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Fandom Dragon Age: Origins- A Retelling

For me it is more of a matter of how many do we get. And some talents are just combo strikes (like Flury or Whirlwind from the Dual Wielding tree). Some others (like Shield Wall from the Shield tree) are special combat stances. Others are just getting better with a certain combat style. Although with a mage's spells for the most part each one is very different. There are some that are just stronger versions and improvements to combat style; but they are mostly just different spells in general.


Having them would allow for people to have an idea how one fights, but for the most part they would be just used rather than activated for a rogue or warrior. Also a talent would take practice to be able to use, thus having to either teach oneself or learn from someone. For a mage however, they would be a tell-tale for how much they have studied various schools of magic.


I don't mind being limited with Altibon, after all he had to learn how to fight with sword and shield in addition to his magic. So it would only be natural that he doesn't have as many as many spells as everyone else might have for talents. Spell Wisp and Heal are fairly common spells for a mage to have so I added them to Altibon. His Combat Magic sustained spell has two passives that boost it. The sustained is something he had to learn to start training with sword and shield. Also the way I see it he could have easily gained the passive spells during his training with sword and shield. And in his many years it makes sense he would only have such a small amount of spells available to him. Heck, if it weren't for the limit I would only have 1 other to start out anyway. And later I only see Altibon being willing to use Group Heal, and Revive for activated spells; and beyond that only defensive sustains, and some passives.


I can't speak for the others, but I feel that just adding a few more talents/spells later on, or even gradually, would be better than just removing them (or the limit) outright.
 
Hodgic said:
For me it is more of a matter of how many do we get. And some talents are just combo strikes (like Flury or Whirlwind from the Dual Wielding tree). Some others (like Shield Wall from the Shield tree) are special combat stances. Others are just getting better with a certain combat style. Although with a mage's spells for the most part each one is very different. There are some that are just stronger versions and improvements to combat style; but they are mostly just different spells in general.
Having them would allow for people to have an idea how one fights, but for the most part they would be just used rather than activated for a rogue or warrior. Also a talent would take practice to be able to use, thus having to either teach oneself or learn from someone. For a mage however, they would be a tell-tale for how much they have studied various schools of magic.


I don't mind being limited with Altibon, after all he had to learn how to fight with sword and shield in addition to his magic. So it would only be natural that he doesn't have as many as many spells as everyone else might have for talents. Spell Wisp and Heal are fairly common spells for a mage to have so I added them to Altibon. His Combat Magic sustained spell has two passives that boost it. The sustained is something he had to learn to start training with sword and shield. Also the way I see it he could have easily gained the passive spells during his training with sword and shield. And in his many years it makes sense he would only have such a small amount of spells available to him. Heck, if it weren't for the limit I would only have 1 other to start out anyway. And later I only see Altibon being willing to use Group Heal, and Revive for activated spells; and beyond that only defensive sustains, and some passives.


I can't speak for the others, but I feel that just adding a few more talents/spells later on, or even gradually, would be better than just removing them (or the limit) outright.
I agree with Hodgic, I don't find the talents / specialization thing a headache at all, and I would much rather be limited than to not be able to use them at all. I like them because it gives me an idea of how my character (and the other characters in the party) fight. As the RP goes on and the adventure continues, our party will grow in skill and learn new moves. @Viper you can decide when you think our party would have "gained enough experience" so to speak, to take on a new talent and then we can RP how that happened. Maybe by accident, maybe they were taught, etc. I think it adds to the storyline. They're going to want to actively improve their skills anyway, they have an Archdemon to kill D:
 
Ok, if that is what you want. As of right now I am thinking that major points in the story, such as after we recruit the factions, we will be able to gain 2 talents each so by the time we have gathered all of the groups, we will have 14-16 talents total. 2 for the circle quest, 2 for the dalish, 2 for the dwarves, and 2 for redcliffe (including the urn of sacred ashes arc)
 
Viper said:
Ok, if that is what you want. As of right now I am thinking that major points in the story, such as after we recruit the factions, we will be able to gain 2 talents each so by the time we have gathered all of the groups, we will have 14-16 talents total. 2 for the circle quest, 2 for the dalish, 2 for the dwarves, and 2 for redcliffe (including the urn of sacred ashes arc)
Sounds good to me! :]
 
Holy damn I am so sorry I haven't replied! RPN absolutely did not give me any notifications (despite... specifically Watching the IC thread).


I am so so sorry yo.
 
I don't know how to do the coding stuff, so I cant make the cheat sheet for my posts. Can someone tell me how to do it?
 
Just replace the parts that you need and you're all set.

Code:
[side=right]
[Fieldset=Altibon Da'Lanic]
Put picture here
[progress=100]Health 100%[/progress]

[accordion]

{slide=(shield) Basic Information}
Class
Mage
Specializations
Arcane Warrior
Spells
Activated: Heal
Sustained: Combat Magic, *Spell Wisp, *Arcane Shield
Passive: Aura of Might, Fade Shroud
(Sustained spells that are active will have a * next to them.)
Skill
Herbalism

{/slide}

{slide=(d20) Stats}
High magic and willpower
Cunning is above average
Other stats are about average

{/slide}

{slide=(helmet) Armor}
Heavy armor that boosts his magic and willpower; has an average fatigue for heavy armor.

{/slide}

{slide=(dagger) Weapons}
His sword is enchanted so that it is impossibly heavy to all but Arcane Warriors due to how they channel their magic. It also boosts their magic and gives extra fatigue.

{/slide}

{slide=(chest) Current Inventory}
A couple health and mana potions along with some ingredients for them.

{/slide}

{slide=(<3) Notable Relationships}
None at the moment.

{/slide}

[/Accordion]
[/Fieldset]
[/side]
 
Just trying this out





Caine Cousland


64586.jpg



Health 100%



(shield) Basic Information



Age: 24


Height: 6'2"


Weight: 115 lbs


Gender: Male


Eye Color: Sky blue


Hair Color: Black


Sexuality: Closeted Homosexual


Race: Human


Origin: Human Nobel


Class: Rouge- Dual blades


(d20) Stats



Specializations: Assassin


Talents: Mark of Death, Lacerate, Device Mastery (deft hands), Stealth Mastery, Whirlwind, Cripple


Skill: Stealing


(helmet) Armor



Shadow_of_the_Empire.png



(dagger) Weapons



The Cousland Family Sword (main hand) and the Dead Thaig Shanker (off hand)


(chest) Current Inventory



3 health potions and a stamina potion and 20 gold pieces


(<3) Notable Relationships



All deceased








 
So, what does everyone think of Altibon using elvish to hint his race to the others? More specifically hinting to Revas.
 
Hodgic said:
So, what does everyone think of Altibon using elvish to hint his race to the others? More specifically hinting to Revas.
I liked it, you've definitely caught her interest now, haha. She's still confused about you though. I'll write up my post a little later.


 
I liked how @Jaye highlighted the dialogue in her post so I've done the same. *high five*
 
@Jazimon @Jaye @Viper


So I figure we should decide here if we want to have the group split up or not. I think we could have them split up, Alistair lead the way to the temple to get the treaties with Caine and Kallana. Altibon and Revas could go out and hunt some Darkspawn to gather the blood. Even though it wouldn't give the characters the chance to work together to find out how to work best together I think it would be helpful. We would be able to advance through this section fairly quickly, see how everyone does their PvE combat, and the grouped characters could find out about each other.


Still haven't decided when I'll let Altibon's race be known to the others though. Although I think Revas will be the first to figure it out. After all how many know the Elvish language?


 
Also when shall we discuss where we go first as far as finding allies? I would be cool with waiting till the end (or after) the Tower of Ishal.
 
Hodgic said:
@Jazimon @Jaye @Viper
So I figure we should decide here if we want to have the group split up or not. I think we could have them split up, Alistair lead the way to the temple to get the treaties with Caine and Kallana. Altibon and Revas could go out and hunt some Darkspawn to gather the blood. Even though it wouldn't give the characters the chance to work together to find out how to work best together I think it would be helpful. We would be able to advance through this section fairly quickly, see how everyone does their PvE combat, and the grouped characters could find out about each other.


Still haven't decided when I'll let Altibon's race be known to the others though. Although I think Revas will be the first to figure it out. After all how many know the Elvish language?


 
Also when shall we discuss where we go first as far as finding allies? I would be cool with waiting till the end (or after) the Tower of Ishal.
I'm okay with splitting up. It would mean I would miss out on meeting Morrigan for the first time, but it'll be better for me to meet her and Flemeth after the tower anyway. I was trying to think how Revas would act, seeing as her clan knows and respects Asha'bellanar greatly. I know in DA:O Mahariel (Dalish Elf Origin) doesn't really mention that, but I think it only makes sense if she does if taking DAII and The Stolen Throne into account. This way, when Flemeth saves us from death I can be like "oh, it's her." I was gonna say that perhaps I only know little about her because she mostly kept away from / didn't ask much of the Dalish while she raised Morrigan, since we know Morrigan had very little contact with anyone. So I would know she was the Witch of the Wilds, the woman of many years, and that she is powerful and should be respected but that's basically it.


Aaannd, if I remember correctly in game we discuss allies when we first enter Lothering? We could wait until then or discuss it outside of Flemeth's hut.


 
Also @Hodgic , I know Altibon's ears are smaller and rounder, are they something more like this then, something he could hide? Or even smaller and rounder?


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@Jazimon


Yeah, more like that. They would be hard to tell if he kept them hidden all the time. Though I do plan for there to be times where his ears are fully exposed.
 
I'm suddenly curious as to what his haircut is like.


Yeah I think Lothering is a good time to discuss things - honestly most of the decisions I'm pretty happy just doing in IC & only doing decisions in OOC if we run into trouble. I like to think Kallana will suspect him of magic before she suspects him of being elvish ( :P )


I'm also okay with splitting up (though... that was not what Kallana meant <_< She just meant that the melee fighting should be split between her and Altbion. And... Alistair ( :P ) ) Meeting Morrigan will be fun. (I, the player, will miss playing with you delightful elves, though «waves hankerchief»).
 
Jaye said:
I'm suddenly curious as to what his haircut is like.
Yeah I think Lothering is a good time to discuss things - honestly most of the decisions I'm pretty happy just doing in IC & only doing decisions in OOC if we run into trouble. I like to think Kallana will suspect him of magic before she suspects him of being elvish ( :P )


I'm also okay with splitting up (though... that was not what Kallana meant <_< She just meant that the melee fighting should be split between her and Altbion. And... Alistair ( :P ) ) Meeting Morrigan will be fun. (I, the player, will miss playing with you delightful elves, though «waves hankerchief»).
I got what Kallana meant, and then the subject turned into actually splitting up, haha xD . But we'll let @Viper decide what we do. Feel kinda bad for @Hodgic 's Altibon though because Revas isn't in a good mood right now~ If we do end up splitting up, at least Kallana will get to escape Revas' many many questions...because they will happen~
 
Jazimon said:
I got what Kallana meant, and then the subject turned into actually splitting up, haha xD . But we'll let @Viper decide what we do. Feel kinda bad for @Hodgic 's Altibon though because Revas isn't in a good mood right now~ If we do end up splitting up, at least Kallana will get to escape Revas' many many questions...because they will happen~
Ah ha, yeah I went and actually read the posts and was all "Ah, right, they got that" eh heh.


Actually I realised that Kallana may end up with one of the dwarves anyway. For... reasons that will be explained in the post I'm in the middle of writing (:B) That or the elves are both gonna go with Alistair and Kallana and Caine are gonna go grab some blood vials.
 
Jaye said:
Ah ha, yeah I went and actually read the posts and was all "Ah, right, they got that" eh heh.
Actually I realised that Kallana may end up with one of the dwarves anyway. For... reasons that will be explained in the post I'm in the middle of writing (:B) That or the elves are both gonna go with Alistair and Kallana and Caine are gonna go grab some blood vials.
Ahh here we all go, making a simple RP complicated again. We're really bad at this, aren't we haha~ I can't help it xD
 
At least it means we're dedicated <_< (Sorry Viper!)


 
A 'like' to whomever figures out why Alistair looked uncomfortable at being called a "full-blooded Warden" ( ;) )
 
Damn, I can only think of three things. One he's hiding, one he knows nothing about so I can cross that out, and one that would be highly innapropiate, haha. I can think of one more but it's a bit of a stretch. Sigh~ You've stumped me.
 
Jazimon said:
Damn, I can only think of three things. One he's hiding, one he knows nothing about so I can cross that out, and one that would be highly innapropiate, haha. I can think of one more but it's a bit of a stretch. Sigh~ You've stumped me.
You've thought of way more reasons than I can. Heck I can only think of two and the second one I did not think of when writing that post.


((If everyone is stumped I can just tell you all.))
 
Jaye said:
You've thought of way more reasons than I can. Heck I can only think of two and the second one I did not think of when writing that post.
((If everyone is stumped I can just tell you all.))
Yess yess tellll. Also I just realized if Kallana goes with Revas and Altibon, @Viper will be alone with 3 characters she plays: Alistair, Caine, and Dog. I might just have Revas decide to go with Alistair (much to her dismay) and collect the vials... if we split up. More complications haha
 
Jazimon said:
Yess yess tellll. Also I just realized if Kallana goes with Revas and Altibon, @Viper will be alone with 3 characters she plays: Alistair, Caine, and Dog. I might just have Revas decide to go with Alistair (much to her dismay) and collect the vials... if we split up. More complications haha
I realised this too - hence why Kallana suggested we split....


Fuck. Spliting up the rogues does NOT HELP THIS DOES IT. Wait lemme just... argh..


EDIT: Ah ha! There we go. A much better subtle "Make sure Viper's not on her own while staying in character" piece of dialogue (:3)
 
Thus why I suggested keeping two players per group. I know I couldn't play Alistairs role that well. Never have been good at playing premade characters. I always mess up their personalities. I also figured splitting the healer and Warden up would be a good idea. One could warn of the ambushes and the other can help recover from them better. Splitting up the rouges was to allow for more diversity in the combat. Since the healer doubles as a tank there is no need to have another tank in that group. Having someone in each group with a ranged combat options is a bonus too. That is why I had suggested the groups as I did.


And there goes my strategic self again. xD
 

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