CHUUYAS_HAT
ᴏɴᴇ ᴋɪꜱꜱ ɪꜱ ᴀʟʟ ɪᴛ ᴛᴀᴋᴇꜱ
- One on One
- Group
making the chances of hitting so high is quite a lot though, me personally.Aight. Here's what were gonna do. After our 'mon makes the attack, we roll the 100 sided die. If it rolls higher than the percentage to hit (eg, Air Slash has 95%, and if I rolled a 97), that's a miss. Lower roll, that's a hit. We also incorporate any boosts or lowering of evasion and accuracy into the roll. As for how much damage and how effective the attack is, just go with what u feel is right and how much damage u think they should take.
Alternatively, we could just go "eh. That attack probably hits" or "eh. I think my 'mon would dodge that " and ditch the dice system altogether for our battle.