A Sparkling Zombie
Once bitten, twice sparkling!
Sometimes I like exploring gray areas, messy truths, and ugliness. Sometimes I also like creating awful characters, or at least "awful" relative to the usual concepts players develop. I think originally it spawned from a desire to create some kind of IC drama in groups where any character's worst flaws were being blunt or a klutz, before coming to the understanding that the people who make those characters usually aren't looking for the same things in roleplay that I am. Now I think it's more because I like to use it as a way to work out things, seeing how certain bad ideals, actions, and traits influence that character's life.
Often that means rounding out awful characters and not always portraying them as scum - not because I want them to be condoned/forgiven/accepted/whatever, but because, as the saying goes, every antagonist is their own hero, and every person is, for better or worse, still human at the end of the day.
So, sometimes I have played homophobes, sexists, murderers, toxic masculinity, and other unsavory things, and I don't mind people playing similar concepts if the understanding is that we're just telling a story and exploring characters. It's an entirely different thing to be glorifying controversies or using roleplay as a platform to promote toxic ideas.
But I also sometimes like to avoid prejudice, too - just cut out homophobia from the story and simply let the gays be, even if it sometimes means bending reality, sometimes for the escapism, but mostly because I want to explore other themes and conflicts without having to give nods to prejudice every time.
Often that means rounding out awful characters and not always portraying them as scum - not because I want them to be condoned/forgiven/accepted/whatever, but because, as the saying goes, every antagonist is their own hero, and every person is, for better or worse, still human at the end of the day.
So, sometimes I have played homophobes, sexists, murderers, toxic masculinity, and other unsavory things, and I don't mind people playing similar concepts if the understanding is that we're just telling a story and exploring characters. It's an entirely different thing to be glorifying controversies or using roleplay as a platform to promote toxic ideas.
But I also sometimes like to avoid prejudice, too - just cut out homophobia from the story and simply let the gays be, even if it sometimes means bending reality, sometimes for the escapism, but mostly because I want to explore other themes and conflicts without having to give nods to prejudice every time.