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Fandom Dragon Ball: Limitless!

Genon said:
@Kyero
A few things that have been bugging me:


1) What's the difference between ki suppression and just powering down? I had assumed that ki suppression was all about masking your power to make yourself merely look weak rather than actually using less ki, but given this post


it looks synonymous with a simple power-down.


2) Karas was asking Era about ki suppression, not ki sensing.


And just a question: Is it OK for me to begin posting my five days now?
Yes, you may begin posting your five days.


When it comes to the difference in powering down normally versus suppressing your core Ki, think of it this way (metaphorically): Inside the Saiyan body is a balloon filled with Ki which we'll call the "Core Ki Potential."


A Scouter can detect this Core Ki Potential within the balloon, which is the maximum potential reading it can give when analyzing a target. No matter how much you power down normally, the Core Ki Potential is still at full capacity which is why the Scouter can read it at all times. The Saiyans never had a method of suppressing this Core Ki Potential until now.


The Scouter can also detect the total amount of energy flowing naturally throughout the Saiyan's Ki Pathways outside the balloon which is read as their current power level.


When you just power down, only the energy that's outside the balloon (flowing through the Ki Pathways) is suppressed which lowers the raw potential output of the Saiyan's body and subsequent Ki attacks as well as their current power level. However their maximum potential inside the balloon remains at full capacity which is why the Scouter can still detect their full potential and why the Saiyan can still utilize more and more energy despite taking a serious beating throughout a prolonged battle. So long as that balloon is filled to capacity, the Saiyan has power to draw from which makes their bodies naturally stronger and more resilient during combat.


When you suppress your Core Ki Potential (the Ki inside the balloon) the balloon shrinks down releasing vast amounts of the Ki previously held within and spreading it out throughout the entirety of the Saiyan's Ki pathways in isolated and microscopic amounts. This is nearly identical to how Karas is going to make the robots with their micro Ki storage containers. Now that it's outside of the balloon the Saiyan can power down normally and all of that Ki previously held in their Core is now hidden in plain sight outside the balloon flowing through their Ki Pathways. That same Ki is now read by the Scouter as part of the Saiyan's current power level instead of a maximum potential reading because the Core Ki Potential no longer exists in its previous form.


The downside to Ki Suppression, unlike the normal power down, is that the Saiyan's lowered Core Ki Potential means their bodies are much, MUCH more susceptible to lasting damage unless they can reverse the process and power up quickly when and if the battle turns against them. Because there's no great amount of Core Ki Potential to draw from anymore, their bodies become physically weaker than when they just power down their natural flowing Ki. But still this technique is incredibly useful for fooling Scouters and enemies who can sense power levels.


Being able to reverse the process and power up rapidly, in the beginning and as we get used to it, will take between 1-2 full seconds which is more than enough time for an enemy to attack them, hence the danger of using it. But eventually they will be able to train themselves to trigger the switch on command near instantaneously like Goku did against the Ginyu Force in the Namek Saga. But for now I have to nerf the potential of the technique for the sake of making it more difficult to master and use effectively. Learning is part of the fun after all!


Era has no method of describing this process accurately due to her lacking scientific and biological understanding, but Karas should be able to figure this technical stuff out by the time he figures out the technique for himself. It's just a combination of releasing the Core Ki Potential into the Saiyan's Ki Pathways and then powering down normally afterwards. Both the Core Ki Potential and their raw power are now suppressed which fools the Scouter into thinking they're weaker than they really are.


Also, Era got a bit confused and inevitably ended up answering the Commander's questions rather than Karas' question. That's her bad.


I hope that clears it up.
 
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Army (1 for now, but the number would increase as production grew) --> Corps (10 in an army) --> Division (10 in a corps) --> Team --> (100 in a division) --> Squad (1000 in a team) --> Soldier (5 in a squad).
@Genon





Robot Example #4

ID Number 1-5-4-2-8-5


Army # 1


Corps # 5


Division # 4


Team # 2


Squad # 8


Soldier # 5




I reccomend each robot be designated with a number such as 111111 (based on which Army, Corp, Division, Etc, Etc they're a part of)


((For example a robot in Army 1, Corps 3, Division 8, Team 25, Squad 842, Soldier #4 have a ID of 1-3-8-25-842-4 while another robot in Army 1, Corps 1, Division 3, Team 5, Squad 2, Soldier #3 have an ID of 1-1-3-5-2-3))


I feel like that would be an easy way of identifying them
 
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Anime King Kaleb] [URL="https://www.rpnation.com/profile/22515-genon/ said:
@Genon[/URL]



Robot Example #4

ID Number 154285


Army # 1


Corps # 5


Division # 4


Team # 2


Squad # 8


Soldier # 5




I reccomend each robot be designated with a number such as 111111 (based on which Army, Corp, Division, Etc, Etc they're a part of)


((For example a robot in Army 1, Corps 3, Division 8, Team 25, Squad 842, Soldier #4 have a ID of 1-3-8-25-842-4 while another robot in Army 1, Corps 1, Division 3, Team 5, Squad 2, Soldier #3 have an ID of 1-1-3-5-2-3))


I feel like that would be an easy way of identifying them
Yeah, that works.
 
I think the deference is power down you still have your max power level. So if you have a warrior at 1000PL, when they power halfway down, they are at 500/1000. With Ki suppression, your are reducing the actual max of your power level, so if you suppress half, you are at 500/500. That's why it's dangerous to go to low, cause you can make it so your body literally doesn't have the energy to sustain itself.


Of course, these are just what I had in mind when I heard these two different abilities.


Also, sorry for my neglect. Life sucks right now =(


Too much shits going on, but got some free time and energy, so trying to make a post now.
 
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@Denezen


Have you considered letting @Kyero post for you this time? If RL is getting in the way of posting, it may be a good idea to just tell him what you want done and then have him write it or finish it, like you did with Itta getting KO'd.
 
Yea, would probably be the best. It sucks, but I don't want to slow down the story. If Kyero is okay with it, I can pm him and discuss the 5 days. There might be a light at the end of the tunnel it seems like, but not until the weeks done.
 
Denezen said:
Yea, would probably be the best. It sucks, but I don't want to slow down the story. If Kyero is okay with it, I can pm him and discuss the 5 days. There might be a light at the end of the tunnel it seems like, but not until the weeks done.
Ah. I go back to college February 1. Still, I only have four classes this time so it shouldn't be too annoying this time around.
 
Denezen said:
Yea, would probably be the best. It sucks, but I don't want to slow down the story. If Kyero is okay with it, I can pm him and discuss the 5 days. There might be a light at the end of the tunnel it seems like, but not until the weeks done.
Leave it to me. Itta's recovery and practice of Era's teachings shouldn't be too difficult to manage. If there are any details you want me to be specifically aware of (since I only skimmed most of the recent posts) then be sure to pm me about them before I post (which will probably be tomorrow or Thursday).
 
Edited my five days post for the army organization:

Army (1 for now, but the number would increase as production grew) --> Corps (10 in an army) --> Division (10 in a corps) --> Team --> (10 in a division) --> Squad (10 in a team) --> Soldier (10 in a squad).
Each robot's IFF transponder would easily list its full designation in the force, and the Saiyans would easily be able to select an individual level of organization and choose to give orders to only that specific group. This setup provided room for 100,000 soldiers in a single army, with room to grow.
I figured it would make more sense to break it down in terms of 10.


@Anime King Kaleb


Also, @Kyero, I had Karas fit in some training and power level acclimation. Do you think I'm going too fast? He got up to 2,400 after acclimation (his actual maximum is 3,800 or so now after training on Low Force with Tragedy and Comedy (with a basic ki suppression system active ofc)). While Karas is exceptionally good at learning new things, I'm curious if you think he figured out ki suppression and ki sensing too early with his schedule.
 
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Genon said:
Edited my five days post for the army organization:
I figured it would make more sense to break it down in terms of 10.


@Anime King Kaleb


Also, @Kyero, I had Karas fit in some training and power level acclimation. Do you think I'm going too fast? He got up to 2,400 after acclimation (his actual maximum is 3,800 or so now after training on Low Force with Tragedy and Comedy (with a basic ki suppression system active ofc)). While Karas is exceptionally good at learning new things, I'm curious if you think he figured out ki suppression and ki sensing too early with his schedule.
That makes my idea for the organization even simpler. Breaking it down by 10's would mean that each robot would have the same number of digits in their ID as well so it wouldn't be confusing about where the -'s go.
 
Genon said:
Edited my five days post for the army organization:
I figured it would make more sense to break it down in terms of 10.


@Anime King Kaleb


Also, @Kyero, I had Karas fit in some training and power level acclimation. Do you think I'm going too fast? He got up to 2,400 after acclimation (his actual maximum is 3,800 or so now after training on Low Force with Tragedy and Comedy (with a basic ki suppression system active ofc)). While Karas is exceptionally good at learning new things, I'm curious if you think he figured out ki suppression and ki sensing too early with his schedule.
Please add the calculations for the increase to the "Path to Power" for me to examine. Since it's such a small window of time that might be too big of an increase for this point even if he's training with Tragedy and Comedy. If he broke a few bones then it wouldn't be unreasonable to see that kind of increase. But as I said in another OOC post I'd like broken bones to be removed from training as much as possible unless it's an accident.
 
Kyero said:
Please add the calculations for the increase to the "Path to Power" for me to examine. Since it's such a small window of time that might be too big of an increase for this point even if he's training with Tragedy and Comedy. If he broke a few bones then it wouldn't be unreasonable to see that kind of increase. But as I said in another OOC post I'd like broken bones to be removed from training as much as possible unless it's an accident.
I based it off of group training calculations provided in the mechanics. And I thought I did add it, guess I didn't. I should mention that it's actually a bit higher than I thought it was, since I mostly wrote up that post in bed at 1AM on a dinky smartphone.


According to your mechanics:

* Power increases by (Base Power x 0.08)/Hour for Group training
You define group training as:

Group Training: The final method of training is with 2 or more partners, further adding benefits versus those presented by Partner Training and enhancing the given benefits as well.
I figure that Tragedy and Comedy, as highly complex military robots, counted as partners. Karas trained for six hours. 0.08 * 6 = 0.48.


So, according to Google Instant Search's calculator function: (0.48 * 2,682) + 2682 = 3969.36.
 
Genon said:
I based it off of group training calculations provided in the mechanics. And I thought I did add it, guess I didn't. I should mention that it's actually a bit higher than I thought it was, since I mostly wrote up that post in bed at 1AM on a dinky smartphone.
According to your mechanics:


You define group training as:


I figure that Tragedy and Comedy, as highly complex military robots, counted as partners. Karas trained for six hours. 0.08 * 6 = 0.48.


So, according to Google Instant Search's calculator function: (0.48 * 2,682) + 2682 = 3969.36.
Ah ha. Gotcha.


Alright. So long as that's the reality of the training then you're good to go. Acclimation will demand he only be able to handle around the same amount of power he had before the increase plus a couple hundred. So maybe be able to push it to 2,700 or 2,800 at first and slowly build up from there.
 
Kyero said:
Ah ha. Gotcha.
Alright. So long as that's the reality of the training then you're good to go. Acclimation will demand he only be able to handle around the same amount of power he had before the increase plus a couple hundred. So maybe be able to push it to 2,700 or 2,800 at first and slowly build up from there.
Alright then. I'm off to fix my post up a bit and update the Path to Power.
 
Shit has officially hit the fan everyone.


It's time for the fight of your lives.


If you're wondering just how much of an "average" Era was sensing in the power levels from these enemies, it was around 35%-40% of incoming forces have a power of 4,500. Another 35%-40% are between 7,000-15,000. 10%-15% are below 4,500. 10%-15% are above 15,000.


Enjoy!
 
Hey guys!


I made a mistake with power calculations, so increases we've already had will remain but from this point on they work as follows:


The number presented in the parentheses in the Mechanics is the range in which your power will increase. So in Scenario 1, Victory vs Superior enemy, your power will increase from anywhere within 3x-5.5x its original amount.


I realized that simply allowing a power increase based on the kind of battle it was felt more than a little bit ridiculous.


"Oh, I fought someone stronger and won so my power goes up by this much just from that detail!"


Yeah. That's not how it should have been working. This lapse of understanding has been entirely my own fault so I'm not doing this to punish anyone or just to nerf it. It truly doesn't make sense to increase your power just based on the kind of fight you had.


So from now on this is how the power increases work. It will help considerably with the number of battles we will face leading up to Inecros and keeping our powers from growing too much too quickly. This way it's easier to fit in more growth in the time we have working our way forward.


Again sorry for the inconvenience everyone, but this makes more sense moving forward.


Cheers!
 
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Hey @Genon, @Denezen, @Anime King Kaleb.


After taking a lot of time to review and think about the capabilities of the base that have been disclosed thus far I have decided to make some final adjustments and declarations about it which will be listed below and soon after posted to the Neutral Characters page once I'm finished here.


So from this point forward the base's attributes and capabilities to the following which will remain constant until/unless Korvaiis decides to make changes (and this list will change accordingly when and if anyone decides to request a certain kind of addition or reduction of a specific area):


Factories


* 10 Material (5 Raw Material (stone, wood, metal, clay, etc) and 5 Refined Material (tools, home decor, training equipment, etc)) Production/Refinement Factories


* 10 Food Production Factories (4 Indoor Livestock Farms, 6 Indoor Vegetation Farms)


* 2 Bot/Drone Factories capable of generating between 50-100 units per 30 hour time period


Facilities





* 10 Outdoor Training Facilities


* 5 Indoor Training Facilities


* 5 Mass Storage Facilities


* 5 Research and Development Facilities


* 2 Medical Facilities


* 2 Deep Space Communication Towers


* 2 Landing and Departure Bays (can launch or receive 50 ships each in 1 hour's time)


* 1 Educational Facility


* 1 Command Center (10 Ki Turrets for defense)


Power Generators





* 5 Bio-Electric Power Generators (Saiyan equivalent of a Nuclear Reactor without the radiation)


* 2 Solar Farms (10,000 Solar Panels each in a 100x100 layout)


* 1 Wind Turbine Field (100 Wind Turbines)


Misc.





* The base's current shape is a circle (complements of Korvaiis) with a diameter of 50 miles. Korvaiis decided to exchange overall volume for density of the foundation and quality of the facilities.


* 250 protective Ki turrets lining the outer perimeter capable of firing Ki blasts at a power level of up to 50,000. Upgrades will be possible if Karas finds the time to make them but their absolute maximum capacity is 100,000. They are capable of firing at a rate of 50/minute though the optimum firing rate is 20 shots fired per minute due to 50/minute overheating within 8-10 minutes.


* (Currently) 2 million population capacity
 
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So how do you want this to work. Do we come up with our own major enemies or are you going to assign it or something. @Kyero
 
Anime King Kaleb]So how do you want this to work. Do we come up with our own major enemies or are you going to assign it or something. [URL="https://www.rpnation.com/profile/3902-kyero/ said:
@Kyero[/URL]
There are no major named enemies to face in this battle so you are free to engage however many grunts you'd like within reason of stamina and power level difference.
 
Hey guys!


I have added a bunch to the 'Neutral Characters' page including some named enemies (more will come soon) and a few alien races which will serve both as allies and enemies as we continue!


Check it out when you have time!
 
Genon said:
@Kyero
How big is the enemy force? Do my robots outnumber them or are we truly fucked?
We're fucked.


50,000 soldiers coming down on us with all they've got and we've only got a few hundred robots thanks to the 5 days of production we've had since the announcement. But the turrets will help tremendously to thin the ranks, but because the generators are new the turrets will only last a few minutes before they've exhausted the power stores and have to shut down and leave it all up to us.


Still, the turrets alone will cut the force nearly in half for us.
 
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@Kyero


I want to add Xol into the Neutral Characters thread as an allied NPC. He was once in the Zy'leth Confederacy's navy. The Zy'leth have an unusual way of fighting: they have little to no ki control, and their physical strength is crappy. Instead, they rely on telekinesis and mental attacks to rip apart fortifications and machines, and mind-control enemy soldiers temporarily, drive them insane at high levels, or even just remove their will to fight.


Here's an image that I intend to use that I ripped off of Deviant Art:


slug_by_fulltimegilly-d953cjm.jpg
 
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Genon said:
@Kyero
I want to add Xol into the Neutral Characters thread as an allied NPC. He was once in the Zy'leth Confederacy's navy. The Zy'leth have an unusual way of fighting: they have little to no ki control, and their physical strength is crappy. Instead, they rely on telekinesis and mental attacks to rip apart fortifications and machines, and mind-control enemy soldiers temporarily, drive them insane at high levels, or even just remove their will to fight.


Here's an image that I intend to use that I ripped off of Deviant Art:


slug_by_fulltimegilly-d953cjm.jpg
All right.


Send me Xol's details in a pm and I'll add him to the Neutral Characters page personally.
 
Genon said:
@Kyero
I want to add Xol into the Neutral Characters thread as an allied NPC. He was once in the Zy'leth Confederacy's navy. The Zy'leth have an unusual way of fighting: they have little to no ki control, and their physical strength is crappy. Instead, they rely on telekinesis and mental attacks to rip apart fortifications and machines, and mind-control enemy soldiers temporarily, drive them insane at high levels, or even just remove their will to fight.
And there we have it!
 

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