Alazair
New Member
This thread is concluded here. Check there for the most up to date information regarding this game.
As suggested in this thread, I'm creating a new one. The basic premise is the same as it was in Thorn Darkblade's post. A few details about the proposed game follow:
I'm open to players being either Solars or Dragon-Blooded, but all should be the same type of Exalt to minimize extra complexity from the setting.
Houserules I may use for the game:
As suggested in this thread, I'm creating a new one. The basic premise is the same as it was in Thorn Darkblade's post. A few details about the proposed game follow:
- This game is for new players. This is a game where new players are able to learn the system and get a taste of how the game plays out.
- We will be doing play by post for this game as that is the easiest way for me to handle things and doesn't require any more than a single person online at a time.
- No need to worry about whether or not you're a good RPer or anything... This campaign is specifically to help you learn the game.
- I will be using Exalted 2.5 with the Ink Monkeys stuff and most anything from Hundredfold Facets of Enlightenment (with maybe a few alterations to accommodate 2.5 rules changes) added. Also, a few of my own houserules will be added.
- About 4-6 players, up to one of which may be more experienced with Exalted to help guide the others.
- The history of Creation isn't terribly relevant to the story, so can be read at your leisure and it isn't necessary to have an understanding of it to play.
- The Scroll of Errata can be found here, Hundredfold Facets of Enlightenment can be found here, and the Ink Monkeys collection can be found here.
I'm open to players being either Solars or Dragon-Blooded, but all should be the same type of Exalt to minimize extra complexity from the setting.
Houserules I may use for the game:
Attacking
When attacking with Melee or Thrown, add Strength to the dice pool, rather than Dexterity. Throwing knives and needles may still be thrown with Dex (to allow for Dex based assassin type chars with very low Str). This increases the effectiveness of Strength while reducing the power of Dexterity (often considered the most powerful Attribute by far). This change isn't necessarily balanced and it has a couple issues with making certain fighting styles more or less effective than others, but it does help and it's a much simpler change than what I use in most of my games.
Social Appearance
In Social Conflict, Appearance is compared to your target's Temperance (rather than his Appearance), and only adds a single die to your dice pool for every rank in Appearance you have higher than his Temperance, rather than affecting MDVs. This reduces the excessive effectiveness of Appearance down to a level that is more balanced with the other Social Attributes while also making more logical sense. (One doesn't resist the temptations of a beautiful person by being beautiful oneself; one resists them by having temperance and self control)
Singular Crafting
Craft is now a single ability with specialties for each of the individual types of crafting. It now specifically ignores the maximum number of specialties that are allowed in a single ability, though the maximum bonus to any single roll is still +3. Without this change, Craft was a bit excessive as it's the only ability in the game that is actually 5-7+ abilities (depending on what is available in the campaign).
Excellencies
Gain all three Excellencies for an ability when the first is purchased. The Second and Third Excellencies have been converted into Permanent Charms that enhance the First Excellency. This allows motes spent on the First Excellency to be converted to successes or rerolls, just as if the Second or Third Excellency had been used.
Purchasing a reroll counts as 4 dice added from Charms for the dice adding limit, however a reroll may be purchased even when dice or successes have been added to that roll. If a reroll is purchased, any dice or successes added to the first roll are also added to the reroll at no additional cost.
What this accomplishes: Excellencies are exceedingly powerful, and so are therefore needed. However, they are terribly boring Charms to purchase. This helps reduce the burden slightly if you intend to purchase more than one from the same ability. In addition, this change allows any or all Excellencies of the same ability to be used not only for a single roll, but for the rest of the turn without using a Combo (which would cost 1 Willpower). That allows more versatility in some cases.
Also, I find that the Third Excellency is rarely used because there's often no reason to reroll a failed roll when you could have simply added successes to the roll to ensure it accomplished the task successfully. Now, purchasing a reroll may be more beneficial than adding its cost in dice or successes because any dice you do add will apply to both rolls, and a second roll of the entire dice pool with any other bonuses can be very useful.
Don't worry about these houserules if you don't understand exactly what they mean right now. I'll help with that later, if I decide to actually use them.
If you're interested in this game, please post here and tell me which type of Exalt you'd like to play, and if you have any Caste/Aspect preferences. If you don't know which you'd prefer, but have a style of character ya want, you can post that instead.
Also, if you want to play, but can't bring yourself to post because you simply don't understand the system or anything, here's a good place to start... Go through this tutorial until you feel more comfortable, then come back and post here! xD
If there are any questions, please don't hesitate to ask me and I'll do my best to answer them
Tagging (or attempting to, at least) people who showed interest at any time throughout the life of the other thread: @Articus, @ehmygirl, @Ignitedstar, @Wolf Rawrrr, @solyrflair, @griever, @Foolish13, @zeone3000, @VonRidel, @Alexandra, @Raziere, @Lux___Wolf, @CookieNinja7, @Tribute of a Dark Heart, @Omikun17, @ayetherebobbyu, @HolyFireX, @PirateLexi[/i][/b]
When attacking with Melee or Thrown, add Strength to the dice pool, rather than Dexterity. Throwing knives and needles may still be thrown with Dex (to allow for Dex based assassin type chars with very low Str). This increases the effectiveness of Strength while reducing the power of Dexterity (often considered the most powerful Attribute by far). This change isn't necessarily balanced and it has a couple issues with making certain fighting styles more or less effective than others, but it does help and it's a much simpler change than what I use in most of my games.
Social Appearance
In Social Conflict, Appearance is compared to your target's Temperance (rather than his Appearance), and only adds a single die to your dice pool for every rank in Appearance you have higher than his Temperance, rather than affecting MDVs. This reduces the excessive effectiveness of Appearance down to a level that is more balanced with the other Social Attributes while also making more logical sense. (One doesn't resist the temptations of a beautiful person by being beautiful oneself; one resists them by having temperance and self control)
Singular Crafting
Craft is now a single ability with specialties for each of the individual types of crafting. It now specifically ignores the maximum number of specialties that are allowed in a single ability, though the maximum bonus to any single roll is still +3. Without this change, Craft was a bit excessive as it's the only ability in the game that is actually 5-7+ abilities (depending on what is available in the campaign).
Excellencies
Gain all three Excellencies for an ability when the first is purchased. The Second and Third Excellencies have been converted into Permanent Charms that enhance the First Excellency. This allows motes spent on the First Excellency to be converted to successes or rerolls, just as if the Second or Third Excellency had been used.
Purchasing a reroll counts as 4 dice added from Charms for the dice adding limit, however a reroll may be purchased even when dice or successes have been added to that roll. If a reroll is purchased, any dice or successes added to the first roll are also added to the reroll at no additional cost.
What this accomplishes: Excellencies are exceedingly powerful, and so are therefore needed. However, they are terribly boring Charms to purchase. This helps reduce the burden slightly if you intend to purchase more than one from the same ability. In addition, this change allows any or all Excellencies of the same ability to be used not only for a single roll, but for the rest of the turn without using a Combo (which would cost 1 Willpower). That allows more versatility in some cases.
Also, I find that the Third Excellency is rarely used because there's often no reason to reroll a failed roll when you could have simply added successes to the roll to ensure it accomplished the task successfully. Now, purchasing a reroll may be more beneficial than adding its cost in dice or successes because any dice you do add will apply to both rolls, and a second roll of the entire dice pool with any other bonuses can be very useful.
Don't worry about these houserules if you don't understand exactly what they mean right now. I'll help with that later, if I decide to actually use them.
If you're interested in this game, please post here and tell me which type of Exalt you'd like to play, and if you have any Caste/Aspect preferences. If you don't know which you'd prefer, but have a style of character ya want, you can post that instead.
Also, if you want to play, but can't bring yourself to post because you simply don't understand the system or anything, here's a good place to start... Go through this tutorial until you feel more comfortable, then come back and post here! xD
If there are any questions, please don't hesitate to ask me and I'll do my best to answer them
Tagging (or attempting to, at least) people who showed interest at any time throughout the life of the other thread: @Articus, @ehmygirl, @Ignitedstar, @Wolf Rawrrr, @solyrflair, @griever, @Foolish13, @zeone3000, @VonRidel, @Alexandra, @Raziere, @Lux___Wolf, @CookieNinja7, @Tribute of a Dark Heart, @Omikun17, @ayetherebobbyu, @HolyFireX, @PirateLexi[/i][/b]
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