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Futuristic Characters: When Night falls. [Closed]

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Loralyda

Purrmeow~
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margin-left: 20px; [/class] [script class=container] hide basicsbackground hide personalitybackground hide likesdislikesbackground hide historybackground hide gallerybackground hide header hide textbox show basicsheader show basicsbox [/script] [script class=pic on=mouseenter] addClass picboxhover picbox [/script] [script class=pic on=mouseleave] removeClass picboxhover picbox [/script] [script class=basicstab on=click] addClass basicsbackground removeClass personalitybackground pic removeClass likesdislikesbackground pic removeClass historybackground pic removeClass gallerybackground pic fadeIn 500 basicsheader hide personalityheader hide likesdislikesheader hide historyheader hide galleryheader fadeIn 500 basicsbox hide personalitybox hide likesdislikesbox hide historybox hide gallerybox [/script] [script class=personalitytab on=click] removeClass basicsbackground pic addClass personalitybackground pic removeClass likesdislikesbackground pic removeClass historybackground pic removeClass gallerybackground pic hide basicsheader fadeIn 500 personalityheader hide likesdislikesheader hide historyheader hide galleryheader hide basicsbox fadeIn 500 personalitybox hide likesdislikesbox hide historybox hide gallerybox [/script] [script class=likesdislikestab on=click] removeClass basicsbackground pic removeClass personalitybackground pic addClass likesdislikesbackground pic removeClass historybackground pic removeClass gallerybackground pic hide basicsheader hide personalityheader fadeIn 500 likesdislikesheader hide historyheader hide galleryheader hide basicsbox hide personalitybox fadeIn 500 likesdislikesbox hide historybox hide gallerybox [/script] [script class=historytab on=click] removeClass basicsbackground pic removeClass personalitybackground pic removeClass likesdislikesbackground pic addClass historybackground pic removeClass gallerybackground pic hide basicsheader hide personalityheader hide likesdislikesheader fadeIn 500 historyheader hide galleryheader hide basicsbox hide personalitybox hide likesdislikesbox fadeIn 500 historybox hide gallerybox [/script] [script class=gallerytab on=click] removeClass basicsbackground pic removeClass personalitybackground pic removeClass likesdislikesbackground pic removeClass historybackground pic addClass gallerybackground pic hide basicsheader hide personalityheader hide likesdislikesheader hide historyheader fadeIn 500 galleryheader hide basicsbox hide personalitybox hide likesdislikesbox hide historybox fadeIn 500 gallerybox [/script] [div class="bigcontainer"] [div class="pic"] [div class="basicsbackground"][/div] [div class="personalitybackground"][/div] [div class="likesdislikesbackground"][/div] [div class="historybackground"][/div] [div class="gallerybackground"][/div] [div class="picbox basicstab"]Introduction[/div] [div class="picbox personalitytab" style=transition-delay:0.1s;] A Letter[/div] [div class="picbox likesdislikestab" style=transition-delay:0.2s;] Information[/div] [div class="picbox historytab" style=transition-delay:0.3s;] Applications[/div] [div class="picbox gallerytab" style=transition-delay:0.4s;]Rules & Links[/div] [/div] [div class="container"] [div class="header basicsheader"]Introduction[/div] [div class="textbox basicsbox"][div class="scroll"] The Earth was dying. Having all but used up as much of our mother planet as we could, she had finally stopped being able to provide for us. We were on our own, forced to search the stars for another home. Our first colony ship left Earth in 2143 to land on what we now call the Elder Planet. It was a strange world orbiting a binary star, whose surface - though nearly three times larger than our old Earth's - was only habitable on a mere 10 percent of it; the rest consisting of vast oceans, and jungles so densely thick and overgrown, they extended for nearly half a mile above the ground.

It was from there that we launched four more colonies on more distant worlds, each more exciting than the last. To protect the interest of these new colonies and all that lived there, an alliance was formed. The discovery of the "gateways" gave us a way to trade between these new colonies. The Elder Planet became a hub, a mere port between our old mother Earth and the new worlds. But with time, even the Elder would come to waste.

After years of serving as a gateway to the new worlds, the Elder planet's single city has grown old and overpopulated. Its people share what limited space and resources they have, often in abject poverty. Crime is high in the streets, and the colony has become a breeding ground for mercenaries, pirates, and thieves. With the old world nearly empty, the Alliance no longer has much interest in the Elder planet, and has moved the militia away from its perimeters; leaving it without support, and turning a blind eye to its fate. But this is not the worst of Elder city's problems.

From outside the city's high walls, built long ago to protect people from the native species, strange things have begun to happen and all of a sudden, the cities overpopulation doesn't seem that important an issue any more...

When contact is lost with the Elder planet, your character is hired, among a team of elites, to retrieve information and try to re-establish contact with the Elder Planet. But, upon your arrival, you realize everything is not what it seems. And getting back might not be so easy...

[/div][/div] [div class="header personalityheader"]A Letter[/div] [div class="textbox personalitybox"][div class="scroll"]
A tall man approaches you, you notice the sharp features, dark eyes and brown clothes. His black hair is pulled back in a tight ponytail and the smell of wet soil reaches your nostrills. Without a word the man hands you a letter and before you even have the time to react he dissapears as quickly as he came. Cursive handwriting adorns the paper. Not many people use letters these days, even less know how to write by hand and it actually looks rather expensive...

It reads...

Dear Sir/Madam,

At first I'd like to apologize for my basic way of contacting you, but this is by far the safest way for both of us. My name is Martouf Ankers, I am a politician from the Planet Terra. If you would disregard this letter for that cause I will not blame you, rest assured I have no intentions of handing you over to the Alliance. Frankly, I am in need of your skill.

At this time you must be aware that the Alliance has abandoned all their stations upon the Elder Planet. A friend of mine; Linaré Fotress, was part of one of the research-teams within the alliance facilities, upon the Aliance's departure she decided to stay behind. Recently I have lost contact with her, moreover all contact with the Elder Planet has ceased to excist.

Nonetheless I want to ask of you to travel to the Elder Planet in order to retrieve both Linaré Fotress and whatever alliance research materials you can gather. Naturally you will be handsomly rewarded for your services. In whichever currency you prefer.

With this letter you will find credits, which should be enough to get you to Asteria Spaceport, there you will be contacted by my people. You will be provided the necessary information and equipment for your mission.

It might be a bit old-fashioned, but for your sake and mine, burn this letter once you're done reading. The Alliance knows more than it lets on.

Kind Regards,
Martouf Ankers.
09.17.286 Terra.

[/div][/div] [div class="header likesdislikesheader"]Information[/div] [div class="textbox likesdislikesbox"][div class="scroll"]
All information has been placed under spoilers to make searching for specific information easier, and well... less scrolling!

The Elder Planet.
The Elder Planet, VT-24 of Galactic Sector Beta-5, was never given a proper name, as it was only meant to be inhabited temporarily due to its harsh climate. It was chosen primarily because of its proximity to the Gateways, that allowed for rapid movement of colonists to the Alliance colonies. It was given the nickname in recent years by scientists who noted it was older than Earth.

Time-Frame.
Due to its size and rotation, the Elder Planet has a 30 hour day, as opposed to Earth's 24. The Elder Planet's largest moon, referred to as Alpha, is actually another planet, knocked from its orbit into a path around the Elder in almost perfect synch with the Elder's rotation. Because its surface is covered in iridescent desert whose sands reflect nearly 30% of the light cast on it, there is no complete darkness during most of the year. The "night" lasts about 8 hours, during which the dark side of Elder Planet experiences a period of half-light, instead of a real night. Only once every 100 years does a period of true night time occur, as the axis of the Elder tilts so that Alpha begins a total eclipse. During this time, the days grow shorter and the dim cycles longer; at the climax of the total eclipse, the skies go completely black for fifteen days straight, and then the cycle begins to reverse.

Climate and Vegitation.
Because most of the landmasses on the Elder planet are elongated and stretched out across vast oceans, the majority of the planet shares a very humid tropical climate, with average temperatures between 28 and 45*C for most of the day and cooler temperatures during half-light (between 16 and 32*C). Much of the planet is covered in dense, overgrown tropical rainforest whose canopies stretch almost a mile above the forest floor in some areas. Because of the dense air and humidity fires are nearly impossible except in the upper layers, so the plant life continues to grow with very little check; some species that inhabit the Elder are primarily herbivorous, and live in the middle to upper layers where the climate is cooler, and the air easier to breathe. Though little direct sunlight reaches the forest floor, temperatures can sometimes exceed 36*C there during the hottest part of the day because the air is so thick and humid, so special care must be taken while exploring to avoid dehydration.

Nightfall.
Nightfall is feared within the city and most often used in legends to scare people because most native creatures on the Elder Planet are night time predators. Also, Nightfall tends to fall quickly instead of gradually, changing day into night in but a few minutes. For good reason no one is allowed to leave the city when its dark.

Creatures.
The Elder Planet's wildlife consists primarily of insects, birds, and mammalian creatures that spend much of their lives in the mid-levels of the canopy. The Elder's dominant life forms, however, are very large reptilian creatures known locally as Gyeth. A Gyeth's life span is well over 200 years, over which time they can grow to as large as twenty feet in length and ten feet tall. Their longevity is a product of their incredibly slow metabolism, and very low rate of genetic adaptation. Due to their large size and the climate of the forest floor, they spend most of the daylight and even half light hours completely motionless and often half-burrowed in the sand. The first settlers mistook them for bizarre rock formations at first, until they discovered the rocks moved and breathed (just very very slowly).

The City.
The city is overpopulated, houses were build on top of each other due to lack of space and they're badly kept. Because of the lack of alliance control and wealth, it has become a breeding ground for mercenaries, pirates, and thieves. Amongst the community the Alliance is not gladly received, in fact; it's both feared and hated.

The City Walls.
The fifteen feet high wall has been build out of Etnium, a solid alloy about ten times stronger than earths steel. It was made in order to protect the city from the planets original inhabitants. Enforced by Electricity the wall has been a successful barrier for over hundreds of years. Around the city they dug trenches/canals, which were later used as a dump site for the cities sewers.

Crime Syndicates.
When the first spaceship landed it brought along Ryou Ankoku, a small mob boss who played a big part in building the city. The Ankoku clan, even after Ryou’s death, served as a law enforcers for a good hundred years and eventually that job was handed over to the alliance. The clan remained silent for a while, but when crime started to rise within the city the Ankoku clan stepped out of the shadows and took control over most of the underground operations within the Elder City, once again acting as enforcers and mediators to keep everyone from killing each other, even if that means they have to do some killing themselves.
The Ankoku clan provides protection for the Anarchy Brotherhood and keeps a wary eye on the Cifuentes crime family.

The Anarchy Brotherhood was originally formed to oppose the alliance. Regular, every day John’s smuggling goods and credits to support the common people. It’s council consists out of an ever rotating group of elder workfolk who are democratically chosen every two years. Even though they work in secret, they have a large community and gain a lot of support from the natives.
The Anarchy Brotherhood is on good terms with the Ankoku clan, but merely tolerate and use the Cifuentes crime family.

The Cifuentes crime family is a relatively new syndicate headed up by Miguel Cifuentes, a pirate who figured the Elder city is the perfect hideout, and he wasn’t wrong. The crowded and stacked urban jungle has kept him out of the Alliance reach for over twenty years. Meanwhile he has managed to build a pirate militia that’s rightfully feared throughout the galaxy. Without doubt the most dangerous and wealthiest of the three syndicates, it is rather disorganized and small factions,- that Miguel calls his children,- litter its ranks operating on their own terms. Since Miguel cares little about unity unless it is for his own gain, he only steps up when a faction causes him trouble and in that case they don’t usually live to tell the tale.
The Cifuentes crime family has a life preserving respect,- fear,- for Ankoku clan and sometimes deals goods with the Anarchy Brotherhood.


Alliance Facilities.
The Alliance Facilities are located north of the city, they were build high up in what the Alliance believes to be a sleeping volcano or old crater. It was established that because of the altitude only a few of the planets natural organisms would reside up there. Simply due to the difference in temperature. The facilities are divided in five different cells; The bridge, which is the main communication center, everything that happens on the planet will go through there. The environmental research labs, the biological research labs, the armory and loading docks and lastly the cafeteria and sleeping quarters.

The Alliance.
The Alliance was formed to provide protection and political diplomacy to prevent war between the planets. They used to be stationed upon each planet within the Galactic system in order to serve as a defense against foreign or native threats.

Over the years the Alliance has began to fall from its original cause. It has become a force no one likes to mess with. Their operations have grown more secretive as they tightened their grasp upon the reigns, making it clear that they are the prime rulers of the Galactic system instead.

Diplomacy has grown scarce as the army officials have grown accustomed to beating down any possible threats. Lately and for more reasons than they dare to make public, they have abandoned their stations upon the Elder Planet, leaving it -in their words- to the mercenary's, pirates and outcasts who form a threat to the safety of the public and other planets.

The Planets
Within the Galactic Beta sectors one to eleven there are six planets that are or have been inhabited by the human race.

Earth.
Earth is located in Galactic sector one. It no longer contains a suitable environment that could sustain human life.

The Elder Planet.
The Elder planet is located in Galactic sector Five. Because of its climate it was never meant to be much more than a pit-stop between Earth and whatever new planet could be reached from there. Nevertheless up till this day it's first and only city is still in use. For more information view the following post: The Elder Planet. Humans native to this planet tend to have light colored eyes due to the amount of sunlight they’re exposed to.

The Alliance has always taken interest in the vegetation of the Elder planet, because of its sheer variety of plant species. A great number of plants have proven great potential for advanced medical uses. Over the years the Alliance has acted as a police force, however for unknown reasons the Alliance has recently left the Elder Planet.

Terra.
Terra is located in Galactic sector Nine. The surface of this planet consists out of vast deserts and rock formations, but hidden beneath the sand dunes are massive cave systems, wells and even vegetation. As a mining planet Terra has abundant resources and houses one of the richer civilizations within the galaxy. Humans from this planet have a good sense of direction.

Due to a strong, independent, democratic system and a growing militia the Alliance has started to lose its footing upon this planet.

Ignis.
Ignis is located in Galactic sector eight. As a fairly young, small planet Ignis is very similar to earth in its younger years. However, due to a lot of volcanic activity it houses but a small population of humans, stowed away on islands. There is little in the sense of technology as the natives prefer not to repeat earths mistakes. Due to physical labor those born on this planet are usually in good shape.

The natives heavily outmatched against the Alliance forces and as a result Alliance is ever present here, taking resources whenever they wish.

Aeris.
The Aeris is located in Galactic sector four. It is a sharp lined planet that has a lot of altitude differences, deep chasms, steep cliffs and rural weather. Monsoons come and go on a whim and most cities have build domes to protect them from the forces of nature. Aeris has a fast growing, technologically advanced civilization. Those born on this planet are taught, from a very young age, how to climb.

Aerians where the first to oppose the Alliance and as a result, they have been in an on and off war for the past thirty years.

Marinus.
The Marinus is located in Galactic sector eleven. Also known as Sapphire, this planet’s surface consists for 88% out of oceans, therefore most cities have been build under the water’s surface. Due to dense cloud coverage and ever present thunderstorms it is considered one of the most defensible planets. Governed by the Alliance it is the most populated, technologically advanced planet. Unfortunately it is also known for the massive gap between the rich and poor. Humans born here are natural swimmers.

Marinus is the home planet to the Alliance, although not all inhabitants seem to be happy with this arrangement. There have been rebel factions that tend to rise up every now and then.


[/div][/div] [div class="header historyheader"]Applications[/div] [div class="textbox historybox"][div class="scroll" style=height:94%;]
There will be a limited amount of slots. They are not first come first serve and if there are multiple applications for a role, I will pick one or two that fit the RP and/or plot best.

Slots/Occupations
You may apply with up to two characters.
- The Native
Born on the Elder Planet the native is familiar with the city. He or she knows how the people work, where to go and how to act.

- The Medic
Dealing with the alliance is dangerous and its always good to have a medic around!

- The Mercenary
Expendable, adaptable and suprisingly effective in most situations.

- The Weapons Specialist
Sometimes you just gotta blow sh*t up...

- The Ex-Alliance-Soldier
No matter how you look at it, you need someone who knows how to get in and out of the Alliance facilities.

- The Researcher
Imagine all the information and research the Alliance left behind!

- Other
If you have another idea for an occupation that could be useful, let me know.

How to apply
Easy, post your characters in this thread.
You may use your own CSS and if you use the codes from someone else, make sure to give them credit.

As long as you add all information requested in the charactersheet below, you may mess around with the order or add things.
If you have creative character idea's feel free to discuss them with me in PM or with everyone in the OOC thread.

Character Sheet.
ID-CARD
Name
: First name(s) and last.
Nickname: Can be derived from your name, occupation, a character trait or your favorite food.
Age: 18+
Gender:
Sexuality:
Occupation: Your role.

APPEARANCE
Hair:
Eyes:
Height:
Body Features: Shape, clothes, distinguishing marks and modifications.
Ailments: Disability, disease, disorder? 1+
Artist: Preferring art over photo's.

PERSONALITY
Characteristics
: Make a nice story out of it and be sure to add both positive and negative traits.
Likes: 3+
Dislikes: 3+
Fears: 1+

BIOGRAPHY
History:
Where was your character born, important events, why did you choose your job and what is your opinion about the Alliance?
Expertise: What is your character good at? What skills did they hone over the years? 2+
Home-Planet: Other than to the Native, the Elder planet is off-limits.
Relationships: Who are the most important people to your character? Once the RP starts you may add fellow characters to this list.

RP Sample:
Entice us with your writing skill.
[/div][/div] [div class="header galleryheader"]Rules & Links[/div] [div class="textbox gallerybox"][div class="scroll" style=height:94%;]
First and foremost follow RPNation site rules.

Links
- OOC Thread.
- RPG Thread.
- Character thread.

RPG Requirements
- Proper literacy and grammar.
- Minimum of 300 words per post.
- Minimum of 1 post per week.
- Participate in OOC conversations.

Warnings
- Characers in this thread only!
- Age 18+
- Possible violence and death.
- IC cursing.

[/div][/div] [/div] [div class="credit"]Code by: Stellar Nursery.[/div] [/div]
 
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Godreth Foxe
ACCESSING CONFIDENTIAL INFORMATION
SUBJECT: GODRETH FOXE _
LOADING...

  • IqbPE7j.png


    Full Name: Godreth Foxe
    Nickname: Colt.
    Occupation: The Mercenary leader

    Age: Twenty-eight
    Gender: Male
    Sexality: Bisexual

 
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There are always repercussions.[/div]

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『Theme』 Kevin Kiner & Lucas King — Grand Admiral Thrawn Theme
[/div][div class=speaks]


『 ID-CARD: E. M. AINSWORTH 』






『Name』 Elbert Mycroft Ainsworth


『Nickname』 The Curator


『Age』 36


『Gender』Male


『Sexuality』Bisexual


『Occupation』 Professor and Collector



『APPEARANCE』


『Hair』Dark brown (greying)


『Eyes』Light Blue


『Height』6ft 0 (182.9 cm)


『Body Features』 The Curator has a fair and slightly wrinkled skin and light blue eyes. His greying dark brown hair (due chemical accident) is long on the top of the head and shaved on the sides. He seems to use hair gel to hold it back.


His attire consists of a green-three piece business suit (with octagonal details in the back), a white collared shirt (with two rings that are held above his elbows) with a dark golden tie and dark brown leather formal shoes. The Moral Compass and the chain connected to it can be seen hiding in one of his vest pockets.


Above those pieces of clothes, The Curator also wears a brown and long trench coat, a black bowler hat and two black leather gloves, he also has a hidden handkerchief with the initials E.M.A. and a coat of arms.


『Ailments』 Due meddling with altered chemicals during his school days he has caused a very slow effect of accelerated greying of body hair which he keeps further at bay with a special homemade gel.


He has as well a random stomachache which he eases the pain of with hot tea with no sugar, if it is too strong to suffocate the pain, he'll drink wine or vodka to suffocate his ability to react or recognise the pain.


『Artist』 Vector Dreams By Windmaedchen



『PERSONALITY』



『Characteristics』 The Curator possesses a calm demeanour and is sophisticated in his speech, patient and soft-spoken, almost always speaking in a polite or amused tone. One can see he seems to prefer an upper-class lifestyle, often seen eating high-class steaks and red wine, as well as wearing expensive clothes. Additionally, he seems to be well-versed in history and literature, often referencing both during a speech. He is very eloquent and well-spoken and often engages in numerous soliloquy-Esque monologues.



『Likes』 Morality, Civilization, Humanity, History, Culture


『Dislikes』Immorality, Barbarism, Inhumanity, Ignorance, Apathy


『Fears』 Breaking or loosing his moral compass



『BIOGRAPHY』



『History』 Back on Aeris, a rather conservative and very old fashioned group known as the Albions lived in a particularly high standard yet maintaining relations with the rest of Aeris at a bare minimum within what was necessary. The Albions were a sophisticated and cultural people decedents of the South English families of centuries ago, about merely give five dozen families scattered closely to each other.


One of these families was the Ainsworths, the smallest of families and the latest to arrive there. They weren't put on high regard with the other Albions. But that did not stop them from ambition, although it did bring them humility which depicted them from the other Albions, who were less social and more selfish. In comparison, the Ainsworths invited people into their home, all who proved seemingly worthy to be invited by the Mistress of the House would come.
This, learn and study things they diallowlowed to study before. It wasn't long until the first and second borns left the nest to expand their personal prestige, leaving the house to the now older Mistress and her remaining children.


They both had a fairly pleasant childhood, but instead of spending time only with other Albions, they spent their time gradually growing further from them and into Aeris society. Eventually, they would be sent to their schools rather than being homeschooled, from there on they would take on socialising traits and demonstrate their already learnt speech techniques which from time to time saved then from a scolding or two. The inseparable duo grew into intellectuals of similar capabilities, sharing that new Ainsworth trait of humility and wisdom, such knowledge they carried together to benefit one another for years until these twins were forced to part ways where their own dreams and life begun. The now beautiful young sister desired to heal the meek and sick, whilst her brother thirsted for knowledge, the wisdom of nearly ten thousand years of human history and what laid upon its morality and nature, and thus they hugged themselves a last goodbye.


From then on, he was alone, for most of his beginning years he found no pleasure in partaking on any social gathering, he didn't use any social media besides to further aid his goal and answer his questions. Secluded in his mind and apartment, paid by his mother from far away back home, he became obsessed for long in the subject of morality and like a Greek philosopher of old, he questioned everything, everyone and asked every question ever made over and over. It became obvious to his supervisors and colleagues that this went from intellectual research into an ill obsession. Thus begun his more glorious days, as his soon to be friends and mentors aided him in getting out of that mind-shattering state to explore and experience human nature, aiding him in his search and education through the years, deciding to devote himself to them and they to him in these most honourable and ancient sciences.


It was an oddysey of mischief and friendship, for fifteen years they had studied and worked, for nearly two decades these academic companions would follow him and he would follow them. Be it back at his home with his mother and sister in random visits or far away across the planet and its orbital bases, they found themselves together for so long, remaining apolitical for the benefit of this alliance. Exposing many successful and rather unsuccessful theories and projects, as well as experimenting and learning all along with their endeavours with some faults and gains as of result, gaining skills in diplomatic speech and modest manners which helped to captivate the teachers they encountered, as well as to hide their mischief and alliance.


That is why it hurt the most to them all when the time had come for the grand departure; for the time had come once more like it had done so for his sister, and long ago for his brothers. The life-changing choice of selecting where his life would head, he had enough back home to satisfy himself and he could go along one of his friends, but it would all be a distraction from his goal, his original objective. He knew it, and so did they.


And so with a celebration, a grand ultimate goodbye with the most expectable tears and laughter, it was the end of that oddysey that started fifteen years ago with so many wonderful people. Each went their own separate ways, to have a story of their own far away or at home. Each with their diploma,


So, once more he found himself in isolation. Drinking away as he continued his studies, memorising his studies and successful theories, as well as his favourite ones. Until late at the time, came a message, much like a letter, from one of his friends stating he'd be passing by tonight...



『Expertise』 HOLMESIAN DEDUCTION


Deductive arguments are one of the two major argument forms covered in the study of logic. A deduction is essentially a conclusion that is drawn from a series of premises. For example, from the facts that “Sherlock Holmes is a great detective” and “great detectives are experts in deduction,” we could deductively infer that “Sherlock Holmes is an expert in the deduction.” This is a deductive argument because if the two premises are true, then the conclusion has to be true. The other type of argument is an inductive argument, where the premises provide good grounds for accepting a conclusion but do not prove it beyond all doubt.
Sherlock Holmes is able to take this basic skill and make it into something spectacular. How he does this is by employing a mixture of deductive and inductive reasoning (which he refers to as “the balance of probability”) to reach a reasonable solution to a problem. Forming deductions in the way Holmes does is the process of deciding what can be reasonably extracted from a given set of facts.
To employ this skill in your life, you first have to think rationally. Imagine that several boxes of stock have disappeared from a shop. Matt, Sarah and Harry are suspects. Matt was fired from his last job for theft, but Sarah and Harry are the only staff members that have keys to the store-room. Matt and Sarah were both working on the day of the disappearance.
From this situation, it is tempting to suspect Matt. He has been in trouble for this precise thing before, and he was working on the day of the theft. You couldn’t, however, validly infer that this is true because he doesn’t have the means to get into the store-room. For Matt to be guilty there would have to be an explanation of how he got in. To a rational mind, schooled in deductive reasoning, Sarah and Harry are more likely suspects.
Holmes knows you can only reason correctly from evidence, and likewise, when you make your own deductions, you have to focus on the proof. In this example, you would search diligently for any further evidence, and then see if your theory still holds up. The deduction isn’t a superpower; it is an attainable skill if you look to the master.


Knowledge of Botany ( only Variable. Knows nothing of gardening.) , Geology (Practical, but limited.) Chemistry ( Profound.), Anatomy ( Accurate, but unsystematic.), Sensational Literature (– Immense. He appears to know of every horror perpetrated in the century and the major ones in history.), Is a talented swordsman and basic engineer ( Wouldn't fix his own car even if he was living on it. ) and he a good practical knowledge of common law ( Or how to bypass it. )


『Home-Planet』 Aeris



『Relationships』

James Wayne

Father - Deceased

Agnes Ainsworth

Mother - Alive

Elenore Ainsworth

Sister - Alive

Academic Companions

Companions - Deceased


He had to prepare himself for that evening, he immediately pondered on a schedule for the day as he got up from his chair and turned off his PC. He exited his office, and went to his room, entering silently as he turned on the lights, to direct his eyes at his clothing drawers, to which he opened quickly as he began selecting a particularly elegant yet not extravagant clothing, particularly fond of looking proper.


Minutes went by as he prepared the set of clothes on top of his bed, from shoe ties to bowler hat ribbon, it was all meticulously selected for that evening. Once all was prepared he grabbed his towel and went into his bathroom, filling the tub with hot water, he dropped some oils in it as he prepared for his bath.


Once the tub was with sufficient water and temperature, he would put himself inside of it, slowly submerging into it to the neck, allowing himself a relaxing sigh...


Time would pass, and as to how that time passed won't be detailed, but he thought still that it was sufficient for him to think that he had done a particularly good job in cleaning himself, and the then humid bathroom.


He would then emerge from the steamy room to his bedroom on a bath coat, to quickly change himself into his preplanned desired clothing. Carefully attending to the trims and adjustments, as he did patiently clothed himself he thought of conversation topics to entertain his old college.


All steady and done, it would be nearly time for the meeting. He would grab his coat and put his belongings on its pocket, dusting it a bit before putting it on alongside a bowler hat. He would then leave his solitude to the exterior, taking a private transportation service to the cantina.


He waited at the designated Cantina for a few minutes, nearly an hour he waited, where they used to meet not far from the academy. He ordered a small glass of wine and a stake to pass the time, reading from his tablet and checking his pocket watch from time to time as he ate.


He stood out, seemingly out of place and possibly time with his outdated looks, now rarely seen.


A tall man approaches him, he notices the sharp features, dark eyes and brown clothes. His black hair is pulled back in a tight ponytail and the smell of wet soil reaches his nostrils, doubtless not his friend. Without a word, the man hands him a letter and before he even has the time to react he disappears as quickly as he came. Cursive handwriting adorns the paper. Not many people use letters these days, but his friends did, so he found it comforting...


It reads...


Dear Sir E.M. Ainsworth,


At first, I'd like to apologize for my basic way of contacting you, but this is by far the safest way for both of us. My name is Martouf Ankers, I am a politician from the Planet Terra. If you would disregard this letter for that cause I will not blame you, rest assured I have no intentions of handing you over to the Alliance. Frankly, I am in need of your skill.


At this time you must be aware that the Alliance has abandoned all their stations upon the Elder Planet. A friend of mine; Linaré Fotress, was part of one of the research teams within the alliance facilities, upon the Alliance's departure she decided to stay behind. Recently I have lost contact with her, moreover, all contact with the Elder Planet has ceased to exist.


Nonetheless, I want to ask of you to travel to the Elder Planet in order to retrieve both Linaré Fotress and whatever alliance research materials you can gather. Naturally, you will be handsomely rewarded for your services. In whichever currency you prefer.


With this letter you will find credits, which should be enough to get you to Asteria Spaceport, there you will be contacted by my people. You will be provided with the necessary information and equipment for your mission.


It might be a bit old-fashioned, but for your sake and mine, burn this letter once you're done reading. The Alliance knows more than it lets on.


Kind Regards,
Martouf Ankers.
09.17.286 Terra.


He puts the letter over the candle and slowly watches it burn away, ensuring there is not s piece of it left, then he blows the ashes away.


He raises his hand, removing his napkin from his neck and softly shouting "The bill, please." He demanded kindly.


A man approached him and handed him the bill, then looking at the stains of ash on the floor, but by the time he was about to ask the money was on the table and Edward was gone.


He was walking at a rapid phase, he was accelerated both in the road as in his mind. He set his brain ablaze with thoughts, as he made his way home, which by the time he arrived it was already the peak of night, he could still get to make it to the airport if he hurried.


Silently he stood staring at his office's clock, a gift from his mother. And once it stroke the point hour and ranged its bells was when He waited no more, he grabbed his most useful and personal belongings as he dictated a letter to his friends and family about a vacation far away through his PC as he placed many essential tools and some pieces of art that could fit into his luggage. He would also ask his sister to take his car, which he'll leave at the airport. She always wanted it and it would be better than leaving it to the land lady's son if he found it.


He saved the PC for the last, grabbing it and putting it under his armpit as he made his way to the door, he stopped and looked back for a bit before turning off the light and heading out, this time on own car. He quickly threw his luggage in the back seat and entered the driver's cabin, opening by commanding the garage door and spreading off to the airport.


He had a new theory to explore now, with a fairly good justification and a handsome reward. Yes, it may possibly maim him along the journey, but that is all part of the experiment, all for the sake of completing the quest he had set himself for so long ago.





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❝You see, we each make decisions according to our own moral compass, and we have to live with those decisions, or die by them.❞[/div][/div]



[/div]code by Hell0NHighWater Hell0NHighWater
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ACCESSING CONFIDENTIAL INFORMATION
SUBJECT: JOHN HAVERSON _
LOADING...



  • 1588980751242.png

    Full Name: John Haverson
    Nickname: Colonel
    Age: 46

    Gender: Male
    Sexuality: Hetrosexual
    Occupation: Security Consultant. Formerly Alliance Intelligence/Spec Ops
 
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I'm a Doctor, not a fucking Magician.[/div]

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rhfpt0otjbv11.jpg


『Theme』 Trevor Something - Please Don't Leave
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『 ID-CARD: D. CROSS 』


『Name』 Dacian James Cross
『Nickname』 Cross | Dace
『Age』 25
『Gender』Male
『Sexuality』Bisexual
『Occupation』 The Medic

『APPEARANCE』
『Hair』Dark Brown
『Eyes』Light Brown/Hazel
『Height』6'0"
『Body Features』 Not overly tall, with a medium build, lots of lean muscle, and a sun-kissed complexion, Dacian has the look of someone who grew up on the volcanic islands of Ignis. Although he almost never shows them off, Dacian has dark tattoos etched into the flesh of his left arm, winding all the way up to his shoulder. He hasn't seen himself without a beard since he was 18 and the thought of himself without it sort of terrifies him.
『Ailments』 Due to a childhood trauma, he's almost completely deaf in his left ear.
『Artist』 Tekla- By Alexandra Hodgso

『PERSONALITY』

『Characteristics』 Dacian comes across as a well-mannered, cranky, foul-mouthed, ruffian who makes numerous jokes which rely on his verbal agility, taste for absurdity, and often cynical outlook on life. However, under the veneer of gruff irritability is a man who treats the sick because he cares deeply about people and their well-being. It’s just that people happen to get on his nerves a whole lot. Despite this, somehow, Dacian manages to be both witty and "not particularly intelligent". He’s far from dumb, but his acumen is more focused on what his Father would call his lack of "Ho‘omau" than on taking charge of his own life and solving problems by himself. He's not a leader. He feels most comfortable in the easy-going role of 'class clown', which he obviously uses to camouflage his lack of life experience and assertiveness. Loyal to his friends and more empathetic than he likes to show, Dacian's self worth has been shaken due to the failure of his relationship with his fiancee and thus finds it hard to trust for fear of getting similarly hurt. During the times when things don't exactly go as planned, and the time for humor has long past, Dacian becomes a somewhat depressed, sarcastic figure, ready to verbally strike out at even his closest friends and physically strike out at the nearest furnishings.

『Likes』 Oceans/Large bodies of water, living in the moment, helping people
『Dislikes』Fire, unnecessary violence, surfers
『Fears』 Getting burned alive.

『BIOGRAPHY』

『History』 The oldest of three children and the son of career doctors, James and Adeline Cross; Dacian, his twin brother Matthias, and their sister Tessa were born on one of Ignis' smaller inhabited islands. He spent childhood with his toes in the sand, swimming in the ocean, and otherwise enjoying the attention of a tight-knit family. He took older brother duties seriously, watching over his baby sister with a soul older than his years. When Dacian and Matthias were twelve and their sister was ten, there was a particularly violent volcanic eruption. The incident resulted in dozens of injuries and the deaths of five other people—including Tessa. Many believed that the Alliance had done something to spark the eruption, but there was never any concrete evidence. Still, the loss of their younger sister was enough to plant the seeds of resentment.

From an early age, medicine was Dacian's thing and coupled with his natural intelligence, his parents knew their boy would go far. Even as a teenager he was driven, helping in his father's clinic and in the local volcanic emergency response team, along with studying and working many hours to gain experience that he otherwise wouldn't have. His passion for medicine really began when Cross was forced to face the harsh reality of his father's bout with a painful, incurable disease. James Cross pleaded with his son to release him from the pain, but Dacian couldn't, as he was adamant that he could find a cure. Seeing his father suffer so painfully, however, moved Dacian to acquiesce and take his father off life support. Only weeks later, a cure was discovered, and Dacian subsequently lived many years in regret for causing his father's apparently needless death.

By the time Dacian entered his early twenties, he had changed. A shell of the boy he used to be, Dacian devoted himself to learning traditional forms of medicine and running his father's clinic. That is until an Alliance ship brought Jocelyn White to the islands of Ignis.

From the day she sauntered into his clinic, his life was hell. Not that he realized it, smitten like he was with the young woman. Not even when his mother told him to keep that damn 'snake' out of her house. Convinced they just didn't know her like he did; Dacian grew distant from his mother and brother. All sugar and sweets to him, Jocelyn White was his world. He never realized what she had truly set her sights on: credits. But what she didn't realize was that Dacian was a man of substance and preferred to work in the back sticks of Nowhere. Wanting to appease her, Dacian tried to adjust. He sold the clinic to pay for a couple years of medical school and for a while it worked. She was happy and Dacian convinced himself that he was. This was the life. He would graduate as a doctor, have a fancy house on the beach, lots of nice things, a beautiful woman who loved him—
Right.
The day he realized this was all a front was the day he caught her in bed with her surfing instructor. By what he overheard, it was a long running affair that had gone on under 'that dumb hick's nose' for some time. Devastated, Dacian had burst in on them. In the ensuing fight, he'd beat the other man senseless.
After that, Jocelyn White was out of his life and he vowed that he would never again love someone more than they loved in return.

『Expertise』 "Surgery" + Traditional Medicines
『Home-Planet』 Ignis

『Relationships』

James Cross

Father - Deceased

Adeline Cross

Mother - Alive

Matthias Cross

Brother - Alive

Tessa Cross

Sister - Deceased

Only an hour ago the blackness was absolute, nature's twelve hour affliction, but now the mists that rolled across the asphalt were visible, silvery. Against this backdrop the various buildings were silhouettes, still as an oil painting and darker than ravens. Come mid-morning those infernal shadows would slip away into the abyss that they had crawled out of.

His boots kissed the ground. A steady pulse, like a heartbeat, thundering across the earth and carrying him towards the salvation of the truck. Now that he was out of the gas station he could see the rest of the group, spread out across the parking lot, in various stages of escape. Rhys prayed that Nik and James had filled the truck up, otherwise this situation might get a bit trickier.
A revenant grabbed at his arm, fingers digging into the wound on his shoulder. His complexion turned ashen as the pain vigorously ignited each one of his nerves. In a movement of surprising agility, he placed a hand on the Revenant's face and watched as that familiar bust of white light combusted behind its eyes. The body fell unceremoniously to the ground.

Shortage of breath was the first sign. He was breathing but the air just wouldn't go in, like his lungs were surrounded by metal bands. Then comes the rising panic, the dizzy feeling like he had gone one too many rounds on a carousel. The exertion of running brought on more breathlessness, as if the very air around him was devoid of oxygen. His ribs heave up and down but no benefit comes. Still, he didn't slow even as flecks of black began to cloud his vision.

Sweat streamed down the side of his face, painting his skin in an uncomfortably clammy texture.
Everything became fuzzy; then he saw nothing at all.

Rhys must have made a noise, or slowed, because he barely made out the figure in front of him turning around.

"I....think...I..."

His next step faltered, body toppling over as he was unable to correct his trajectory—

His consciousness was floating through an empty space filled with a thick static. Throughout the inky space his heartbeats pounded loudly, echoing in his ears, alongside fading voices.
Feeling in his body drained away until finally, all was black...

Hours later, his head rested against something that smelled like ash and sweat with a touch of something more acidic. Whatever it was, it wasn't very stable and kept jostling around. He shifted his head, trying to get more comfortable, but it just wasn't happening. A soft yellow glow filtered in from behind his eyelids, painting the universe in a soft pink glow. His left eye creaked open, followed by the right, and he found himself staring at an expanse road; cracked and weathered by time. In a moment of confusion he wondered if it had all been just a really strange dream.

"Monica?"

Her name was like a prayer on his lips, whispered in a sort of groggy hope. As he opened his eyes, however, he began to notice that the abandoned cars that littered the street were all too real. It was then that he remembered she was dead. She had been dead for four years now and it never seemed to get easier. Rhys sat up slowly, his left right palm attempted to rub out the kink that nagged at where his neck met his shoulder. In essence, he felt like crap. His head hurt, there was a stinging just above his right eyebrow, one of his shoulders felt wet and a glance confirmed that not only was his shirt torn but he could see the raw and ragged flesh from where that monster had clawed him.

Sleep still pulled at him like an insistent lover, begging him to stay in her sweet embrace for just a few more moments. He squinted past the light, leaning back in the dark leather seat partly hoping that it would swallow him whole. It felt like he had gone out on one of his famous Saturday Night excursions from the time before; the time when he drank too much, had a laugh with other cadets in the academy, hit on beautiful people, and always woke up in someone else's bed the next morning. Those days were such a vivid recollection that the water colored images of his memory floated in and out of focus.

God. Why did his head hurt so much?

He took a slow inhale, letting his lungs fill up with so much oxygen that he felt like they might burst just before they reached that point, however, he exhaled. A breath long and slow and it was like he let go of something that had been pent up in his very soul.

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I would like to apologize to anyone I have not yet offended. Please be patient, I will get to you shortly.[/div][/div]

[/div]code by Hell0NHighWater Hell0NHighWater
 
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Oh my god, this took me so long to edit.

[div class="borderline"] [div class="bgmain"] [div class="flexwrap"] [div class="imgwrapper"] [div class="imgmain"] [div class="nameplate clicker"] [div class="name"] niall quinn [/div] [div class="instruct"] click to access id card [/div] [/div] [/div] [/div] [div class="rwrapper"] [div class="tabwrap"] [div class="tabs basicstabs tabselect" style="max-width: 49px;"]
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basics [/div] [div class="tabs historytabs" style="max-width: 61px;"]
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history [/div] [div class="tabs abilitytabs" style="max-width: 54px;"]
ability#
ability [/div] [div class="tabs extratabs" style="max-width: 45px;"]
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samp. [/div] [div class="hometab unclicker"] home [/div] [/div] [div class="contentbox"] [div class="content basicsinfo"] [div class="categorywrap"] [div class="circle"] [/div] [div class="category"] basic information [/div] [/div] [div class="categorybox"] [div class="listwrap"] [div class="question"] name [/div] [div class="answer"] Niall Quinn [/div] [/div] [div class="listwrap"] [div class="question"] gender [/div] [div class="answer"] male [/div] [/div] [div class="listwrap"] [div class="question"] age [/div] [div class="answer"] 24 [/div] [/div] [div class="listwrap"] [div class="question"] role [/div] [div class="answer"] The Native [/div] [/div] [div class="listwrap"] [div class="question"] sexuality [/div] [div class="answer"] bisexual [/div] [/div] [/div] [div class="categorywrap"] [div class="circle"] [/div] [div class="category"] appearance [/div] [/div] [div class="categorybox"] [div class="listwrap"] [div class="question"] height [/div] [div class="answer"] 5' 11" (180.3 cm) [/div] [/div] [div class="listwrap"] [div class="question"] weight [/div] [div class="answer" style="margin-bottom: 10px;"] 160 lbs (72.6 kg); [/div] [/div] Niall is a rather average-looking citizen of The Elder Planet, donning all of the stereotypical features attributed to the city dwellers. His light brown, messy hair falls slightly past his shoulders, tied back with string and decorated with colorful feathers that often fall from the rainforest canopy. A light beard covers his jawline, and a sharp nose, prominent eyebrow ridge, and defined cheekbones give his face an angular look. His skin is fair-toned, dappled with various freckles and other imperfections from top to bottom, with pale blue eyes to tie everything together.

When out and about on daily business, Niall often prefers to go shirtless due to the almost unbearable humidity and heat. When fully clothed, he prefers light, breathable, plain fabrics. His right arm is covered in a tattoo sleeve consisting of various geometric lines and shapes. Because of his fair skin and rare exposure to direct sunlight on a daily basis, Niall is easy to burn in the sun, as is evident by the various patches of sunburn on his body.

Niall suffers from ADHD and anxiety, making him rather hyperactive, fidgety, and absentminded. [/div] [div class="categorywrap"] [div class="circle"] [/div] [div class="category"] personality [/div] [/div] [div class="categorybox"] Niall's ADHD at its worst causes him to make impulsive, emotionally-fueled decisions, while his anxiety constantly keeps him on the lookout for danger, which, in a city like the one on The Elder Planet, may actually be a good thing. The downside though is that when things aren't going as planned, he's quick to break down and start panicking, but he tries not to let it show with varying degrees of success. Despite what outsiders think of The Elder Planet city, Niall finds that he's at his most comfortable and relaxed there, and loves to spend his free time loitering and causing trouble with his friends, but also values his alone time. Although he's generally fond of people, his anxiety tends to kick in when in large crowds or gatherings, so he prefers to avoid them.

When working in teams, Niall prefers secondary leadership roles that allow him some autonomy, but don't put him in charge of big decisions. Having been through his fair share of hardships in life, Niall is rather understanding and empathetic of others' struggles. Otherwise, be sure not to get on his bad side, as he's known to hold grudges even when they're no longer worth it. To strangers, he's relaxed, withdrawn, and friendly. To his friends, he's loud, rowdy, and known for his crude humor. [/div] [div class="categorywrap"] [div class="circle"] [/div] [div class="category"] preferences [/div] [/div] [div class="categorybox"] [div class="listwrap"] [div class="column"] LIKES
- Pranks
- Being alone
- Crude humor
- Exploring the city
- Spicy food
- Half-light
- Bugs

[/div] [div class="column"] DISLIKES/FEARS
- Large crowds (Fear)
- Working under pressure (Fear)
- Unexpected situations (Fear)
- Daytime
- Strict authority
- Having others depend on him
- Working [/div] [/div] [/div] [div class="spacer"] [/div] [/div] [div class="content historyinfo hidecontent"] [div class="categorywrap"] [div class="circle"] [/div] [div class="category"] biography [/div] [/div] [div class="categorybox"] Niall was born and raised on The Elder Planet, as many of his community were, and it's all he's ever known. For the first 13 years of his life, he lived in a small, dank, infested apartment with his father and drug-addicted mother, who was verbally abusive towards the both of them. Niall and his father couldn't leave, however, because she was the only source of their measly income, and his father was out of a job due to a physical disability. Niall spent as much time as he could out of the house, either attending school or hanging out with his three best friends since birth, Nikolai, Lynn, and Xavier. At age 12, as a sign of their friendship, the four of them stole money from their parents and got a red tattoo around their upper bicep. When Niall's mom found out, she completely lost it, calling him an "ugly, good-for-nothing little bastard who would be better off dead". He still thinks about her words often to this day.

At age 14, his mom passed away from a drug overdose, meaning Niall and his father were suddenly out of a source of income. No money meant no house. So from age 14 to 18, Niall lived on the streets with his dad, trying their best to scrape together any loose change they could find and rooming with kind souls for as long as they were allowed to. Many times, they came close to being able to afford something small, only to be robbed and forced to start over. But finally, when Niall was 18, they saved up enough money to rent an apartment in one of the worst parts of town. Sure, it was awful there, but hey, what else could they do? The Elder Planet's government (or what loosely resembled one) never really cared much about the homeless.

Just as things were looking up, 2 years later, at age 20, Niall's father passed away from a lung infection. Although now technically a capable adult, Niall was left on his own in the worst part of town with the skills he'd learned on the streets and a job he'd managed to snag at a vehicle-repair company; such has been his life until the present day. He, Nikolai, Lynn, and Xavier are still good friends, and hang out together whenever they have free time. Niall loves them all to death and wouldn't trade them for the world.

Niall has acquired an array of tattoos on his right arm, representative of the stories his father used to tell him about the other planets in the Alliance. His father's stories were filled with descriptions of clean, crisp air, buildings that rivaled nature in their beauty, plenty of space, and a government that cared about its people. Niall still often dreams about visiting these other planets.

When it comes to the Alliance, Niall is neutral to negative in his opinions about them. He's never really cared much for them and never really heard much about them growing up. But a part of him is furious at the thought that they let his city suffer in poverty for so long, only to get up and leave the planet with no explanation. [/div] [div class="spacer"] [/div] [/div] [div class="content abilityinfo hidecontent"] [div class="categorywrap"] [div class="circle"] [/div] [div class="category"] expertise [/div] [/div] [div class="categorybox"] Niall is exceptionally good with technology. His job at the repair company has provided him with knowledge about a variety of vehicles, and since he was a kid, he's loved to tinker with any technology he can get his hands on. The corners of his apartment are overflowing with parts from old cars, broken storefront signs, discontinued hovertrains, lost handhelds, and pretty much anything else one can imagine. Throughout his life, Niall has put together gadget after gadget with the most seemingly random items, much to his friends' amazement.

Although living on the street was one of the lowest points of his life, it did admittedly teach Niall some valuable skills; pickpocketing, parkour, and negotiation are the most prominent ones. [/div] [div class="spacer"] [/div] [/div] [div class="content extrainfo hidecontent"] [div class="categorywrap"] [div class="circle"] [/div] [div class="category"] rp sample [/div] [/div] [div class="categorybox"] "I'm just saying, there's nothing wrong with taking a break every once in a while, Niall."

Niall paused at the top of the chain-link fence, which creaked under his weight and stained his hands black with dirt and rust. Glancing back at Lynn, he huffed exasperatedly and swung his legs to the other side before dropping to the ground with a soft thud. Nikolai and Xavier were already a few yards ahead, not tempted to stick around and hear the other two argue for the 70th time this week.

Lynn stood on the other side of the fence with her hands on her hips, as she always did when she was preparing to lecture one of the guys. Niall copied her stance mockingly and pouted his lips. "Aww, are you worried about poor old me? Scared I'll collapse from exhaustion at any second?"

Lynn marched up to the fence and poked her finger through to point at him, like a mother scolding her child. "I am SERIOUS Niall," she said. "You've been working your ass off at that goddamn shop all week, and yet you're still out here taking us on another one of your little adventures instead of resting like you should!" She paused, sighed, and lowered her hand. "And of course I'm worried about you. I'm worried about all of you. You're my best friends."

Niall couldn't help smile and let out a soft laugh. "You worry too much," he countered. Then, before Lynn could respond, he added, "C'mon, we can't let Nik and Xavier take all the good shit for themselves."

He turned and jogged to catch up with the other two, the clanging of the fence indicating that Lynn was following close behind.

Niall turned his gaze upwards and took a deep breath in, thankful for the cooling temperatures as the sky began to dim. He let the vegetation brush across his face, as if giving him little kisses as he passed by, and watched as Alpha- at least, what he could see of it- loomed over him in the sky, like a gentle giant watching over its creation. The upper areas of the canopy were ever-so-slightly clearer over this path, allowing faint spots of sunlight to dapple the ground beneath his feet. Niall felt a bit of joy well up in his heart and let himself drown, if only for a moment, in the endless chatter of the wildlife above him.

The other planets could say what they wanted about The Elder Planet. Sure, things here weren't great, to say the least. One would be lucky to make it through the week without getting robbed in some way. But moments like these, moments where nothing else existed but Niall and these magnificent creatures around him: they were beautiful. They were unique.

And they were home. [/div] [div class="spacer"] [/div] [/div] [/div] [/div] [/div] [/div] [/div]
code by @Nanox
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[div class=img1][div class="tab tab1" style="margin-top: 12px; font-size: 25px;"][/div] [div class="tab tab2" style="margin-top: 15px; font-size: 25px;"][/div] [div class="tab tab3" style="margin-top: 15px; font-size: 25px;"][/div] [div class="tab tab4" style="margin-top: 15px; font-size: 25px;"][/div] [div class="tab tab5" style="margin-top: 15px; font-size: 25px;"][/div] [div class="tab tab6" style="margin-top: 15px; font-size: 25px;"][/div] [div class="tab tab7" style="margin-top: 15px; font-size: 25px;"][/div] [div class="tab tab0" style="margin-top: 15px; font-size: 25px;"][/div][/div]
[div class=text] [div class="tabContents tabContents00" style="white-space: pre-line;"] [div class=name]Mikaela Evans[/div] [div class=title]'The Tank'[/div] [/div] [div class="tabContents tabContents01 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Basics[/div][/div] [div class=tagB style="margin-top: 35px;"]Full Name:[/div] Mikaela Evans [div class=tagB]Nickname(s):[/div] 'Mika', 'Gat' [div class=tagB]D.O.B.:[/div] April 20th [div class=tagB]Zodiac:[/div] Dog, Taurus [div class=tagB]Blood Type:[/div] 'O' [div class=tagB]Race:[/div] Human [div class=tagB]Age:[/div] Twenty-six [div class=tagB]Gender:[/div] Female [div class=tagB]Sexuality:[/div] Aro/Ace [div class=tagB]Current Residence:[/div] Terra [div class=tagB]Relationship Status:[/div] Single [div class=tagB]Language Spoken:[/div] English [div class=tagB]Other Languages Known:[/div] Japanese, French [div class=tagB]Voice:[/div] Her voice is quite low and raspy; almost whisper-like. Some of it she comes by naturally, and the rest is just professional habit. [/div] [div class="tabContents tabContents02 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Appearance[/div][/div] [div class=tagB style="margin-top: 35px;"]FC artist(s):[/div] Unknown [div class=tagB]Height:[/div] 5'6 [div class=tagB]Weight:[/div] 142lbs [div class=tagB]Hair Color:[/div] Jet-black [div class=tagB]Hair Style:[/div] Short & straight [div class=tagB]Eye Color:[/div] Dark brown [div class=tagB]Distinguishing Features:[/div] Almond-shaped eyes Small, button-like nose & Cupid's Bow lips [div class=tagB]Body Type:[/div] Athletic [div class=tagB]Posture:[/div] Straight [div class=tagB]Tattoos:[/div] 俊 on her right shoulder It's the Kanji for Shun- her brother [div class=tagB]Piercings:[/div] None [div class=tagB]Marks/Scars:[/div] Long scar on her right thigh Small, nick-like scar behind her left ear [div class=tagB]Modifications:[/div] Bionically-enhanced right arm [div class=tagB]Typical Clothing:[/div] Practical & militaristic [/div] [div class="tabContents tabContents03 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Persona[/div][/div] [div class=tagB style="margin-top: 35px;"]Personality:[/div] Mika is a serious, straightforward, no-nonsense type with a biting wit and unfortunate tendency towards sarcasm. She doesn't give her respect automatically- it must be earned. Though anyone she recognizes as skilled or otherwise good at their job need not worry- she's usually only unpleasant towards those she looks down on. She values competence and efficiency above everything and has seen too many ops go terribly wrong due to a lack in either department to let emotions cloud her judgment or get in the way. [div class=tagB]Anecdote:[/div] "That damn cat was back. Every day, the stupid thing showed up out of who knew where and paraded itself around her windowsill. On one memorable occasion when she'd left the window open, it had slipped inside the apartment and wreaked havoc, as cats are wont to do: getting into the food, knocking over the milk, scratching the couch, the chair post, the bed... If it had been presumptuous enough to start spraying, she would have skinned it then and there. Not that the idea of pulling out her nasty-looking clip point knife hadn't occurred to her when she saw the mess. The next time she saw the cat on the windowsill, she grabbed it before it could run away, stared into its eyes for a good five seconds, then simply tossed it back down into the street, five short stories below. She grinned as she watched it streak away into the alley as if scalded, severely shaken in its self-confidence and entitlement. It never came back." [div class=tagB]Virtues:[/div] Determined, unshakable, knowledgeable, skilled [div class=tagB]Vices:[/div] Stubborn, judgemental, can be selfish/disdainful [div class=tagB]Likes:[/div] Weapons, high quality coffee or alcohol [div class=tagB]Dislikes:[/div] Whining, cowards, impractical clothes [div class=tagB]Dreams:[/div] Are for people with too much free time [div class=tagB]Fears:[/div] Claustrophobia or asphyxiation [div class=tagB]Upbringing:[/div] Classic military brat [div class=tagB]Personal Goals:[/div] To spread awareness on the consequences of acting with your heart instead of your head, going in blind or unprepared, or being out in the field without sufficient training/experience [div class=tagB]General Attitude:[/div] Single-minded and headstrong [div class=tagB]Religious Values:[/div] No religious beliefs whatsoever [div class=tagB]General Intelligence:[/div] Good memory, high rational and logical IQ, relatively low emotional IQ [div class=tagB]General Sociability:[/div] Fairly antisocial overall, save in functional or work-related matters [/div] [div class="tabContents tabContents04 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Biography[/div][/div] [div class=tagB style="margin-top: 35px;"]Planet of Origin:[/div] Terra [div class=tagB]Historical Background:[/div] As a mining planet, Terra's economic importance was recognized immediately and, as a result, it was put under Alliance control almost as soon as it was colonized. At first, things were great- it was the land of opportunity for anyone looking to make a name or fortune for themselves, expansion aided and encouraged by the Alliance infrastructure and subsidies they provided to promote settling and growth. But then, things worked a little too well. Terrans were so successful and so prosperous that they began trying to buy back shares and control, establishing their own, independant government, the planet becoming a bastion for free economy and free rule. The Alliance tried to compromise with the Terrans at first, but quickly realized that the planet was no longer going to stand for giving up its profits or government. For the last ten years or so, economic and political campaigning has been supplemented with military resistance, as many Alliance-trained officers 'defected', so to speak, to Terra's growing militia force. Using guerilla tactics and the advantages garnered from their knowledge of the terrain and innate sense of direction in the cavern mazes and seemingly identical seas of sand dunes and rock, they've been making headway in pushing Alliance authority back. Though the government's hope is that, once independance has been achieved, they will no longer need such a large active militia, for now Terra has turned into a very militarized state, with massive enrollment from patriotic young people looking to help in the heroic effort to free their planet from Alliance control. [div class=tagB]Personal History:[/div] Mika's parents are both Alliance-trained active members of the Terran militia. Due to their superior knowledge, they hold officer positions and are in charge of leading operations and training new recruits. Going where the government sends them, Mika and her brother, Shun, grew up all over Terra as their parents moved with their orders and brought them along- they were basically raised in the military. Both children were quite proud of their parents and endowed with a massive sense of patriotism, though Shun was all about honor and glory while Mika, more reserved and levelheaded, was concerned with the importance the efforts of the militia represented in the all-important issue of freeing their planet from the Alliance's influence. Whenever the children were taught a new skill, Mika took her time with it, making sure she fully understood the consequences of her actions before taking a step. Shun, on the other hand, usually charged in guns blazing with blind abandonment, spurred by excitement and adrenaline rather than by reasoning or strategy. Unsurprisingly, this ended up getting him killed in the first official operation he ever participated in. After her brother's death, Mike made a name for herself through her skills, dedication, strategic acumen and cautious nature. She climbed the ranks of the Terran militia, eventually receiving her orders directly from the Terran government. She became particularly close to one Martouf Ankers, whom she highly respects, so when his letter came asking for her help with a rescue mission, she signed on immediately. [div class=tagB]View on the Alliance:[/div] Like most on her planet, she views the Alliance as invasive, controlling- bordering on totalitarian, and thinks it is a relic of their colonial past, no longer needed, and that the worlds would be better off if it were to dissolve. [/div] [div class="tabContents tabContents05 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Relationships[/div][/div] [div class=tagB style="margin-top: 35px;"]Parents:[/div] In a sense, the entire Terran military Michaela Evans (mother, Terran militia - active) Rafael Ernest Evans (father, Terran militia- retired) [div class=tagB]Siblings:[/div] Again, virtually the entire Terran military Shun Alfred Evans (brother, Terran militia - deceased) [div class=tagB]Relatives:[/div] Marta Evans (dotty spinster aunt) Mikiah 'Miki' Evans (adopted sibling/cousin) [div class=tagB]Mentors:[/div] Martouf Ankers (Terran politician) [div class=tagB]Proteges:[/div] (--) [div class=tagB]Friends:[/div] (--) [div class=tagB]Coworkers:[/div] (--) [div class=tagB]Rivals:[/div] (--) [div class=tagB]Enemies:[/div] (--) [div class=tagB]Love Interest/SO:[/div] (--) [div class=tagB]Children:[/div] (--) [div class=tagB]Pets:[/div] (--) [/div] [div class="tabContents tabContents06 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Health[/div][/div] [div class=tagB style="margin-top: 35px;"]Base Energy Level:[/div] Constant. Mika likes to conserve her energy as much as possible, instead of expending it in problematically exhausting bursts. [div class=tagB]Exercise:[/div] Mika trains hard and diligently every day, most of it centered on endurance and weight training. [div class=tagB]Eating Habits:[/div] Healthy, balanced, nutritive, consistent. She eats the good stuff (when she can get it), nutritious stuff (as much as possible), and always at the right times and in solid, consequential portions. [div class=tagB]Sleeping Habits:[/div] She takes her sleep as seriously as she takes everything else (like her eating, exercising, and energy levels), recognizing the importance of rhythm and maintenance in her work, getting a solid eight hours a night whenever possible. When not possible, she will supplement with 20-min power naps. [div class=tagB]Memory:[/div] Accurate and reliable for things like data, terrain and specific sequences of events. [div class=tagB]Allergies:[/div] Dust & pollen (minor) [div class=tagB]Unhealthy Habits/Addictions/Disorders:[/div] A slight caffeine addiction Occasional binge-drinking Minor anxiety [div class=tagB]Past/Chronic Injuries or Disabilities:[/div] Major right-arm injury Bionic reconstruction Occasional stiffness [div class=tagB]Other Illnesses or Conditions:[/div] Childhood asthma [/div] [div class="tabContents tabContents07 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Rundown[/div][/div] [div class=tagB style="margin-top: 35px;"]Role:[/div] The Weapons Specialist [div class=tagB]Rank:[/div] Captain [div class=tagB]Title/Alias:[/div] 'The Tank' [div class=tagB]Area of Expertise:[/div] Weapons of all kinds, though most proficient with firearms and combat knives [div class=tagB]Skills:[/div] Weapons knowledge, combat and strategy [div class=tagB]Strengths:[/div] Speed, stamina, endurance, brawn [div class=tagB]Weaknesses:[/div] Long-range fighting, hand-to-hand [div class=tagB]Fighting Style:[/div] Mika's specialty lies in close- to mid-range combat, ie, fighting one-on-one, up close and personal, generally with knives or the like, or fighting multiple opponents at a distance, using guns, guns and then (you guessed it!) more guns. [div class=tagB]Weaponry:[/div] Long-bladed clip point combat knife Assortment of short-range ballistic knives Twin handguns with modified power cells Assortment of assault rifles and machine guns [div class=tagB]Additional Gear:[/div] Accessory/utility belt Customized IR/UV/targeting clip-on laser sight Headgear and kevlar undersuit + combat boots [/div] [/div]
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"For every problem...
...there's a solution."
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{coded by Ayama}
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[div class=text] [div class="tabContents tabContents00" style="white-space: pre-line;"] [div class=name]Mikiah Evans[/div] [div class=title]'The Blitz'[/div] [/div] [div class="tabContents tabContents01 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Basics[/div][/div] [div class=tagB style="margin-top: 35px;"]Full Name:[/div] Mikiah Evans [div class=tagB]Nickname(s):[/div] 'Miki', 'Blitz' [div class=tagB]D.O.B.:[/div] April 6th [div class=tagB]Zodiac:[/div] Rabbit, Aries [div class=tagB]Blood Type:[/div] 'B' [div class=tagB]Race:[/div] Human [div class=tagB]Age:[/div] Twenty-one [div class=tagB]Gender:[/div] Female [div class=tagB]Sexuality:[/div] Unknown [div class=tagB]Current Residence:[/div] Terra [div class=tagB]Relationship Status:[/div] Single [div class=tagB]Language Spoken:[/div] English [div class=tagB]Other Languages Known:[/div] Japanese, French [div class=tagB]Voice:[/div] Her natural voice is relatively low, but she affects a more high-pitched and girly tone to match her somewhat excessive personality. [/div] [div class="tabContents tabContents02 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Appearance[/div][/div] [div class=tagB style="margin-top: 35px;"]FC artist(s):[/div] Unknown [div class=tagB]Height:[/div] 5'4 [div class=tagB]Weight:[/div] 126lbs [div class=tagB]Hair Color:[/div] Bright green [div class=tagB]Hair Style:[/div] Long & straight [div class=tagB]Eye Color:[/div] Dark brown [div class=tagB]Distinguishing Features:[/div] Somewhat sunken eyes Small, button-like nose & rather long bangs [div class=tagB]Body Type:[/div] Petite [div class=tagB]Posture:[/div] Springy [div class=tagB]Tattoos:[/div] 俊 on her right wrist Lotus flower on her left wrist [div class=tagB]Piercings:[/div] Left eyebrow (single) Left-ear helix (double) [div class=tagB]Marks/Scars:[/div] Burn scar on her right leg [div class=tagB]Modifications:[/div] Entirely bionic left hand [div class=tagB]Typical Clothing:[/div] Militaristic but girly [/div] [div class="tabContents tabContents03 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Persona[/div][/div] [div class=tagB style="margin-top: 35px;"]Personality:[/div] Miki is Mika's polar opposite- fun, enthusiastic, never taking anything seriously if she can help it. She's far too fond of pranks and acts before bothering to think about the consequences- usually entirely on instinct. Some people find her boundless energy infectious, while others feel that her exuberance can be annoying and is often misplaced. She's always willing to listen to someone's troubles, but has an unfortunate tendency to make light of them when she does, and won't pay attention for long. [div class=tagB]Anecdote:[/div] "The cat was back! Miki watched it parade around the windowsill in delight, noting the rich mix of colors in its fur. She found the animal delightful, despite the obvious alley smell. Day after day, she watched it, trying to get close to it, but each time she tried it would deftly dodge her eager hands and simply place itself out of reach. On her aunt's advice, she started trying to give it treats. To her delight, she was able to draw the animal near with saucers of milk and little bits of fish, and one day it even let her pet him! She fed it every day after that, for weeks and weeks, and came to think of the animal as her cat until, one day, it didn't come anymore. Worried, she went out to search for it, scouring the streets and corners for that tell-tale mix of fur and twitchy tail. Finally, at the back of a dim, dirty alley, she spotted him. He was lying down, not moving. Cautiously, she approached, reached out... But she knew it was too late- the cat was stiff and cold. She turned away sadly and trudged back to the apartment, footsteps leaden. 'Aunt,' she called as she walked in the door, 'the cat won't be coming anymore.' " [div class=tagB]Virtues:[/div] Vivacious, fun-loving, self-confident [div class=tagB]Vices:[/div] Reckless, tactless, easily distracted [div class=tagB]Likes:[/div] Explosions, coffee, high quality alcohol [div class=tagB]Dislikes:[/div] Rules, restrictive clothing, rainfall [div class=tagB]Dreams:[/div] Demolitions on a bigger scale [div class=tagB]Fears:[/div] Claustrophobia or asphyxiation [div class=tagB]Upbringing:[/div] Adopted military brat [div class=tagB]Personal Goals:[/div] To get better at blowing things up [div class=tagB]General Attitude:[/div] Easygoing & far too laid-back [div class=tagB]Religious Values:[/div] She thinks there must be some higher power watching over the universe [div class=tagB]General Intelligence:[/div] Good memory, high emotional IQ, little self-regulation or awareness [div class=tagB]General Sociability:[/div] Very outgoing and social, thoroughly enjoys being around people [/div] [div class="tabContents tabContents04 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Biography[/div][/div] [div class=tagB style="margin-top: 35px;"]Planet of Origin:[/div] Terra [div class=tagB]Historical Background:[/div] As a mining planet, Terra's economic importance was recognized immediately and, as a result, it was put under Alliance control almost as soon as it was colonized. At first, things were great- it was the land of opportunity for anyone looking to make a name or fortune for themselves, expansion aided and encouraged by the Alliance infrastructure and subsidies they provided to promote settling and growth. But then, things worked a little too well. Terrans were so successful and so prosperous that they began trying to buy back shares and control, establishing their own, independant government, the planet becoming a bastion for free economy and free rule. The Alliance tried to compromise with the Terrans at first, but quickly realized that the planet was no longer going to stand for giving up its profits or government. For the last ten years or so, economic and political campaigning has been supplemented with military resistance, as many Alliance-trained officers 'defected', so to speak, to Terra's growing militia force. Using guerilla tactics and the advantages garnered from their knowledge of the terrain and innate sense of direction in the cavern mazes and seemingly identical seas of sand dunes and rock, they've been making headway in pushing Alliance authority back. Though the government's hope is that, once independance has been achieved, they will no longer need such a large active militia, for now Terra has turned into a very militarized state, with massive enrollment from patriotic young people looking to help in the heroic effort to free their planet from Alliance control. [div class=tagB]Personal History:[/div] Miki was a street urchin adopted by Mika's parents when she was five. She spent a few years with Ernest, Michaela, Shun, and Mika, before her adoptive parents became more seriously involved in Terra's resistance against the Alliance and began to move around the planet. Worried about what dragging her all over the place would do for Miki's sense of stability, they left her with Michaela's sister, Marta, when she was ten. Miki felt quite abandoned when this happened, but eventually grew to love the simple little life she had with Marta and the extraordinary freedom the dotty dowager gave her. Quite the wild child, she barely bothered with school, content to wander the less savory parts of the city, doing as she pleased and associating with a rather reprehensible element. She was jealous of all the cool places Shun and Mika got to go but not, it had to be said, the rigorous military lifestyle and strict regulations they needed to adhere to, nor all the responsabilities being heaped upon their shoulders. Once she turned eighteen, however, she decided that she did, at least, want to help the militia and the Terran effort against the Alliance, so she signed up as a scrapper and soon worked her way up to explosives manufacturing and sabotage, showing a particular knack and aptitude for them. When the letter came from Martouf Ankers and she found out that Mika would be going as well, she excitedly signed on and started packing at once. [div class=tagB]View on the Alliance:[/div] Like most on her planet, she views the Alliance as invasive, controlling- bordering on totalitarian, and thinks it is a relic of their colonial past, no longer needed, and that the worlds would be better off if it were to dissolve (or, more likely, explode). [/div] [div class="tabContents tabContents05 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Relationships[/div][/div] [div class=tagB style="margin-top: 35px;"]Parents:[/div] Marta Evans (dotty spinster, guardian) Michaela Evans ('mother', Terran militia - active) Rafael Ernest Evans ('father', Terran militia- retired) [div class=tagB]Siblings:[/div] Street urchins of Terra's capital [div class=tagB]Relatives:[/div] Shun Alfred Evans ('cousin', deceased) Mikaela 'Mika' Evans ('cousin', Terran militia - active) [div class=tagB]Mentors:[/div] Martouf Ankers (Terran politician) [div class=tagB]Proteges:[/div] (--) [div class=tagB]Friends:[/div] (--) [div class=tagB]Coworkers:[/div] (--) [div class=tagB]Rivals:[/div] (--) [div class=tagB]Enemies:[/div] (--) [div class=tagB]Love Interest/SO:[/div] (--) [div class=tagB]Children:[/div] (--) [div class=tagB]Pets:[/div] (--) [/div] [div class="tabContents tabContents06 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Health[/div][/div] [div class=tagB style="margin-top: 35px;"]Base Energy Level:[/div] Fluctuating. Can go from small bursts of hyperactivity to near hybernation very quickly. [div class=tagB]Exercise:[/div] Only in the course of whatever the day brings, or if people make her/invite her along. [div class=tagB]Eating Habits:[/div] Unhealthy and erratic, grabbing whatever she feels like with little regard for quality, timing or nutritional value. [div class=tagB]Sleeping Habits:[/div] Insomniac night-owl, she stays awake until the wee hours and then is all but impossible to rouse. Also takes long naps at weird times. [div class=tagB]Memory:[/div] Unreliable- extremely accurate at times, and completely off at others. [div class=tagB]Allergies:[/div] None [div class=tagB]Unhealthy Habits/Addictions/Disorders:[/div] Extreme caffeine addiction Bit of a gambling problem [div class=tagB]Past/Chronic Injuries or Disabilities:[/div] Explosion gone wrong, causing -The burns on her right leg -The loss of her left hand [div class=tagB]Other Illnesses or Conditions:[/div] Used to have severe nyctophobia [/div] [div class="tabContents tabContents07 scroll" style="white-space: pre-line;"][div class=tagA1][div class=tagA2]Rundown[/div][/div] [div class=tagB style="margin-top: 35px;"]Role:[/div] The Demolitions Expert [div class=tagB]Rank:[/div] N/A [div class=tagB]Title/Alias:[/div] 'The Blitz' [div class=tagB]Area of Expertise:[/div] Anything that goes 'boom' [div class=tagB]Skills:[/div] Explosives knowledge, hand-to-hand combat [div class=tagB]Strengths:[/div] Stealth, reaction speed, excellent hearing [div class=tagB]Weaknesses:[/div] Stamina, endurance, sensitive eyesight [div class=tagB]Fighting Style:[/div] 'Stay hidden, chuck boomstick, enjoy' [div class=tagB]Weaponry:[/div] Pair of brass knuckles and small dagger Any number and variety of explosives Customized artillery machine gun [div class=tagB]Additional Gear:[/div] Accessory pouch Protective goggles, fingerless gloves Overlarge, steel-toed combat boots [/div] [/div]
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"For every problem...
...there's an explosion."
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ID-CARD read successfully. Parsing...

  • Name: Claude Glass
    Nickname: One day, maybe, "Doc" or "Professor". For now, he's just known by his surname, "Glass".
    Age: 31
    Gender: Male
    Sexuality: Bisexual
    Occupation: The researcher
    Doctorate status: Paper pending approval. Sixth time lucky, maybe.

 
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[div class=Container] [div class=header]
Subira Nakano
[div class=headerTabs] [div class=textTabs]#Female[/div] [div class=textTabs]#The Ranger[/div] [div class=textTabs]#Heterosexual[/div] [div class=textTabs]#Terra[/div] [div class=textTabs]#24 years old[/div] [div class=textTabs]#165 cm[/div] [div class=textTabs]#56 kg[/div] [div class=textTabs]#Black hair[/div] [div class=textTabs]#Brown eyes[/div] [div class=textTabs]#Art by Rustveld[/div] [/div] [/div] [div class=gap][/div] [div class=textContainer] [div class=scrollContainer] [div class=wrapContainer]
[div class=textTitle]personality[/div] [div class=textbox]Hard-drinking, hard-working, hard-hitting. A sweet little cupcake baked by an abomination. This is Subira Nakano, the frontier ranger who just doesn't know when to stop. She’s not the tallest person out there, though one might think so by the boisterous way she comports herself. She's quick with a smile and a quip, and is immensely self-assured. She’s fiercely independent, though is not the most reliable of friends, usually willing to turn a situation to her advantage by any means, although she will show some remorse on occasion. She's not afraid to play dirty to get her way, especially if there’s money involved, and she'll kill without compunction to preserve her own skin.

Subira is also quite clever, more than most people usually give her credit for. She has an eye for a target and always tries to stay one step ahead of her enemies. For a woman as rowdy as she is, Subira can be surprisingly patient when she needs to. She could spend days in one position waiting for mark to pass by her cross-hairs, during which time she turns from firecracker to a functional mute. While she's open for a good time with anybody who entertains her, Subira especially likes people who can match her in wits.

Having never been an innocent, she has a soft spot for people who obviously are. She’s charmed by those who have no guile to do the charming themselves, and enjoys teasing those who manage to stick around long enough to earn the title of ‘friend’. And she does care for her friends, and is quick to recognize when someone can effectively watch her back. [/div] [div class=gap][/div] [div class=textTitle]backstory[/div] [div class=textbox]Subira's course in life seemed set from birth; just another in a sea of those who found their way into a life of crime due to little more than having no other choice.

Sed velit orci, dignissim in porta eget, euismod pellentesque quam. Vivamus interdum nulla mi, vitae convallis ligula imperdiet eget. Aliquam eget velit non neque cursus porta at a elit. Suspendisse a erat blandit, pulvinar arcu eget, tristique est. Nulla ut urna a ex aliquet mattis. Fusce at pharetra elit, ut convallis eros. Nunc augue dui, tincidunt sed eros quis, efficitur fermentum erat.

Nullam nibh tellus, dapibus eu quam consequat, elementum egestas nibh. Vivamus sed purus non tellus sollicitudin semper sit amet sit amet nisl. Pellentesque porta, elit nec eleifend imperdiet, dolor orci pellentesque nulla, quis tincidunt elit velit in lacus. Aliquam fringilla consequat augue, eu bibendum eros interdum et. Quisque scelerisque nulla vel dictum semper. In eleifend cursus hendrerit. Nulla porttitor nulla est, vel consequat erat lobortis quis. Nullam ac nisl in ligula pretium auctor eget eu felis. Etiam ornare elit ante, eget sodales enim imperdiet vel. Mauris eget nibh erat. Sed efficitur lectus neque, at suscipit odio commodo at. Integer non magna velit. [/div] [div class=gap][/div] [div class=textTitle]appearance[/div] [div class=textbox]
Storming in at 5'5", Subira is a tiny teapot full of steam. Being short and well-built for quick maneuvers makes her particularly good at the ranger lifestyle. In Earth terms, she would be a mix of South American and African features; her last name hints at Japanese ancestry, which is only just visible as a slight epicanthic fold. hangs past her shoulders to just above the middle of her back in uneven layers; due to trimming it herself. Sometimes a front section is hastily braided when she wishes to feel particularly fancy. In a situation that calls for fighting, Subira will hastily throw it up into a pony, if a tie is readily available. As far as a general body shape, she has the muscle to back up her style of life; her arms and torso defined and toned while her legs are conditioned for quick movements.

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trivia trivia
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