For me it is more of a matter of how many do we get. And some talents are just combo strikes (like Flury or Whirlwind from the Dual Wielding tree). Some others (like Shield Wall from the Shield tree) are special combat stances. Others are just getting better with a certain combat style. Although with a mage's spells for the most part each one is very different. There are some that are just stronger versions and improvements to combat style; but they are mostly just different spells in general.
Having them would allow for people to have an idea how one fights, but for the most part they would be just used rather than activated for a rogue or warrior. Also a talent would take practice to be able to use, thus having to either teach oneself or learn from someone. For a mage however, they would be a tell-tale for how much they have studied various schools of magic.
I don't mind being limited with Altibon, after all he had to learn how to fight with sword and shield in addition to his magic. So it would only be natural that he doesn't have as many as many spells as everyone else might have for talents. Spell Wisp and Heal are fairly common spells for a mage to have so I added them to Altibon. His Combat Magic sustained spell has two passives that boost it. The sustained is something he had to learn to start training with sword and shield. Also the way I see it he could have easily gained the passive spells during his training with sword and shield. And in his many years it makes sense he would only have such a small amount of spells available to him. Heck, if it weren't for the limit I would only have 1 other to start out anyway. And later I only see Altibon being willing to use Group Heal, and Revive for activated spells; and beyond that only defensive sustains, and some passives.
I can't speak for the others, but I feel that just adding a few more talents/spells later on, or even gradually, would be better than just removing them (or the limit) outright.
Having them would allow for people to have an idea how one fights, but for the most part they would be just used rather than activated for a rogue or warrior. Also a talent would take practice to be able to use, thus having to either teach oneself or learn from someone. For a mage however, they would be a tell-tale for how much they have studied various schools of magic.
I don't mind being limited with Altibon, after all he had to learn how to fight with sword and shield in addition to his magic. So it would only be natural that he doesn't have as many as many spells as everyone else might have for talents. Spell Wisp and Heal are fairly common spells for a mage to have so I added them to Altibon. His Combat Magic sustained spell has two passives that boost it. The sustained is something he had to learn to start training with sword and shield. Also the way I see it he could have easily gained the passive spells during his training with sword and shield. And in his many years it makes sense he would only have such a small amount of spells available to him. Heck, if it weren't for the limit I would only have 1 other to start out anyway. And later I only see Altibon being willing to use Group Heal, and Revive for activated spells; and beyond that only defensive sustains, and some passives.
I can't speak for the others, but I feel that just adding a few more talents/spells later on, or even gradually, would be better than just removing them (or the limit) outright.