is uh, 'shrinking', so to speak. If something is achievable through Science or Magecraft, then it stops being able to be achieved through Magic. What's important about this is that, so long as something is classed as Magic within Nasulore, it can't be achieved through any other means. I.E, you can't time travel or dimension hop.
Nasulore is already hard enough to navigate, I don't wanna even risk contributing to confusing someone even more.That's why I said for simplicity sake. As far as rping in Fate is concerned, magic shouldn't ever be a concern.
That's why I try to cut it out. Magic isn't relevant to Fate RP, so just leave it as a simple "don't worry about it". When you talk about the five root magics, or the mysteries of the world, and all that yada yada nasubullshit it just adds to the confusion over something that will never be relevant in the RP.Nasulore is already hard enough to navigate, I don't wanna even risk contributing to confusing someone even more.
I prefer to simplify it rather than cut it out. Better to give a house a basic foundation than no foundation, or something like that, imo.That's why I try to cut it out. Magic isn't relevant to Fate RP, so just leave it as a simple "don't worry about it". When you talk about the five root magics, or the mysteries of the world, and all that yada yada nasubullshit it just adds to the confusion over something that will never be relevant in the RP.
I prefer to simplify it rather than cut it out. Better to give a house a basic foundation than no foundation, or something like that, imo.
Cause it makes me feel better.Not terrible, only thing is for Fate RP you're giving that foundation in an adjacent lot that will never have anything built on it. So if a foundation will never be used, why waste time and energy building it?
As long as you're happy, build away.Cause it makes me feel better.
No, spells and charms are magecraft. Magecraft has a lot of variety. Runes, charms, spells, chants, etc. I'd say it's even more various than past magics. The ritual to summon servants, for example, is basically magecraft. However, in terms of strength, magecraft doesn't compare to true magic.
The mystery in the modern world is severely less than that of the past. Gods no longer exist. The only ones who can use true magic are the ones who have experienced it in the past, who lived in an era where the mystery was higher (generally Caster servants, but it can also be others). The quality of circuits has greatly diminished since then and people that are born in modern society have less/lower quality magic circuits(which are essentially channels of mana) than their ancestors. If old celtic and druid magic still exists, then it would fall under modern magecraft simply for still existing in the current era...because it's the modern version of what it was in the past. I think.
Xel , The One Eyed Bandit
Opinions from my Fate experts?
The great art of animancyBut can magecraft explain why so many famous historical figures were actually cute girls?
Mostly on point, but not even Casters have True Magic. Medea for example uses Magecraft, but is so powerful in comparison to modern Magus because of how much higher in quality Magecraft was back then, because as Magecraft becomes more widespread, it also becomes weaker since the Mystery of it is lowered as a result.
True Magic is a set of five I think specific types of Magic that one can achieve by reaching the Root. The Second, Third, and Fifth have been discovered, which are dimension hopping, something do to with souls that i'm not really sure about because I haven't seen Heaven's Feel, and time travel. There also tends to only be like, one user of each True Magic at a time.
A simple thing is, true magic, or 'magic' for simplicity sake, literally isn't used in fate. For RP purposes it's generally easier to just straight ban it, with the only exceptions being for certain servants (Merlin was one of the few capable of using true magic, so when I RPed him in a RP I was given the exception to use limited magic). When it comes to Masters it's just easier to say 'no magic'.
But really, then you come down to 'whats the difference'. When you cut away all of Fate's bullshit and fluff the only real difference between magic and mage craft is, with magic, you essentially have absolutely zero rules. You can just do whatever you want within your sphere of magic. You can pull any bullshit out of your ass. Whereas with Magecraft it's diverse, but fairly set in stone.
So for a Master that uses charms and specific spells, that's just magecraft. You use a specific charm, done in a specific way, to induce a specific effect. You can think of magecraft as science, and magic as actual 'it's magic I aint gotta explain shit'. Because magecraft can be replicated. That charm will always induce that effect, it will never give you a different effect because that isn't what it's "programmed" to do.
TL; DR, for practical RP terms Magecraft is just a list of specific spells with specific functions, whereas Magic just lets you asspull whatever you want.
A little bit of both. All Five Magics have existed at some point in history, but we as the readers only know about three of them. There's, in lore, a theorized Sixth Magic (kind of like how, as you mentioned, the fourth dimension is a theory), but it's only a theory.So then, is the magic number 5 something that magic theorists came up with or did the Naruverse creator actually say that there are 5 types true magics and that's the law of the world? Just curious, btw.
COOOOOOOOOOOOOOOOOLDo.Not.Like.Caster!