Fair Folk

The all Worker-Mountain Folk game would be purely for comic value... nothing more.


"And then he came... and he took my stapler... and I really like that stapler...  That's it, that's the last straw...  I didn't get any cake, so I'm going to burn the building down...
 
Are Mountain Folk like dwarves? Cause if so, I certainly wouldn't want to see a Xerox of their asses.......
 
The Workers and Warriors are. Artisans on the other hand are supposed to generally be human looking...only perfect. Of course. Supposedly they were the template the other gods designed humans off...
 
Thus reinforcing the argument that beauty is there so all you ugly sub-humans know who to follow and obey  :lol:


just kidding


Y I
 
The Worker caste sound more like gnomes from the descriptions. So, Gnomes, Dwarfs and Adonis-es (Adoni?)
 
Hell, I think the Sidereals fit the 'Elves' factor better than the Artisan Mountain Folk.  To me the Artisans are more like 'really well-defined statues', with about half the personality...   :twisted:


Now, if we could only get an 'Orc' race into Exalted...  Hmm...  Wyld mutations...
 
yes wyld mutations


skin color


large


thick skin


and either sturdy and tough
 
And make their highest virtue Valor, with next to nothing in any of the other 3.  BAMN!  Orcs!
 
That's the nice thing about Wyld Mutations. You can pretty much make any creature and/or monster you want.....
 
Pity it was so cumbersome in 1e with all the mutations and wyld rules distributed between FF, Lunars and the Core/Everything Else.


I hope the new Wyld setting book contains all the rules together. The things I shall make... they shall be rather grand, I should hope.
 
Reminder to self, ALWAYS learn Integrity Protecting Prana or your type character equivalent early. Before your hair changes color or some such. Much less the really bad stuff.


Though 'tis fun having a Vegetarian Fruit Bat Lunar for a wife in one game...even if it's hell on her Heart's Blood.
 
It occurs to me that one of my players got a pox where the bottom half of his eyes changed green. I don't think I'll apply the essence cap for something so petty, especilally since it was for drinking an exotic wyld beverage as opposed to entering the wyld proper..
 
Yeah, I wouldn't either... that does seem like a pretty petty mutation.  Now, if he had 4 arms, for example...
 
Not sure if I've posted this or not... but as far as I can tell in 2e, there is no mention at all of mutations capping essence. This may change with the lunar book.  :wink:


And also, unusual appearance is a VERY useful flaw to have minor appearance difference from the general population.
 
Unshaped are Raksha that have never given themselves form.  Some aren't really sentient, others are.   In any case, as stated, they're generally deep in the wyld, but almost always badass.  They're quite literally just a mass of chaos.
 
Haku said:
Not sure if I've posted this or not... but as far as I can tell in 2e, there is no mention at all of mutations capping essence.
Mutations didn't cap Essence generally in 1E, either. Only for raksha. Non-raksha were only limited by willpower.
 

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