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I have two ideas for my characters,

First is a woman who was the heiress to a fallen world and does mercenary work to make a living. Second is a enemy that mimics people and uses their attacks against them, they originated from a fallen world and was abandoned there when others had the chance to flee to neighboring worlds.
 
My idea for their world is basically a large kingdom that used to be known as the safest stronghold when it comes to darkness. There were a lot of keyblade masters, mages, defenders, swordsmen, and the like that was wholely devoted in banishing the darkness away from their world. But, a rat infiltrated the palace within the world and accessed a portal which caused a bunch of heartless, nobodies, and unversed to invade the kingdom. Some left on ships while others were left behind and fell to the darkness.

So yeah, that's my idea for a world.
 
1579418463087.png- Desired Role: Chosen

- Neutral

- Demitris Fiola

- The Lady with the White Parasol, Demi, Henrietta

- Age: 20

- Gender: Female

- Species: Human

- World Of Origin: The Lion's Den

- Skills:
- Vast Knowledge on Magic and how it can be used to its full extent.
- Strategizing and Analyzing what are the weaknesses of an enemy and how it can be exploited.
- Great aim in shooting a pistol or any other firearm.

- Powers:
- Mine Magic
Demitris specifies in mine magic, a type of magic where she summons objects that detonate when they are touched by an enemy. The range of these mines can go as far up to 20 meters away from her. The impact of these mines is hard to block. Even if you have a barrier around you, there's a large chance that it will break if you try to withstand its explosion. But, there's only a limited number of mines that can be created. The capsules on her Keyblade will tell her when she can create or not.

- Healing Lights
Her Keyblade can summon a light that stays above a group's head. It can heal them for a high amount of energy and cure them of most status effects. If she does use it, it can be disabled by paralyzing her or disarming her Keyblade.

- Blessed Shield
She opens the canopy of her Keyblade and summons a large shield that absorbs attacks for 20 seconds. Every strike, magic, or anything that has been dealt to it, the shield reflects the damage to the inflicter and poisons them for a minute.

- Keyblade: Parasoul
For what it lacks in Strength, it makes it up with its high boost in Magic and long reach. Her Keyblade takes the shape of a metallic umbrella with gold capsules on the canopy and a gold lining. She can open the umbrella as it creates a barrier around her, similar to a Barrier spell but it has a gold shine to it. The capsules on the canopy indicate how much mines she can create before they have to be detonated. The golden tip of the umbrella can extend at least 12 inches to stun the opponent. Demitris uses her Keyblade like fencing, making swift and precise strikes that targets can't easily avoid.

- Notable Relationship/s:
- Temperance de Lionhart (Envy)
She's the closest friend of Demitris when her homeworld was not fallen to the darkness yet. She was a soldier for the kingdom and served as a companion for the heiress whenever the King and Queen were busy with matters regarding the economy, the kingdom's citizens, and the Darkness that can consume them. During the time of the invasion of the Heartless, Demitris was forced to leave behind Temperance as her mentor dragged her away and onto a Gummi ship that landed on a world far away from theirs. Ever since then, Demitris has been tirelessly trying to find her, but to no avail.

- Uranos Medici
Uranos is the mentor and trainer of Demitris that taught her how to fight. He wasn't a Keyblade wielder himself, but he knew how to train one. Even though he was harsh towards her, he still cared for her after their world was swallowed by the Darkness. He became a mechanic and regularly fixes things from ice cream makers and ovens to computers and phones.

- Other Information:
- Demitris was the heiress to the former stronghold of light that was known as The Lion's Den.
- Demitris currently works as a mercenary for a guild, she regularly goes on quests and acts as a bodyguard for people when it's needed.

≿————- ❂|✵  ————-≾

1579421622948.png- Desired Role: Enemy

- Evil

- Envy

- Temperance, The Clown, The One Left to Rot

- Age: ???

- Gender: Female

- Species: Human

- World of Origin: The Lion's Den

- Skills:
- Resourcefulness in how she can use the terrain to her advantage.
- Deception through shapeshifting into another form.
- Extremely agile and hard to catch.

- Powers:
- Mimicry
She can copy the exact same powers from a person that attacks her. Any damage she receives from the inflicter will be converted into energy that she can use to transform into that person. The powers that she receives while mimicking that person is slightly stronger and can be abused more. But, she can only mimic up to a certain amount of time that depends on how much pain she receives when the person attacked her.

- Balloon Magic
Envy can summon balloons that deal magical damage to anyone who touches it or is near one. It was her main magic before she fell to the Darkness, her abilities within that type of magic extremely improved as an effect from the Darkness that she absorbed. She can use Balloon Magic from its basic form to its -Ja form in where a multitude of balloons fall from the sky and deal massive amounts of damage with random status effects such as poison, blindness, or other effects. She can summon balloons whether she is mimicking someone or not. Envy may mix spells that she copies with balloons, creating deadly balloons that trigger a spell when they're popped.

- Gravity Magic
A side effect of staying within the Realm of Darkness for some time. When she cannot use her Mimicry abilities, she will resort to her Gravity magic. It's always a single target that will get affected, but you can't block it nor escape it. Unless the target has a resistance to dark magic, it can be deflected. A dark ball of energy, size depending on the tier of it, forms on top of the target's head. It gradually gets nearer and nearer to the target. When it reaches the target's head, their body would feel heavy and their energy would be drained away from them. The highest tier that Envy can cast with this spell is up to -Ga.

- Keyblade: None.
She doesn't have a Keyblade, but she does have a magical item that lets her transform it to a multitude of weapons. It's main form is a staff that allows her to boost the magic that she casts. But other than that, she can use it as an axe, sword, bow, and other weapons. Though, it doesn't have any effect that boosts her strength.

- Notable Relationship/s:
- Demitris Fiola
The heiress to the kingdom of The Loin's Den. She was assigned to take care of Demitris as a companion for her in her growing years. When the time of the invasion of Heartless started, she left her behind and was never seen again. In the present, she'd kill to see her again in personal. She wouldn't hesitate to kill her on the spot, Envy blames her for how her face became scarred and distorted due to the scratches of the Darkness that attacked her.

- Other Information:
- Ever since she accepted the Darkness, her powers have significantly been improving. She tests it on the adventurers that get lost within the Realm of Darkness, gladly casting whatever she can cast at that moment.

- She had a father that was a Keyblade wielder, but he was the traitor that released the Heartless and Nobodies into The Lion's Den.

————- ❂|✵  ———-

The Lion's Den

Description:
It is a world inhabited by knights, mages, Keyblade wielders, and other men that devote themselves in defending the sacrity of the Light. Most of the architecture in the world can be described as similar to medieval castles and villages with a few spots that are operated by steam engines. Their Gummi ships look like airships rather than it being futuristic in appearance. The common people of this world are mostly human, but in some rare cases, there are humanoid creatures that have animal-like features roaming the streets.

There are two kingdoms that inhabit the world:
The Northern Icicle
and
The Southern Woodlands.

The Northern Icicle is where most humans came from. The Southern Woodlands is a place where the humanoid creatures came from. The two kingdoms are always at war with each other, constantly fighting over their beliefs and how their races should be treated.

Common Powers:
Almost everyone in the world is gifted with a specific magic type that determines what their role is. Fire and Electric casters are typically on the outer walls of their kingdoms, throwing a fireball or a lightning strike to whoever dares to try and attack them. Water, Ice, and Wind casters are stationed within the castles, serving as barricades if there were to be a seige that will take place. Other people that have diferent magic types that aren't similar to the ones mentioned are assigned to protect the Royal families. Anyone that doesn't have magic will be guards, blacksmiths, or any other job that the kingdom needs.

Lost to the Darkness?
Yes.

Effect On Heartless/Nobodies/Any Other Enemies
Most enemies in this world have high level spells that can deal some damage to anyone who gets targeted. All enemies are wearing armor and wield different weapons.

Keyblade Names:
- Parasoul [ Demitris ]
- Icy Heart
- Lion's Pride
- Rafflesia Blooming
- Psychic Eyes
- Shining Dusk​
 
My idea for their world is basically a large kingdom that used to be known as the safest stronghold when it comes to darkness. There were a lot of keyblade masters, mages, defenders, swordsmen, and the like that was wholely devoted in banishing the darkness away from their world. But, a rat infiltrated the palace within the world and accessed a portal which caused a bunch of heartless, nobodies, and unversed to invade the kingdom. Some left on ships while others were left behind and fell to the darkness.

So yeah, that's my idea for a world.
It’s interesting
 
thefinalgirl thefinalgirl
So, I cannot accept these characters just yet as I require more information on the abilities. For your first character, is there a cool down period for the mines? As in an amount of time that must pass before a mine is available. Also, is there anyway to avoid being hit? Would an ally be put in harms way? Is there any limit to the healing lights? The shield looks fine. Although is there something that can break it?

For the second character, is there a reason why the mimicked power would be stronger for her? Is there a limit to how many powers she can mimic at once? For the balloons, I would suggest damage if they are popped rather than being burst and just standing by it. Is there a limit to how many balloons she can create? I would also like more information on the gravity magic. I understand that she is supposed to be an enemy but she MUST have limitations just like everyone else.

On a different note, the world looks fine.
 
Lucius Maldonado & Marco Ortiz
Desired Role: Member of Holders Of The Dark Hearts (Enemy)
Dark, Light or Neutral?: Dark
Name: Lucius Maldonado
Alternate Names: The Puppeteer, Charlatan
Age [15+, Preferably]: 18
Gender: Male
Species [Human? Nobody? Something Else?]: Human
World Of Origin [Canon/User Submitted]: New Orleans (Princess & The Frog)
Skills: Expert at Misdirection and slight of hand, Close-ranged combat, Card Games
Powers [Max of Three, Can Relate To World. Include Strengths & Weaknesses]:
  • Dark magic, specifically curses and hexes that can be treated with the proper healing magic. Only one curse can be applied per target, so if the target is able to find a work around for the current curse in effect on them Lucius has to wait for the old curse to wear off before he can place a new one on the target. This magic also allows him to tap into his "Other Self" akin to the Shadow Dr. Facilier that could move and act independently of him
  • Puppet Body: A replica designed to be filled with his "Other Self", Lucius controls this replica like a puppet with near invisible strings that extend from his left hand to different parts of the replica's body.Due to it being filled with his "Other Self", the replica is capable of wielding the other half of Lucius' keyblade: Hoodoo. For more precise control, he can split control to both hands, giving the replica the ability to wield 'both' Voodoo and Hoodoo at the same time, but this leaves him without a weapon of his own or the ability to cast magic
Keyblade [No Canon Keyblades, Can Be From World. Include description]: Voodoo - This keyblade features an extremely thin blade in comparison to others, with the head featuring the Hand that is present on Dr. Facilier's cards. The grip of the keyblade is surrounded by the wood of a cracking tree, with the cross guard featuring a smaller voodoo mask on it. Hanging from the pommel is a small skull with bright purple eye sockets. A special notion about this keyblade is that it is the other half of the keyblade wielded by Lucius' Puppet Body
Notable Relationships: Apprentice of the Late Dr. Facilier
Other Information: Lucius wields his keyblade backwards similar to Ventus with his right hand while controlling the replica he wields with his right hand, granting him both long and close range combat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Desired Role: Chosen
Dark, Light or Neutral?: Light
Name: Marco Ortiz
Alternate Names: Muertos
Age [15+, Preferably]: 16
Gender: Male
Species [Human? Nobody? Something Else?]: Human (Remembered)
World Of Origin [Canon/User Submitted]: Land of the Dead (Coco)
Skills: Guitarist, Pianist, Parkour, Mid Range Combat
Powers [Max of Three, Can Relate To World. Include Strengths & Weaknesses]:
  • Path Petal Magic - Marco is able to create and manipulate the orange petals used on Dia de los Muertos that aid the Dead in navigating their way in the land of the living. He mainly utilizes this magic to create pathways for himself, whether it be in navigation or creating platforms from the petals that allow him to maneuver around quickly and whatever way he likes. However, the petals are very easily destroyed and cannot be used in any fashion to attack
  • Warmth of Life - Marco is able to manipulate his keyblade Heart & Soul into the form of a true guitar, allowing him to play music which generates a variety of effects: healing magic, defense increase magic, and recovery magic. Each effect is generated through a particular string of notes, and if these notes are interrupted in any way (switching back to a keyblade, attacked and stops playing, stunned) the effect is not applied and cannot be applied for a short while.
Keyblade [No Canon Keyblades, Can Be From World. Include description]: Heart & Soul - The head of the blade is reminiscent of a guitar, along with 'lit' candles that act as the 'key' portion of the blade. The cross-guard and hilt is similar to that of the top of a guitar, with the chain having a small ball of path petals at the end of it.
Other Information: Marco mostly carries his keyblade in its guitar form most of the time, playing it freestyle to pass the time and chill out
 
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Spiderverse Spiderverse Your character looks really good. I like the limitations put in place on his abilities. Would you like me to put him in or wait until your chosen character has been completed?
 
Spiderverse Spiderverse Awesome! I’ll be sure to get them in! Feel free to post on the main thread when you are ready. You do not have to make custom worlds for them but it is recommended.
 
dragonsFall dragonsFall I’m considering a trio of characters, one chosen with two allies. The two allies could be converted to chosen if we need to fill out numbers later. And then probably a villain who will main stick to the background.
Is this too much?
 
Sol Orn, Mani Orn & Ivory Fjord
Sorry for the long silence, but I’ve got a pitch ready to go. Also have a villain to come later.

Desired Role: Chosen
-Dark, Light or Neutral?: Light
-Name: Sol Orn
-Alternate Names
-Age [15+, Preferably]: 16
-Gender: Male
-Species [Human? Nobody? Something Else?]: Leonan (human with lion features and tail)
-Appearance: Appearance: A tall teenager with a slim build. Pale skin with a dusting of freckles across his face. Light blue eyes behind a pair of wireframe glasses. His hair is auburn, with fluffy sideburns and a short ponytail in the back. Incisors noticeably longer than a human’s, but not really fangs. Large ears with fur on the ends. Fur covered tail, with an auburn tuft of hair at the end.
Wears an off-white button down shirt with a Mandarin collar, sleeves rolled up halfway up his forearms. A black formal vest, with an abstract band logo embroidered on the left front panel. Pants are dark green cargo pants, paired with dark grey and yellow running shoes. Wears a magic ring his father gave him on his right middle finger.
-World Of Origin [Canon/User Submitted]: Ivory Fjord
-Skills: sprinting, magic, tactical games, investigation, singing, playing the drums, basic combat training, computer operation.
-Powers [Max of Three, Can Relate To World. Include Strengths & Weaknesses]:
Ice affinity; bonus to ice spells and abilities. Vulnerable to Fire.
-Keyblade [No Canon Keyblades, Can Be From World. Include description]: Bones of Our Fathers; This Keyblade seems to be carved from bone. The blade is a little uneven, with the key’s teeth represented by three jagged claws or teeth. The hand guard is made of antlers, with a few extra points near the bottom, on the outside. The handle and where it meets the blade are wrapped in leather strips. The key chain is a tooth with runes etched into it.
-Notable Relationships: Mani Orn (step-sister)
-Other Information:
Background; Sol was born to a law officer and a physical therapist in the coast town Skvan. When he was about 6, his family adopted a strange girl that had been found wondering alone on the outskirts of town. Somewhat stiff to his adopted sister at first, Sol and Ani soon became an inseparable duo. He was the voice of reason, she the voice of adventure. It was a good life, until the darkness came for their world. As it fell, Sol felt a call from the Light. Taking Ani’s hand, the two followed the call to another world and a brand new adventure.
Additional Weapon; Ring of Ruin> A piece of magical jewelry that allows the wearer to use Ruin magic.


Desired Role: Ally
-Dark, Light, or Neutral? Light
-Name: Mani (MAH-nee) Orn
-Alternate Names: Ani
-Age [15+, Preferably]: 15
-Gender: Female
-Species [Human? Nobody? Something Else?]: Human
-Appearance: short and somewhat stocky. Tan skin with amber eyes. Hair is a pale light pink with an undercut style, leaving it long on top. While in casual situations, Ani will leave it brushed to one side. In more active situations, she will tie her hair into a top knot style, though some hair is left to hang down the side of her face.
Wears a grey v-neck, sleeveless shirt with a brown sleeveless vest, complete with a hood. Dark brown arm sleeves that begin mid bicep and come down to the knuckles, with a hole for her thumbs. Black leggings with a pleated dark blue skirt that extends to just above her knees, and toe shoes. Wears a choker with a stylized 5 point star made out of a silver metal hanging from it.
-World Of Origin [Canon/User Submitted]: Lived on Ivory Fjord
-Skills: Parkour, sparring, tracking, singing, sketching, and languages.
-Powers [Max of Three, Can Relate To World. Include Strengths & Weaknesses]: Darkness; Dark aligned spells, as well as a Dark Mode that increases her speed and strength. It does draw attention from Nearby Heartless and can cause her to behave erratically.
-Keyblade [No Canon Keyblades, Can Be From World. Include description]: New Dawn; A simple Keyblade that resembles a modern key in a dark grey metal. The side where the “teeth” usually go is jagged, while the other side is straight. Etched in the blade are runes that depict the Keyblade’s name. There is only one side to the rounded hand guard, opposite side as the jagged teeth. The guard is a dark red, with the handle an ivory color.
-Notable Relationships: Sol Orn (Step-Brother)
-Other Information
Additional Weapon;
j_GkBsXPg7aVUOV6l09cmmW2qzSfbGoqgid8t0jQJC8.png

Background; Ani doesn’t remember much before being found wondering alone on the outskirts of Skvan at age 5. Not many were sure what she was, lacking the feline features of the Ivory Fjords. Nevertheless, she was adopted by a local police officer and welcomed into his family. As she grew up, she grew close to her new step-brother, Sol. While generally happy growing up, Ani always felt something was...missing. She would often watch the stars at night, and long to be among them. She knew in her heart that while she lived on this world now, she started on another. Things took a turn for the worse when Heartless started appearing in The Ivory Fjords. The calamity and destruction they brought was frightening and...familiar? She remembered seeing a human figure among the shadows. She tried to get to it, but Sol pulled her out and by his light, the duo escaped the darkness that swallowed their home to someplace unknown...





-Name: Ivory Fjord
-Description [Residents + World Appearance]: A world of fjords and high cliffs surrounded the ocean. The few areas where land meets see without cliffs are covered in port towns. Inland holds vast plains with simple rolling hills. While the lands are generally warm and pleasant, the seas are bitterly cold, with ice bergs common.
The only sapient species native to this world are the Leonan, humanoids with slight lion features and a tail.
-Common Powers: Ice manipulation, Light affinity, animal affinity, heightened senses.
-Lost to the Darkness?: Yes
-Effect On Heartless/Nobodies/Any Other Enemies: Those found inland tend to be animalistic, with strong feline features and themes. Those encounter at sea or the coast tend to combine that with a Nordic look to clothing and armor, as well as an increase in ice based attacks.
-Keyblade Names [If Any]: Bones of Our Fathers
 

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