• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Derika: Land of the Gifted

Ryik said:



  • Name: Ceft Michaels


    Age: 15


    Gender: ♂


    Gift: Body contains healing properties. Dead skin, bodily fluids, any part of him can act as an appropriate drug, herb or medicine. Helps heal wounds and cure illnesses when consumed or applied directly to the affected area.


    Side effect: Minty


    Gift Classification: Physical


    Appearance:
    Hishi.full.1226435.jpg



    Personality: Rather shy, unable to speak his mind and easy to boss around. Chivalrous, but unhesitant to execute killing orders without mercy. Deeply loyal to Lesua. Deems Lesua more important than morals.


    History: The youngest priest in the church of Lesua, a backwards church erected by Lesua herself, proclaiming herself divine and often carrying out activities akin to an extremely violent gang. (Participation optional) He was smitten by Lesua herself. Since Lesua’s church is an odd mix of legitimate church-goers and rowdy mercenaries, it wasn’t unusual when a church dispute with other criminals led to his two devout parents both dying. The damage was, of course, avenged in full, under order of Lesua, but his parents were in faction housing, and his ability wasn’t very useful for carrying missions out on his own. With no home, the absurd church was all he had left. He never really cared about the ideals of the so-called “church”, but as long as Lesua was there, that was all that mattered.


    Lesua, seeing his devotion and poor state of affairs, decided to take him in, hiring him as a bodyguard for when she was vulnerable, and thusly using church funding to grant him an apartment across from hers. His ability was suited for repairing her injury, but as his offensive presence was lacking, she granted him some “regalia” in order to better serve her. For a while then, he was Lesua’s right hand. The youngest priest of the church of Lesua, both her protector and servant, and responsible for more killings than anyone else in the church.


    Has never killed anyone unless it was under order of Lesua.


    Time went on though, and after a run-in with church enemies leaving them useless, Lesua decided that her regalia were too vulnerable to antinite, and should be replaced with proper artifacts.


    Equipment: With his regalia lost, getting new equipment to make himself more useful to Lesua is his current goal. Owns an apartment across from Lesua’s.


    Theme:[media]



    [/media]


Party control for all of my characters: Not in normal interactions. In groups where the party is moving in a straightforward manner, feel free to dictate that they moved with the party to save time.


Some of my most recent hobbies include Video games, wasting a ton of time and spending hours listening to music.


Best games:


Touhou 8 (Best danmaku game as a whole)


Touhou 12.3 (Best fighting game)


Touhou 14.3 (Best gimmick danmaku)


Touhou 15 (Greatest challenge)


Skullgirls (Best combos anywhere)


Smash bros. 3DS (Best portable fighting game)


Tekken 3DS (Best combos on a portable fighting game)


Blade and Soul (Best MMORPG as a whole)


Undertale (Best writing)
Xzzzzxyzyxxzyzxxzyxzxyzxyzyxyzxz is accepted! :P Neat Gift.
 
Name: Sven Pilter


Age: 19


Gender: Male


Gift: One mark centered on his left and right palm. The symbol on the left gives him the ability to shift (teleport) himself short distances, while the symbol on the right allows him to shoot pulses of energy from his right hand.


Imgur: The most awesome images on the Internet <this is a picture of the symbols


Gift Classification: Dimensional


Weaknesses and Limits:
pm me pls


Appearance:
krDvDc3.jpg



Personality: Sven is an amiable, though undeniably egocentric, guy who attempts to make everything a friendly competition. He rarely gets mad, but his playful banter can be misinterpreted as anger.


History: Sven lived with his family of four as the older sibling in a suburban environment. He lived a casual lifestyle up until he turned 18. All throughout his life, nothing seemed completely out of the ordinary; His entire family were plain people with no eccentricities. Sven was taking his routine walk back home from school when he spied a wild dove perched upon a sapling of a tree. The dove seemed strange however, with faint traces of iridescence at the tips of its feathers. The avian creature glared into Sven with it's small beads for eyes and a seed of a headache was planted in his head. It quickly bloomed into a migraine that caused Sven to have impaired vision for a short while. Quickly returning to his house, solace was achieved in his room where he slept away the migraine.


Waking up considerably dazed, Sven was surprised to see that his parents were bent over him like buzzards over a carcass. Relief washed over their faces when Sven regained consciousness, and they hugged him. The first thing he noticed was that it was now dark outside. The second was that blood soaked his bed-sheets, pillows, and comforters, with a trail of the crimson glory leading to the front door. Nearly jumping out of bed, Sven banged his head on the bed frame and clutched the back of his cranium in painium. That's when he also felt a splitting pain in his hands. Looking into his palms, two strange scars stared back. He flicked his head forward and looked towards his parents for an explanation, and explain they did.


Sven's uncle on his dad side had suddenly disappeared one day, with no trace of him remaining. He disappeared before Sven was born, and his father didn't feel the need to introduce Sven to his uncle who seemingly vanished. It was not until Sven was born that his parents received a letter in the mail, written by none other than the uncle who had gone missing. He explained his disappearance and the wonders of a fortress named Brinkhaven, where people with... strange abilities amassed.


Now, nothing his uncle said hinted towards their son being one of these so-called "Gifteds," but the parents sure kept an eye out for any blaring hints that might suggest a special kid. It wasn't until Sven came home on his 18th birthday that his parents had come home to see their child, blood spattered across the ground, with signs of a weird ability. Light glowed from his room, one blue, one yellow. They stepped in to see him completely passed out, arms outstretched and palms facing the ceiling.


Upon explaining to him the situation, they sent him to the care of his uncle in Brinkhaven, where his powers were discovered and improved.


Equipment: Just a luggage full of clothes, a small knife, and a wrist watch worn on his left hand.


Has $50 in his bank account.


Party Control: Yes, just don't get me kil pls


Other: I play League. If you too play league, and found this character familiar, then you're probably thinking of the right person.
 
Last edited by a moderator:
beeb said:
Name: Sven Pilter
Age: 19


Gender: Male


Gift: One mark centered on his left and right palm. The symbol on the left gives him the ability to shift (teleport) himself short distances, while the symbol on the right allows him to shoot pulses of energy from his right hand.


Imgur: The most awesome images on the Internet <this is a picture of the symbols


Gift Classification: -unsure-


Weaknesses and Limits:
pm me pls


Appearance:
krDvDc3.jpg



Personality: Sven is an amiable, though undeniably egocentric, guy who attempts to make everything a friendly competition. He rarely gets mad, but his playful banter can be misinterpreted as anger.


History: Sven lived with his family of four as the older sibling in a suburban environment. He lived a casual lifestyle up until he turned 18. All throughout his life, nothing seemed completely out of the ordinary; His entire family were plain people with no eccentricities. Sven was taking his routine walk back home from school when he spied a wild dove perched upon a sapling of a tree. The dove seemed strange however, with faint traces of iridescence at the tips of its feathers. The avian creature glared into Sven with it's small beads for eyes and a seed of a headache was planted in his head. It quickly bloomed into a migraine that caused Sven to have impaired vision for a short while. Quickly returning to his house, solace was achieved in his room where he slept away the migraine.


Waking up considerably dazed, Sven was surprised to see that his parents were bent over him like buzzards over a carcass. Relief washed over their faces when Sven regained consciousness, and they hugged him. The first thing he noticed was that it was now dark outside. The second was that blood soaked his bed-sheets, pillows, and comforters, with a trail of the crimson glory leading to the front door. Nearly jumping out of bed, Sven banged his head on the bed frame and clutched the back of his cranium in painium. That's when he also felt a splitting pain in his hands. Looking into his palms, two strange scars stared back. He flicked his head forward and looked towards his parents for an explanation, and explain they did.


Sven's uncle on his dad side had suddenly disappeared one day, with no trace of him remaining. He disappeared before Sven was born, and his father didn't feel the need to introduce Sven to his uncle who seemingly vanished. It was not until Sven was born that his parents received a letter in the mail, written by none other than the uncle who had gone missing. He explained his disappearance and the wonders of a fortress named Brinkhaven, where people with... strange abilities amassed.


Now, nothing his uncle said hinted towards their son being one of these so-called "Gifteds," but the parents sure kept an eye out for any blaring hints that might suggest a special kid. It wasn't until Sven came home on his 18th birthday that his parents had come home to see their child, blood spattered across the ground, with signs of a weird ability. Light glowed from his room, one blue, one yellow. They stepped in to see him completely passed out, arms outstretched and palms facing the ceiling.


Upon explaining to him the situation, they sent him to the care of his uncle in Brinkhaven, where his powers were discovered and improved.


Equipment: Just a luggage full of clothes, a small knife, and a wrist watch worn on his left hand.


Party Control: Yes, just don't get me kil pls


Other: I play League. If you too play league, and found this character familiar, then you're probably thinking of the right person.
Ezreal, meet Derika. Derika, meet Ezreal. Accepted, and welcome back to Derika! :)
 
Swag said:
It is bad, but whatever.
Name: Franklin Roberts


Age: 18


Gender: Male


Gift: Sound Manipulation


Gift Classification: Dimensional


Weaknesses and Limits: PM me this section. He weak. I don't think I can actually PM.


Appearance: 5' 9". Caucasian. Short blond hair that goes past his shoulders just a bit. Bright blue eyes. Average build.


Personality: Arrogant, hot-headed, and loves to fight.


History: Born in the suburban Midwest, Frank was always picking fights. When his powers manifested, his parents tried their best to keep his power hidden. Frank had trouble resisting using his power, so he was shipped off to Derika as soon as he turned eighteen. Supposedly he has family in Derika, but he can't remember where they are and doesn't care.


Equipment: His clothes, a wallet, music player, and headphones


Party Control: Kill him or whatever.


Other: Other.


I like turtles
Accepted! Welcome back to Derika! :)
 
Name: Jayce


Age: 19


Gender: Male


Gift: (Self) Blood Manipulation - The user can control his own blood to a degree.


Gift Classification: Physical


Weaknesses and Limits:
I'm currently unable to send PMs. If you PM me first, I can send a message detailing his weaknesses.


Appearance: While not always visible, there are a few scars along his body.


Jayce.png



Personality: A troublemaker at heart, the blood wielder seems to not mind getting into a little trouble as long as nobody innocent gets hurt because of him. Despite his rather rough history, Jayce seems to always try to keep a cheerful outlook on life and a wide grin on his face. After all, it would've been harder for him to get by day to day if he couldn't make himself laugh with a bad joke every once in a while. However his tone shifts dramatically when he feels threatened or if he thinks his life is in danger, becoming much more serious in his attitude and the way he carries himself.


History: (Short Version) Hailing from New York City, Jayce never really knew who his parents were or why they left him in the care of some group of homeless before he was old enough to even properly think. As a young boy, Jayce tended to mainly keep to himself save for one other kid named Ralph who happened to be another troublemaker in the den they lived. While most of the people they knew spent their time on street corners asking for handouts, Jayce and Ralph had no interest in such things. They got by just fine working as pickpockets on the streets, sneaking out at night to slip wallets from drunken folks on their way home from the bar. While it wasn't exactly a noble life, it was exciting for the pair and they had lots of fun encounters over the years. It wasn't until they were in their teenage years that they really started to crank up their troublemaking. They started getting into feuds with the local gangs as they would break into warehouses holding illegal merchandise, cut off a bit for themselves, and be gone before anybody even noticed. At least they thought that nobody was noticing. Soon enough, a gang enforcer came for the two and they found their lives in extreme danger. Injured from trying to escape their attacker, Jayce quickly discovered his ability to manipulate his own blood by pure accident. With no other choice than to fight, he created a crude blade from his own vital fluids and met his attacker head on, catching the man by surprise and with a bit of effort, ending the enforcer's life. Though it was not met without casualties of his own as his friend Ralph's life was cut short as well. After spending a few months mourning by himself, he eventually returned to the streets of New York wearing a smile that seemed like it would never return. He'd had enough time to figure out that just wasting away while scolding himself over what he couldn't change now wouldn't do him any good. Determined to press on and live his life for both himself and Ralph, Jayce set out now to some land he heard about called Derika, figuring that if there were people like him there, maybe he would have a hell of a lot better chance at fitting in.


Equipment: His outfit, at first glance, probably just resembles some simple clothing that could be picked out anywhere. However, the buckle of his belt as well as the top of his left gauntlet seems to have unusually sharp edges that stand out from the rest of the outfit.


Party Control: Sure, but please do not try to do dialogue for my character. As well as that, try not to go overboard with blood weapon spawning.


Other: I'm very open to criticisms or advice. Please let me know if I can improve in any way.


(Also I enjoy listening to various types of rock music and I enjoy games including but not limited to League of Legends, Undertale, Garry's Mod, and King Of Fighters.)
 
Last edited by a moderator:
DynastyFlormai said:
Name: Jayce
Age: 19


Gender: Male


Gift: (Self) Blood Manipulation - The user can control his own blood to a degree, siphoning the crimson liquid from his body to produce a weapon that he can wield against his enemies or simple design tools for other tasks. While the weapon he creates is originally made of blood, it can be hardened a bit so that it strengthened enough to act like an iron weapon.


Gift Classification: Physical


Weaknesses and Limits:
I'm currently unable to send PMs. If you PM me first, I can send a message detailing his weaknesses.


Appearance: While not always visible, there are a few scars along his body.


Jayce.png



Personality: A troublemaker at heart, the blood wielder seems to not mind getting into a little trouble as long as nobody innocent gets hurt because of him. Despite his rather rough history, Jayce seems to always try to keep a cheerful outlook on life and a wide grin on his face. After all, it would've been harder for him to get by day to day if he couldn't make himself laugh with a bad joke every once in a while. However his tone shifts dramatically when he feels threatened or if he thinks his life is in danger, becoming much more serious in his attitude and the way he carries himself.


History: (Short Version) Hailing from New York City, Jayce never really knew who his parents were or why they left him in the care of some group of homeless before he was old enough to even properly think. As a young boy, Jayce tended to mainly keep to himself save for one other kid named Ralph who happened to be another troublemaker in the den they lived. While most of the people they knew spent their time on street corners asking for handouts, Jayce and Ralph had no interest in such things. They got by just fine working as pickpockets on the streets, sneaking out at night to slip wallets from drunken folks on their way home from the bar. While it wasn't exactly a noble life, it was exciting for the pair and they had lots of fun encounters over the years. It wasn't until they were in their teenage years that they really started to crank up their troublemaking. They started getting into feuds with the local gangs as they would break into warehouses holding illegal merchandise, cut off a bit for themselves, and be gone before anybody even noticed. At least they thought that nobody was noticing. Soon enough, a gang enforcer came for the two and they found their lives in extreme danger. Injured from trying to escape their attacker, Jayce quickly discovered his ability to manipulate his own blood by pure accident. With no other choice than to fight, he created a crude blade from his own vital fluids and met his attacker head on, catching the man by surprise and with a bit of effort, ending the enforcer's life. Though it was not met without casualties of his own as his friend Ralph's life was cut short as well. After spending a few months mourning by himself, he eventually returned to the streets of New York wearing a smile that seemed like it would never return. He'd had enough time to figure out that just wasting away while scolding himself over what he couldn't change now wouldn't do him any good. Determined to press on and live his life for both himself and Ralph, Jayce set out now to some land he heard about called Derika, figuring that if there were people like him there, maybe he would have a hell of a lot better chance at fitting in.


Equipment: His outfit, at first glance, probably just resembles some simple clothing that could be picked out anywhere. However, the buckle of his belt as well as the top of his left gauntlet seems to have unusually sharp edges that stand out from the rest of the outfit.


Party Control: Sure, but please do not try to do dialogue for my character. As well as that, try not to go overboard with blood weapon spawning.


Other: I'm very open to criticisms or advice. Please let me know if I can improve in any way.


(Also I enjoy listening to various types of rock music and I enjoy games including but not limited to League of Legends, Undertale, Garry's Mod, and King Of Fighters.)
Accepted! Welcome to Derika. :)
 
negativenull said:
Vix's gift is being a slime, and no she does not leave puddles of slime everywhere. It falls under the physical classification.
She is normally human in form and stands about 5' tall appearing to be under 90lbs. Her slime has a matte finish to it and is generally the typical semi-transparent slime green, with variations in shade and opacity for mood, situation, and diet. She keeps her head and neck opaque for the benefit of those around her, as some find it rather unnerving to talk to a transparent face. Her facial features can change from day to day but she stays pretty recognizable. She wears clothing in public, but any time her ability to change shape becomes a priority she generally doesn’t. Additionally she smells faintly of petrichor.


Vix has lived in Derika since birth; which is probably for the best as its nigh impossible for her to hide her gift. Her parents are curently stateside helping new gifted get to derika.


Vix is a member of the physical faction. She does typically does jobs in awkward or hard to reach locations. Occasionaly she gets taken along on a dungeon crawl for loot hauling, lock picking, and trap disarming.

███'█ █████ ██ ████████████ ██ █████ ██%.


████████ ███ ██ ████████ ██████, █████ █ ███ █ ██ ███████. ████ █ ████ ████████ ██ █████ █████████. ████ █ ████ ████████ ██ ███████ █████ ██████████ (███████ ███ ████ ██████████ ████ ██ ██ ████████ ██ █████ ███ █████ ███ ███ ███ █████ ████). ████ █ █████ ██ █████████ ██ ████ ██ █████. ████ █ ███████ ███ █████████ ███ ████ ██████ ███ ████ █████████ ███████.


████ ███████ ████ ███'█ ████ (███ █████████ ███ █████ ██████ █████) ████████ ███ █████████ ███████. █████ █, █, ███ █ ████ ████████ ██ ███████ █████ ██████████. ████ █ █████ ██ █████████ ██ ████ ██ █████. ████ █ ███████ ███ █████████ ███ ████ ██████ ███ ████ █████████ ███████. ███ ████ █ ██████ ████ ████ ██████.


████████████ ███ ████████ █████ ████ █ ███ █████ ███ ██ “█████”. ██ █ █████ ██ ████████ ██ █████ ███████ ███'█ ████ ██ ████ █ ███ ██ ███, ████, ██ ████████ ███ █████ ████ ██████████████ ████ █████ █████ ██ ███ ███ ████ ██ ████. ████████ ███ ██ █████ ██████████ ██████ ███ ████ ██ ████ ██ █████.


███ ███ █ ████ ██ ███████ █████ ████████ ██ ██ ███ ████ ████ ██ █████████ ██ █ █████'█ █████ ██████. █████████ ████ ████ ██ █ ████████ ███████ ███ ████ ██ █ ████████ ████ ██████ ██ ████ ███ ███████████ █████. ███ ████ ██ █████████ ██ ██████ ██████████ ██ ███████ ███████ ███ ████ █████████ ███████████████ ██████████.


███ █████ ████ ██ ██ ██ ██████ ████████ █████ ███ ██ ████ ████ ██ █ ██████ ███████ ████████ ███████. ██████ ██ ████ █████ ████████ █ ████████ ██████ ██ ██████████.


███ ████ █████ ████████ ████████. ██████ ██ ████ █████ ██ ███ █████, ███ ███████ ██ ███ ██████ ███ ███████ ██ ████ █████ ████████ ████ ████ █████ ████ ███ ██████████ ██████ ██ ████████ ███ ██████ ██ █████ █████████ ██████████ ███, ██ ████████ ██ █ █████ ██████ ██ ██████████ █████████ ██ ████.


███ ████ █████ ████████ ███ ████'█ ██████████ ██ ██ ██████ ██████, ██████ ██ ████ █████ ████████ █ █████ ██████ ██ █████ █████████ ████.


███ ████ ███ ██████ ███ ██ ██████████ ██ ██ ██ █████████████████. ████ ███████ ███ ██████ ███ ██████ ████████. █████████ ████ █████ ████████ █ █████ ██████ ██ ████████ ███████ ██ ████ ██ ███████████ ██ ███ ██████ ████ ██ ███████ ██████ ███ █████████, █ ████████ ██████ ██ ████, ███ ██ ███████ █████ ██ █████████ ████.


███ █████ █████ ████ ████████ ███'█ ████. ██████ ██ ████ █████ ████ ███ █████ █████████ ██████ ██████ ███ ██████ ████.


███ █████ █████ ████ ████████ ███'█ ████████, ███ █████ ████ ████ ████████████ ██ █████ ██████ █████ ██ ███ ████ ██ ██████ ████. ██ ███ ████ ██████ ████ ████ ██████ ██████ ████████ ████ ██ ████████ ██████ ██ ██ ████ ██████ ██ ██ ████ ██████ ██ ████ ███ ████████ ██ █████ ████ ███ █████ ██████ ██ ██████ ████████ █████.


███ █████ ████ ███████ ██ ███ ████ ████████ █████████ █████████ █████████ ██████ ███ ████ ██ ████ ██ ███'█ ██████████ ██ ███ ████ ████████████ ██ ███ ██ ███████ ███ ████ ███ █████████ █████ ██ ██ █████████. ████ ███████████ ██████ ██ ████████ ██ ██████ ███ ██ ████ ██████████ ██ ██████████ ███████ ███████ ███████████ ████████ █████. ███ ███████ ██████ ██ ███ ████ ████ ████████ ████'█ ██ ████ ███████████ ██ ███████ ██ ████ ████ ██ ███ ████ ██ ███ █████████ █████ ███ ████ ██████ ██ █████ ██ ███ █████████ ████ ██████ █ ███ ████. ███████ █████ “█████” ███ ████████ ███ █████ ████ ███ ██████ ███ ████ ███████. ██ ████ ██████ █████ ██ ███████ ███████████.


█████ ████ ████████ ████ ██ ███ ██ ███ ████ ██ █████ ████████, ██ ██ ████ ██████████ ███ █ ██████ ██████ ██ ████ ███. ███ ██████ ████ ██ ███ ████ █████ ███ █████ ██ ███ ████ ██ ████ ████ ██ ███ ████████. ███ ███████ ██ ███ ████ ███ ███ ███ ████ ██████ ██ ██ ███ ██████ ████ ████ ███ ███ ███ ███ ███████████ ████, ███ █████████████ ██ ███ █████████ ███ ████ ████. ██ ██████ ██ █████ ███████ ████ ███ ████ ██ ██████ █████████ ██ ████████ ████ ██████████ ██ ████████ ████████████ ███ ████ ████ ████ ███████ ███████ ██ ████████ █████████ ██ ███ ████████. █ ██████ ██████ █████████ ██ ██ ██████ ██ ████ ██ █████████ ██ ██████ █████, ███ █ ████████████ ██████ ██████ ███ ███████ ██████ █████ ██ ███████ ███████ ███ ██████,


███ ██ ████ ██ ███████ ████████ ██ ████████ ███ █████ ██ ███ █████. █████ ██████ ██ █████████ ██ █████████, ██ █ ██████ █████████ ███ ██ ████ ██ ███████ ████ ██ █████████ ██ ██████, ███ ██ █ ████████ ████ ███ ████████ █████ ███████ ██████████ ██ ████ ██ ██████. ████ █████ ██ █ █████ ███ ███████████ █████████, ██ ██ ███ ██████ ███ ███ ██ ███████ ██ ██████ ██ ███████ ██████ ████████ ████ ██ ██ ███ ███ ██ ███████ █████ ████ █████████ ████ ██ ███████ ██ ██ ███. ████ ██ ██████ ███ ██ ███ ████ ██ █ ███████████████ ██████.


██ ███ ████, ███ █████ ████ ████ ████.


Party control: Yes, however, I would prefer if it stayed to implied actions with no dialogue.


My favorite games are “why wont this compile” and “wait why is this working now I didn’t change anything”


Accepted! So many black rectangles to go through. Welcome back to Derika! :)
 
Name: Sapphire Taft


Nickname(s): Saf


Age: 14


Gender: Female


Gift: Has a power dampening aura around her.


Gift Classification: Unaligned


Appearance: <p><a href="<fileStore.core_Attachment>/monthly_2016_03/tumblr_static_69bq87oftdcs0soso44kog448.jpg.b85b66b2b1964c31cfb9dc5c78fdb84d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="115016" src="<fileStore.core_Attachment>/monthly_2016_03/tumblr_static_69bq87oftdcs0soso44kog448.jpg.b85b66b2b1964c31cfb9dc5c78fdb84d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality: Mostly quiet until you get to know her. [More detail in RP.]


History: Saf would never have discovered her gift if she hadn't gone to Derika, where her Gift was awakened by pure chance. She first learned about the Gifted when she found an interest in a particular mineral - antinite, and she proceeded to become an apprentice to an antinite blacksmith, Bartholomew Smit. It was only until he brought her to Derika to further her studies that her peculiar Gift was awakened by a certain client of Bartholomew. She is still unsure of who it is, but vows to find him/her in the future. Now, she spends time in a Gift practice school where she uses her Gift to help train others, mainly children with explosive abilities, to control their Gifts while learning to master her own.


She is now considering joining a Faction in hopes of finding more people with Gifts like hers so that she can understand more about it.


Equipment:
A thin antinite bracelet given to her by the Factions to cancel out her power when unneeded.


Party Control:
Yes, mostly.


Other:
What else do I do other than roleplay? Hmm...read books and write my own stories, I guess.

 

Attachments

  • tumblr_static_69bq87oftdcs0soso44kog448.jpg
    tumblr_static_69bq87oftdcs0soso44kog448.jpg
    126.8 KB · Views: 343
Last edited by a moderator:
Name: Sylvia Onaire


Age: 22


Gender: Female


Gift: Hallucinations


Gift Classification: Mental


Weaknesses and Limits:
;~)


Appearance:
6a9XcbU.jpg



Personality: Quiet, kind, and attentive, also has insomnia.


History: Sylvia was born and raised in Brinkhaven, where she discovered her gift when she was 12. She developed a migraine during class, where she promptly passed out. She woke up, still in the classroom, but she was all by herself. Sylvia gathered all her stuff and walked out into the hallway when she noticed a bit too late that there was a gaping hole at the entrance to the door. She plummeted straight down and her vision cut out once more. As soon as she regained consciousness, she noticed she was, once again, in her classroom. Everyone was still there, bored out of their minds. When class ended, she stayed back to ask her teacher about the experience she just had. The teacher told Sylvia to wait a couple of minutes as she called Sylvia's parents. That's when the teacher took a seat and explained to Sylvia about the wonders of the Gifted and their abilities. Sylvia shivered with excitement as she thought about all the people she had seen on T.V.


When she got home that night, she found that she was unable to sleep. She peered out of her window to see the streets, the lamps casting a faint blue light onto the ground. Out of her peripherals, she saw shadows dancing around her, but she felt that they seemed a bit unreal. She blinked hard and the room became still once more.


Equipment: Clothes, headphones, and a small knife that she carries on her person at all times.


Has $80 in her bank account.


Party Control: Sure, just have me do simple things, like follow the group.
 
Last edited by a moderator:
Name: Abbey Lyons


Age: 15


Gender: Female


Gift: Extreme intelligence when handling scientific matters


Gift Classification: Mental


Appearance:
Ayaki.600.864259.jpg



Personality:
Defiant, rebellious, and free-willed, Abbey lives the most active and free life she can to make up for the years of passivity she endured. She’s talkative, curious, a little lonely, and very socially awkward at times.


History: Abbey grew up with a cold, abusive mother and an abusive, alcoholic father. Neither parents was originally like this toward their daughter at all--on the contrary they were warm, kind, and caring. Abbey used to get all the toys, hugs, kisses, and love she could ever ask for--just never any friends her age, or really any contact with anyone aside from her parents.


The Lyons mother was a wealthy Irish woman, obsessed with status and reputation. Wealth, status, and standing was what drew Abbey’s father to her mother. A renowned Japanese scientist, Mr. Lyons married into the Lyons family for the reputation that he thought befit his intellect. While the couple had poor compatibility, they put up with it if only because the loss of standing that a divorce would cause would be too much.


The frequent arguments her parents would hold made school elementary school an escape for Abbey, but in second grade at age seven, even that was taken from her. Abbey’s sudden academic excellence and rate of learning aroused attention immediately, and she was pulled out of school to be homeschooled by her father.


Under her father’s tutelage, Abbey absorbed information rapidly and before long surpassed her own father. Even casually built innovations proved to contain technology previously thought only theoretical and the Lyons family made millions, attributing their gains to Mr. Lyons. Their means of living shot through the roof and Abbey’s parents entered the ranks of the rich elite. However, as the saying goes, money doesn’t buy happiness.


A prideful man, Mr. Lyons fell into a frustrated depression as he realized he’d been surpassed by a girl not even 10, whose slightest bit of effort could easily outdo his life’s work. He lived a lie where he was constantly praised about technology he had no hand in creating. This was only exacerbated by Abbey’s inability to explain to her father how she had developed what she had. Alcohol became a way to dull his intellect, which only seemed to exist to mock him, and forget his lies, which now defined his life.


At the same time, Abbey’s mother became pressured by multitudes of the most powerful companies intent on securing cutting edge technology. Attracted and blinded by the money and class, she was duped into poor deals that left her bereft of profit or even in some cases in debt, when inventions failed to function as planned later on. In order to support her opulent new lifestyle, Mrs. Lyons pushed her daughter to produce innovations faster and more effectively. Abbey was soon reduced to nothing more than a golden goose that could only hope for affection proportional to the money her next invention would produce.


Weapons development became the most lucrative line of research, and promised quantities of money that could possibly bail the Lyons family out of their precarious position of making and spending massive amounts of money in equal amounts. Unfortunately, weapons development attracted the wrong type of attention, and ETG showed up at the door one day probing about Mr. Lyons’ sudden spark of genius. The envoy was politely refused, but no one refuses ETG without consequences.


Mr. Lyons’ disappeared days later. Not long after, ETG came for Abbey. During the time her father was gone, Abbey had reinforced the house with whatever she could put together--a comprehensive alarm and defense system that could have actually made ETG reconsider how worthwhile an attack would be. This system fell apart when Abbey’s mother disarmed the traps herself, intending on selling out Abbey.


Without a single remaining ally on her side, Abbey escaped the mansion and went on the run, vowing to use her Gift for her own ends for once in her life. She’d spent the last eight years obeying others--she was done with being told what to do.


In search of a relatively safe place to hone her Gift, Abbey came to Derika, accompanied by two trusty bodyguards, her modified pet Judas.


Equipment: A backpack full of miscellaneous mechanical parts, cyborg dog Judas, $300, and a laptop.


Party Control: Yes.


Edit: I'm not sure why I put my app in a spoiler. It's in the app page, it's okay to take up space here.
 
Last edited by a moderator:
beeb said:
Name: Sylvia Onaire
Age: 22


Gender: Female


Gift: Hallucinations


Gift Classification: Mental


Weaknesses and Limits:
;~)


Appearance:
6a9XcbU.jpg



Personality: Quiet, kind, and attentive, also has insomnia.


History: Sylvia was born and raised in Brinkhaven, where she discovered her gift when she was 12. She developed a migraine during class, where she promptly passed out. She woke up, still in the classroom, but she was all by herself. Sylvia gathered all her stuff and walked out into the hallway when she noticed a bit too late that there was a gaping hole at the entrance to the door. She plummeted straight down and her vision cut out once more. As soon as she regained consciousness, she noticed she was, once again, in her classroom. Everyone was still there, bored out of their minds. When class ended, she stayed back to ask her teacher about the experience she just had. The teacher told Sylvia to wait a couple of minutes as she called Sylvia's parents. That's when the teacher took a seat and explained to Sylvia about the wonders of the Gifted and their abilities. Sylvia shivered with excitement as she thought about all the people she had seen on T.V.


When she got home that night, she found that she was unable to sleep. She peered out of her window to see the streets, the lamps casting a faint blue light onto the ground. Out of her peripherals, she saw shadows dancing around her, but she felt that they seemed a bit unreal. She blinked hard and the room became still once more.


Equipment: Clothes, headphones, and a small knife that she carries on her person at all times.


Party Control: Sure, just have me do simple things, like follow the group.
Accepted! :)

Mattie said:
Name: Abbey Lyons
Age: 15


Gender: Female


Gift: Extreme intelligence when handling scientific matters


Gift Classification: Mental


Appearance:
Ayaki.600.864259.jpg



Personality:
Defiant, rebellious, and free-willed, Abbey lives the most active and free life she can to make up for the years of passivity she endured. She’s talkative, curious, a little lonely, and very socially awkward at times.


History: Abbey grew up with a cold, abusive mother and an abusive, alcoholic father. Neither parents was originally like this toward their daughter at all--on the contrary they were warm, kind, and caring. Abbey used to get all the toys, hugs, kisses, and love she could ever ask for--just never any friends her age, or really any contact with anyone aside from her parents.


The Lyons mother was a wealthy Irish woman, obsessed with status and reputation. Wealth, status, and standing was what drew Abbey’s father to her mother. A renowned Japanese scientist, Mr. Lyons married into the Lyons family for the reputation that he thought befit his intellect. While the couple had poor compatibility, they put up with it if only because the loss of standing that a divorce would cause would be too much.


The frequent arguments her parents would hold made school elementary school an escape for Abbey, but in second grade at age seven, even that was taken from her. Abbey’s sudden academic excellence and rate of learning aroused attention immediately, and she was pulled out of school to be homeschooled by her father.


Under her father’s tutelage, Abbey absorbed information rapidly and before long surpassed her own father. Even casually built innovations proved to contain technology previously thought only theoretical and the Lyons family made millions, attributing their gains to Mr. Lyons. Their means of living shot through the roof and Abbey’s parents entered the ranks of the rich elite. However, as the saying goes, money doesn’t buy happiness.


A prideful man, Mr. Lyons fell into a frustrated depression as he realized he’d been surpassed by a girl not even 10, whose slightest bit of effort could easily outdo his life’s work. He lived a lie where he was constantly praised about technology he had no hand in creating. This was only exacerbated by Abbey’s inability to explain to her father how she had developed what she had. Alcohol became a way to dull his intellect, which only seemed to exist to mock him, and forget his lies, which now defined his life.


At the same time, Abbey’s mother became pressured by multitudes of the most powerful companies intent on securing cutting edge technology. Attracted and blinded by the money and class, she was duped into poor deals that left her bereft of profit or even in some cases in debt, when inventions failed to function as planned later on. In order to support her opulent new lifestyle, Mrs. Lyons pushed her daughter to produce innovations faster and more effectively. Abbey was soon reduced to nothing more than a golden goose that could only hope for affection proportional to the money her next invention would produce.


Weapons development became the most lucrative line of research, and promised quantities of money that could possibly bail the Lyons family out of their precarious position of making and spending massive amounts of money in equal amounts. Unfortunately, weapons development attracted the wrong type of attention, and ETG showed up at the door one day probing about Mr. Lyons’ sudden spark of genius. The envoy was politely refused, but no one refuses ETG without consequences.


Mr. Lyons’ disappeared days later. Not long after, ETG came for Abbey. During the time her father was gone, Abbey had reinforced the house with whatever she could put together--a comprehensive alarm and defense system that could have actually made ETG reconsider how worthwhile an attack would be. This system fell apart when Abbey’s mother disarmed the traps herself, intending on selling out Abbey.


Without a single remaining ally on her side, Abbey escaped the mansion and went on the run, vowing to use her Gift for her own ends for once in her life. She’d spent the last eight years obeying others--she was done with being told what to do.


In search of a relatively safe place to hone her Gift, Abbey came to Derika, accompanied by two trusty bodyguards, her modified pet Judas.


Equipment: A backpack full of miscellaneous mechanical parts, cyborg dog Judas, a few hundred dollars, and a laptop.


Party Control: Yes.


Edit: I'm not sure why I put my app in a spoiler. It's in the app page, it's okay to take up space here.
Accepted! All them mental Gifted. >__>
 
JayfeatherRaven said:
Name: Sapphire Taft
Nickname(s): Saf


Age: 14


Gender: Female


Gift: Has a power dampening aura around her, with a two meter radius. It's unstable right now and she's still learning to control it with some concentration.


Gift Classification: Unaligned


Appearance: View attachment 255995


Personality: Mostly quiet until you get to know her. [More detail in RP.]


History: Saf would never have discovered her gift if she hadn't gone to Derika, where her Gift was awakened by pure chance. She first learned about the Gifted when she found an interest in a particular mineral - antinite, and she proceeded to become an apprentice to an antinite blacksmith, Bartholomew Smit. It was only until he brought her to Derika to further her studies that her peculiar Gift was awakened by a certain client of Bartholomew. She is still unsure of who it is, but vows to find him/her in the future. Now, she spends time in a Gift practice school where she uses her Gift to help train others, mainly children with explosive abilities, to control their Gifts while learning to master her own.


She is now considering joining a Faction in hopes of finding more people with Gifts like hers so that she can understand more about it.


Equipment:
A thin antinite bracelet given to her by the Factions to cancel out her power when unneeded.


Party Control:
Yes, mostly.


Other:
What else do I do other than roleplay? Hmm...read books and write my own stories, I guess.
Accepted! Welcome to Derika! :)
 
Name: Esther Artaux


Age: 21


Gender: Light


Gift: User can transform into an ethereal ball of light capable of flight and convert objects into wisps of colored light that will follow on command.


Gift Classification: Who knows.


Appearance:


sywvm3D.jpg



Personality: THAT IS AGAINST THE LAW. YOU CAN’T DO THAT. THAT’S ILLEGAL.


History:


Esther, five years old, lived a peaceful life in her peaceful home in her peaceful town. She had a loving and caring stay-at-home non-Gifted mother who made her grilled cheese sandwiches everyday. Her father was a firefighter, and also Gifted. Specialized in resistance to extreme temperatures, he could risk venturing through flaming buildings with ease. As a Gifted in a town of many non-Gifted, he was well known and renowned for saving people from dire situations.


Her peaceful life was pretty peaceful until the fire nation criminals attacked.


Criminals breached her home one night, kidnapping both the father and her. Fortunately the pair were kept together and were moved to a large boat filled with other captured Gifted. Many other Gifted were continually sedated by a man who seemed to knock them out with a flick of his wrist once they arose. After spending what seemed like an eternity within the darkness of the ship, They were taken far from home, to Derika (surprise).


Morale never fell for the pair, as their captors had the intent to keep the captured Gifted alive, so the criminals kept everyone in the ship within slightly reasonable health standards.


The journey to Derika took a little less than a week, and before they knew it, they were being brought to their feet and escorted out of the ship. At this point, Dad Artaux and Esther were separated, one going brought into a building nearby the docked ship, and the other taken into a truck. Esther was dumped into the warehouse while her father was taken away into the night. Esther fell asleep quickly, tired and defeated.


She woke early morning to the sound of gunshots ringing out in the distance. Only restrained by her arms, she rose to her feet and stumbled to the window. Outside were men and women appearing out of thin air, wielding guns and other assorted weaponry. Across the front and back of each in bright white letters were the letters BPD.


Although unfamiliar with Brinkhaven police, Esther still watched in awe as they quickly defeated the criminals defending the ship and warehouse. The officers made their way to the door and dramatically blasted the door open with way more force than necessary. The door flew off its hinges over the heads of the Gifted inside and embedded itself into the back of the warehouse wall. At that exact moment, the sun rose over the horizon, outlining the silhouettes of the officers as the ship exploded behind them in a glorious fireball.


This image was forever embedded into Esther’s mind, even more than the door embedded in the warehouse wall. From this point on she would look up to the BPD as her saviour and vowed to join them. She and her father were soon reunited after being rescued, and were taken into Brinkhaven along with the other captured Gifted.


Father Artaux, with no way back home enlisted in the Brinkhaven fire department, as he had the required skillset as well as a Gift relevant. Intent on bringing his wife to Brinkhaven, he diligently worked from that point on in order to earn money to pay for her passage over. Daily Skype sessions were not enough.


Esther lived with her father in Brinkhaven from that point on in a building where the firefighters stayed. She attended a school in Brinkhaven until age 18, where she eagerly joined the BPD she looked up to all this time. Eventually the father and daughter pair brought in enough money to pay for Mom Artaux’s passage to Derika, and the family was reunited again. :D


Now 21 years old, Esther continues to work for the BPD, and takes pride in every assignment. Sometimes too much pride.


Equipment: Glock 37 (2), SRM Arms Model 1216 , Riot shield laced with T6 Antinite, T3 Antinite Handcuffs (3), Tear Gas Grenades (2), M110 SASS, Bulletproof Vest, Fingerless black leather gloves ;) , Police radio, Granola bar, Flashlight, Napkin, Zipties (6), $600 cash monies for orange juice


Party Control: Yes, just don’t use wisps or change her form. You can like, move around though, and stuff like that. Literally all of the antinite gear would fall out. Bad. All of the illegal stuff would be discovered. Just don’t tell Ice about it.


Other: Girls with guns?
 
Last edited by a moderator:
It's 3:12 AM and I'm finally done with this. Thank the stars.


Apologies if I don't fix any mistakes immediately, but I'm going to bed. I'm about to pass out. Don't tear my app apart too badly, it's only 4 minutes old at the time of writing this.


Valete. *ollies out*

Name: John Vernon


Nickname(s):


Age: 21


Gender: Male


Gift: Inherent knowledge of how machines work. A form of technomancy.


Gift Classification: Mental


Weaknesses and Limits:





(I like to whisper too)


Appearance: John has brown eyes and messy, black hair. A few locks of hair always seem to be in his face, and it's easy to see that not a lot of effort goes into his appearance. Why bother making yourself look nice if you're just going to end up getting messy again? John's wardrobe consists mostly of t-shirts, jeans, and shorts, though he does have clothes for different weathers and temperatures. At any given time, he can usually be found in a t-shirt, jeans, and sneakers. He dresses casual. John usually has bags under his eyes, from nights spent tinkering and thinking about new things to build. John stands 5'9" tall, and has an average build. (He would be leaner if it wasn't for exercise.)


Personality:


John is (admittedly, in his own words) sarcastic, cynical, and sassy. John also suffers from a most tragic case of terminal apathy. (he couldn't care less about a lot of things). That is, however, not to say he is unpleasant to talk to. Though he is loathe to admit it, the politeness drilled into him during his upbringing has stuck with him. John loves to tinker, a perfect fit for his gift, and often will stay up late creating machines. (Not useful machines per se... But having a completely useless machine is "completely socially acceptable, thank you very much"). This of course, leads to John always seeming to be a bit tired- which he usually is. Normally, John is aloof, with the exception of when he is being sarcastic and the like.


History:


In all regards, John Vernon had an exceedingly average childhood. He did not have above-average grades, (he was mostly a B student), his high-school sports career was not noteworthy, and nothing exceedingly embarrassing or impressive happened to him, nor did he do anything embarrassing or impressive. His parents were very fine people, perhaps a bit too strict concerning manners and presentation, but they were for the most part, pleasant people. John went to an unremarkable community college and did well, but he got something even better than an Associate degree there: he got a spot in the school's robotics club. It was an instant hit with John. His team quickly defeated many other local colleges in robotics competitions, and it was regarded as the best year for the robotics team in a long, long time. John loved it as well. By the time he graduated, his goal was to get into a better college and land a career in robotics. Unfortunately, this would require money that his family simply did not have. It would have been a long time waiting tables for John, if he had not been approached by someone asking if he wanted to compete in what was painted to be a local equivalent of Robot Wars. It seemed John's performance at the competitions in college had payed off- or were about to pay off, literally. What it actually turned out to be was an underground robot fighting ring. Of course, this did not deter John, and soon he was competing for glory and money to fuel his trip to college. It was here that John first heard of Derika, and Brinkhaven, through hushed whispers. John, putting two and two together, realized he probably had some sort of gift. Selling his apartment, most of what he was unable to carry, and using almost all of his money, John left and got transportation to Brinkhaven, telling his parents he was traveling on "college-related business". (Fortunately for him, they bought it.)


Equipment: Clothing, weapons, whatever you might have on you. Could be nothing but the clothes on your back. Any artifacts, aether, and antinite equipment must be checked with me first. Keep in mind that they are hard to obtain and without good reason I will not allow characters to start with them.


- A backpack


- Clothes


- Pocket knife


- Toolbox


- Toiletries


- Lots of granola bars and water bottles


- 47$ in cash


- A labtop


- Small first aid kit (bandages, triple antibiotic ointment (neosprorin), average strength pain medication, gauze)


Party Control: No thank, parties are too loud for me. I have books and cats imaginary cats.


Other: I like sitting in my room and doing absolutely nothing all day, every day, no matter what. I also enjoy Pokemon. (Real shocker, there.)


(also I'm new to Derika please don't eat me I'll be good I promise hopefully maybe possibly not q.q)
 
Snorky said:
It's 3:12 AM and I'm finally done with this. Thank the stars.
Apologies if I don't fix any mistakes immediately, but I'm going to bed. I'm about to pass out. Don't tear my app apart too badly, it's only 4 minutes old at the time of writing this.


Valete. *ollies out*

Name: John Vernon


Nickname(s):


Age: 21


Gender: Male


Gift: Inherent knowledge of how machines work. A form of technomancy.


Gift Classification: Mental


Weaknesses and Limits:





(I like to whisper too)


Appearance: John has brown eyes and messy, black hair. A few locks of hair always seem to be in his face, and it's easy to see that not a lot of effort goes into his appearance. Why bother making yourself look nice if you're just going to end up getting messy again? John's wardrobe consists mostly of t-shirts, jeans, and shorts, though he does have clothes for different weathers and temperatures. At any given time, he can usually be found in a t-shirt, jeans, and sneakers. He dresses casual. John usually has bags under his eyes, from nights spent tinkering and thinking about new things to build. John stands 5'9" tall, and has an average build. (He would be leaner if it wasn't for exercise.)


Personality:


John is (admittedly, in his own words) sarcastic, cynical, and sassy. John also suffers from a most tragic case of terminal apathy. (he couldn't care less about a lot of things). That is, however, not to say he is unpleasant to talk to. Though he is loathe to admit it, the politeness drilled into him during his upbringing has stuck with him. John loves to tinker, a perfect fit for his gift, and often will stay up late creating machines. (Not useful machines per se... But having a completely useless machine is "completely socially acceptable, thank you very much"). This of course, leads to John always seeming to be a bit tired- which he usually is. Normally, John is aloof, with the exception of when he is being sarcastic and the like.


History:


In all regards, John Vernon had an exceedingly average childhood. He did not have above-average grades, (he was mostly a B student), his high-school sports career was not noteworthy, and nothing exceedingly embarrassing or impressive happened to him, nor did he do anything embarrassing or impressive. His parents were very fine people, perhaps a bit too strict concerning manners and presentation, but they were for the most part, pleasant people. John went to an unremarkable community college and did well, but he got something even better than an Associate degree there: he got a spot in the school's robotics club. It was an instant hit with John. His team quickly defeated many other local colleges in robotics competitions, and it was regarded as the best year for the robotics team in a long, long time. John loved it as well. By the time he graduated, his goal was to get into a better college and land a career in robotics. Unfortunately, this would require money that his family simply did not have. It would have been a long time waiting tables for John, if he had not been approached by someone asking if he wanted to compete in what was painted to be a local equivalent of Robot Wars. It seemed John's performance at the competitions in college had payed off- or were about to pay off, literally. What it actually turned out to be was an underground robot fighting ring. Of course, this did not deter John, and soon he was competing for glory and money to fuel his trip to college. It was here that John first heard of Derika, and Brinkhaven, through hushed whispers. John, putting two and two together, realized he probably had some sort of gift. Selling his apartment, most of what he was unable to carry, and using almost all of his money, John left and got transportation to Brinkhaven, telling his parents he was traveling on "college-related business". (Fortunately for him, they bought it.)


Equipment: Clothing, weapons, whatever you might have on you. Could be nothing but the clothes on your back. Any artifacts, aether, and antinite equipment must be checked with me first. Keep in mind that they are hard to obtain and without good reason I will not allow characters to start with them.


- A backpack


- Clothes


- Pocket knife


- Toolbox


- Toiletries


- Lots of granola bars and water bottles


- 47$ in cash


- A labtop


- Small first aid kit (bandages, triple antibiotic ointment (neosprorin), average strength pain medication, gauze)


Party Control: No thank, parties are too loud for me. I have books and cats imaginary cats.


Other: I like sitting in my room and doing absolutely nothing all day, every day, no matter what. I also enjoy Pokemon. (Real shocker, there.)


(also I'm new to Derika please don't eat me I'll be good I promise hopefully maybe possibly not q.q)


Accepted, welcome to Derika! :)
 
Aerose said:
Name: Esther Artaux
Age: 21


Gender: Light


Gift: User can transform into an ethereal ball of light capable of flight and convert objects into wisps of colored light that will follow on command.


Gift Classification: Who knows.


Appearance:


sywvm3D.jpg



Personality: THAT IS AGAINST THE LAW. YOU CAN’T DO THAT. THAT’S ILLEGAL.


History:


Esther, five years old, lived a peaceful life in her peaceful home in her peaceful town. She had a loving and caring stay-at-home non-Gifted mother who made her grilled cheese sandwiches everyday. Her father was a firefighter, and also Gifted. Specialized in resistance to extreme temperatures, he could risk venturing through flaming buildings with ease. As a Gifted in a town of many non-Gifted, he was well known and renowned for saving people from dire situations.


Her peaceful life was pretty peaceful until the fire nation criminals attacked.


Criminals breached her home one night, kidnapping both the father and her. Fortunately the pair were kept together and were moved to a large boat filled with other captured Gifted. Many other Gifted were continually sedated by a man who seemed to knock them out with a flick of his wrist once they arose. After spending what seemed like an eternity within the darkness of the ship, They were taken far from home, to Derika (surprise).


Morale never fell for the pair, as their captors had the intent to keep the captured Gifted alive, so the criminals kept everyone in the ship within slightly reasonable health standards.


The journey to Derika took a little less than a week, and before they knew it, they were being brought to their feet and escorted out of the ship. At this point, Dad Artaux and Esther were separated, one going brought into a building nearby the docked ship, and the other taken into a truck. Esther was dumped into the warehouse while her father was taken away into the night. Esther fell asleep quickly, tired and defeated.


She woke early morning to the sound of gunshots ringing out in the distance. Only restrained by her arms, she rose to her feet and stumbled to the window. Outside were men and women appearing out of thin air, wielding guns and other assorted weaponry. Across the front and back of each in bright white letters were the letters BPD.


Although unfamiliar with Brinkhaven police, Esther still watched in awe as they quickly defeated the criminals defending the ship and warehouse. The officers made their way to the door and dramatically blasted the door open with way more force than necessary. The door flew off its hinges over the heads of the Gifted inside and embedded itself into the back of the warehouse wall. At that exact moment, the sun rose over the horizon, outlining the silhouettes of the officers as the ship exploded behind them in a glorious fireball.


This image was forever embedded into Esther’s mind, even more than the door embedded in the warehouse wall. From this point on she would look up to the BPD as her saviour and vowed to join them. She and her father were soon reunited after being rescued, and were taken into Brinkhaven along with the other captured Gifted.


Father Artaux, with no way back home enlisted in the Brinkhaven fire department, as he had the required skillset as well as a Gift relevant. Intent on bringing his wife to Brinkhaven, he diligently worked from that point on in order to earn money to pay for her passage over. Daily Skype sessions were not enough.


Esther lived with her father in Brinkhaven from that point on in a building where the firefighters stayed. She attended a school in Brinkhaven until age 18, where she eagerly joined the BPD she looked up to all this time. Eventually the father and daughter pair brought in enough money to pay for Mom Artaux’s passage to Derika, and the family was reunited again. :D


Now 21 years old, Esther continues to work for the BPD, and takes pride in every assignment. Sometimes too much pride.


Equipment: Glock 37 (2), SRM Arms Model 1216 , Riot shield laced with T6 Antinite, T3 Antinite Handcuffs (3), Tear Gas Grenades (2), M110 SASS, Bulletproof Vest, Fingerless black leather gloves ;) , Police radio, Granola bar, Flashlight, Napkin, Zipties (6), $600 cash monies for orange juice


Party Control: Yes, just don’t use wisps or change her form. You can like, move around though, and stuff like that. Literally all of the antinite gear would fall out. Bad. All of the illegal stuff would be discovered. Just don’t tell Ice about it.


Other: Girls with guns?
Accepted! negativenull will see to it that you only spend that money on orange juice. :P
 
(Im leaning towards FO4 as my favorite game, my interests: digital art, video games)


Name:
Proteus Luminus


Age: 31


Gender: M


Gift: Reactive armored cells, Proteus's cells can rebuild themselves at an amazing rate while also able to withstand amazing damage.


Gift Classification: Physical


Appearance: Standing at 6ft 1. Proteus was built like a Greek god. Shoulder length black hair that is slicked back and sharp brown eyes. A full jaw and a stubble adding a 'bad-ass' look to him.


Personality: Often sarcastic and casual, Proteus maintains his self composure in the hottest of situations. While also polite and respectful, Proteus will not mind a single bit about being brutally honest, he can get a bit cocky from time to time but will quickly go back to his normal self. Proteus will also stay on the neutral side of an argument, not siding a single side and trying to stay out of things that dont concern him.


History: Growing up as an Orphan in New York, Proteus learned the ways of life, avoiding thugs, slipping out of sticky situations. After finally becoming adopted, 16 year old Proteus went into a rich family that soon got him into college. But due to him not caring about anything, Proteus got kicked out. He found his way into several jobs after getting fired from the previous one while also self educating himself in multiple aspects. After giving up on life and robbing banks and small stores, Proteus found his ability after getting shot by the police. He recovered (obviously) and found his way into Derika.


Equipment: Several clothing, Proteus wearing hoods and jeans most of the time. He also has a few pistols in his possession and some combat knives.


Party Control: No


Watched the IC, IC2, OOC, and Updates tabs: Going to tomorrow, posted this at night *yawn*
 
Last edited by a moderator:
Name: Dianna Makoisa


Nickname(s): 'Dia' or BlueJay


Age: 19


Gender:Female


Gift: Her 'gift' is the ability to Manipulate gravity, Causing two or more objects or people to be suspended in the air.


Gift Classification: Dimesional(?)


Weaknesses and Limits:Will PM shortly after this is posted!


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2016_04/1391828_310964559041589_1096127663_n.jpg.ef2b2f6e65d176c8e271c0503ab508c7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="115636" src="<fileStore.core_Attachment>/monthly_2016_04/1391828_310964559041589_1096127663_n.jpg.ef2b2f6e65d176c8e271c0503ab508c7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>



Personality:



She is a quiet and reserved girl. She tends to stick alone and is very independent. She hates it when people look down on her and categorize her as weak when shes not. She is kind and Sweet once she opens up, but tends to withdraw when certain topics come up.


History: She was born a small town located in A rainforest. She had been raised in secret since she had an outburst with her power when she was two and had to be hidden to keep her from being taken. One day when she was 8,She left the silence of her home and went outside, She didnt expect her Fellow villagers to chase her out of her home and kick her out permantly. She ran away and eventually found some other gifted she joined and reached Derika.


Equipment: Her clothing, A large backpack, A curved Sword with sheath attached to hip, Money,Extra clothing in backpack.


Party Control: Preferably No.


Watched the IC, IC2, OOC, and Updates tabs: Yes!


Theme: [media]





[/media]
 

Attachments

  • 1391828_310964559041589_1096127663_n.jpg
    1391828_310964559041589_1096127663_n.jpg
    57.3 KB · Views: 266
Last edited by a moderator:
Angie A. Jedele
Name: Angie A. Jedele


Nickname(s): AJ, Double A, Double A...J, Monomania, Freak, Tin Man...err Woman…


Age: 19


Gender:


Gift: A facial deformity/mutation in the form of a metal mask growth that covers the eyes, but allows the victim to willingly produce, receive, and read sound waves via vibrations of the mask (much like a tuning fork, but essentially for echolocation). The vibrations can be interpreted by the victim’s acute/heightened mental capabilities (also part of the mutation) to determine the location of objects (much like a bat). The facial deformity also allows the victim to transmit a pain-inducing nose.


Gift Classification: Physical? Dimensional? Mental?


Appearance:

Aligura.(Kekkai.Sensen).full.1875306.jpg
Personality: A narrow-minded, young lass with a one-track mind. She only has the perseverance and determination to accomplish one task at a time, but will not stop until said task is complete with utmost precision and perfection. Her mindset revolves around a single state of mind and emotion. She does not change said state of mind or emotion until satisfied. Her default is a cheerful persona, especially following the completion of a task.


History:


Angie Jedele was born at the epicenter of the once motor vehicle production hub of the Rust Belt: Detroit Michigan. Her parents, who were big history junkies, desired to be inspired by the dilapidated city and chose to settle there of all places, despite the polluted atmosphere. The toxic environment, of course. poisoned their bodies and afflicted their unborn child. Angie was born an abnormally heavy baby; the cause: a strange metal facial outgrowth sprouting from her hairline. Doctors citywide were utterly confounded. There had been several miraculous cases of birth defects over the years, but this one was by far the strangest and most disturbing. Angie was confined to the hospital for the next three years of her life, playing in her hospital bed as doctors monitored her…”condition.” There didn’t seem to be any cure nor solution to the mutation. Cutting the metal was too dangerous, as it seemed to be adhered to the skin, and surgery proved to be ineffective. Any means that seemed to remove the metal were sorely squandered by the sudden reappearance of the metal with its same progression down the child’s face the very next day.


By Angie’s fourth birthday, the metal plate had almost fully covered over Angie’s eyes, so the doctors released her from the hospital with the grim news that at the rate the plate was growing, her nose and mouth would be covered, and she would be suffocated by her sixth birthday at the latest. Angie’s sullen parents took their ailing daughter home, and they vowed to make the best of the remaining years of their daughter’s life, as it was their fault their daughter ended up with such a strange growth. Luckily, the family was receiving slight monetary help from the local governing body in return for keeping their daughter’s condition hush. The city of Detroit didn’t need any more negative publicity if it ever hoped to recover from its decrepit state. So, Angie’s parents literally devoted themselves to catering to their daughter’s every whim. One of the most frequent requests Angie demanded was news of the outside world. Blinded by the metal mask, Angie desired to know more about the world that left her behind. Her parents, guilty about the world they stole away from their only child, lied, telling tales of a glistening place with clear blue skies and anything but a bleak outlook. The many brilliant tales of such a wonderful world filled Angie’s mind and heart with determination and motivation to persevere through life. She became an undying optimist. If the world was so brimming with life and opportunities, then she should be too!


Miraculously, after soon after, Angie’s parents noticed that the metal plate seemed to have stopped growing. Angie’s eyes had been completely covered, but her nose was spared. She could breathe! She could live!


Immediately following the momentous event, Angie’s parents set to work to educate their beloved daughter. She now had a chance to potentially make something for herself in this world. And perhaps, people might overlook her strange appearance if she could best them with her smarts. Society seemed to eventually accept some geniuses despite their unruly looks if they proved they could contribute something worthwhile. Therefore, from that point on, Angie’s homeschooling adventures began. Angie’s ailment, though, continued to be a constant obstacle in her life. Angie struggled to learn efficiently. Unable to see, Angie found it increasingly difficult to grasp certain topics and subjects that require some sort of visual aid such as the english language and math. Workbooks and textbooks ineffective unless they were in braille...but then Angie hadn’t learned Braille yet, so her parents were constantly flitting around in a mad frenzy to find ways to teach their daughter. Plus, if too many different subjects were taught at once, Angie became easily confused. Therefore, her parents taught her the beauty in taking steps and completing one task at a time until it was done properly, correctly, perfectly.


By the age of twelve, Angie’s parents had successfully caught their daughter up to speed with the curriculum taught in the district’s public school system, so they decided to give Angie the chance to learn in a normal school setting like a normal teenage girl. Sadly, their plan failed to account for the fact that society is not generally so readily accepting of misfits and outsiders. Angie was eaten up and spit out in less than a day. By lunch time of her first day, Angie was sent to the principal's’ office and her parents were called to come pick her up. Her teachers complained that her strange “attire” was distracting the other students and that even the teachers couldn’t tolerate the bullying and gossip spread in relation to Angie. So Angie was withdrawn from public school.


Seven years later, Angie’s parents surprised her with the news that they were moving to Derika...or more specifically, Angie. Having heard about a magical place called Derika where society’s mystical, inexplicable misfits lived relatively peacefully amongst themselves, her parents scrounged up the money to purchase a one-way ticket for their daughter. Angie, eager to tackle the real world, embraced the challenge with her radiant optimism and set out to start a new life in Derika.


Equipment: A suitcase filled with 10 more of the same brown dresses, a credit card (b/c who gives a blind person cash moneh? ...Who sends a blind person on a trip alone?), and a card reading “Please help me. I am lost and blind, but not deaf. There is, in fact, a significant difference.”


Party Control: Yes, if she is in a party. You may move her along with the group and use her ability of echolocation. Just remember that she is blind, so she may or may not be clumsy at times...so try to make it at least a little bit funny...please?


Other:


Theme:

[media]

[/media]



Mayu
Name: Mayumi


Nickname(s): Mayu


Age: 19


Gender:


Gift: Strain - an extremely rare breed of animal (cat) with enhanced mental capabilities on par with those of an average human and the ability to morph into a human-like form. Strains still retain animal-like characteristics (cat ears and tail in this case) and instincts their transformation is never complete.


Gift Classification: Physical


Appearance:

large.jpg
Personality: Mayumi is a shy, reserved, independent kitty; however, at the slightest mention of humans and human culture, Mayu pounces on the opportunity to sing about her love and knowledge of the subject. Becoming significantly more open and less abrasive, Mayu would gladly and happily rant about the wonders and grandeurs of human life. My, how she wishes she could have been born a real gril.


History: Mayumi hails from the not-so-glamourous streets of New York City. She lived there for a good seventeen years with her two parents and five siblings, all of whom share the same ability. However, it has been a family rule never to transform after witnessing several of their relatives be dragged away by strange people wearing white uniforms with black and gold highlights…


Nevertheless, Mayumi always fantasized what it would be like to live like a human. All day she watched humans enter the high-rise buildings and feast upon delectable delicacies while she and her family scavenged through filth to find a half-eaten meal. It just didn’t seem fair. It didn’t feel right. Mayu dreamed of being a human and living the luxurious life. Oh how wonderful it must be to have friends and live the good life.


After seventeen years of fantasizing and waiting, Mayumi overheard her parents talking. Their second cousins twice removed had learned of a place where mystical, magical being could live in peace and possible harmony with human beings. It would be the perfect place to live. However, it had been two week since they boarded the supposed ship that would bring them to the proposed paradise and there was no word back whether the place was legit or not.


Mayumi, elated to hear that there was even the slightest possibility for her to life like a human with other humans, sought out the mysterious ship and boarded it as a stow away, a runaway stow away.


Out of sheer, once-in-a-lifetime luck (good thing she has nine lives), Mayu seemed to have boarded the right ship and successfully arrived on Derika. Chased off the ship, she fled toward the city gates with the precession of people and the hopes of finding her distant relatives.


Equipment: Nothing. She is a cat. She can’t carry anything...


Party Control: Nah


Other:


Theme:

[media]

[/media]


Michi Ree
Name: Michelle Ree


Nickname(s): Michi


Age: 16


Gender:


Gift: Bedtime story (a.k.a. dream manipulation) - ability to procure an object from user’s own dreams, change user’s own dreams at will, fall asleep literally anywhere, and spread yawns like a contagion.


Gift Classification: Mental?


Appearance:

superthumb.jpg
Personality: So tired. *Yawn* zzz…


Very lax, apathetic, and blunt. She just wants to sleepy.


History: Michelle once lived in the sleepy town of Emeryville, California with her two busy parents and five rambunctious siblings. As the third youngest child, she was deemed old enough and responsible enough to take care of herself at the age of four when her parent’s fifth child came along. Michelle, knowing nothing of how to truly take care of herself, found that the best way to stay out of trouble and out of everyone else’s way was by simply sleeping. She ended up sleeping so much that she developed an ability from it. Michi is now able to fall asleep anywhere and everywhere and control her dreams.


On a family vacation, Michi drowsily followed her family towards the cruise liner they were boarding and fell asleep in the nearest chair after being hustled and bustled as a small body onto the ship. When she awoke, she found herself being prodded to disembark the boat that was docked on the shores of Derika. Her family was nowhere in sight. Seems she followed the wrong woman wearing a green sweater...woopsy daisies...


She go back to find her parents and family, but 1) she is so tired, so lazy, 2) she'd just be a bother, and 3)eh, it is her vacation.


Equipment: pajamas (which she is wearing), froge stuffed animal, fuzzy froge slippers, blankie, $0 cash munie


Party Control: No


Other:


Theme:

[media]

[/media]





((Lol. Started off with 1 to-be-scratched app b/c similar power, started thinking of 3 back-ups, advised to simply modify first app, spiffed up first app, and then somehow ended up with 4 precious babies...wow... (fourth one is still a WIP)


Watched the IC, IC2, OOC, and Updates tabs: Yes ma'am!!!


Interests: Drawing, reading novels and manga, watching anime, being Undertale trash/trash in general, supporting others and their dreeeaaammss


Favorite games: LaTale, Bravely Default, Pokemon, Undertale, Blade & Soul (is lyfe), Super Smash Bro.s, Touhou (EOSD ~<3), FE:A, FE if, and too many others...I need to stop listing...))
 
Last edited by a moderator:
CHIMNY said:
(Im leaning towards FO4 as my favorite game, my interests: digital art, video games)
Name:
Proteus Luminus


Age: 31


Gender: M


Gift: Reactive armored cells, Proteus's cells can rebuild themselves at an amazing rate while also able to withstand amazing damage.


Gift Classification: Physical


Appearance: Standing at 6ft 1. Proteus was built like a Greek god. Shoulder length black hair that is slicked back and sharp brown eyes. A full jaw and a stubble adding a 'bad-ass' look to him.


Personality: Often sarcastic and casual, Proteus maintains his self composure in the hottest of situations. While also polite and respectful, Proteus will not mind a single bit about being brutally honest, he can get a bit cocky from time to time but will quickly go back to his normal self. Proteus will also stay on the neutral side of an argument, not siding a single side and trying to stay out of things that dont concern him.


History: Growing up as an Orphan in New York, Proteus learned the ways of life, avoiding thugs, slipping out of sticky situations. After finally becoming adopted, 16 year old Proteus went into a rich family that soon got him into college. But due to him not caring about anything, Proteus got kicked out. He found his way into several jobs after getting fired from the previous one while also self educating himself in multiple aspects. After giving up on life and robbing banks and small stores, Proteus found his ability after getting shot by the police. He recovered (obviously) and found his way into Derika.


Equipment: Several clothing, Proteus wearing hoods and jeans most of the time. He also has a few pistols in his possession and some combat knives.


Party Control: No


Watched the IC, IC2, OOC, and Updates tabs: Going to tomorrow, posted this at night *yawn*
Accepted! Welcome to Derika. :)
 
Sheepy said:
Angie A. Jedele
Name: Angie A. Jedele


Nickname(s): AJ, Double A, Double A...J, Monomania, Freak, Tin Man...err Woman…


Age: 19


Gender:


Gift: A facial deformity/mutation in the form of a metal mask growth that covers the eyes, but allows the victim to willingly produce, receive, and read sound waves via vibrations of the mask (much like a tuning fork, but essentially for echolocation). The vibrations can be interpreted by the victim’s acute/heightened mental capabilities (also part of the mutation) to determine the location of objects (much like a bat). The facial deformity also allows the victim to transmit a pain-inducing nose.


Gift Classification: Physical? Dimensional? Mental?


Appearance:

Aligura.(Kekkai.Sensen).full.1875306.jpg
Personality: A narrow-minded, young lass with a one-track mind. She only has the perseverance and determination to accomplish one task at a time, but will not stop until said task is complete with utmost precision and perfection. Her mindset revolves around a single state of mind and emotion. She does not change said state of mind or emotion until satisfied. Her default is a cheerful persona, especially following the completion of a task.


History:


Angie Jedele was born at the epicenter of the once motor vehicle production hub of the Rust Belt: Detroit Michigan. Her parents, who were big history junkies, desired to be inspired by the dilapidated city and chose to settle there of all places, despite the polluted atmosphere. The toxic environment, of course. poisoned their bodies and afflicted their unborn child. Angie was born an abnormally heavy baby; the cause: a strange metal facial outgrowth sprouting from her hairline. Doctors citywide were utterly confounded. There had been several miraculous cases of birth defects over the years, but this one was by far the strangest and most disturbing. Angie was confined to the hospital for the next three years of her life, playing in her hospital bed as doctors monitored her…”condition.” There didn’t seem to be any cure nor solution to the mutation. Cutting the metal was too dangerous, as it seemed to be adhered to the skin, and surgery proved to be ineffective. Any means that seemed to remove the metal were sorely squandered by the sudden reappearance of the metal with its same progression down the child’s face the very next day.


By Angie’s fourth birthday, the metal plate had almost fully covered over Angie’s eyes, so the doctors released her from the hospital with the grim news that at the rate the plate was growing, her nose and mouth would be covered, and she would be suffocated by her sixth birthday at the latest. Angie’s sullen parents took their ailing daughter home, and they vowed to make the best of the remaining years of their daughter’s life, as it was their fault their daughter ended up with such a strange growth. Luckily, the family was receiving slight monetary help from the local governing body in return for keeping their daughter’s condition hush. The city of Detroit didn’t need any more negative publicity if it ever hoped to recover from its decrepit state. So, Angie’s parents literally devoted themselves to catering to their daughter’s every whim. One of the most frequent requests Angie demanded was news of the outside world. Blinded by the metal mask, Angie desired to know more about the world that left her behind. Her parents, guilty about the world they stole away from their only child, lied, telling tales of a glistening place with clear blue skies and anything but a bleak outlook. The many brilliant tales of such a wonderful world filled Angie’s mind and heart with determination and motivation to persevere through life. She became an undying optimist. If the world was so brimming with life and opportunities, then she should be too!


Miraculously, after soon after, Angie’s parents noticed that the metal plate seemed to have stopped growing. Angie’s eyes had been completely covered, but her nose was spared. She could breathe! She could live!


Immediately following the momentous event, Angie’s parents set to work to educate their beloved daughter. She now had a chance to potentially make something for herself in this world. And perhaps, people might overlook her strange appearance if she could best them with her smarts. Society seemed to eventually accept some geniuses despite their unruly looks if they proved they could contribute something worthwhile. Therefore, from that point on, Angie’s homeschooling adventures began. Angie’s ailment, though, continued to be a constant obstacle in her life. Angie struggled to learn efficiently. Unable to see, Angie found it increasingly difficult to grasp certain topics and subjects that require some sort of visual aid such as the english language and math. Workbooks and textbooks ineffective unless they were in braille...but then Angie hadn’t learned Braille yet, so her parents were constantly flitting around in a mad frenzy to find ways to teach their daughter. Plus, if too many different subjects were taught at once, Angie became easily confused. Therefore, her parents taught her the beauty in taking steps and completing one task at a time until it was done properly, correctly, perfectly.


By the age of twelve, Angie’s parents had successfully caught their daughter up to speed with the curriculum taught in the district’s public school system, so they decided to give Angie the chance to learn in a normal school setting like a normal teenage girl. Sadly, their plan failed to account for the fact that society is not generally so readily accepting of misfits and outsiders. Angie was eaten up and spit out in less than a day. By lunch time of her first day, Angie was sent to the principal's’ office and her parents were called to come pick her up. Her teachers complained that her strange “attire” was distracting the other students and that even the teachers couldn’t tolerate the bullying and gossip spread in relation to Angie. So Angie was withdrawn from public school.


Seven years later, Angie’s parents surprised her with the news that they were moving to Derika...or more specifically, Angie. Having heard about a magical place called Derika where society’s mystical, inexplicable misfits lived relatively peacefully amongst themselves, her parents scrounged up the money to purchase a one-way ticket for their daughter. Angie, eager to tackle the real world, embraced the challenge with her radiant optimism and set out to start a new life in Derika.


Equipment: A suitcase filled with 10 more of the same brown dresses, a credit card (b/c who gives a blind person cash moneh? ...Who sends a blind person on a trip alone?), and a card reading “Please help me. I am lost and blind, but not deaf. There is, in fact, a significant difference.”


Party Control: Yes, if she is in a party. You may move her along with the group and use her ability of echolocation. Just remember that she is blind, so she may or may not be clumsy at times...so try to make it at least a little bit funny...please?


Other:


Theme:

[media]

[/media]



Mayu
Name: Mayumi


Nickname(s): Mayu


Age: 19


Gender:


Gift: Strain - an extremely rare breed of animal (cat) with enhanced mental capabilities on par with those of an average human and the ability to morph into a human-like form. Strains still retain animal-like characteristics (cat ears and tail in this case) and instincts their transformation is never complete.


Gift Classification: Physical


Appearance:

large.jpg
Personality: Mayumi is a shy, reserved, independent kitty; however, at the slightest mention of humans and human culture, Mayu pounces on the opportunity to sing about her love and knowledge of the subject. Becoming significantly more open and less abrasive, Mayu would gladly and happily rant about the wonders and grandeurs of human life. My, how she wishes she could have been born a real gril.


History: Mayumi hails from the not-so-glamourous streets of New York City. She lived there for a good seventeen years with her two parents and five siblings, all of whom share the same ability. However, it has been a family rule never to transform after witnessing several of their relatives be dragged away by strange people wearing white uniforms with black and gold highlights…


Nevertheless, Mayumi always fantasized what it would be like to live like a human. All day she watched humans enter the high-rise buildings and feast upon delectable delicacies while she and her family scavenged through filth to find a half-eaten meal. It just didn’t seem fair. It didn’t feel right. Mayu dreamed of being a human and living the luxurious life. Oh how wonderful it must be to have friends and live the good life.


After seventeen years of fantasizing and waiting, Mayumi overheard her parents talking. Their second cousins twice removed had learned of a place where mystical, magical being could live in peace and possible harmony with human beings. It would be the perfect place to live. However, it had been two week since they boarded the supposed ship that would bring them to the proposed paradise and there was no word back whether the place was legit or not.


Mayumi, elated to hear that there was even the slightest possibility for her to life like a human with other humans, sought out the mysterious ship and boarded it as a stow away, a runaway stow away.


Out of sheer, once-in-a-lifetime luck (good thing she has nine lives), Mayu seemed to have boarded the right ship and successfully arrived on Derika. Chased off the ship, she fled toward the city gates with the precession of people and the hopes of finding her distant relatives.


Equipment: Nothing. She is a cat. She can’t carry anything...


Party Control: Nah


Other:


Theme:

[media]

[/media]


Michi Ree
Name: Michelle Ree


Nickname(s): Michi


Age: 16


Gender:


Gift: Bedtime story (a.k.a. dream manipulation) - ability to procure an object from user’s own dreams, change user’s own dreams at will, fall asleep literally anywhere, and spread yawns like a contagion.


Gift Classification: Mental?


Appearance:

superthumb.jpg
Personality: So tired. *Yawn* zzz…


Very lax, apathetic, and blunt. She just wants to sleepy.


History: Michelle once lived in the sleepy town of Emeryville, California with her two busy parents and five rambunctious siblings. As the third youngest child, she was deemed old enough and responsible enough to take care of herself at the age of four when her parent’s fifth child came along. Michelle, knowing nothing of how to truly take care of herself, found that the best way to stay out of trouble and out of everyone else’s way was by simply sleeping. She ended up sleeping so much that she developed an ability from it. Michi is now able to fall asleep anywhere and everywhere and control her dreams.


On a family vacation, Michi drowsily followed her family towards the cruise liner they were boarding and fell asleep in the nearest chair after being hustled and bustled as a small body onto the ship. When she awoke, she found herself being prodded to disembark the boat that was docked on the shores of Derika. Her family was nowhere in sight. Seems she followed the wrong woman wearing a green sweater...woopsy daisies...


She go back to find her parents and family, but 1) she is so tired, so lazy, 2) she'd just be a bother, and 3)eh, it is her vacation.


Equipment: pajamas (which she is wearing), froge stuffed animal, fuzzy froge slippers, blankie, $0 cash munie


Party Control: No


Other:


Theme:

[media]

[/media]





((Lol. Started off with 1 to-be-scratched app b/c similar power, started thinking of 3 back-ups, advised to simply modify first app, spiffed up first app, and then somehow ended up with 4 precious babies...wow... (fourth one is still a WIP)


Watched the IC, IC2, OOC, and Updates tabs: Yes ma'am!!!


Interests: Drawing, reading novels and manga, watching anime, being Undertale trash/trash in general, supporting others and their dreeeaaammss


Favorite games: LaTale, Bravely Default, Pokemon, Undertale, Blade & Soul (is lyfe), Super Smash Bro.s, Touhou (EOSD ~<3), FE:A, FE if, and too many others...I need to stop listing...))
Angie and Mayu are both accepted! Welcome back to Derika! :D
 
LilyannaGaming said:
Name: Dianna Makoisa
Nickname(s): 'Dia' or BlueJay


Age: 19


Gender:Female


Gift: Her 'gift' is the ability to Manipulate gravity, Causing two or more objects or people to be suspended in the air.


Gift Classification: Im not sure! Help with Classification!


Weaknesses and Limits:Will PM shortly after this is posted!



Appearance:


View attachment 257600



Personality:



She is a quiet and reserved girl. She tends to stick alone and is very independent. She hates it when people look down on her and categorize her as weak when shes not. She is kind and Sweet once she opens up, but tends to withdraw when certain topics come up.


History: She was born a small town located in A rainforest. She had been raised in secret since she had an outburst with her power when she was two and had to be hidden to keep her from being taken. One day when she was 8,She left the silence of her home and went outside, She didnt expect her Fellow villagers to chase her out of her home and kick her out permantly. She ran away and eventually found some other gifted she joined and reached Derika.


Equipment: Her clothing, A large backpack, A curved Sword with sheath attached to hip, Money,Extra clothing in backpack.


Party Control: Preferably No.


Watched the IC, IC2, OOC, and Updates tabs: Yes!


Theme: [media]





[/media]
Accepted! Welcome to Derika! :)
 
Name: Kitan Aruha


Age: 22


Gender: ?


Gift: "Reversal, the negation of physical and mental changes, including the erasing of memories and death."


Gift Classification: Dimensional


Appearance:
Kaizuka.Inaho.full.1846527.jpg



Personality: Usually quiet and stoic, keeping to himself. Obsessive-compulsive and generally neurotic, he exhibits death-seeker tendencies. Has a sense of humor that can trump his up-tight, reserved nature. Easily flustered. "Kill me" is his catch-phrase.


History: His parents were some hot shit. Big successes in their respective glamorous occupations, without being Gifted. He's yet to do anything special himself, so...


Decided to move out to Brinkhaven. If anything, it's easier to explain using his abilities on the job. Faction housing is pretty neat too.


Equipment: A suitcase full of essentials and a bit of money


Theme:[media]



[/media]
~$1k
 
Last edited by a moderator:
Name: Sakura Akagi


Age: 10


Gender: Female


Gift: Sakura has an eternal watcher over her who goes by the nickname Umbra, playfully picked by Sakura. He follows her around all the time and is invisible to others unless Sakura lets that person see him through a smaller part of her gift that allows people to see Umbra for about a day or when she cancels the effect. But when Umbra has to go offensive, everyone can see him.


?Umbra?: This shadow figure is physical at all times even to the ones who can't see him, so people usually either brushes it off as something random or they get confused on what happened. Umbra can cast many forms of fire at his enemies, whether be it firestorms, fireballs, fire manipulation, and more. He is also a skilled swordsman along with his abilities. Whenever anything happens, Umbra is almost always there to protect Sakura through fending off enemies.

anime_guy-5.jpg

Gift Classification: (Not sure)


Weaknesses and Limits:
On its way.


Appearance:
anime-girl.jpg



Personality:


Sakura:
She's a lighthearted young child who isn't exactly spoiled but, like many children, she'd rather not do anything not fun. She likes to talk to new people even if they are older than her. She's cheerful and likes to be carefree every once in a while. Sakura is an extrovert and likes travelling everywhere.


Umbra: Sakura's guardian, on the other hand, stays silent all the time but is friendly to anyone Sakura trusts. He follows Sakura everywhere she goes. He usually asks questions to Sakura on things he doesn't understand since he doesn't have a human mentality.


History: Sakura was the only daughter and child of a between a middle and high class family. She was loved and taken care of by her parents. Suddenly, a Gifted said he seeks for her father, who was once a great warrior, and commands him to go with him or his family will have to pay the consequences. He didn't listen and suddenly the home they were in erupted in flames and Sakura was knocked unconscious in her father's battle. When she woke up, almost nothing was left in her house but ashes galore. A man stood in the midst of the destruction and he went up to her, saying that he protected her from the stranger's wrath. Sakura believes him, for her very spirit feels that it was right to trust him. He also entrusts her a shield and said "Just in case I couldn't be there for you in time". They set out for a place to call home and found Brinkhaven through something her father told about once and said he wanted his family to move there one day. They snuck into a ship and away they went.


Equipment: Clothes and a phone.


Party Control: Yes, please use Umbra's abilities correctly and that you show correctly his protective behavior towards Sakura (If she is ever in trouble). (Check Marcus' Party Control too since I edited it too).


Watched the IC, IC2, OOC, and Updates tabs: Yes


Other: Theme:


[media]

[/media]
Intial Money:

20$

 
Last edited by a moderator:

Users who are viewing this thread

Back
Top