Adam, Asira + Their Respective Worlds
Specialist
Senior Member
(I don't think I can multitask enough to play as three characters, so I've settled on two. Do let me know if I did this right; I hope my lack of understanding about the universe of KH won't prove to be inconsistent with the backgrounds/planet I have for my character's origins.)
GENERAL INFORMATION
Name: Asira Tayra
Age: 32
Universe: Star Wars (OC)
Species: Human
Affiliation:
- Jedi Order (Former)
Rank: Gray Jedi Mercenary
Desired Role: Chosen
Dark, Light or Neutral?: Neutral
Former World of Origin: Coruscant
------------------------------------------------------
-Name: Coruscant
-Description: A dark red planet speckled with mega-cities, Courscant had served as the capital city to the Jedi Order, the GAR, and the Galactic Empire.
-Common Powers: Force-sensitive individuals are trained here, and there is a strange aura of peace when coming to this planet.
-Lost to the Darkness: Yes
-Effect On Heartless/Nobodies/Any Other Enemies: Any Heartless or Nobodies encountered will take on the appearance of dark robed humans, with the rest being typical Imperial soldiers. While easy to defeat. the Empire relies on countless numbers of troops to maintain order on controlled worlds, and careless individuals can find themselves quickly overwhelmed. The robed figures are imbuled with the power of the Dark Side, and specialize in the Force as well as Lightsaber combat. Striking them down with a keyblade is essential to ensure their essence does not corrupt the planet after death.
-Keyblade Names: N/A
------------------------------------------------------
Appearance (description): Standing before you is a 6’0” female clad in a brown/gray cloak with a visibly armored steel gray chest piece, wrist gauntlets and knee pads. She also has bone-pale skin and light blue eyes, with a neck-length platinum blond hairstyle.
Personality/Morality: Asira is calm and composed at almost all times when engaged in a mission or off the field. She speaks with a calm, composed tone seen as eerily monotone to Jedi or Sith, yet relaxing and assuring to most other beings. Being witness to both sides of the war, and both sides of the Force, she has devoted much of her time since the wars in dedicating a new philosophy to bringing stability and order to the Galaxy. To her, the Force is an extension of an individual’s abilities as much as it connects every living being in the universe; being neither good nor evil, light or dark. The abilities of the Force are directly relational to what the user allows themselves to embrace, but only in moderation. Fanatical extremism in either makes monsters out of both, and thus, what Asira will ultimately see the destruction to.
History: Born on Coruscant in 32 BBY, Asira was the daughter of Jedi Archivist Kyle Sol’um and a Librarian by the name of Onna. With the marriage of the couple kept a secret, the parents raised Asira with the utmost secrecy. They soon quickly found out that Asira was strong with The Force, and regrettably inducted her into the Jedi Order when she was seven years old. Her father consistently shepherded her progression and training as she was eventually mentored by him personally when the Clone Wars occurred. With more and more Jedi sent to respond to the ever-increasing threat of the Separatist and return of the Sith, Kyle was able to finish training the Padawan into a Knight before the duo went to Geonosis for their first mission in driving the Separatist forces back.
Three years of fighting and countless missions undertaken by Asira and her father had led to a strong bond between the two, not just by family relation alone. It was ultimately at Mygeeto that the duo’s abilities were tested as, during mid-engagement, the clones of the 21st Nova Corps suddenly turned to attack any Jedi participating in the battle. To their horror, the Clones and Sepratist armies were working against them. Hidden from both armies scouring the battlefield, the duo planned their escape off the world by hijacking a pair of starfighters. Making a break for the ships, the pair were soon spotted and forced to fight their way to the starfighters. Unfortunately, Kyle was fatally wounded in the escape; sacrificing himself so that Asira could escape unharmed.
Asira fled Mygeeto and quickly jumped to an unoccupied system, grieving the loss of her father. It was now clear that, beyond her father’s sacrifice, the Jedi had all but been destroyed when their own military turned against them. Being a Jedi was now a death sentence, it seemed. With the wound still fresh and the fear kept aloft, the former Knight began to focus on her own survival. Asira went into hiding, and further committed herself to studying all types of the Force; not just the Light Side. For she believed that, as one side demonized the other, the differences in methodology had to reach a compromise to achieve true stability. The Dark Side was, simply, corrupted Force energy. As such, that corruption had to be removed in order for the Force to be equalized. Asira fled to the planet of Aquilae, where she began meticulously studying the Force and why the Jedi and Sith believed there to be two distinct paths.
For the next several years as the Empire came to rule, it became clear that the Sith plotted to retrieve and archive their ancient teachings, and Asira was now locked into a race to secure the information for her own research into a new Philosophy to restore balance to the Galaxy. In her quest to find Holocrons and Archives of information belonging to both Sith and Jedi, conversations around ultimately lead to claims of such sites existing on both Imperial controlled planets and Outer Rim worlds alike. It it ultimately where Asira would begin her journey, as she refurbished and customized her Delta Aethersprite, bought a new Class-Two Astromech Droid, and took to the stars above.
EQUIPMENT/ABILITIES/MISC
Saber fighting style: Suresu/Ataru
Powers:
-Force Repulse: Holding out her hand, Asira can emit a strong repulsive field to push enemies and objects back.
-Force Maelstrom: To only be used in life-saving scenarios as a means of escape, Asira can utilize the deadly Force Maelstrom to gain the upper hand in battle, clear groups of enemies, or escape. This ability is extremely draining and has been known on some occasions to cause her to fall unconscious.
-Force Enhance: Moreso of a passive ability, the power of The Force can grant the user enhanced speed, agility, dexterity, endurance, and provide limited healing capabilities.
Customized ‘Illuminate Star’ combat armor: This refined armor combines an even balance between mobility, versatility and survivability. To start, the underlying body glove and cape of the suit is made entirely of armorweave, with a thin layer of thermal gel sandwiched between the inner and outer layers. The junction between the lower and upper torso terminates into a duranium/durasteel hybrid plating that covers the upper thighs, chest, shoulder pauldrons, arm gauntlets and kneepads.
Delta-7C Aethersprite ‘Nova’: This custom light-class Interceptor was used in the Jedi Order before and during the Clone Wars. Looking much like an arrowhead, this fighter traded protection and limited offensive weapons for speed and agility; able to run circles around most other ships and line up precision shots to disable subsystems, or evade combat altogether. The glaring weakness of this starship is that of a detaching hyperdrive module, which must be returned to and reclaimed during every encounter.
R2-M3 Astromech Droid: The R2 series of Class-II Astromech Droids was capable of providing a massive array of mechanical and engineering services, and was able to integrate itself into a variety of starships. Alongside easing the tasks of a pilot during spaceflight, the droid was ultimately a companion to their master.
Curved-hilt Lightsaber (white blade): The primary weapon of Asira, this lightsaber was constructed personally by Asira shortly after settling down in Aquilae. Serving a dual purpose, this lightsaber was also made to momentarily confuse opponents when they tried to predict where the user’s stance has positioned the blade to be.
-Strengths-
-Strong, Resolute and Composed: Asira believed it to be ultimately counterproductive for one to allow emotions to dominate their judgement of events, especially in the midst of combat. To her, an opponent is only as skilled as the willpower to control their repressed emotions, making it particularly easy to manipulate the fortitude of her enemy to gain the upper hand in combat.
-Delicate balances: Asira does not overly rely on technology to best an opposition in combat, and uses the Force in moderation only when it should guarantee optimal results.
Skilled duelist: Asira has perfected both forms of Suresu and Ataru; using a mixture of environmental positioning, defensive maneuvers and a flurry of offensive attacks in an attempt to confuse her opponent, whittle away their defenses, and ultimately exhaust them into defeat.
-Weaknesses-
Dutiful to Balance: As a Gray Jedi, Asira views members of the Jedi Order to be nothing more than fanatical extremists, and in their cause are no better than the destructive evil of the Sith. While their intentions are good, she believes them to be consumed by a fanatical selflessness. As such, Asira will not hesitate to attack them if it means they see her to be eliminated.
Emotional flare: If in fear of being defeated in combat, Asira will enter a scared anger; calling upon the Dark Side to enhance the frequency and power of her attacks. This ultimately will cause her to be shortsighted in combat; potentially allowing her opponent to gain the upper hand if they are able to stagger off the frenzied blows.
Name: Adam-B111
Fandom: Halo (OC)
Age: 32
Gender: Male
Species: Human
Appearance:
(Adam Jensen, voiced by Elias Toufexis)
Voice:
Desired Role: Ally
Dark, Light or Neutral?: Neutral
Former World of Origin: Reach (Consumed by Darkness)
------------------------------------------------------
-Name: Reach
-Description: Reach was a beautiful Terran world covered in lush green foliage and always in a light mist from the low cloud cover. When the Covenant attacked Reach, the planet's iridescent surface changed into a dull silvery-grey where areas had been glassed by enemy ships. Most of the other parts of the planet burned a brilliant orange with the results of forest fires, chemical explosions and scarred, blackened battlegrounds.
-Common Powers: N/A
-Lost to the Darkness: Yes
-Effect On Heartless/Nobodies/Any Other Enemies: Any hostiles encountered, regardless of former species, will be blackened and charred. Visually, along cracks in their skin will be fiery orange veins of a hot inner core. Displaying behavior similar to shambling undead, they do not appear to be able to wield weapons of any sort. Additionally, enemies encountered in glassed sections will be a smooth, nearly transparent glasslike shimmer and will shatter easily with any sufficient force.
-Keyblade Names: N/A
------------------------------------------------------
------------------------------------------------------
Current WoO: Terra (UNSC Base Alpha)
--------------------------------------------------------
-Name: UNSC Base Alpha
-Description: In this sector, a small Forward Operations Base has been established by the UNSC. Soldiers frequently patrol around the structure, and most of the buildings in a small radius have been converted to vertical-scaling, abstractly designed military offices; about a half the size of a small skyscraper.
-Common Powers: N/A
-Lost to the Darkness: No
-Effect On Heartless/Nobodies/Any Other Enemies: If any enemies enter this part of the world, they take on normal forms of themselves.
-Keyblade Names: N/A
--------------------------------------------------------
Personality: Adam's personality is remarkably dry, with the only notable social interactions being seen with people he's familiar with. Coming off as cold, emotionless and off-putting to those unfamiliar, it doesn't mean that the overly-stoical Spartan doesn't have a softer side for those he bonds with. Adam has always relied on dark humor to keep himself afloat, and when he's not actively in combat, he can usually be found writing in a journal, reading a book, or training for his next mission.
Backstory: Born on New Alexandria on the planet Reach, Adam's childhood existed within a blur. His parents, both workers, barely had much time to interact with him, and routinely left him in the care of a babysitter. On the morning of his fifth birthday, the Office of Naval Intelligence stormed into the house and abducted the young boy; loading him aboard a UNSC Pelican as the world below suddenly became ablaze with fire. With virtually no time to realize what had happened, Adam was later informed that his parents were killed, and his home destroyed. Motivated by a bitter anger, Adam unquestioningly joined into the Spartan-III program, and was subsequently taking to Camp Currahee to begin training alongside the other candidates.
Instructor Ambrose, a Spartan-II leading the training of the Spartan-III companies, took note of Adam's brutal efficiency in training as well as deep academic discipline. A further review of Adam's genetic profile revealed that his was generally in-line with Dr. Catherine Halsey's criteria for Spartan-II selection. After another six years of observation with no sign of under performance in Adam's training, Kurt placed him with a handful of other Spartan-III's that were given the designation of Category-II. Soon thereafter placed in a squad of three others, Adam's squad was designated as Blackout Team, as well as being issued Mk. V MJOLNIR Powered Assault Armor with an experimental permutation known as CENTURION. Throughout the next two decades, Adam and his unit served with distinction in the UNSC up until OPERATION: HELLFIRE. Tasked with the sabotage of a Covenant facility on an abandoned asteroid colony, the team encountered unexpected, heavy resistance during the engagement. With Adam suffering a grave injury, the rest of the team doubled back to the extraction site, with two of his teammates falling in combat defending the position. As the extraction ship arrived, Adam was shoved inside the transport by his last remaining teammate as she stayed behind to defend the extraction zone from the enemy onslaught.
Immediately transported back to a waiting Halcyon-Class cruiser, Adam underwent immediate cryostasis after being stabilized by the medical team. However, a malfunction of the system resulted in him being placed in a coma rather than suspended animation. Adam awoke ten years later to the news that, while the Covenant war was won, something else had occurred that would change his life forever.
Skills: Adam was trained as the team's Direct Combat Specialist; known for his quick battlefield adaptation and ruthless efficiency of dispatching enemies at any range. Additionally, Adam is a skilled driver and pilot, and usually will figure out how something operates provided he has the time to do so.
Powers/Abilities:
Adam possesses several augmentations, notably of which are the following:
8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.
88005-MX77: Increased density of individual muscles, allowing heavier lifting.
8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.
87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."
Weaknesses: Magic, anti-material rounds, extreme temperatures and energy/plasma projectiles are enough to put Adam down. While he may resist the first few attacks, consistent hits without time to heal will kill him.
Gear: Generation-One [GEN1] Mark V Powered Assault Armor /CENTURION/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Frictionless surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Although not an officially recognized variant, this experimental prototype utilized a C4I2SR (Command, Control, Communications, Computers, Intelligence, Information, Surveillance, and Reconnaissance) package. Combined with the war fighting expertise of a Spartan, the CENTURION platform ensures an uninterrupted, consistent stream of priority information; allowing for rapid and seamless tactical changes on the battlefield.
x1 M932 Designated Marksman Rifle: This hard-hitting, select fire bullpup style battle rifle was a favorite of many UNSC personnel. Equipped with a 3x magnification scope and a magizene size of 15 rounds firing 7.62x51mm NATO ammunition, this rifle was the all around workhorse for medium to long range engagements.
x2 M6G Magnum pistols: Holstered on either side of Adam's waist are two M6G "Magnum" pistols. These handcannons come in an electronic nickel finish, and are chambered to fire eight rounds of 12.7mm × 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber
Quotes: "At the end of the day, what you choose to fight for ultimately determines where your heart is. Lose the purpose of choice, and you've already lost yourself."
Fears: Adam fears failure of a mission, and others losing themselves. Both situations always serve to keep him on his guard.
Theme Song:
Fandom: Halo (OC)
Age: 32
Gender: Male
Species: Human
Appearance:
Voice:
Desired Role: Ally
Dark, Light or Neutral?: Neutral
Former World of Origin: Reach (Consumed by Darkness)
------------------------------------------------------
-Name: Reach
-Description: Reach was a beautiful Terran world covered in lush green foliage and always in a light mist from the low cloud cover. When the Covenant attacked Reach, the planet's iridescent surface changed into a dull silvery-grey where areas had been glassed by enemy ships. Most of the other parts of the planet burned a brilliant orange with the results of forest fires, chemical explosions and scarred, blackened battlegrounds.
-Common Powers: N/A
-Lost to the Darkness: Yes
-Effect On Heartless/Nobodies/Any Other Enemies: Any hostiles encountered, regardless of former species, will be blackened and charred. Visually, along cracks in their skin will be fiery orange veins of a hot inner core. Displaying behavior similar to shambling undead, they do not appear to be able to wield weapons of any sort. Additionally, enemies encountered in glassed sections will be a smooth, nearly transparent glasslike shimmer and will shatter easily with any sufficient force.
-Keyblade Names: N/A
------------------------------------------------------
------------------------------------------------------
Current WoO: Terra (UNSC Base Alpha)
--------------------------------------------------------
-Name: UNSC Base Alpha
-Description: In this sector, a small Forward Operations Base has been established by the UNSC. Soldiers frequently patrol around the structure, and most of the buildings in a small radius have been converted to vertical-scaling, abstractly designed military offices; about a half the size of a small skyscraper.
-Common Powers: N/A
-Lost to the Darkness: No
-Effect On Heartless/Nobodies/Any Other Enemies: If any enemies enter this part of the world, they take on normal forms of themselves.
-Keyblade Names: N/A
--------------------------------------------------------
Personality: Adam's personality is remarkably dry, with the only notable social interactions being seen with people he's familiar with. Coming off as cold, emotionless and off-putting to those unfamiliar, it doesn't mean that the overly-stoical Spartan doesn't have a softer side for those he bonds with. Adam has always relied on dark humor to keep himself afloat, and when he's not actively in combat, he can usually be found writing in a journal, reading a book, or training for his next mission.
Backstory: Born on New Alexandria on the planet Reach, Adam's childhood existed within a blur. His parents, both workers, barely had much time to interact with him, and routinely left him in the care of a babysitter. On the morning of his fifth birthday, the Office of Naval Intelligence stormed into the house and abducted the young boy; loading him aboard a UNSC Pelican as the world below suddenly became ablaze with fire. With virtually no time to realize what had happened, Adam was later informed that his parents were killed, and his home destroyed. Motivated by a bitter anger, Adam unquestioningly joined into the Spartan-III program, and was subsequently taking to Camp Currahee to begin training alongside the other candidates.
Instructor Ambrose, a Spartan-II leading the training of the Spartan-III companies, took note of Adam's brutal efficiency in training as well as deep academic discipline. A further review of Adam's genetic profile revealed that his was generally in-line with Dr. Catherine Halsey's criteria for Spartan-II selection. After another six years of observation with no sign of under performance in Adam's training, Kurt placed him with a handful of other Spartan-III's that were given the designation of Category-II. Soon thereafter placed in a squad of three others, Adam's squad was designated as Blackout Team, as well as being issued Mk. V MJOLNIR Powered Assault Armor with an experimental permutation known as CENTURION. Throughout the next two decades, Adam and his unit served with distinction in the UNSC up until OPERATION: HELLFIRE. Tasked with the sabotage of a Covenant facility on an abandoned asteroid colony, the team encountered unexpected, heavy resistance during the engagement. With Adam suffering a grave injury, the rest of the team doubled back to the extraction site, with two of his teammates falling in combat defending the position. As the extraction ship arrived, Adam was shoved inside the transport by his last remaining teammate as she stayed behind to defend the extraction zone from the enemy onslaught.
Immediately transported back to a waiting Halcyon-Class cruiser, Adam underwent immediate cryostasis after being stabilized by the medical team. However, a malfunction of the system resulted in him being placed in a coma rather than suspended animation. Adam awoke ten years later to the news that, while the Covenant war was won, something else had occurred that would change his life forever.
Skills: Adam was trained as the team's Direct Combat Specialist; known for his quick battlefield adaptation and ruthless efficiency of dispatching enemies at any range. Additionally, Adam is a skilled driver and pilot, and usually will figure out how something operates provided he has the time to do so.
Powers/Abilities:
Adam possesses several augmentations, notably of which are the following:
8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.
88005-MX77: Increased density of individual muscles, allowing heavier lifting.
8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.
87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."
Weaknesses: Magic, anti-material rounds, extreme temperatures and energy/plasma projectiles are enough to put Adam down. While he may resist the first few attacks, consistent hits without time to heal will kill him.
Gear: Generation-One [GEN1] Mark V Powered Assault Armor /CENTURION/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Frictionless surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Although not an officially recognized variant, this experimental prototype utilized a C4I2SR (Command, Control, Communications, Computers, Intelligence, Information, Surveillance, and Reconnaissance) package. Combined with the war fighting expertise of a Spartan, the CENTURION platform ensures an uninterrupted, consistent stream of priority information; allowing for rapid and seamless tactical changes on the battlefield.
x1 M932 Designated Marksman Rifle: This hard-hitting, select fire bullpup style battle rifle was a favorite of many UNSC personnel. Equipped with a 3x magnification scope and a magizene size of 15 rounds firing 7.62x51mm NATO ammunition, this rifle was the all around workhorse for medium to long range engagements.
x2 M6G Magnum pistols: Holstered on either side of Adam's waist are two M6G "Magnum" pistols. These handcannons come in an electronic nickel finish, and are chambered to fire eight rounds of 12.7mm × 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber
Quotes: "At the end of the day, what you choose to fight for ultimately determines where your heart is. Lose the purpose of choice, and you've already lost yourself."
Fears: Adam fears failure of a mission, and others losing themselves. Both situations always serve to keep him on his guard.
Theme Song:
GENERAL INFORMATION
Name: Asira Tayra
Age: 32
Universe: Star Wars (OC)
Species: Human
Affiliation:
- Jedi Order (Former)
Rank: Gray Jedi Mercenary
Desired Role: Chosen
Dark, Light or Neutral?: Neutral
Former World of Origin: Coruscant
------------------------------------------------------
-Name: Coruscant
-Description: A dark red planet speckled with mega-cities, Courscant had served as the capital city to the Jedi Order, the GAR, and the Galactic Empire.
-Common Powers: Force-sensitive individuals are trained here, and there is a strange aura of peace when coming to this planet.
-Lost to the Darkness: Yes
-Effect On Heartless/Nobodies/Any Other Enemies: Any Heartless or Nobodies encountered will take on the appearance of dark robed humans, with the rest being typical Imperial soldiers. While easy to defeat. the Empire relies on countless numbers of troops to maintain order on controlled worlds, and careless individuals can find themselves quickly overwhelmed. The robed figures are imbuled with the power of the Dark Side, and specialize in the Force as well as Lightsaber combat. Striking them down with a keyblade is essential to ensure their essence does not corrupt the planet after death.
-Keyblade Names: N/A
------------------------------------------------------
Appearance (description): Standing before you is a 6’0” female clad in a brown/gray cloak with a visibly armored steel gray chest piece, wrist gauntlets and knee pads. She also has bone-pale skin and light blue eyes, with a neck-length platinum blond hairstyle.
Personality/Morality: Asira is calm and composed at almost all times when engaged in a mission or off the field. She speaks with a calm, composed tone seen as eerily monotone to Jedi or Sith, yet relaxing and assuring to most other beings. Being witness to both sides of the war, and both sides of the Force, she has devoted much of her time since the wars in dedicating a new philosophy to bringing stability and order to the Galaxy. To her, the Force is an extension of an individual’s abilities as much as it connects every living being in the universe; being neither good nor evil, light or dark. The abilities of the Force are directly relational to what the user allows themselves to embrace, but only in moderation. Fanatical extremism in either makes monsters out of both, and thus, what Asira will ultimately see the destruction to.
History: Born on Coruscant in 32 BBY, Asira was the daughter of Jedi Archivist Kyle Sol’um and a Librarian by the name of Onna. With the marriage of the couple kept a secret, the parents raised Asira with the utmost secrecy. They soon quickly found out that Asira was strong with The Force, and regrettably inducted her into the Jedi Order when she was seven years old. Her father consistently shepherded her progression and training as she was eventually mentored by him personally when the Clone Wars occurred. With more and more Jedi sent to respond to the ever-increasing threat of the Separatist and return of the Sith, Kyle was able to finish training the Padawan into a Knight before the duo went to Geonosis for their first mission in driving the Separatist forces back.
Three years of fighting and countless missions undertaken by Asira and her father had led to a strong bond between the two, not just by family relation alone. It was ultimately at Mygeeto that the duo’s abilities were tested as, during mid-engagement, the clones of the 21st Nova Corps suddenly turned to attack any Jedi participating in the battle. To their horror, the Clones and Sepratist armies were working against them. Hidden from both armies scouring the battlefield, the duo planned their escape off the world by hijacking a pair of starfighters. Making a break for the ships, the pair were soon spotted and forced to fight their way to the starfighters. Unfortunately, Kyle was fatally wounded in the escape; sacrificing himself so that Asira could escape unharmed.
Asira fled Mygeeto and quickly jumped to an unoccupied system, grieving the loss of her father. It was now clear that, beyond her father’s sacrifice, the Jedi had all but been destroyed when their own military turned against them. Being a Jedi was now a death sentence, it seemed. With the wound still fresh and the fear kept aloft, the former Knight began to focus on her own survival. Asira went into hiding, and further committed herself to studying all types of the Force; not just the Light Side. For she believed that, as one side demonized the other, the differences in methodology had to reach a compromise to achieve true stability. The Dark Side was, simply, corrupted Force energy. As such, that corruption had to be removed in order for the Force to be equalized. Asira fled to the planet of Aquilae, where she began meticulously studying the Force and why the Jedi and Sith believed there to be two distinct paths.
For the next several years as the Empire came to rule, it became clear that the Sith plotted to retrieve and archive their ancient teachings, and Asira was now locked into a race to secure the information for her own research into a new Philosophy to restore balance to the Galaxy. In her quest to find Holocrons and Archives of information belonging to both Sith and Jedi, conversations around ultimately lead to claims of such sites existing on both Imperial controlled planets and Outer Rim worlds alike. It it ultimately where Asira would begin her journey, as she refurbished and customized her Delta Aethersprite, bought a new Class-Two Astromech Droid, and took to the stars above.
EQUIPMENT/ABILITIES/MISC
Saber fighting style: Suresu/Ataru
Powers:
-Force Repulse: Holding out her hand, Asira can emit a strong repulsive field to push enemies and objects back.
-Force Maelstrom: To only be used in life-saving scenarios as a means of escape, Asira can utilize the deadly Force Maelstrom to gain the upper hand in battle, clear groups of enemies, or escape. This ability is extremely draining and has been known on some occasions to cause her to fall unconscious.
-Force Enhance: Moreso of a passive ability, the power of The Force can grant the user enhanced speed, agility, dexterity, endurance, and provide limited healing capabilities.
Customized ‘Illuminate Star’ combat armor: This refined armor combines an even balance between mobility, versatility and survivability. To start, the underlying body glove and cape of the suit is made entirely of armorweave, with a thin layer of thermal gel sandwiched between the inner and outer layers. The junction between the lower and upper torso terminates into a duranium/durasteel hybrid plating that covers the upper thighs, chest, shoulder pauldrons, arm gauntlets and kneepads.
Delta-7C Aethersprite ‘Nova’: This custom light-class Interceptor was used in the Jedi Order before and during the Clone Wars. Looking much like an arrowhead, this fighter traded protection and limited offensive weapons for speed and agility; able to run circles around most other ships and line up precision shots to disable subsystems, or evade combat altogether. The glaring weakness of this starship is that of a detaching hyperdrive module, which must be returned to and reclaimed during every encounter.
R2-M3 Astromech Droid: The R2 series of Class-II Astromech Droids was capable of providing a massive array of mechanical and engineering services, and was able to integrate itself into a variety of starships. Alongside easing the tasks of a pilot during spaceflight, the droid was ultimately a companion to their master.
Curved-hilt Lightsaber (white blade): The primary weapon of Asira, this lightsaber was constructed personally by Asira shortly after settling down in Aquilae. Serving a dual purpose, this lightsaber was also made to momentarily confuse opponents when they tried to predict where the user’s stance has positioned the blade to be.
-Strengths-
-Strong, Resolute and Composed: Asira believed it to be ultimately counterproductive for one to allow emotions to dominate their judgement of events, especially in the midst of combat. To her, an opponent is only as skilled as the willpower to control their repressed emotions, making it particularly easy to manipulate the fortitude of her enemy to gain the upper hand in combat.
-Delicate balances: Asira does not overly rely on technology to best an opposition in combat, and uses the Force in moderation only when it should guarantee optimal results.
Skilled duelist: Asira has perfected both forms of Suresu and Ataru; using a mixture of environmental positioning, defensive maneuvers and a flurry of offensive attacks in an attempt to confuse her opponent, whittle away their defenses, and ultimately exhaust them into defeat.
-Weaknesses-
Dutiful to Balance: As a Gray Jedi, Asira views members of the Jedi Order to be nothing more than fanatical extremists, and in their cause are no better than the destructive evil of the Sith. While their intentions are good, she believes them to be consumed by a fanatical selflessness. As such, Asira will not hesitate to attack them if it means they see her to be eliminated.
Emotional flare: If in fear of being defeated in combat, Asira will enter a scared anger; calling upon the Dark Side to enhance the frequency and power of her attacks. This ultimately will cause her to be shortsighted in combat; potentially allowing her opponent to gain the upper hand if they are able to stagger off the frenzied blows.
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