snakeg0dd
living paradox
intro
Ragnarök
bear mccreary
overview.
"You will never do anything in this world without courage. It is the greatest quality of the mind next to honor.” ━ Aristotle
Long before men could unite under any banner, there was an island—an ancient land, untouched by the hands of those from the outside. It was a place where the earth trembled before the footsteps of creatures lost to tales of time and myths of glory, where the winds carried the whispers from the age of heroes. This island, Themyscira, was famously gifted to the race of powerful and supernatural women, becoming a sanctuary—a stronghold where they could come to hone their strength and protect the world beyond. These women, the Amazons, were protectors, warriors, and daughters of the divine. But the Amazons were not created out of peace—they were born from necessity.
An unknown god—an ancient force of chaos and pure will from the cosmos—rose to challenge the three pantheons. It started with the Egyptian pantheon, then the Norse, then finally the Greek & Roman. His power was beyond that of any deity that had graced the realm of existence, his will unbreakable, and his influence dark. This entity sought not just to overthrow the gods, but to corrupt mankind itself. Whispers of greed and hatred spread through the hearts of men, twisting them into instruments of destruction. Fear, war, and chaos swept across the world.
Hestia, the goddess of the hearth and home, could not stand idly by while mankind was consumed by darkness. Together with Athena, Artemis, and Ares, she created the Amazons—a race of warrior demigods sculpted from magical clay and blessed with the strength of the gods. Athena granted them wisdom and tactical insight. Artemis gifted them enhanced senses and mastery of the hunt. Ares, despite his nature, bestowed them with strength and unmatched prowess in battle. And Hestia herself gave them compassion and an unyielding heart.
The unknown god, crippled by his own jealousy toward mankind, turned his corruption toward the very people the Amazons were sworn to protect. Humanity’s hearts darkened once more—but this time, the anger was directed at the Amazons themselves. The unknown god’s whispers twisted admiration into resentment, gratitude into hatred. Mankind, fueled by their poisoned hearts, betrayed the Amazons.
Once honored as protectors, the Amazons were captured and enslaved by the very people they had once saved. The betrayal ran deep, and the Amazons suffered beneath the chains of mortal men. But they were not broken. Under the leadership of Hippolyta, the monarch of the Amazons, they rose in rebellion. Through strength, unity, and sheer willpower, they cast off their chains and reclaimed their freedom.
In the final battle between the pantheons and the unknown entity, the gods themselves descended upon the battlefield. Zeus’s lightning split the sky; Poseidon’s storms shook the seas; Hades’s shadows swallowed entire legions. Hippolyta herself stood at the forefront, leading the Amazons into the heart of the chaos.
The entity was finally defeated—banished to the deepest realm of existence, stripped of his strength and left as a fractured remnant of his former self. But his shadow remains, lingering at the edges of the world. A quiet reminder that peace is never permanent.
In the wake of this victory, the gods decided to shield the island of the Amazons, to serve as both a sanctuary and a reminder of their strength and sacrifice. But the gods had one more intention in mind: the island would also serve as a refuge for the children of the gods—the demigods. The island is now home to a new generation of demigods, born from the unions of gods and mortals. Some come seeking power, others seeking purpose.
But the island is stirring, the volcano in the middle of the island awakening. Something is seeming to crawl its way out—perhaps an omen of something new, some sort of malice that has yet to be unleashed upon the world. The demigods are about to face trials not even the gods themselves could have foreseen.
Will you embrace your legacy? Or will you defy it?
roles
roles.
Greek/Roman Pantheon
open
The Greek and Roman pantheons are, in truth, two sides of the same coin. The gods are the same—Zeus is Jupiter, Poseidon is Neptune, Ares is Mars—but their identities shift depending on which side of the divine spectrum they are viewed from. The Greeks worshiped their gods as figures of personality and passion, driven by ego, rivalry, and indulgence. The Romans, however, stripped away the personal and embraced the tactical. To the Romans, the gods were not figures of myth, but symbols of order and power—leaders on the battlefield, patrons of civilization and conquest.
This duality extends to their offspring. Demigods born of the Greek pantheon often inherit their parents’ emotional volatility and creative spark. They are passionate, unpredictable, and ruled by instinct. Roman demigods, on the other hand, are raised as soldiers first and individuals second. They are disciplined, strategic, and often colder than their Greek counterparts. Greek demigods fight for glory and passion; Roman demigods fight for order and victory.
Yet, no matter the form or culture, the gods remain the same. And their expectations remain just as high.
egyptian pantheon
open
The Egyptian pantheon is not one of glory or conquest—it is one of order and preservation. The gods of Egypt are ancient, older than most pantheons, their power tied not to the whims of human emotion but to the immutable cycles of life, death, and rebirth. To be born of this pantheon is not to inherit a crown—it is to bear a sacred duty. The gods of Egypt are not indulgent nor forgiving; they are keepers of cosmic balance, the eternal struggle between Ma'at (order) and Isfet (chaos).
Egyptian demigods are not merely warriors or champions—they are agents of balance. Their existence is not defined by personal glory but by maintaining the sacred order of the world. Power among the Egyptians is not about strength alone—it is about balance. To wield power irresponsibly is to risk tipping the scales toward chaos, inviting destruction not just upon yourself, but upon existence itself.
But the gods of Egypt are not without conflict. The rivalry between Horus and Set is etched into the sands of time. Life and death, creation and destruction, order and chaos—these are not abstract forces in Egyptian myth. They are personified in the gods themselves, and the struggle between them is endless. To be a demigod of Egypt is to live in the eye of that storm—pulled between light and shadow, balance and ruin.
norse pantheon
open
The Norse pantheon is not one of order and majesty—it is one of survival. The gods of Asgard are not distant figures of enlightenment or peace; they are warriors, bound to the cycle of blood and fate. To be born of this pantheon is to inherit a legacy of resilience, strength, and inevitable conflict. In the Norse tradition, the gods are not invincible. They bleed. They suffer. And eventually, they will die. The end of all things—Ragnarök—is written into the very bones of existence. The gods know it is coming, and yet they fight, laugh, and feast regardless. This fatalism defines their children as well. To be a Norse demigod is to understand that death is not just a possibility—it’s a promise. But how you meet that end, how you carve your name into the sagas—that is what matters.
The Norse demigods are not tasked with ruling the world. They are expected to survive it, shape it, and, if necessary, die for it. Strength is not just valued—it is necessary. Weakness is not pitied—it is purged. The gods expect their children to fight not because victory is assured, but because it is honorable to stand even when defeat is inevitable. Every Norse demigod knows how this story ends. Ragnarök is coming. The gods themselves will fall, and the world will burn. But that is not a reason to despair—it is a reason to fight. To face the end without fear, to stand shoulder-to-shoulder with your kin, and to go down swinging—that is what it means to be a Norse demigod.
rules
rules.
rule one.
Each writer is limited to creating a character that descends from a single god. Once a god is claimed, no other writer can create a child of that deity—unless the original writer gives explicit permission to introduce a sibling. This preserves the uniqueness and individuality of each divine bloodline while allowing for the potential complexity of sibling dynamics if both writers are in agreement.
Example: If one writer creates a child of Zeus, no other writer may create another Zeus-born character unless the original writer consents to a sibling connection.
rule two.
BE. COMMITTED. Commitment is the backbone of any successful story or collaboration. I can’t tell you how many times I’ve poured energy, effort, and time into creating something, only to watch it falter because others didn’t hold up their end of the deal. It’s easy to get excited at the start, to jump into a new project full of ideas and enthusiasm. But what happens when that initial spark fades? When the reality of consistent effort sets in? Too often, I’ve seen people lose interest and walk away, leaving the story or the collaboration hanging, unfinished, and abandoned. And honestly, it’s draining. It’s not just frustrating—it’s disheartening. The enthusiasm is contagious at first, but when the dedication isn’t there, the entire dynamic collapses, and then I just back away from something that I was so excited to be a part of. I’m asking for something more than just enthusiasm in the beginning. I’m looking for people who will see this through. Who will stay committed, even when the story takes unexpected turns, when the excitement ebbs, or when life gets busy. If you’re going to participate, I need to know that you’re here for the long haul, ready to contribute consistently and actively. To make sure you've read this, when you respond to the interest check be sure to include "not an andy btw".
rule three.
No character is allowed to control the outcome of another player’s actions or dictate injuries without consent. Power-playing (forcing actions on another character without allowing them to respond) is prohibited. Psychological warfare and stealth tactics (such as the Scarecrow’s fear-inducing pheromones or the Chameleon’s camouflage) can significantly impact combat. However, these abilities require careful planning. Targets of psychological attacks must react realistically, experiencing fear or confusion, but they can overcome these effects with strong willpower or preparation.
rule four.
The dynamics between characters should be fluid and complex. Trust and betrayal, loyalty, and suspicion can shift as characters form alliances or rivalries. No character is required to be strictly a hero or villain; moral gray areas are encouraged, especially as characters and their personal motives, the expectations from the Pantheon and their parents, the world around them, and their evolving powers.
rule five.
At the end of the day, this is about telling a great story. Make your character flawed, let them stumble, and allow them to grow. The best moments come from characters overcoming adversity together—embrace the chaos and enjoy the ride. If you have a major story arc or plot twist in mind, run it by the group first. Collaborative storytelling works best when everyone is aware of major shifts that might affect their characters. Surprises are great—but blindsiding everyone isn’t.
intro
roles
rules
stay strong, hold fast,
remain steady, be
brave
genre
drama, political, adventure, action, powers
status
accepting
questions?
can be answered
♡coded by uxie♡
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