Rykon
Five Thousand Club
The crew shall convene here.
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The sword name and theme are based on the Lion Clan Ancestral Sword from Legend of the Five Rings, the first power is basically Piercing, but with a mote cost instead of a DV one, the second is basically Empowering Justice Redirection (Ex p443), 3rd is Hail-Shattering Practice (p349), and 4th is Peony Blossom Technique (p346).Seems fine to me, were these based off of something printed or completely homebrewed?
Just seemed a little low power there on that last one (misinterpreted the limit as once per encounter out of haste), though I've still got the 2E power biases over 3E's. The cooler artifacts but flatter effects has made me very conflicted with open adoption of 3E.The sword name and theme are based on the Lion Clan Ancestral Sword from Legend of the Five Rings, the first power is basically Piercing, but with a mote cost instead of a DV one, the second is basically Empowering Justice Redirection (Ex p443), 3rd is Hail-Shattering Practice (p349), and 4th is Peony Blossom Technique (p346).
So, sorta in-between
Mm, it was a conscious decision to make this Instant duration so there'd be no commitment. Disguise is anyway an action that's taken once, so that could still work with the Instant duration. Resisting temperatures sounds more like an always-on power. Maybe add a line "If this Charm is used as part of a Disguise action, gain +2 automatic successes."This should grant +2 non-charm successes to disguise and resisting extreme temperature. Duration: Indefinite.
That's not generally how Resonant bonuses to Charms work, the extra commitment could work as a general power which is available only if resonant with Orichalcum.Resonant (Orichalcum):
+1 non-charm dot to appearance for a 2m commitment
Right, I'd forgotten that. I picked Dex + number since I figured this wasn't really like any Ability, but since there's no equipment bonux, maybe Dex + 5 (or Dex + 4) is better.Keep in mind Gambits are variations of decisive attacks and their pools should reflect that. So the Dex + 10 pool feels like it should be "roll an unarmed decisive attack pool + artifact dots", given that it is reasonable to have a charm bonus, but decisive attacks don't have accuracy bonuses from weapons as a normal action.
That makes sense.Seems like the text for retrieving the weapon could also be simplified to "succeed at a disarm gambit", again though given the artifact rating, let's make it a difficulty 4 (instead of the standard 3) disarm gambit.
Point taken.Type could be Reflexive here with a Counterattack keyword, but that's a minor nitpick.
That seems pretty powerful, but I'm happy to take the power-boostHaving to spend xp to unlock an evocation that grants 3 soak and 3 hardness for the added cost of -1 mobility penalty and incompatibility with most martial arts seems rather undesirable, especially for a 4 dot artifact. Swapping that to instead add Essence to soaks and hardness and nullifying the benefit of the piercing tag for mundane weapons as a scene long seems like it'd make this evocation feel less like self-punishment. I'd also be fine with this as a reflexive type, given the 4 dot status of the artifact.
Mm, it was a conscious decision to make this Instant duration so there'd be no commitment. Disguise is anyway an action that's taken once, so that could still work with the Instant duration. Resisting temperatures sounds more like an always-on power. Maybe add a line "If this Charm is used as part of a Disguise action, gain +2 automatic successes."
That's not generally how Resonant bonuses to Charms work, the extra commitment could work as a general power which is available only if resonant with Orichalcum.
Well, without an ability there is no excellency support... I wonder, depending on how you frame it, perhaps telekinetic type effects and all, Wits + Presence or Wits + Integrity could work as a defense by mental reflex with some excellency hook.Right, I'd forgotten that. I picked Dex + number since I figured this wasn't really like any Ability, but since there's no equipment bonux, maybe Dex + 5 (or Dex + 4) is better.
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That makes sense.
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Point taken.
4 dot artifacts are supposed to be sufficiently powerful to change how you fight, and I think it will help the power scale well at its' cost and essence minimum. Also appeals to a sense of how potent cloth armor could be in old times.That seems pretty powerful, but I'm happy to take the power-boost