Loralyda
Purrmeow~
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[div class="picbox basicstab"]Introduction[/div]
[div class="picbox personalitytab" style=transition-delay:0.1s;] A Letter[/div]
[div class="picbox likesdislikestab" style=transition-delay:0.2s;] Information[/div]
[div class="picbox historytab" style=transition-delay:0.3s;] Applications[/div]
[div class="picbox gallerytab" style=transition-delay:0.4s;]Rules & Links[/div]
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[div class="header basicsheader"]Introduction[/div]
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The Earth was dying. Having all but used up as much of our mother planet as we could, she had finally stopped being able to provide for us. We were on our own, forced to search the stars for another home. Our first colony ship left Earth in 2143 to land on what we now call the Elder Planet. It was a strange world orbiting a binary star, whose surface - though nearly three times larger than our old Earth's - was only habitable on a mere 10 percent of it; the rest consisting of vast oceans, and jungles so densely thick and overgrown, they extended for nearly half a mile above the ground.
It was from there that we launched four more colonies on more distant worlds, each more exciting than the last. To protect the interest of these new colonies and all that lived there, an alliance was formed. The discovery of the "gateways" gave us a way to trade between these new colonies. The Elder Planet became a hub, a mere port between our old mother Earth and the new worlds. But with time, even the Elder would come to waste.
After years of serving as a gateway to the new worlds, the Elder planet's single city has grown old and overpopulated. Its people share what limited space and resources they have, often in abject poverty. Crime is high in the streets, and the colony has become a breeding ground for mercenaries, pirates, and thieves. With the old world nearly empty, the Alliance no longer has much interest in the Elder planet, and has moved the militia away from its perimeters; leaving it without support, and turning a blind eye to its fate. But this is not the worst of Elder city's problems.
From outside the city's high walls, built long ago to protect people from the native species, strange things have begun to happen and all of a sudden, the cities overpopulation doesn't seem that important an issue any more...
When contact is lost with the Elder planet, your character is hired, among a team of elites, to retrieve information and try to re-establish contact with the Elder Planet. But, upon your arrival, you realize everything is not what it seems. And getting back might not be so easy...
[/div][/div] [div class="header personalityheader"]A Letter[/div] [div class="textbox personalitybox"][div class="scroll"]
A tall man approaches you, you notice the sharp features, dark eyes and brown clothes. His black hair is pulled back in a tight ponytail and the smell of wet soil reaches your nostrills. Without a word the man hands you a letter and before you even have the time to react he dissapears as quickly as he came. Cursive handwriting adorns the paper. Not many people use letters these days, even less know how to write by hand and it actually looks rather expensive...
It reads...
Dear Sir/Madam,
At first I'd like to apologize for my basic way of contacting you, but this is by far the safest way for both of us. My name is Martouf Ankers, I am a politician from the Planet Terra. If you would disregard this letter for that cause I will not blame you, rest assured I have no intentions of handing you over to the Alliance. Frankly, I am in need of your skill.
At this time you must be aware that the Alliance has abandoned all their stations upon the Elder Planet. A friend of mine; Linaré Fotress, was part of one of the research-teams within the alliance facilities, upon the Aliance's departure she decided to stay behind. Recently I have lost contact with her, moreover all contact with the Elder Planet has ceased to excist.
Nonetheless I want to ask of you to travel to the Elder Planet in order to retrieve both Linaré Fotress and whatever alliance research materials you can gather. Naturally you will be handsomly rewarded for your services. In whichever currency you prefer.
With this letter you will find credits, which should be enough to get you to Asteria Spaceport, there you will be contacted by my people. You will be provided the necessary information and equipment for your mission.
It might be a bit old-fashioned, but for your sake and mine, burn this letter once you're done reading. The Alliance knows more than it lets on.
Kind Regards,
Martouf Ankers.
09.17.286 Terra.
[/div][/div] [div class="header likesdislikesheader"]Information[/div] [div class="textbox likesdislikesbox"][div class="scroll"]
All information has been placed under spoilers to make searching for specific information easier, and well... less scrolling!
The Elder Planet.
The City.
Alliance Facilities.
The Alliance.
The Planets
[/div][/div] [div class="header historyheader"]Applications[/div] [div class="textbox historybox"][div class="scroll" style=height:94%;]
There will be a limited amount of slots. They are not first come first serve and if there are multiple applications for a role, I will pick one or two that fit the RP and/or plot best.
Slots/Occupations
You may apply with up to two characters.
How to apply
Easy, post your characters in this thread.
You may use your own CSS and if you use the codes from someone else, make sure to give them credit.
As long as you add all information requested in the charactersheet below, you may mess around with the order or add things.
If you have creative character idea's feel free to discuss them with me in PM or with everyone in the OOC thread.
Character Sheet.
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[div class="header galleryheader"]Rules & Links[/div]
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First and foremost follow RPNation site rules.
Links
- OOC Thread.
- RPG Thread.
- Character thread.
RPG Requirements
- Proper literacy and grammar.
- Minimum of 300 words per post.
- Minimum of 1 post per week.
- Participate in OOC conversations.
Warnings
- Characers in this thread only!
- Age 18+
- Possible violence and death.
- IC cursing.
[/div][/div] [/div] [div class="credit"]Code by: Stellar Nursery.[/div] [/div]
It was from there that we launched four more colonies on more distant worlds, each more exciting than the last. To protect the interest of these new colonies and all that lived there, an alliance was formed. The discovery of the "gateways" gave us a way to trade between these new colonies. The Elder Planet became a hub, a mere port between our old mother Earth and the new worlds. But with time, even the Elder would come to waste.
After years of serving as a gateway to the new worlds, the Elder planet's single city has grown old and overpopulated. Its people share what limited space and resources they have, often in abject poverty. Crime is high in the streets, and the colony has become a breeding ground for mercenaries, pirates, and thieves. With the old world nearly empty, the Alliance no longer has much interest in the Elder planet, and has moved the militia away from its perimeters; leaving it without support, and turning a blind eye to its fate. But this is not the worst of Elder city's problems.
From outside the city's high walls, built long ago to protect people from the native species, strange things have begun to happen and all of a sudden, the cities overpopulation doesn't seem that important an issue any more...
When contact is lost with the Elder planet, your character is hired, among a team of elites, to retrieve information and try to re-establish contact with the Elder Planet. But, upon your arrival, you realize everything is not what it seems. And getting back might not be so easy...
[/div][/div] [div class="header personalityheader"]A Letter[/div] [div class="textbox personalitybox"][div class="scroll"]
A tall man approaches you, you notice the sharp features, dark eyes and brown clothes. His black hair is pulled back in a tight ponytail and the smell of wet soil reaches your nostrills. Without a word the man hands you a letter and before you even have the time to react he dissapears as quickly as he came. Cursive handwriting adorns the paper. Not many people use letters these days, even less know how to write by hand and it actually looks rather expensive...
It reads...
Dear Sir/Madam,
At first I'd like to apologize for my basic way of contacting you, but this is by far the safest way for both of us. My name is Martouf Ankers, I am a politician from the Planet Terra. If you would disregard this letter for that cause I will not blame you, rest assured I have no intentions of handing you over to the Alliance. Frankly, I am in need of your skill.
At this time you must be aware that the Alliance has abandoned all their stations upon the Elder Planet. A friend of mine; Linaré Fotress, was part of one of the research-teams within the alliance facilities, upon the Aliance's departure she decided to stay behind. Recently I have lost contact with her, moreover all contact with the Elder Planet has ceased to excist.
Nonetheless I want to ask of you to travel to the Elder Planet in order to retrieve both Linaré Fotress and whatever alliance research materials you can gather. Naturally you will be handsomly rewarded for your services. In whichever currency you prefer.
With this letter you will find credits, which should be enough to get you to Asteria Spaceport, there you will be contacted by my people. You will be provided the necessary information and equipment for your mission.
It might be a bit old-fashioned, but for your sake and mine, burn this letter once you're done reading. The Alliance knows more than it lets on.
Kind Regards,
Martouf Ankers.
09.17.286 Terra.
[/div][/div] [div class="header likesdislikesheader"]Information[/div] [div class="textbox likesdislikesbox"][div class="scroll"]
All information has been placed under spoilers to make searching for specific information easier, and well... less scrolling!
The Elder Planet.
The Elder Planet, VT-24 of Galactic Sector Beta-5, was never given a proper name, as it was only meant to be inhabited temporarily due to its harsh climate. It was chosen primarily because of its proximity to the Gateways, that allowed for rapid movement of colonists to the Alliance colonies. It was given the nickname in recent years by scientists who noted it was older than Earth.
Time-Frame.
Due to its size and rotation, the Elder Planet has a 30 hour day, as opposed to Earth's 24. The Elder Planet's largest moon, referred to as Alpha, is actually another planet, knocked from its orbit into a path around the Elder in almost perfect synch with the Elder's rotation. Because its surface is covered in iridescent desert whose sands reflect nearly 30% of the light cast on it, there is no complete darkness during most of the year. The "night" lasts about 8 hours, during which the dark side of Elder Planet experiences a period of half-light, instead of a real night. Only once every 100 years does a period of true night time occur, as the axis of the Elder tilts so that Alpha begins a total eclipse. During this time, the days grow shorter and the dim cycles longer; at the climax of the total eclipse, the skies go completely black for fifteen days straight, and then the cycle begins to reverse.
Climate and Vegitation.
Because most of the landmasses on the Elder planet are elongated and stretched out across vast oceans, the majority of the planet shares a very humid tropical climate, with average temperatures between 28 and 45*C for most of the day and cooler temperatures during half-light (between 16 and 32*C). Much of the planet is covered in dense, overgrown tropical rainforest whose canopies stretch almost a mile above the forest floor in some areas. Because of the dense air and humidity fires are nearly impossible except in the upper layers, so the plant life continues to grow with very little check; some species that inhabit the Elder are primarily herbivorous, and live in the middle to upper layers where the climate is cooler, and the air easier to breathe. Though little direct sunlight reaches the forest floor, temperatures can sometimes exceed 36*C there during the hottest part of the day because the air is so thick and humid, so special care must be taken while exploring to avoid dehydration.
Nightfall.
Nightfall is feared within the city and most often used in legends to scare people because most native creatures on the Elder Planet are night time predators. Also, Nightfall tends to fall quickly instead of gradually, changing day into night in but a few minutes. For good reason no one is allowed to leave the city when its dark.
Creatures.
The Elder Planet's wildlife consists primarily of insects, birds, and mammalian creatures that spend much of their lives in the mid-levels of the canopy. The Elder's dominant life forms, however, are very large reptilian creatures known locally as Gyeth. A Gyeth's life span is well over 200 years, over which time they can grow to as large as twenty feet in length and ten feet tall. Their longevity is a product of their incredibly slow metabolism, and very low rate of genetic adaptation. Due to their large size and the climate of the forest floor, they spend most of the daylight and even half light hours completely motionless and often half-burrowed in the sand. The first settlers mistook them for bizarre rock formations at first, until they discovered the rocks moved and breathed (just very very slowly).
Time-Frame.
Due to its size and rotation, the Elder Planet has a 30 hour day, as opposed to Earth's 24. The Elder Planet's largest moon, referred to as Alpha, is actually another planet, knocked from its orbit into a path around the Elder in almost perfect synch with the Elder's rotation. Because its surface is covered in iridescent desert whose sands reflect nearly 30% of the light cast on it, there is no complete darkness during most of the year. The "night" lasts about 8 hours, during which the dark side of Elder Planet experiences a period of half-light, instead of a real night. Only once every 100 years does a period of true night time occur, as the axis of the Elder tilts so that Alpha begins a total eclipse. During this time, the days grow shorter and the dim cycles longer; at the climax of the total eclipse, the skies go completely black for fifteen days straight, and then the cycle begins to reverse.
Climate and Vegitation.
Because most of the landmasses on the Elder planet are elongated and stretched out across vast oceans, the majority of the planet shares a very humid tropical climate, with average temperatures between 28 and 45*C for most of the day and cooler temperatures during half-light (between 16 and 32*C). Much of the planet is covered in dense, overgrown tropical rainforest whose canopies stretch almost a mile above the forest floor in some areas. Because of the dense air and humidity fires are nearly impossible except in the upper layers, so the plant life continues to grow with very little check; some species that inhabit the Elder are primarily herbivorous, and live in the middle to upper layers where the climate is cooler, and the air easier to breathe. Though little direct sunlight reaches the forest floor, temperatures can sometimes exceed 36*C there during the hottest part of the day because the air is so thick and humid, so special care must be taken while exploring to avoid dehydration.
Nightfall.
Nightfall is feared within the city and most often used in legends to scare people because most native creatures on the Elder Planet are night time predators. Also, Nightfall tends to fall quickly instead of gradually, changing day into night in but a few minutes. For good reason no one is allowed to leave the city when its dark.
Creatures.
The Elder Planet's wildlife consists primarily of insects, birds, and mammalian creatures that spend much of their lives in the mid-levels of the canopy. The Elder's dominant life forms, however, are very large reptilian creatures known locally as Gyeth. A Gyeth's life span is well over 200 years, over which time they can grow to as large as twenty feet in length and ten feet tall. Their longevity is a product of their incredibly slow metabolism, and very low rate of genetic adaptation. Due to their large size and the climate of the forest floor, they spend most of the daylight and even half light hours completely motionless and often half-burrowed in the sand. The first settlers mistook them for bizarre rock formations at first, until they discovered the rocks moved and breathed (just very very slowly).
The City.
The city is overpopulated, houses were build on top of each other due to lack of space and they're badly kept. Because of the lack of alliance control and wealth, it has become a breeding ground for mercenaries, pirates, and thieves. Amongst the community the Alliance is not gladly received, in fact; it's both feared and hated.
The City Walls.
The fifteen feet high wall has been build out of Etnium, a solid alloy about ten times stronger than earths steel. It was made in order to protect the city from the planets original inhabitants. Enforced by Electricity the wall has been a successful barrier for over hundreds of years. Around the city they dug trenches/canals, which were later used as a dump site for the cities sewers.
Crime Syndicates.
When the first spaceship landed it brought along Ryou Ankoku, a small mob boss who played a big part in building the city. The Ankoku clan, even after Ryou’s death, served as a law enforcers for a good hundred years and eventually that job was handed over to the alliance. The clan remained silent for a while, but when crime started to rise within the city the Ankoku clan stepped out of the shadows and took control over most of the underground operations within the Elder City, once again acting as enforcers and mediators to keep everyone from killing each other, even if that means they have to do some killing themselves.
The Ankoku clan provides protection for the Anarchy Brotherhood and keeps a wary eye on the Cifuentes crime family.
The Anarchy Brotherhood was originally formed to oppose the alliance. Regular, every day John’s smuggling goods and credits to support the common people. It’s council consists out of an ever rotating group of elder workfolk who are democratically chosen every two years. Even though they work in secret, they have a large community and gain a lot of support from the natives.
The Anarchy Brotherhood is on good terms with the Ankoku clan, but merely tolerate and use the Cifuentes crime family.
The Cifuentes crime family is a relatively new syndicate headed up by Miguel Cifuentes, a pirate who figured the Elder city is the perfect hideout, and he wasn’t wrong. The crowded and stacked urban jungle has kept him out of the Alliance reach for over twenty years. Meanwhile he has managed to build a pirate militia that’s rightfully feared throughout the galaxy. Without doubt the most dangerous and wealthiest of the three syndicates, it is rather disorganized and small factions,- that Miguel calls his children,- litter its ranks operating on their own terms. Since Miguel cares little about unity unless it is for his own gain, he only steps up when a faction causes him trouble and in that case they don’t usually live to tell the tale.
The Cifuentes crime family has a life preserving respect,- fear,- for Ankoku clan and sometimes deals goods with the Anarchy Brotherhood.
The City Walls.
The fifteen feet high wall has been build out of Etnium, a solid alloy about ten times stronger than earths steel. It was made in order to protect the city from the planets original inhabitants. Enforced by Electricity the wall has been a successful barrier for over hundreds of years. Around the city they dug trenches/canals, which were later used as a dump site for the cities sewers.
Crime Syndicates.
When the first spaceship landed it brought along Ryou Ankoku, a small mob boss who played a big part in building the city. The Ankoku clan, even after Ryou’s death, served as a law enforcers for a good hundred years and eventually that job was handed over to the alliance. The clan remained silent for a while, but when crime started to rise within the city the Ankoku clan stepped out of the shadows and took control over most of the underground operations within the Elder City, once again acting as enforcers and mediators to keep everyone from killing each other, even if that means they have to do some killing themselves.
The Ankoku clan provides protection for the Anarchy Brotherhood and keeps a wary eye on the Cifuentes crime family.
The Anarchy Brotherhood was originally formed to oppose the alliance. Regular, every day John’s smuggling goods and credits to support the common people. It’s council consists out of an ever rotating group of elder workfolk who are democratically chosen every two years. Even though they work in secret, they have a large community and gain a lot of support from the natives.
The Anarchy Brotherhood is on good terms with the Ankoku clan, but merely tolerate and use the Cifuentes crime family.
The Cifuentes crime family is a relatively new syndicate headed up by Miguel Cifuentes, a pirate who figured the Elder city is the perfect hideout, and he wasn’t wrong. The crowded and stacked urban jungle has kept him out of the Alliance reach for over twenty years. Meanwhile he has managed to build a pirate militia that’s rightfully feared throughout the galaxy. Without doubt the most dangerous and wealthiest of the three syndicates, it is rather disorganized and small factions,- that Miguel calls his children,- litter its ranks operating on their own terms. Since Miguel cares little about unity unless it is for his own gain, he only steps up when a faction causes him trouble and in that case they don’t usually live to tell the tale.
The Cifuentes crime family has a life preserving respect,- fear,- for Ankoku clan and sometimes deals goods with the Anarchy Brotherhood.
Alliance Facilities.
The Alliance Facilities are located north of the city, they were build high up in what the Alliance believes to be a sleeping volcano or old crater. It was established that because of the altitude only a few of the planets natural organisms would reside up there. Simply due to the difference in temperature. The facilities are divided in five different cells; The bridge, which is the main communication center, everything that happens on the planet will go through there. The environmental research labs, the biological research labs, the armory and loading docks and lastly the cafeteria and sleeping quarters.
The Alliance.
The Alliance was formed to provide protection and political diplomacy to prevent war between the planets. They used to be stationed upon each planet within the Galactic system in order to serve as a defense against foreign or native threats.
Over the years the Alliance has began to fall from its original cause. It has become a force no one likes to mess with. Their operations have grown more secretive as they tightened their grasp upon the reigns, making it clear that they are the prime rulers of the Galactic system instead.
Diplomacy has grown scarce as the army officials have grown accustomed to beating down any possible threats. Lately and for more reasons than they dare to make public, they have abandoned their stations upon the Elder Planet, leaving it -in their words- to the mercenary's, pirates and outcasts who form a threat to the safety of the public and other planets.
Over the years the Alliance has began to fall from its original cause. It has become a force no one likes to mess with. Their operations have grown more secretive as they tightened their grasp upon the reigns, making it clear that they are the prime rulers of the Galactic system instead.
Diplomacy has grown scarce as the army officials have grown accustomed to beating down any possible threats. Lately and for more reasons than they dare to make public, they have abandoned their stations upon the Elder Planet, leaving it -in their words- to the mercenary's, pirates and outcasts who form a threat to the safety of the public and other planets.
The Planets
Within the Galactic Beta sectors one to eleven there are six planets that are or have been inhabited by the human race.
Earth.
Earth is located in Galactic sector one. It no longer contains a suitable environment that could sustain human life.
The Elder Planet.
The Elder planet is located in Galactic sector Five. Because of its climate it was never meant to be much more than a pit-stop between Earth and whatever new planet could be reached from there. Nevertheless up till this day it's first and only city is still in use. For more information view the following post: The Elder Planet. Humans native to this planet tend to have light colored eyes due to the amount of sunlight they’re exposed to.
The Alliance has always taken interest in the vegetation of the Elder planet, because of its sheer variety of plant species. A great number of plants have proven great potential for advanced medical uses. Over the years the Alliance has acted as a police force, however for unknown reasons the Alliance has recently left the Elder Planet.
Terra.
Terra is located in Galactic sector Nine. The surface of this planet consists out of vast deserts and rock formations, but hidden beneath the sand dunes are massive cave systems, wells and even vegetation. As a mining planet Terra has abundant resources and houses one of the richer civilizations within the galaxy. Humans from this planet have a good sense of direction.
Due to a strong, independent, democratic system and a growing militia the Alliance has started to lose its footing upon this planet.
Ignis.
Ignis is located in Galactic sector eight. As a fairly young, small planet Ignis is very similar to earth in its younger years. However, due to a lot of volcanic activity it houses but a small population of humans, stowed away on islands. There is little in the sense of technology as the natives prefer not to repeat earths mistakes. Due to physical labor those born on this planet are usually in good shape.
The natives heavily outmatched against the Alliance forces and as a result Alliance is ever present here, taking resources whenever they wish.
Aeris.
The Aeris is located in Galactic sector four. It is a sharp lined planet that has a lot of altitude differences, deep chasms, steep cliffs and rural weather. Monsoons come and go on a whim and most cities have build domes to protect them from the forces of nature. Aeris has a fast growing, technologically advanced civilization. Those born on this planet are taught, from a very young age, how to climb.
Aerians where the first to oppose the Alliance and as a result, they have been in an on and off war for the past thirty years.
Marinus.
The Marinus is located in Galactic sector eleven. Also known as Sapphire, this planet’s surface consists for 88% out of oceans, therefore most cities have been build under the water’s surface. Due to dense cloud coverage and ever present thunderstorms it is considered one of the most defensible planets. Governed by the Alliance it is the most populated, technologically advanced planet. Unfortunately it is also known for the massive gap between the rich and poor. Humans born here are natural swimmers.
Marinus is the home planet to the Alliance, although not all inhabitants seem to be happy with this arrangement. There have been rebel factions that tend to rise up every now and then.
Earth.
Earth is located in Galactic sector one. It no longer contains a suitable environment that could sustain human life.
The Elder Planet.
The Elder planet is located in Galactic sector Five. Because of its climate it was never meant to be much more than a pit-stop between Earth and whatever new planet could be reached from there. Nevertheless up till this day it's first and only city is still in use. For more information view the following post: The Elder Planet. Humans native to this planet tend to have light colored eyes due to the amount of sunlight they’re exposed to.
The Alliance has always taken interest in the vegetation of the Elder planet, because of its sheer variety of plant species. A great number of plants have proven great potential for advanced medical uses. Over the years the Alliance has acted as a police force, however for unknown reasons the Alliance has recently left the Elder Planet.
Terra.
Terra is located in Galactic sector Nine. The surface of this planet consists out of vast deserts and rock formations, but hidden beneath the sand dunes are massive cave systems, wells and even vegetation. As a mining planet Terra has abundant resources and houses one of the richer civilizations within the galaxy. Humans from this planet have a good sense of direction.
Due to a strong, independent, democratic system and a growing militia the Alliance has started to lose its footing upon this planet.
Ignis.
Ignis is located in Galactic sector eight. As a fairly young, small planet Ignis is very similar to earth in its younger years. However, due to a lot of volcanic activity it houses but a small population of humans, stowed away on islands. There is little in the sense of technology as the natives prefer not to repeat earths mistakes. Due to physical labor those born on this planet are usually in good shape.
The natives heavily outmatched against the Alliance forces and as a result Alliance is ever present here, taking resources whenever they wish.
Aeris.
The Aeris is located in Galactic sector four. It is a sharp lined planet that has a lot of altitude differences, deep chasms, steep cliffs and rural weather. Monsoons come and go on a whim and most cities have build domes to protect them from the forces of nature. Aeris has a fast growing, technologically advanced civilization. Those born on this planet are taught, from a very young age, how to climb.
Aerians where the first to oppose the Alliance and as a result, they have been in an on and off war for the past thirty years.
Marinus.
The Marinus is located in Galactic sector eleven. Also known as Sapphire, this planet’s surface consists for 88% out of oceans, therefore most cities have been build under the water’s surface. Due to dense cloud coverage and ever present thunderstorms it is considered one of the most defensible planets. Governed by the Alliance it is the most populated, technologically advanced planet. Unfortunately it is also known for the massive gap between the rich and poor. Humans born here are natural swimmers.
Marinus is the home planet to the Alliance, although not all inhabitants seem to be happy with this arrangement. There have been rebel factions that tend to rise up every now and then.
[/div][/div] [div class="header historyheader"]Applications[/div] [div class="textbox historybox"][div class="scroll" style=height:94%;]
There will be a limited amount of slots. They are not first come first serve and if there are multiple applications for a role, I will pick one or two that fit the RP and/or plot best.
Slots/Occupations
You may apply with up to two characters.
- The Native
Born on the Elder Planet the native is familiar with the city. He or she knows how the people work, where to go and how to act.
- The Medic
Dealing with the alliance is dangerous and its always good to have a medic around!
- The Mercenary
Expendable, adaptable and suprisingly effective in most situations.
- The Weapons Specialist
Sometimes you just gotta blow sh*t up...
- The Ex-Alliance-Soldier
No matter how you look at it, you need someone who knows how to get in and out of the Alliance facilities.
- The Researcher
Imagine all the information and research the Alliance left behind!
- Other
If you have another idea for an occupation that could be useful, let me know.
Born on the Elder Planet the native is familiar with the city. He or she knows how the people work, where to go and how to act.
- The Medic
Dealing with the alliance is dangerous and its always good to have a medic around!
- The Mercenary
Expendable, adaptable and suprisingly effective in most situations.
- The Weapons Specialist
Sometimes you just gotta blow sh*t up...
- The Ex-Alliance-Soldier
No matter how you look at it, you need someone who knows how to get in and out of the Alliance facilities.
- The Researcher
Imagine all the information and research the Alliance left behind!
- Other
If you have another idea for an occupation that could be useful, let me know.
How to apply
Easy, post your characters in this thread.
You may use your own CSS and if you use the codes from someone else, make sure to give them credit.
As long as you add all information requested in the charactersheet below, you may mess around with the order or add things.
If you have creative character idea's feel free to discuss them with me in PM or with everyone in the OOC thread.
Character Sheet.
ID-CARD
Name: First name(s) and last.
Nickname: Can be derived from your name, occupation, a character trait or your favorite food.
Age: 18+
Gender:
Sexuality:
Occupation: Your role.
APPEARANCE
Hair:
Eyes:
Height:
Body Features: Shape, clothes, distinguishing marks and modifications.
Ailments: Disability, disease, disorder? 1+
Artist: Preferring art over photo's.
PERSONALITY
Characteristics: Make a nice story out of it and be sure to add both positive and negative traits.
Likes: 3+
Dislikes: 3+
Fears: 1+
BIOGRAPHY
History: Where was your character born, important events, why did you choose your job and what is your opinion about the Alliance?
Expertise: What is your character good at? What skills did they hone over the years? 2+
Home-Planet: Other than to the Native, the Elder planet is off-limits.
Relationships: Who are the most important people to your character? Once the RP starts you may add fellow characters to this list.
RP Sample: Entice us with your writing skill.
Name: First name(s) and last.
Nickname: Can be derived from your name, occupation, a character trait or your favorite food.
Age: 18+
Gender:
Sexuality:
Occupation: Your role.
APPEARANCE
Hair:
Eyes:
Height:
Body Features: Shape, clothes, distinguishing marks and modifications.
Ailments: Disability, disease, disorder? 1+
Artist: Preferring art over photo's.
PERSONALITY
Characteristics: Make a nice story out of it and be sure to add both positive and negative traits.
Likes: 3+
Dislikes: 3+
Fears: 1+
BIOGRAPHY
History: Where was your character born, important events, why did you choose your job and what is your opinion about the Alliance?
Expertise: What is your character good at? What skills did they hone over the years? 2+
Home-Planet: Other than to the Native, the Elder planet is off-limits.
Relationships: Who are the most important people to your character? Once the RP starts you may add fellow characters to this list.
RP Sample: Entice us with your writing skill.
First and foremost follow RPNation site rules.
Links
- OOC Thread.
- RPG Thread.
- Character thread.
RPG Requirements
- Proper literacy and grammar.
- Minimum of 300 words per post.
- Minimum of 1 post per week.
- Participate in OOC conversations.
Warnings
- Characers in this thread only!
- Age 18+
- Possible violence and death.
- IC cursing.
[/div][/div] [/div] [div class="credit"]Code by: Stellar Nursery.[/div] [/div]
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