Rusty of Shackleford
Ten Thousand Club
Great! You?
How's everybody doing this fine afternoon?!
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How's everybody doing this fine afternoon?!
Cool. I'm working on the system for when two characters are fighting. I'm thinking a d20 would work better, with different things giving you bonuses. For example, SSJ1 will increase the number you get by one, SSJ2 will increase it by two, so on and so forth. Not sure about Kaioken, though. Still working on it.Living, pretty much XD Waiting for all the fun we'll have. And GM'ing my own roleplay.
what if kaioken increased your roll by +1 but only for one roll whereas super sayain is +1 consistently, ss2 = +2 and so on like you said with certain attacks also giving a bonus like for example a kamehameha grants +1 to attack added to the bonus of a kaio ken or super saiyan for a total of +2. Ults should get +2 to them. This is all opinion.Cool. I'm working on the system for when two characters are fighting. I'm thinking a d20 would work better, with different things giving you bonuses. For example, SSJ1 will increase the number you get by one, SSJ2 will increase it by two, so on and so forth. Not sure about Kaioken, though. Still working on it.
That sound great! I think a perfectly healthy character should have a +2 bonus, a normal character has a +1 bonus, a little injured character has no bonus, a beaten up character has a -1 penalty, and a near death character has a -2 penalty. I was also thinking that Saiyans should have a +2 bonus the turn they become near death, to show off their desperation, or it could be for all characters. I think the latter's more fair.Wh
what if kaioken increased your roll by +1 but only for one roll whereas super sayain is +1 consistently, ss2 = +2 and so on like you said with certain attacks also giving a bonus like for example a kamehameha grants +1 to attack added to the bonus of a kaio ken or super saiyan for a total of +2. Ults should get +2 to them. This is all opinion.
Also damage should be factored in as well. A wounded character should have penalties...
That sounds great! Each ultimate takes time, though. A Final Flash will take more time than a Super Kamehameha, but will do more damage.If I may ask, for the situation of a charge up ult (Such as spirit bomb or Kuma's True Devil King Technique: Hellzone Burst) Would it be multiple dice rolls over posts? Like lets say Kuma has to charge up his ult for 5 turns (5 posts) And uses a specific set of dice (Like maybe a 3 sided die?) And the more charge he would accumulate the greater the damage output?.
Example:
Kuma - 1st roll - 2
2nd roll - 3
3rd roll - 1
4th - 1
5th - 3.
The damage plus stat boosts would be used in favor of it?
Perfect idea! Though I'm only wondering if the d3 would do a charge-up-ult justice, because you're using the d20 as the normal fighting format.That sounds great! Each ultimate takes time, though. A Final Flash will take more time than a Super Kamehameha, but will do more damage.
That sounds fine.Perfect idea! Though I'm only wondering if the d3 would do a charge-up-ult justice, because you're using the d20 as the normal fighting format.
Maybe we should just talk with each other over how the fight's gonna go. That seems less complicated.We would have to factor in health as well.
I recomend basing that off of our power levels.
For example
Xin being a 3 at base would have a health of around 6 (2 per every power point) yet as he powers up he can reach up to 5 pow lv resulting in his temporarily gaining 4 additional hit points. See what i mean?
A successful basic attack does 1 damage, super moves do 2 and ults can end the fight if they deal enough damage. (id see the spirit bomb doing 3 normally but gaining a +1 for each powerful person who puts their energy into it. Super spirit bomb gathers from the whole galaxy so itd be a 5 base and a +2 for each warrior, and the universal spiritbomb hits hard af with a 12 base and a +3 from each warrior.)
Either way the only issue with this system is i feel wed need to reboot to apply it properly, or at least rework the cs's.
We would have to factor in health as well.
I recomend basing that off of our power levels.
For example
Xin being a 3 at base would have a health of around 6 (2 per every power point) yet as he powers up he can reach up to 5 pow lv resulting in his temporarily gaining 4 additional hit points. See what i mean?
A successful basic attack does 1 damage, super moves do 2 and ults can end the fight if they deal enough damage. (id see the spirit bomb doing 3 normally but gaining a +1 for each powerful person who puts their energy into it. Super spirit bomb gathers from the whole galaxy so itd be a 5 base and a +2 for each warrior, and the universal spiritbomb hits hard af with a 12 base and a +3 from each warrior.)
Either way the only issue with this system is i feel wed need to reboot to apply it properly, or at least rework the cs's.
Maybe we should just talk with each other over how the fight's gonna go. That seems less complicated.
Alright. Everybody go into the CS and put the damage of the attacks. To have consistency, the Kamehameha does 2 base damage +1 for every post you spend charging it, Galick Gun does 2 as well, with the same extra damage. Special Beam Cannon has to be charged a minimum of two posts, which does 3 damage, with a +2 for every two other posts. I'll get the stats of the others as we go.Maybe. But using a system would eliminate disagreements
Alright. Everybody go into the CS and put the damage of the attacks. To have consistency, the Kamehameha does 2 base damage +1 for every post you spend charging it, Galick Gun does 2 as well, with the same extra damage. Special Beam Cannon has to be charged a minimum of two posts, which does 3 damage, with a +2 for every two other posts. I'll get the stats of the others as we go.
Any attack that is similar to a Kamehameha/Galick Gun should do a base damage of 2. Such as the Masenko/Full Energy Wave/ etc.Alright. Everybody go into the CS and put the damage of the attacks. To have consistency, the Kamehameha does 2 base damage +1 for every post you spend charging it, Galick Gun does 2 as well, with the same extra damage. Special Beam Cannon has to be charged a minimum of two posts, which does 3 damage, with a +2 for every two other posts. I'll get the stats of the others as we go.
Any attack that is similar to a Kamehameha/Galick Gun should do a base damage of 2. Such as the Masenko/Full Energy Wave/ etc.
What about energy ball techniques? Like the Big Bang Attack? Would that be the same with a base damage of 2?
Alright. That's fine.Any attack that is similar to a Kamehameha/Galick Gun should do a base damage of 2. Such as the Masenko/Full Energy Wave/ etc.
What about energy ball techniques? Like the Big Bang Attack? Would that be the same with a base damage of 2?
I agree. Most of them are ultimates, so they should do 3 damage or so.Well, in the series and games, most energy ball techniques were ultimates. So I guess if you're using one as a super, it'd be 3 with the same charge rate.
Great! I'll redo mine when I can.I re-did my character.
Yes. That's how it works.So for clarification.
Basic attacks like combos and ki blasts do 1 damage.
Super attacks with names do 2 base damage but certain ones can charge up for more.
An ultimate does 3 bare minimum.
Ok ill get to work on my characters.Yes. That's how it works.
Alright.Ok ill get to work on my characters.
Can yiu tag me in the cs I'm having some navigation issues