Character Sheets


Z E K E


[COLOR= rgb(69, 69, 69)]❝ Peace, tranquility and isolation. Three things you need...[/COLOR]


[COLOR= rgb(69, 69, 69)]before descending into a decent sleep. [/COLOR][COLOR= rgb(69, 69, 69)]❞[/COLOR]



 


 



GENERAL DATA




Given Name: Zeke


Gender: Male


Guardians: ???


Ethnicity: ??? (Appearance-wise: Asian)


Age: ???


Species: Deity 


Sexuality: Aromantic


Personality: The reincarnation of a sloth's mobility, if that makes sense. Slow and very chill in almost every situation he encounters. However, start off on the wrong foot after the first introduction and he'll nip (not bite). First impressions are considered important for him, since his attention span towards living entities is limited - manage to capture his attention the first time, and it won't be hard to regain it again. 


He enjoys observing scenery, such as landscapes. The animals that live in them are excluded. You'll most likely find him gazing at the environment than the entity in front of him, so he's looking straight through you.


On offending him, or if deciding to take a mean route towards him, he'll most likely sass you back.




APPEARANCE


View attachment 178952


Beneath the thick casual clothes that Zeke adorns, lies incomplete flesh. The torso and neck, and lower half remain as skin, but his arms do not. Beginning from the shoulder socket is the skeletal frame of an arm, the bleached white bones are inhumanely sturdy and durable, and is very unlikely to splinter or fracture. His jaw is also encased in such bone.


The whites of his eyes have long since gone, and the neon blue iris was something that the Void enhanced. Perhaps it was mainly for aesthetic (?).



ABILITIES



  • Power Source


    Gifts from the Void (Explanation in the Void section)

  • Teleportation


    Self-explanatory. Appears in a place in a blink of an eye.

  • Bone-shifting


    Mainly applied to himself. In response to assaults, his arms will contort and shift into a weapon of his choice. He usually resorts to a sharp bone blade, where his hands lose its form and sharpens into a point. This is just an example of the ability, there is more to it.

  • Endoskeletal Deconstruction/Reconstruction


    Kin to the deconstruction ability, however, it doesn't deconstruct the entire entity into cubes. It focuses on the main frame of the entity's body; the endoskeleton. He can destroy parts of the endoskeleton within the entity, or construct more of it. He can also do this to the environment, but does not bother (?).
data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==






PAST


 


A modern intake in things. A change. Better or for worse? Such things don't matter. The Void has a new accommodator. 


 


Did he choose to fall, or did he fall by accident? 


Either way he is what the Void needs.


[To be added on, as the journey unfolds]




THE VOID




A place of unknown, though, it seems to have a mind of its own.


Unable to be discovered but can be accessed -- if the unknown permits entry to those chosen. The chosen must have certain characteristics, since the Void is extremely selective. 


• Chosen must suffer from some sort of severe disfigurement in the body, be it the whole vessel  or particular parts of it.


• An interesting and amusing lifetime -- amusing to the Void, having experienced traumatic events that inflicts mental and/or physical changes to the chosen. Lifespan 


must reach up to an adult stage.


• Defining attributes of the chosen; important, since the Void frequently enjoys expanding on those characteristics of the chosen, the space chooses its "theme" around it.


 


The Void is a space of darkness, for there is no light to pierce it's never-ending depths. Where there is no light, there is no life -- no environment can thrive within this space. 


The chosen hear nothing, smell nothing and obviously, taste nothing, as long as they stay there. Sounds quite dreary, doesn't it? 


However, time still roams there. 


As time inches forwards, the Void will select a new governor and the space will shift and contort to its chosen. 


It was once a space where the chosen could see certain truths; hurtful and crippling ones, but still the truth. The previous chosen had such an affect on the Void, but the new one discarded the affinity. 


 


Out with Old. In with the New.


 


"GIFTS"


Abilities that is bestowed upon the chosen, heavily depending on their defining attributes. The Void can muster up a range of them, varying endlessly. But can only bestow atleast two powers, excluding teleportation. 




THEME



[COLOR= rgb(69, 69, 69)]Chosen toconveythe Void, rather than himself. The Void made him who he is now, excluding his own personality. [/COLOR]



Accepted, sorry I didn't get a notification for this. How you'll jump into the RP. We can discuss this right now over PM 
 

 


f1d239594aaddc5904628d15c8043c6a.jpg




Demetria Rosaline Cress


[SIZE=13.333333333333332px]Parents:[/SIZE]


[SIZE=13.333333333333332px]European Monarch Adrian Cress[/SIZE]


[SIZE=13.333333333333332px]Henrietta Twinleaf[/SIZE]


[SIZE=13.333333333333332px]Age:[/SIZE]


[SIZE=13.333333333333332px]18[/SIZE]


[SIZE=13.333333333333332px]Gender:[/SIZE]


[SIZE=13.333333333333332px]Female[/SIZE]


[SIZE=13.333333333333332px]Ethnicity:[/SIZE]


[SIZE=13.333333333333332px]Greek & English[/SIZE]


[SIZE=13.333333333333332px]Species:[/SIZE]


[SIZE=13.333333333333332px]Tri Hybrid[/SIZE]


[SIZE=13.333333333333332px]( 35% Titan, 35% Human, 30% Goddess )[/SIZE]


[SIZE=13.333333333333332px]Sexuality:[/SIZE]


[SIZE=13.333333333333332px]Asexual[/SIZE]


[SIZE=13.333333333333332px]Power Source:[/SIZE]


[SIZE=13.333333333333332px]Deity Mana[/SIZE]


[SIZE=13.333333333333332px]Personality:[/SIZE]


[SIZE=13.333333333333332px]Demetria is extremely cold and apathetic due to her upbringing and environment. She doesn’t understand human emotions and views them as pointless even for a liability. She’s extremely aloof and brooding no matter what the encounter is. Demetria isn’t the type to keep up relationships with others unless she has to. She stays calm and collected in times that it matters and views things from an analytical standpoint. She doesn’t feel any love for the world and it’s people, especially towards her father. Demetria is an extremely smart girl for her age, making her a worthy opponent for the legitimate child of Adrian Cress for the throne. With the addition of Demetria being one of the few child prodigies within the world she’s often regarded to as a ‘chosen one’. She moves on her own accord, making it hard for even her father to order her around. Morals are partially as meaningless to her as a useless human being.  [/SIZE]


[SIZE=13.333333333333332px]Physiology:[/SIZE]


[SIZE=13.333333333333332px]Gaia Titan descendance[/SIZE]


[SIZE=13.333333333333332px]Hades Goddess descendance[/SIZE]


[SIZE=13.333333333333332px]Human from both parents[/SIZE]


[SIZE=13.333333333333332px]( Non-Transcendent )[/SIZE]


[SIZE=13.333333333333332px]Powers:[/SIZE]


[SIZE=13.333333333333332px]Soul Resonance - Due to her being aware of her ability to utilize her soul in situations due to being one of the chosen, Demetria already has her hands on her specific legendary weapon. Since she’s the descendant of Gaia she can also resonate with the the ground she’s standing on and it’s natural resources. Whatever she draws from the ground can be used as ammo for her gun. Such as minerals, plant effects, and metals. She can also manipulate the earth and it’s natural resources minimally. She also has an advanced form available but doing this cuts down her soul energy supply to zero. She can also sense others on a spiritual level. All these abilities are based on her soul strength and resonance. [/SIZE]


[SIZE=13.333333333333332px]Limits:[/SIZE]


[SIZE=13.333333333333332px]The farther away she is from the ground the weaker her abilities are overall. If she’s in the sky then she can’t use powers at all and must rely on physical attributes and her wits. If she’s low on soul energy then she’s in just as bad as a position of being away from the ground. Once she uses her advanced form which only lasts for ten minutes she’s helpless afterwards. If she’s touching water her powers will not work unless she’s at the bottom of the pool or body of water. The more she uses her powers the more soul energy she loses. Her guns are mostly short range leaving her helpless in long range combat. Her shots are either direct or spread shot. [/SIZE]


[SIZE=13.333333333333332px]Theme and why:[/SIZE]


[SIZE=13.333333333333332px]Bleach-Spiritual Bond Cello Version[/SIZE]


[SIZE=13.333333333333332px]History:[/SIZE]


[SIZE=13.333333333333332px]( Will be filled in as she develops <3 )[/SIZE]


[SIZE=13.333333333333332px]Extra:[/SIZE]


[SIZE=13.333333333333332px]Illegitimate princess of Europe. She hangs in the balance of either helping the bad side or good. As uncaring as she is she does prefer her mother's last name.[/SIZE]


[SIZE=13.333333333333332px]( @Vol )[/SIZE]
 
[SIZE= 18.666666666666664px]Flynn Belrond[/SIZE]


adDLylQ.jpg
[SIZE= 14.666666666666666px]Parents: [/SIZE][SIZE= 14.666666666666666px]Malren Belrond and Kinziel Ainsworth[/SIZE]


[SIZE= 14.666666666666666px]Age:[/SIZE][SIZE= 14.666666666666666px] 17[/SIZE]


[SIZE= 14.666666666666666px]Gender: [/SIZE][SIZE= 14.666666666666666px]Male[/SIZE]


[SIZE= 14.666666666666666px]Ethnicity: [/SIZE][SIZE= 14.666666666666666px]Caucasian[/SIZE]


[SIZE= 14.666666666666666px]Species: [/SIZE][SIZE= 14.666666666666666px]Druid/(Pride sin?)[/SIZE]


[SIZE= 14.666666666666666px]Sexuality:[/SIZE][SIZE= 14.666666666666666px] Heterosexual[/SIZE]


[SIZE= 14.666666666666666px]Power source:[/SIZE][SIZE= 14.666666666666666px] [/SIZE][SIZE= 14.666666666666666px]Energy[/SIZE]


[SIZE= 14.666666666666666px]Personality: [/SIZE]


[SIZE= 14.666666666666666px]Overall, Flynn is a generally lazy person. He never pushes himself to do anything, loafs around whenever he’s not forced to do work - hell, if he was your roommate, he’d be the one to “forget” chores every week. It’s hard to get him excited, so it seems, as he’s never seen putting 100% of his effort into normal situations. This laziness, though, hides seemingly endless layers of doubt and a strong fear of failure. Mostly a result of a lack of parental attention and constantly being upstaged by his sister, if he doesn’t act, Flynn reasons that he cannot let anyone down more than he already has.[/SIZE]


[SIZE= 14.666666666666666px]Through the years, Flynn eventually developed as sense of jealousy towards his sister - which was pretty well-sustained, considering her great achievements with her power and the constant stream of attention their father gave her. As her memories were recently wiped, he harbors no hard feelings towards his sister, but some nagging sense in the back of his mind says he should be jealous again. [/SIZE]


[SIZE= 14.666666666666666px]Physiology: [/SIZE][SIZE= 14.666666666666666px]Druid. More energetic around nature, and conversely, feels drained without contact with a plant for a couple of days. Contact with smoke, smog, or tainted water also weaken him. [/SIZE]


[SIZE= 14.666666666666666px]Powers:[/SIZE]


[SIZE= 14.666666666666666px]Weapon Shapeshifting.[/SIZE][SIZE= 14.666666666666666px] With a combination of his mother and father's powers, Flynn is able to transforms parts of his body into weapons by transmuting them. The power uses two scales: Size and complexity. As the weapon grows bigger, more of Flynn's body must be used, so while a knife may take his hand and wrist, a large sword may take up his whole arm up to his shoulder. As the complexity of the weapon increases, however, the same amount of body will be transmuted, but it takes more energy to transform, so a gun would sap more of his strength than a spear.[/SIZE]


[SIZE= 14.666666666666666px]By nature of this transmuting, the non-organic parts of his body can fracture. When creating, say, a pistol out of his hand, he can detach it for someone else's use, and weapons can be broken or shattered without long-term harm.[/SIZE]


[SIZE= 14.666666666666666px]Limits:[/SIZE]


[SIZE= 14.666666666666666px]First, Flynn has never found many chances to hone this power of his. Trials and many, many errors will have to come before he can use it efficiently. It also can’t be used without injections. One injection allows him to transform about a third of a body, or 2-1/2 arms into complex weapons (that’s about one gun created, fired, and reattached), or 5 arms worth of simple weapons. [/SIZE]


[SIZE= 14.666666666666666px]As mentioned before, complexity saps energy, and this is especially true for more projectile-based weapons. Not only does the generations of, say, a gun and gunpowder cost lots of energy, but the firing and bullets generated basically double that cost. Additionally, while the aforementioned fracturing could be harmless at the moment, re-forming shattered equipment and re-attaching limbs costs about half its creation or more, depending on the damage.[/SIZE]


[SIZE= 14.666666666666666px]Theme and why:[/SIZE]


https://www.youtube.com/watch?v=4GLr2TffxGI


[SIZE= 14px][FONT= 'Trebuchet MS']Though mostly based on its title, this song represents the laid-back, uncaring attitude Flynn always has.[/FONT][/SIZE]


[SIZE= 14.666666666666666px]History: [/SIZE]


[SIZE= 14.666666666666666px]As children, Flynn and his sister Erin were given to a secret druid community to be raised, as their father worried for their safety if they were to get entangled in the supernatural world, especially if they (or any others) discovered their Pride sin heritage. As a result, Flynn never saw much of his mother (as she was not usually allowed in to see her children) and only saw his father during sporadic visits. [/SIZE]


[SIZE= 14.666666666666666px]Most of Flynn’s time spent in the druid village was like that of a normal member of the forest community - however, unlike his sister, he never managed to tap into any nature-related power. His weapon-transformation abilities barely ever appeared, and the one time they did, Flynn was told by the community’s elders to never access that power again. On top of that, whenever Malren visited, he chose to spend his time helping Erin hone her powers, leading to a bit of bitter feelings between Flynn, his community, and his family. The combination of all of this eventually led to Flynn developing a lack of self-confidence, which he soon masked with his lazy attitude.[/SIZE]


[SIZE= 14.666666666666666px]Then, about a month ago, Flynn and his sister had a dispute which forced the elders to wipe many of their memories and force them out of the community, stranding the siblings in the outside world. Flynn’s memory loss, coupled with the shock of being introduced to the new monarch-controlled society, left him reeling in their wake. Now, with a crippling sense of insecurity that he barely remembers, Flynn must work together with his sister while both get a grasp on their own situation and the world around them.[/SIZE]


[SIZE= 18.666666666666664px]Erin Belrond[/SIZE]


6kUvB8g.jpg
[SIZE= 14.666666666666666px]Parents:[/SIZE][SIZE= 14.666666666666666px] Malren Belrond and Kinziel Ainsworth[/SIZE]


[SIZE= 14.666666666666666px]Age: [/SIZE][SIZE= 14.666666666666666px]18[/SIZE]


[SIZE= 14.666666666666666px]Gender: [/SIZE][SIZE= 14.666666666666666px]Female[/SIZE]


[SIZE= 14.666666666666666px]Ethnicity: [/SIZE][SIZE= 14.666666666666666px]Caucasian[/SIZE]


[SIZE= 14.666666666666666px]Species:[/SIZE][SIZE= 14.666666666666666px] Druid/(Pride sin?)[/SIZE]


[SIZE= 14.666666666666666px]Sexuality: [/SIZE][SIZE= 14.666666666666666px]Heterosexual[/SIZE]


[SIZE= 14.666666666666666px]Power source:[/SIZE][SIZE= 14.666666666666666px] Mana[/SIZE]


[SIZE= 14.666666666666666px]Personality:[/SIZE]


[SIZE= 14.666666666666666px]Overall, Erin is a very outgoing and active person. She’s bold and always wants to find a way to make the best out of every situation. She’s that one leader of the group project who will do the work without even asking you, just for the credit. It’s never hard to get her going, even over menial tasks or chores. This drive, however, hides a sense of insecurity from the parental and attention from the community she always had because of her talent. Since Erin feels like she has to constantly live up to every previous achievement, she’s always working to outperform herself.[/SIZE]


[SIZE= 14.666666666666666px]Erin usually dislikes her brother’s lazy tendencies, though not for every reason you’d think. Sure, their laid-back and overachieving personalities obviously collide, especially since Erin feels like her brother is never really [/SIZE][SIZE= 14.666666666666666px]there[/SIZE][SIZE= 14.666666666666666px] as a sibling should be. Besides, she believes he’s found an easier path. Since he never has to try for anything, Erin envies his mindset as she burns herself out.[/SIZE]


[SIZE= 14.666666666666666px]Physiology:[/SIZE][SIZE= 14.666666666666666px] Druid. Nature and loss of contact with nature boosts/harms her ability to channel mana instead of directly sapping her energy. Contact with smoke, smog, or tainted water weaken her, and hinder her ability to use her magic. [/SIZE]


[SIZE= 14.666666666666666px]Powers & Limits: [/SIZE]


[SIZE= 14.666666666666666px]Beast Summoning:[/SIZE][SIZE= 14.666666666666666px] With a combination of her father’s and mother’s powers, Erin is able to draw certain sigils on healthy ground to channel her mana to summon and communicate with animals. Dirt and soil rich in nutrients or in close proximity to plants make the summoned animals and their mental bond stronger, while surfaces like concrete or metal weaken them. Additionally, if an animal dies before the mana supporting it runs out, negative aspects the animal manifest in their summoner. Erin is also limited to only the five animals her father could transform into at the beginning of his journeys:[/SIZE]


[SIZE= 14.666666666666666px]Bear Sigil: [/SIZE][SIZE= 14.666666666666666px]Summons a bear by drawing from nature around it. The bear lasts for about fifteen minutes if left undamaged, and is the most mana-intensive animal to summon. If killed, it strikes Erin with a sharp sense of hunger, drowsiness, irritability, and a sensitivity to sound. [/SIZE]


[SIZE= 14.666666666666666px]Rabbit Sigil: [/SIZE][SIZE= 14.666666666666666px]Summons a rabbit by drawing from nature around it. The rabbit can last for an hour if left undamaged, and is the least mana-intensive animal to summon. If killed, Erin becomes more nervous, jumpy, and quickly exhausted.[/SIZE]


[SIZE= 14.666666666666666px]Hawk Sigil:[/SIZE][SIZE= 14.666666666666666px] Summons a hawk by drawing from nature around it. The hawk can last for and hour if left undamaged. If killed, Erin becomes more lightheaded, dizzy, and unbalanced when moving.[/SIZE]


[SIZE= 14.666666666666666px]Tortoise Sigil: [/SIZE][SIZE= 14.666666666666666px]Summons a tortoise by drawing from nature around it. The tortoise lasts for thirty minutes if left undamaged. If killed, Erin feels sluggish and listless.[/SIZE]


[SIZE= 14.666666666666666px]Fox Sigil:[/SIZE][SIZE= 14.666666666666666px] Summons a fox by drawing from nature around it. The fox lasts for an hour if left undamaged. If killed, Erin feels weak and fatigued.[/SIZE]


[SIZE= 14.666666666666666px]With the mana from one injection, Erin can summon either one bear, three rabbits, one hawk, two tortoises, or two foxes.[/SIZE]


[SIZE= 14.666666666666666px]History: [/SIZE]


[SIZE= 14.666666666666666px]As children, Erin and her brother Flynn were given to a secret druid community to be raised, as their father worried for their safety if they were to get entangled in the supernatural world. Though Flynn never remembers why they had to go, Erin faintly does, as she caused it. At the age of five, when asked what her mother was, Erin obviously mentioned how she was the sin of Pride. The one who helped almost destroy the world, of course. That didn’t go over well with her class, and to prevent any animosity between Erin, Flynn and the other children, Malren had them moved out of the way of anyone who could hurt them once they learned of their heritage. As a result, Erin never saw much of her mother (as she was not usually allowed in to see her children), though she spent a lot of time with her father during his visits.[/SIZE]


[SIZE= 14.666666666666666px]Erin fit right in with other members of the forest community because of her power, allowing her to practice and let her abilities grow while surrounded by nature. Whenever her father stopped by, he would always spend time to play with her, like turning into a bear and wrestling with all the bears she summoned. She became a star child of a famous druid, and as a result, Erin developed an overwhelming need to impress her father and everyone else, working hard and pushing herself to get better everyday in order to mask this new insecurity.[/SIZE]


[SIZE= 14.666666666666666px]Then, about a month ago, Erin and her brother had a dispute which forced the elders to wipe many of their memories and force them out of the community, stranding the siblings in the outside world. Erin’s memory loss, coupled with the shock of being introduced to the new monarch-controlled society, left her reeling in their wake. With a confusing drive to overachieve and a just-as-confused brother, Erin works to get a grasp on her situation and the situation of the world around her.[/SIZE]


[SIZE= 14.666666666666666px]Theme and why:[/SIZE]


https://www.youtube.com/watch?v=F1vh6M_dqK4


[FONT= 'Trebuchet MS'][SIZE= 14px]Again based mostly on the title, but it displays how Erin's attitude towards life causes her to burn out.[/FONT][/SIZE]
 
[SIZE= 18.666666666666664px]Flynn Belrond[/SIZE]


adDLylQ.jpg
[SIZE= 14.666666666666666px]Parents: [/SIZE][SIZE= 14.666666666666666px]Malren Belrond and Kinziel Ainsworth[/SIZE]


[SIZE= 14.666666666666666px]Age:[/SIZE][SIZE= 14.666666666666666px] 17[/SIZE]


[SIZE= 14.666666666666666px]Gender: [/SIZE][SIZE= 14.666666666666666px]Male[/SIZE]


[SIZE= 14.666666666666666px]Ethnicity: [/SIZE][SIZE= 14.666666666666666px]Caucasian[/SIZE]


[SIZE= 14.666666666666666px]Species: [/SIZE][SIZE= 14.666666666666666px]Druid/(Pride sin?)[/SIZE]


[SIZE= 14.666666666666666px]Sexuality:[/SIZE][SIZE= 14.666666666666666px] Heterosexual[/SIZE]


[SIZE= 14.666666666666666px]Power source:[/SIZE][SIZE= 14.666666666666666px] [/SIZE][SIZE= 14.666666666666666px]Energy[/SIZE]


[SIZE= 14.666666666666666px]Personality: [/SIZE]


[SIZE= 14.666666666666666px]Overall, Flynn is a generally lazy person. He never pushes himself to do anything, loafs around whenever he’s not forced to do work - hell, if he was your roommate, he’d be the one to “forget” chores every week. It’s hard to get him excited, so it seems, as he’s never seen putting 100% of his effort into normal situations. This laziness, though, hides seemingly endless layers of doubt and a strong fear of failure. Mostly a result of a lack of parental attention and constantly being upstaged by his sister, if he doesn’t act, Flynn reasons that he cannot let anyone down more than he already has.[/SIZE]


[SIZE= 14.666666666666666px]Through the years, Flynn eventually developed as sense of jealousy towards his sister - which was pretty well-sustained, considering her great achievements with her power and the constant stream of attention their father gave her. As her memories were recently wiped, he harbors no hard feelings towards his sister, but some nagging sense in the back of his mind says he should be jealous again. [/SIZE]


[SIZE= 14.666666666666666px]Physiology: [/SIZE][SIZE= 14.666666666666666px]Druid. More energetic around nature, and conversely, feels drained without contact with a plant for a couple of days. Contact with smoke, smog, or tainted water also weaken him. [/SIZE]


[SIZE= 14.666666666666666px]Powers:[/SIZE]


[SIZE= 14.666666666666666px]Weapon Shapeshifting.[/SIZE][SIZE= 14.666666666666666px] With a combination of his mother and father's powers, Flynn is able to transforms parts of his body into weapons by transmuting them. The power uses two scales: Size and complexity. As the weapon grows bigger, more of Flynn's body must be used, so while a knife may take his hand and wrist, a large sword may take up his whole arm up to his shoulder. As the complexity of the weapon increases, however, the same amount of body will be transmuted, but it takes more energy to transform, so a gun would sap more of his strength than a spear.[/SIZE]


[SIZE= 14.666666666666666px]By nature of this transmuting, the non-organic parts of his body can fracture. When creating, say, a pistol out of his hand, he can detach it for someone else's use, and weapons can be broken or shattered without long-term harm.[/SIZE]


[SIZE= 14.666666666666666px]Limits:[/SIZE]


[SIZE= 14.666666666666666px]First, Flynn has never found many chances to hone this power of his. Trials and many, many errors will have to come before he can use it efficiently. It also can’t be used without injections. One injection allows him to transform about a third of a body, or 2-1/2 arms into complex weapons (that’s about one gun created, fired, and reattached), or 5 arms worth of simple weapons. [/SIZE]


[SIZE= 14.666666666666666px]As mentioned before, complexity saps energy, and this is especially true for more projectile-based weapons. Not only does the generations of, say, a gun and gunpowder cost lots of energy, but the firing and bullets generated basically double that cost. Additionally, while the aforementioned fracturing could be harmless at the moment, re-forming shattered equipment and re-attaching limbs costs about half its creation or more, depending on the damage.[/SIZE]


[SIZE= 14.666666666666666px]Theme and why:[/SIZE]


https://www.youtube.com/watch?v=4GLr2TffxGI


[SIZE= 14px][FONT= 'Trebuchet MS']Though mostly based on its title, this song represents the laid-back, uncaring attitude Flynn always has.[/FONT][/SIZE]


[SIZE= 14.666666666666666px]History: [/SIZE]


[SIZE= 14.666666666666666px]As children, Flynn and his sister Erin were given to a secret druid community to be raised, as their father worried for their safety if they were to get entangled in the supernatural world, especially if they (or any others) discovered their Pride sin heritage. As a result, Flynn never saw much of his mother (as she was not usually allowed in to see her children) and only saw his father during sporadic visits. [/SIZE]


[SIZE= 14.666666666666666px]Most of Flynn’s time spent in the druid village was like that of a normal member of the forest community - however, unlike his sister, he never managed to tap into any nature-related power. His weapon-transformation abilities barely ever appeared, and the one time they did, Flynn was told by the community’s elders to never access that power again. On top of that, whenever Malren visited, he chose to spend his time helping Erin hone her powers, leading to a bit of bitter feelings between Flynn, his community, and his family. The combination of all of this eventually led to Flynn developing a lack of self-confidence, which he soon masked with his lazy attitude.[/SIZE]


[SIZE= 14.666666666666666px]Then, about a month ago, Flynn and his sister had a dispute which forced the elders to wipe many of their memories and force them out of the community, stranding the siblings in the outside world. Flynn’s memory loss, coupled with the shock of being introduced to the new monarch-controlled society, left him reeling in their wake. Now, with a crippling sense of insecurity that he barely remembers, Flynn must work together with his sister while both get a grasp on their own situation and the world around them.[/SIZE]


[SIZE= 18.666666666666664px]Erin Belrond[/SIZE]


[SIZE= 14.666666666666666px]Parents:[/SIZE][SIZE= 14.666666666666666px] Malren Belrond and Kinziel Ainsworth[/SIZE]


[SIZE= 14.666666666666666px]Age: [/SIZE][SIZE= 14.666666666666666px]18[/SIZE]


[SIZE= 14.666666666666666px]Gender: [/SIZE][SIZE= 14.666666666666666px]Female[/SIZE]


[SIZE= 14.666666666666666px]Ethnicity: [/SIZE][SIZE= 14.666666666666666px]Caucasian[/SIZE]


[SIZE= 14.666666666666666px]Species:[/SIZE][SIZE= 14.666666666666666px] Druid/(Pride sin?)[/SIZE]


[SIZE= 14.666666666666666px]Sexuality: [/SIZE][SIZE= 14.666666666666666px]Heterosexual[/SIZE]


[SIZE= 14.666666666666666px]Power source:[/SIZE][SIZE= 14.666666666666666px] Mana[/SIZE]


[SIZE= 14.666666666666666px]Personality:[/SIZE]


[SIZE= 14.666666666666666px]Overall, Erin is a very outgoing and active person. She’s bold and always wants to find a way to make the best out of every situation. She’s that one leader of the group project who will do the work without even asking you, just for the credit. It’s never hard to get her going, even over menial tasks or chores. This drive, however, hides a sense of insecurity from the parental and attention from the community she always had because of her talent. Since Erin feels like she has to constantly live up to every previous achievement, she’s always working to outperform herself.[/SIZE]


[SIZE= 14.666666666666666px]Erin usually dislikes her brother’s lazy tendencies, though not for every reason you’d think. Sure, their laid-back and overachieving personalities obviously collide, especially since Erin feels like her brother is never really [/SIZE][SIZE= 14.666666666666666px]there[/SIZE][SIZE= 14.666666666666666px] as a sibling should be. Besides, she believes he’s found an easier path. Since he never has to try for anything, Erin envies his mindset as she burns herself out.[/SIZE]


[SIZE= 14.666666666666666px]Physiology:[/SIZE][SIZE= 14.666666666666666px] Druid. Nature and loss of contact with nature boosts/harms her ability to channel mana instead of directly sapping her energy. Contact with smoke, smog, or tainted water weaken her, and hinder her ability to use her magic. [/SIZE]


[SIZE= 14.666666666666666px]Powers & Limits: [/SIZE]


[SIZE= 14.666666666666666px]Beast Summoning:[/SIZE][SIZE= 14.666666666666666px] With a combination of her father’s and mother’s powers, Erin is able to draw certain sigils on healthy ground to channel her mana to summon and communicate with animals. Dirt and soil rich in nutrients or in close proximity to plants make the summoned animals and their mental bond stronger, while surfaces like concrete or metal weaken them. Additionally, if an animal dies before the mana supporting it runs out, negative aspects the animal manifest in their summoner. Erin is also limited to only the five animals her father could transform into at the beginning of his journeys:[/SIZE]


[SIZE= 14.666666666666666px]Bear Sigil: [/SIZE][SIZE= 14.666666666666666px]Summons a bear by drawing from nature around it. The bear lasts for about fifteen minutes if left undamaged, and is the most mana-intensive animal to summon. If killed, it strikes Erin with a sharp sense of hunger, drowsiness, irritability, and a sensitivity to sound. [/SIZE]


[SIZE= 14.666666666666666px]Rabbit Sigil: [/SIZE][SIZE= 14.666666666666666px]Summons a rabbit by drawing from nature around it. The rabbit can last for an hour if left undamaged, and is the least mana-intensive animal to summon. If killed, Erin becomes more nervous, jumpy, and quickly exhausted.[/SIZE]


[SIZE= 14.666666666666666px]Hawk Sigil:[/SIZE][SIZE= 14.666666666666666px] Summons a hawk by drawing from nature around it. The hawk can last for and hour if left undamaged. If killed, Erin becomes more lightheaded, dizzy, and unbalanced when moving.[/SIZE]


[SIZE= 14.666666666666666px]Tortoise Sigil: [/SIZE][SIZE= 14.666666666666666px]Summons a tortoise by drawing from nature around it. The tortoise lasts for thirty minutes if left undamaged. If killed, Erin feels sluggish and listless.[/SIZE]


[SIZE= 14.666666666666666px]Fox Sigil:[/SIZE][SIZE= 14.666666666666666px] Summons a fox by drawing from nature around it. The fox lasts for an hour if left undamaged. If killed, Erin feels weak and fatigued.[/SIZE]


[SIZE= 14.666666666666666px]With the mana from one injection, Erin can summon either one bear, three rabbits, one hawk, two tortoises, or two foxes.[/SIZE]


[SIZE= 14.666666666666666px]History: [/SIZE]


[SIZE= 14.666666666666666px]As children, Erin and her brother Flynn were given to a secret druid community to be raised, as their father worried for their safety if they were to get entangled in the supernatural world. Though Flynn never remembers why they had to go, Erin faintly does, as she caused it. At the age of five, when asked what her mother was, Erin obviously mentioned how she was the sin of Pride. The one who helped almost destroy the world, of course. That didn’t go over well with her class, and to prevent any animosity between Erin, Flynn and the other children, Malren had them moved out of the way of anyone who could hurt them once they learned of their heritage. As a result, Erin never saw much of her mother (as she was not usually allowed in to see her children), though she spent a lot of time with her father during his visits.[/SIZE]


[SIZE= 14.666666666666666px]Erin fit right in with other members of the forest community because of her power, allowing her to practice and let her abilities grow while surrounded by nature. Whenever her father stopped by, he would always spend time to play with her, like turning into a bear and wrestling with all the bears she summoned. She became a star child of a famous druid, and as a result, Erin developed an overwhelming need to impress her father and everyone else, working hard and pushing herself to get better everyday in order to mask this new insecurity.[/SIZE]


[SIZE= 14.666666666666666px]Then, about a month ago, Erin and her brother had a dispute which forced the elders to wipe many of their memories and force them out of the community, stranding the siblings in the outside world. Erin’s memory loss, coupled with the shock of being introduced to the new monarch-controlled society, left her reeling in their wake. With a confusing drive to overachieve and a just-as-confused brother, Erin works to get a grasp on her situation and the situation of the world around her.[/SIZE]


[SIZE= 14.666666666666666px]Theme and why:[/SIZE]


https://www.youtube.com/watch?v=F1vh6M_dqK4


[FONT= 'Trebuchet MS'][SIZE= 14px]Again based mostly on the title, but it displays how Erin's attitude towards life causes her to burn out.[/FONT][/SIZE]

Yo Lotus, gotta post this as a topic in the character tab, this one is the outdated one
 

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