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Fandom Fandom High School CS [CLOSED]

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Name:
Josuke Higashikata

Age:
16

Gender:
Male

Sexuality:
Heterosexual

Fandom:
JoJo's Bizarre Adventure (Part 4)

Power/s:
His powers comes from his Stand, Crazy Diamond. It is a short range Stand, which like Jotaro Kujo's Star Platinum, is characterized by its physical might and speed at the cost of a short range of 2 meters. Its basic characteristics are:

-Super Strength: Crazy Diamond possesses immense physical strength, having been able to easily punch through the abdomens of two people at once. Its strength matches that of Star Platinum's, having once successfully broken its defense and prompting Jotaro to deem that Star Platinum would have difficulties against Crazy Diamond in a contest of strength.

-Super Speed: Not only is it capable of surprising an on-guard and fully charged Red Hot Chili Pepper, Crazy Diamond can outpace other Stands such as Highway Star in close combat. Josuke estimates that its strikes exceed 300 km/h (190 mph). It was also able to catch a bullet fired in close proximity to Josuke.

-Precision: According to Jotaro, it can effectively fire off a rifle bullet from its fingers up to 50 to 70 meters when Josuke concentrates.

Thus, Crazy Diamond is a powerful Stand in close-quarter combat whose capabilities are enhanced by its unconventional power of repairing broken items, making it a redoubtable and unpredictable Stand in a fight, but also an invaluable fighting partner as it can effectively heal any wound.

-RESTORATION-
Crazy Diamond's unique ability is to restore or revert objects or organisms to a previous state in their history through touch.

It can repair damage, heal injury, revert chemical changes and complex structures to their raw components (e.g. a table into its constituent timber). It may also fuse objects, such as person with a rock (as with villain Anjuro Katagiri). When restoring a divided object, the user is able to control which part acts as the starting points for the rest to gather towards. Feats of this nature include trapping an enemy by restoring pieces of a broken crate around him; exposing a Stand formerly bound to an object; and tracking by restoring a severed hand, forcing it to seek out and reattach itself to the body from which it was cut off.

If this ability is used while Josuke is in a foul mood, its target may become warped as a result of improper restoration. Crazy Diamond cannot heal its master, cure illnesses (as victims are not considered damaged), retrieve things erased by The Hand, or restore life to an organism.

Weapon/s:
N/A

Skills:
Josuke is shrewd, confident and courageous, possessing considerable fluid intelligence and a will to win; like his father.

-Intelligence: Josuke is extremely quick to get on his feet under almost any circumstance, as he is very aware of the immediate surrounding as well as his own capabilities. He is proficient in utilizing anything he has within reach for dealing with problems at hand, and is also shown to be capable of planning several steps ahead by reading opponent's behavior and habit. Josuke is very confident of his abilities to the point of claiming that there is nothing Crazy Diamond (indirectly referring to himself) can't fix, and expresses mild disappointment after figuring out what he thought would have been one such problem. As a result of his intellect, Josuke can be quite cunning; manipulating, lying and cheating others occasionally to achieve certain selfish goals.

-Physical Fineness: Josuke possesses substantial athletic ability. He has been shown once to have successfully chased down a moving bus over long distances completely on foot, and can handle a heavy motorbike effortlessly for the first and only time riding it, while achieving many otherwise professional feats during a high-speed chase in attempts to avoid direct contacts with the enemy chasing after him. The most well known demonstration of Josuke's physical toughness is shown when he withstands exposure to several explosions generated by Yoshikage Kira's Killer Queen, sustaining heavy injuries and blood loss but remaining conscious enough to think of countermeasures and tactics.

Personality:
This is great! (グレートだぜ! Gurēto daze)

Josuke is a savvy, confident and courageous teenager. Friendly and loyal, his amiable personality helps him make friends throughout the story.

Josuke's primary trait is his overall kindness, reflected in his Stand Crazy Diamond which repairs and heals. When a random bystander helped saving him out of genuine kindness, Josuke subconsciously reflected that kindness in him. Even upon the revelation that he's Joseph's bastard son, Josuke has thought first and foremost about the troubles he's caused to the Joestars and disregarded any claim for a heritage, only wanting to reassure his biological father that he was doing fine. Agreeable by nature, Josuke isn't as prone to violence as other JoJos and can even calmly tolerate bullying by upperclassmen or Shigechi's selfishness. Josuke is loyal to his friends and loved ones; risking his life after Koichi is hit by Keicho's Bow, and carrying Okuyasu's body while apparently dead throughout the first part of his battle with Yoshikage Kira and Killer Queen. When his grandfather died, Josuke took upon himself to become the protector of Morioh. Upon meeting someone in not particularly antagonistic circumstances, Josuke will generally be polite and friendly.

Overall, Josuke behaves like a teenager, and aside from his general goal of protecting Morioh from any Stand menace, is concerned by more down to earth matters, such as hanging out with his friends. Josuke passively protects his town, and only acts when directly asked by the much more proactive Jotaro or when he directly encounters a Stand user. Curious, Josuke is quick to investigate any unusual phenomenon, which often leads him into a Stand User. Josuke is very prone to openly communicate his feelings, either expressing amazement, amusement, fear and anger thus he appears as a goofy individual.

Sufficiently humble, Josuke confesses to being nervous around famous people, opting not to go with Koichi to first meet Rohan Kishibe due to his great fame as a mangaka. Josuke also has a fear of turtles, and has tried to touch a turtle to get rid of that fear. Josuke isn't shy to admit his limits, and has confessed that he doesn't know much about manga, or isn't good at videogames, even though he isn't happy to have someone know these factoids. In the same way, Josuke tries to live up to Jotaro, whom he admires, and has been nervous around him for fear of not living up to the task Jotaro entrusted to him. He has also shown a mild fear of ghosts (in the beginning), as shown when Koichi wonders if he saw a ghost in the house next to Josuke's, and Josuke nervously tells him to cut it out.

However, in a fight, Josuke is much more calm, and has unshakable confidence in Crazy Diamond, but his confidence doesn't extend to himself, as Josuke can still be nervous if things don't go his way. Additionally, Terunosuke Miyamoto is able to reveal that in terms of body language, Josuke's first unconscious reaction when unsure is to bite his lip. In general, his attitude will mix calmness and goofiness, and Josuke can switch between a taunting one-liner and a serene assertion of the situation. Josuke is occasionally distracted in a fight, often reflecting on the silliness of the situation he's currently in or trying to act cool. Even if Josuke is gentle by nature, he has no qualm about violently pummeling an enemy, and in the case someone has hurt or endangered a family member, Josuke will be even more vindictive, as he fused Angelo with a rock and Terunosuke with a book.

Josuke has a tangential respect of the law at best, having inherited his father's mischevious side, shown primarily in regards to winning money. After nearly emptying his bank account on frivolous spendings, Josuke has been trying to get extra money in quick fashion. When he and Okuyasu meet Shigechi, he quickly devises a plan to exploit Shigechi's Stand Harvest to find first discarded change, and then discarded coupons from all over Morioh, going as far as commit felony to earn the money in a winning ticket. Similarly, after meeting Mikitaka Hazekura, he takes advantage of his shape-shifting Stand power, convincing him to turn into dice in order to cheat money from Rohan, with whom he has a bad relationship. Lastly, characterized as a knowing gesture, he steals Joseph's wallet with his Stand by restoring it to his possession with a piece of a picture planted there. The fact that his Stand can nearly repair or heal anything means that Josuke can get away with destruction of property or endangering someone, thus isn't really concerned about the legal ramifications of his actions since they will be without consequences, at least for him.

When it comes to women, he is moderate between Joseph and Jotaro. He does not flirt relentlessly and is not perverted like Joseph, but when the girls near him express interest in him, he is flattered and has shown to get along quite well with his female classmates and admirers. He does not shoo them away like Jotaro but doesn't relentlessly flirt or pursue any. When Jotaro asks Josuke to go hunting, Josuke initially believes he means hunting for girls and says with a blush and smile that he is more of a love kind of guy. However, he seems to be willing to hit them if they are the enemy as he threatened to kill Yukako if she tried to harm Koichi in anyway (as she is obsessed with Koichi and at one point kidnapped him). While he does express interest in women, it is not his main priority.

In a quintessential idiosyncrasy, Josuke takes a hyper-sensitive reaction to comments at all disparaging of his hairstyle; which Josuke explains as due to the honor of a man with the same hairstyle who saved his life as child. After an insult, Josuke enters a blind rage and becomes much more rude and violent. Firstly, a swaggering upperclassman to whom Josuke initially defers is punched and stepped on, before his nose is restored by Crazy Diamond improperly, indefinitely, due to Josuke's mood. Later, during his fight with Rohan, in an attempt to manipulate Josuke into gazing upon his Stand by openly taunting him about his hair, Josuke goes berserk; landing Rohan in hospital for one month of retirement.

Bio:
For the full history, please refer to this link:
Josuke Higashikata/History

Now for reasons why I chose him. Originally, I was going for Filia from Skullgirls, but then I felt that I have used her too much. I wanted to go for simpler and tough ones, and then Josuke came into my mind. I chose him because of his cool character and the experiences that he went into protecting his hometown. I greatly admire his heroism, which is why I decided to choose him as my student character.
 
Name: Eiko Magami (From Universe 1)

Nickname: A-Ko

Age: 15

Appearance:

3ff4b7ee2bd6e94cb77b31ce5cf3c732fd7460a6.jpg

Gender: Female

Height: 5'8

Sexuality: Bisexual

Equipment: Power Limiter Bracers, Tachyon Sword.

Tachyon Sword - A sword which can cut through the intangible.

Power Limiter Bracers - Given to her by her own parents (Who are implied to be Golden Age Superman and Wonder Woman), to keep her powers in check as she goes about her daily life.

Powers: Eiko is capable of running at supersonic speeds. Though her reaction time is closed to hypersonic speeds. She has superhuman strength and is able to jump extremely high into the air... i'd say 60 feet into the air to be exact. Because without her bracers... a single touch would completely destroy a building in a instant.

Skills: Acrobatics, Adaptable.

Bio: Eiko Magami is an unusual young girl... due to being so many different versions of her across the multiverse. But for the sake of this RP, i'll be going with the Eiko who lived in Japan.

This Eiko carries the unusual lineage of being the daughter of Superman and Wonder Woman. And due to this fact, the both of them went to retire in a place called Graviton City... located in Japan. As Eiko was living it up in Japan, not knowing her family's past all too well... and why she has to constantly wear these black arm bands. But as she arrives back home... Clark gave her a letter to a school more suitable for someone like her. At first, she was a bit pissy due to having to leave her friends behind who where going to entirely different highschool than her... but she soon understands why the letter was here in the first place. And so, Eiko packed her bags... said goodbye to her parents, and rushes off to this new school of her's.

Personality: A-ko is usually very friendly, cheerful, and polite and always tries to lead a normal life despite her unusual lineage. However, she does have a fiery temper and is very dangerous when angered. She has a large appetite and a tendency to oversleep on school days. She always tries her best to make new friends... sometimes trying a bit too hard and destroying stuff in the process.

As to why I picked this character? Simple really, I feel as though she'd fit this RP situation well enough. And with their being different versions of her across the multiverse... I said to myself "Why not."
 
(Probably make some more changes later, but any feedback is welcomed.)
2-Char-Cyrus.jpg

"Fall in, initiate"
Name: Cyrus
Age: Roughly aound 300-400 years(Staff)
Gender: Male
Sexuality: Asexual
Fandom: Warhammer 40k/Dawn of War 2
Appearance:
exellent_space_marines_desktop_1280x800_hd-wallpaper-457329.jpg
(Cyrus also is usually wearing a camo cloak. He also stands roughly at 7'0" )
Power/s:
Stealth- They don't call him an "Invisible Killer" for nothing, Cyrus is quite capable of disappearing from view. What's scary is, he can still do stuff even if he's invisible, like killing...or planting/chucking bombs
Weapon/s: (Some are switchable and he does not carry everything on him. Heck, he might not even use have of his wargear. He can only carry one of the bolded weapons at a time, three of the non-bolded wargear, and the underlined are default equipped. )
Master-Crafted Scout Armor with camo cloak- See Appearance above + a camo cloak
Bolt Pistol w/ Combat Knife- A pistol version of the bolter paired up with what seems like a really big knife.
Bolter- Calling it a massive assault rifle would be an understatement.
Mk IIS Sniper Rifle- Self-explanatory, a big sniper rifle that is good at
Mk IIIA Heretic Pattern Flamer- Basically a flamethrower, really, really hot flamethrower.
Astartes Assault Shotgun- Basically, a very powerful shotgun.
Grenade Launcher- Pretty self-explanatory, launch the boom boom farther away.
Frag Grenades- Basic frag grenade good for boom booming clumps of enemies
Krak Grenades- Similar to the frag grenade, but better against armor
Melta Bomb- Really good against armored vehicles, problem is you have to get into throwing range in order to utilize it effectively.
Blind Grenades- If you don't want to see or hear, this is a good tool to that momentarily
Smoke Grenade- Good for blocking the view of people from in a certain radius. Good exit strategy too.
Cluster Mines- A cluster of mines, when you step on it, it goes boom.
Demolition Charge Packs- Has a four secound timer and can be chucked. Of course 4 seconds is longer then you think, and while effective against flesh and armored alike, better suited for demolition building.
Remote Detonation Pack- Same concept as the Demolition Charges, except you have to go planet them instead of throwing, then get to a safe enough distance to boom boom. Good against buildings and ambushes
Recovery Stimulate Kit- Basically, a med-kit
Skills:
Sniper- Self explanatory, point the rifle at the little head in the distance, and *BLAM*
Survivalist- From hot, dusty condition of desert planets to the foliage ridden planets of jungle worlds, Cyrus is a capable survival excerpt.
Drill Sergeant- Of course, he's been told to tone down his "curriculum" by a few hundred degrees, his training regimes are still brutal to regular humans.
Personality:
The one thing Cyrus is not, is every happy, as no one has every seen the space marine smile in his decades of life. Fact is, he's never really exhibited much emotions outside of morbid and serious. Though, given his position it might be a good thing. Cyrus is a very demanding sergeant, but he is also patient and fair-minded, and these traits have inspired fanatical devotion from his Initiates. It is said, among the Blood Ravens' Scouts at least, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Blood Raven's Chapter. But even given his cold and morbid, he does care about the people he is tasked to train, given the fact that he choose to remain a scout marine sergeant in order to train recruits. It has been demonstrated through Second Aurelian Crusade that Cyrus is not one to abandon those he teaches or have taught; fact is, he's one of the first to swoop in and save his students.
Also, he calls his students "initiates", perhaps on purpose, perhaps out of habit.
Bio:
Deathwatch Service
Cyrus favors subtle and unconventional tactics of warfare which often receive negative criticism from his fellow Space Marines. Despite this, these tactics earned him the attention of the Chamber Militant of the Ordo Xenos of the Inquisition -- the elite xenos-hunting Deathwatch. Cyrus has served at least one Vigil with them some time before the First Aurelian Crusade began. During his period in service to the Long Watch, he faced various xenos species hostile to the interests of Mankind, including the Tyranids. His experience in fighting these foul creatures proved invaluable when the Blood Ravens faced the swarms of a splinter of Hive Fleet Leviathan during the First Aurelian Crusade.
Kaurava Campaign
It is known that Cyrus served under Captain Indrick Boreale during the Kaurava Campaign, but Cyrus rarely spoke of it, stating only that the whole campaign had proven to be a terrible mistake for the Chapter when pressed. It is now known that the Blood Ravens lost the 5 full companies that participated in the campaign, which proved a terrible disaster. Long years would pass before the Blood Ravens were able to fully recover their losses in the Kaurava System.
First Aurelian Crusade
During the campaign in Sub-sector Aurelia named the First Aurelian Crusade by the Blood Ravens, Cyrus played a vital role in aiding his Chapter's Force Commander in defending the sub-sector during the onset of the invasion of the region by the splinter fleet of Hive Fleet Leviathan. He also assisted in slaying the Tyranids' Hive Tyrant on the world of Typhon Primaris after Captain Gabriel Angelos' timely arrival.
Second Aurelian Crusade
Cyrus served in the strike team of Force Commander Aramus during the Second Aurelian Crusade when the Blood Ravens in the region nearly strayed from the doctrines of the Codex Astartes and the Emperor's teachings to fall victim to the corruption of Chaos. Avitus, one of Cyrus' Battle-Brothers, betrayed the Chapter to the Black Legion, turned Renegade and was eventually slain by his brothers.
Third Aurelian Crusade
Ten standard years after the defeat of the Black Legion on Aurelia, Cyrus again battled the enemies of the Imperium in Sub-sector Aurelia, but this time faced the enemies of Mankind found within the Blood Ravens themselves, in the form of the corrupted Chapter Master Azariah Kyras. Cyrus served alongside Captain Apollo Diomedes and helped to banish the vile daemon of the Maledictum that Gabriel Angelos had unwittingly unleashed upon the world of Tartarus several decades earlier as well as to defeat Kyras and his plans to achieve apotheosis as a Daemon prince in return for the sacrifice of every living human being in the Sub-sector Aurelia at the hands of an Inquisition Exterminatus Fleet.
(If anyones curious, I air lifted this bio from Cyrus wiki page)
Extras:

mama_cyrus_by_arkatrine_the_unpure.png

Been playing through Dawn of War 2 recently and I thought, hey, Cyrus is pretty alright, as morbid as he is. I mean, evenif he is a tough space marine veteran scout sergeant, he still cares for the people he's trained. Figure that might translate well onto this rp, though
Plus, I wanted to try some 40k characters for a change, since i've been using "HOLY SIGMAR, BLESSED THIS RAVAGED BOD-" a lot.

Name: Eiko Magami (From Universe 1)

Nickname: A-Ko

Age: 15

Appearance:

View attachment 420807

Gender: Female

Height: 5'8

Sexuality: Bisexual

Equipment: Power Limiter Bracers, Tachyon Sword.

Tachyon Sword - A sword which can cut through the intangible.

Power Limiter Bracers - Given to her by her own parents (Who are implied to be Golden Age Superman and Wonder Woman), to keep her powers in check as she goes about her daily life.

Powers: Eiko is capable of running at supersonic speeds. Though her reaction time is closed to hypersonic speeds. She has superhuman strength and is able to jump extremely high into the air... i'd say 60 feet into the air to be exact. Because without her bracers... a single touch would completely destroy a building in a instant.

Skills: Acrobatics, Adaptable.

Bio: Eiko Magami is an unusual young girl... due to being so many different versions of her across the multiverse. But for the sake of this RP, i'll be going with the Eiko who lived in Japan.

This Eiko carries the unusual lineage of being the daughter of Superman and Wonder Woman. And due to this fact, the both of them went to retire in a place called Graviton City... located in Japan. As Eiko was living it up in Japan, not knowing her family's past all too well... and why she has to constantly wear these black arm bands. But as she arrives back home... Clark gave her a letter to a school more suitable for someone like her. At first, she was a bit pissy due to having to leave her friends behind who where going to entirely different highschool than her... but she soon understands why the letter was here in the first place. And so, Eiko packed her bags... said goodbye to her parents, and rushes off to this new school of her's.

Personality: A-ko is usually very friendly, cheerful, and polite and always tries to lead a normal life despite her unusual lineage. However, she does have a fiery temper and is very dangerous when angered. She has a large appetite and a tendency to oversleep on school days. She always tries her best to make new friends... sometimes trying a bit too hard and destroying stuff in the process.

As to why I picked this character? Simple really, I feel as though she'd fit this RP situation well enough. And with their being different versions of her across the multiverse... I said to myself "Why not."
Accepted.
 
John_Smith.jpg

Name: Number Four (aka. John Smith)

Age: 15

Gender: Male

Sexuality: Straight

Fandom: THE LORIEN LEGACIES

Power/s: As default with all other Loric, John possesses enhanced physical strength, speed, senses, reflexes, and endurance.

Lumen (Four can cast light from his hands, not to mention that he also has resistance to heat and fire. Although he can manipulate fire and do more traditional light manipulation, the only weakness is that he doesn't know about these functions.)
Telekinesis (Four is able to move any object he wants. However, he must concentrate more willpower and force if he wants to move larger objects.)
Anima (Four can communicate with anyone and anything he wants. This includes every creature and human on Earth, as well as the Loric and Mogadorians.)

Weapon/s: Diamond Bladed Dagger (A 4-inch dagger that wraps its handle around its user and is extremely sharp. It is very durable and strong to the point of beig able to effortlessly break a Mogadorian sword in half.)

Skills: Uh...survival?

Personality: Four can be a little bit reckless person who tends to jump to conclusions, but deep down inside him, he has a good heart as he pledges to risk his life to save those whom he loves, but unfortunately can be a little foolish at times.

Bio: Number Four was born on Lorien as a carefree child. Early on, he was recognized as a potent Garde, and was paired with Henri as a result. Then, the Mogadorians attacked Lorien and he, along with Henri and many other future Elders, were shipped off to Earth. When Four and Henri were separated from the others, they went into hiding, the Four-mer proceeding to live in America while going from place-to-place as "John Smith", while the latter raised him. While that happened, Numbers One, Two, and Three were found and killed by the Mogadorians, giving him scars one-by-one, while breaking the Loridas Charm by the time the third of the Elders were killed, so John and Henri move to Paradise, Ohio.

The events of "I Am Number Four" happen, giving him his powers while giving him some hardships. After those events, John received a letter from a new school; the one that pits students from different worlds with each other. After reading it, he immediately thought, "fuck this Elder shit, I'm out'a here", and promptly moved there, jeopardizing the entire universe for months to come.

-----

I picked John Smith/Number Four as my character because out of the many supernatural teens that I've looked through, I think he at least looks interesting, even though I have never gotten into the Lorien Legacies series (though I might, someday!).​
 
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View attachment 421265

Name: Number Four (aka. John Smith)

Age: 15

Gender: Male

Sexuality: Straight

Fandom: THE LORIEN LEGACIES

Power/s: As default with all other Loric, John possesses enhanced physical strength, speed, senses, reflexes, and endurance.

Lumen (Four can cast light from his hands, not to mention that he also has resistance to heat and fire.)
Telekinesis (Four is able to move any object he wants. However, he must concentrate more willpower and force if he wants to move larger objects.)
Anima (Four can communicate with anyone and anything he wants. This includes every creature and human on Earth, as well as the Loric and Mogadorians.)

Weapon/s: N/A

Skills: Uh...survival?

Personality: Four can be a little bit reckless person who tends to jump to conclusions, but deep down inside him, he has a good heart as he pledges to risk his life to save those whom he loves, but unfortunately can be a little foolish at times.

Bio: Number Four was born on Lorien as a carefree child. Early on, he was recognized as a potent Garde, and was paired with Henri as a result. Then, the Mogadorians attacked Lorien and he, along with Henri and many other future Elders, were shipped off to Earth. When Four and Henri were separated from the others, they went into hiding, the Four-mer proceeding to live in America while going from place-to-place as "John Smith", while the latter raised him. While that happened, Numbers One, Two, and Three were found and killed by the Mogadorians, giving him scars one-by-one, while breaking the Loridas Charm by the time the third of the Elders were killed, so John and Henri move to Paradise, Ohio.

The events of "I Am Number Four" happen, giving him his powers while giving him some hardships. After those events, John received a letter from a new school; the one that pits students from different worlds with each other. After reading it, he immediately thought, "fuck this Elder shit, I'm out'a here", and promptly moved there, jeopardizing the entire universe for months to come.​
Accepted.
 
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Name: Licia of Lindelt
Age: 17 (Canonically Unknown)
Gender: Female
Sexuality: Bisexual
Fandom: Dark Souls
Appearance:
tumblr_p5wnrspBP11u3377to1_500.jpg
Power/s: As a cleric, Licia Is adept at using a number of powerful miracles in battle. Though she teaches many, there a solid few which she gravitates to in any combat situation:
Lighting Spear: A simple Miracle Licia utilizes to hurl bolts of lighting at her enemies
Blinding Bolt: With a simple prayer, Licia can fire a glowing orb of energy into the air which will fire fifteen bolts of lighting in random directions.
Wrath of the Gods: Easily considered her most threatening attack, after a second or two of prayer Licia can create a large shockwave of lightning around herself that is more than capable of incapacitating the ill prepared.
Soothing Sunlight: A rather thorough healing Miracle Licia will attempt to use when weakened. Though it has no offensive capabilities, it can potentially restore her to near perfect health if she's allowed to finish it.
Weapon/s: Licia wields two physical weapons of note: the first being the catalyst for her miracles known as the Idol's Chime while the second is a knife with a slightly broad single edge that she seems shockingly familiar with using.
Skills: Silver-Tongued Swindler, Quick-Footed Survivalist, Stealthy Thief, Opportunistic Capitalist.

Personality:
Licia acts with an inherit feeling of purpose, almost always holding her hands together in prayer or kneeling in her spare time. She's rather soft spoken at first, but its actually quite easy to agitate her. She will often give praise to the gods which her miracles are based on, although refuses to clarify them to people who lack the proper faith required. As such, many could see her as elitist in a way. Despite her annoyances and disrespect to those she consider faithless, she's more than willing to overlook their transgressions if they're willing to buy her miracles. As she says it, these monetary transactions are merely a showing of self-improvement that she enjoys seeing in any person. And she claims that is her goal in the long run, to simply show people a better life through the use of her miracles. The fact that they have to pay for that betterment is purely coincidental, as how can even the mightiest of disciples be convinced of one's intent without some form of sacrifice?

Licia is pretty much an absolute con artist, though she is capable of teaching her miracles she will always sell them instead due to an inherent desire fore monetary value. Even if she knows someone just doesn't have the aptitude or faith required to master her teachings, she'll still sell them her miracles even if they are literally incapable of using them. She does have a number of rings that make it easier for the unfaithful to use her miracles. But guess what? You'll have to pay for that too! Basically any chance she has to profit off someone under the guise of religious duty, she will take it within a heartbeat and adhere to her cover of just doing what the gods require.
dark_souls_2_licia_of_lindeldt_by_jdeberge-d7dxbpi.jpg
Bio:
The Land of Lindelt is influenced mainly by its stringent Commandments and Religious Sect, and it is common practice for Trainees in the art of Miracles to be sent to distant lands in order to train. For Licia, however, she doesn't seem to fall in the same category as others of her land. Besides her place of origin, not much is actually known about Licia, as she always seems to try and steer conversation towards the selling of her miracles. Yes, though she's wandered far, she spends most of her time trying to sell the various miracles she knows of. The latest stop on her journey was the crumbling kingdom of Drangleic, a land which was said to be bustling at the brim with souls. However, when she arrived she was disheartened to find that even the more renown ruins were filled with mindless hollows and dangerous sentinels. She sold her teachings to the few sane individuals remaining, making what souls she could despite it being nowhere near what she'd hoped for. That was, however, until she came across a rather inconvenient mechanism known as the Rotunda. It was a rather simple construction that would cut off and open paths for adventurers, but it would seem none could figure out how it was used.

Licia, seeing this for the opportunity that it was, set up shop in the Rotunda as literally the only person who could figure out how to operate it. For a measly fee of 2000 souls, one could get her to use her mystical arts to shift the rotunda in order to continue on their journey. It just so happened that she was able to peddle her miracles far more effectively now that she was in control of a route.

And that is where she stayed, selling miracles and passageways for souls until one day she found a rather peculiar letter had been snuck into the Rotunda without her knowledge of it. While initially unimpressed with the offer of greater power, Licia couldn't deny that the opportunity grew more enticing as she pondered it. But she still had a rather lucrative set up, and was not so easily drawn away from her little spot at the rotunda. However, as time drew closer Licia eventually convinced herself that there could potentially be far more custome- Students! Far more potential students at this academy who could benefit from hearing the words of the gods. And so, taking what few possessions she had, the Cleric waited for the time to draw near.

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Full disclosure, I actually find Licia to be extremely entertaining to listen to. There's just something about listening to her spout all this religious context laced with capitalistic intent then do absolutely nothing to justify it that always gave me a bit of a chuckle. After perusing through the characters already submitted I thought she'd blend well. A powerful cleric who, instead of actually aiding those she learns with, is constantly trying to profit off her classmates while spewing mystical rhetoric? I found the idea to tempting to pass up.
 
View attachment 421630
Name: Licia of Lindelt
Age: 17 (Canonically Unknown)
Gender: Female
Sexuality: Bisexual
Fandom: Dark Souls
Appearance:
View attachment 421629
Power/s: As a cleric, Licia Is adept at using a number of powerful miracles in battle. Though she teaches many, there a solid few which she gravitates to in any combat situation:
Lighting Spear: A simple Miracle Licia utilizes to hurl bolts of lighting at her enemies
Blinding Bolt: With a simple prayer, Licia can fire a glowing orb of energy into the air which will fire fifteen bolts of lighting in random directions.
Wrath of the Gods: Easily considered her most threatening attack, after a second or two of prayer Licia can create a large shockwave of lightning around herself that is more than capable of incapacitating the ill prepared.
Soothing Sunlight: A rather thorough healing Miracle Licia will attempt to use when weakened. Though it has no offensive capabilities, it can potentially restore her to near perfect health if she's allowed to finish it.
Weapon/s: Licia wields two physical weapons of note: the first being the catalyst for her miracles known as the Idol's Chime while the second is a knife with a slightly broad single edge that she seems shockingly familiar with using.
Skills: Silver-Tongued Swindler, Quick-Footed Survivalist, Stealthy Thief, Opportunistic Capitalist.

Personality:
Licia acts with an inherit feeling of purpose, almost always holding her hands together in prayer or kneeling in her spare time. She's rather soft spoken at first, but its actually quite easy to agitate her. She will often give praise to the gods which her miracles are based on, although refuses to clarify them to people who lack the proper faith required. As such, many could see her as elitist in a way. Despite her annoyances and disrespect to those she consider faithless, she's more than willing to overlook their transgressions if they're willing to buy her miracles. As she says it, these monetary transactions are merely a showing of self-improvement that she enjoys seeing in any person. And she claims that is her goal in the long run, to simply show people a better life through the use of her miracles. The fact that they have to pay for that betterment is purely coincidental, as how can even the mightiest of disciples be convinced of one's intent without some form of sacrifice?

Licia is pretty much an absolute con artist, though she is capable of teaching her miracles she will always sell them instead due to an inherent desire fore monetary value. Even if she knows someone just doesn't have the aptitude or faith required to master her teachings, she'll still sell them her miracles even if they are literally incapable of using them. She does have a number of rings that make it easier for the unfaithful to use her miracles. But guess what? You'll have to pay for that too! Basically any chance she has to profit off someone under the guise of religious duty, she will take it within a heartbeat and adhere to her cover of just doing what the gods require.
View attachment 421631
Bio:
The Land of Lindelt is influenced mainly by its stringent Commandments and Religious Sect, and it is common practice for Trainees in the art of Miracles to be sent to distant lands in order to train. For Licia, however, she doesn't seem to fall in the same category as others of her land. Besides her place of origin, not much is actually known about Licia, as she always seems to try and steer conversation towards the selling of her miracles. Yes, though she's wandered far, she spends most of her time trying to sell the various miracles she knows of. The latest stop on her journey was the crumbling kingdom of Drangleic, a land which was said to be bustling at the brim with souls. However, when she arrived she was disheartened to find that even the more renown ruins were filled with mindless hollows and dangerous sentinels. She sold her teachings to the few sane individuals remaining, making what souls she could despite it being nowhere near what she'd hoped for. That was, however, until she came across a rather inconvenient mechanism known as the Rotunda. It was a rather simple construction that would cut off and open paths for adventurers, but it would seem none could figure out how it was used.

Licia, seeing this for the opportunity that it was, set up shop in the Rotunda as literally the only person who could figure out how to operate it. For a measly fee of 2000 souls, one could get her to use her mystical arts to shift the rotunda in order to continue on their journey. It just so happened that she was able to peddle her miracles far more effectively now that she was in control of a route.

And that is where she stayed, selling miracles and passageways for souls until one day she found a rather peculiar letter had been snuck into the Rotunda without her knowledge of it. While initially unimpressed with the offer of greater power, Licia couldn't deny that the opportunity grew more enticing as she pondered it. But she still had a rather lucrative set up, and was not so easily drawn away from her little spot at the rotunda. However, as time drew closer Licia eventually convinced herself that there could potentially be far more custome- Students! Far more potential students at this academy who could benefit from hearing the words of the gods. And so, taking what few possessions she had, the Cleric waited for the time to draw near.

View attachment 421632
Full disclosure, I actually find Licia to be extremely entertaining to listen to. There's just something about listening to her spout all this religious context laced with capitalistic intent then do absolutely nothing to justify it that always gave me a bit of a chuckle. After perusing through the characters already submitted I thought she'd blend well. A powerful cleric who, instead of actually aiding those she learns with, is constantly trying to profit off her classmates while spewing mystical rhetoric? I found the idea to tempting to pass up.
Accepted.
 
(This will be moderately edited as things go on)
Name: Sword
Age: 16 (He's actually been alive on the earth for barely 10 months but since he was brought to life with the body of teen he decided 16 was a believable number since everyone assumed it)
Gender: Male
Sexuality: Hetero
Fandom: Blaster Sword (Mini comics I made a WHILE back)
Appearance:
12241054_188249124849195_9106679424674067283_o.jpg
1797336_188249174849190_7494387001322726754_n.jpg
18944832_498310647176373_1491009277_n.png
Power/s:
Shadow-Metal Manipulation:- Sword can create and manipulate metal with the properties of darkness/shadows (Shadowy Metal) or both metal and darkness simultaneously.
Reflexive Domination:- Sword's reflexes are so good that depending on his concentration its as if time itself slows. (This power is only used when he gets serious though, and being convinced you're serious and actually being serious for him are... two different things...)
Epic Endurance:- This guy has tanked several back-to-back blasts of ion energy at point-blank range and suffered little to no damage, got up from a large and completely unexpected laserbeam with the stamina and will to take a full-body shot from a giant elasticized fist and defeat the attacker in moments, took a continuous blast of 500 degree flames for 10-15 seconds then a bolt of plasma energy then another blast of fire around 200 degrees finished by a giant blast of pure plasma death and a continuous stream of flames around 350-400 degrees and plasma energy, and finally, he once took 6 lightning strikes before losing consciousness right after.
Blade Walker's Pledge:-"Reject your body's limits for a time and fulfill your promise to the blade!" This increases your physical condition by the amount of swords in possession. (So! 1 = x1.5, 2 = x2, 5 = x5, 10 = x10 etc) Current Limits: Only counts for 5 swords. (((Evolution is due.)))
Weapon/s:
Lazerbeam Saber:- A stolen energy blade capable of cutting flames, firing off waves of itself, self-extension, and much more.
Skills: Swift thinker even in the heat of battle, Fast free runner, taking out instructions and taking in information, talented in handling a variety of bladed weapons, competent in hitting bullseyes via throwing objects, Fast learner.
Personality: Parading about with a straight expression most of the time he believes that action is for more convincing than word and will often prove his philosophy when given the chance, though it normally borders violence. Being somewhat carefree and easy to talk to he'll hear you out, often entertaining interactions himself as he secretly yearns for a group of companions he can put his faith in since his last group betrayed him. Not to mention he's that one guy that normally watches things happen without getting involved unless necessary. Also, due to past relationships, Sword seems to treat everyone the same no matter if they're the enemy, a friend, or a stranger, as he no longer feels the need to treat anyone better that anyone else nor hide his true self and feelings as to him its a waste of time and effort. So instead, he's openly nice to everyone meanwhile ascertaining their position of being a friend or foe.

If its one thing Sword is good at, its using his power, and there's no moment of the day that he's seen not using it as his curiosity and need to become more resourceful pushes him to play with his specialty pretty often. Speaking of playing, his inability to take fights truly seriously unless certain conditions are met is a limiter that was placed on him by his guardian, and while he himself has no knowledge of this, he enjoys fighting and accomplishing inhuman feats just as much as the next super-powered guy. Faith is Sword's greatest weapon as it sources his confidence and willpower. In fact, its thanks to this unshakable faith in himself that he can push as far as he does and all-in on any task he sets out to do. At times he's rash and childish and during others he's slick and impatient, but more than anything else at all he's hardened and perseverant. If given the right circumstances he'll enter a mode of hyper-focus and his partially random nature will show.
Bio: Once the Blade Walker's guide, Sword was given life and immediately left the main village to find out what was happening to the new generation of Blade Walkers. This lead him to find out about a class war as well as info about the individuals referred to as the Ruins, which he ended up fighting one after the other while meeting a few "friends" along the way.

I chose Sword because while I was searching for an RP I butted up on an old book of mine from 5-4 years ago, and being that I loved the main character back then I figured it'd be fun to give such a simple beat'em up character more complexity and see how he'd fair in a world like this. Though I won't lie that using what I read in the book and found on my computer to build this CS was extremely hard and it could've been done by anyone else WAYYY better.
 
Last edited:
(This will be moderately edited as things go on)
Name: Sword
Age: 16
Gender: Male
Sexuality: Hetero
Fandom: Blaster Sword (Mini comics I made a WHILE back)
Appearance:
View attachment 421101
Power/s:
Shadow-Metal Manipulation:- Sword can create and manipulate metal with the properties of darkness/shadows (Shadowy Metal) or both metal and darkness simultaneously.
Reflexive Domination:- Sword's reflexes are so good that depending on his concentration its as if time itself slows. (This power is only used when he gets serious though, and being convinced your serious and actually being serious for him are... two different things...)
Epic Endurance:- This guy has tanked several back-to-back blasts of ion energy at point-blank range and suffered little to no damage, got up from a large and completely unexpected laserbeam with the stamina and will to take a full-body shot from a giant elasticized fist and defeat the attacker in moments, took a continuous blast of 500 degree flames for 10-15 seconds then a bolt of plasma energy then another blast of fire around 200 degrees finished by a giant blast of pure plasma death and a continuous stream of flames around 350-400 degrees and plasma energy, and finally, he once took 6 lightning strikes before losing consciousness right after.
Weapon/s:
Lazerbeam Saber:- A stolen energy blade capable of cutting flames, firing off waves of itself, self-extension, and much more.
Skills: Swift thinker even in the heat of battle, Fast free runner, taking out instructions and taking in information, talented in handling a variety of bladed weapons, competent in hitting bullseyes via throwing objects, Fast learner.
Personality: Parading about with a straight expression most of the time he believes that action is for more convincing than word and will often prove his philosophy when given the chance, though it normally borders violence. Being somewhat carefree and easy to talk to he'll hear you out, often entertaining interactions himself as he secretly yearns for a group of companions he can put his faith in since his last group betrayed him. Not to mention he's that one guy that normally watches things happen without getting involved unless necessary. Also, due to past relationships, Sword seems to treat everyone the same no matter if they're the enemy, a friend, or a stranger, as he no longer feels the need to treat anyone better that anyone else nor hide his true self and feelings as to him its a waste of time and effort. So instead, he's openly nice to everyone meanwhile ascertaining their position of being a friend or foe.

If its one thing Sword is good at, its using his power, and there's no moment of the day that he's seen not using it as his curiosity and need to become more resourceful pushes him to play with his specialty pretty often. Speaking of playing, his inability to take fights truly seriously unless certain conditions are met is a limiter that was placed on him by his guardian, and while he himself has no knowledge of this, he enjoys fighting and accomplishing inhuman feats just as much as the next super-powered guy. Faith is Sword's greatest weapon as it sources his confidence and willpower. In fact, its thanks to this unshakable faith in himself that he can push as far as he does and all-in on any task he sets out to do. At times he's rash and childish and during others he's slick and impatient, but more than anything else at all he's hardened and perseverant. If given the right circumstances he'll enter a mode of hyper-focus and his partially random nature will show.
Bio: Once the Blade Walker's guide, Sword was given life and immediately left the main village to find out what was happening to the new generation of Blade Walkers. This lead him to find out about a class war as well A info about the individuals referred to as the Ruins, which he ended up fighting one after the other while meeting a few "friends" along the way.

I chose Sword because while I was searching for an RP I butted up on an old book of mine from 5-4 years ago, and being that I loved the main character back then I figured it'd be fun to give such a simple beat'em up character more complexity and see how he'd fair in a world like this. Though I won't lie that using what I read in the book and found on my computer to build this CS was extremely hard and it could've been done by anyone else WAYYY better.
Accepted.
 
9ec.jpg

Name:
Pannacotta Fugo

Age:
16

Gender:
Male

Sexuality:
Heterosexual

Fandom:
JoJo's Bizarre Adventure Part 5: Vento Aureo

Power/s:
Purple Haze

Pannacotta Fugo has a close-range Stand he calls Purple Haze which he can summon to aid him in a fight. However, because of its deadly ability, and the fact that it can harm not only his enemies but also himself and his allies, Fugo dislikes Purple Haze and rarely uses it. However, even without the use of its ability, Purple Haze is still a powerful Stand as it is incredibly strong as well as fast.

Killer Virus Infection
Purple Haze has three bulbs on both of its hands that contain a deadly flesh-eating virus. When a bulb breaks, usually because Purple Haze punches something, the virus is released and surrounds the Stand. Any living thing that enters the virus' range is infected, and the virus will rapidly multiply within them and begin to destroy them from the inside, causing them to melt. An adult human will melt into a puddle of goo within several tens of seconds. As well as through punching, Purple Haze can also shatter the bulbs by shooting them from his hand like a pressurized gun.

A huge downside to Purple Haze's virus is that it will affect anyone be them friend or foe. Even Fugo is at risk of death if he gets within the virus' range. However, this is not the case for Purple Haze who is immune to the virus. Fortunately, for Fugo's enemies, the virus' area of effect is small, and it can also be weakened by light, be it natural like sunlight or artificial like a lamp. Also, any organism with the right antibodies or that is immune to viruses can survive Purple Haze's ability.

Weapon/s:
N/A


Skills:
Highly Intelligent
Born a gifted child and hailed as a genius, with an IQ of 152 it's any wonder why Fugo is still in high school. With this high level of education and his mastery of multiple fields, Pannacotta Fugo has an advantage over most other students in his grade.


Personality:
"You aren't facing the facts. Nobody can survive in this world on ideals alone. We can't live without the gang."
- Fugo to his comrades, as they agree to betray Passione


Fugo has a very caring personality, as shown in his past when he brings a young Narancia, who was suffering from hunger and an eye disease, into a restaurant and asks Bucciarati to give him food. At times, he seems placid, often responding to disrespect and being talked down upon by his peers with nonchalance. However, once upset Fugo can also be hotheaded and aggressive, dropping out of school due to his violent disposition ruining relationships with others, specifically his teachers. His Stand, when shown to be belligerent, was said to reflect this aspect of his personality. However, almost as much as he is angry, Fugo is also very intelligent and careful. Though he did indeed drop out of school in the end, it still stands that his academic ability allowed him to enter university level at the age of only 16. When presented with the choice to stay with Bucciarati's group and betray the Boss or leave and seek safety, Fugo deserted the group, having resigned to the logical reasoning of the group inevitably having to answer to the entirety of Passione as a result.

He is seen giving Narancia basic arithmetic lessons despite being a year younger than him, due to Narancia's lack of basic education. His method of teaching can be seen as very harsh, stabbing Narancia with a fork when made angry, and jabbing him in the stomach with keys when he repeatedly restated orders incorrectly.

Bio:
Fugo was born into a wealthy family in Naples. However, as opposed to earning their money through hard work, his parents had amassed their wealth through a number of shady deals, and by grabbing onto any titles they could. He performed extremely well in his studies, having boasted an IQ of 152. However, despite his intelligence, Fugo was always haunted by thoughts of what he could become if all of the great people had been born years before him. These thoughts mixed with his continually increasing education had him leaving a friendless and lonely existence. The only comfort he found was in his grandmother, who always told him to do his best and that she was always looking out for him. He was later robbed of this comfort at the age of 13 when she passed away while he was off studying at the University of Bologna. All Fugo wanted to do that day was attend his grandmother's funeral, but he was forbidden by his parents as he had to take that same day. However, his grandmother's passing had affected him so much that it caused him to fail this test, much to his teacher's anger. When Fugo explained why he felt he had flunked the test, the teacher called his excuse "childish" and that he needed to grow up. Fugo then picked up a nearly 9 lbs encyclopedia and proceeded to beat his teacher within an inch of his life. Not out of anger or hatred, only because there was no forgiving this heartless man. From that moment on, Fugo was no longer a student. His parents had disowned him, and he was thrown in prison for what he had done. His life gradually became worse until he met a zipper-clad man named Bruno Bucciarati, a capo of the Italian Mafia gang, Passione, who offered him a position as his right-hand man in exchange for freeing him. During his time as an Italian mobster, he came across a hungry and diseased boy named Narancia Ghirga digging through trash cans. While Narancia didn't expect much from the stranger, Fugo would bring him to a restaurant to be fed, much to the gratitude of the older boy. However, Fugo did not know that this action would lead Narancia to try to join his gang as a result of the encounter. Eventually, the two end up in the same team, and Fugo becomes a teacher figure to Narancia, while at the same time being trusted as Bucciarati's second-in-command.

The rest of his backstory can be found here:
Pannacotta Fugo


The reason why I picked Fugo was that he always seemed like such an interesting character to me and during my time reading Vento Aureo, he quickly became one of my favorite characters. Which was a shame when he was essentially removed from the rest of the canonical story, never to be heard from again until some light novels came out.

I thought Fugo would make an interesting student, as he would be way ahead of most of his peers intellectually, playing the smart loner type in school. I also thought he would make a good friend for Josuke with both of them being Stand Users of the same age as well as both of them having quirky fits of rage from time to time. My idea was that Fugo could become Josuke's tutor for a subject he was struggling in and then they would bond and help each other.
 
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View attachment 423161

Name:
Pannacotta Fugo

Age:
16

Gender:
Male

Sexuality:
Heterosexual

Fandom:
JoJo's Bizarre Adventure Part 6: Vento Aureo

Power/s:
Purple Haze

Pannacotta Fugo has a close-range Stand he calls Purple Haze which he can summon to aid him in a fight. However, because of its deadly ability, and the fact that it can harm not only his enemies but also himself and his allies, Fugo dislikes Purple Haze and rarely uses it. However, even without the use of its ability, Purple Haze is still a powerful Stand as it is incredibly strong as well as fast.

Killer Virus Infection
Purple Haze has three bulbs on both of its hands that contain a deadly flesh-eating virus. When a bulb breaks, usually because Purple Haze punches something, the virus is released and surrounds the Stand. Any living thing that enters the virus' range is infected, and the virus will rapidly multiply within them and begin to destroy them from the inside, causing them to melt. An adult human will melt into a puddle of goo within several tens of seconds. As well as through punching, Purple Haze can also shatter the bulbs by shooting them from his hand like a pressurized gun.

A huge downside to Purple Haze's virus is that it will affect anyone be them friend or foe. Even Fugo is at risk of death if he gets within the virus' range. However, this is not the case for Purple Haze who is immune to the virus. Fortunately, for Fugo's enemies, the virus' area of effect is small, and it can also be weakened by light, be it natural like sunlight or artificial like a lamp. Also, any organism with the right antibodies or that is immune to viruses can survive Purple Haze's ability.

Weapon/s:
N/A


Skills:
Highly Intelligent
Born a gifted child and hailed as a genius, with an IQ of 152 it's any wonder why Fugo is still in high school. With this high level of education and his mastery of multiple fields, Pannacotta Fugo has an advantage over most other students in his grade.


Personality:
"You aren't facing the facts. Nobody can survive in this world on ideals alone. We can't live without the gang."
- Fugo to his comrades, as they agree to betray Passione


Fugo has a very caring personality, as shown in his past when he brings a young Narancia, who was suffering from hunger and an eye disease, into a restaurant and asks Bucciarati to give him food. At times, he seems placid, often responding to disrespect and being talked down upon by his peers with nonchalance. However, once upset Fugo can also be hotheaded and aggressive, dropping out of school due to his violent disposition ruining relationships with others, specifically his teachers. His Stand, when shown to be belligerent, was said to reflect this aspect of his personality. However, almost as much as he is angry, Fugo is also very intelligent and careful. Though he did indeed drop out of school in the end, it still stands that his academic ability allowed him to enter university level at the age of only 16. When presented with the choice to stay with Bucciarati's group and betray the Boss or leave and seek safety, Fugo deserted the group, having resigned to the logical reasoning of the group inevitably having to answer to the entirety of Passione as a result.

He is seen giving Narancia basic arithmetic lessons despite being a year younger than him, due to Narancia's lack of basic education. His method of teaching can be seen as very harsh, stabbing Narancia with a fork when made angry, and jabbing him in the stomach with keys when he repeatedly restated orders incorrectly.

Bio:
Fugo was born into a wealthy family in Naples. However, as opposed to earning their money through hard work, his parents had amassed their wealth through a number of shady deals, and by grabbing onto any titles they could. He performed extremely well in his studies, having boasted an IQ of 152. However, despite his intelligence, Fugo was always haunted by thoughts of what he could become if all of the great people had been born years before him. These thoughts mixed with his continually increasing education had him leaving a friendless and lonely existence. The only comfort he found was in his grandmother, who always told him to do his best and that she was always looking out for him. He was later robbed of this comfort at the age of 13 when she passed away while he was off studying at the University of Bologna. All Fugo wanted to do that day was attend his grandmother's funeral, but he was forbidden by his parents as he had to take that same day. However, his grandmother's passing had affected him so much that it caused him to fail this test, much to his teacher's anger. When Fugo explained why he felt he had flunked the test, the teacher called his excuse "childish" and that he needed to grow up. Fugo then picked up a nearly 9 lbs encyclopedia and proceeded to beat his teacher within an inch of his life. Not out of anger or hatred, only because there was no forgiving this heartless man. From that moment on, Fugo was no longer a student. His parents had disowned him, and he was thrown in prison for what he had done. His life gradually became worse until he met a zipper-clad man named Bruno Bucciarati, a capo of the Italian Mafia gang, Passione, who offered him a position as his right-hand man in exchange for freeing him. During his time as an Italian mobster, he came across a hungry and diseased boy named Narancia Ghirga digging through trash cans. While Narancia didn't expect much from the stranger, Fugo would bring him to a restaurant to be fed, much to the gratitude of the older boy. However, Fugo did not know that this action would lead Narancia to try to join his gang as a result of the encounter. Eventually, the two end up in the same team, and Fugo becomes a teacher figure to Narancia, while at the same time being trusted as Bucciarati's second-in-command.

The rest of his backstory can be found here:
Pannacotta Fugo


The reason why I picked Fugo was that he always seemed like such an interesting character to me and during my time reading Vento Aureo, he quickly became one of my favorite characters. Which was a shame when he was essentially removed from the rest of the canonical story, never to be heard from again until some light novels came out.

I thought Fugo would make an interesting student, as he would be way ahead of most of his peers intellectually, playing the smart loner type in school. I also thought he would make a good friend for Josuke with both of them being Stand Users of the same age as well as both of them having quirky fits of rage from time to time. My idea was that Fugo could become Josuke's tutor for a subject he was struggling in and then they would bond and help each other.
Accepted *coughs* not part 6 *coughs*
 
Len Kagamine
Name: Len Kagamine
Age: 14
Gender: Male
Sexuality: Pansexual [?] (No really, it's literally whatever the user wants it to be in their songs...)
Species: Singing Android (More specifically, the Avatar to a voice synthesizer program)
Fandom: Vocaloid

--Appearance--

003.jpg
'Powers':
  • Gender factor: The vocaloid program has a high variety of settings. One of them is the gender factor, which makes the voice more 'masculine' or 'feminine' sounding. In that way, Len can make himself sound more mature or more like a child if he wishes to, but the most interesting feature is the ability to gender-bend himself. The fandom has attributed avatars to these gender-bendered forms, thus, Len can be made into Lenka if he plays with his own configurations.
    Is it useful for something more than pulling pranks? Now that's something only time will tell.
  • Hey, where did this come from? To perform a song, what do you need? Instruments of course! To better tend to their performing needs Len's database is filled with presets for different instruments. Selecting those instruments will materialize the objects out of thin air so that he can use them and they'll vanish again once Len wishes them to. Uh, how does it work? ..... ...Solid holograms?
  • It's our road roller! The seemingly impossible but intuitive ability to know how to ride a road roller, even without ever being on one before. Yep. This is just tied to the Kagamines' character item nothing more, nothing less. Moving on!
-'Weapons'-
Here are all the instruments that can be 'materialized':
  • Keytar (his favorite!)
  • Electric Guitar
  • Acoustic Guitar
  • Drums
  • Piano
  • Violin
  • Shamisen
Don't touch his Keytar. Just don't.

Skills:
  • Inhuman singing capabilities: Being a vocaloid, Len's singing is not restrained to the capability of his lungs (Ergo: he doesn't really need air), because of that he is able to reach insane pitches on both the low and high scales and singing inhumanly fast.
    You can search for the song 'Maid Factor' and have a taste~
  • Created for music: Rather self-explanatory, but it's the inane facility to learn anything music related. It goes from getting a rhythm pretty fast and quickly coming up with lyrics and a choreography to it, to needing just an hour of non-stop fiddling with a new instrument to learn how to play it.
  • All night, up and running: When all you need to recharge is either sunlight or a socket instead of actual food, pulling all-nighters and having extreme practice sessions of hours and hours without a break just becomes that much easier. Too bad if there's not a socket though, then someone is going to have to start saving battery power...
  • Tough shell: No! I don't mean his personality, though that would fit as well, I mean the fact that he's literally made of metal. The squishy layer on top is just synthetic skin, bellow there's a layer of steel and lots of wiring and then computer parts. It's quite resistent. Pretty cool huh? Oh, but that means he's really really heavy as well.
Personality (in this RP): Len is a level-headed, introverted and serious boy who is a quitter, or at least, takes breaks from things often before returning to the task. He also likes to dwell on thoughts for the future rather than just doing things on impulse. Len's hobbies are more specific, like puzzle games and if you have wronged him it is quite hard to win forgiveness. Regardless of how he poses himself to the world, Len is actually quite innocent, often not understanding certain jokes and expressions, having him reply simply with 'I don't understand'. If he senses that the joke is dirty, he'll decide he's better off not knowing and simply forget about it. When arguing, Len will keep calm and use of logical arguments to prove his points. In case an impasse is reached, it's possible he'll give up just so that he can have some peace again, though he'll rarely admit defeat.

Len is the rational twin and will often analyse and think a lot before making a decision. This makes him seem like a stoic and distant person most of the time, but the truth is, he's often scared that in case he opens up to someone, he'll only get hurt in return. Thus, Len has the bad habit of bottling up his feelings and keeping them to himself and his diary only. Sometimes the pressure is too much and he'll need some time away from others to put his thoughts into place. To much stress and pressure may cause him to lag, glitch, freeze and ultimately have a mental breakdown, which in this case means his processor will overload/overheat and cause his system to crash. Yep, full-on Blue Screen Of Death. Time to reboot.

Without Rin to balance out the pair, Len puts up an even tougher facade to keep his insecurities hidden, coming across as annoyingly cocky, acting as if he knows more than everyone else and making sure to remind others of such, especially when he wins an argument/discussion. He also gets a bit more teasing and playful than usual, if in the right company. Instead of keeping to himself all the time, without his sister to start interactions for him, he's forced to do so himself which he's clearly extremely bad at. His first approaches tend to be too formal, sometimes ego-filled and unwantedly honest, to the point that his policy of always saying the truth backfires into getting someone offended.
To make it simple, you can say that Len has the eloquence of a politician, the mind of a scientist, the ego of a rockstar and none of the social skills of any of those. If he's seen right through, put against a wall or made fun of, he'll have a hard time keeping this game rolling and get frustrated. He also gets flustered pretty easily.

Bio: The male counterpart of a pair of singing androids created by Yamaha and Crypton, Len and his sister Rin work hard every day to build a musical legacy in conjunct with their users. They are officially depicted as mirror images, so their names come from left and right, and Kagamine means 'mirror sound'. To most though, they are like twin brothers.
Despite coming in the same package, they may be used in separate songs with different styles and also different settings! One common thing is to set Len's gender value higher to have him genderbent into Lenka, others like to set his tone lower and make him sing with a smooth, sexy voice. Making him sound like a complete and adorable Shota is also an option.
Len's preferred instrument is a keytar, but he is known for playing the drums a lot too. The most used genres are Rock and more calm songs like Ballads. He tends to do good with more happy tunes alongside his sister too! It's a habit to have Len die in the stories of his own songs, or make him sing about sex for some reason...

((There we go! I had trouble picking what was a skill and what was more like power, so I'm not entirely confident that I made the separation correctly...
I've always played the Kagamine twins for these kinds of RP because first, they're my favorite vocaloids (And I reeeeally like vocaloid!) and second, since vocaloids have no canon personalities, since it is just a voice synthesizer, this allows me to play them as I envision them, without having the trouble of mischaracterizing the characters.
This RP had the one character per person rule though, so I decided to go for Len here since Yui from K-On is part of the cast. Rin would be quite similar to her personality wise, she's aloof and highly excitable as well >w<))
 
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Len Kagamine
Name: Len Kagamine
Age: 14
Gender: Male
Sexuality: Pansexual [?] (No really, it's literally whatever the user wants it to be in their songs...)
Species: Singing Android (More specifically, the Avatar to a voice synthesizer program)
Fandom: Vocaloid

--Appearance--

003.jpg
'Powers':
  • Gender factor: The vocaloid program has a high variety of settings. One of them is the gender factor, which makes the voice more 'masculine' or 'feminine' sounding. In that way, Len can make himself sound more mature or more like a child if he wishes to, but the most interesting feature is the ability to gender-bend himself. The fandom has attributed avatars to these gender-bendered forms, thus, Len can be made into Lenka if he plays with his own configurations.
    Is it useful for something more than pulling pranks? Now that's something only time will tell.
  • Hey, where did this come from? To perform a song, what do you need? Instruments of course! To better tend to their performing needs Len's database is filled with presets for different instruments. Selecting those instruments will materialize the objects out of thin air so that he can use them and they'll vanish again once Len wishes them to. Uh, how does it work? ..... ...Solid holograms?
  • It's our road roller! The seemingly impossible but intuitive ability to know how to ride a road roller, even without ever being on one before. Yep. This is just tied to the Kagamine's character item nothing more, nothing less. Moving on!
-'Weapons'-
Here are all the instruments that can be 'materialized':
  • Keytar (his favorite!)
  • Electric Guitar
  • Acoustic Guitar
  • Drums
  • Piano
  • Violin
  • Shamisen
Don't touch his Keytar. Just don't.

Skills:
  • Inhuman singing capabilities: Being a vocaloid, Len's singing is not restrained to the capability of his lungs (Ergo: he doesn't really need air), because of that he is able to reach insane pitches on both the low and high scales and singing inhumanly fast.
    You can search for the song 'Maid Factor' and have a taste~
  • Created for music: Rather self-explanatory, but it's the inane facility to learn anything music related. It goes from getting a rhythm pretty fast and quickly coming up with lyrics and a choreography to it, to needing just an hour of non-stop fiddling with a new instrument to learn how to play it.
  • All night, up and running: When all you need to recharge is either sunlight or a socket instead of actual food, pulling all-nighters and having extreme practice sessions of hours and hours without a break just becomes that much easier. Too bad if there's not a socket though, then someone is going to have to start saving battery power...
  • Tough shell: No! I don't mean his personality, though that would fit as well, I mean the fact that he's literally made of metal. The squish layer on top is just synthetic skin, bellow there's a layer of steel and lots of wiring and then computer parts. It's quite resistent. Pretty cool huh? Oh, but that means he's really really heavy as well.
Personality (in this RP): Len is a level-headed, introverted and serious boy who is a quitter, or at least, takes breaks from things often before returning to the task. He also likes to dwell on thoughts for the future rather than just doing things on impulse. Len's hobbies are more specific, like puzzle games and if you have wronged him it is quite hard to win forgiveness. Regardless of how he poses himself to the world, Len is actually quite innocent, often not understanding certain jokes and expressions, having him reply simply with 'I don't understand'. If he senses that the joke is dirty, he'll decide he's better off not knowing and simply forget about it. When arguing, Len will keep calm and use of logical arguments to prove his points. In case an impasse is reached, it's possible he'll give up just so that he can have some peace again, though he'll rarely admit defeat.

Len is the rational twin and will often analyse and think a lot before making a decision. This makes him seem like a stoic and distant person most of the time, but the truth is, he's often scared that in case he opens up to someone, he'll only get hurt in return. Thus, Len has the bad habit of bottling up his feelings and keeping them to himself and his diary only. Sometimes the pressure is too much and he'll need some time away from others to put his thoughts into place. To much stress and pressure may cause him to lag, glitch, freeze and ultimately have a mental breakdown, which in this case means his processor will overload/overheat and cause his system to crash. Yep, full-on Blue Screen Of Death. Time to reboot.

Without Rin to balance out the pair, Len puts up an even tougher facade to keep his insecurities hidden, coming across as annoyingly cocky, acting as if he knows more than everyone else and making sure to remind others of such, especially when he wins an argument/discussion. He also gets a bit more teasing and playful than usual, if in the right company. Instead of keeping to himself all the time, without his sister to start interactions for him, he's forced to do so himself which he's clearly extremely bad at. His first approaches tend to be too formal, sometimes ego-filled and unwantedly honest, to the point that his policy of always saying the truth backfires into getting someone offended.
To make simple, you can say that Len has the eloquence of a politician, the mind of a scientist, the ego of a rockstar and none of the social skills of any of those. If he's seen right through, put against a wall or made fun of, he'll have a hard time keeping this game rolling and get frustrated. He also gets flustered pretty easily.

Bio: The male counterpart of a pair of singing androids created by Yamaha and Crypton, Len and his sister Rin work hard every day to build a musical legacy in conjunct with their users. They are officially depicted as mirror images, so their names come from left and right, and Kagamine means 'mirror sound'. To most though, they are like twin brothers.
Despite coming in the same package, they may be used in separate songs with different styles and also different settings! One common thing is to set Len's gender value higher to have him genderbent into Lenka, others like to set his tone lower and make him sing with a smooth, sexy voice. Making him sound like a complete and adorable Shota is also an option.
Len's preferred instrument is a keytar, but he is known for playing the drums a lot too. The most used genres are Rock and more calm songs like Ballads. He tends to do good with more happy tunes alongside his sister too! It's a habit to have Len die in the stories of his own songs, or make him sing about sex for some reason...

((There we go! I had trouble picking what was a skill and what was more like power, so I'm not entirely confident that I made the separation correctly... Decided to go for Len since Yui from K-On is part of the cast. Rin would be quite similar to her personality wise >w<))
Accepted.
 
Perseus Jackson, Son of Poseidon
“'Am I a troubled kid? Yeah.. you could say that."


― Rick Riordan, The Lightning Thief

PercyJackson-299x416.jpg
|| Name ||
Perseus Jackson (Prefers Percy)

|| Age ||
17

|| Gender ||
Male

|| Sexuality ||
Heterosexual

|| Fandom ||
Percy Jackson and the Olympians & Heroes of Olympus

07d2b9151312c132807ef5e7786649962bf286ba_hq.jpg
|| Power/s ||
o Water Manipulation
Being Son of Poseidon, he can manipulate water. Of course, he can't create it. He can just manipulate it.

o Understanding Horses
He can talk to horses and understand what they say.

|| Weapon/s ||
o Riptide
"This? This is a pen."
Riptide is a pen that can transform into a sword. Cool, right? However, this sword cannot harm humans. They can only harm monsters and demigods.

|| Skills ||
o Good at Swordsmanship and weapons (Not bows. He sucks at aim)
o Good at Physical Combat
o Alert 24/7

|| Personality ||
Percy is a brave boy, who's a spiritual leader and he's willing to take risks to save his friends, family, strangers, and even enemies. He's sarcastic, and he has a silly sense of humor. He's very laid back, and gained respect from many of the Olympians. He's very trustworthy, and he never goes back on his word. He's short tempered, and has trouble controlling his anger. He tends to do or blurt out things before thinking, no matter the consequences, causing him to get into a lot of trouble. He also feels responsible for everyone and anything which goes wrong. Percy is also really reckless and rebellious. He has dyslexia, which makes it hard for him to read, and he has ADHD, so he can't sit still in one spot. His fatal flaw is loyalty.

|| Bio ||
There's five books in the first series, and five more in the second. Ten books that I don't feel like summarizing.. since this post will be too long. Here's the wiki, and you can read it. There's also extra information here.
Percy Jackson

|| Why Him? ||
Honestly, I loved this character since I was little. I loved his personality, and loved how even though he's a demigod, he isn't overpowered, and that he isn't perfect. He was actually my first ever fictional crush, and favorite character. Whenever I get the chance, I always role play him (like, PJO and HOO rps, or multiverse universes). I loved his sarcastic and silly jokes, and how comedic he is. I believe he would be a fun character to add in.
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[
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/SPOILER]
 
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Perseus Jackson, Son of Poseidon
“'Am I a troubled kid? Yeah.. you could say that."


― Rick Riordan, The Lightning Thief

PercyJackson-299x416.jpg
|| Name ||
Perseus Jackson (Prefers Percy)

|| Age ||
17

|| Gender ||
Male

|| Sexuality ||
Heterosexual

|| Fandom ||
Percy Jackson and the Olympians & Heroes of Olympus

07d2b9151312c132807ef5e7786649962bf286ba_hq.jpg
|| Power/s ||
o Water Manipulation
Being Son of Poseidon, he can manipulate water. Of course, he can't create it. He can just manipulate it.

o Understanding Horses
He can talk to horses and understand what they say.

|| Weapon/s ||
o Riptide
"This? This is a pen."
Riptide is a pen that can transform into a sword. Cool, right? However, this sword cannot harm humans. They can only harm monsters and demigods.

|| Skills ||
o Good at Swordsmanship and weapons (Not bows. He sucks at aim)
o Good at Physical Combat
o Alert 24/7

|| Personality ||
Percy is a brave boy, who's a spiritual leader and he's willing to take risks to save his friends, family, strangers, and even enemies. He's sarcastic, and he has a silly sense of humor. He's very laid back, and gained respect from many of the Olympians. He's very trustworthy, and he never goes back on his word. He's short tempered, and has trouble controlling his anger. He tends to do or blurt out things before thinking, no matter the consequences, causing him to get into a lot of trouble. He also feels responsible for everyone and anything which goes wrong. Percy is also really reckless and rebellious. He has dyslexia, which makes it hard for him to read, and he has ADHD, so he can't sit still in one spot. His fatal flaw is loyalty.

|| Bio ||
There's five books in the first series, and five more in the second. Ten books that I don't feel like summarizing.. since this post will be too long. Here's the wiki, and you can read it. There's also extra information here.
Percy Jackson

|| Why Him? ||
Honestly, I loved this character since I was little. I loved his personality, and loved how even though he's a demigod, he isn't overpowered, and that he isn't perfect. He was actually my first ever fictional crush, and favorite character. Whenever I get the chance, I always role play him (like, PJO and HOO rps, or multiverse universes). I loved his sarcastic and silly jokes, and how comedic he is. I believe he would be a fun character to add in.
tumblr_ohagxk8huL1v3je28o1_500.gif

[
224024a551913aad06fed9ab480fa0b4.jpg

bike_accidents__au__percy_jackson_x_reader_by_abbiedk-d9z1d9m.jpg

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/SPOILER]
Accepted.
 
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"You two… You're gonna go far, but only if you keep learning, if you never stop moving forward."
Name: Qrow Branwen (Homeroom Instructor and Combat Instructor)
Age: 30s
Gender: Male
Sexuality: Hetroseuxal
Fandom: RWBY
Appearance:
latest
Power/s:

Aura-
Aura is a necessary energy source for all Huntsmen, being a powerful ally in battle. It is also required in order to trigger the use of Dust, which oftens serves as ammunition or power for some weapons. Aura, as demonstrated by various characters, has the ability to do the following: Defense: Aura is mainly used for defensive purposes, capable of blocking out attacks. While users of Aura will not be hurt as long as their Aura is up, they can still feel sensations such as pain and heat. It requires training to always subconsciously have a cloak of Aura on. Offense: Demonstrated by Ren in the forest, as he sends a shock wave of force propelling a fang through the snake's head, causing it to explode. Additionally it has stated that all tools and equipment are conduits for a person's Aura. Healing: It also seems that those with a strong enough Aura can heal minor wounds. However it appears that the healing is automatic and not caused at will. Activation: A huntsmen's semblance sometimes would require activation, upon which Aura is used and drained in order to utilize and maintain a huntmen's semblance.
Bad Luck Qrow-
Qrow's Semblance brings misfortune wherever he goes, and unlike most Semblances, his is almost constantly active and uncontrollable, with random spikes leading to incidents as small as a glass being knocked onto the floor in "New Challengers..." or as significant as a blocked attack chopping off the corner of a building in "Punished". His Semblance can come to his advantage in a fight, such when Tyrian Callows falls through an old roof.
His Semblance does not discriminate on who it affects, which causes him to keep his distance from the people he cares about. According to Kerry Shawcross, he can also choose to amplify his Semblance when he wishes, in which case it uses Aura.
Transformation- It's more useful then you would think, as Qrow has the power to transform into a crow. This makes him harder to spot, grants the ability to fly, and

Weapon/s:
Harbinger-
Harbinger is able to take on four forms. The first form shown is a single-edged greatsword with a clockwork mechanism of indeterminate nature built into the space above the hilt, and a pair of parallel handguards is set beneath. A pair of shotgun barrels are also situated on either side of the main blade, although it is unknown whether they are functional in this state. When swung, the sword appears to make a number of clicking and ratcheting sounds, but it is unclear whether this is significant or simply a sound effect.
The top half of the blade can be retracted into its base, forming a more compact portable mode, which is how Qrow normally carries Harbinger outside of battle. The hilt itself seems to contain some kind of control mechanism which serves to extend, curve, and retract the blade.
Harbinger has also been demonstrated to have a ranged mode, in which the blade folds forwards, making the shotgun barrels more prominent. The shotguns appear to be fired using a trigger in the hilt. The rounds have a buckshot-like spread.
Skills:
Despite his reputation as a frequent alcoholic, Qrow is nevertheless one of the most capable Huntsmen in the series. Qrow is wise enough to be part of Ozpin's inner circle, which includes high-ranking individuals like James Ironwood and Beacon's Glynda Goodwitch.
A testament to his strength and skill, is that even while under the influence, he was able to match Winter Schnee, a high ranking Atlas official, in armed combat, easily making a fool of her, despite her status as a highly trained huntress. His skill and power is so great that Mercury Black, a professional assassin who can casually defeat trained 2nd Year Huntsmen-in-Training like Yatsuhashi Daichi and Coco Adel, was seen terrified of his presence and immediately flees on sight.
Even among his peers, Qrow is a greatly feared and formidable Huntsman, with even the likes of James Ironwood and Dr. Arthur Watts being wary of his combat prowess and reluctant to engage him in battle.
Even when disarmed, he simply resorted to fisticuffs to beat Tyrian Callows back with ease, despite the latter's status as one of Salem's most trusted followers showing himself to be proficient in hand-to-hand combat, able to deliver several quick staggering blows and a kick strong enough to put some distance between him and his opponent.
Qrow was also able to track and protect Team RNJR for months without their knowledge, and all the while was battling hordes of Grimm along the way, without much difficultly.
Qrow is strong enough to smash a crater into the ground with his sword, cut through metal poles, as well as release Aura arcs. Qrow has also shown proficient accuracy with Harbinger as a throwing weapon, as seen in his fight with Tyrian when he launched his sword into the ground in mid fall to act as a foothold to regain traction and control of the battle.
Qrow has been shown to be incredibly resilient and durable, to both toxins and physical force. It took a substantial amount of time for Tyrian's venom to work its way through his bloodstream, even with Qrow drinking alcohol, which would make the venom spread even faster. Also, Qrow was seen taking powerful Dust enhanced blows from Hazel Rainart, an incredibly strong unarmed fighter who is able to fight off multiple trained huntsman at once, and yet managed to continue the fight.
In addition to strength and durability, Qrow is shown to be extremely fast and agile, dodging attack from someone as fast and mobile as Winter Schnee. He was also able to keep up with Tyrian Callows, who's own speed proved difficult for someone as quick as Ruby Rose.
Personality:
Qrow is a rude, blunt, cynical, sometimes crass, yet cool-headed and nonchalant individual. It's acknowledged that he's an alcoholic as Glynda Goodwitch states that "He's always drunk!". He openly criticizes the Atlas military for occupying Vale and mistreating Ozpin during the Vytal Festival. Qrow's dislike of Atlas is brazen enough for him to immediately get into a brawl with Winter Schnee upon encountering her, and personal enough for him to back down at the last second just for the chance to humiliate Winter in front of James Ironwood. He also shows a level of cockiness when he taunts Winter into attacking him.
His mischievousness is consistent, for he shows in "Lessons Learned" that he's immature enough to be willing to distract Yang with a sexual quip in order to claim victory over her when playing a video game. He also has a mercurial attitude towards his age: disgusted at the notion of being called old by his nieces, but willing to use it as an excuse to leave uncomfortable conversations.
This childish facade, however, belies the demeanor of a veteran Huntsman. While watching the Vytal Festival Tournament, he openly expresses displeasure and lack of approval while observing the matches, even as far as calling one a mess. He hinted to his nieces that his time out in the field has hardened him, which made the much safer displays of strength on the broadcast seem tame and benign in comparison.
Qrow is shown to be tender at heart despite his rough demeanor, and cares for both nieces dearly, he is also very self-conscious about his Semblance to the point self-loathing, aware of its possible impact to people around him, he makes a point to keep his distance from those he cares about. He saved Yang and Ruby from being killed by Grimm when they were very young and later took Ruby under his wing and trained her in scythe-wielding, allowing her to pursue her dreams as a Huntress. "It's Brawl in the Family" and "Lessons Learned" also show that he is very close to his nieces and plays the part of the childish uncle, ruffling Ruby's hair when he sees her again, playing video games with his nieces and not being above distracting them to claim victories.
He's also very cautious, warning Ruby and Yang to not let their past near-victories against Roman Torchwick and the White Fang go to their heads. Although cautious with them, he has faith in his nieces' potential as Huntresses, encouraging them to continue learning throughout their time at Beacon, saying they will go far after graduating. He's also very aware of Yang's desire to find her mother, Raven, making an unsuccessful effort to conceal her face when he shows his nieces the Team STRQ picture, and quickly putting it away when he notices Yang's fixation on her.
In "Family", it is shown that unlike his sister, Qrow despises killing and is upset with Raven for not contacting Yang, especially after she knew her daughter had lost her arm. He values family, and finds his sister's concept of it to be skewed, his value for family is strong to the point he suggested that Raven return to help in the fight against Salem, implying he still cared for her, despite everything she had done. However this changes In "The More the Merrier", as after Qrow found out Raven joined forces with Cinder and set a trap for him and the rest, he then claims that he no longer sees her as family anymore.
Despite Qrow general dislike of authority and rules, he seems extremely loyal to Ozpin and places great trust in him. He is shown to disregard those whom he perceives as betraying him and in "Rest and Resolutions", Qrow quickly defends Ozpin from Yang's accusations. He holds religion in doubt, but he takes Ozpin's word on the previous existence of the brother gods and their Relics.
Bio:
It would honestly be easier if you read his bio here: Qrow Branwen/History
68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f7463594d4e4e346170654d4942673d3d2d3234333038313339312e313434363030346437623961333537302e676966

Why I choose him:
I idenfy with Qrow in many ways, for more then I'm willing to say. He's one of my favorite characters in RWBY, I like his character and motivations alot, plus he's a badass.
-
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“If you define yourself by the power to take life, the desire to dominate, to possess…then you have nothing.”
Name:
Obi-Wan Kenobi (Instructor in literature, creature taming, language, and philosophy, Combat Instructor, Councilor)
Age: 35
Gender: Male
Sexuality: Hetrosexual
Fandom: Star Wars: The Clone Wars
Appearance:
ss82300__-_lifesize_cardboard_cutout_of_obi_wan_kenobi__star_wars_clone_wars_buy_cutouts_at_starstills__80909.1394512164.450.659.jpg
Power/s:
Force Powers-
Though Kenobi focused largely on lightsaber combat, he was also very skilled and powerful in use of the Force. He was trained in the use of the mind trick, making use of it whenever he wanted to avoid physical confrontations. He was also able to use the Force to tame, control, and lead a group of angry gutkurrson Ryloth. As befitted a Jedi, Kenobi was adept at concealing his feelings in the Force when he chose to.
He was also capable of using telekinesis to push or levitate objects, or to crush them, as seen when he destroyed two commando droids to recover his lightsaber after a difficult hand-to-hand fight with Darts D'Nar. He would also use the Force to augment his natural leaping ability. His ability to use the Force push technique was exceptional, as he was able to use it to blast back General Grievous dozens of meters with a single push during their duel. A short time later, he was even able to hold off a Force blast from Anakin Skywalker during their duel, though after a short time the resulting telekinetic struggle launched both of them across a room.

Weapon/s:
Jedi Lightsaber
Skills:
Kenobi was a very capable lightsaber duelist, one of the greatest swordsmen of his time. Throughout his training years, he had learnt several forms of lightsaber combat, especially Form III. In contrast to the aggressive dueling styles of his master, Qui-Gon Jinn, and his apprentice Anakin Skywalker, Kenobi's combat style was mainly defensive, though he would use aggressive attacks when pressed. He faced some of the most dangerous people in the galaxy, such as the deadly Sith Lord Darth Maul and infamous Jedi Hunter General Grievous, respectively, the latter of whom he fought on at least seven occasions. Though he lost to the cyborg in three of their encounters (the first, fifth and sixth), he was able to survive every time without any serious injury.
Although Kenobi usually used only one lightsaber, he also seemed to have been well-versed in the art of Jar'Kai, which was perhaps most prominently displayed during his duel with Darth Maul and Savage Opress, in which he wielded both his own lightsaber and the lightsaber of the deceased Adi Gallia. His mastery of dual-blade combat allowed him to hold his own against both the Sith brothers and he even managed to break Opress's left knee and sever his left arm. The duel ultimately ended as a stalemate when Maul used his Force powers to briefly incapacitate Kenobi, giving the brothers time to escape. He was also capable of using his lightsaber to ground Force lightning, as he demonstrated against Dooku on Geonosis.
Military Strategist- A jedi general during the clone wars, Obi-Wan is more then capable of planning a military campagin.
Scholar-
Skilled Pilot- Despite his numerous complaints during flight, he was also a skilled pilot.
Language Proficiency- It's a skill he acquired during his time as a padawan, now expanded to the multiverse.

Personality:
In his youth, the loyal and dedicated Obi-Wan Kenobi possessed a dry sense of humor and sarcastic wit. Yoda said that he sensed Qui-Gon Jinn's defiance in him, and Jinn himself reflected upon Kenobi's considerable knowledge and potential; he also considered his Padawan a lot wiser than him, if somewhat headstrong. Often seen wise beyond his years, his humble and soft-spoken demeanor belied his warrior prowess. In many ways, he represented the strength of the old Jedi Order: steadfast, selfless, and modest. His later skill at resolving disputes without a single battle would earn him the sobriquet "The Negotiator", at least in the eyes of General Grievous.
Over time, Kenobi lost some of his youthful audacity and assumed the role of a more cautious and conservative mentor to Anakin Skywalker, who was in many ways his opposite in personality. Kenobi carefully measured his actions in any situation, garnering him the aforementioned nom de guerre. Kenobi was also known to be an accomplished storyteller. While hiding in the Jundland Wastes in his later years, he appeared as a kindly and eccentric old hermit (or, in Owen Lars' words, "That wizard is just a crazy old man") to those not familiar with the ways of the Jedi. In his final days, Kenobi retained his traits of patience and foresight as well as gaining some of the boldness reminiscent of his youth.
Kenobi often thought out plans and strategies rather than leaping into action. He would usually place his hand on his chin or stroke his beard as he thought. This was a common trait of the Jedi Master, one that his apprentice Anakin Skywalker did not practice very often. He sometimes mentally repeated the Jedi Code to calm himself.
Bio:
You can read Obi-Wan's profile here: Obi-Wan Kenobi
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Why I Choose Him:
Obi-Wan Kenobi is one of my favorite characters from all of Star Wars, especially his Clone Wars Years. Can't wait to see his movie! Whenever it's released.
_
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"The Realms of Man must not fall. Our fate is intertwined with theirs, and if they fall, so too do we. For this reason, I taught their first masters of magic, and for this reason, we must not abandon Men, despite their barbarous ways."
Name: Teclis, High Loremaster of Hoeth and Warden of the White Tower(Instructor of Magic)
Age: Roughly 400 Years
Gender: Male
Sexuality: Bisexual
Fandom: Warhammer Fantasy/Total War Warhammer
Appearance:
latest
Power/s:

Qhaysh
Lores of the Multiverse- Can channel certain magic powers from certain universes.
Weapon/s:
Sword of Teclis
- This sword was forged by Teclis, a powerful weapon to protect himself as he began the perilous quest to rescue his brother Tyrion and the Everqueen. It is charged with crackling energy that rends apart those struck by its shining blade.[1a]
Moon Staff of Lileath - The Moon Staff is imbued with the immortal power of the goddess Lileath, eternally youthful daughter of Isha, which flows through Teclis and invigorates his feeble frame. In times of great need, Teclis can call upon the full power of the staff. Doing so allows him to unleash a fearsome barrage of magical power, or else dissapate dangerous sorcerers energies before they spiral out of control, but also leaves Teclis himself badly weakened.
Scroll of Hoeth - Though seemingly fragile, this well-worn heirloom has seen a thousand battles and will see many more.[1a]
War Crown of Saphery - The War Crown is an ancient symbol of the magical realms of Saphery, seldom seen outside the walls of the White Tower except in times of peril. It was gifted to Teclis by the former High Loremaster on the eve of the young mage's departure on his quest for his brother, Tyrion.
Skills:
Swordsmen- Not as skilled as his brother, Tyrion, but still much a capable swordsmen, able to defend himself if needed.
Lore Master- Powerful magic user with a capability and potential for magic that is rivaled by few, even standing out among the multiverse.
Magic of the Multiverse- Thanks to Klau Magaius, Techlis has access to much knowledge on various magic forms from various universes...of which he is required to teach his new pupils.

Personality:
Teclis has the attitude and insightfulness of a mage destined. Like his brother, Teclis bears the Curse of Aenarion, and this curse has made Teclis frail and sickly from the moment of his birth. Were it not for the many medical remedies and magical potions bought at great expense to keep his strength up, Teclis would've died many years ago. It was only the love and care of his brother Tyrion and the elderly Thornberry which saw Teclis pull through this rough childhood. Despite their father's overall lack of interest in the well-being of his children, it has always been known within the family that their father favors Teclis over his other son Tyrion. This is due in the most part because like Teclis, Prince Arathion was a scholar and a mage of great skill and prestige.
During times when his father would seclude himself in his studies, trying to repair the Armor of Aenarion, Teclis would often be there and help him despite his sickly condition. In fact, many of Prince Arathion's traits can be seen clearly upon Teclis himself. Teclis is an extremely thorough and calculating person, who values all knowledge found and puts great effort in trying to figure out its meaning, no matter how subtle or trivial it may seem to others. This has made him seek out all forms of knowledge within the world, journeying to many distant lands and braving many perils to know the true secrets of magic. He hopes that by doing so, he may one day find the ultimate knowledge on how to finally rid the world of Chaos once and for all.
Bio:
Teclis's bio: Teclis
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Why I choose this Character:
Honestly, I don't like fantasy elves all that much, I'm dwarf kinda guy(except for Legolis, he's awsome). Teclis and Tyrion are the exceptions, as they are elves, but in my humble opinion, quite the badasses thanks to the scale of a Warhammer world.
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"Imagination Is The Essence Of Discovery."
Name:
Winston (Instructor of the Sciences and Technology)
Age: 29
Gender: Male
Sexuality: Gorrilla
Fandom: Overwatch
Appearance:
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Power/s:

Primal Fury- Please don't make him angry. When he is, Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.
Enhanced Intellect- Because of the experiments that Winston under went, Winston has a high intellect.

Weapon/s:
Tesla Cannon- Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger.
Jump Pack- Assisted by his energy pack, Winston lunges through the air, dealing significant damage and staggering nearby enemies when he lands.
Barrier Projector- Winston’s barrier projector extends a bubble-shaped field that absorbs damage until it's destroyed. Allies protected by the barrier can return fire from within it.

Skills:
Tank- More then capable of taking multiple hits.
Brawler- A giant gorilla with immense strength flailing his arms around is going to knock over some people.
Extremely talented with technology and science- Self explanatory, it's why he's teaching it.

Personality:
A super-intelligent, genetically engineered gorilla, Winston is a brilliant scientist and a champion for humanity's potential. Since a young age, he has shown limitless curiosity for the world around him, but also has a fondness for stories, especially those passed down from generation to generation. By his own admission, he tends to overthink things, is a perfectionist, and tends to ramble.As an ape among humans, he gets regular remarks on this subject, including references to old video games.
When Winston loses his temper, Winston becomes a raging ape. In his off-time, he enjoys peanut butter and bananas.[6] He has stated/joked that his love of the former is due to his genetic therapy
Bio:
Pre-Overwatch
The Horizon Lunar Colony was established as a first step for humanity's renewed exploration of space. Among its residents was a group of genetically enhanced gorillas that were intended to test the effects of prolonged habitation in space.
One gorilla, designated Specimen 28, displayed such rapid brain development from the gene therapy that he was taken under the wing of Dr. Harold Winston, who taught him science and inspired him with tales of human ingenuity. One day, after the young ape had stolen Harold's glasses, Harold showed the ape Earth just as they were over Africa, as it appeared from the moon (prior to this, the ape had only seen the barren moonscape). Harold told him to not see the world how it was, but how it could be.
The young gorilla passed his days assisting with the scientists' experiments, watching the distant blue world outside his habitat window, dreaming of the endless possibilities that awaited him there. He enjoyed life at Horizon, and regarded the human scientists as his family, and Dr.Winston his father. Lexigrams were used as part of his education process, and one day on Lunar New Year, Winston challenged the young ape to read Journey to the West. The gorilla's imagination was captured by the heroic monk Tang Sanzang and his ragtag group of disciples' quest for redemption. As a result, the ape was reminded of his younger days every Lunar New Year; Dr Winston telling him the story remained one of his most treasured memories.
Winston becomes a member of Overwatch
But his life was thrown into chaos when the other gorillas led an uprising, killed the mission scientists, and claimed the colony for their own. With nothing left, and unwanted by his fellow gorillas, the ape took on the name of his beloved human caretaker. So named "Winston," the ape built a makeshift rocket and escaped to Earth. There he found a new home with Overwatch, an organization that represented everything he had come to admire about humanity. Winston was finally able to live up to the heroic ideal that had been instilled in him. However, he knew that one day, he would have to return to his former home.
Overwatch
While in Overwatch, Winston looked up to Ana Amari. Gabriel Reyes appears to have detested his presence within the organization. Hollywood once asked him to feature in a movie.
Tracer
Winston was also responsible for designing the chronal accelerator, providing a solution to Tracer's chronal disassociation. Winston would watch over Tracer's training at the Overwatch Headquarters, with the help of Dr. Ziegler, and believed that if she showed no signs of trouble, she would be ready for active duty.
Doomfist
Alongside Overwatch agents Genji and Tracer, Winston fought Doomfist. Winston initially tried to defeat Doomfist using his tesla cannon, but was ineffective, and he was sent hurtling. He eventually came to his feet, but not before Tracer and Genji had been incapacitated. Unleashing his primal rage, Winston charged Doomfist directly, and engaged him in close quarters. Winston defeated Doomfist, who was imprisoned. A newspaper article of the time coined the phrase "primal punch" (even though Winston didn't appear to have actually said that) when reporting on the event. Years after the event, this catchphrase remained associated with Winston's actions.
Post-Overwatch
After the fall of Overwatch, Winston again went into seclusion, once again cut off from the world he believed in, but longing for the days of heroism to return.
Recall
While in his lab at Watchpoint: Gibraltar, pondering once again whether he should give Overwatch agents a recall order, the base came under attack by Talon operatives led by Reaper. With Winston distracted by Talon, Reaper infected his computer with a virus and attempted to download the Overwatch agent database, which would give the current location of any agent. Winston managed to best the operatives and Reaper, stop the download and quarantine the virus at the last moment. After the close call and restoring the system, he made his decision and initiated the recall. When Tracer received the signal she immediately called Winston, delighted to hear from him.[8]
Are You With Us?
With the intent of reforming Overwatch, Winston prepared a speech to try and get its former agents to come back to the organization. After spending most of his day trying and failing to deliver it, Winston delivered the frank truth that while the world had turned against them, the state of the world showed the need for Overwatch to return. Set to repeat on the Overwatch emergency frequency, the signal (though weak) reached Ecopoint: Antarctica despite being cut off from satellite communications, and automatically brought Mei out of cryostasis.
Day at the Museum
Sometime later, Winston got back in action when Reaper and Widowmaker attempted to retrieve Doomfist's gauntlet. Teaming up with Tracer however, he was able to stop the heist, and engaged in pursuit of the villains.
Return to Gibraltar
As part of his intent to reform Overwatch, Winston returned to Watchpoint: Gibraltar, an old Overwatch outpost that had once stood guard over the Mediterranean. He intended to launch a satellite drone in an effort to restore Overwatch's communications network.
The drone was successfully launched, and he looked on with pride.
Reflections
During the holiday season after Overwatch's recall, Winston invited Tracer to dinner with him in Gibraltar. Believing that Tracer had missed their gathering, Winston told Athena that they were likely alone again for Christmas. Athena sarcastically began "party mode," causing Winston to chuckle. He then reminisced over a photo of a young him and Dr. Harold Winston, and wondered how everyone else was spending the holidays. Before Winston began eating, Tracer arrived with her girlfriend Emily. Tracer endearingly apologized to Winston, calling him "big guy," before the three of them embraced in a hug. The three then began celebrating the holidays over a special meal
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Why I Choose This Character:
Winston was my favorite character when Overwatch first came out, I still remember watching his trailer for the first time and thinking how cool he was. I've roleplayed him a couple of times in the past, so I'm pretty confident on my ability to rp as him.
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"Today's special moments are tomorrow's memories."
Name: Genie (Instructor on Arts, Drama, and Music, Counciler)
Age: Unknown
Gender: Male
Sexuality: Asexual
Fandom: Aladdin
Appearance:
latest
Power/s:
"Semi-phenomenal, nearly cosmic power"- Comes with the job! This essentially grants Genie an unlimited capacity to imitated and shape shifting, and summoning duplication
Weapon/s:
Shaping Shifting- Capable of shift shaping into anything and even anyone, Genie can utilize this to his advantage, even shift shaping into a weapon or protection.
Summoning- Genie can summon up weapons to his side, usually somthing comedic, in order to deal with the situation at hand.

Skills:
Be whatever you want to be-Weather it is breaking out into a dance number or impersonating a npc, Genie can be whatever he chooses to be.
Friend Like Me
- Genie is more then, well, a genie, he's a friend that is all ways be there for you; in this case, more then a teacher, someone who will listen to you and give you honest advice, as a friend.
Personality:
Genie is full of life, and bursting with positive energy. Though he is amongst the most powerful beings in the universe, Genie is benevolent, easygoing, and friendly; so much so, that he primarily uses his abilities as a means to amuse both himself and those around him. According to the filmmakers' commentary, Genie's energy is a direct result of his imprisonment; his years of isolation has left him teaming with vigor, so whenever he's given a chance at freedom, his first instinct is to crack jokes and entertain. He is also warm and inviting, as when he first met Aladdin, Genie immediately introduced himself as a friend to rely on and emphasized the fact that his purpose was to magically enhance Aladdin's life by any means necessary (so long as it didn't interfere with the three rules of wishing).
Though he was generally devoted to whomever held temporary ownership of the lamp, Genie has always had a will and mind of his own, outside the bounds of a stereotypical genie slave. As seen during his time as Jafarssssss's lackey, Genie's job did not require him to agree with his masters' morals. It did, however, force him to adhere to their three commands without question, no matter how vile they may have been. Nevertheless, Genie was still able to provide advice to masters that were willing to listen. In the original film, he served as a mentor figure to Aladdin, often giving the latter advice and encouragement when needed, as seen when he advised Aladdin to tell Jasmine the truth about not being a prince. As mentioned, Genie did not offer himself as a mere slave, but also as a supportive friend to his masters. Genie's friendship with Aladdin proved that he was capable of forming genuine relationships with masters, though it wasn't until Aladdin that Genie was treated as anything beyond a mere slave by his superiors. This tied to Genie's dream of being freed from the lamp.
Though manic and explosive, Genie is also compassionate, wise, and serious when he feels it's necessary. He understands human emotions and traits to a profound degree, and takes matters such as love, trust, and being true to yourself quite seriously. Genie's more sincere moments are indicated by his tone, which change from wily and exuberant, to low and soft when he wants to get a serious point across. Despite this, he still tries to lighten even the darkest moments with a dose of comedy, an example of this being the climax of the original film, where Genie transformed into a cheerleading squad to root for Aladdin during his battle against Jafar.
Bio:
Genine's Bio: Genie
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Why I Choose This Character:

Aladdin has always been one of my favorite Disney movies ever since I was a kid. I was thinking there were a lot of students that were music focused, and I began thinking music...which lead me to Disney...which lead me to Genie...which is where I am now.
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“You are the master of your destiny: No one and nothing can come in between you and your destiny except you. Take destiny by the horns and have fun.”
Name: Po
Age: Mid-20s (Martial Arts and Co-Culinary Instructor, Co-Cook)
Gender: Male
Sexuality: Hetroseuxal
Fandom: Kung Fu Panda
Appearance:
350
Power/s:

Panda- Being a panda means more then just eating...well, I mean he can stuff a lot of food in his mouth at a given time, but...he's surprisingly resilient. Po's incredibly bouncing, probably why it's hard to really hurt him. Be careful when striking him, has his body may easily take that momentum and throw it right back.
Hero's Chi- allows its user to have increased Kung Fu skills. Both Oogway and Po used these abilities against Ke-Pa, but Po was seen using it to also fly and fire a blast of energy out of his stomach.

Weapon/s:
Martial Artist Weapons- Not always, but can utilize various martial artist weapons in a fight
Environment- Yeah, he can be crafty about the way he fights, and can use anything from a wok to stilt walking on bamboo shoots to combat his opponents.

Skills:
Martial Arts- Pretty self explanatory really, the only major difference is that Po has created some of his own moves and styles, though he does a fair bit of improvising.
Agile- Don't underestimate him, he's surprisingly fast for a panda.
Enthusiastic Learner- Techniques that most people and beings need a long time to master Po can master within days, maybe even hours, upon simple observation. Heck, he may be able to learn more through his own students! Thanks to Klau Magaius, Po's been given exposure to martial artists techniques of other universes, and can utilize most of those techniques. Of course, he's required to teach it to his pupils, which he is more then excited to do.

Personality and Bio:
You'll find both here: Po
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Why I choose this character:

Kung Fun Panda was one of my favorite movies as a kid. Doesn't have the same magic now a days, but Po's a fun character.
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"Your death is not merely possible...it is a certainty. Maybe in this war, maybe in another. One day you will die... On that day, the elation of victory will be very far away...So save some of that victorious cheer... Store it away, so you may call on it when that day comes."
Name: Cyrus
Age: Roughly 300 years(Survival, fitness, and Marksmen Instructor)
Gender: Male
Sexuality: Asexual
Fandom: Warhammer 40k/Dawn of War 2
Appearance:
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(Cyrus also is usually wearing a camo cloak. He also stands roughly at 7'0" )
Power/s:
Stealth- They don't call him an "Invisible Killer" for nothing, Cyrus is quite capable of disappearing from view. What's scary is, he can still do stuff even if he's invisible, like killing...or planting/chucking bombs
Weapon/s: (Some are switchable and he does not carry everything on him. Heck, he might not even use have of his wargear. He can only carry one of the bolded weapons at a time, three of the non-bolded wargear, and the underlined are default equipped. )
Master-Crafted Scout Armor with camo cloak- See Appearance above + a camo cloak
Bolt Pistol w/ Combat Knife- A pistol version of the bolter paired up with what seems like a really big knife.
Bolter- Calling it a massive assault rifle would be an understatement.
Mk IIS Sniper Rifle- Self-explanatory, a big sniper rifle that is good at
Mk IIIA Heretic Pattern Flamer- Basically a flamethrower, really, really hot flamethrower.
Astartes Assault Shotgun- Basically, a very powerful shotgun.
Grenade Launcher- Pretty self-explanatory, launch the boom boom farther away.
Frag Grenades- Basic frag grenade good for boom booming clumps of enemies
Krak Grenades- Similar to the frag grenade, but better against armor
Melta Bomb- Really good against armored vehicles, problem is you have to get into throwing range in order to utilize it effectively.
Blind Grenades- If you don't want to see or hear, this is a good tool to that momentarily
Smoke Grenade- Good for blocking the view of people from in a certain radius. Good exit strategy too.
Cluster Mines- A cluster of mines, when you step on it, it goes boom.
Demolition Charge Packs- Has a four secound timer and can be chucked. Of course 4 seconds is longer then you think, and while effective against flesh and armored alike, better suited for demolition building.
Remote Detonation Pack- Same concept as the Demolition Charges, except you have to go planet them instead of throwing, then get to a safe enough distance to boom boom. Good against buildings and ambushes
Recovery Stimulate Kit- Basically, a med-kit
Skills:
Sniper- Self explanatory, point the rifle at the little head in the distance, and *BLAM*
Survivalist- From hot, dusty condition of desert planets to the foliage ridden planets of jungle worlds, Cyrus is a capable survival excerpt.
Drill Sergeant- Of course, he's been told to tone down his "curriculum" by a few hundred degrees, his training regimes are still brutal to regular humans.
Personality:
The one thing Cyrus is not, is every happy, as no one has every seen the space marine smile in his decades of life. Fact is, he's never really exhibited much emotions outside of morbid and serious. Though, given his position it might be a good thing. Cyrus is a very demanding sergeant, but he is also patient and fair-minded, and these traits have inspired fanatical devotion from his Initiates. It is said, among the Blood Ravens' Scouts at least, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Blood Raven's Chapter. But even given his cold and morbid, he does care about the people he is tasked to train, given the fact that he choose to remain a scout marine sergeant in order to train recruits. It has been demonstrated through Second Aurelian Crusade that Cyrus is not one to abandon those he teaches or have taught; fact is, he's one of the first to swoop in and save his students.
Also, he calls his students "initiates", perhaps on purpose, perhaps out of habit.
Bio:
Deathwatch Service
Cyrus favors subtle and unconventional tactics of warfare which often receive negative criticism from his fellow Space Marines. Despite this, these tactics earned him the attention of the Chamber Militant of the Ordo Xenos of the Inquisition -- the elite xenos-hunting Deathwatch. Cyrus has served at least one Vigil with them some time before the First Aurelian Crusade began. During his period in service to the Long Watch, he faced various xenos species hostile to the interests of Mankind, including the Tyranids. His experience in fighting these foul creatures proved invaluable when the Blood Ravens faced the swarms of a splinter of Hive Fleet Leviathan during the First Aurelian Crusade.
Kaurava Campaign
It is known that Cyrus served under Captain Indrick Boreale during the Kaurava Campaign, but Cyrus rarely spoke of it, stating only that the whole campaign had proven to be a terrible mistake for the Chapter when pressed. It is now known that the Blood Ravens lost the 5 full companies that participated in the campaign, which proved a terrible disaster. Long years would pass before the Blood Ravens were able to fully recover their losses in the Kaurava System.
First Aurelian Crusade
During the campaign in Sub-sector Aurelia named the First Aurelian Crusade by the Blood Ravens, Cyrus played a vital role in aiding his Chapter's Force Commander in defending the sub-sector during the onset of the invasion of the region by the splinter fleet of Hive Fleet Leviathan. He also assisted in slaying the Tyranids' Hive Tyrant on the world of Typhon Primaris after Captain Gabriel Angelos' timely arrival.
Second Aurelian Crusade
Cyrus served in the strike team of Force Commander Aramus during the Second Aurelian Crusade when the Blood Ravens in the region nearly strayed from the doctrines of the Codex Astartes and the Emperor's teachings to fall victim to the corruption of Chaos. Avitus, one of Cyrus' Battle-Brothers, betrayed the Chapter to the Black Legion, turned Renegade and was eventually slain by his brothers.
Third Aurelian Crusade
Ten standard years after the defeat of the Black Legion on Aurelia, Cyrus again battled the enemies of the Imperium in Sub-sector Aurelia, but this time faced the enemies of Mankind found within the Blood Ravens themselves, in the form of the corrupted Chapter Master Azariah Kyras. Cyrus served alongside Captain Apollo Diomedes and helped to banish the vile daemon of the Maledictum that Gabriel Angelos had unwittingly unleashed upon the world of Tartarus several decades earlier as well as to defeat Kyras and his plans to achieve apotheosis as a Daemon prince in return for the sacrifice of every living human being in the Sub-sector Aurelia at the hands of an Inquisition Exterminatus Fleet.
(If anyones curious, I air lifted this bio from Cyrus wiki page)
Extras:

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Been playing through Dawn of War 2 recently and I thought, hey, Cyrus is pretty alright, as morbid as he is. I mean, evenif he is a tough space marine veteran scout sergeant, he still cares for the people he's trained. Figure that might translate well onto this rp, though
Plus, I wanted to try some 40k characters for a change, since i've been using "HOLY SIGMAR, BLESSED THIS RAVAGED BOD-" a lot.
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"Young men with a mind for revenge need little encouragement. They need guidance. You, above all, should know the consequences of your actions."
Name: Alfred Pennyworth(Home Ed and Math/Economics Instructor, Librarian, Combat Trainer, Butler.)
Age: Late 80s
Gender: Male
Sexuality: Hetroseuxal
Fandom: Batman
Appearance:
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Power/s:
Patiences, and a huge capacity for working
Weapon/s:
Tools for House-making
Firearms
Skills:
Skilled actor
Trained in emergency medical techniques
Proficient with mechanical and computer systems
Expert in domestic sciences
Unflappable manner
Unlike Batman, perfectly willing to wield firearms during times of crisis
Personality:
Alfred has taken on the role as Bruce Wayne's surrogate father after the death of his parents. Aside from that, Alfred has exhibited traits of loyalty, intelligent, caring, hardworking, tireless, sometimes sarcastic, wise, brave, bold, protective, kind and fatherly. Alfred is also quite witty in his remarks, often using his wit in expressing himself. But when things are serious, or if everybody is down, Alfred knows what to say and do to pick up everybody's spirit. Despite being dis-comfortable and worried about Bruce's role as Batman (this is best shown when he cleaning, he beared a look a concern while holding the mask), he none of the less supports him in his crusade to ride Gotham of Crime.
Bio:
More or less Alfred's Bio: Alfred Pennyworth
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Why I choose this character:
I love Alfred, I honestly do. He might not always be in the action, but he's one hell of a supporting character for batman.​
 
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"You two… You're gonna go far, but only if you keep learning, if you never stop moving forward."
Name: Qrow Branwen (Homeroom Instructor and Combat Instructor)
Age: 30s
Gender: Male
Sexuality: Hetroseuxal
Fandom: RWBY
Appearance:
latest
Power/s:

Aura-
Aura is a necessary energy source for all Huntsmen, being a powerful ally in battle. It is also required in order to trigger the use of Dust, which oftens serves as ammunition or power for some weapons. Aura, as demonstrated by various characters, has the ability to do the following: Defense: Aura is mainly used for defensive purposes, capable of blocking out attacks. While users of Aura will not be hurt as long as their Aura is up, they can still feel sensations such as pain and heat. It requires training to always subconsciously have a cloak of Aura on. Offense: Demonstrated by Ren in the forest, as he sends a shock wave of force propelling a fang through the snake's head, causing it to explode. Additionally it has stated that all tools and equipment are conduits for a person's Aura. Healing: It also seems that those with a strong enough Aura can heal minor wounds. However it appears that the healing is automatic and not caused at will. Activation: A huntsmen's semblance sometimes would require activation, upon which Aura is used and drained in order to utilize and maintain a huntmen's semblance.
Bad Luck Qrow-
Qrow's Semblance brings misfortune wherever he goes, and unlike most Semblances, his is almost constantly active and uncontrollable, with random spikes leading to incidents as small as a glass being knocked onto the floor in "New Challengers..." or as significant as a blocked attack chopping off the corner of a building in "Punished". His Semblance can come to his advantage in a fight, such when Tyrian Callows falls through an old roof.
His Semblance does not discriminate on who it affects, which causes him to keep his distance from the people he cares about. According to Kerry Shawcross, he can also choose to amplify his Semblance when he wishes, in which case it uses Aura.
Transformation- It's more useful then you would think, as Qrow has the power to transform into a crow. This makes him harder to spot, grants the ability to fly, and

Weapon/s:
Harbinger-
Harbinger is able to take on four forms. The first form shown is a single-edged greatsword with a clockwork mechanism of indeterminate nature built into the space above the hilt, and a pair of parallel handguards is set beneath. A pair of shotgun barrels are also situated on either side of the main blade, although it is unknown whether they are functional in this state. When swung, the sword appears to make a number of clicking and ratcheting sounds, but it is unclear whether this is significant or simply a sound effect.
The top half of the blade can be retracted into its base, forming a more compact portable mode, which is how Qrow normally carries Harbinger outside of battle. The hilt itself seems to contain some kind of control mechanism which serves to extend, curve, and retract the blade.
Harbinger has also been demonstrated to have a ranged mode, in which the blade folds forwards, making the shotgun barrels more prominent. The shotguns appear to be fired using a trigger in the hilt. The rounds have a buckshot-like spread.
Skills:
Despite his reputation as a frequent alcoholic, Qrow is nevertheless one of the most capable Huntsmen in the series. Qrow is wise enough to be part of Ozpin's inner circle, which includes high-ranking individuals like James Ironwood and Beacon's Glynda Goodwitch.
A testament to his strength and skill, is that even while under the influence, he was able to match Winter Schnee, a high ranking Atlas official, in armed combat, easily making a fool of her, despite her status as a highly trained huntress. His skill and power is so great that Mercury Black, a professional assassin who can casually defeat trained 2nd Year Huntsmen-in-Training like Yatsuhashi Daichi and Coco Adel, was seen terrified of his presence and immediately flees on sight.
Even among his peers, Qrow is a greatly feared and formidable Huntsman, with even the likes of James Ironwood and Dr. Arthur Watts being wary of his combat prowess and reluctant to engage him in battle.
Even when disarmed, he simply resorted to fisticuffs to beat Tyrian Callows back with ease, despite the latter's status as one of Salem's most trusted followers showing himself to be proficient in hand-to-hand combat, able to deliver several quick staggering blows and a kick strong enough to put some distance between him and his opponent.
Qrow was also able to track and protect Team RNJR for months without their knowledge, and all the while was battling hordes of Grimm along the way, without much difficultly.
Qrow is strong enough to smash a crater into the ground with his sword, cut through metal poles, as well as release Aura arcs. Qrow has also shown proficient accuracy with Harbinger as a throwing weapon, as seen in his fight with Tyrian when he launched his sword into the ground in mid fall to act as a foothold to regain traction and control of the battle.
Qrow has been shown to be incredibly resilient and durable, to both toxins and physical force. It took a substantial amount of time for Tyrian's venom to work its way through his bloodstream, even with Qrow drinking alcohol, which would make the venom spread even faster. Also, Qrow was seen taking powerful Dust enhanced blows from Hazel Rainart, an incredibly strong unarmed fighter who is able to fight off multiple trained huntsman at once, and yet managed to continue the fight.
In addition to strength and durability, Qrow is shown to be extremely fast and agile, dodging attack from someone as fast and mobile as Winter Schnee. He was also able to keep up with Tyrian Callows, who's own speed proved difficult for someone as quick as Ruby Rose.
Personality:
Qrow is a rude, blunt, cynical, sometimes crass, yet cool-headed and nonchalant individual. It's acknowledged that he's an alcoholic as Glynda Goodwitch states that "He's always drunk!". He openly criticizes the Atlas military for occupying Vale and mistreating Ozpin during the Vytal Festival. Qrow's dislike of Atlas is brazen enough for him to immediately get into a brawl with Winter Schnee upon encountering her, and personal enough for him to back down at the last second just for the chance to humiliate Winter in front of James Ironwood. He also shows a level of cockiness when he taunts Winter into attacking him.
His mischievousness is consistent, for he shows in "Lessons Learned" that he's immature enough to be willing to distract Yang with a sexual quip in order to claim victory over her when playing a video game. He also has a mercurial attitude towards his age: disgusted at the notion of being called old by his nieces, but willing to use it as an excuse to leave uncomfortable conversations.
This childish facade, however, belies the demeanor of a veteran Huntsman. While watching the Vytal Festival Tournament, he openly expresses displeasure and lack of approval while observing the matches, even as far as calling one a mess. He hinted to his nieces that his time out in the field has hardened him, which made the much safer displays of strength on the broadcast seem tame and benign in comparison.
Qrow is shown to be tender at heart despite his rough demeanor, and cares for both nieces dearly, he is also very self-conscious about his Semblance to the point self-loathing, aware of its possible impact to people around him, he makes a point to keep his distance from those he cares about. He saved Yang and Ruby from being killed by Grimm when they were very young and later took Ruby under his wing and trained her in scythe-wielding, allowing her to pursue her dreams as a Huntress. "It's Brawl in the Family" and "Lessons Learned" also show that he is very close to his nieces and plays the part of the childish uncle, ruffling Ruby's hair when he sees her again, playing video games with his nieces and not being above distracting them to claim victories.
He's also very cautious, warning Ruby and Yang to not let their past near-victories against Roman Torchwick and the White Fang go to their heads. Although cautious with them, he has faith in his nieces' potential as Huntresses, encouraging them to continue learning throughout their time at Beacon, saying they will go far after graduating. He's also very aware of Yang's desire to find her mother, Raven, making an unsuccessful effort to conceal her face when he shows his nieces the Team STRQ picture, and quickly putting it away when he notices Yang's fixation on her.
In "Family", it is shown that unlike his sister, Qrow despises killing and is upset with Raven for not contacting Yang, especially after she knew her daughter had lost her arm. He values family, and finds his sister's concept of it to be skewed, his value for family is strong to the point he suggested that Raven return to help in the fight against Salem, implying he still cared for her, despite everything she had done. However this changes In "The More the Merrier", as after Qrow found out Raven joined forces with Cinder and set a trap for him and the rest, he then claims that he no longer sees her as family anymore.
Despite Qrow general dislike of authority and rules, he seems extremely loyal to Ozpin and places great trust in him. He is shown to disregard those whom he perceives as betraying him and in "Rest and Resolutions", Qrow quickly defends Ozpin from Yang's accusations. He holds religion in doubt, but he takes Ozpin's word on the previous existence of the brother gods and their Relics.
Bio:
It would honestly be easier if you read his bio here: Qrow Branwen/History
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Why I choose him:
I idenfy with Qrow in many ways, for more then I'm willing to say. He's one of my favorite characters in RWBY, I like his character and motivations alot, plus he's a badass.
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“If you define yourself by the power to take life, the desire to dominate, to possess…then you have nothing.”
Name:
Obi-Wan Kenobi (Instructor in literature, creature taming, language, and philosophy, Combat Instructor, Councilor)
Age: 35
Gender: Male
Sexuality: Hetrosexual
Fandom: Star Wars: The Clone Wars
Appearance:
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Power/s:
Force Powers-
Though Kenobi focused largely on lightsaber combat, he was also very skilled and powerful in use of the Force. He was trained in the use of the mind trick, making use of it whenever he wanted to avoid physical confrontations. He was also able to use the Force to tame, control, and lead a group of angry gutkurrson Ryloth. As befitted a Jedi, Kenobi was adept at concealing his feelings in the Force when he chose to.
He was also capable of using telekinesis to push or levitate objects, or to crush them, as seen when he destroyed two commando droids to recover his lightsaber after a difficult hand-to-hand fight with Darts D'Nar. He would also use the Force to augment his natural leaping ability. His ability to use the Force push technique was exceptional, as he was able to use it to blast back General Grievous dozens of meters with a single push during their duel. A short time later, he was even able to hold off a Force blast from Anakin Skywalker during their duel, though after a short time the resulting telekinetic struggle launched both of them across a room.

Weapon/s:
Jedi Lightsaber
Skills:
Kenobi was a very capable lightsaber duelist, one of the greatest swordsmen of his time. Throughout his training years, he had learnt several forms of lightsaber combat, especially Form III. In contrast to the aggressive dueling styles of his master, Qui-Gon Jinn, and his apprentice Anakin Skywalker, Kenobi's combat style was mainly defensive, though he would use aggressive attacks when pressed. He faced some of the most dangerous people in the galaxy, such as the deadly Sith Lord Darth Maul and infamous Jedi Hunter General Grievous, respectively, the latter of whom he fought on at least seven occasions. Though he lost to the cyborg in three of their encounters (the first, fifth and sixth), he was able to survive every time without any serious injury.
Although Kenobi usually used only one lightsaber, he also seemed to have been well-versed in the art of Jar'Kai, which was perhaps most prominently displayed during his duel with Darth Maul and Savage Opress, in which he wielded both his own lightsaber and the lightsaber of the deceased Adi Gallia. His mastery of dual-blade combat allowed him to hold his own against both the Sith brothers and he even managed to break Opress's left knee and sever his left arm. The duel ultimately ended as a stalemate when Maul used his Force powers to briefly incapacitate Kenobi, giving the brothers time to escape. He was also capable of using his lightsaber to ground Force lightning, as he demonstrated against Dooku on Geonosis.
Military Strategist- A jedi general during the clone wars, Obi-Wan is more then capable of planning a military campagin.
Scholar-
Skilled Pilot- Despite his numerous complaints during flight, he was also a skilled pilot.
Language Proficiency- It's a skill he acquired during his time as a padawan, now expanded to the multiverse.

Personality:
In his youth, the loyal and dedicated Obi-Wan Kenobi possessed a dry sense of humor and sarcastic wit. Yoda said that he sensed Qui-Gon Jinn's defiance in him, and Jinn himself reflected upon Kenobi's considerable knowledge and potential; he also considered his Padawan a lot wiser than him, if somewhat headstrong. Often seen wise beyond his years, his humble and soft-spoken demeanor belied his warrior prowess. In many ways, he represented the strength of the old Jedi Order: steadfast, selfless, and modest. His later skill at resolving disputes without a single battle would earn him the sobriquet "The Negotiator", at least in the eyes of General Grievous.
Over time, Kenobi lost some of his youthful audacity and assumed the role of a more cautious and conservative mentor to Anakin Skywalker, who was in many ways his opposite in personality. Kenobi carefully measured his actions in any situation, garnering him the aforementioned nom de guerre. Kenobi was also known to be an accomplished storyteller. While hiding in the Jundland Wastes in his later years, he appeared as a kindly and eccentric old hermit (or, in Owen Lars' words, "That wizard is just a crazy old man") to those not familiar with the ways of the Jedi. In his final days, Kenobi retained his traits of patience and foresight as well as gaining some of the boldness reminiscent of his youth.
Kenobi often thought out plans and strategies rather than leaping into action. He would usually place his hand on his chin or stroke his beard as he thought. This was a common trait of the Jedi Master, one that his apprentice Anakin Skywalker did not practice very often. He sometimes mentally repeated the Jedi Code to calm himself.
Bio:
You can read Obi-Wan's profile here: Obi-Wan Kenobi
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Why I Choose Him:
Obi-Wan Kenobi is one of my favorite characters from all of Star Wars, especially his Clone Wars Years. Can't wait to see his movie! Whenever it's released.
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"The Realms of Man must not fall. Our fate is intertwined with theirs, and if they fall, so too do we. For this reason, I taught their first masters of magic, and for this reason, we must not abandon Men, despite their barbarous ways."
Name: Teclis, High Loremaster of Hoeth and Warden of the White Tower(Instructor of Magic)
Age: (Teenage years, unless your character lives very long but still counts as a teenager and as well as being a staff member)
Gender:
Male
Sexuality: Bisexual
Fandom: Warhammer Fantasy/Total War Warhammer
Appearance:
latest
Power/s:

Qhaysh
Lores of the Multiverse- Can channel certain magic powers from certain universes.
Weapon/s:
Sword of Teclis
- This sword was forged by Teclis, a powerful weapon to protect himself as he began the perilous quest to rescue his brother Tyrion and the Everqueen. It is charged with crackling energy that rends apart those struck by its shining blade.[1a]
Moon Staff of Lileath - The Moon Staff is imbued with the immortal power of the goddess Lileath, eternally youthful daughter of Isha, which flows through Teclis and invigorates his feeble frame. In times of great need, Teclis can call upon the full power of the staff. Doing so allows him to unleash a fearsome barrage of magical power, or else dissapate dangerous sorcerers energies before they spiral out of control, but also leaves Teclis himself badly weakened.
Scroll of Hoeth - Though seemingly fragile, this well-worn heirloom has seen a thousand battles and will see many more.[1a]
War Crown of Saphery - The War Crown is an ancient symbol of the magical realms of Saphery, seldom seen outside the walls of the White Tower except in times of peril. It was gifted to Teclis by the former High Loremaster on the eve of the young mage's departure on his quest for his brother, Tyrion.
Skills:
Swordsmen- Not as skilled as his brother, Tyrion, but still much a capable swordsmen, able to defend himself if needed.
Lore Master- Powerful magic user with a capability and potential for magic that is rivaled by few, even standing out among the multiverse.
Magic of the Multiverse- Thanks to Klau Magaius, Techlis has access to much knowledge on various magic forms from various universes...of which he is required to teach his new pupils.

Personality:
Teclis has the attitude and insightfulness of a mage destined. Like his brother, Teclis bears the Curse of Aenarion, and this curse has made Teclis frail and sickly from the moment of his birth. Were it not for the many medical remedies and magical potions bought at great expense to keep his strength up, Teclis would've died many years ago. It was only the love and care of his brother Tyrion and the elderly Thornberry which saw Teclis pull through this rough childhood. Despite their father's overall lack of interest in the well-being of his children, it has always been known within the family that their father favors Teclis over his other son Tyrion. This is due in the most part because like Teclis, Prince Arathion was a scholar and a mage of great skill and prestige.
During times when his father would seclude himself in his studies, trying to repair the Armor of Aenarion, Teclis would often be there and help him despite his sickly condition. In fact, many of Prince Arathion's traits can be seen clearly upon Teclis himself. Teclis is an extremely thorough and calculating person, who values all knowledge found and puts great effort in trying to figure out its meaning, no matter how subtle or trivial it may seem to others. This has made him seek out all forms of knowledge within the world, journeying to many distant lands and braving many perils to know the true secrets of magic. He hopes that by doing so, he may one day find the ultimate knowledge on how to finally rid the world of Chaos once and for all.
Bio:
Teclis's bio: Teclis
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Why I choose this Character:
Honestly, I don't like fantasy elves all that much, I'm dwarf kinda guy(except for Legolis, he's awsome). Teclis and Tyrion are the exceptions, as they are elves, but in my humble opinion, quite the badasses thanks to the scale of a Warhammer world.
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"Imagination Is The Essence Of Discovery."
Name:
Winston (Instructor of the Sciences and Technology)
Age: 29
Gender: Male
Sexuality: Gorrilla
Fandom: Overwatch
Appearance:
350px-Winston-portrait.png
Power/s:

Primal Fury- Please don't make him angry. When he is, Winston embraces his animal nature, significantly boosting his health and making him very difficult to kill, strengthening his melee attack, and allowing him to use his Jump Pack ability more frequently. While raging, Winston can only make melee and Jump Pack attacks.
Enhanced Intellect- Because of the experiments that Winston under went, Winston has a high intellect.

Weapon/s:
Tesla Cannon- Winston’s weapon fires a short-range electric barrage for as long as he holds down the trigger.
Jump Pack- Assisted by his energy pack, Winston lunges through the air, dealing significant damage and staggering nearby enemies when he lands.
Barrier Projector- Winston’s barrier projector extends a bubble-shaped field that absorbs damage until it's destroyed. Allies protected by the barrier can return fire from within it.

Skills:
Tank- More then capable of taking multiple hits.
Brawler- A giant gorilla with immense strength flailing his arms around is going to knock over some people.
Extremely talented with technology and science- Self explanatory, it's why he's teaching it.

Personality:
A super-intelligent, genetically engineered gorilla, Winston is a brilliant scientist and a champion for humanity's potential. Since a young age, he has shown limitless curiosity for the world around him, but also has a fondness for stories, especially those passed down from generation to generation. By his own admission, he tends to overthink things, is a perfectionist, and tends to ramble.As an ape among humans, he gets regular remarks on this subject, including references to old video games.
When Winston loses his temper, Winston becomes a raging ape. In his off-time, he enjoys peanut butter and bananas.[6] He has stated/joked that his love of the former is due to his genetic therapy
Bio:
Pre-Overwatch
The Horizon Lunar Colony was established as a first step for humanity's renewed exploration of space. Among its residents was a group of genetically enhanced gorillas that were intended to test the effects of prolonged habitation in space.
One gorilla, designated Specimen 28, displayed such rapid brain development from the gene therapy that he was taken under the wing of Dr. Harold Winston, who taught him science and inspired him with tales of human ingenuity. One day, after the young ape had stolen Harold's glasses, Harold showed the ape Earth just as they were over Africa, as it appeared from the moon (prior to this, the ape had only seen the barren moonscape). Harold told him to not see the world how it was, but how it could be.
The young gorilla passed his days assisting with the scientists' experiments, watching the distant blue world outside his habitat window, dreaming of the endless possibilities that awaited him there. He enjoyed life at Horizon, and regarded the human scientists as his family, and Dr.Winston his father. Lexigrams were used as part of his education process, and one day on Lunar New Year, Winston challenged the young ape to read Journey to the West. The gorilla's imagination was captured by the heroic monk Tang Sanzang and his ragtag group of disciples' quest for redemption. As a result, the ape was reminded of his younger days every Lunar New Year; Dr Winston telling him the story remained one of his most treasured memories.
Winston becomes a member of Overwatch
But his life was thrown into chaos when the other gorillas led an uprising, killed the mission scientists, and claimed the colony for their own. With nothing left, and unwanted by his fellow gorillas, the ape took on the name of his beloved human caretaker. So named "Winston," the ape built a makeshift rocket and escaped to Earth. There he found a new home with Overwatch, an organization that represented everything he had come to admire about humanity. Winston was finally able to live up to the heroic ideal that had been instilled in him. However, he knew that one day, he would have to return to his former home.
Overwatch
While in Overwatch, Winston looked up to Ana Amari. Gabriel Reyes appears to have detested his presence within the organization. Hollywood once asked him to feature in a movie.
Tracer
Winston was also responsible for designing the chronal accelerator, providing a solution to Tracer's chronal disassociation. Winston would watch over Tracer's training at the Overwatch Headquarters, with the help of Dr. Ziegler, and believed that if she showed no signs of trouble, she would be ready for active duty.
Doomfist
Alongside Overwatch agents Genji and Tracer, Winston fought Doomfist. Winston initially tried to defeat Doomfist using his tesla cannon, but was ineffective, and he was sent hurtling. He eventually came to his feet, but not before Tracer and Genji had been incapacitated. Unleashing his primal rage, Winston charged Doomfist directly, and engaged him in close quarters. Winston defeated Doomfist, who was imprisoned. A newspaper article of the time coined the phrase "primal punch" (even though Winston didn't appear to have actually said that) when reporting on the event. Years after the event, this catchphrase remained associated with Winston's actions.
Post-Overwatch
After the fall of Overwatch, Winston again went into seclusion, once again cut off from the world he believed in, but longing for the days of heroism to return.
Recall
While in his lab at Watchpoint: Gibraltar, pondering once again whether he should give Overwatch agents a recall order, the base came under attack by Talon operatives led by Reaper. With Winston distracted by Talon, Reaper infected his computer with a virus and attempted to download the Overwatch agent database, which would give the current location of any agent. Winston managed to best the operatives and Reaper, stop the download and quarantine the virus at the last moment. After the close call and restoring the system, he made his decision and initiated the recall. When Tracer received the signal she immediately called Winston, delighted to hear from him.[8]
Are You With Us?
With the intent of reforming Overwatch, Winston prepared a speech to try and get its former agents to come back to the organization. After spending most of his day trying and failing to deliver it, Winston delivered the frank truth that while the world had turned against them, the state of the world showed the need for Overwatch to return. Set to repeat on the Overwatch emergency frequency, the signal (though weak) reached Ecopoint: Antarctica despite being cut off from satellite communications, and automatically brought Mei out of cryostasis.
Day at the Museum
Sometime later, Winston got back in action when Reaper and Widowmaker attempted to retrieve Doomfist's gauntlet. Teaming up with Tracer however, he was able to stop the heist, and engaged in pursuit of the villains.
Return to Gibraltar
As part of his intent to reform Overwatch, Winston returned to Watchpoint: Gibraltar, an old Overwatch outpost that had once stood guard over the Mediterranean. He intended to launch a satellite drone in an effort to restore Overwatch's communications network.
The drone was successfully launched, and he looked on with pride.
Reflections
During the holiday season after Overwatch's recall, Winston invited Tracer to dinner with him in Gibraltar. Believing that Tracer had missed their gathering, Winston told Athena that they were likely alone again for Christmas. Athena sarcastically began "party mode," causing Winston to chuckle. He then reminisced over a photo of a young him and Dr. Harold Winston, and wondered how everyone else was spending the holidays. Before Winston began eating, Tracer arrived with her girlfriend Emily. Tracer endearingly apologized to Winston, calling him "big guy," before the three of them embraced in a hug. The three then began celebrating the holidays over a special meal
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Why I Choose This Character:
Winston was my favorite character when Overwatch first came out, I still remember watching his trailer for the first time and thinking how cool he was. I've roleplayed him a couple of times in the past, so I'm pretty confident on my ability to rp as him.
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“You are the master of your destiny: No one and nothing can come in between you and your destiny except you. Take destiny by the horns and have fun.”
Name: Po
Age: Mid-20s (Martial Arts and Co-Culinary Instructor)
Gender: Male
Sexuality: Hetroseuxal
Fandom: Kung Fu Panda
Appearance:
350
Power/s:

Panda- Being a panda means more then just eating...well, I mean he can stuff a lot of food in his mouth at a given time, but...he's surprisingly resilient. Po's incredibly bouncing, probably why it's hard to really hurt him. Be careful when striking him, has his body may easily take that momentum and throw it right back.
Hero's Chi- allows its user to have increased Kung Fu skills. Both Oogway and Po used these abilities against Ke-Pa, but Po was seen using it to also fly and fire a blast of energy out of his stomach.

Weapon/s:
Martial Artist Weapons- Not always, but can utilize various martial artist weapons in a fight
Environment- Yeah, he can be crafty about the way he fights, and can use anything from a wok to stilt walking on bamboo shoots to combat his opponents.

Skills:
Martial Arts- Pretty self explanatory really, the only major difference is that Po has created some of his own moves and styles, though he does a fair bit of improvising.
Agile- Don't underestimate him, he's surprisingly fast for a panda.
Enthusiastic Learner- Techniques that most people and beings need a long time to master Po can master within days, maybe even hours, upon simple observation. Heck, he may be able to learn more through his own students! Thanks to Klau Magaius, Po's been given exposure to martial artists techniques of other universes, and can utilize most of those techniques. Of course, he's required to teach it to his pupils, which he is more then excited to do.

Personality and Bio:
You'll find both here: Po
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Why I choose this character:

Kung Fun Panda was one of my favorite movies as a kid. Doesn't have the same magic now a days, but Po's a fun character.
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"Your death is not merely possible...it is a certainty. Maybe in this war, maybe in another. One day you will die. On that day, the elation of victory will be very far away...So save some of that victorious cheer. Store it away, so you may call on it when that day comes."
Name: Cyrus
Age: Roughly aound 300-400 years(Survival, fitness, and Marksmen Instructor)
Gender: Male
Sexuality: Asexual
Fandom: Warhammer 40k/Dawn of War 2
Appearance:
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(Cyrus also is usually wearing a camo cloak. He also stands roughly at 7'0" )
Power/s:
Stealth- They don't call him an "Invisible Killer" for nothing, Cyrus is quite capable of disappearing from view. What's scary is, he can still do stuff even if he's invisible, like killing...or planting/chucking bombs
Weapon/s: (Some are switchable and he does not carry everything on him. Heck, he might not even use have of his wargear. He can only carry one of the bolded weapons at a time, three of the non-bolded wargear, and the underlined are default equipped. )
Master-Crafted Scout Armor with camo cloak- See Appearance above + a camo cloak
Bolt Pistol w/ Combat Knife- A pistol version of the bolter paired up with what seems like a really big knife.
Bolter- Calling it a massive assault rifle would be an understatement.
Mk IIS Sniper Rifle- Self-explanatory, a big sniper rifle that is good at
Mk IIIA Heretic Pattern Flamer- Basically a flamethrower, really, really hot flamethrower.
Astartes Assault Shotgun- Basically, a very powerful shotgun.
Grenade Launcher- Pretty self-explanatory, launch the boom boom farther away.
Frag Grenades- Basic frag grenade good for boom booming clumps of enemies
Krak Grenades- Similar to the frag grenade, but better against armor
Melta Bomb- Really good against armored vehicles, problem is you have to get into throwing range in order to utilize it effectively.
Blind Grenades- If you don't want to see or hear, this is a good tool to that momentarily
Smoke Grenade- Good for blocking the view of people from in a certain radius. Good exit strategy too.
Cluster Mines- A cluster of mines, when you step on it, it goes boom.
Demolition Charge Packs- Has a four secound timer and can be chucked. Of course 4 seconds is longer then you think, and while effective against flesh and armored alike, better suited for demolition building.
Remote Detonation Pack- Same concept as the Demolition Charges, except you have to go planet them instead of throwing, then get to a safe enough distance to boom boom. Good against buildings and ambushes
Recovery Stimulate Kit- Basically, a med-kit
Skills:
Sniper- Self explanatory, point the rifle at the little head in the distance, and *BLAM*
Survivalist- From hot, dusty condition of desert planets to the foliage ridden planets of jungle worlds, Cyrus is a capable survival excerpt.
Drill Sergeant- Of course, he's been told to tone down his "curriculum" by a few hundred degrees, his training regimes are still brutal to regular humans.
Personality:
The one thing Cyrus is not, is every happy, as no one has every seen the space marine smile in his decades of life. Fact is, he's never really exhibited much emotions outside of morbid and serious. Though, given his position it might be a good thing. Cyrus is a very demanding sergeant, but he is also patient and fair-minded, and these traits have inspired fanatical devotion from his Initiates. It is said, among the Blood Ravens' Scouts at least, a simple nod of approval from Cyrus is said to mean more than a dozen commendations from the Blood Raven's Chapter. But even given his cold and morbid, he does care about the people he is tasked to train, given the fact that he choose to remain a scout marine sergeant in order to train recruits. It has been demonstrated through Second Aurelian Crusade that Cyrus is not one to abandon those he teaches or have taught; fact is, he's one of the first to swoop in and save his students.
Also, he calls his students "initiates", perhaps on purpose, perhaps out of habit.
Bio:
Deathwatch Service
Cyrus favors subtle and unconventional tactics of warfare which often receive negative criticism from his fellow Space Marines. Despite this, these tactics earned him the attention of the Chamber Militant of the Ordo Xenos of the Inquisition -- the elite xenos-hunting Deathwatch. Cyrus has served at least one Vigil with them some time before the First Aurelian Crusade began. During his period in service to the Long Watch, he faced various xenos species hostile to the interests of Mankind, including the Tyranids. His experience in fighting these foul creatures proved invaluable when the Blood Ravens faced the swarms of a splinter of Hive Fleet Leviathan during the First Aurelian Crusade.
Kaurava Campaign
It is known that Cyrus served under Captain Indrick Boreale during the Kaurava Campaign, but Cyrus rarely spoke of it, stating only that the whole campaign had proven to be a terrible mistake for the Chapter when pressed. It is now known that the Blood Ravens lost the 5 full companies that participated in the campaign, which proved a terrible disaster. Long years would pass before the Blood Ravens were able to fully recover their losses in the Kaurava System.
First Aurelian Crusade
During the campaign in Sub-sector Aurelia named the First Aurelian Crusade by the Blood Ravens, Cyrus played a vital role in aiding his Chapter's Force Commander in defending the sub-sector during the onset of the invasion of the region by the splinter fleet of Hive Fleet Leviathan. He also assisted in slaying the Tyranids' Hive Tyrant on the world of Typhon Primaris after Captain Gabriel Angelos' timely arrival.
Second Aurelian Crusade
Cyrus served in the strike team of Force Commander Aramus during the Second Aurelian Crusade when the Blood Ravens in the region nearly strayed from the doctrines of the Codex Astartes and the Emperor's teachings to fall victim to the corruption of Chaos. Avitus, one of Cyrus' Battle-Brothers, betrayed the Chapter to the Black Legion, turned Renegade and was eventually slain by his brothers.
Third Aurelian Crusade
Ten standard years after the defeat of the Black Legion on Aurelia, Cyrus again battled the enemies of the Imperium in Sub-sector Aurelia, but this time faced the enemies of Mankind found within the Blood Ravens themselves, in the form of the corrupted Chapter Master Azariah Kyras. Cyrus served alongside Captain Apollo Diomedes and helped to banish the vile daemon of the Maledictum that Gabriel Angelos had unwittingly unleashed upon the world of Tartarus several decades earlier as well as to defeat Kyras and his plans to achieve apotheosis as a Daemon prince in return for the sacrifice of every living human being in the Sub-sector Aurelia at the hands of an Inquisition Exterminatus Fleet.
(If anyones curious, I air lifted this bio from Cyrus wiki page)
Extras:

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Been playing through Dawn of War 2 recently and I thought, hey, Cyrus is pretty alright, as morbid as he is. I mean, evenif he is a tough space marine veteran scout sergeant, he still cares for the people he's trained. Figure that might translate well onto this rp, though
Plus, I wanted to try some 40k characters for a change, since i've been using "HOLY SIGMAR, BLESSED THIS RAVAGED BOD-" a lot.
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"Young men with a mind for revenge need little encouragement. They need guidance. You, above all, should know the consequences of your actions."
Name: Alfred Pennyworth(Home Ed and Math/Economics Instructor, Librarian, Combat Trainer, Butler.)
Age: Late 80s
Gender: Male
Sexuality: Hetroseuxal
Fandom: Batman
Appearance:
latest
Power/s:
Patiences, and a huge capacity for working
Weapon/s:
Tools for House-making
Firearms
Skills:
Skilled actor
Trained in emergency medical techniques
Proficient with mechanical and computer systems
Expert in domestic sciences
Unflappable manner
Unlike Batman, perfectly willing to wield firearms during times of crisis
Personality:
Alfred has taken on the role as Bruce Wayne's surrogate father after the death of his parents. Aside from that, Alfred has exhibited traits of loyalty, intelligent, caring, hardworking, tireless, sometimes sarcastic, wise, brave, bold, protective, kind and fatherly. Alfred is also quite witty in his remarks, often using his wit in expressing himself. But when things are serious, or if everybody is down, Alfred knows what to say and do to pick up everybody's spirit. Despite being dis-comfortable and worried about Bruce's role as Batman (this is best shown when he cleaning, he beared a look a concern while holding the mask), he none of the less supports him in his crusade to ride Gotham of Crime.
Bio:
More or less Alfred's Bio: Alfred Pennyworth
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Why I choose this character:
I love Alfred, I honestly do. He might not always be in the action, but he's one hell of a supporting character for batman.​

Accepted.
 
"No 'victory' over the Sith ever lasts. We wipe them out, they turn up again. Doesn't feel like we're winning."
"It isn't about winning and losing, Kira. It's about the people we protect."
- Kira and Novao

Name: Novao (Hero of Tython, Jedi Master, Jedi Battlemaster)
Age: 30
Gender: Female
Sexuality: Straight (possible)
Fandom: Star Wars The Old Republic
Appearance:
novao-jpg.188076

Power/s:
While her main expertise laid in the use of a lightsaber, she was also proficient in the use of the Force in combat. Novao made frequent use of Force techniques to augment her physical abilities, such as leaping great distances and moving with Force-enhanced speed. Telekinesis was another power that came naturally to the Knight, as well as the ability to guide a thrown lightsaber to the intended target across a battlefield. She was also skilled with Force stun and Force Stasis (Force stun does not work on droids, Force stasis has some effect on droids but is less effective than normal).

Weapon/s:
A single-bladed lightsaber with a blue lightsaber crystal.

Skills:
Even for a Jedi Knight of the time, Novao was remarkably skilled in lightsaber combat. As a Jedi Initiate, she was acknowledged as exceptional in battle, and the amount of praise given by the Knight's early teachers convinced Master Derrin Weller to send the Padawan into combat against the Flesh Raiders immediately upon arrival, despite her status as a mere apprentice. Weller's trust was proved valid when Novao was able to defeat the lightsaber-wielding and more experienced Dark Jedi Callef armed with only a vibrosword. During Novao's time as Orgus Din's apprentice, Din came to trust his Padawan deeply and was able to send her on missions against great numbers of Flesh Raiders with little or no backup and be confident of success. Din considered his Padawan's bravest moments on Tython to be during the conflict with the Flesh Raiders, when she and Teeseven fought their way through an area controlled by an army of Flesh Raiders, and when the Padawan successfully defeated the far more experienced Bengel Morr with only a training lightsaber.

Novao’s last action as a Jedi Padawan was to construct a lightsaber, the crystal of which was blue in color which she kept through her journey. After being promoted to Jedi Knight, she traveled to Carrick Station, where the young Jedi chose the path of a Jedi Guardian.

Novao knows Form I to Form VII, but mainly uses Form IV, Ataru and Form V Shien/Djem So. She also knows how to use Jar'kai, but it is not something she tends to use in combat and only to instruct students.

She was well-versed in many galactic languages beyond Basic. Having communicated with individuals from a wide array of species, the Knight was fluent in Durese, Rodese, Houkese, Binary, Huttese, Jawaese, Nautila, and Twi'leki, as well the languages of the Selkath and many others. Novao underwent technical training as a Jedi beyond that of an average individual.

She was also an experienced pilot.

Personality:
Even as a young apprentice, Novao believed wholeheartedly in the power of redemption. She was not one to hold a grudge and was willing to forgive enemies and help them onto the path of the light. Ranna Tao'Ven was one such example; when it was revealed that Tao'Ven had betrayed her Master to Bengel Morr, the Jedi realized that she had done so to protect her people, but she was unwilling to allow her villagers to kill the Padawan after the young Jedi had aided them. When Tao'Ven asked for forgiveness, Novao readily granted it and urged the matriarch to dedicate herself to making things right.

She made frequent use of meditation to center one's emotions and heal, and rarely succumbed to anger or fear. The young Jedi's belief in the redemptive powers of the light side gained powerful allies in Praven and Bengel Morr, and that faith helped Kira Carsen break free of the influence of the Sith Emperor himself. Even the Sith Emperor was not above redemption in Novao's eyes, despite how insistently Lord Scourge disagreed, and it was not until the battle with the Emperor himself that Novao realized the Sith ruler would never allow himself to be redeemed. The promise of power held no attraction for the young Knight even as a Padawan, and she refused offer after offer from various Sith who tried to lure the Jedi over to the dark side.

While Novao did not enjoy taking lives, the Jedi understood when it was necessary in order to save the lives of innocents. True to the Order's tenet of humility, the young Knight disliked praise and medals, believing that it was a Jedi's duty to serve the Republic regardless of the cost or rewards. The devastation of Uphrades truly shocked her, and the Jedi became determined to ensure that Darth Angral did not take another life from that point forward. The Knight respected honor and loyalty and was able to use those qualities in Praven and Watcher One to convince the Sith and Imperial that they were not truly enemies. However, her devotion to the Jedi Code caused the Jedi to occasionally clash with the womanizing Archiban Kimble and left the Knight at odds with Scourge. Kimble's liking of wealth, fame, and women ran against the Code's tenets of humility and emotional peace, while the former Emperor's Wrath was openly disdainful of the Order's creed and traditions.


Bio:
Born before the end of the Great Galactic War between the Galactic Republic and the Sith Empire, she trained under several Masters across the galaxy during the following Cold War until 3643 BBY, when the Jedi was sent to the Jedi Order's homeworld of Tython. There, Novao was taken on as a Padawan by Orgus Din during the conflict with the native Flesh Raiders and worked to foil the Dark Jedi Bengel Morr's plans to destroy the Jedi Order, during which the apprentice gained a loyal companion in the astromech droid T7-O1, or Teeseven. As a newly elevated Jedi Knight, Din's former apprentice foiled a plot by the Sith Lord Tarnis to use the Planet Prison superweapon against the Republic capital planet of Coruscant. As Novao took on the young Jedi Kira Carsen as a Padawan, the Jedi was also recruited into the Republic Navy's elite Coruscant Aegis squadron, in which the Knight piloted a Defender-class light corvette under the call sign "Shield."

Tarnis's death at the hands of the young Knight caused the Sith Lord's father, Darth Angral, to declare war against the Jedi Order and the Republic, which forced her and her crew to travel the galaxy in order to stop the Sith's apprentices from unleashing stolen Republic superweapons. The trio halted the efforts of Imperial Intelligence to capture the Republic scientist Doctor Nasan Godera on the planet Taris, and worked with the Republic Strategic Information Service, the Republic's own intelligence agency, to destroy the Power Guard Project and defeat Angral's apprentice Lord Sadic on the moon Nar Shaddaa. The Knight and crew also hunted down and destroyed the Shock Drum weapon on the planet Tatooine, where they also convinced Angral's apprentice Praven to become a Jedi and rescued Carsen's former Master Bela Kiwiiks. The Knight's mission to Alderaan saw the destruction of the Death Mark laser and the death of Angral's apprentice Nefarid, but Angral killed Master Din and tested his new Desolator weapon on the agriworld Uphrades with horrific results. However, Novao foiled Angral's attempts to use the Desolator against Tython and defeated the Sith Lord in battle, and as a result, Grand Master Satele Shan granted her the ceremonial title of "Hero of Tython."

Novao soon joined a strike team led by Jedi Master Tol Braga whose purpose was to capture the Sith Emperor himself. While the Jedi recovered a prototype cloaking device on the war-torn planet Balmorra, Novao gained a new ally in the combat medic known as Doc, and rescued Braga's Padawan Sajar from Imperials and the threat of the dark side on Quesh. The final preparation for the capture of the Emperor was a mission to the ice planet of Hoth, where she worked with Sergeant Fideltin Rusk of the 301st Infantry to recover the plans for the Emperor's Fortress, after which Rusk joined the Jedi's crew. However, when she joined the rest of the strike team in a confrontation the Emperor, the Sith ruler easily defeated the Jedi and turned the entire strike team to the dark side. After months of training as a Sith under Overseer Chaskar, Novao was freed by the ghost of Master Din and escaped from the space station with the unlikely help of the Emperor's Wrath Scourge, the Emperor's personal executioner.

Scourge revealed to the Jedi High Council that the Emperor intended to consume all life in the galaxy with a dark ritual, and the Sith Lord joined the Novao's crew as the group traveled to Belsavis in order to prevent the Imperial officer Krannus from destroying the planet and starting the Emperor's ritual. The Knight then fought and redeemed fellow strike team member Leeha Narezz before traveling to the planet Voss, where Novao worked to stop the Sith Lord Fulminiss from unleashing a plague of madness. After defeating yet another fallen strike team member, Warren Sedoru, the Hero of Tython assumed command of all Jedi on the embattled planet of Corellia, and led the Jedi forces against a corrupted Tol Braga's attempts to start the Emperor's ritual. In the Emperor's moment of weakness, Novao and T7-O1 confronted their enemy in the Dark Temple on the Imperial capital of Dromund Kaas while a Republic invasion fleet assaulted the world. Despite the Emperor's immense power, the Knight apparently struck down the Sith ruler, for which she was awarded the Cross of Glory and the rank of Jedi Master. Later in the war, Novao played a role in attempting to prevent the Emperor's return at the hands of the mad Jedi Revan, and was elevated to the rank of Battlemaster as a result.

Why I choose this character? One reason being that I did like the story of the Jedi Knight from SWTOR. One other being that with the experience Novao would have gained through her time during war could turn her into a good teacher, should she become a teacher.
 
"No 'victory' over the Sith ever lasts. We wipe them out, they turn up again. Doesn't feel like we're winning."
"It isn't about winning and losing, Kira. It's about the people we protect."
- Kira and Novao

Name: Novao (Hero of Tython, Jedi Master, Jedi Battlemaster)
Age: 30
Gender: Female
Sexuality: Straight (possible)
Fandom: Star Wars The Old Republic
Appearance:
novao-jpg.188076

Power/s:
While her main expertise laid in the use of a lightsaber, she was also proficient in the use of the Force in combat. Novao made frequent use of Force techniques to augment her physical abilities, such as leaping great distances and moving with Force-enhanced speed. Telekinesis was another power that came naturally to the Knight, as well as the ability to guide a thrown lightsaber to the intended target across a battlefield. She was also skilled with Force stun and Force Stasis (Force stun does not work on droids, Force stasis has some effect on droids but is less effective than normal).

Weapon/s:
A single-bladed lightsaber with a blue lightsaber crystal.

Skills:
Even for a Jedi Knight of the time, Novao was remarkably skilled in lightsaber combat. As a Jedi Initiate, she was acknowledged as exceptional in battle, and the amount of praise given by the Knight's early teachers convinced Master Derrin Weller to send the Padawan into combat against the Flesh Raiders immediately upon arrival, despite her status as a mere apprentice. Weller's trust was proved valid when Novao was able to defeat the lightsaber-wielding and more experienced Dark Jedi Callef armed with only a vibrosword. During Novao's time as Orgus Din's apprentice, Din came to trust his Padawan deeply and was able to send her on missions against great numbers of Flesh Raiders with little or no backup and be confident of success. Din considered his Padawan's bravest moments on Tython to be during the conflict with the Flesh Raiders, when she and Teeseven fought their way through an area controlled by an army of Flesh Raiders, and when the Padawan successfully defeated the far more experienced Bengel Morr with only a training lightsaber.

Novao’s last action as a Jedi Padawan was to construct a lightsaber, the crystal of which was blue in color which she kept through her journey. After being promoted to Jedi Knight, she traveled to Carrick Station, where the young Jedi chose the path of a Jedi Guardian.

Novao knows Form I to Form VII, but mainly uses Form IV, Ataru and Form V Shien/Djem So. She also knows how to use Jar'kai, but it is not something she tends to use in combat and only to instruct students.

She was well-versed in many galactic languages beyond Basic. Having communicated with individuals from a wide array of species, the Knight was fluent in Durese, Rodese, Houkese, Binary, Huttese, Jawaese, Nautila, and Twi'leki, as well the languages of the Selkath and many others. Novao underwent technical training as a Jedi beyond that of an average individual.

She was also an experienced pilot.

Personality:
Even as a young apprentice, Novao believed wholeheartedly in the power of redemption. She was not one to hold a grudge and was willing to forgive enemies and help them onto the path of the light. Ranna Tao'Ven was one such example; when it was revealed that Tao'Ven had betrayed her Master to Bengel Morr, the Jedi realized that she had done so to protect her people, but she was unwilling to allow her villagers to kill the Padawan after the young Jedi had aided them. When Tao'Ven asked for forgiveness, Novao readily granted it and urged the matriarch to dedicate herself to making things right.

She made frequent use of meditation to center one's emotions and heal, and rarely succumbed to anger or fear. The young Jedi's belief in the redemptive powers of the light side gained powerful allies in Praven and Bengel Morr, and that faith helped Kira Carsen break free of the influence of the Sith Emperor himself. Even the Sith Emperor was not above redemption in Novao's eyes, despite how insistently Lord Scourge disagreed, and it was not until the battle with the Emperor himself that Novao realized the Sith ruler would never allow himself to be redeemed. The promise of power held no attraction for the young Knight even as a Padawan, and she refused offer after offer from various Sith who tried to lure the Jedi over to the dark side.

While Novao did not enjoy taking lives, the Jedi understood when it was necessary in order to save the lives of innocents. True to the Order's tenet of humility, the young Knight disliked praise and medals, believing that it was a Jedi's duty to serve the Republic regardless of the cost or rewards. The devastation of Uphrades truly shocked her, and the Jedi became determined to ensure that Darth Angral did not take another life from that point forward. The Knight respected honor and loyalty and was able to use those qualities in Praven and Watcher One to convince the Sith and Imperial that they were not truly enemies. However, her devotion to the Jedi Code caused the Jedi to occasionally clash with the womanizing Archiban Kimble and left the Knight at odds with Scourge. Kimble's liking of wealth, fame, and women ran against the Code's tenets of humility and emotional peace, while the former Emperor's Wrath was openly disdainful of the Order's creed and traditions.


Bio:
Born before the end of the Great Galactic War between the Galactic Republic and the Sith Empire, she trained under several Masters across the galaxy during the following Cold War until 3643 BBY, when the Jedi was sent to the Jedi Order's homeworld of Tython. There, Novao was taken on as a Padawan by Orgus Din during the conflict with the native Flesh Raiders and worked to foil the Dark Jedi Bengel Morr's plans to destroy the Jedi Order, during which the apprentice gained a loyal companion in the astromech droid T7-O1, or Teeseven. As a newly elevated Jedi Knight, Din's former apprentice foiled a plot by the Sith Lord Tarnis to use the Planet Prison superweapon against the Republic capital planet of Coruscant. As Novao took on the young Jedi Kira Carsen as a Padawan, the Jedi was also recruited into the Republic Navy's elite Coruscant Aegis squadron, in which the Knight piloted a Defender-class light corvette under the call sign "Shield."

Tarnis's death at the hands of the young Knight caused the Sith Lord's father, Darth Angral, to declare war against the Jedi Order and the Republic, which forced her and her crew to travel the galaxy in order to stop the Sith's apprentices from unleashing stolen Republic superweapons. The trio halted the efforts of Imperial Intelligence to capture the Republic scientist Doctor Nasan Godera on the planet Taris, and worked with the Republic Strategic Information Service, the Republic's own intelligence agency, to destroy the Power Guard Project and defeat Angral's apprentice Lord Sadic on the moon Nar Shaddaa. The Knight and crew also hunted down and destroyed the Shock Drum weapon on the planet Tatooine, where they also convinced Angral's apprentice Praven to become a Jedi and rescued Carsen's former Master Bela Kiwiiks. The Knight's mission to Alderaan saw the destruction of the Death Mark laser and the death of Angral's apprentice Nefarid, but Angral killed Master Din and tested his new Desolator weapon on the agriworld Uphrades with horrific results. However, Novao foiled Angral's attempts to use the Desolator against Tython and defeated the Sith Lord in battle, and as a result, Grand Master Satele Shan granted her the ceremonial title of "Hero of Tython."

Novao soon joined a strike team led by Jedi Master Tol Braga whose purpose was to capture the Sith Emperor himself. While the Jedi recovered a prototype cloaking device on the war-torn planet Balmorra, Novao gained a new ally in the combat medic known as Doc, and rescued Braga's Padawan Sajar from Imperials and the threat of the dark side on Quesh. The final preparation for the capture of the Emperor was a mission to the ice planet of Hoth, where she worked with Sergeant Fideltin Rusk of the 301st Infantry to recover the plans for the Emperor's Fortress, after which Rusk joined the Jedi's crew. However, when she joined the rest of the strike team in a confrontation the Emperor, the Sith ruler easily defeated the Jedi and turned the entire strike team to the dark side. After months of training as a Sith under Overseer Chaskar, Novao was freed by the ghost of Master Din and escaped from the space station with the unlikely help of the Emperor's Wrath Scourge, the Emperor's personal executioner.

Scourge revealed to the Jedi High Council that the Emperor intended to consume all life in the galaxy with a dark ritual, and the Sith Lord joined the Novao's crew as the group traveled to Belsavis in order to prevent the Imperial officer Krannus from destroying the planet and starting the Emperor's ritual. The Knight then fought and redeemed fellow strike team member Leeha Narezz before traveling to the planet Voss, where Novao worked to stop the Sith Lord Fulminiss from unleashing a plague of madness. After defeating yet another fallen strike team member, Warren Sedoru, the Hero of Tython assumed command of all Jedi on the embattled planet of Corellia, and led the Jedi forces against a corrupted Tol Braga's attempts to start the Emperor's ritual. In the Emperor's moment of weakness, Novao and T7-O1 confronted their enemy in the Dark Temple on the Imperial capital of Dromund Kaas while a Republic invasion fleet assaulted the world. Despite the Emperor's immense power, the Knight apparently struck down the Sith ruler, for which she was awarded the Cross of Glory and the rank of Jedi Master. Later in the war, Novao played a role in attempting to prevent the Emperor's return at the hands of the mad Jedi Revan, and was elevated to the rank of Battlemaster as a result.

Why I choose this character? One reason being that I did like the story of the Jedi Knight from SWTOR. One other being that with the experience Novao would have gained through her time during war could turn her into a good teacher, should she become a teacher.
Accepted.
 



Franklin Richards





marvel__franklin_richards_by_cesar_hernandez-dajvszh.jpg





Requisite



Name: Franklin Benjamin Richards


Age: 16-17 .


Gender: Male


Sexuality: Straight ( Married Rachel Grey in an alternate reality , so it's heavily implied he's straight )


Fandom: Marvel (Pre-Retcon)

Appeareance:
franklin_richards__eg_styled__by_edcom02-dc22jdp.png

Powers:
  • Reality Warping [ Lacks control in this variation... is a Non-Canonical variation of the Character to make things "Fair" ]
  • Telekinesis
  • Telepathy
Weapon(s):
  • The teen has never have, nor does he have any expertise in a weapon. So he has no use for one other than it being a useless accessory.
Skills:
  • A very smart kid , Psuedo Super-Genius ( Was home-schooled by his father, Reed Richards a good majority of his life. Has a vast amount of knowledge in the scientific field, but is a bit naive on just about anything "mature" . When unlocking all of his self-made seals, he became as smart as his father . )
  • Very creative
Personality

Shrinking Violet l Lacks confidence and is seen as Self-Negative l Fearful l Naive

Bio:

His Bio is simple enough. He was born through accident as a result of her mother's cosmic radiation. To stabilize his birth, his father needed the power of the Cosmic Control Rod, which was speculated to have caused the Child's mutant powers to show up. His powers were considered too powerful for practically anyone to deal with, so Reed Richards heavily restricted his powers, but even it wasn't enough. So unless they truly need someone that strong, he is left at the Baxter Building to be alone with H.A.R.B.I.E , the pet robot to tend to him. Unlike the canonical variation however, he hasn't been in the Ultimate Arc , Secret Wars, or anything involving the cosmic hierarchy.

Why i want this character
Simply put: I love Franklin Richards. He's debatably my favorite mutant in the entirety of Marvel, and I've been analyzing his character and powerset for years in case a chance like this shows itself. I analyzed the Pre-Retcon incarnation of Franklin the most, as he has always been the most interesting, and possesses the most potential of any incarnation. While Word of God of both Marvel & World's Beyond makes him beyond OP, he has so many weaknesses In-Character it hardly matters : No experience w/ his powers [ , Has been overwhelmed by entities ridiculously weaker than him in the past ... Such as his own father ] , lack of maturity, can be seen as naive [ Has been tricked nearly 10 times canonically + non-canonically ] , Is heavily restricted power-wise [ Though he is still ridiculously strong as seen in the PR Franklin link above... He can still be beaten ] .

 

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