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Fantasy Embers of Telani Character Thread

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DarKnight36

Imagineer
Basic Character Profile
Name:
Pronouns:
Age:
Race:
Magical Affinity:
Trade:
Skills:
Equipment:
Appearance:
Personality:
Biography:
Other:

Please take the time to flip through the tabs below!

  • Races
    The following is a list and a brief summary of each race, with general traits.
    I purposefully decided only to use a few details as to allow you the most of customizing your character, and if you so desire, creating lore for your chosen race as well!
    If we have multiple people who choose the same race, we can split the lore between varying clans or areas of origin. Have fun with it!

    IONTHRA [Humans]
    The Ionthra are one of the most plentiful races on Keyrra, standing in general 155-180cm in height.
    They are extremely versatile and live almost everywhere. They get along well with other races, and are respected for their open-mindedness.
    Humans can have an affinity for any element, regardless of where they live, and are the only race that can have two affinities, although this is rare.
    In these cases, one affinity is more dominant than the other.


    SOITHRA [Elves]
    The Soithra stand on average 15-35cm taller than humans, and are in general more thin & athletic.
    Soithra tend to stick to themselves, and will at times struggle to fit in socially.
    They have pointed ears, and long limbs. They often share affinities for wind or water, and rarely earth.


    CLYTHRA [Dwarves]
    The Clythra are a stocky, sturdy race, on average 10-20cm shorter than humans.
    Their hands & feet are proportionately large for their bodies.
    Clythra traditionally have lived in large underground kingdoms, but only a few of these are left.
    Clythra share affinities for earth & fire, and rarely lightning.


    SAMTHRA [Giants]
    The Samthra are a tall, powerful race, standing on average 45-60cm taller than humans.
    They are the largest race on Keyrra, and share affinities for earth & water, rarely fire.
    Samthra tend to live in open areas, where they feel the most comfortable.


    FAITHRA [Fairies]
    A rare sight for most of the races of Keyrra, the Faithra are small and fragile-looking, standing between 116-125cm in height.
    They are easily distinguished by their wings, which seem to be made of light and allow them to fly quite easily.
    The Faithra almost always share affinities for wind & lightning, but rarely water.
    The Faithra live in forests and mountains, away from civilization.


    NEKTRA
    The Nektra are a popular race for their agility and easygoing nature.
    They are about the same size as humans, but are easily distinguished by their cat-like ears on top of their head, their tail and eyes.
    Some Nektra also have claws, fangs, or even manes.
    The Nektra share affinities for lightning & fire, and rarely wind.


    THYTRA
    The Thytra are a friendly race, and are strong and natural runners.
    They are about the same size as humans, and share characteristics with canines, such as fangs, a tail and dog-like ears.
    The Thytra can occasionally manifest a hidden form that allows them to assume a more beast-like form for a short amount of time.
    The Thytra share affinities for wind, earth, and rarely water.


    LAMRA
    The Lamra are easily distinguished by their horns of varying shape, and their wide build.
    They are often builders and architects, and have constructed many of the larger cities that still stand today.
    They stand about 10-25cm taller than humans and share affinities for earth, lightning, and rarely fire.


    MEFTRA
    The Meftra are an uncommon race that have rabbit-like ears and unique, powerful legs.
    They are extremely agile and quick, and are usually slightly smaller than humans (about 5-15cm shorter).
    They share affinities for wind & fire, and rarely earth.


    SHIERA
    The Shiera are a unique race that can easily transform from a human-like form into a snake, or in-between with their legs becoming a snake tail.
    At all times, their eyes retain their reptilian quality. While in human form, they stand about the same size as humans.
    They share affinities for water & fire, and rarely wind.


    MERDRA
    The Merdra are an aquatic race that usually has the form of a traditional merman or mermaid.
    They can form legs to leave the ocean, although this tires them out and they require bodies of water to refresh themselves.
    In human form, they're distinguished by their scales around their eyes and on their limbs.
    The Merdra commonly have affinities for water & wind, and rarely lightning.


    FALDRA
    The Faldra are easily distinguished from the other races by their bird head and wings.
    Their wings have hands at the end, but the Faldra also train to use tools while in the air by utilizing their taloned feet.
    They are one of the few races that could be described as an animal with human characteristics, rather than the other way around.
    They share affinities for water & lightning, and rarely fire.


    PONTRA
    The Pontra stand about 10-20cm shorter than humans on average, and are wiry and quick on their feet.
    They share many similarities to a large ferret or rat, including an animal head and a full coat of fur.
    They have large, powerful teeth and most have short claws.
    The Pontra share affinities for earth & wind, and rarely lightning.


    BAGHDRA
    The Baghdra stand about 10-20cm taller than humans, and have a hunchbacked appearance.
    They have reptilian scales on certain parts of their body & have a reptilian tail, and some believe they are descendants of the lost Dracothra race.
    They tend to live in deserts or other warm & dry climates.
    The Baghdra have affinities for fire & wind, and rarely earth.


    YASHRA
    The Yashra are a strange race that looks like they were carved from stone.
    Their skin is incredibly tough, and they have a hard time showing expressions.
    They are about the same size as humans, but are much heavier.
    Their elemental affinities are, unsurprisingly, usually earth & fire, and rarely water.​

 
Name: Lionel Tavaihs

Pronouns: He/Him

Age: 28

Race: Nektra

Magical Affinity: Lightning

Appearance: Too tall for a Nektra at over 6 feet, and much too broad, Lionel looks like a mutant freak born to do only one thing: pound evildoers into submission. He has dark hair that he keeps pulled back from his eyes (which are a bluish-silver) and a mane he keeps trimmed so it appears as a beard. He often smiles without showing teeth so as not to terrify others with his fangs.

Personality: Despite his enormous size (for a Nektra), Lionel is wholeheartedly a humble and empathetic person. He truly cares for others and is the first to put his own wellbeing at risk to defend another.


  • Trade: Guard

    Skills:
    [Master Skill: Berserker]
    - Allows Lionel to enter a trance where his physical power and speed are greatly increased, even at the cost of his own body. With or without a weapon, Lionel's damage skyrockets.

    [Master Skill: Storm Aura]
    - Lionel's lightning affinity expresses itself by coating him in electricity. This makes his attacks electrified, occasionally paralyzing opponents or damaging them. This also affects the surrounding area, meaning that anyone who gets close when he activates this skill have a chance to fall victim to the lightning.

    [Basic Skill: Danger Sense]
    - Lionel has a powerful "sixth" sense: he can instinctually know when things aren't right and can also feel when magic, arrows, etc. are about to strike. This skill is heightened by his Berserker skill.

    [Basic Skill: Bouncer]
    - Lionel isn't a martial arts master by any means but has been in his fair share of brawls. He specializes in grapples and throws.

    [Basic Skill: Rush]
    - Lionel can move extremely fast in a straight line using this skill. Closing the distance between himself and an opponent is easy for him.

    [Basic Skill: Reckless]
    - Lionel can throw all caution to the wind in favor of pure offensive ability. This often results in critical strikes that tear opponents apart.

    [Basic Skill: Intimidating Presence]
    - Lionel is usually laidback but his scowl has turned even monsters on their tails.

 
Name: Theophania Moriacha Dorphindhel
Pronouns: She/Her
Age: 29
Race: Shiera
Magical Affinity: Wind
Trade: Cleric
Appearance: White hair and red, sunken eyes. Tall and lanky, with somewhat poor posture ill-befitting her station. In her serpent morph her scales are the same white as her hair, with black marks accenting her eyes.

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1712001734750.jpegName: Honestus Honnetheesier
Pronouns: They/ Them
Age: 41
Race: Faldra
Magical Affinity: Water
Trade: Herbalist
Skills:
[Master Skill- {Manipulation}]: Honestus is able to manipulate water within a 24 foot radius in any direction. This includes moisture in the air or within the ground.

[Basic Skill- {Softened Step}]: Honestus has extremely light steps and is able to walk without making any noise with intense focus. The most common use of this skill is to collect herbs in dangerous areas.

[Basic Skill- {Heightened Hearing}]: Honestus is able to pick up the faintest sounds and uses them to pinpoint the direction of the source. Also useful for gathering or pilfering.

Equipment: Traveling garb is usually a cloak with a similar brown and white pattern to their own feathers. They don leather armor beneath the cloak on their chest. Their belongings are in a leather knapsack with their most previous resources on a pouch around their neck and another pouch around their waist. Some of these items include writing utensils, parchment, salve, bottled herbs and potions, and bandages.

Appearance: Round birb with fluffy feathers and haunting solid black eyes. They're 4 feet tall with a cloak often covering much of their body. There are scars and some missing feathers in certain spots all over their body that they don't often feel comfortable showing to anyone. Their face is surprisingly the only area that seems to be clear of any scarring.

Personality: They often seem uncomfortable around others and seem hesitant to relax. There is a nervous energy around them that gradually dwindles down the better Honestus knows someone. When they're working on a task however or treating someone, they will calm down considerably as well. Honestus does best with one or two people at a time and will participate in conversation but will not initiate.

Biography: Originally wanting to be a knight with the Order of the Sun, Honestus was a sprightly young bird constantly looking for adventure. A bad encounter led to some difficult years where Honestus was uncertain if they would survive at the end. Left for dead, Honestus was found by a young woman who never gave them a name. She nursed him back to health and taught Honestus of the herbs, medicine, and honing their abilities. It was only when they were to part ways that Honestus realized it was a member of the real Order of the Sun.

Other: Honestus' nickname is HonHon.​
 
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Name: Rattlesnap Snaprattle
Pronouns: He/Him
Age: 56
Race: Pontra
Magical Affinity: Earth
Trade: Chef

  • Master Skills: Cooking. Never was there one better than he, sea or land. So he says, anyways.
    Rusty Skill: Sharpshooting. From his days on the high seas, even the chefs had to do battle.
    Basic Skill: Stabbin'. Gotta do something when they get up close. Never with a cookin' knife though.
    Basic Skill: Heghtened Senses. Like most Pontra, his senses are extremely sharp.
    Master Skill: Storytelling. Old adventures, new ones. True stories, tall tales. If he's heard it, he can make it sound exhilarating.
    Basic Skill: Fishing. The fresh catch of the day never runs out as his restaurant!

Other:
 
Name: Krirrk
Pronouns: He/Him
Age: 26
Race: Faldra
Magical Affinity: Lightning
Trade: Assassin
Skills: [Master Skill] Silent Strike: The ability to strike a target from the air without making a sound. [Master Skill] Paralysis: Using his mastery of lightning, he can shut down the nervous system of a target [Minor skill] Poison crafting: Can identify the components of and craft the most common poisons for ingesting or coating weaponry.
Equipment: Dagger, Bow, various sized arrows, some tipped with special heads to better deliver poisons, vials, pack that holds rations, a canteen, maps, and stores of dried ingredients for crafting poisons.
Personality: Quiet and calculating, he rarely trusts others. Enjoys learning new skills, and makes a point to study all his marks throughouly, committing the most minute details of their routine to memory.
Biography: TBD


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