Exalted DeathMatch II

Who'd be left standing?

  • All the DBs of Creation, working together.

    Votes: 0 0.0%
  • All the Alchemicals of Autochthonia, working together.

    Votes: 0 0.0%
  • All the Fair Folk of the Wyld, working...[breaks into hysterical, helpless laughter]

    Votes: 0 0.0%

  • Total voters
    0
Mechanical winged adamant hounds with bees for teeth and phlostigon for blood and they can also fly and shoot lasers.


What do you think, familiar 4?


Maybe 5, if it also has yasal crystals for claws plus the aforementioned battering rams for eyes.
 
Samiel said:
Mechanical winged adamant hounds with bees for teeth and phlostigon for blood and they can also fly and shoot lasers.
What do you think, familiar 4?


Maybe 5, if it also has yasal crystals for claws plus the aforementioned battering rams for eyes.
Can it shoot bees?
 
Yes, but it costs essence to re-grow them. Although the bees can fight on their own, so it's a decent multiple action charm. And also a hanging perfect defence that can also attack with miniature bee-lasers.
 
You see if you were really cool, you could use Agata instead.


Now that would be a bee-spitting dog to be feared.


ZZZzzzz
 
Santa Agata rides again! Fear his presents, and the terrible jingling of his black-starmetal bells!


ZZZZZZZZZZZZZ
 
xD *cue long detailed H.P. Lovecraft quotes now* "...And the sounds of the terrible, phantasmogoric bells signaled the death knell for my sanity. The unknowable and terrifying sound of one's mind being warped and twisted by the Things Unknown to Man. The beasts flew through the air on their unwholesome sleigh, bringing oblivion through the gates Urd. It was...the Santa Agata!!!!"
 
8D


Awesome! Phantagosmic... inspired, my good man. I shall dispatch a scribe to record your mad ravings.


A scribe with black soulsteel arms and laser nipples.


...Familiar 3
 
Gah >.o gotta watch out for those crazy laser nips. Them things is dangerous! But yeah, that's what I get for reasing Lovecraft a lot.
 
I should read more of his stuff. Retro, but inspiring..


To think I haven't read the actual Call of Cthulhu, and yet I downloaded the Necronomicon. Fake, but great.
 
Gah! Blasphemy! You haven't read Call of Cthulhu at least O.o you poor, poor sane soul. ^_^ You must read the retro and wonderful madness that is Howard Phillip Lovecraft.
 
I'll do better, I swear! Gimme another chance! I walked around campus for two months with his annotated works in my coat pocket, perhaps some of it seeped in..
 
I think nipple lasers would require the "discreet" submodule. Imagine those suckers transforming into seige devastator form... Not only do we have Seige Cities, but we have Seige Titties too!
 
And startlingly close to the reality of this dark art of STing.


As an exalted ST, you can regularly expect your main villian to be cut in twain before he even gets to monologue, so either all of your villians are overpowered, or dead.


With that, one can see why there might be an antagonistic outlook now and then...


Of course, armies of well equipped people from another world provide a convenient break from the mould...
 
This is indeed true, one of my heroes blew a villain in the face with a rocket from one of those damned plasma weapons from the PG and nearly killed him. He was thusly cursed by said wounded villain, a Solar with Whispers anyone   :D


I don't screw around with my villains, sure I have my overpowered ones, but man I've got my sneaky little ones too ^_^
 
Harsh! That's the sort of thing that's only supposed to happen in cyberpunk. Monologues are a bad idea in that game.


Although I like the idea of cursing interlopers. It's not unreasonable for a powerful god to use scourge on his slayer, another reason not to fuck with them. And although I wouldn't inflict the full fury of scourge on a PC normally, it is possible for a Moonshadow to have some of the spirit curse charms..


And there's also the indispensible enemy. He wants you dead, but you need some information he has, so killing him isn't an option.


Armies are good too, whether from Malfeas/Autocthon or the isle or whatnot; they are defeatable, but a great challenge, with capacity to change the course of the game. Of course, they're a bitch to manage.
 
Very, very true, I once had a game on the backdrop of the Fourth Invasion of the River Province. Good lord it was grand scale. The invasion fleet struck without warning in the morn of Resplendent Fire, the PCs were staying in apartments in Lookshy when the naval guns literally shook the city awake at 5AM. They were opening up on the Realm Fleet.


Some twelve legions plus auxillaries from allied states landed and this was RY 790. It was the beginning of an epic adventure the likes of which I haven't re-created yet.
 
Nice! I like the idea. Wars are a great time for characters to develop or get things done.


In my game, things have just gone awry for the realm.


The Mnemon have set up the Tepet, making it seem as if they were using their influence over the regent to dictate policy. After a botched assassination attempt by the Tepet upon the regent to cover up the evidence (That's the public story: Talk to my players about the actual attempt :P ), the entire house was declared outlawed.


The surviving and free Tepet have fled north of the Imperial City, where they used sorcery and the remenants of their military to hole themselves up on a peninsula.


Meanwhile, the remaining houses begin fighting about the validity of the charges against Tepet, and after some violence and bickering, the empire is politically fractured into two "Conventions":


The Convention of Tides, consisting of the Sesus, the Mnemon, the Cynis and the Peleps. They are largely revolutionary, and have claimed that the imperial taxation system has been corrupted and subverted by houses in the other pillar, and are thus openly defying taxation. They want to place someone powerful and headstrong on the throne immediately, although they have not nominated anyone. They have declared an intent to begin the re-conquest of the Threshold, and a long term goal of defeating and subjugating the scavenger lands.


The Convention of The Pillar, consisting of the Ragara, the V'neef, the Nellens, the Ledaal and (Unofficially) the Iselsi. They believe the old system must be maintained, and that all houses must obey the laws, although they want to reform the systems in question. They believe that an heir to the throne must be unanimously decided first, and favour a conservative approach. They want to fix the problems on the Isle before returning to the Threshold.


Both conventions are preparing for a near-inevitable war, and look to the "Secret Projects of the Realm" thread for more information on the likely scale.


House Cathak is currently unaligned, and their lack of a decision either way is likely the only thing keeping the war cold.


I will say no more publicly, but things could go pear-shaped very fast in this environment, as you can imagine.
 

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