• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Nation Building Command & Conquer: Warlords CS

Characters
Here
Lore
Here
Other
Here

Trektek

Happy Necromancer
Roleplay Availability
Roleplay Type(s)
Command & Conquer: Warlords Sheet

Faction: (GDI, NOD, Forgotten, Civilian)
Command Name: (Miller's Commandos, Forgotten Warriors, Disciples of Light, Etc)
Commander: (Stats can be: -1,0,1,2. Use only 1 of each)
Location: (Near a city in Spain)​
Commander Name:(Name of your Commanding Unit
Intelligence(How smart your commander is)
Command(How well your troops and NPCs will respond to you)
Strategy(How good your character is at positioning things towards their advantage)
Bureaucracy (How good your character is at navigating paperwork and cutting through the red tape of government)
Specialty: (Paratroopers, Autonomous machines, Tiberium Research, etc)

Troops: (Design 3 types of units that your command starts with. Unit can be either: -1,0,1, or 2 to start. This determines how many actions and resources it takes to recruit. Write one ability for each unit.)

Starting Buildings: Write out 3 starting buildings that you begin the game with, not including any faction specific starting buildings and what bonuses they provide





Example faction sheet:

Faction: Forgotten
Command Name: Umagon's Disciples
Commander:​
Commander Name:T'Laran
Intelligence:1
Command:0
Strategy:2
Bureaucracy: -1
Location: Palma
Specialty: Tiberian Creatures
Troops:
Umagon Warrior (-1)
Ability: Explosive Design- Can set a charge to take out 1 light vehicle
Umagon Warriors are trained in the use of C-4 Explosives. They know just where to place them in order to take out weaker vehicles. Not the most highly trained in fighting in normal combat however due to lack of true training facilities.

Tiberian Hawk Swarm (0)
Ability: V-SWARM-Can disrupt aircraft and prevent an attack on ground forces (Forces air forces to reroll attack and take second roll)
Tiberian Hawks have been trained since birth to respond to commands. their main feature has been to disrupt air forces that wish to hamper Forgotten troops in an area

Tiberian Fiend (2)
Ability: Tiberium Shard Spray- Can take out 1 Heavy Vehicle or 2 Light Infantry Groups before combat begins

Buildings:
Construction Pod (Automatic structure) Allows construction of buildings and provides each turn: 2 Credits, 1 Energy, 1 Tiberium
Tiberium Garden(Automatic for Forgotten) Allows healing of Forgotten units and provides 1 Tiberium a turn


Training Yard: Allows the training of infantry.
Refinery: Allows the harvesting of Tiberium. Provides 2 Tiberium a turn
Watchtower: Adds to the defense of the Base

 
Last edited:
c81ce75e1319e4cc3aca6a179c4e075b.jpg

Faction: Nod
Command Name: Revenant
Location: Bardenas Reales
Commander:​
Commander Name:​
Revenant​
Intelligence​
1​
Command​
0​
Strategy​
2​
Bureaucracy​
-1​

Speciality: Stealth

Troops:
Ghosts (-1): Scouts/Detectors able to detected stealth units and incite unrest. Anti infantry attack.
Disguise: Unit becomes stealth in cities or areas with high population, like cities or bases. Unable to attack and lose first strike capability for a turn when ability is deactivated, but are immune to sensor detection, only visual detection.

Strigoi (0): Partially cybernetic assault squad with personal shield generator equipped against infantry and light vehicles.
Ambush: first strike guaranteed unless sensors present, chance via dice role for increased damage.

Stealth tanks (1): Classic stealth vehicles armed with rocket pods. Anti tank with ability allowing it to act as artillery
Rocket barrage: Trade accuracy for range and aoe.


Starting Buildings:
Church of Kane: Provides 1 Faith a turn and once a Season as an action can gain 4 Nod Fanatics (-1)
Ai Core: Critical structure provides 1 Power, 1 Faith and 2 Credits
Hand of Nod: infantry
Stealth generator: Base is undetectable unless opposing army has sensor units. -1 to power.

 
Last edited:
The GDI 1st Autonomous War Division
Commander Name:​
Kore​
Intelligence​
2​
Command​
0​
Strategy​
1​
Bureaucracy​
-1​
3de9e99e96bbbeaf6965009af61b29a49eb2bcfb.jpg
Specialty: Autonomous warfare

Troops:
Arae Fighter (-1)
Horde Mentality- These units must be destroyed first before other units can be targeted.

Cheap and reliable the drone solider equipped with standard issue gdi armaments can be Mass produced with no loss in combat effectiveness.

Charon unit (0)
Battlefield repairs- On a roll of 7+ prevents 1 allied mechanical unit from destructive effectiveness.

Equipped with the universal field repair kit the repair drone uses nano tech to repair fallen comrades.

Orion hunter(2)
Nano Steel Armor- Counts as Medium Vehicle for armor defense

Boasting an advanced sensor suite and equipped with dual Gatling guns the hunter killed is a treaded terror. It's nano steel armor allowing limited self repair functionality allows it to take ordinance as if it were a tank.

Starting Buildings:

Communications Hub.: Allows Diplomacy/communication with any other GDI or Civilian faction. Provides 1 Manpower

Core uplink Facility- Allows deep scans of unexplored territories. Provides 1 Manpower

Basic Assembly Line- Allows production of infantry

Tiberium Refinery- Provides 2 Credits

Construction yard 2 credits 1 energy 1 manpower

Location:
Algeciras Spain
 
Last edited:
Leon-logo-4922E4F39D-seeklogo.com.png

The León Barony [Civilian]
Commander Name: Baroness Mariana Vásquez
Intelligence 0
Command 2
Strategy -1
Bureaucracy 1

Specialty
Mercenaries

Troops
Levies (-1)
Ability: Molotov Cocktail - Levies can threaten light vehicles and infantry in garrisons if they can get close enough.
The Barony Levies are armed with rudimentary firearms, no armor and what training they lack they make up for with enthusiasm.

Tercio (0)
Ability: Get to da Bunka - Tercio can construct field bunkers that infantry can garrison to greatly increase their defense
The brave men and women of the Tercio are armed with modern weaponry, light armor, personal communication devices and other such necessities for modern warfare. They enact the Baroness' will on the battlefield and keep the peace in the city.

Heavy Mortars (1)
Ability: Heavy Shells - Can fire shells that do increased damage to vehicles and buildings.
These large mortars are manned by members of the Tercio and provide powerful long ranged fire support for the Baroness' forces.

Starting Buildings:
Fortified Walls (Automatic structure): Civilian bases start with an extra 5 Base Defense.
Construction Pod (Automatic structure): Allows construction of buildings and provides each turn: 2 Credits, 1 Power, 1 Scrap
Barracks: Allows production of infantry.
Heavy Armament Factory: Allows production of artillery and provides 2 credits.
Solar Power Array: Provides 2 power.
 
Last edited:

Faction:
Nod

Command Name:
Machine Baptists

Commander:
rGERGz1KNrs.jpg

"The flesh is merely a prison for the faithful."
Commander Name:Vladimir Zakharov
Intelligence:1
Command:2
Strategy:-1
Bureaucracy: 0
Location:
Córdoba

Specialty:
Anti-Infantry

Troops:
The Exemplar (-1)

Ability: Martyr - Can sacrifice themselves to take out 1 Light Vehicle or 1 Light Infantry Group
Members of the faithful who are no longer able to fight have willing allowed their brains to be harvested and used as biological guidance systems in explosive aerial drones. They have been outfitted with very little armour and only basic mounted energy weapons to defend themselves until they reach their intended target.

The Repentant (0)
Ability: Tiberium Flames - Carries around flame packs that shoot out refined tiberium. Counts as 1 higher for dealing with Infantry, but 1 lower when dealing with vehicles
The Repentant are made up of neophytes yet to receive cybernetic enhancement. Armed with tiberium weaponry, they seek to cleanse themselves (and others) of the sin of flesh and prove themselves worthy of transcendence through the crucible of combat.

Triskeles (1)
Ability: Trample - When facing infantry in combat, before combat on a roll of 7+ prevents 1 unit from attacking
Triskeles are members of the faithful who have had their upper bodies grafted on to a towering three-legged chassis. They lack ranged weaponry but possess thick, reinforced armour. Their powerful cybernetic legs allow them to swiftly move across the battlefield and crush their opposition underfoot.

Buildings:
Construction Yard (Automatic structure): Allows construction of buildings and provides each turn: 2 Credits, 1 Power, 1 Faith
Church of Kane (Automatic for Nod): Provides 1 Faith a turn and once a Season as an action can gain 4 Nod Fanatics (-1)

Ordinance Chamber: Allows training of infantry.
Nehemiah Walls: Adds Defence to Base. -1 Energy
Inquisitor Turret: Adds Defence to Base. -1 Energy

 
Last edited:
Untitled design (29).png
Zaragoza Remnants
[Civillian]
Commander Name:

Elodia Avila​

Intelligence0
Command1
Strategy-1
Bureaucracy2

Specialty: Scrap Salvage

Troops:

Zaragoza Militia (-1): Grand Patrols- Can discover steathed units on a roll of 6+ within their territory
Zaragoza Doctor : (0) Combat medicine- On a roll of an 8+, an allied infantry will not die in combat
Zaragoza Leopard MBT (2): Powerful Armor-On a roll of 8+ can shrug off one attack per battle

Starting Buildings:
Fortified Walls: Civilian bases start with an extra 5 Base Defense.
Construction pod: Allows construction of buildings and provides each turn: 2 Credits, 1 Power, 1 Scrap
Civillian Armory : Training infantry
Administration offices : Generates 1 Resource and Counts as an extra +1 on Bureaucracy rolls
Scrapyard : Generates 1 Scrap and each season on a roll of 8+ can gain a free technical light vehicle
 
Last edited by a moderator:
Faction: NOD,
Command Name: solice of the chior
Commander:
1633690679937.png

Location: sevilla
Commander Name:Central consensus
Intelligence2
Command1
Strategy0
Bureaucracy-1
Specialty: cyborgs/autonomous vehicles

Troops:
unenlightened: (-1)
redemption in death:
these units must be destroyed first before other units can be targeted.
Little more then the dead Rigged with rudimentary cybernetic and a weapon graphed to there arms, for this is the fate of the infidels and the defectors... unwillingly they will serve kane
englighted: (0)
targeting uplink:
this unit can ignore the effects of a must destroy first allowing them to fight as if unaffected.
Those that embrace the choir are the enlightened alive they host the same minamistic cybernetic but a far more effective then basic zombies able to sense priority targets
reaper: (2)
reaper nets:
on a +7 any infanty unit killed by an army containing a reaper will be converted into a unenglithed
The reaper harvests the seeds of flesh those unwilling to embrace the light of kane are brought into the fold kicking and screaming.
Starting Buildings:
Tiberium processing core- Provides 2 Credits

hall of assembly(automatic)- 2 credits 1 energy 1 faith

halls of song- allows the production of cyborg infantry

Retrofitting pits: at the start of each turn roll a die on a +7 gain an unenlightened on a 10 gain an enlightened

Church of Kane: Provides 1 Faith a turn and once a Season as an action can gain 4 Nod Fanatics (-1)
 
Last edited:
Faction: The Forgotten
Command Name: Venom Cell
Commander:
732

Location: Bilbao
Commander Name:Crótala
Intelligence0
Command2
Strategy1
Bureaucracy-1
Specialty: Chemical Warfare/Anti-Infantry

Troops:
  • Plague Dogs: (-1) Trained Mutant hounds that possess the same Tiberium resistances as those who make their lives outside the blue zones, the Plague Dogs are fast and can detect infiltration units with ease.
  • Toxin Truck: (1) Repurposed civilian chemical trucks outfitted with a large hose on the roof. Each one carries the Venom Cell's own special blend of Tiberium Waste and Acidic Toxins, which peel away light armor and flesh alike. Chemical Spill: Upon being destroyed, the Trucks dump their contents all over the surrounding area, doing harm to friend and foe alike within close combat range.
  • Crop-duster: (2) Old civilian aircraft that have been outfitted with a particularly nasty payload, these planes release Lingering Clouds of venomous toxin and acidic waste as they pass over an area, wreaking havoc on Infantry and light vehicles, and proving especially terrifying against static targets, such as fortifications and buildings. Green Smoke: While otherwise totally unprotected, the Crop-Dusters can release an emergency cloud to briefly hide themselves and escape an attacker.

Starting Buildings:
  • Construction Pod (Automatic structure): Allows construction of buildings and provides each turn: 2 Credits, 1 Energy, 1 Tiberium
  • Tiberium Garden(Automatic for Forgotten): Allows healing of Forgotten units and provides 1 Tiberium a turn
  • Training Camp: Allows production of infantry
  • Dumping Ground: Adds Defense to Base -1 Tiberum
  • Waste Processing: Generates 1 Tiberum and on a roll of +8 gain a Toxin Truck
 
Last edited:
Faction: GDI
Command Name: Matterhorn Division (12th GDI Mechanized Division)
Olson.png
Location: Girona​
Commander Name:Marissa Lavigne
Intelligence:1
Command:0
Strategy:2
Bureaucracy: -1
Specialty: Techonological Warfare/Base Building

Troops:
Chamois IFV (2)
Ability: Point-defense systems
The Chamois IFV functions as the backbone combat support vehicle that transports troops and material over great distances while also proving valuable against enemy infantry and aircraft. The Chamois IFV is susceptible to enemy armor and anti-tank systems but its point-defense system is where the Chamois truly shines. It can protect allied units from field artillery and heat-seeking missiles while also disabling enemy armor with an EMP blast.

Combat Engineers (1)
Ability: Anti-Armor Weapon Systems
Specialized infantry unit of Matterhorn, they can fill combat roles while also filling the roles of standard engineers such as repairing allied structures and capturing enemy ones. They possess anti-tank weapon systems and demolitions making them a worrisome adversary to the enemy vehicles, making dangerous adversaries in a defensive capacity. However, in an offensive or vanguard capacity, the combat engineers are limited due to their lack of mobility.

Badger Drone (-1)
Ability: Detects hostile signatures
This support drone assists allied forces in detecting hostile signatures like mines and cloaked vehicles. It possesses no combat abilities.

Buildings:
Construction Yard: Allows construction of buildings and provides each turn: 2 Credits, 1 Power, 1 Manpower
Logistics Center: Coordinating supply runs and military actions between GDI/Civilians. (Gain 1 Manpower each turn, Gain 2 on a +6 roll)
Advanced Tiberium Refinery: More sophisticated refinery that mines more Tiberium than a standard refinery. Provides 3 credits at the cost of 1 Manpower
Advanced Watchtower: Watchtowers have increased attack, defense, and range adding 7 Base Defense at the cost of 1 Power
Mechanized Factory
: Specifically designed to built transports, tanks, and drones.
 
Last edited:
Faction: Civilian
Location: Cadiz
Command Name: Sumpter Skirmishers
Commander
Commander Name:Boon S Kratt
Intelligence:2
Command:-1
Strategy:0
Bureaucracy: 1

Speciality: Crate Warfare

Troops:

ReCratenial Vehicle (0)
Ability:Upgrade - Increases damage and armour of selected unit
Though it lacks armour and firepower, this RV is loaded with a variety of upgrade crates to help it's fellows.

Humvee (1)
Ability: Cloak Crate - Unit can't be targeted unless attacking/ near buildings
With a cloak crate as their co-pilot, this two-man team sweeps through the battlefield unseen until it's ready to attack.

C-130 Hercules (2)
Ability: Explosive Crates - Can take out 1 Heavy Vehicle or 2 Light Infantry Groups before combat begins
An outdated relic, however its twin machine guns still pack a punch as well as the new cargo it carries.

Buildings:
Construction Pod (Automatic structure) Allows construction of buildings and provides each turn: 2 Credits, 1 Power, 1 Scrap
Fortified Walls: Civilian bases start with an extra 5 Base Defense.

Tiberium Crate - Adds to base defence.
Credit Crates: Produces 2 credit every turn
Storage Facility
: Produces Light Vehicle Units
 
Last edited:
Faction: Forgotten
Command Name: New Men
Location: Valencia

1634187125506.png
Commander Name:Yuri
Intelligence2
Command0
Strategy-1
Bureaucracy 1
Specialty: Mad Science

Troops:

Tiberium Thralls (-1)
Ability: Thrall Master - Reanimate fallen Thralls over time unless the Thrall Master is eliminated
Tiberium Thralls are mutants taken into the Tiberium Labs to be fully rendered into combat troops. They focus on close range and melee to swarm a position while the Thrall Master attempts to sustain his unit to prolong engagement to allow stronger units to deal with the issue.

Tiberium Reader (1)
Ability: Psionic Scan - Readers exert an extra-sensory field that allows them to detect concealed units
Readers are Tiberium mutants enhanced metnally to the point of being able to read and sense concealed threats. Their offensive capacity is aimed more towards infantry, using their powerful minds to unleash a psionic blast generally only strong enough to damage infantry units. Generally they rely upon Thrall units to work in tandem with them.

Tiberium Psionic (2)
Ability: Psionic Shield - Provides Psionic with equivalence heavy vehicle armor
Psionics are the masterpiece of Yuri's research into Tiberium mutation. A Psionic has been trained to shield themselves while wielding violent telekinetic forces equivalent to the firepower of a heavily armored vehicle. They generally rely upon Tiberium Thrall units to provide cover and tie down target for the Psionic to float into range and annihilate the target.

Buildings
Construction Pod (Automatic structure): Allows construction of buildings and provides each turn: 2 Credits, 1 Energy, 1 Tiberium
Tiberium Garden (Automatic for Forgotten): Allows healing of Forgotten units and provides 1 Tiberium a turn
Tiberium Labs: Thrall production and Thrall Master training
Psionics Facility: Creates and trains Readers and Psionics.
Reclamation Plant: Produces 2 Tiberium per turn.
 
Faction: Forgotten
Command Name: Children of the Crystal
Commander:
Forgotten.png
Location:
Murcia
Specialty: Vehicle repurposing
Commander Name:
Omar​
Intelligence:
0​
Command:
1​
Strategy:
-1​
Bureaucracy:
2​

Troops:
Marauder (0)

Ability: Vehicle Hijacking - Takes possession of an enemy ground vehicle on a 7+ roll. The Marauder is lost upon a successful hijacking.
These units are trained chiefly in the acquisition of hostile vehicles and possess little combat training. Their rudimentary sub-machine guns are useful for close quarters infantry combat and little else.

Rocket Copter (1)
Ability: Flares - Once per battle, the chopper can disorient and evade any incoming heat-seeking projectiles.
Small refitted civilian helicopters that are armed with dual side-mounted rocket pods. Particularly useful against lightly armoured targets, but are themselves incredibly fragile to returning fire.

Modified Mammoth Mk. 1 (2)
Ability: Rocket barrage - Covers a small area with a hail of light rockets.
An old relic from the First Tiberium War. These beasts have been salvaged and repaired to serve under a new commander. Sheets of metal have been crudely welded onto its sides for additional protection, and a new green paint job has been applied as well. While old, they still pack a hell of a punch against even the toughest of armours.

Buildings:
  1. Construction Pod (Automatic structure): Allows construction of buildings. Provides: 2 Credits, 1 Energy, 1 Tiberium.
  2. Tiberium Garden (Automatic Forgotten structure): Allows healing of Forgotten infantry units. Provides: 1 Tiberium.
  3. Training Premises: Allows the training of infantry units.
  4. Workshop: Allows the construction of refitted vehicles.
  5. Trading Depot: Provides 2 Credits.​
 
The forgotten Swarm
Commander Name:​
Queen Zysal​
Intelligence​
2​
Command​
0​
Strategy​
1​
Bureaucracy​
-1​
7e3194625ef61ecb46757987d1f76760.jpg

Specialty: mutation/ adaptation

Troops:
Koth swarms (-1)
Endless numbers- when this unit is killed on a roll of a 8 plus a new koth sawm is spawned at base

Zik Warriors (0)
Acidic blood- when killed on the roll of a 8 pluss the unit that killed this one is killed.
stealth- this unit can't be targeted until after its first attack and gets +1 on the first attack but loses it aftwards.

Ghek Creepers (1)
Adaptive camo- this unit can't be targeted until after its first attack and gets +1 on the first attack but loses it aftwards.


Starting Buildings:

Tiberium Garden: Generate 1 tiberium

Tiberium Refinery- Provides 2 Credits

Hatchery: Makes units

Hive: 2 Credits, 1 Energy, 1 Tiberium

Location:
palma de mallorca

Charcters:

Ryr architect of evolution

The mastermind behind the swarm a genius at genetic manipulation even before his change. It was him who provided salvation to the small group of forgotten trapped in the red zone of palma de mallorca. Now Ryr is his own living genetics lab able to see the make up of creatures and spin new strands of DNA with his own hands.

3ba41a22ef61a517222e40e056d4627a.jpg

Silhek the matriarch

Once the president of the Parliament of the Balearic Islands after the first tiberium war when the world was falling apart she tried to hold her lands together. Unlike many places silhek made sure the forgotten were welcomed seeing the islands were rapidly changing. Now Silhek leader the other brood mothers in tending the swarm. She looks towards building the swarm and their new home.

600px-Zagara.jpg

Tryish the swarms furry.

Once a comander of GDI forces in the first war Tryish was left behind after a nod attack and thought dead. Found by the forgotten and brought to the island before it was fully consumed by tiberium. Sge started to train the civilians so they could defend themselves. Now she seeks to use the swarms to vent a built up anger at the world.

242a81a741a0dea058cffd3b30f0e767.jpg

Swarm queen Zysal

Zysal originally was the leader of the forgotten tgat came to the island. While not the offical leader she always had been the defato leader especially as forgotten numbers swelled and human numbers waned. It was sge who had the final say and chose to allow Ryr to change the people fully and save them from the slow death of mutation. Now she is the queen of the swarm.
7e3194625ef61ecb46757987d1f76760.jpg
 
Last edited:

Users who are viewing this thread

Back
Top