Ed's Exalted Toolkit

The Series tool is helping me refine the concepts that I'm working on.
Nice. We hope for more utility here once Abyssals are done.
For a storyteller the benefit of Ed's over Anathema at the moment definitely is that Ed;s has 2 years of work on it and covers all the character types before Fiar Folk and anchrothians.
Definitely. I go back to Ed myself from time to time when I need some more fleshed out antagonist for my group.


Charms and Spells, however, are less of a problem than finding a programmatically pleasing way to model the specials of any given Character Type. Deadly Beastman will be tough, I guess.
 
I can imagine because it is much like the 3rd ed whitewolf and the difference between a vampire and a werewolf.  The shape shifting is always a programic problem because theydon't fit into a nice box.  I woudl assume sidereal astrology will also be interesting but probabyl more straight forward.
 
Right. That's why Abyssals and DB go first.


Sidereal's are tricky in so far as their minimal abilities change with caste. Astrology shouldn't be that mean, but then again I don't know much about Sidereals. Should re-read the book when in the looong downtime after Cult of the Illuminated.
 
Yeah I am going to take that long down time to catch up as much as I possibly can while running a game.


I wish i coudl help that project out but I just don't know enough currently about Java to feel comfortable that i woudl help and not hinder such a project.
 
Anathema 0.6 Released


Hi all,


despite the thred topic I just wanted to let you know that I've just released Anathema 0.6.


Complete Release Notes are availabe on the website - most notably, there are fully featured Abyssals, including Liege Background and Necromancy.


Download here


Bye


-Urs
 

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