Ed's Exalted Toolkit

MikeOQuinn

Junior Member
Anyone used this?


Ed's Exalted Toolkit


I still have the Unofficial Exalted Character Generator (final version) somewhere, but Joe's Apartment has nothing on this thing in bugs. Not knocking a free product that did, for all the issues it had, make generating a character much easier. It simply was incomplete, and the author didn't have time to fix all the problems that arose before he stopped working on it.


Basically, I'm wondering if Ed's Toolkit is worth investigating, or if I should save my bandwidth for WoW and create the characters by hand.


Thanks!
 
MikeOQuinn said:
Anyone used this?
I've played with older versions (2+ years ago), but I haven't used it since. It showed promise.


A few of my players are quite enamored with the Anathema CG, but I haven't looked at it personally.


-S
 
MikeOQuinn said:
Anyone used this?
Ed's Exalted Toolkit


I still have the Unofficial Exalted Character Generator (final version) somewhere, but Joe's Apartment has nothing on this thing in bugs. Not knocking a free product that did, for all the issues it had, make generating a character much easier. It simply was incomplete, and the author didn't have time to fix all the problems that arose before he stopped working on it.


Basically, I'm wondering if Ed's Toolkit is worth investigating, or if I should save my bandwidth for WoW and create the characters by hand.


Thanks!
It's a very detailed program based on my last experience with it.  However, it's also just plain more complex than making an Exalted character needs to be.  I found it not worthwhile to remember where the given options were (some of which weren't in very logical places) and bother with the various formatting eccentricities when I could just use a txt file to format my characters just fine.  


If you like flashy, complex (as chargen programs go) character tools, you may like this.  If you just want to get to the point and organize your data, you probably will not.
 
Actualy v2 is really good.  I do like it alot.  It is easier for me to use that then make a character on a sheet.
 
Thank you all for your suggestions.


Now, on my checklist:

  • Try the program. If good, recommend to players


  • Finish beginning game design


  • Get players to join the compendium


Shouldn't be too hard, should it?
 
MikeOQuinn said:
Thank you all for your suggestions.
Now, on my checklist:

  • Try the program. If good, recommend to players


  • Finish beginning game design


  • Get players to join the compendium


Shouldn't be too hard, should it?
That last one should be first, buddy.
 
EdExalted


EdExalted is quite cool for making NPCs, although I've never actually used it for players (I've only run Godblooded and Ghosts so far).


One of the biggest complaints about it is that it is not very open to alteration - the author keeps the code and the backend locked, so all work depends on him, which is something that is regularly bhitched about. Ed wants a certain standard of quality to the generator, which is fine, but it makes it a little hard for others to contribute, and so the project crawls along, not having the ability to generate ghosts, wyld barbarians, beastmen, alchemicals, or many other things.


It has just recently gained the ability to implement merits and flaws, and seems to be loosening up a bit on the customisation, which is making it slightly more useful, but still, it's kinda a one-man operation at the moment.
 
Re: EdExalted

ashenphoenix said:
EdExalted is quite cool for making NPCs, although I've never actually used it for players (I've only run Godblooded and Ghosts so far).
One of the biggest complaints about it is that it is not very open to alteration - the author keeps the code and the backend locked, so all work depends on him, which is something that is regularly bhitched about. Ed wants a certain standard of quality to the generator, which is fine, but it makes it a little hard for others to contribute, and so the project crawls along, not having the ability to generate ghosts, wyld barbarians, beastmen, alchemicals, or many other things.


It has just recently gained the ability to implement merits and flaws, and seems to be loosening up a bit on the customisation, which is making it slightly more useful, but still, it's kinda a one-man operation at the moment.
Well, some people are very peculiar about their work.  I suppose it's his perogative if he wants it to be locked or not.  He created it--we should be thankful he's sharing it at all, truthfully.


But yes, it can be a tad irritating.
 
Another program that may be quite useful that's looming on the horizon is Anathema http://anathema.sourceforge.net/.


It's open-source, so if you want it you can customise it.


May be a little more useful for those of you who know Java, but should progress at a decent rate, and be more democratic, due to it's open source.


Jes' Thought I'd mention.
 
Can I just say, ashenphoenix, your avatar creeps me the hell out.


-S
 
I like the program a lot, I have to admit. It's not exactly easier creating a character, but when creating NPCs (where I sometimes need information that is a bit obscure...) it safes a lot of time I have not to spend searching the books. This comes quite handy.


And I like that I can modify it. I'm just adding the charms from the old Compendium I liked enough to add them to my database and translating the whole stuff to German for my damn lazy players.  :?
 
Re: EdExalted

ashenphoenix said:
It has just recently gained the ability to implement merits and flaws, and seems to be loosening up a bit on the customisation, which is making it slightly more useful, but still, it's kinda a one-man operation at the moment.
As I understood it, it wouldn't actually implement merits and flaws. You could design them and such, but the only thing it will record is how many bonus points you have spent. If you purchase a Legendary Attribute, it will not actually increase your Attribute's capacity to 6. Same for health levels, or whatever. You need to input these things yourself.


But, it's free, and since I don't know how to program, it's nice. V2's got all of the descriptions for Core charms in now, even if some of the values are wrong.
 
Hjallnagel said:
And I like that I can modify it. I'm just adding the charms from the old Compendium I liked enough to add them to my database and translating the whole stuff to German for my damn lazy players.  :?
:shock:


You...don't happen do have some of the charms from the old Compendium backed up somewhere, do you?


<sub>pleasesayyespleasesayyespleasesayyespleasesayyes</sub>
 
Re: EdExalted

Andrew02 said:
ashenphoenix said:
But, it's free, and since I don't know how to program, it's nice. V2's got all of the descriptions for Core charms in now, even if some of the values are wrong.
If, by core charms, you mean charms from the BWB, then yes it does.


It doesn't have Wyld Mutations (from the BWB) though, and is a bit slow in development because it's so focussed on quality control.


It may take a while, but I reckon other options are likely to overtake it.
 
Core book, BWB, whatever. That's what I mean.


Aren't the mutations in the Core book superceded by those in the Lunars?
 
They are indeed (for the most part) - but my point is that there are things from the BWB that still aren't implemented.


This is because the software development is a slower than WW's release schedule.


This is because it is being developed by one person.


If the work was able to be distributed among other people, then it would be faster, but it won't because the author cannot insure the quality of outside work.


As it is, EdExalted is gradually getting further behind the implementation of generators.


This does not mean that it is useless (far from it), but does man that it's limited.


This probably will not happen with Anathema.


Thankyou for your time.
 
I never said everything in the Core book was implemented. I'm really at a loss as to whether you're even talking to ME, ashen, since it seems like we're missing each other. I'm not contesting that there is shit missing from it. I mentioned how ther merits and flaws implementation isn't even COMPLETE.


I can't program, so Anathema is useless to me. I can barely to basic HTML tags for bolding, italics, whatever, as well as the stuff this board uses (manually, without hitting the buttons).
 
You...don't happen do have some of the charms from the old Compendium backed up somewhere, do you?
Welll... yes, I have. It's not everything, but it's a lot of the martial arts stuff and quite a lot of the Melee- and other combat charms. Some of the charms for other skills, too. Problem is, I got only the stuff I really liked, and I translated it to German - the bigger problem is, I don't have a clue who made the charms.


But, if there is need, I could translate it back and provide. The original authors won't rip me apart, I guess.
 
We can just attribute it to Old EC.


If authors want to claim stuff they can patch through the originals and we can decide which is better - your re-translation or their original.
 
No problem. But it will take me some time. Maybe, if I find the time today, I can post it tomorrow evening, but if not, it will take me about a week.


But I'm glad to help. The old EC was a damn fine site, and if I can contribute to the new, I'll do.
 
Anathema


Hi all,


and thanks for the appreciation expressed for Anathema.


Andrew02:

I can't program, so Anathema is useless to me.
You don't need to be a programmer to use the program - everything that's there is fine to use the way it is.


If you are missing a feature, just drop me a note. Things take time, of course, but I'll at least make certain to get back to you once we handled your request.


ashenphoenix:


Way up in the thread, you spoke about democracy. I'm not sure if I got you right, are you concerned about a lack of democracy in the Anathema development process?


Regards


-Urs, Anathema Public Relations Guy
 

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