Elvario
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Tags and character goals:
Elvario Victorique Sopheana – Gather as much evidence as she can to prove Klyios' is involved in some shady dealings.
Clockwork_Magic Phoebe Penrose - Ensure Victorique doesn't die during her investigation.
Shatter Shard Dayle Keller –Ensure Victorique doesn't die during her investigation.
Spoiled Bread Simi – Ensure Victorique doesn't die during her investigation. | Ensure she herself doesn't die to those after her own life either.
TheTimePiece Kane Blackburne – Ensure Victorique doesn't die during her investigation.
Lucius Cypher Ntaj “Orchid” Yaj – Arrive | Ensure Victorique doesn't die during her investigation.
(Please ignore the blacked out bit on the map, something bugged out.)
The half-construct was rather confused when Kane decided to suddenly entertain a 'wholesome friends' moment in the midst of the battles and chaos. Perhaps a bit unsure how to reply to that, she'd just keep it at “I guess some good things do come in small sizes.”
The 'Rotten Noble' faction was odd. “Sounds like you'd much rather hunt down the ones you're working for? You sure you're not just sent to silence anyone calling them out?” She had little to no clue about Rotian politics, but that sounded like a chore. “Makes me wonder how the shorty detective and you even met up.” A detective and a corrupted hunting dog sounded like a weird combination.
The next bit did make her chuckle. “Dangerous in different ways, but dangerous nonetheless.” She figured she'd give him one hint. “Though it's more about what you take there than where you are.”
Kane's counter against the second pirate went pretty well. They weren't the strongest, after all. Sadly enough, his attempt to get in a defensive position and figure out where the assassin was located at didn't seem to do much. His senses weren't fine-tuned enough to spot them. Worse, he'd feel a weird draft go right past him, directly towards Victorique...
… The shorty might be weak, but she wasn't defenceless. Using Spoiler she was quick to see exactly how the enemy would pierce her heart the and there. Or well, would try to. That was a future she'd rather [Halfling Parkour] out of. As she moved away from Kane to get behind Morana, she'd call out to her. “Your 10 'o clock, now!” That was where she'd seen the assassin come from when her precognition caught herself being stabbed.
Spoiler – Precognition E, Mind Shield E, Energised E – Character looks into the future, whilst guarding their mind against tampering. - Grade Ee - 1 Post Cooldown
Halfling Parkour - Fast C, Jump C, Special Movements [Light-footed, Wall-bouncing, Wall-crawling, Speedburst x5], Water Speed C, Acrobatics C, Energised C - Grade Ce - 2 Post Cooldown
“Sure thing shorty.” She'd reply, as she'd activate her claw, acid and poison starting to cover it as she slashed where Victorique pointed her too. Despite not seeing a thing, she could feel some resistance... then they would see. The corpse of the assassin laid before her. For how stealthy they'd been, they were surprisingly weak.
Victorique breathed out in relief. “Whew... that was close.” She'd look at Morana, kind-off wondering what to say. Then she remembered. “Right, ehm. Thanks.”
Morana just chuckled. “Sure thing shorty. Just doing my job.”
The topic of jobs reminded Victorique. “Right, I've almost wrapped up mine. I've figured out what happened, I got a fair few pieces of evidence. The only thing I wish I had was some more concrete evidence and details on the mercenaries' involvement. I take it they all fled?” She looked a tad annoyed. “We might have to chase them down if we want the story to add up in full, but I don't think we'd want to waste time doing so either.” A tough choice.
Just as she was deliberating it, she spotted something wrong with the house. Cracks were forming in its foundations, its wooden boards started to look rotten... “EVERYONE, GET OUT OF THE HOUSE!!!” She'd warn them, as another [Precognition] use told her exactly what would happen if they didn't. She herself made sure to create some more distance between herself and the house.
OOC note: I'll use narrative combat to wrap-up this fight rather than effectiveness 101, so that it doesn't delay the RP too much, rather than taking it round by round.
The captain let out a laugh as Simi got back in. Pleasantly surprised that his plan worked so well. There was only one thing he hadn't accounted for. Well, perhaps two things. The first was that most of his skeleton crew was no longer following him. The second was that Simi didn't decide to try divide and conquer by sending her Sea Gels after his minions as well, but tasked all of them with going after himself.
Whilst the captain was able to block the wet headbutt that was coming his way, he was not able to deal with the Sea Gel's whipping limbs as well. Catching him off-guard, he would soon enough be opened up to a follow-up attack by Simi. One strong enough to deal a devastating blow to him. That, in turn, allowed them to finish him off.
It didn't come without a cost though. Focussing exclusively on the captain meant that the Sea Gels weren't able to defend themselves against the two crew members, which meant that two of them got stabbed enough for their jelly form to eventually puddle away into death. Only when the captain was dead were Simi and the remaining two Sea Gels able to take down the two crew members as well. It was a costly victory, but a victory still.
That said, one thing definitely stood out. The captain had been surprisingly weak. There was a fair chance this wasn't the big shot she thought he was, but just a wannabe that was hired by said big-shot.
To make matters worse, she would start to notice something. The house was starting to crumble. As if it was rotting at its foundations. She could hear the other shorty shout from outside. “EVERYONE, GET OUT OF THE HOUSE!!!” Which seemed to confirm that something was amiss.
OOC note: I'll use narrative combat to wrap-up this fight rather than effectiveness 101, so that it doesn't delay the RP too much, rather than taking it round by round.
(Speed A = 6, vs Strength E, Weapon F, 1 combo = 4) Phoebe was able to dodge without too much issue. The first batch of Magic bullets wasn't entirely enough to bring both skeletons down, but Dayle was able to come in and back her up a bit later. That said, as Phoebe's destructive magic bullets flew through the house, it seemed that it was getting a bit more destroyed than it reasonably should. In fact... it started to be crumbling and rotting surprisingly rapidly altogether.
Their suspicion was soon confirmed when Phoebe and Dayle heard a familiar voice shout from outside. “EVERYONE, GET OUT OF THE HOUSE!!!”
That said, they had a choice to make. The fallen mercenary leader was slumped against a wall besides them. It didn't look like he had the strength left to get up and move out on his own. They had no clue how much time they'd have left in this crumbling house, before the whole thing would come down, so even trying to drag him out might cost them some time she didn't have to save themselves.
Dayle, having backed up Phoebe, would have been cleaned enough from the acid by his men to no longer actively take damage from it, but it would still hurt like a bitch. Acid blisters having formed on the flesh most effected by it, making every move a lot more painful. The two men of him that were hit were in an equally painful situation, though they'd probably make it out alive.
As his men were ordered to go to the other side, they'd start moving around the house to do so.
Elvario Victorique Sopheana – Gather as much evidence as she can to prove Klyios' is involved in some shady dealings.
Clockwork_Magic Phoebe Penrose - Ensure Victorique doesn't die during her investigation.
Shatter Shard Dayle Keller –Ensure Victorique doesn't die during her investigation.
Spoiled Bread Simi – Ensure Victorique doesn't die during her investigation. | Ensure she herself doesn't die to those after her own life either.
TheTimePiece Kane Blackburne – Ensure Victorique doesn't die during her investigation.
Lucius Cypher Ntaj “Orchid” Yaj – Arrive | Ensure Victorique doesn't die during her investigation.
The half-construct was rather confused when Kane decided to suddenly entertain a 'wholesome friends' moment in the midst of the battles and chaos. Perhaps a bit unsure how to reply to that, she'd just keep it at “I guess some good things do come in small sizes.”
The 'Rotten Noble' faction was odd. “Sounds like you'd much rather hunt down the ones you're working for? You sure you're not just sent to silence anyone calling them out?” She had little to no clue about Rotian politics, but that sounded like a chore. “Makes me wonder how the shorty detective and you even met up.” A detective and a corrupted hunting dog sounded like a weird combination.
The next bit did make her chuckle. “Dangerous in different ways, but dangerous nonetheless.” She figured she'd give him one hint. “Though it's more about what you take there than where you are.”
Kane's counter against the second pirate went pretty well. They weren't the strongest, after all. Sadly enough, his attempt to get in a defensive position and figure out where the assassin was located at didn't seem to do much. His senses weren't fine-tuned enough to spot them. Worse, he'd feel a weird draft go right past him, directly towards Victorique...
… The shorty might be weak, but she wasn't defenceless. Using Spoiler she was quick to see exactly how the enemy would pierce her heart the and there. Or well, would try to. That was a future she'd rather [Halfling Parkour] out of. As she moved away from Kane to get behind Morana, she'd call out to her. “Your 10 'o clock, now!” That was where she'd seen the assassin come from when her precognition caught herself being stabbed.
Spoiler – Precognition E, Mind Shield E, Energised E – Character looks into the future, whilst guarding their mind against tampering. - Grade Ee - 1 Post Cooldown
Halfling Parkour - Fast C, Jump C, Special Movements [Light-footed, Wall-bouncing, Wall-crawling, Speedburst x5], Water Speed C, Acrobatics C, Energised C - Grade Ce - 2 Post Cooldown
“Sure thing shorty.” She'd reply, as she'd activate her claw, acid and poison starting to cover it as she slashed where Victorique pointed her too. Despite not seeing a thing, she could feel some resistance... then they would see. The corpse of the assassin laid before her. For how stealthy they'd been, they were surprisingly weak.
Victorique breathed out in relief. “Whew... that was close.” She'd look at Morana, kind-off wondering what to say. Then she remembered. “Right, ehm. Thanks.”
Morana just chuckled. “Sure thing shorty. Just doing my job.”
The topic of jobs reminded Victorique. “Right, I've almost wrapped up mine. I've figured out what happened, I got a fair few pieces of evidence. The only thing I wish I had was some more concrete evidence and details on the mercenaries' involvement. I take it they all fled?” She looked a tad annoyed. “We might have to chase them down if we want the story to add up in full, but I don't think we'd want to waste time doing so either.” A tough choice.
Just as she was deliberating it, she spotted something wrong with the house. Cracks were forming in its foundations, its wooden boards started to look rotten... “EVERYONE, GET OUT OF THE HOUSE!!!” She'd warn them, as another [Precognition] use told her exactly what would happen if they didn't. She herself made sure to create some more distance between herself and the house.
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OOC note: I'll use narrative combat to wrap-up this fight rather than effectiveness 101, so that it doesn't delay the RP too much, rather than taking it round by round.
Undead Pirate Captain
Language: #Abyssal#The captain let out a laugh as Simi got back in. Pleasantly surprised that his plan worked so well. There was only one thing he hadn't accounted for. Well, perhaps two things. The first was that most of his skeleton crew was no longer following him. The second was that Simi didn't decide to try divide and conquer by sending her Sea Gels after his minions as well, but tasked all of them with going after himself.
Whilst the captain was able to block the wet headbutt that was coming his way, he was not able to deal with the Sea Gel's whipping limbs as well. Catching him off-guard, he would soon enough be opened up to a follow-up attack by Simi. One strong enough to deal a devastating blow to him. That, in turn, allowed them to finish him off.
It didn't come without a cost though. Focussing exclusively on the captain meant that the Sea Gels weren't able to defend themselves against the two crew members, which meant that two of them got stabbed enough for their jelly form to eventually puddle away into death. Only when the captain was dead were Simi and the remaining two Sea Gels able to take down the two crew members as well. It was a costly victory, but a victory still.
That said, one thing definitely stood out. The captain had been surprisingly weak. There was a fair chance this wasn't the big shot she thought he was, but just a wannabe that was hired by said big-shot.
To make matters worse, she would start to notice something. The house was starting to crumble. As if it was rotting at its foundations. She could hear the other shorty shout from outside. “EVERYONE, GET OUT OF THE HOUSE!!!” Which seemed to confirm that something was amiss.
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Mercenary Leader
OOC note: I'll use narrative combat to wrap-up this fight rather than effectiveness 101, so that it doesn't delay the RP too much, rather than taking it round by round.
(Speed A = 6, vs Strength E, Weapon F, 1 combo = 4) Phoebe was able to dodge without too much issue. The first batch of Magic bullets wasn't entirely enough to bring both skeletons down, but Dayle was able to come in and back her up a bit later. That said, as Phoebe's destructive magic bullets flew through the house, it seemed that it was getting a bit more destroyed than it reasonably should. In fact... it started to be crumbling and rotting surprisingly rapidly altogether.
Their suspicion was soon confirmed when Phoebe and Dayle heard a familiar voice shout from outside. “EVERYONE, GET OUT OF THE HOUSE!!!”
That said, they had a choice to make. The fallen mercenary leader was slumped against a wall besides them. It didn't look like he had the strength left to get up and move out on his own. They had no clue how much time they'd have left in this crumbling house, before the whole thing would come down, so even trying to drag him out might cost them some time she didn't have to save themselves.
Dayle, having backed up Phoebe, would have been cleaned enough from the acid by his men to no longer actively take damage from it, but it would still hurt like a bitch. Acid blisters having formed on the flesh most effected by it, making every move a lot more painful. The two men of him that were hit were in an equally painful situation, though they'd probably make it out alive.
As his men were ordered to go to the other side, they'd start moving around the house to do so.