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Fandom DBZ: The New Z Fighters OOC (New)

Living, pretty much XD Waiting for all the fun we'll have. And GM'ing my own roleplay.
Cool. I'm working on the system for when two characters are fighting. I'm thinking a d20 would work better, with different things giving you bonuses. For example, SSJ1 will increase the number you get by one, SSJ2 will increase it by two, so on and so forth. Not sure about Kaioken, though. Still working on it.
 
Wh
Cool. I'm working on the system for when two characters are fighting. I'm thinking a d20 would work better, with different things giving you bonuses. For example, SSJ1 will increase the number you get by one, SSJ2 will increase it by two, so on and so forth. Not sure about Kaioken, though. Still working on it.
what if kaioken increased your roll by +1 but only for one roll whereas super sayain is +1 consistently, ss2 = +2 and so on like you said with certain attacks also giving a bonus like for example a kamehameha grants +1 to attack added to the bonus of a kaio ken or super saiyan for a total of +2. Ults should get +2 to them. This is all opinion.
Also damage should be factored in as well. A wounded character should have penalties...
 
Wh

what if kaioken increased your roll by +1 but only for one roll whereas super sayain is +1 consistently, ss2 = +2 and so on like you said with certain attacks also giving a bonus like for example a kamehameha grants +1 to attack added to the bonus of a kaio ken or super saiyan for a total of +2. Ults should get +2 to them. This is all opinion.
Also damage should be factored in as well. A wounded character should have penalties...
That sound great! I think a perfectly healthy character should have a +2 bonus, a normal character has a +1 bonus, a little injured character has no bonus, a beaten up character has a -1 penalty, and a near death character has a -2 penalty. I was also thinking that Saiyans should have a +2 bonus the turn they become near death, to show off their desperation, or it could be for all characters. I think the latter's more fair.
 
If I may ask, for the situation of a charge up ult (Such as spirit bomb or Kuma's True Devil King Technique: Hellzone Burst) Would it be multiple dice rolls over posts? Like lets say Kuma has to charge up his ult for 5 turns (5 posts) And uses a specific set of dice (Like maybe a 3 sided die?) And the more charge he would accumulate the greater the damage output?.

Example:

Kuma - 1st roll - 2
2nd roll - 3
3rd roll - 1
4th - 1
5th - 3.
The damage plus stat boosts would be used in favor of it?
 
If I may ask, for the situation of a charge up ult (Such as spirit bomb or Kuma's True Devil King Technique: Hellzone Burst) Would it be multiple dice rolls over posts? Like lets say Kuma has to charge up his ult for 5 turns (5 posts) And uses a specific set of dice (Like maybe a 3 sided die?) And the more charge he would accumulate the greater the damage output?.

Example:

Kuma - 1st roll - 2
2nd roll - 3
3rd roll - 1
4th - 1
5th - 3.
The damage plus stat boosts would be used in favor of it?
That sounds great! Each ultimate takes time, though. A Final Flash will take more time than a Super Kamehameha, but will do more damage.
 
We would have to factor in health as well.

I recomend basing that off of our power levels.

For example
Xin being a 3 at base would have a health of around 6 (2 per every power point) yet as he powers up he can reach up to 5 pow lv resulting in his temporarily gaining 4 additional hit points. See what i mean?
A successful basic attack does 1 damage, super moves do 2 and ults can end the fight if they deal enough damage. (id see the spirit bomb doing 3 normally but gaining a +1 for each powerful person who puts their energy into it. Super spirit bomb gathers from the whole galaxy so itd be a 5 base and a +2 for each warrior, and the universal spiritbomb hits hard af with a 12 base and a +3 from each warrior.)

Either way the only issue with this system is i feel wed need to reboot to apply it properly, or at least rework the cs's.
 
We would have to factor in health as well.

I recomend basing that off of our power levels.

For example
Xin being a 3 at base would have a health of around 6 (2 per every power point) yet as he powers up he can reach up to 5 pow lv resulting in his temporarily gaining 4 additional hit points. See what i mean?
A successful basic attack does 1 damage, super moves do 2 and ults can end the fight if they deal enough damage. (id see the spirit bomb doing 3 normally but gaining a +1 for each powerful person who puts their energy into it. Super spirit bomb gathers from the whole galaxy so itd be a 5 base and a +2 for each warrior, and the universal spiritbomb hits hard af with a 12 base and a +3 from each warrior.)

Either way the only issue with this system is i feel wed need to reboot to apply it properly, or at least rework the cs's.
Maybe we should just talk with each other over how the fight's gonna go. That seems less complicated.
 
We would have to factor in health as well.

I recomend basing that off of our power levels.

For example
Xin being a 3 at base would have a health of around 6 (2 per every power point) yet as he powers up he can reach up to 5 pow lv resulting in his temporarily gaining 4 additional hit points. See what i mean?
A successful basic attack does 1 damage, super moves do 2 and ults can end the fight if they deal enough damage. (id see the spirit bomb doing 3 normally but gaining a +1 for each powerful person who puts their energy into it. Super spirit bomb gathers from the whole galaxy so itd be a 5 base and a +2 for each warrior, and the universal spiritbomb hits hard af with a 12 base and a +3 from each warrior.)

Either way the only issue with this system is i feel wed need to reboot to apply it properly, or at least rework the cs's.

I like how that systemwould work. Also, I think we just have to add some data as to how much damage each attack does in the CS. As long as we get it done before the next fight, I think we'll be fine though. We'll also have to add in a system for ki though as no one has unlimited ki.
 
Maybe. But using a system would eliminate disagreements
Alright. Everybody go into the CS and put the damage of the attacks. To have consistency, the Kamehameha does 2 base damage +1 for every post you spend charging it, Galick Gun does 2 as well, with the same extra damage. Special Beam Cannon has to be charged a minimum of two posts, which does 3 damage, with a +2 for every two other posts. I'll get the stats of the others as we go.
 
Alright. Everybody go into the CS and put the damage of the attacks. To have consistency, the Kamehameha does 2 base damage +1 for every post you spend charging it, Galick Gun does 2 as well, with the same extra damage. Special Beam Cannon has to be charged a minimum of two posts, which does 3 damage, with a +2 for every two other posts. I'll get the stats of the others as we go.

Just tagging everyone just in case someone is not up to speed
Doomyfish23 Doomyfish23 skycaptain skycaptain Ginko The Mushishi Ginko The Mushishi Brax Brax Eagleye415 Eagleye415 Gohan510 Gohan510
 
Alright. Everybody go into the CS and put the damage of the attacks. To have consistency, the Kamehameha does 2 base damage +1 for every post you spend charging it, Galick Gun does 2 as well, with the same extra damage. Special Beam Cannon has to be charged a minimum of two posts, which does 3 damage, with a +2 for every two other posts. I'll get the stats of the others as we go.
Any attack that is similar to a Kamehameha/Galick Gun should do a base damage of 2. Such as the Masenko/Full Energy Wave/ etc.
What about energy ball techniques? Like the Big Bang Attack? Would that be the same with a base damage of 2?
 
Any attack that is similar to a Kamehameha/Galick Gun should do a base damage of 2. Such as the Masenko/Full Energy Wave/ etc.
What about energy ball techniques? Like the Big Bang Attack? Would that be the same with a base damage of 2?

Well, in the series and games, most energy ball techniques were ultimates. So I guess if you're using one as a super, it'd be 3 with the same charge rate.
 
Any attack that is similar to a Kamehameha/Galick Gun should do a base damage of 2. Such as the Masenko/Full Energy Wave/ etc.
What about energy ball techniques? Like the Big Bang Attack? Would that be the same with a base damage of 2?
Alright. That's fine.

Well, in the series and games, most energy ball techniques were ultimates. So I guess if you're using one as a super, it'd be 3 with the same charge rate.
I agree. Most of them are ultimates, so they should do 3 damage or so.
 
So for clarification.

Basic attacks like combos and ki blasts do 1 damage.

Super attacks with names do 2 base damage but certain ones can charge up for more.

An ultimate does 3 bare minimum.
 

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