AshuraaHunter
A Roleplayer with Standards
Full Name
Pit
Alias(es)/Nickname(s)
Pit-kun, Pitty Pat, Pitstain, the Flightless Chicken
Fandom/Universe [type 'original character' if your character is unique]
Kid Icarus (Nintendo)
First appearance: Kid Icarus (Nintendo, NES, 1986)
Latest canon appearance: Kid Icarus Uprising (Nintendo, 3DS, 2012)
Latest appearance: Super Smash Bros. 4 (Nintendo, 3DS/WiiU, 2014)
Alignment [ex. Lawful/Neutral/Chaotic, Good/Neutral/Evil]
Lawful Good (He fights in the name of good, light, and Lady Palutena)
STATISTICS [0 to distribute]
EDR - 10 [150,000]
STR - 13
DEF - 8
ECH - 12
RES - 12
AGI - 13
PER - 13
SKI - 13
INT - 8
CHA - 10
LUK - 0
Age
Physically much older than he looks, but appears to be 15
Gender
Male
Sexuality
Pit is unsure of his orientation, since, due to him aging drastically slower than humans, he is still undergoing rampant puberty.
Probably bisexual with a preference to females.
Species
Angel (flightless)
Appearance [photo/desc or both]
Personality
Peppy and chipper, Pit always charges head-strong into his battles with little to no worries about what awaits him. He is also a brave spirit, and won't simply give up mid-way through a fight. However, he can tend to be quite naive, and too cheerful for his own good, one of the reasons why he annoys accomplices such as Viridi, the Goddess of Nature and his clone, Dark Pit.
Backstory
Ages ago, Pit was a rather weak angel, also flightless, but he later had proven himself worthy of the the Goddess of Light, Palutena's Royal Army. Once he became the very last of his kind, he was named the captain of her guard. However, Palutena is soon held captive by Medusa, ruler of the Underworld, since they had a feud dating ages back. On his original adventure, Pit was required to travel throughout the hellish place to collect the Three Sacred Treasures to defeat the horrible creature that was Medusa. Soon enough, his goddess was freed, and they were living happily ever after.
But the story does not end there for the brave, impulsive angel. Roughly 25 years after the incident, Medusa is resurrected, and attacks the Earth with her Underworld troops. Pit, who is much more adept with a variety of weapons, powers, and a limited spell of flight, manages to take down formidable foes such as Twinbellows, Hewdraw, Thanatos (the God of Death), Pandora (the Goddess of Calamity), Dark Pit (a fundamentally destructive clone of himself created by Pandora's Mirror of Truth), and others, before putting an end to Medusa. However, the angel still has to fight against his true enemy - Hades, the God of the Underworld, along with stopping a mysterious alien force called the Aurum, and Viridi, the Goddess of Nature, from destroying human life with her Reset Bombs.
After defeating the Chaos Kin, who turned him into a ring that caused him to possess anything that came into prolonged contact with it, and eventually, Hades, Pit finally settled in peace with even his so-called adversaries for a while. They likely sipped of ambrosia, and chatted into immense laughter on the day of the Underworld God's defeat.
How did they get absorbed into the chaos?
One day, whilst flying throughout the vast skies of the world, under Lady Palutena's Power of Flight and divine supervision, Pit would soon be unexpectedly faced with a tear in the reality fabric of his world. Absolutely shocked, and keeping his distance from it, he witnessed as several familiar foes, such as Underworld troops, the Forces of Nature, and Aurum grunts began to spew out of the purple rip. However, the air of these enemies were much different. If they had eyes, they had purple irises and black sclera. A corrupted film seemed to surround their complexion. And finally, their aura was... sickening, to say the least.
Despite being able to hold off the enemies for a prolonged period of time, the foes became to come quicker, and soon overwhelmed Pit, who was also informed by the Goddess of Light that the Power of Flight would inevitably run out if he remained floating there in place. Their last option was to soar back to Palutena's Temple... or what was left of it. Not only was it still in a bit of shambles after the events of Uprising, but there were several things there, destroying the treasured architecture the palace possessed. Many brand new corrupted enemies began to appear, and they easily defeated the flightless angel, who was then recklessly tossed into a rift.
Strengths [include resistances to damage types]
-Pit has been through a plethora of pain throughout his journeys in Angel Land, having lived through lethal doses of toxin poisonous enough to kill 12 men, being on fire, his wings having been incinerated, being unconscious for prolonged time periods, being turned into a walking eggplant/shrimp tempura, and slashes that would otherwise cause major lacerations and deadly levels of blood loss.
As a result of this feat, all status ailments only have 50% of their regular chance of being inflicted against Pit, and their effects are slightly weaker. Status ailment damage is decreased by 20%.
-Due to his exposure to all sorts of non-physical damages, and familiarity with magic to a degree, his Enchantment and Resistance stats are above average. It allows him to deal 10% more non-physical, non-firearm related damage, and also allows him to take 10% less non-physical damage.
-Pit possesses above-average Strength, which allows him to heft and push heavy objects more easily, and allows him to deal 10% more physical damage.
-His higher Agility allows him to sprint around faster without getting exhausted as often, as well as being able to possibly make more decisions in one turn. His higher Perception allows him to dodge more reliably, and also allows him to use the environment to his advantage, to a degree. Thirdly, his higher Skill stat allows him to operate foreign devices of hurt better, thanks to being highly experienced with 9 different classes of weapons.
Weaknesses [include weaknesses to damage types]
-Pit is naive, and headstrong. As a result, he may make the wrong decision, before he has the time to think it out.
-His below average Intelligence emphasizes this slightly, and furthermore, he is more susceptible to enemy taunts and being fooled by hostiles who can give educated speeches.
-His lower-than-normal Defense means he takes 10% more damage from all physical attacks.
-Pit takes double (2x) damage from Heat-based attacks, and Shock-based attacks. His status resistances do not apply to these damage types' ailments.
Equipment
Palutena Bow
A treasured reconstruction of the first bow he was given on his journey. However, this one is at least 25 times more powerful than the original bow he possessed. Capable of outputting mean charged shots while never running out of ammunition, and being able to split into twin blades, makes it a formidable weapon indeed.
Slot - Primary
Base Damage - 1,500 Magic (rapid fire) / 7,500 - 14,400 Magic (charged shot)
Accuracy Stat - 10/20 (rapid fire) / 19/20 (charged shot)
Noise Level - Low (all enemies within 20m of the shot will be alerted)
Magazine Size - 15 shots
Firing Speed - 3 per action (rapid fire) / 1 per 5 actions (charged shot)
Ammo Recharge - 5 actions
Special Attributes
* Pit will have to wait more than one regular turn in order to fully charge a new charged shot, or to regenerate his quiver. However, he has other weapons to compensate, and unlimited ammunition.
* A charged arrow can penetrate through 2 enemies, but not through cover.
* Damage is flat, as it is a bow.
*Arrows can home onto nearby enemies, unless they successfully dodge them.
* Pit can perform two types of melee attacks with the bow. One is a three-hit combo, which deals 1,000, then 750, then 1,250 Sharp damage, and has a 1.5% chance of causing bleeding per hit. The second is a multi-hit attack where Pit lunges forward and twirls the assembled bow, which deals five hits of 450 Sharp on the first turn, and then 1,000 more on the second turn. Each hit of that attack has a 0.5% chance of causing bleeding. Both of these attacks share a 1-turn recharge.
First Blade
The very first weapon that Pit obtains during the events of Kid Icarus Uprising. Functionally, it is a lightball-firing submachine gun, that doubles as a short sword in close quarters. Not as powerful as the Palutena Bow, but it is useful when it is recharging, or if you need to tackle groups of dispersed enemies. However, in the transition to the corrupt world, it lost its ability to charge shots.
Slot - Secondary
Base Damage - 500 Magic
Accuracy Stat - 9/20
Noise Level - Normal (all enemies within 35m of the shot will be alerted)
Magazine Size - 30 shots
Firing Speed - 10 per action
Ammo Recharge - 5 actions
Special Attributes
* Damage is flat, as it is a firearm-styled weapon.
* In close quarters, Pit can use this to swing at an enemy once per action. It deals 1,000 Sharp per hit, and has a 5% chance of causing bleeding.
Upperdash Arm
A weapon that is acquired late into Pit's journey through the Underworld, it is a feared close-quarters weapon. Although it can no longer fire projectiles, its dashing melee attack is still its modus operandi, and how Pit will use it in Falling Apart. It deals high damage, and has the potential to knock enemies into the air.
Slot - Melee
Base Damage - 8,500 Blunt
Attack Speed - once per 8 actions
Charge Period - 1 action
Status Chance - 75% (knockdown - enemies are pushed up into the air on one turn, and are still vulnerable on the next. However, all incoming damage on them is reduced by 20% until the ailment subsides)
Reach - Long
Special Attributes
* The range is extended to a great degree, since Pit dashes forward a long distance before actually initiating the attack.
* Can reflect projectiles with 75% of their original power, excluding bullets.
Switching between weapons consumes 1 turn.
Special Abilities
-Getup recovery. When Pit is getting up from being knocked down, he will not be fazed by attacks, and will take no damage from them.
-The Power of Flight. Thanks to his continued, yet loose connection to Palutena, the Goddess of Light, he still has access to his treasured Power of Flight, which allows him to soar around in the sky for 2 turns, boosting his Perception up by 3 points all the while. Against other players, the effect is much lesser, only lasting 1 turn, and boosting his Perception by 1 point. He can only use it once every five turns.
Pit has access to Powers, just as he did in Uprising. He can equip up to 4 at a time, and each share a recharge time of 1 turn after their effect subsides. He can find them in loot throughout missions, or as rewards for special games. Powers can be activated in the same action as he does something else.
His default powers are Autoreticle and Health Recovery.
-Autoreticle temporarily renders Pit's hand-eye coordination and weapon aim to be 100 times what it regularly is, greatly improving his accuracy. He will only miss a shot if he rolls a 1 during the time it is active. However, during its active period (4 actions), Pit will deal 10% less, and take 10% more, damage.
-Health Recovery slowly heals Pit's wounds passively. Over 4 actions, the power will heal 15,000 EDR, but if Pit is hit once during this period, the healing stops, despite negating any damage or chance of status ailments or debuffs.
Notable quotes [optional]
"I am Pit, servant of the Goddess of Light!"
"Your days of darkness are numbered. Prepare to meet the light!"
"Hear my voice, evil-doers! And... uh... see my actions?"
"Floor ice cream gives you health."
Voice reference is Antony Del Rio, the wondrous, talented young man who voiced him in Kid Icarus Uprising and SSB4.
Theme song [optional]
Pit
Alias(es)/Nickname(s)
Pit-kun, Pitty Pat, Pitstain, the Flightless Chicken
Fandom/Universe [type 'original character' if your character is unique]
Kid Icarus (Nintendo)
First appearance: Kid Icarus (Nintendo, NES, 1986)
Latest canon appearance: Kid Icarus Uprising (Nintendo, 3DS, 2012)
Latest appearance: Super Smash Bros. 4 (Nintendo, 3DS/WiiU, 2014)
Alignment [ex. Lawful/Neutral/Chaotic, Good/Neutral/Evil]
Lawful Good (He fights in the name of good, light, and Lady Palutena)
STATISTICS [0 to distribute]
EDR - 10 [150,000]
STR - 13
DEF - 8
ECH - 12
RES - 12
AGI - 13
PER - 13
SKI - 13
INT - 8
CHA - 10
LUK - 0
Age
Physically much older than he looks, but appears to be 15
Gender
Male
Sexuality
Pit is unsure of his orientation, since, due to him aging drastically slower than humans, he is still undergoing rampant puberty.
Probably bisexual with a preference to females.
Species
Angel (flightless)
Appearance [photo/desc or both]
Personality
Peppy and chipper, Pit always charges head-strong into his battles with little to no worries about what awaits him. He is also a brave spirit, and won't simply give up mid-way through a fight. However, he can tend to be quite naive, and too cheerful for his own good, one of the reasons why he annoys accomplices such as Viridi, the Goddess of Nature and his clone, Dark Pit.
Backstory
Ages ago, Pit was a rather weak angel, also flightless, but he later had proven himself worthy of the the Goddess of Light, Palutena's Royal Army. Once he became the very last of his kind, he was named the captain of her guard. However, Palutena is soon held captive by Medusa, ruler of the Underworld, since they had a feud dating ages back. On his original adventure, Pit was required to travel throughout the hellish place to collect the Three Sacred Treasures to defeat the horrible creature that was Medusa. Soon enough, his goddess was freed, and they were living happily ever after.
But the story does not end there for the brave, impulsive angel. Roughly 25 years after the incident, Medusa is resurrected, and attacks the Earth with her Underworld troops. Pit, who is much more adept with a variety of weapons, powers, and a limited spell of flight, manages to take down formidable foes such as Twinbellows, Hewdraw, Thanatos (the God of Death), Pandora (the Goddess of Calamity), Dark Pit (a fundamentally destructive clone of himself created by Pandora's Mirror of Truth), and others, before putting an end to Medusa. However, the angel still has to fight against his true enemy - Hades, the God of the Underworld, along with stopping a mysterious alien force called the Aurum, and Viridi, the Goddess of Nature, from destroying human life with her Reset Bombs.
After defeating the Chaos Kin, who turned him into a ring that caused him to possess anything that came into prolonged contact with it, and eventually, Hades, Pit finally settled in peace with even his so-called adversaries for a while. They likely sipped of ambrosia, and chatted into immense laughter on the day of the Underworld God's defeat.
How did they get absorbed into the chaos?
One day, whilst flying throughout the vast skies of the world, under Lady Palutena's Power of Flight and divine supervision, Pit would soon be unexpectedly faced with a tear in the reality fabric of his world. Absolutely shocked, and keeping his distance from it, he witnessed as several familiar foes, such as Underworld troops, the Forces of Nature, and Aurum grunts began to spew out of the purple rip. However, the air of these enemies were much different. If they had eyes, they had purple irises and black sclera. A corrupted film seemed to surround their complexion. And finally, their aura was... sickening, to say the least.
Despite being able to hold off the enemies for a prolonged period of time, the foes became to come quicker, and soon overwhelmed Pit, who was also informed by the Goddess of Light that the Power of Flight would inevitably run out if he remained floating there in place. Their last option was to soar back to Palutena's Temple... or what was left of it. Not only was it still in a bit of shambles after the events of Uprising, but there were several things there, destroying the treasured architecture the palace possessed. Many brand new corrupted enemies began to appear, and they easily defeated the flightless angel, who was then recklessly tossed into a rift.
Strengths [include resistances to damage types]
-Pit has been through a plethora of pain throughout his journeys in Angel Land, having lived through lethal doses of toxin poisonous enough to kill 12 men, being on fire, his wings having been incinerated, being unconscious for prolonged time periods, being turned into a walking eggplant/shrimp tempura, and slashes that would otherwise cause major lacerations and deadly levels of blood loss.
As a result of this feat, all status ailments only have 50% of their regular chance of being inflicted against Pit, and their effects are slightly weaker. Status ailment damage is decreased by 20%.
-Due to his exposure to all sorts of non-physical damages, and familiarity with magic to a degree, his Enchantment and Resistance stats are above average. It allows him to deal 10% more non-physical, non-firearm related damage, and also allows him to take 10% less non-physical damage.
-Pit possesses above-average Strength, which allows him to heft and push heavy objects more easily, and allows him to deal 10% more physical damage.
-His higher Agility allows him to sprint around faster without getting exhausted as often, as well as being able to possibly make more decisions in one turn. His higher Perception allows him to dodge more reliably, and also allows him to use the environment to his advantage, to a degree. Thirdly, his higher Skill stat allows him to operate foreign devices of hurt better, thanks to being highly experienced with 9 different classes of weapons.
Weaknesses [include weaknesses to damage types]
-Pit is naive, and headstrong. As a result, he may make the wrong decision, before he has the time to think it out.
-His below average Intelligence emphasizes this slightly, and furthermore, he is more susceptible to enemy taunts and being fooled by hostiles who can give educated speeches.
-His lower-than-normal Defense means he takes 10% more damage from all physical attacks.
-Pit takes double (2x) damage from Heat-based attacks, and Shock-based attacks. His status resistances do not apply to these damage types' ailments.
Equipment
Palutena Bow
A treasured reconstruction of the first bow he was given on his journey. However, this one is at least 25 times more powerful than the original bow he possessed. Capable of outputting mean charged shots while never running out of ammunition, and being able to split into twin blades, makes it a formidable weapon indeed.
Slot - Primary
Base Damage - 1,500 Magic (rapid fire) / 7,500 - 14,400 Magic (charged shot)
Accuracy Stat - 10/20 (rapid fire) / 19/20 (charged shot)
Noise Level - Low (all enemies within 20m of the shot will be alerted)
Magazine Size - 15 shots
Firing Speed - 3 per action (rapid fire) / 1 per 5 actions (charged shot)
Ammo Recharge - 5 actions
Special Attributes
* Pit will have to wait more than one regular turn in order to fully charge a new charged shot, or to regenerate his quiver. However, he has other weapons to compensate, and unlimited ammunition.
* A charged arrow can penetrate through 2 enemies, but not through cover.
* Damage is flat, as it is a bow.
*Arrows can home onto nearby enemies, unless they successfully dodge them.
* Pit can perform two types of melee attacks with the bow. One is a three-hit combo, which deals 1,000, then 750, then 1,250 Sharp damage, and has a 1.5% chance of causing bleeding per hit. The second is a multi-hit attack where Pit lunges forward and twirls the assembled bow, which deals five hits of 450 Sharp on the first turn, and then 1,000 more on the second turn. Each hit of that attack has a 0.5% chance of causing bleeding. Both of these attacks share a 1-turn recharge.
First Blade
The very first weapon that Pit obtains during the events of Kid Icarus Uprising. Functionally, it is a lightball-firing submachine gun, that doubles as a short sword in close quarters. Not as powerful as the Palutena Bow, but it is useful when it is recharging, or if you need to tackle groups of dispersed enemies. However, in the transition to the corrupt world, it lost its ability to charge shots.
Slot - Secondary
Base Damage - 500 Magic
Accuracy Stat - 9/20
Noise Level - Normal (all enemies within 35m of the shot will be alerted)
Magazine Size - 30 shots
Firing Speed - 10 per action
Ammo Recharge - 5 actions
Special Attributes
* Damage is flat, as it is a firearm-styled weapon.
* In close quarters, Pit can use this to swing at an enemy once per action. It deals 1,000 Sharp per hit, and has a 5% chance of causing bleeding.
Upperdash Arm
A weapon that is acquired late into Pit's journey through the Underworld, it is a feared close-quarters weapon. Although it can no longer fire projectiles, its dashing melee attack is still its modus operandi, and how Pit will use it in Falling Apart. It deals high damage, and has the potential to knock enemies into the air.
Slot - Melee
Base Damage - 8,500 Blunt
Attack Speed - once per 8 actions
Charge Period - 1 action
Status Chance - 75% (knockdown - enemies are pushed up into the air on one turn, and are still vulnerable on the next. However, all incoming damage on them is reduced by 20% until the ailment subsides)
Reach - Long
Special Attributes
* The range is extended to a great degree, since Pit dashes forward a long distance before actually initiating the attack.
* Can reflect projectiles with 75% of their original power, excluding bullets.
Switching between weapons consumes 1 turn.
Special Abilities
-Getup recovery. When Pit is getting up from being knocked down, he will not be fazed by attacks, and will take no damage from them.
-The Power of Flight. Thanks to his continued, yet loose connection to Palutena, the Goddess of Light, he still has access to his treasured Power of Flight, which allows him to soar around in the sky for 2 turns, boosting his Perception up by 3 points all the while. Against other players, the effect is much lesser, only lasting 1 turn, and boosting his Perception by 1 point. He can only use it once every five turns.
Pit has access to Powers, just as he did in Uprising. He can equip up to 4 at a time, and each share a recharge time of 1 turn after their effect subsides. He can find them in loot throughout missions, or as rewards for special games. Powers can be activated in the same action as he does something else.
His default powers are Autoreticle and Health Recovery.
-Autoreticle temporarily renders Pit's hand-eye coordination and weapon aim to be 100 times what it regularly is, greatly improving his accuracy. He will only miss a shot if he rolls a 1 during the time it is active. However, during its active period (4 actions), Pit will deal 10% less, and take 10% more, damage.
-Health Recovery slowly heals Pit's wounds passively. Over 4 actions, the power will heal 15,000 EDR, but if Pit is hit once during this period, the healing stops, despite negating any damage or chance of status ailments or debuffs.
Notable quotes [optional]
"I am Pit, servant of the Goddess of Light!"
"Your days of darkness are numbered. Prepare to meet the light!"
"Hear my voice, evil-doers! And... uh... see my actions?"
"Floor ice cream gives you health."
Voice reference is Antony Del Rio, the wondrous, talented young man who voiced him in Kid Icarus Uprising and SSB4.
Theme song [optional]
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