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Fandom Fandom High School CS [CLOSED]

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Characters
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Zamasu

The Ningen-Slaying Supreme Kai
Welcome to Excel Academy!
Where your knowledge and wisdom can exceed to find greater things.
In here will be your character sheet that you must fill, but I would like to put in some notes just in case:
-Canon and OCs are fine, but I highly encourage that you use canon, but I can tolerate OCs. You do you.
-If you wish to play as a staff, PM me the details. Since the school is located somewhere not from our characters' worlds, I highly suggest you do OCs.
-You can only play as one character only (with the exception of having a staff character).
-At the end of the CS, to ensure that you are completely committed to this, I want you to state your reason why you chose this character and what is so appealing to you. I won't provide a section for this.

Now, without further ado, here is the skeleton. You can also use BBcode if you want to be fancy:

Name:
Age: (Teenage years, unless your character lives very long but still counts as a teenager and as well as being a staff member)
Gender:
Sexuality:
Fandom:
Appearance: (Preferably picture)
Power/s:
Weapon/s:
Skills:
Personality:
Bio:

 
May still be edited later on. Minor changes may apply later on.

Name: Shanoa
Age: 16 (Canon age: 20.)
Gender: Female
Sexuality: Pansexual
Fandom: Castlevania (Order of Ecclesia to be exact)
Appearance:
Shanoa is about 6'3" tall and posesses long, black hair. Her eyes are ice-blue, almost looking white. Her skin tone is also fairly pale, she can easily be mistaken for a person who hasn't been under the sun for years.
Sources (Castlevania Wiki)
307
327

480
latest

Power/s: Glyph Creation and Symbol Magic. Also Supernatural Priest Training
Weapon/s: Well, uh, her glyphs count as weapons. Her weapon depends on the currently used glyph. She does not change them too often and never openly carries them. SAhe can also only equip one glyph at a time. (May change it to two depending on GM)
Skills: Good leader | Sewing | Good at baking (Not cooking. She's a mediocre cook) | Does not hesistate with decisions | Adaptable | Agile
Personality: (She doesn't really have a personality in the game/s she appeared in) Emotionless | Blunt | Doesn't really care about other persons, unless they are in danger or provide useful information | To outsiders, she gives the cold shoulder | Always looking annoyed, but isn't annoyed 24/7 | Helpful | Decides what to do very fast | Doesn't hesistate with saying her own opinion - even if it hurts the other one ("Well, if he doesn't like my opinion, he should not have freaking asked.")
Bio: Shanoa is a member of an organisation, venturing out to kill Dracula. The organisation she joined is called "Order of Ecclesia". The founder of the clan, Barlowe, chose Shanoa as a human vessel for Dominus - powerful runes which are said to defeat Dracula. However, shortly before the ritual begins, her adoptive brother and also a fellow member of the Ecclesia-organisation, albus, attacked her. After the attack, Shanoa suffered from memory and emotion-loss.
When she turned 16, the founder of the organisation received the letter from the Academy. Seeing as their search for the Dominus-glyphs thus far was fairly useless, Barlow decided to send Shanoa to the Academy - So she can get stronger and hopefully find out where Dominus lies.

Why her? Funnily, Shanoa was one of my first fictional crushes. Order of Ecclesia is/was my favorite childhood game, too. Also her dress u g h I wish I could wear it, but I'd look like a sack of potatoes if I'd wear it.
 
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Name: Crystalia Gray
Age: 15
Gender: Female
Sexuality: Bisexual
Fandom: my imagination (nothing)
Appearance: Long black hair and blue eyes. All of her clothes are black becouse she likes black. Her body type is: Medium sized chest and a littel bigger booty. Don't like showing her legs,she likes more knee high socks.
Power: She can use water magic
Weapon: She only has a knife becouse she good with water.
Skills: She can use her knife very good. She like dark themed things and deep converstation. Like horror a little bit. Sometimes she's hyperactive. REALLY like cats.
Personality: Kind,but sometimes she can be rude. She is very childish,but can be dark and serious.
Bio: She had a lot of family issues like her dad have drinking problems and her mom divorced. Only had a few friends,probably 1 or 2. Never had a boyfriend.
I choosed her becouse I can relate to her the most!
 
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Name: Miles 'Tails' Prower.

Age: 17.

Gender: Male.

Sexuality: Heterosexual.

Fandom: Sonic the Hedgehog (although with some changes. Also, I am combining both the Archie comics and the games into one). In this sort of AU version of the Sonic the Hedgehog universe, the characters are more human-like, with animal features (such as two tails and yellow ears) and, for the most part, the Archie comics are before the games in terms of timeline - as opposed to being simply alternate universes.

Appearance: Tails is pretty lanky (he is about 185 centimetres in height) and fairly skinny (probably doesn't weigh much more than 83 kilograms), but not in an unhealthy way. Being an engineer by heart, he is pretty lean despite his weight, and his animal genetics give him a bit more strength than most would expect from him. His eyes are a lovely shade of aquamarine, and both his hair and fur (for the most part) is blond in colour. Typically, he wears yellow and white clothing, and is often seen wearing his favourite belt (the one with the emblem of two fox tails on the buckle) and his leather welding goggles. He prefers to wear denim and other high-wearing materials, so opts for skinny jeans and denim jackets. However, the most noticeable things about probably are his animalistic features. On his head he has two yellow fox ears, that seem to function as they should, with small white tufts of fur in them and at his lower back is probably the oddest and most scientifically impossible biological feature known to any creature - his twin tails. Being yellow in colour, with white tips, at first glance nothing seems too weird about the large appendages...except for the fact they can spin like a propeller. Really quickly, too.

Power/s: Tails was born with several odd defects, his twin tails being the most noticeable one, that he manipulates to his advantage. His great intellect and wisdom have been of great use fighting the evil Dr Eggman, amongst others, and over the years he has refined what many would see as a disability into what could be considered to be superpowers.
  • Super Intelligence - Tails has an outrageously high IQ of over 300, making him beyond intelligent. His intelligent is only restricted by his wisdom, yet even that seems to be growing exponentially as he has travelled with Sonic and his friends. He has unmatched mechanical knowledge, able to design and build various weapons, tools, vehicles and robots as long as he has the parts. It does not take him long to repair the unrepairable, to hack the unhackable and to break the unbreakable. Not only that, but the brief time as Titan Tails gave him divine knowledge and as a result he was able to understand how his universe operates, how it was created and so on - allowing him to create devices to manipulate the Chaos Force.
  • Turbine Tails - besides being the most complex and baffling example of natural physiology, his tails are able to spin like the blades of a turbine to achieve different effects. Whether that be to create powerful winds to knock around his foes, speed up to roughly 300-400 mph (canonically, he can accelerate up to mach speeds but I decided to tone that down), fly by using his tails like a helicopter or to simply smash foes with his two powerful muscled limbs.
  • Animal Physiology - Tails has unique genes, as in they share similarities to that of a fox. This gives him heightened agility, running speed and strength (nothing superhuman - more like peak human. So, he can run as fast as Usain Bolt, lift as much as...say, someone like John Cena and so on). His senses are also enhanced - sight and hearing especially.
  • Chaos Forms - before I begin, I am simply mentioning these to ensure their canonical existence. I do not expect these to actually be a part of the RP itself - except maybe for a mention or reference here or there. As a result, I am happy mentioning the brief summary of each super form - if by any marginal chance they do become important, then I'll detail them more. So, Tails has the ability to absorb Chaos Force into his being, like most of his friends, to achieve what are known as the Chaos Forms. The most basic is his Super form - by absorbing the energy of the Chaos Emeralds, he becomes virtually indestructible for a limited time, and gains strength, speed and agility beyond that of his normal capabilities. He also creates four bird like creatures known as 'Flickies' that fly around him like attack drones, destroying anything that ventures to close to Super Tails by infusing them with ridiculous amounts of energy. Then, if he were to also absorb hundreds of Power Rings (man made objects that act like weaker versions of Chaos Emeralds - they are typically used as a clean source of energy. Like a portable nuclear reactor that can fit into a backpack and produce no emissions, radiation or other harmful effects) he can transform into his Hyper form. Also known as Turbo Tails, Hyper Tails becomes even stronger and gains access to each and every Chaos ability (Chaos Control, Chaos Blast etcetera). Hyper Tails can also grant other beings their Super form, as long as they have the potential for one. Hyper Tails, unlike Super Tails, does not have a time limit to it. Then, finally, there is Titan Tails. When multiple Hyper Tails from alternate dimensions fuse together, they form the single most powerful being in the Sonic franchise. Titan Tails is both figuratively and literally a god - with a single thought, he can create universes at will. He can change the very being of physics itself, if he wishes, and gains divine knowledge of the multiverse (as in, the Sonic the Hedgehog multiverse - not the multifandom multiverse). On top of being able to delete something from existence with a blink of an eye, he can absorb the abilities of other beings, before trapping them in Chaos Emeralds for all eternity. There is nothing like Titan Tails.
Weapon/s: Tails' impressive intellect (and somewhat pyromaniacal tendencies) has urged him to create a myriad of weapons and tools to fight Eggman with.
  • EBC-MK II (Energy Ball Cannon Mark 2) - the EBC is probably Tails' main weapon. By teleportation, a red arm cannon appears on Tails' arm, an arm cannon which, when triggered, can fire powerful energy balls to incinerate foes. If Tails were to hold the trigger down, the ball charges up - becoming larger and more powerful - before being released to do massive damage. While powerful, the EBC is relatively slow to charge.
  • Energy Whip - by pressing a button on his belt, Tails can create a whip made out of plasma. This whip acts like a normal whip, and can be used to grapple enemies and friends alike, ledges or objects.
  • Medibot/Shieldbot - using the same teleportation technology, Tails can warp either a Medibot or a Shieldbot to his hand, that provides either a healing light that closes wounds, fixes broken bones and cures poisons or a blue energy shield that can block incoming attacks. However, both devices are pretty fragile, due to their complexity, so a few solid hits can break them beyond repair. He only has one of each, too, so if they break he cannot call upon it again until he fixes it.
  • Grenades - Tails has a myriad of grenades and bombs that he can teleport to his hand. Regular grenades, proximity mines, impact grenades, flashbangs, incendiarys, bombs shaped like valuable gold rings, bombs that walk to a target...Tails does like his explosives.
Skills: Tails is a mechanical genius, and as a result can repair, build, hack and perform a variety of other intellect related actions with ease. He is also quite wise and he learns quick, meaning that he will usually know the answer to the problem. If not, he can work it out. He is also a decent cook, and likes to cook with lamb and mint. Cooking is a science, after all, so it makes sense that he would be good at it.

Personality: Tails is a very sweet and gentle soul. While still showing signs of the timidness from his youth, he is a lot more confident from his time as a hero. He doesn't need any reward or enticement to help out - he does it simply because he's a nice person. Despite his apparent great intelligence, he is not one to brag about it. He respects that his intelligence is his own, and not everyone has it.

He prefers working with his machines above all else, and becomes very insulted by those who mock his intellect or his inventions. He typically talks way more than he needs to, especially when it comes to his machines, and often confuses and annoys his friends with it - some find it endearing, however. He is big mouthed, and can sometimes reveal a plan a little earlier than desired. This especially happens when he is intimidated. While not terrified of lightning anymore, he still flinches at it. He still suffers nightmares from his childhood and while he is taking medication for it, occasionally he might forget or it won't work properly and he'll not get any proper sleep.

Ultimately, he is a hero until the very end. He is willing to sacrifice himself for his friends - something that not all people can say with honesty. In short, he is a gentle mannered nerd with a love for heroism and technology.

Bio: Tails' story is quite the sad one, not that you could ever tell from his gentle and uplifting personality. He was born on the same day as Robotnik (Eggman)'s conquest for the world, and his village was the first target of the wrath of his robotic army. It was clear from the second he was born that he was meant for greater things, so his father commanded the doctor to retreat with the newborn. Nothing survived the onslaught, and the village was burned to a crisp. Whilst retreating, the doctor had suffered a terrible injury.

He grew up alone. The doctor had died only a few years after the event, and from then Tails was forced to live in the wild by himself. There, his intellect was put to the test - he was incredibly smart, but he was still young and naive. He struggled to live for years, usually always sleeping with an empty stomach, until he came across an old plane. His mechanical affinity allowed him to fix the plane with ease, and even upgrade it. He discovered that the plane belonged to Sonic, and soon the pair became friends.

For years after that point, they fought Eggman at each turn. Gaining new friends and allies along the way, such as Amy, Knuckles and Shadow, Tails felt truly happy. They went on many adventures together, discovered so many wondrous things about the world, but eventually life caught up with them. Eventually, his friends all settled down to live a more slow paced life, but the life that he had been given was all Tails knew.

And that was when he received a letter. After great consideration, he decided to follow the instructions written on the letter. What now? Who knows?
~~~~~
As for the reason I picked Tails? Well, simply put he is my favourite Sonic character. He prefers to use his brain as a weapon (and grenades) as opposed to magic powers or fast legs, and I personally think he is quite cool. That, and he is the single most powerful being in the Sonic fandom - perhaps any fandom.
 
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May still be edited later on. Minor changes may apply later on.

Name: Shanoa
Age: 16 (Canon age: 20.)
Gender: Female
Sexuality: Pansexual
Fandom: Castlevania (Order of Ecclesia to be exact)
Appearance:
Shanoa is about 6'3" tall and posesses long, black hair. Her eyes are ice-blue, almost looking white. Her skin tone is also fairly pale, she can easily be mistaken for a person who hasn't been under the sun for years.
Sources (Castlevania Wiki)
307
327

480
latest

Power/s: Glyph Creation and Symbol Magic. Also Supernatural Priest Training
Weapon/s: Well, uh, her glyphs count as weapons. Her weapon depends on the currently used glyph. She does not change them too often and never openly carries them. SAhe can also only equip one glyph at a time. (May change it to two depending on GM)
Skills: Good leader | Sewing | Good at baking (Not cooking. She's a mediocre cook) | Does not hesistate with decisions | Adaptable | Agile
Personality: (She doesn't really have a personality in the game/s she appeared in) Emotionless | Blunt | Doesn't really care about other persons, unless they are in danger or provide useful information | To outsiders, she gives the cold shoulder | Always looking annoyed, but isn't annoyed 24/7 | Helpful | Decides what to do very fast | Doesn't hesistate with saying her own opinion - even if it hurts the other one ("Well, if he doesn't like my opinion, he should not have freaking asked.")
Bio: Shanoa is a member of an organisation, venturing out to kill Dracula. The organisation she joined is called "Order of Ecclesia". The founder of the clan, Barlowe, chose Shanoa as a human vessel for Dominus - powerful runes which are said to defeat Dracula. However, shortly before the ritual begins, her adoptive brother and also a fellow member of the Ecclesia-organisation, albus, attacked her. After the attack, Shanoa suffered from memory and emotion-loss.
When she turned 16, the founder of the organisation received the letter from the Academy. Seeing as their search for the Dominus-glyphs thus far was fairly useless, Barlow decided to send Shanoa to the Academy - So she can get stronger and hopefully find out where Dominus lies.

Why her? Funnily, Shanoa was one of my first fictional crushes. Order of Ecclesia is/was my favorite childhood game, too. Also her dress u g h I wish I could wear it, but I'd look like a sack of potatoes if I'd wear it.
Name: Crystalia Gray
Age: 15
Gender: Female
Sexuality: Bisexual
Fandom: my imagination (nothing)
Appearance: Long black hair and blue eyes. All of her clothes are black becouse she likes black. Her body type is: Medium sized chest and a littel bigger booty. Don't like showing her legs,she likes more knee high socks.
Power: She can use water magic
Weapon: She only has a knife becouse she good with water.
Skills: She can use her knife very good. She like dark themed things and deep converstation. Like horror a little bit. Sometimes she's hyperactive. REALLY like cats.
Personality: Kind,but sometimes she can be rude. She is very childish,but can be dark and serious.
Bio: She had a lot of family issues like her dad have drinking problems and her mom divorced. Only had a few friends,probably 1 or 2. Never had a boyfriend.
I choosed her becouse I can relate to her the most!

Name: Miles 'Tails' Prower.

Age: 17.

Gender: Male.

Sexuality: Heterosexual.

Fandom: Sonic the Hedgehog (although with some changes. Also, I am combining both the Archie comics and the games into one). In this sort of AU version of the Sonic the Hedgehog universe, the characters are more human-like, with animal features (such as two tails and yellow ears) and, for the most part, the Archie comics are before the games in terms of timeline - as opposed to being simply alternate universes.

Appearance: Tails is pretty lanky (he is about 185 centimetres in height) and fairly skinny (probably doesn't weigh much more than 83 kilograms), but not in an unhealthy way. Being an engineer by heart, he is pretty lean despite his weight, and his animal genetics give him a bit more strength than most would expect from him. His eyes are a lovely shade of aquamarine, and both his hair and fur (for the most part) is blond in colour. Typically, he wears yellow and white clothing, and is often seen wearing his favourite belt (the one with the emblem of two fox tails on the buckle) and his leather welding goggles. He prefers to wear denim and other high-wearing materials, so opts for skinny jeans and denim jackets. However, the most noticeable things about probably are his animalistic features. On his head he has two yellow fox ears, that seem to function as they should, with small white tufts of fur in them and at his lower back is probably the oddest and most scientifically impossible biological feature known to any creature - his twin tails. Being yellow in colour, with white tips, at first glance nothing seems too weird about the large appendages...except for the fact they can spin like a propeller. Really quickly, too.

Power/s: Tails was born with several odd defects, his twin tails being the most noticeable one, that he manipulates to his advantage. His great intellect and wisdom have been of great use fighting the evil Dr Eggman, amongst others, and over the years he has refined what many would see as a disability into what could be considered to be superpowers.
  • Super Intelligence - Tails has an outrageously high IQ of over 300, making him beyond intelligent. His intelligent is only restricted by his wisdom, yet even that seems to be growing exponentially as he has travelled with Sonic and his friends. He has unmatched mechanical knowledge, able to design and build various weapons, tools, vehicles and robots as long as he has the parts. It does not take him long to repair the unrepairable, to hack the unhackable and to break the unbreakable. Not only that, but the brief time as Titan Tails gave him divine knowledge and as a result he was able to understand how his universe operates, how it was created and so on - allowing him to create devices to manipulate the Chaos Force.
  • Turbine Tails - besides being the most complex and baffling example of natural physiology, his tails are able to spin like the blades of a turbine to achieve different effects. Whether that be to create powerful winds to knock around his foes, speed up to roughly 300-400 mph (canonically, he can accelerate up to mach speeds but I decided to tone that down), fly by using his tails like a helicopter or to simply smash foes with his two powerful muscled limbs.
  • Animal Physiology - Tails has unique genes, as in they share similarities to that of a fox. This gives him heightened agility, running speed and strength (nothing superhuman - more like peak human. So, he can run as fast as Usain Bolt, lift as much as...say, someone like John Cena and so on) and enhanced senses - specifically, sight and hearing.
  • Chaos Forms - before I begin, I am simply mentioning these to ensure their canonical existence. I do not expect these to actually be a part of the RP itself - except maybe for a mention or reference here or there. As a result, I am happy mentioning the brief summary of each super form - if by any marginal chance they do become important, then I'll detail them more. So, Tails has the ability to absorb Chaos Force into his being, like most of his friends, to achieve what are known as the Chaos Forms. The most basic is his Super form - by absorbing the energy of the Chaos Emeralds, he becomes virtually indestructible for a limited time, and gains strength, speed and agility beyond that of his normal capabilities. He also creates four bird like creatures known as 'Flickies' that fly around him like attack drones, destroying anything that ventures to close to Super Tails by infusing them with ridiculous amounts of energy. Then, if he were to also absorb hundreds of Power Rings (man made objects that act like weaker versions of Chaos Emeralds - they are typically used as a clean source of energy. Like a portable nuclear reactor that can fit into a backpack and produce no emissions, radiation or other harmful effects) he can transform into his Hyper form. Also known as Turbo Tails, Hyper Tails becomes even stronger and gains access to each and every Chaos ability (Chaos Control, Chaos Blast etcetera). Hyper Tails can also grant other beings their Super form, as long as they have the potential for one. Hyper Tails, unlike Super Tails, does not have a time limit to it. Then, finally, there is Titan Tails. When multiple Hyper Tails from alternate dimensions fuse together, they form the single most powerful being in the Sonic franchise. Titan Tails is both figuratively and literally a god - with a single thought, he can create universes at will. He can change the very being of physics itself, if he wishes, and gains divine knowledge of the multiverse (as in, the Sonic the Hedgehog multiverse - not the multifandom multiverse). On top of being able to delete something from existence with a blink of an eye, he can absorb the abilities of other beings, before trapping them in Chaos Emeralds for all eternity. There is nothing like Titan Tails.
Weapon/s: Tails' impressive intellect (and somewhat pyromaniacal tendencies) has urged him to create a myriad of weapons and tools to fight Eggman with.
  • EBC-MK II (Energy Ball Cannon Mark 2) - the EBC is probably Tails' main weapon. By teleportation, a red arm cannon appears on Tails' arm, an arm cannon which, when triggered, can fire powerful energy balls to incinerate foes. If Tails were to hold the trigger down, the ball charges up - becoming larger and more powerful - before being released to do massive damage. While powerful, the EBC is slow to charge.
  • Energy Whip - by pressing a button on his belt, Tails can create a whip made out of plasma. This whip acts like a normal whip, and can be used to grapple enemies and friends alike, ledges or objects.
  • Medibot/Shieldbot - using the same teleportation technology, Tails can warp either a Medibot or a Shieldbot to his hand, that provides either a healing dust that closes wounds, fixes broken bones and cures poisons or a blue energy shield that can block incoming attacks. However, both devices are pretty fragile, due to their complexity, so a few solid hits can break them beyond repair. He only has one of each, too, so if they break he cannot call upon it again until he fixes it.
  • Grenades - Tails has a myriad of grenades and bombs that he can teleport to his hand. Regular grenades, proximity mines, impact grenades, flashbangs, incendiarys, bombs shaped like valuable gold rings, bombs that walk to a target...Tails does like his explosives.
Skills: Tails is a mechanical genius, and as a result can repair, build, hack and perform a variety of other intellect related actions with ease. He is also quite wise and he learns quick, meaning that he will usually know the answer to the problem. If not, he can work it out. He is also a decent cook, and likes to cook with lamb and mint. Cooking is a science, after all, so it makes sense that he would be good at it.

Personality: Tails is a very sweet and gentle soul. While still showing signs of the timidness from his youth, he is a lot more confident from his time as a hero. He doesn't need any reward or enticement to help out - he does it simply because he's a nice person. Despite his apparent great intelligence, he is not one to brag about it. He respects that his intelligence is his own, and not everyone has it.

He prefers working with his machines above all else, and becomes very insulted by those who mock his intellect or his inventions. He typically talks way more than he needs to, especially when it comes to his machines, and often confuses and annoys his friends with it - some find it endearing, however. He is big mouthed, and can sometimes reveal a plan a little earlier than desired. This especially happens when he is intimidated. While not terrified of lightning anymore, he still flinches at it. He still suffers nightmares from his childhood and while he is taking medication for it, occasionally he might forget or it won't work properly and he'll not get any proper sleep.

Ultimately, he is a hero until the very end. He is willing to sacrifice himself for his friends - something that not all people can say with honesty. In short, he is a gentle mannered nerd with a love for heroism and technology.

Bio: Tails' story is quite the sad one, not that you could ever tell from his gentle and uplifting personality. He was born on the same day as Robotnik (Eggman)'s conquest for the world, and his village was the first target of the wrath of his robotic army. It was clear from the second he was born that he was meant for greater things, so his father commanded the doctor to retreat with the newborn. Nothing survived the onslaught, and the village was burned to a crisp. Whilst retreating, the doctor had suffered a terrible injury.

He grew up alone. The doctor had died only a few years after the event, and from then Tails was forced to live in the wild by himself. There, his intellect was put to the test - he was incredibly smart, but he was still young and naive. He struggled to live for years, usually always sleeping with an empty stomach, until he came across an old plane. His mechanical affinity allowed him to fix the plane with ease, and even upgrade it. He soon discovered that the plane belonged to Sonic, and soon the pair became friends.

For years after that point, they fought Eggman at each turn. Gaining new friends and allies along the way, such as Amy, Knuckles and Shadow, Tails felt truly happy. They went on many adventures together, discovered so many wondrous things about the world, but eventually life caught up with them. Eventually, his friends all settled down to live a more slow paced life, but the life that he had been given was all Tails knew.

And that was when he received a letter. After great consideration, he decided to follow the instructions written on the letter. What now? Who knows?
~~~~~
As for the reason I picked Tails? Well, simply put he is my favourite Sonic character. He prefers to use his brain as a weapon (and grenades) as opposed to magic powers of fast legs, and I personally think he is quite cool. That, and he is the single most powerful being in the Sonic fandom - perhaps any fandom.
Accepted.
 
Name: Link
Age: 17ish
Gender: male
Sexuality: bisexual
Fandom: the legend of zelda
Appearance:
image.jpeg
Power/s:

Chosen wielder of the master sword: Link and only link can wield the master sword.

Dins fire: Link can summon a burst of flames that will engulf an area.

Nayru's love: Link can crate a crystaline shield that completely surrounds him.

Farores wind: Link can teleport to a chosen location within a certain area

Weapon/s:

Master Sword: The sword that seals the darkness, the master sword is especially potent against evil and demons and never loses it's edge.

Bow and arrow: Link is a crack shot and can fire from horseback.

Ocarina: Link's ocarina is capable of preforming several magical songs that can summon storms and teleport link.

Hookshot: basically a grappling hook.

Bombs: link has a bag full of bombs. They explode. Ain't he lucky.

Skills:

Master swordsman: pardon the pun. Link can duel most swordsmen to standstill.

Master archer: link is a good shot.

Creative and resourceful: link is great at puzzle solving and will do anything to reach his goal.

Personality: Link is seemingly cold and aloof as he doesn't talk or express himself much. However, he is very caring and just doesn't want people to know what he's feeling for fear of hurting someone. As such he keeps quiet. He is truly courageous and wants to defend all that is good and right.
Bio: Link isn't entirely sure of his background. Is he a hylian raised by kokori who then had to stop a great evil? Is he some kid who just happened to save a princess? Is he a knight who lived on a floating island? He doesn't know. In truth, this link is a culmination of all links ever created specifically to attend this school.

Why I chose Link: it's simple. Link fits the mold.of all the characters in all the fandoms I'm in, Link is the most believable character to be going to a schol like this. At least, in my mind. Kirby is a ponk orb. Mario is a middle aged pumber. Link is a hero who needs training for his epic journey. He makes sense. Also, he is rarely given characterization leaving me free to interpret him how I like beyond a few things that are constant throighout all links (courage, silence, etc.)
 
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Name: Link
Age: 17ish
Gender: male
Sexuality: bisexual
Fandom: the legend of zelda
Appearance: Power/s:

Chosen wielder of the master sword: Link and only link can wield the master sword.

Dins fire: Link can summon a burst of flames that will engulf an area.

Nayru's love: Link can crate a crystaline shield that completely surrounds him.

Farores wind: Link can teleport to a chosen location within a certain area

Weapon/s:

Master Sword: The sword that seals the darkness, the master sword is especially potent against evil and demons and never loses it's edge.

Bow and arrow: Link is a crack shot and can fire from horseback.

Ocarina: Link's ocarina is capable of preforming several magical songs that can summon storms and teleport link.

Hookshot: basically a grappling hook.

Bombs: link has a bag full of bombs. They explode. Ain't he lucky.

Skills:

Master swordsman: pardon the pun. Link can duel most swordsmen to standstill.

Master archer: link is a good shot.

Creative and resourceful: link is great at puzzle solving and will do anything to reach his goal.

Personality: Link is seemingly cold and aloof as he doesn't talk or express himself much. However, he is very caring and just doesn't want people to know what he's feeling for fear of hurting someone. As such he keeps quiet. He is truly courageous and wants to defend all that is good and right.
Bio: Link isn't entirely sure of his background. Is he a hylian raised by kokori who then had to stop a great evil? Is he some kid who just happened to save a princess? Is he a knight who lived on a floating island? He doesn't know. In truth, this link is a culmination of all links ever created specifically to attend this school.
You forgot something.
 
Name: Shirou Emiya
Age: 19
Sexuality: Heterosexual
Fandom: Fate stay night(going sakura route)
Appearance:
1522607866065.png
Power/s:
Projection: Can copy any "sword" he sees down to the soul (barring Divine Constructs), replicating the physical abilities and fighting skill of the original wielder

Superhuman Physical Characteristics: Comparable to his Fate route self who killed Kirei, who can snap trees in half. Also able to barely keep up with servents and replicates that kind of speed with projections despite them being said to be "Leagus above humans". Finally, he subconsciously projects weapons within his body to vastly increase his Durability.

Resistance to Magic (All magi have basic resistance to magical effects; due to his ineptitude, Shirou's resistance is minimal), Mind Manipulation (Managed to survive being exposed to All The World's Evil through sheer willpower), and Absorption (Can stay alive within Blood Fort Andromeda, which quickly melts the skin of normal humans and digests them and he tanked attacks from the Black Shadow, which can break down organic matter and convert it into magical energy, which it proceeds to absorb.)

Can make out fine details from kilometers away with magicly enhanced eyesight.

Unlimeted blade works: Shirou's Reality Marble, the source of his incredible skill in Projection and his unique Tracing, born from his Origin and Elemental Affinity of "Sword". Shirou subconsciously records every single weapon he sees, analyzing its structure and storing it within his internal world. When he traces and projects something, he is really creating it within his internal world and then bringing it into the real world. While in his Reality Marble(Summoned through the incantation below), Shirou can create his projections instantly, outpacing the fire rate of the Gate of Babylon which is barely slower than combat ready servents(who fight faster than normal people can comprehend). However, manifesting his Reality Marble pushes him to his limits and drains a lot of mana.
I am the bone of my sword.
Steel is my body and fire is my blood.
I have created over a thousand blades.
Unaware of loss,
Nor aware of gain.
Withstood pain to create weapons, waiting for one’s arrival.
I have no regrets. This is the only path.
My whole life was Unlimited Blade Works.

-the incantation to summon UBW
Weapon/s: whatever he projects. Can currently project:
Rule breaker: A jagged ritual dagger that encapsulates the legend of the Witch of Betrayal. It is useless in most combat scenarios, proving useful only against normal humans. It is an anti-magic Noble Phantasm that is capable of dispelling and destroying any kind of thaumaturgy, including contracts, enchantments, and magical creatures. There is a limit to the magic it can dispel, as Noble Phantasms are too powerful to be nullified by it.

Caladbolg II: The blade of the sword coils into a spiral that can penetrate any target by creating a twisting distortion in space when fired. When fired at Caster, it is powerful enough to easily break through her magical defenses simply as an aftereffect of it being purposely fired at an area far away from her. Shirou believes that, even if she had tried to teleport away from the attack, she would have simply been twisted along with the space as well. After being intercepted by Berserker, it creates a large explosion capable of razing a cemetery and engulfing it in flames.

Kanshou and Bakuya: Archer's - and thus, Shirou's - favored melee weapons, a low-ranked pair of short swords. They are warded by various protective spells added by Archer, and they rank up Shirou's Magic and Physical resistance when wielded. Their strong bond to each other causes them to return as boomerangs when one is thrown and one is held, even reacting to another traced copy. This forms the basis for his Triple-Linked Crane Wings technique, throwing the first pair as projectiles with the purposes of being deflected, a second pair for slashing the opponent as the first pair returns to strike them from behind. If his opponent somehow blocks all of his strikes, he projects a final pair to slash down at their chest in an X-motion now that they're defenseless.

Nine lives blade works: After tracing Berserker's Axe Sword, Shirou is able to duplicate his most trusted Noble Phantasm, Nine Lives, the technique he used to kill the Hydra. Using it, he performed nine near simultaneous attacks, destroying 80% of Berserker's body with the first eight slashes before he could launch his own attack, and killing him with the ninth. Berserker was stated to be able to destroy moutains but it's probably a hyperbole.

Skills:
He has an undeveloped Eye of the Mind, and can calmly analyze any situation, no matter how dire, considering multiple options and making intelligent decisions.
Shirou is skilled in combat, and is trained in combat by Saber in all three routes, though mostly defensively.
Personality:
Due to the trauma he suffered during the great fire, Shirou has a constant emptiness in his personality and suffers from tremendous survivor's guilt. He feels that, as the only survivor, it is unfair to the deceased to prioritize his own needs before those of others. He has a distorted sense of values where he only finds self-worth from helping people without any compensation, feeling that the very act “helping people” is its own reward. He believes it is highly unfair that some people survive and others do not. When it comes down to receiving an injury or even giving up his life to help someone, he will do it without a second thought. The people who see this side of him are often very worried and attempt to correct his behavior, though they are unable to change his opinions. Kiritsugu often talked about how he used strive to protect the innocent from the world's many perils, even at the cost of his own humanity, and how he was saddened by the reality that whenever he was able to spare one life, another person was fated to die. Although Kiritsugu was tormented by his inability to save everyone, Shirou always admired his efforts. Right before Kiritsugu's death, Shirou pledged to be a Hero of Justice in Kiritsugu's place and strive to protect everyone at the cost of his own life. Everything that he is thus far is the result of that very pledge. He has made it his dream to become a "Hero of justice" who will save everyone regardless of what happens to his own life.

Shirou takes his ideals to the limit during the Fate scenario, where he constantly attempts to protect Saber from harm and keep her from fighting other Servants, despite the fact that she is many times more powerful than he and that even his odds of mere survival, not winning, are hopelessly low against those he personally fights. This is because he cannot stand the idea of someone else being harmed for his sake. He never gives up his ideals during the route and injures himself numerous times to uphold it. During the Unlimited Blade Works route, Shirou, through constant arguing with Archer, begins to see the hypocrisy in his ideals. Though he refuses to give them up entirely, he works his way towards a middle ground where he will strive towards fulfilling ideals, despite knowing they are impossible to achieve. He faces his largest dilemma during Heaven's Feel, where he is forced to choose between maintaining his ideals and protecting the life of Sakura. He eventually forsakes them, with the exception of the "Superhero" ending, where he becomes as resolute as Kiritsugu in his prime, allowing Sakura to be executed for the greater good. He strives only to protect Sakura, though he is presented with conflict a number of times.

Shirou is extremely stubborn once he sets out to accomplish something, such as spending hours attempting to perform a high jump that is nearly impossible for him. This action, as watched by Rin and Sakura, is one of the initial factors that causes them both to develop feelings for Shirou. He will stubbornly defend his own viewpoints, no matter how wrong they may seem to others, even to the point of causing them great mental anguish. Though he does his best to help others, if he feels that a person brought about their own ruin, he will simply watch instead of helping.
Bio:
Backstory: Ten years before the start of Fate/stay night, Shirou was an ordinary boy living with his parents in Shinto. The great fire caused by the contents of the Holy Grail spilling out at the end of the Fourth Holy Grail War killed both his parents and left him mortally wounded within the blaze. He was rescued by Kiritsugu Emiya, who was dejected after indirectly causing the fire and, wishing to actually "save" someone for the first time in his life, rescued Shirou by embedding Avalon in his body. He then later asked the recovering Shirou if he would like to become his adopted son, fully disclosing his identity as a magus. Shirou agreed and spent the next two years persistently asking Kiritsugu to teach him Magecraft. Kiritsugu eventually complied, and though he disapproved of Shirou's desire to learn his craft, he advised applying it in secret, where it could only benefit people and not attract confusion or suspicion. The knowledge he imparted to Shirou was very basic and incomplete, leading him down a dangerous path with little results. Furthermore, and perhaps inadvertently, Kiritsugu passed on his philosophy of wishing to be a Hero of Justice capable of saving anyone to Shirou.

Epilogue: Ilya sacrifices herself, the embodiment of the Holy Grail, in order to save Shirou and close the gate. Shirou is able to gain a new body from a puppet master (implied to be Aozaki Touko, a character from TYPE-MOON's earlier work Kara no Kyoukai) and live a normal life with Sakura and Rider while Rin is called to a trial in London over having opened and then closed the gateway. A high ranking mage intervenes, however, and the trial is swiftly ended. She spends 2 years in London before returning to Japan, when she reunites with Sakura and Shirou and asks her sister if she is happy, to which she responds yes with a smile.
Then he recives a letter and curiously follows the instructions.


Reason: For a while I was struggling to think of a teen after I remembered Edward Elric lost is power until I remembered Shirou’s age.
Note: While before he couldn't use projection much, Rin stated that with training he could use UBW in this form. That and his daily training makes me feel he has power.
 
Last edited:
I didn't see the one character rule until I was near done with a Shirou that requires Saber... My options are:
1. Have somone else be Saber
2. Do a different route
3. Pity
4. Leaveing
With the exception of 4 I'll leave the decision to you people.
 
Name: Shirou Emiya
Age: Physically 17 (possibly several centuries older chronologicly)
Sexuality: Heterosexual
Fandom: Fate stay night(going saber route)
Appearance:
View attachment 419547
Power/s:
Projection: Can copy any "sword" he sees down to the soul (barring Divine Constructs), replicating the physical abilities and fighting skill of the original wielder(Though he can only do caliburn currently).
Superhuman Physical Characteristics: Killed Kirei, who can snap trees in half. Also able to barely keep up with servents and replicates that kind of speed with projections. Finally, he subconsciously projects weapons within his body to vastly increase his Durability.
Resistance to Magic (All magi have basic resistance to magical effects; due to his ineptitude, Shirou's resistance is minimal), Mind Manipulation (Managed to survive being exposed to All The World's Evil through sheer willpower), and Absorption (Can stay alive within Blood Fort Andromeda, which quickly melts the skin of normal humans and digests them.)
Can make out fine details from kilometers away with magicly enhanced eyesight.
Weapon/s: whatever he projects
Skills:
He has an undeveloped Eye of the Mind, and can calmly analyze any situation, no matter how dire, considering multiple options and making intelligent decisions.
Shirou is skilled in combat, and is trained in combat by Saber in all three routes, though mostly defensively.
Personality:
Due to the trauma he suffered during the great fire, Shirou has a constant emptiness in his personality and suffers from tremendous survivor's guilt. He feels that, as the only survivor, it is unfair to the deceased to prioritize his own needs before those of others. He has a distorted sense of values where he only finds self-worth from helping people without any compensation, feeling that the very act “helping people” is its own reward. He believes it is highly unfair that some people survive and others do not. When it comes down to receiving an injury or even giving up his life to help someone, he will do it without a second thought. The people who see this side of him are often very worried and attempt to correct his behavior, though they are unable to change his opinions. Kiritsugu often talked about how he used strive to protect the innocent from the world's many perils, even at the cost of his own humanity, and how he was saddened by the reality that whenever he was able to spare one life, another person was fated to die. Although Kiritsugu was tormented by his inability to save everyone, Shirou always admired his efforts. Right before Kiritsugu's death, Shirou pledged to be a Hero of Justice in Kiritsugu's place and strive to protect everyone at the cost of his own life. Everything that he is thus far is the result of that very pledge. He has made it his dream to become a "Hero of justice" who will save everyone regardless of what happens to his own life.

Shirou takes his ideals to the limit during the Fate scenario, where he constantly attempts to protect Saber from harm and keep her from fighting other Servants, despite the fact that she is many times more powerful than he and that even his odds of mere survival, not winning, are hopelessly low against those he personally fights. This is because he cannot stand the idea of someone else being harmed for his sake. He never gives up his ideals during the route and injures himself numerous times to uphold it.
Bio:
Backstory: Ten years before the start of Fate/stay night, Shirou was an ordinary boy living with his parents in Shinto. The great fire caused by the contents of the Holy Grail spilling out at the end of the Fourth Holy Grail War killed both his parents and left him mortally wounded within the blaze. He was rescued by Kiritsugu Emiya, who was dejected after indirectly causing the fire and, wishing to actually "save" someone for the first time in his life, rescued Shirou by embedding Avalon in his body. He then later asked the recovering Shirou if he would like to become his adopted son, fully disclosing his identity as a magus. Shirou agreed and spent the next two years persistently asking Kiritsugu to teach him Magecraft. Kiritsugu eventually complied, and though he disapproved of Shirou's desire to learn his craft, he advised applying it in secret, where it could only benefit people and not attract confusion or suspicion. The knowledge he imparted to Shirou was very basic and incomplete, leading him down a dangerous path with little results. Furthermore, and perhaps inadvertently, Kiritsugu passed on his philosophy of wishing to be a Hero of Justice capable of saving anyone to Shirou.

Epilogue: Saber goes to Avalon after her death and waits several centuries to see Shirou again. Shirou endures many tribulations in his life and never stops believing that he will find Saber. After he dies, Shirou and Saber are joyously reunited in Avalon.

Then they recive a letter...
Um...look above?
 
Name: Klau Magaius

Age: ????

Gender: Male (Presumably)

Sexuality: Asexual

Fandom: Original

Appearance:
922b0914a2e43b6930d86ad28a654414.jpg
Power/s: It is unknown what kind of powers does Klau possess, although it is hinted to be somewhat god-like. However, he possesses the strength, speed, and senses that are above the average human being, thus making him a very strong fighter to face, though his enemies would end up being curbstomped by him.

Weapon/s: N/A

Skills: He is not just some principal, he is also a very skilled fighter and a very dangerous one at that. Mixed with his god-like strength, he is a force to be reckoned with. He also possesses the wisdom and knowledge of every media, which is no wonder why he sent the letters to you.

Personality: One should not judge by his mere appearance. He is a all-loving and good-nurtured gentleman with a sprinkle of eccentricness and no fear of dismantling his enemies, no matter how big or small they can be. He treats his students in a fatherly manner and always loves a cup of tea in his hand, even in the midst of a fight (which he claims to have never spilled a drop). He possesses a calm demeanor and can get really angry if he sees his beloved students and staff getting hurt.

Bio: A mysterious being from a plane of exitence no one knows of. His background is shrouded in mystery, as well as the reason why he established a school for youths from different worlds.

Since I am the GM, i have no need for a reason why I made this.
 
I didn't see the one character rule until I was near done with a Shirou that requires Saber... My options are:
1. Have somone else be Saber
2. Do a different route
3. Pity
4. Leaveing
With the exception of 4 I'll leave the decision to you people.
I'm going to change Shirou to HF and add in the rest of the reason for picking him. Just FYI.
 
PLEASE NOTE: These are not two different characters, the character in question has multiple personality disorder or DID. You can read more on her in the Wikipedia articles of: Genicider Sho and Toko Fukawa.

1522615096134.png1522615103255.png

Also I apologize for any grammar mistakes.
 
Last edited:
Name: Shirou Emiya
Age: 19
Sexuality: Heterosexual
Fandom: Fate stay night(going sakura route)
Appearance:
View attachment 420260
Power/s:
Projection: Can copy any "sword" he sees down to the soul (barring Divine Constructs), replicating the physical abilities and fighting skill of the original wielder

Superhuman Physical Characteristics: Comparable to his Fate route self killed Kirei, who can snap trees in half. Also able to barely keep up with servents and replicates that kind of speed with projections. Finally, he subconsciously projects weapons within his body to vastly increase his Durability.

Resistance to Magic (All magi have basic resistance to magical effects; due to his ineptitude, Shirou's resistance is minimal), Mind Manipulation (Managed to survive being exposed to All The World's Evil through sheer willpower), and Absorption (Can stay alive within Blood Fort Andromeda, which quickly melts the skin of normal humans and digests them andhe tanked attacks from the Black Shadow, which can break down organic matter and convert it into magical energy, which it proceeds to absorb.)

Can make out fine details from kilometers away with magicly enhanced eyesight.

Unlimeted blade works: Shirou's Reality Marble, the source of his incredible skill in Projection and his unique Tracing, born from his Origin and Elemental Affinity of "Sword". Shirou subconsciously records every single weapon he sees, analyzing its structure and storing it within his internal world. When he traces and projects something, he is really creating it within his internal world and then bringing it into the real world. While in his Reality Marble, Shirou can create his projections instantly, outpacing the fire rate of the Gate of Babylon. However, manifesting his Reality Marble pushes him to his limits and drains a lot of mana.
I am the bone of my sword.
Steel is my body and fire is my blood.
I have created over a thousand blades.
Unaware of loss,
Nor aware of gain.
Withstood pain to create weapons, waiting for one’s arrival.
I have no regrets. This is the only path.
My whole life was Unlimited Blade Works.

-the incantation to summon it
Weapon/s: whatever he projects. Can currently project:
Rule breaker: A jagged ritual dagger that encapsulates the legend of the Witch of Betrayal. It is useless in most combat scenarios, proving useful only against humans. It is an anti-magic Noble Phantasm that is capable of dispelling and destroying any kind of thaumaturgy, including contracts, enchantments, and magical creatures. There is a limit to the magic it can dispel, as Noble Phantasms are too powerful to be nullified by it.

Caladbolg II: The blade of the sword coils into a spiral that can penetrate any target by creating a twisting distortion in space when fired. When fired at Caster, it is powerful enough to easily break through her magical defenses simply as an aftereffect of it being purposely fired at an area far away from her. Shirou believes that, even if she had tried to teleport away from the attack, she would have simply been twisted along with the space as well. After being intercepted by Berserker, it creates a large explosion capable of razing a cemetery and engulfing it in flames.

Kanshou and Bakuya: Archer's - and thus, Shirou's - favored melee weapons, a low-ranked pair of short swords. They are warded by various protective spells added by Archer, and they rank up Shirou's Magic and Physical resistance when wielded. Their strong bond to each other causes them to return as boomerangs when one is thrown and one is held, even reacting to another traced copy. This forms the basis for his Triple-Linked Crane Wings technique, throwing the first pair as projectiles with the purposes of being deflected, a second pair for slashing the opponent as the first pair returns to strike them from behind. If his opponent somehow blocks all of his strikes, he projects a final pair to slash down at their chest in an X-motion now that they're defenseless.

Nine lives blade works: After tracing Berserker's Axe Sword, Shirou is able to duplicate his most trusted Noble Phantasm, Nine Lives, the technique he used to kill the Hydra. Using it, he performed nine near simultaneous attacks, destroying 80% of Berserker's body with the first eight slashes before he could launch his own attack, and killing him with the ninth.

Skills:
He has an undeveloped Eye of the Mind, and can calmly analyze any situation, no matter how dire, considering multiple options and making intelligent decisions.
Shirou is skilled in combat, and is trained in combat by Saber in all three routes, though mostly defensively.
Personality:
Due to the trauma he suffered during the great fire, Shirou has a constant emptiness in his personality and suffers from tremendous survivor's guilt. He feels that, as the only survivor, it is unfair to the deceased to prioritize his own needs before those of others. He has a distorted sense of values where he only finds self-worth from helping people without any compensation, feeling that the very act “helping people” is its own reward. He believes it is highly unfair that some people survive and others do not. When it comes down to receiving an injury or even giving up his life to help someone, he will do it without a second thought. The people who see this side of him are often very worried and attempt to correct his behavior, though they are unable to change his opinions. Kiritsugu often talked about how he used strive to protect the innocent from the world's many perils, even at the cost of his own humanity, and how he was saddened by the reality that whenever he was able to spare one life, another person was fated to die. Although Kiritsugu was tormented by his inability to save everyone, Shirou always admired his efforts. Right before Kiritsugu's death, Shirou pledged to be a Hero of Justice in Kiritsugu's place and strive to protect everyone at the cost of his own life. Everything that he is thus far is the result of that very pledge. He has made it his dream to become a "Hero of justice" who will save everyone regardless of what happens to his own life.

Shirou takes his ideals to the limit during the Fate scenario, where he constantly attempts to protect Saber from harm and keep her from fighting other Servants, despite the fact that she is many times more powerful than he and that even his odds of mere survival, not winning, are hopelessly low against those he personally fights. This is because he cannot stand the idea of someone else being harmed for his sake. He never gives up his ideals during the route and injures himself numerous times to uphold it.
Bio:
Backstory: Ten years before the start of Fate/stay night, Shirou was an ordinary boy living with his parents in Shinto. The great fire caused by the contents of the Holy Grail spilling out at the end of the Fourth Holy Grail War killed both his parents and left him mortally wounded within the blaze. He was rescued by Kiritsugu Emiya, who was dejected after indirectly causing the fire and, wishing to actually "save" someone for the first time in his life, rescued Shirou by embedding Avalon in his body. He then later asked the recovering Shirou if he would like to become his adopted son, fully disclosing his identity as a magus. Shirou agreed and spent the next two years persistently asking Kiritsugu to teach him Magecraft. Kiritsugu eventually complied, and though he disapproved of Shirou's desire to learn his craft, he advised applying it in secret, where it could only benefit people and not attract confusion or suspicion. The knowledge he imparted to Shirou was very basic and incomplete, leading him down a dangerous path with little results. Furthermore, and perhaps inadvertently, Kiritsugu passed on his philosophy of wishing to be a Hero of Justice capable of saving anyone to Shirou.

Epilogue: Ilya sacrifices herself, the embodiment of the Holy Grail, in order to save Shirou and close the gate. Shirou is able to gain a new body from a puppet master (implied to be Aozaki Touko, a character from TYPE-MOON's earlier work Kara no Kyoukai) and live a normal life with Sakura and Rider while Rin is called to a trial in London over having opened and then closed the gateway. A high ranking mage intervenes, however, and the trial is swiftly ended. She spends 2 years in London before returning to Japan, when she reunites with Sakura and Shirou and asks her sister if she is happy, to which she responds yes with a smile.
Then he recives a letter and curiously follows the instructions.


Reason: For a while I was struggling to think of a teen after I remembered Edward Elric lost is power until I remembered Shirou’s age.
Note: While before he couldn't use projection much, Rin stated that with training he could use UBW in this form. That and his daily training makes me feel he has power.
Alright, accepted.

PLEASE NOTE: These are not two different characters, the character in question has multiple personality disorder or DID. You can read more on her in the Wikipedia articles of: Genicider Sho and Toko Fukawa.

View attachment 420319View attachment 420320

Also I apologize for any grammar mistakes.
You forgot the one rule, look up.
 
WIP​

Name: Monkey D. Luffy
Age: 19
Gender: Male
Sexuality: Straight
Fandom: One Piece
Appearance:
early-monkey-d-luffy.png

Power/s:
Weapon/s: N/A
Skills:
Personality: Luffy's two dominant traits are his apparent lack of intelligence and his utter fearlessness. Luffy can easily be amazed by the simplest things, such as hermit crabs, and can be confused by concepts such as that by digging a hole right next to another he may be unintentionally filling the other hole. In addition, during long and complex explanations of something, he immediately calls it magic.
Bio:
 
tumblr_mfwsl7Hbd21rpcp44o1_500.gif
"High schoolers are kind of amazing!"
33S4rAG.gif
Name:
Yui Hirasawa

Age:
16

Gender:
Female

Sexuality:
Straight

Power/s:
None as of now

Weapon/s:
None as of now

Skills:
Playing guitar
Singing

Personality:
Always looking for fun, Yui is fearless; anxiety and stage fright are unknown to her. She likes everything cute and makes a lot of physical contact with others like holding hands or hugging. She also loves everything sweet, so she's energized by the sweets that Mugi brings, and her physical constitution is such that she does not gain weight no matter how much she eats. She can't stand being hot or cold, so she spends the winter under the kotatsu and rolls around on the floor in the summer in front of the fan, to keep cool. Yui is rather lazy, so her grades are always on the verge of failing except for fine arts, in which she is exceeding; sometimes she is the only person in her class who needs to retake a test, other times she manages to avoid failing all of her subjects by a one point margin. She has an average figure. Yui lives in a family of four with her younger sister Ui and both parents. Her parents are a "lovey-dovey" couple and often go on trips together, leaving both daughters behind.

Bio:
Yui Hirasawa is the eldest daughter of the Hirasawa family. Ui Hirasawa, her only sibling, is a year younger, and both share a close, affectionate bond. Because their parents travelled often on business, Yui was usually cared for by Ui, the more mature, albeit younger one. On a Christmas early in their childhood, Yui tried "fulfilling" Ui's wish for a "white Christmas" by placing a pillow's stuffing onto a tree in front of their home. Naturally, her actions earned heavy scoldings from their father.
Yui also grew close to Nodaka Manabe during early childhood. She first approached Nodoka in kindergarten, suggesting they draw pictures together. After Nodoka drew a delicious-looking apple, Yui thought that the crayon would be as delicious as the drawn apple seemed, and tried eating it. Nodoka managed to stop her, and both have been close friends since. They always attended the classes in school, and eventually, Nodoka became used to helping Yui despite all the trouble Yui caused her, like forgetting to buy the ingredient she was tasked with for a cooking lesson. She is now in a school band with new friends having new adventures every day.

Fandom:
k-on3.jpg

I choose Yui because I thought it would be a fun character to use. Also because I just wanted to.​
 
View attachment 420707
"High schoolers are kind of amazing!"
View attachment 420719
Name:
Yui Hirasawa

Age:
16

Gender:
Female

Sexuality:
Straight

Power/s:
None as of now

Weapon/s:
None as of now

Skills:
Playing guitar
Singing

Personality:
Always looking for fun, Yui is fearless; anxiety and stage fright are unknown to her. She likes everything cute and makes a lot of physical contact with others like holding hands or hugging. She also loves everything sweet, so she's energized by the sweets that Mugi brings, and her physical constitution is such that she does not gain weight no matter how much she eats. She can't stand being hot or cold, so she spends the winter under the kotatsu and rolls around on the floor in the summer in front of the fan, to keep cool. Yui is rather lazy, so her grades are always on the verge of failing except for fine arts, in which she is exceeding; sometimes she is the only person in her class who needs to retake a test, other times she manages to avoid failing all of her subjects by a one point margin. She has an average figure. Yui lives in a family of four with her younger sister Ui and both parents. Her parents are a "lovey-dovey" couple and often go on trips together, leaving both daughters behind.

Bio:
Yui Hirasawa is the eldest daughter of the Hirasawa family. Ui Hirasawa, her only sibling, is a year younger, and both share a close, affectionate bond. Because their parents travelled often on business, Yui was usually cared for by Ui, the more mature, albeit younger one. On a Christmas early in their childhood, Yui tried "fulfilling" Ui's wish for a "white Christmas" by placing a pillow's stuffing onto a tree in front of their home. Naturally, her actions earned heavy scoldings from their father.
Yui also grew close to Nodaka Manabe during early childhood. She first approached Nodoka in kindergarten, suggesting they draw pictures together. After Nodoka drew a delicious-looking apple, Yui thought that the crayon would be as delicious as the drawn apple seemed, and tried eating it. Nodoka managed to stop her, and both have been close friends since. They always attended the classes in school, and eventually, Nodoka became used to helping Yui despite all the trouble Yui caused her, like forgetting to buy the ingredient she was tasked with for a cooking lesson. She is now in a school band with new friends having new adventures every day.

Fandom:
View attachment 420726

I choose Yui because I thought it would be a fun character to use. Also because I just wanted to.​
Well...good luck surviving the first day.
 

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