Light
M.A.R.C.Y.
Z E K E
[COLOR= rgb(69, 69, 69)]❝ Peace, tranquility and isolation. Three things you need...[/COLOR]
[COLOR= rgb(69, 69, 69)]before descending into a decent sleep. [/COLOR][COLOR= rgb(69, 69, 69)]❞[/COLOR]
GENERAL DATA
Given Name: Zeke
Gender: Male
Guardians: ???
Ethnicity: ??? (Appearance-wise: Asian)
Age: ???
Species: Deity
Sexuality: Aromantic
Personality: The reincarnation of a sloth's mobility, if that makes sense. Slow and very chill in almost every situation he encounters. However, start off on the wrong foot after the first introduction and he'll nip (not bite). First impressions are considered important for him, since his attention span towards living entities is limited - manage to capture his attention the first time, and it won't be hard to regain it again.
He enjoys observing scenery, such as landscapes. The animals that live in them are excluded. You'll most likely find him gazing at the environment than the entity in front of him, so he's looking straight through you.
On offending him, or if deciding to take a mean route towards him, he'll most likely sass you back.
APPEARANCE
View attachment 178952
Beneath the thick casual clothes that Zeke adorns, lies incomplete flesh. The torso and neck, and lower half remain as skin, but his arms do not. Beginning from the shoulder socket is the skeletal frame of an arm, the bleached white bones are inhumanely sturdy and durable, and is very unlikely to splinter or fracture. His jaw is also encased in such bone.
The whites of his eyes have long since gone, and the neon blue iris was something that the Void enhanced. Perhaps it was mainly for aesthetic (?).
ABILITIES
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Power Source
Gifts from the Void (Explanation in the Void section)
Teleportation
Self-explanatory. Appears in a place in a blink of an eye.
Bone-shifting
Mainly applied to himself. In response to assaults, his arms will contort and shift into a weapon of his choice. He usually resorts to a sharp bone blade, where his hands lose its form and sharpens into a point. This is just an example of the ability, there is more to it.
Endoskeletal Deconstruction/Reconstruction
Kin to the deconstruction ability, however, it doesn't deconstruct the entire entity into cubes. It focuses on the main frame of the entity's body; the endoskeleton. He can destroy parts of the endoskeleton within the entity, or construct more of it. He can also do this to the environment, but does not bother (?).
PAST
A modern intake in things. A change. Better or for worse? Such things don't matter. The Void has a new accommodator.
Did he choose to fall, or did he fall by accident?
Either way he is what the Void needs.
[To be added on, as the journey unfolds]
THE VOID
A place of unknown, though, it seems to have a mind of its own.
Unable to be discovered but can be accessed -- if the unknown permits entry to those chosen. The chosen must have certain characteristics, since the Void is extremely selective.
• Chosen must suffer from some sort of severe disfigurement in the body, be it the whole vessel or particular parts of it.
• An interesting and amusing lifetime -- amusing to the Void, having experienced traumatic events that inflicts mental and/or physical changes to the chosen. Lifespan
must reach up to an adult stage.
• Defining attributes of the chosen; important, since the Void frequently enjoys expanding on those characteristics of the chosen, the space chooses its "theme" around it.
The Void is a space of darkness, for there is no light to pierce it's never-ending depths. Where there is no light, there is no life -- no environment can thrive within this space.
The chosen hear nothing, smell nothing and obviously, taste nothing, as long as they stay there. Sounds quite dreary, doesn't it?
However, time still roams there.
As time inches forwards, the Void will select a new governor and the space will shift and contort to its chosen.
It was once a space where the chosen could see certain truths; hurtful and crippling ones, but still the truth. The previous chosen had such an affect on the Void, but the new one discarded the affinity.
Out with Old. In with the New.
"GIFTS"
Abilities that is bestowed upon the chosen, heavily depending on their defining attributes. The Void can muster up a range of them, varying endlessly. But can only bestow atleast two powers, excluding teleportation.
THEME
[COLOR= rgb(69, 69, 69)]Chosen toconveythe Void, rather than himself. The Void made him who he is now, excluding his own personality. [/COLOR]
Accepted, sorry I didn't get a notification for this. How you'll jump into the RP. We can discuss this right now over PM