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I'll have to say no to the energy drain but otherwise I like him, accepted!CallSign said:
Name: Oscar White
Species: Not-Quite-Vampire
Age: 52
Gender: Male
Sexuality: Attack Helicopter
Personality: The best bro anyone could hope for. Prioritizes his friends' needs over his own, dropping what he's doing to help them. Generally outgoing.
Abilities:
Healing: Cuts, burns, broken bones? No problem. Benefits can be conferred to others by feeding them a drop of his blood.
Energy Drain: On contact, drains the strength of an opponent. At-will (can be turned off). Can be used to learn techniques.
Shadowy Companion: There is something living in Oscar's shadow. It can make itself known and take part in battle with him (CS will be posted if used).
Impure Blade: A sword that causes wounds that heal at natural human speed (no healing magic). Has no effect on humans.
Physical Augmentation: Vampire strength, stamina, and speed boost. Reduced in sunlight.
Blood Magic: Any blood not contained by another person's body can be controlled by Oscar's magic.
Bio: Oscar was your average high school loser. No friends, introverted, no goals. He managed to keep his grades adequate, but it was obvious his heart wasn't in it. He was adrift in the stream of life, letting it carry him wherever it flowed, without a care in the world. However, that all changed over spring break.
On his way home after shopping, he was attacked by a dying vampire. By some mysterious coincidence, he and the vampire became linked, him not quite becoming a full vampire and it not quite recovering, its powers locked within him. As he considered whether he should let the vampire finish what it had started or cleanse himself of its influence, he began to make friends at school, due to no effort of his own at first. Now, almost half a century later, he still hasn't made up his mind.
Other: He lives with the vampire who attacked him.
@Kihara017[/URL] I'm aloud to accept while your gone right?
yes, i'll be checking now and then though when i get the chance, just won't be able to respond to ICC postsVeyd Sahvoz]Looks good. [URL="https://www.rpnation.com/profile/26370-kihara017/ said:@Kihara017[/URL] I'm aloud to accept while your gone right?
Colt556 said:Name
Wilfried von Feulner
Appearance
Wilfried is an aficionado for all things cute, as such he puts a great deal of effort into maintaining his appearance and balks at anything he deems restrictive to his sensibilities. As such he rarely wears the school uniform if he can get away with it and instead opts to wear mishmashed outfits that he believes are cute.
Species
Human
Age
16
Gender
Male
Sexuality
Heterosexual
Personality
Wilfried is an energetic and outgoing kid with a high degree of curiosity. He does not know when to stop and rarely takes no for an answer leading him into many sticky situations. While appearing friendly and affectionate (even if a bit annoying) he also maintains a fairly cold view towards strangers and wont even bat an eye at the suffering of others as long as he believes it to be justified.
Abilities
Wilfried's power stems from his ability to summon a magical set of armor and accompanying equipment. This gear affords him enhanced combat capabilities in the form of enhanced strength, speed, durability and regenerative capabilities. There is no time limit for how long he can maintain his equipment however it does require a conscious effort, so if rendered unconscious or simply exhausted he will not be able to keep his armor and weapons manifested. His preferred weapon of choice is a sword however he can materialize a variety of other equipment should the need arise. When his equipment is not summoned he is little more than a normal human with combat training.
History
Wilfried was born to the prestigious Feulner family, a long-standing lineage that had held influence within the country for generations. Both of his parents worked closely with various political figures and businessmen to help guide national affairs. Born to such a household came with many responsibilities that, much to his parent's chagrin, Wilfried avoided as much as possible. As he grew up he became more and more interesting in a wide variety of peculiar things. Try as they might his parents could do little to influence his lifestyle, their only ray of hope being the fact that he possessed an affinity for magic and combat. Due to his ability to excel in both of these topics they overlooked his more odd tendencies. As time went on Wilfried was given the proposal of partaking in a cultural exchange program with a foreign magical academy. He could see the hidden reason behind his parents suggesting he take the offer, but he could also see merit in dealing with and fighting with people from an entirely different culture. He accepted the proposal and along with a group of other students he left his home behind to finish his schooling abroad.
Other
Lives at the Academy's dorms. Unless rendered unconscious or killed he can summon his armor even after being injured in order to heal the wound.
Godhowsae said:Name
Klaus Ackermann
AppearanceGodhowsae said:
Klaus sports dark hair with blue eyes. He is rarely, if ever, seen without his school uniform. It differs depending on the season, but it always includes black pants, a dress shirt, and tie. His face at first glance seems rather generic, forgettable, in fact.
Species
Human
Age
17
Gender
Male
Sexuality
Heterosexual
Personality
If there could be one word to describe Klaus it may be, "refined". However, that isn't all there is to it. He is an extremely analytical young man. Calculating. Not unpleasant, but to call him friendly would be a mistake. He desires order above all else. Aside from that he has an extreme distaste for non-humans. He views them as lesser beings than humans, and has often shown contempt for the other races. To humans, he can be a source of strength when they need it. Klaus was raised to respect order, and authority. He likes his day to day life to be quiet, and orderly. No deviations from the norm is preferable to chaos. Coming from high society he was exposed to his second love, classical music. Nothing sets him in a better mood quite like a piece from the Baroque era.
Abilities
Klaus possesses the ability of teleportation - transporting matter or energy from one point to another without traversing the physical space between them. Along with his ability to create magical traps he is capable of befuddling and ensnaring the unsuspecting. The young man also possesses an indomitable will, shrugging off most temptations that are put in front of him, facing pain, pushing him to go on no matter the odds in front of him. He has been trained from a young age to eventually go in to a military career, and as such is proficient in the use of firearms and hand-to-hand combat. Arguably the ability he possesses that he considers the greatest asset though, is his superb tactical analysis. Klaus is always creating plans, and strategies - planning for the next steps in advance, and for what comes after.
Bio
Klaus was born to a family of high societal standing. His father was a high ranking government official, and his mother was well known in the community and surrounding area for her highly successful charity, and fundraising efforts. He grew up in relative peace with his two parents and younger sister. Neither of his parents were blessed with extraordinary powers, but both of his grandparents were. His grandfather was a distinguished war veteran who had used his magic to great effect. When it was realized Klaus also possessed supernatural abilities, the household was elated at the prospect. Not only would it bring prestige to the family, but it would secure Klaus a place within the high societal ranks. Life within the Ackermann household was a little strict, but loving. His parents gave the support they could, and expected the best in return. It was to the effect he was enrolled in a highly prestigious school where he excelled in both academics, and extra-curriculars. At this point Klaus took the path towards a future in to the military. His grandfather introduced him to many former, and current officials who saw great promise in the young man. It was through one of these meetings he would meet, and began the courtship of a lovely young lady who Klaus would end up asking to be his wife when the time was right. As he got older it was suggested that he take the last year of his high school career to to transfer to another magical academy in another country. The international experience would look good when he was looking for status within the army. Feeling a little apprehensive at first, Klaus accepted the proposal. He trusted his parents were looking out for his best interests, and what they were suggesting made sense. He was sent to the academy as part of an exchange program with other students from his area.
Other
Resides within the academy dorms. Was accepted on to the disciplinary committee there, and as such, feels at least partially responsible for watching the actions of the students within the city.All accepted, but Kage I hope you know this is modern day. You all may post when you like.KageYuuki said:Name: Falin Nightlake
Gender: Female
Sexuality: Straight
Species: Bosmer (Wood Elf)
Age: 515 (Despite her age, she still looks like a fairly young Bosmeri woman)
Class: Ranger
Major Skills: Stealth, archery, and tracking
Weapons: Senche Tiger bone dagger, bow. She makes her own arrows from the bones of fallen prey and enemies. Depending on the creature, these arrows can have slightly different properties.
Appearance:
Falin shares many similarities with other Bosmer: a small, slender yet strong build that allows for an agile fighting style, and her eyes carry the unnatural look Bosmer are known for. Black sclera with a blood red iris. She prefers to keep her snow white hair cut very short. The wild hair often appearing spiked on its own. While several faded scars can be found on her body, only one stands out. A long cut traveling from near her collarbone to just under her right eye. A reward for letting her guard down around a monster a wizard had created.
Taking on an aspect of the Wild Hunt out of desperation wasn't without its consequences. Horns now grow from her head and her teeth are closer to a Senche Tiger's than a Bosmer's. The horns themselves aren't overly large sitting between six to seven inches at their full height. The off-white horns bear a close resemblance to the antlers of a deer, even sprouting small tines as time went on. A training accident left her horns growing unevenly with the left now sitting about an inch shorter than the right. While the true properties of these horns remain unknown, one mage discovered that they seem to have large amounts of magic stored within.
While typically hidden beneath her armor, her right arm is covered in a sleeve of intricate tattoos. Complex knot work of vines and flowers representing the Bosmeri connection to the Green. The emblem of the Warriors of Y'ffre can be seen at the top near her shoulder.
Her armor is made from leather. Dragon scales have been meticulously layered along the cuirass, vambraces and boots resulting in an armor than can absorb some blows but still allow her to move freely. Carved dragon bone adds ornamentation while providing extra reinforcement.
Personality:
- Generally polite unless around friends. Being with people she knows tends to bring out the more playful and teasing side of her.
- When in the company of those she dislikes or distrusts, she tends to keep a polite however rather cold air about her.
- If she find herself having to work with a new team, she tends to remain quiet and professional. While she will follow the leader's orders her thoughts will be made known if something is amiss.
- While she's willing and able to work with others, she does enjoy the peace that can come with being alone. Something that stems from her relying so heavily on stealth and taking enemies down from afar.
- Given that most of her village was burned down, she has a fear of fire. She's far more likely to just freeze up until survival instinct kicks in and forces her to move. She has gotten to the point that she's fine with campfires and fireplaces given they're under control.
Quirks:
- Does not like people touching her horns
- When angry or frustrated, she's likely to be hiding someplace high up. Be it the treetops or the rafters of a building.
- Despises the cold (For reasons unknown she keeps ending up back in the bitter cold of Skyrim.)
History:
As a child, she unintentionally led to her village being "cleansed" by the Thalmor due to the humans that had married into and lived with the clans. Nearly everyone that lived there had been killed. She was found by a group known as the "Warriors of Y'ffre." Among the patrol that found her was a young recruit by the name of Dereth Nightlake. What began as a rather bitter rivalry between the two eventually developed into a very close friendship. Ask around the members of the Nightlake clan or fellow Warriors of Y'ffre and they'd tell you the two were practically married though they would vehemently deny that claim. Falin adopting the Nightlake surname doesn't help her argument.
Being raised and trained by the warrior sect led to her becoming a close follower of the Green Pact. A series of rules put in place by the god Y'ffre in exchange for giving the Bosmer their form. Thanks to her rigorous training, she's become an expert marksman. While she prefers to stick to ranged combat, she's more than capable of holding her own in close encounters. Years of archery, scaling and maneuvering through trees has given her plenty of physical strength and stamina.
Falin eventually decided to leave Valenwood and begin wandering Tamriel in search of some kind of purpose. While wandering the forests of Southern Skyrim, she met the Altmer Sauriil Adorin. He had been given the knowledge of Elder Scrolls by the Divines. Sauriil told her of an impending Daedric invasion at the hands of the Princes Mehrunes Dagon and Molag Bal. Without even having a chance to respond, Falin was whisked away in trying to prevent the destruction of Tamriel at the hands of the Daedra.
Three years following the attempted Daedric invasion, Falin found herself once again working alongside the Altmer Sauriil and the Orsimer Makor. Something had tainted the waters of Valenwood. Whatever drank of it, Bosmer or animal was corrupted. They were twisted into mindless creatures that would kill anything in their path. To make matters worse the corruption was soon tainting the waters across Nirn. After retrieving the artifact that could cleanse the world's water, they were named the Immortals by the gods. Falin had become the vessel of the Bosmeri god, Y'ffre.Though her newfound powers came with a cost: she could never settle down. Trying to create some kind of permanent home would result in tragedy befalling it and destroying it.
Even with the price she had to pay for her abilities, her and Dereth did in fact wed. Due to the event not being made known to any outside of the close knit clan, when this occurred is unknown. Though she could rarely visit, being with her beloved was the only time she ever felt at peace. However she was Immortal and he wasn't. They had both figured it would have been time that would claim the aging Bosmer, she hadn't expected his murder as an attack on her.
If their plan was to anger the Immortal, it had certainly succeeded. Lashing out, Falin slaughtered the ones responsible without mercy or remorse. While the act hadn't eased the pain of her husband's demise, she did come to accept it and move on.
An adventure led to her meeting a mage capable of calling elemental spirits to his side in combat. He explained that when a being dies, their soul and spirit are separated. The soul goes to the afterlife, while the spirit takes on an element and awaits summoning. Learning that Dereth was effected by the same laws and that he would still have his memories, the mage helped her to summon him, binding the two. Being able to once again fight alongside her beloved was a comforting thought for her.
Abilities: As an Immortal, Vessel of the god Y'ffre, she's been granted abilities that others wouldn't normally be able to use
- Controlling the Green: She is able to take control of plants and use roots and vines as an enchanted binding on her opponents. Plant life will bend to her will and she can use them to gather information on the surrounding area. This ability is amplified greatly within Valenwood
- Summoning
Spectral Beasts: Call spectral creatures to aid in scouting, combat, or travel. However, these creatures can be easily slain. They can be summoned even if she's unconscious as a sort of defense mechanism. She can also use them to relay telepathic messages to others.
- Champions of the Hunt: Summon the champions from previous Wild Hunts. Can only be used once per week
- Elemental Spirit: Considered an Ancient Spirit, Dereth retained his memories of his life when the mage Reiko assisted Falin in summoning him. Haven been given control over the element of darkness and new form after his passing, he offers advice and acts as a soundboard of sorts to bounce ideas off of. He is more than willing to come to Falin's aid and enter combat should it be necessary.
[*]The Great Story: Access and even alter the memories of another. Requires the person to be in a trance like state otherwise it causes great strain on her and the one whose Story she's viewing. Also more likely to fail.
Misc.
- Outside of her abilities as an Immortal, she is incapable of using any kind of spell. This includes scrolls and staves.
- While her title is Immortal, that does not mean she's truly immortal. Time won't kill her, though wounds certainly can.
- Due to her status as an Immortal, she hasn't appeared to physically age over the many years she's served as one of Nirn's Guardians.
- As a result of almost becoming a creature of the Hunt. Her sight, hearing, and sense of smell are far greater than any man or mer.
- While Dereth can passively make observations and speak with Falin and others, him becoming involved in combat can be draining on Falin for an extended period of time.
- She can heal from minor cuts, bruises, etc. in a matter of minutes. More serious cuts are typically healed in 5 hours. Grievous wounds and broken bones require several days to recover from.
She cannot regenerate lost limbs, digits, etc. Teeth, however, seem to grow back after a month or so.
[*]Despite her being the vessel of a god/practically a god in her own right, she prefers being viewed as a regular Bosmer. She despises when anyone tries to even remotely worship her and quickly turns them away. Because of this she rarely ever taps into the stores of divine power she holds, preventing her from reaching her true potential.
Accepted, just don't be to OP alrightMitchs98 said:Name: Malorn Drakanos, Goes by Mark Waters in his humanish appearance.
- Full demon form
- Human form
Typically has his wings out, though he doesn't have to have them out and won't if he's attempting to be 'stealthy'.
Species: Grand Demon
Age: Looks 21, true age is unknown.
Gender: Male
Sexuality: Straight
Personality: Cold, cruel, manipulative, calcuating, a douche bag, narcasscist jerk, all of these words and more sum up Malorn. He puts up a false air of kindness when around people he knows, is interested in, or at work. Other times he simply manipulates people until he gets what he wants, either through cruelty, bribery, or kindness.
Abilities:
Malorn is a Grand Demon, as such he is extremely ancient and powerful. He could most likely level New York with a few blows if he set his mind to it, but such a thing doesn't appea to him in the least. He can be killed, though, it is persistently hard to do so.
He has a wide variety of abilities, each with their own weaknesses and limits. They are as follows:
- Demonic Shift: Malorn is able to transform between his human form and demon form at will, no he will not be naked throughout either transformation, he is an all powerful demon you don't think he can't keep his shirt intact? He is also able to summon and dismiss his wings at will, though for simplicities sake he usually leaves them out.
- Phase Shift: Malorn is able to shift through solid material such as a wall, a car, that street pole careening for his head, etc. However, he must be in full Grand Demon form and it has a cooldown of thirty seconds(or one, count 'em, one object per post)
- Elemental Fury: Malorn is able to control all elements with relative ease. Though considerably weaker in human form, he still can.
- Regeneration: Malorn shrugs off flesh wounds like getting poked with a toothpick, you won't be able to kill him by trying to make him bleed out VIA shallow wounds. Deeper wounds take roughly 30 seconds to heal(again, a full post per wound). He CAN regenerate limbs provided he can place said limb near where it was severed. If the limb is destroyed he must shift to his demon form and re-grow it, the process is extremely painful and leaves him severely weakened for a good period of time after
- Supernatural Strength, Speed, etc.: Malorn is a grand demon, no puny human can ever hope to match him. Those that can are considered the strongest humans alive. He will shrug off punches from mere humans, infact if you did punch him you'd hurt yourself more than him. He is slightly stronger than a Vampire Lord, however not by much.
- Flight: Malorn IS capable of breaking the speed of sound with his flying. However, doing so harms him both internally and externally, so he rarely if ever does it.
- Cerberus Call: He is able to summon Cerberus at will. One head breathes fire, one lightning, and one air. Once all three heads are cut off, which is by no means an easy task, Cerberus cannot be re-summoned for a full day.
Bio: Malorn started out as a simple demon with a big goal, the goal to control hell and every other demonic realm. He knew it to be a hard task, but it was one he took up nonetheless. Over the centuries he slew dragons, powerful demons, mythical creatures, and even formed a blood pact with the almighty Cerberus. As powerful as he may be, he never considered himself strong enough, even after becoming one of the 10 Grand Demons of Hades (Number four to be exact.). He still wanted more, but at that time he grew lazy and unmotivated. Sure, he continued getting stronger, but not nearly enough for his tastes.
Eventually he came upon Faereach and took up a relatively normal life there. Since then he took up work as barista at the Green Leaf Cafè, he has been working and living there for roughly 15 years.
Pet:
- Cerberus, the hound of War
Eons ago Malorn fought Cerberus and won, instead of killing him however he forced him into a blood pact in exchange for letting him live. From then on Cerberus has become a loyal companion whom Malorn can summon at will.
Other:
- Katars of War: Albane.
His chain-katars. The chain can extend as far as he wills it, though the farther it reaches the more unwieldy it becomes. That said, it can be retracted nigh instantly at will. When wielded a demonic blue fire surrounds the blades as well as the chain. These blades are able to tear through human flesh like paper and any known human metal like a hot knife through butter.
He lives in a studio apartment in the buisiness district and is a barista at a local cafe. Demon gotta eat, ya know?