Cheselth
RadDragon28
Dragon Era is a vast world full of dragons, elves, orcs and all those other fantasy races. A lot of this world is unexplored, however there are cities, villages, towns and farmland.
Currently there are two cities, three villages and six towns that are known.
The two cities are Silatia, the capital of the land, and Helatia.
The villages are Densai, a small settlement of the Dragonkin. Yilsar, an Orc settlement, and Cilstin, a Dark Elf settlement.
The towns are to be put to a vote to be named, so that the players may have a part in creating and such.
Humans: These are your average Jos. The usual height for them is 5' to 7'. This doesn't mean that they can't be taller than seven feet, but don't make them titans. The lifespan of Humans go to 100 years.
Elves: These guys are great in magic. Usually they're seen in forests with some Ents and/or golems. Average height for elves range from 6' to 7'10. Lifespan is usually 200 years.
Dark Elves: These guys are pretty similar to regular elves, but they specialize in trickery. They practically created illusion spells. Dark Elves are usually seen in caves. Height ranges from 6' to 8'. Lifespan is 200
Orcs: Orcs are the masters of blades. Their weapons are usually what the soldiers of The Legion use for war and things like that. It isn't very rare to run into an Orc blacksmith. Their skin isn't very easy to peirce with just any old dagger or sword. Why? Because their skin is almost as strong and durable as dragon scales. Their height ranges from 7' to 9' tall and their average lifespan is about 250 years.
Dragonkin: These humanoid lizards are the best when it comes to hand to hand combat. The end of their fingers and toes have sharp, sharp claws and their teeth are filled with venom AND are as sharp as an Orc's axe. To top it off, they have scales as hard as a dragon's. I bet right now you're thinking "wow these dudes are op..." Well they are and aren't. While good in close range, they're next to useless when it comes to bow and arrows along with magic. Strictly up close for them, so usually they're busy training to be assassins. It's also hard for them to work in groups since they tend to have trust issues. That isn't to say that they absolutely can't work in groups, they're just less likely to get as many kills. Average height for these reclusive reptillians is 7' to 8'. Lifespan is 400 years.
Ents/Golems: Ents and Golems are essencially the same things. The only difference is one is a tree and the other is a rock. These guys tend to have rock hard defenses (pun intended), and strong attacks. The downside to these guys, however, is that they're slow. Elves usually keep these guys around specifically to be front-liners in fights. Height range from 8' to 9' tall. These guys don't really die unless they're hurt bad enough.
Now there's a reason dragons have their own spoiler. They have five different types and a lot to explain, so let's get into it.
Dragons and Keepers: Dragons are the basic flying serpents of the world. They come in various shapes and sizes. Now let’s get onto the types of dragon.
Cave: Cave dragons are exactly what they sound like. Dragons that originated from a cave. These are the types of dragons have rock hard scales and great night vision, making them great for people who are more of a silent killer, or an assassin. Which also means they're nocturnal and have enhanced senses. They also make good defense lines in the way of close quarter combat. They tend to have many spikes and broad bodies.
Water: Water dragons are very swift when in their natural habitat and do not breathe fire. Instead they are able to cause great waves in order to defeat foes and tend to have very bad eyesight, making their other senses enhanced. They do not fly, instead they travel out of water by slightly levitating, using air sacks in their bodies to do so, though some do in fact have wings and are able to fly, but not very well. These dragons are best suited for patient and strong fighters.
(Yes I realize this is from MH3U)
Fire: Fire dragons are very fierce and loyal. Though they aren’t very good fighting with water, they do, however, have claws with searing heat like the lava that flows through their veins. While they don’t have much in the way of defense or stealth, they are very skilled fighters both close quarters and ranged due to their fire breath being the hottest of any dragon’s. These scorching hot-heads are the best partners for those who are very strong willed. These noble beings only go with those deemed worthy.
Sky: Sky dragons are very elegant fliers and specialize in ranged fighting, using their windy breath to push foes away and even cut them down to size… Literally!! Usually they have no legs or arms/fore legs. Rarely do they have both. Their feathery tails help make them quick in the air though once on the ground, they are at a disadvantage. Sometimes they do not have wings but when they do, they are feathered. Ones with wings tend to be faster. These sleek dragons are great for people who either have little experience with dragons or who are more of a supportive type.
Ice: Ice dragons are very quiet and are very protective over their comrades. They especially hate fire dragons and would start a fight with one if they ever met eyes. They’re usually covered in a layer or two of ice armor and breathe the frost that makes their scales. While they are beautiful, they are also quick to temper. Ice dragons excel in close combat fighting due to their frostbite claws that can pierce metal like butter. These are best suited for those who don’t mind the cold and who are calm.
Now let’s move on to the keeper dragons. There exist only five in the world and they all have a role. Keep the world in balance. Well… Most of them anyways. They are much bigger than regular dragons and are far, far more powerful. They work to basically prevent the world from going to complete chaos and decide the punishment for those who break the law of balance, which is usually death. The keepers are:
Demise, Keeper of Souls
When thinking personality of Demise, think perverted old man. Most of his comments will be evaluations of female bodies bracketed by the cliche “nufufufu” laugh. He says that he wants to protect the mortal races to keep looking at these features, but he has so many spirits that he could find any of those features. If asked about that contradiction, he replies with a “but I want something new.”
Sentient, Keeper of Life
Sentient is cool and calm. Her thoughts are slow and deep, and her consciousness is vast and multifaceted. She considers herself the mother of all living things, and strives to protect her children. She rarely speaks.
Whisper, Keeper of Air
Whisper is arrogant. She considers herself ruler of the sky, and rightly so. Whisper enjoys any opportunity to display her superiority and to her combat is a game, she never considers she might eventually fail. Even against another keeper. She has few friends, which suits her fine. She doesn’t need them.
Quake, Keeper of Land
Despite his menacing appearance, Quake is a kind, fatherly figure. He is not fond of strife and war, though he realizes that they are unavoidable. He is protective and wise, slow to anger but quick to pass judgement on those who are needlessly destructive. One of his favorite past times is bringing the proud low. He gets along well with Sentient, not so much with Whisper.
(Put this other secret word in your sign-up: Peach)
(Antagonist) Bedlam, Keeper of Mayhem
Despite having been keeper of balance for a very long time, he went against everything he created in order to bring chaos and destruction. He loves his sleep and is very quick to anger. He's always talking about how he will rule over all creatures with an iron fist or destroy everything completely, but he's still got a little soft spot for his brothers and sisters and can't bring himself to kill them off.
Whew! That sure was a lot to take in, huh? Well at least we got through it together. Now we can get to the good stuff! Lore. The story to go off of as we create one to go with it! Fun, right?
The date is: February, 1216. (So... Winter in medieval times.)
There are five keepers in total. Sentient, Quake, Whisper, Demise and Bedlam. It is said that Bedlam was the first of all the keeper dragons and created everything, including earth itself. When he realized he wouldn't be able to handle it on his own, despite having created everything, he made four other keepers as his brothers and sisters.
First came Sentient, deemed Keeper of Life. Second came Demise, Keeper of Souls. Third came Quake, Keeper of Land. Last came Whisper, Keeper of Air.
He put each of those dragons in charge of things depending on their title. He commanded that they each do what they sought fit. Quake was quick to act, creating land for all of the land creatures that would soon come into existence. Sentient commanded that trees rise and life live off of the air that the trees would create with the help of Whisper.
Animals came into being and Whisper provided breath for each and every living thing. Demise created a place for all souls to prosper and deemed it his own home, awaiting the first soul to make its way into his dimension.
Sentient found this best to do since she would be able to keep an eye on her children without disturbing them, doing the same. The last two also did so.
Bedlam was happy with what he has created and considered earth to be his home. He made a cave that only keepers and those they allowed could be able to see and enter without illusions tricking them. This would be where he stayed. Thus, the keepers would protect the entire earth with their new found powers and purpose.
This continued on for thousands of years before Bedlam slowly went corrupt. The others quickly started to take notice of his strange behavior and confronted him about it. He responded violently, leading to six days of nonstop fighting. On the seventh day, they all retreated to rest, but not without sustaining terrible wounds that would keep them from fighting for a while. In order to maintain a balance between the light and dark, maintain a force capable of preventing Bedlam's chaos from destroying the world, the keepers needed to go into a deep sleep.
Worried that Bedlam may wake before them, the Keepers left behind a countermeasure for any actions he may have taken before he went into his own sleep, each keeper chose someone to carry on his or her power, dubbed the chosen.
(Put this secret word somewhere in your sign-up: Apples)
The chosen were given access to a fraction of the powers of the keepers and tasked with preventing the chaos in the world.
Each generation chosen has selected a successor to carry on the power and carry on the duty, each having a mark to represent the keeper they stand for. Recently, more chaotic events have arisen and so the chosen need to band together and act against bedlam before calamity strikes.
Currently there are two cities, three villages and six towns that are known.
The two cities are Silatia, the capital of the land, and Helatia.
The villages are Densai, a small settlement of the Dragonkin. Yilsar, an Orc settlement, and Cilstin, a Dark Elf settlement.
The towns are to be put to a vote to be named, so that the players may have a part in creating and such.
Humans: These are your average Jos. The usual height for them is 5' to 7'. This doesn't mean that they can't be taller than seven feet, but don't make them titans. The lifespan of Humans go to 100 years.
Elves: These guys are great in magic. Usually they're seen in forests with some Ents and/or golems. Average height for elves range from 6' to 7'10. Lifespan is usually 200 years.
Dark Elves: These guys are pretty similar to regular elves, but they specialize in trickery. They practically created illusion spells. Dark Elves are usually seen in caves. Height ranges from 6' to 8'. Lifespan is 200
Orcs: Orcs are the masters of blades. Their weapons are usually what the soldiers of The Legion use for war and things like that. It isn't very rare to run into an Orc blacksmith. Their skin isn't very easy to peirce with just any old dagger or sword. Why? Because their skin is almost as strong and durable as dragon scales. Their height ranges from 7' to 9' tall and their average lifespan is about 250 years.
Dragonkin: These humanoid lizards are the best when it comes to hand to hand combat. The end of their fingers and toes have sharp, sharp claws and their teeth are filled with venom AND are as sharp as an Orc's axe. To top it off, they have scales as hard as a dragon's. I bet right now you're thinking "wow these dudes are op..." Well they are and aren't. While good in close range, they're next to useless when it comes to bow and arrows along with magic. Strictly up close for them, so usually they're busy training to be assassins. It's also hard for them to work in groups since they tend to have trust issues. That isn't to say that they absolutely can't work in groups, they're just less likely to get as many kills. Average height for these reclusive reptillians is 7' to 8'. Lifespan is 400 years.
Ents/Golems: Ents and Golems are essencially the same things. The only difference is one is a tree and the other is a rock. These guys tend to have rock hard defenses (pun intended), and strong attacks. The downside to these guys, however, is that they're slow. Elves usually keep these guys around specifically to be front-liners in fights. Height range from 8' to 9' tall. These guys don't really die unless they're hurt bad enough.
Now there's a reason dragons have their own spoiler. They have five different types and a lot to explain, so let's get into it.
Dragons and Keepers: Dragons are the basic flying serpents of the world. They come in various shapes and sizes. Now let’s get onto the types of dragon.
Cave: Cave dragons are exactly what they sound like. Dragons that originated from a cave. These are the types of dragons have rock hard scales and great night vision, making them great for people who are more of a silent killer, or an assassin. Which also means they're nocturnal and have enhanced senses. They also make good defense lines in the way of close quarter combat. They tend to have many spikes and broad bodies.
Water: Water dragons are very swift when in their natural habitat and do not breathe fire. Instead they are able to cause great waves in order to defeat foes and tend to have very bad eyesight, making their other senses enhanced. They do not fly, instead they travel out of water by slightly levitating, using air sacks in their bodies to do so, though some do in fact have wings and are able to fly, but not very well. These dragons are best suited for patient and strong fighters.
(Yes I realize this is from MH3U)
Fire: Fire dragons are very fierce and loyal. Though they aren’t very good fighting with water, they do, however, have claws with searing heat like the lava that flows through their veins. While they don’t have much in the way of defense or stealth, they are very skilled fighters both close quarters and ranged due to their fire breath being the hottest of any dragon’s. These scorching hot-heads are the best partners for those who are very strong willed. These noble beings only go with those deemed worthy.
Sky: Sky dragons are very elegant fliers and specialize in ranged fighting, using their windy breath to push foes away and even cut them down to size… Literally!! Usually they have no legs or arms/fore legs. Rarely do they have both. Their feathery tails help make them quick in the air though once on the ground, they are at a disadvantage. Sometimes they do not have wings but when they do, they are feathered. Ones with wings tend to be faster. These sleek dragons are great for people who either have little experience with dragons or who are more of a supportive type.
Ice: Ice dragons are very quiet and are very protective over their comrades. They especially hate fire dragons and would start a fight with one if they ever met eyes. They’re usually covered in a layer or two of ice armor and breathe the frost that makes their scales. While they are beautiful, they are also quick to temper. Ice dragons excel in close combat fighting due to their frostbite claws that can pierce metal like butter. These are best suited for those who don’t mind the cold and who are calm.
Now let’s move on to the keeper dragons. There exist only five in the world and they all have a role. Keep the world in balance. Well… Most of them anyways. They are much bigger than regular dragons and are far, far more powerful. They work to basically prevent the world from going to complete chaos and decide the punishment for those who break the law of balance, which is usually death. The keepers are:
Demise, Keeper of Souls
When thinking personality of Demise, think perverted old man. Most of his comments will be evaluations of female bodies bracketed by the cliche “nufufufu” laugh. He says that he wants to protect the mortal races to keep looking at these features, but he has so many spirits that he could find any of those features. If asked about that contradiction, he replies with a “but I want something new.”
Sentient, Keeper of Life
Sentient is cool and calm. Her thoughts are slow and deep, and her consciousness is vast and multifaceted. She considers herself the mother of all living things, and strives to protect her children. She rarely speaks.
Whisper, Keeper of Air
Whisper is arrogant. She considers herself ruler of the sky, and rightly so. Whisper enjoys any opportunity to display her superiority and to her combat is a game, she never considers she might eventually fail. Even against another keeper. She has few friends, which suits her fine. She doesn’t need them.
Quake, Keeper of Land
Despite his menacing appearance, Quake is a kind, fatherly figure. He is not fond of strife and war, though he realizes that they are unavoidable. He is protective and wise, slow to anger but quick to pass judgement on those who are needlessly destructive. One of his favorite past times is bringing the proud low. He gets along well with Sentient, not so much with Whisper.
(Put this other secret word in your sign-up: Peach)
(Antagonist) Bedlam, Keeper of Mayhem
Despite having been keeper of balance for a very long time, he went against everything he created in order to bring chaos and destruction. He loves his sleep and is very quick to anger. He's always talking about how he will rule over all creatures with an iron fist or destroy everything completely, but he's still got a little soft spot for his brothers and sisters and can't bring himself to kill them off.
Whew! That sure was a lot to take in, huh? Well at least we got through it together. Now we can get to the good stuff! Lore. The story to go off of as we create one to go with it! Fun, right?
The date is: February, 1216. (So... Winter in medieval times.)
There are five keepers in total. Sentient, Quake, Whisper, Demise and Bedlam. It is said that Bedlam was the first of all the keeper dragons and created everything, including earth itself. When he realized he wouldn't be able to handle it on his own, despite having created everything, he made four other keepers as his brothers and sisters.
First came Sentient, deemed Keeper of Life. Second came Demise, Keeper of Souls. Third came Quake, Keeper of Land. Last came Whisper, Keeper of Air.
He put each of those dragons in charge of things depending on their title. He commanded that they each do what they sought fit. Quake was quick to act, creating land for all of the land creatures that would soon come into existence. Sentient commanded that trees rise and life live off of the air that the trees would create with the help of Whisper.
Animals came into being and Whisper provided breath for each and every living thing. Demise created a place for all souls to prosper and deemed it his own home, awaiting the first soul to make its way into his dimension.
Sentient found this best to do since she would be able to keep an eye on her children without disturbing them, doing the same. The last two also did so.
Bedlam was happy with what he has created and considered earth to be his home. He made a cave that only keepers and those they allowed could be able to see and enter without illusions tricking them. This would be where he stayed. Thus, the keepers would protect the entire earth with their new found powers and purpose.
This continued on for thousands of years before Bedlam slowly went corrupt. The others quickly started to take notice of his strange behavior and confronted him about it. He responded violently, leading to six days of nonstop fighting. On the seventh day, they all retreated to rest, but not without sustaining terrible wounds that would keep them from fighting for a while. In order to maintain a balance between the light and dark, maintain a force capable of preventing Bedlam's chaos from destroying the world, the keepers needed to go into a deep sleep.
Worried that Bedlam may wake before them, the Keepers left behind a countermeasure for any actions he may have taken before he went into his own sleep, each keeper chose someone to carry on his or her power, dubbed the chosen.
(Put this secret word somewhere in your sign-up: Apples)
The chosen were given access to a fraction of the powers of the keepers and tasked with preventing the chaos in the world.
Each generation chosen has selected a successor to carry on the power and carry on the duty, each having a mark to represent the keeper they stand for. Recently, more chaotic events have arisen and so the chosen need to band together and act against bedlam before calamity strikes.
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