Character Critique Thread

Ooatu is not here for comment or critique. Ooatu is here because Ooatu is everywhere. Bask in the glory feeble mammals.
 
The Mechanist The Mechanist

Renellius is great by the way! I had a similar powerset in mind for a head canon character who graduated from AEGIS some 10 years prior to the current story. His code-name was 'Chop-Shop' which you are welcome to steal if you like the fit.

My only suggestion is that there ought to be some time limitation involved in how long it takes to disassemble things and put them back together again. It doesn't have to be long, but it should be clear that it is not instantaneous? Like maybe a car would be the baseline: 3 minutes to take a car down to its individual nuts and bolts and 4 minutes to assemble a car from parts. (Two minutes if it just needs to be functional, and not pretty)
 
The Mechanist The Mechanist

Renellius is great by the way! I had a similar powerset in mind for a head canon character who graduated from AEGIS some 10 years prior to the current story. His code-name was 'Chop-Shop' which you are welcome to steal if you like the fit.

My only suggestion is that there ought to be some time limitation involved in how long it takes to disassemble things and put them back together again. It doesn't have to be long, but it should be clear that it is not instantaneous? Like maybe a car would be the baseline: 3 minutes to take a car down to its individual nuts and bolts and 4 minutes to assemble a car from parts. (Two minutes if it just needs to be functional, and not pretty)
Well the way it works is that it doesn't work In layers, if he's dissembling a car it's not from the surface in, it's all happening at once, all nuts, bolts, screws both exterior and interior are being undone at the same time, which is reinforced by his intense focus.
 
Well the way it works is that it doesn't work In layers, if he's dissembling a car it's not from the surface in, it's all happening at once, all nuts, bolts, screws both exterior and interior are being undone at the same time, which is reinforced by his intense focus.
Which is why I suggested a time in minutes and not hours. Seconds is certainly possible, but instantaneous would violate the laws of physics... ;)
 
Which is why I suggested a time in minutes and not hours. Seconds is certainly possible, but instantaneous would violate the laws of physics... ;)
Haha you'd be surprised what I could dissemble with some well placed explosives XD but I get ya, I'll go over it again and clarify the time constraints his abilities would have.
 
Eliza Nova is now complete!
Nova, E

Feel free to tell me what’s horribly horrible about her, and I might take some time out of my busy schedule of doing nothing to change it xD
(That was a joke)
 
Someone help me stat this nerd, please.
Suggestions so far: another flaw. 4 for energy/health/willpower (???), rest is normal.

WARRAIN, M.

fWHD9og.jpg
  • Heroism Statistics
    AspectScaleTotal
    Courage▰▰▰▰▱▱▱▱▱4
    Altruism▰▰▰▰▰▰▰▰▱8
    Order▰▰▰▱▱▱▱▱▱3
    Kindness▰▰▰▰▰▰▰▰▱8
    Proaction▰▰▰▰▰▰▰▱▱7
    Diplomacy▰▰▰▰▰▱▱▱▱5
    Composure▰▰▰▰▰▰▰▱▱7
    Ability Statistics
    AspectScaleTotal
    Health▰▰▰▱▱▱▱▱▱3
    Strength▰▱▱▱▱▱▱▱▱1
    Defense▰▱▱▱▱▱▱▱▱1
    Agility▰▰▱▱▱▱▱▱▱2
    Intelligence▰▱▱▱▱▱▱▱▱1
    Willpower▰▰▰▱▱▱▱▱▱3
    Energy▰▰▰▱▱▱▱▱▱3
 
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Stat suggestions for Maple:

Health - 3 (due to her lung capacity and endurance)
Strength - 1 or 2
Defense - 1 or 2
Agility - 1 or 2
Intelligence - 1 or 2
Willpower - 3 or 4 (depending on how well she can control the vapors)
Energy- 3 maybe? It seems like the amount she produces is limited to her breathing, so this does not need to be high
 
RICHARDS, Z.


1517817253987.jpg
  • Heroism Meter
    AspectScaleTotal
    Courage▰▰▰▰▰▰▰▰08
    Altriusm▰▰▰▰▰▰▱▱▱06
    Order▰▰▰▰▱▱▱▱▱04
    Kindness▰▰▰▰▰▰▱▱▱06
    Proaction▰▰▰▰▰▰▰▱▱07
    Diplomacy▱▱▱▱▱▱▱▱01
    Composure▰▰▰▱▱▱▱▱▱03
    Ability Statistics
    AspectScaleTotal
    Health▰▰▰▰▱▱▱▱▱04
    Strength▰▰▰▰▰▰▱▱▱03-06
    Defense▰▰▰▰▰▰▱▱▱03-06
    Agility▰▰▰▰▱▱▱▱▱02-04
    Intelligence▰▰▱▱▱▱▱▱▱02
    Willpower▰▰▱▱▱▱▱▱▱02
    Energy▰▰▰▱▱▱▱▱▱03

 
Here is The Mechanist The Mechanist 's character again! I'm posting it myself this time so that the website has no excuse to mess it up this time >.> (That was so weird...)
Gus Gus ' critique has been taken into account between us and thus gave birth to a new limitation, which I've kindly nicknamed Clock is Ticking, check it out and give him more advice if you think you must!


Cortez, R

49092c386134d27fb957bcec8cff80b9.jpg
  • Heroism Statistics
    AspectScaleTotal
    Courage▰▰▰▰▰▰▰▰08
    Altruism▰▰▰▰▰▰▰▱▱07
    Order▰▰▰▰▰▰▱▱▱06
    Kindness▰▰▰▰▰▱▱▱▱05
    Proaction▰▰▰▰▰▰▰▰▰09
    Diplomacy▰▰▰▰▰▱▱▱▱05
    Composure▰▰▰▰▰▰▰▰08
    Ability Statistics
    AspectScaleTotal
    Health▰▰▱▱▱▱▱▱▱02
    Strength▰▰▱▱▱▱▱▱▱02
    Defense▰▰▱▱▱▱▱▱▱02
    Agility▰▰▱▱▱▱▱▱▱02
    Intelligence▰▰▰▱▱▱▱▱▱03
    Willpower▰▰▰▰▱▱▱▱▱04
    Energy▰▰▰▰▰▰▱▱▱06
 
Last edited:
Here is The Mechanist The Mechanist 's character again! I'm posting it myself this time so that the website has no excuse to mess it up this time >.> (That was so weird...)
Gus Gus ' critique has been taken into account between us and thus gave birth to a new limitation, which I've kindly nicknamed Clock is Ticking, check it out and give him more advice if you think you must!


Cortez, R

49092c386134d27fb957bcec8cff80b9.jpg
  • Heroism Statistics
    AspectScaleTotal
    Courage▰▰▰▰▰▰▰▰08
    Altruism▰▰▰▰▰▰▰▱▱07
    Order▰▰▰▰▰▰▱▱▱06
    Kindness▰▰▰▰▰▱▱▱▱05
    Proaction▰▰▰▰▰▰▰▰▰09
    Diplomacy▰▰▰▰▰▱▱▱▱05
    Composure▰▰▰▰▰▰▰▰08
    Ability Statistics
    AspectScaleTotal
    Health▰▰▱▱▱▱▱▱▱02
    Strength▰▰▱▱▱▱▱▱▱02
    Defense▰▰▱▱▱▱▱▱▱02
    Agility▰▰▰▱▱▱▱▱▱03
    Intelligence▰▰▰▱▱▱▱▱▱03
    Willpower▰▰▰▰▱▱▱▱▱04
    Energy▰▰▰▰▰▱▱▱▱05
You are a Saint ;=;
 
The Fuzzy Pixel The Fuzzy Pixel
Right off the bat, Maple seems like a very solid character. Clear stats that correlate with her powers perfectly, a D Rank: a rank which we're lacking in terms of how prevalent they are and a power that seems very well balanced whilst also looking like it can still be impactful in story. Initially I was a bit apprehensive of it's mental effect on others but given the vector of it {Gas clouds} It seems quite counter-able unlike the usual emotional manipulating types that simply look at you or something to do something. In addition to that, It seems like you're going for a much more supportive/utility role in it's usage given your examples listed in the Superpower section itself, which is a big plus. Powers look good to me.

Personality section is just as good as the powers. They all fit in terms of being either Good, Neutral or Bad and mesh together well. The heroism statistics seem to reflect what you've described well. Biography seems well written and comes off as mysterious in a good way without seeming contrived or annoying which is a frequent thing that happens when people try to do so well done on executing that well! Flows nicely and has all the relevant information that we need to know. Certainly doesn't feel like a slog to read through. I like how she's directly related to the story as well through her father personally.

Not much to say about the Skills and Tools section given their nature. Don't seem too worrisome, all of the stuff she has makes sense with her character and she isn't being snowflakey by carrying around a magical demon sword or rocket launcher casually at all times. Overall seems like a very good character to me and I'll definitely enjoy seeing her around!

The Mechanist The Mechanist Necessity4Fun Necessity4Fun
Just like with Pixel, seems like a good character off the bat. The stats mostly fit his power, with the only questionable thing being the third point in agility, which should be put into Energy in my opinion just to better reflect his abilities. In regards to his powers, just like I said before they seem very good and fairly balanced but perhaps could be in need of some trimming and less techno-babble so It's easier for the less scientifically inclined {Such as moi} to understand and comprehend. Aside from these issues, however, it seems well thought out to me!

Personality seems fairly solid in terms of the traits, however, you might want to swap the positions of "Rash" and "Pathological Altruism"? The former seems like a much greater negative trait than the latter, which in my opinion comes across as a bit more of a Good-Neutral trait. Other than that, that part of the Biography section seems pretty solid to me. History, much like the personality section, seems pretty alright and standard. Doesn't try to be overly snowflakey or anything like that so it's good to me.

Skills and tools seem fine, standard issue stuff. Character looks good to me aside from the little issues that I see but once those are dealt with, I'd be A-Ok playing alongside this character and seeing them in the RP!

Tyrannosaurus Rekt Tyrannosaurus Rekt
What a handsome lil ginger boi. Will only be reviewing Wallace here because I'm pretty sure I basically gave my personal approval of Charlie in the Discord server.

Powers seem totally fine to me, well balanced and easy to understand. I very much appreciate your creation of lower-tier characters when it comes to powers. Biography is a bit long but that's not exactly much of an issue really and other than that, it seems fairly good and interesting whilst also making sense with his personality and how he is now. The heroism stats seem to fit mostly, hhoowwevverr I'm left a bit confused at the fact that he has a Nine in Courage even though he's explicitly described as a coward in the flaws section? Not sure if that's a misunderstanding on my part or yours.

Outside of that single little issue, Wallace seems pretty well written to me! I shall eagerly await his official initiation into the RP.
ChaosZereul ChaosZereul
Alright so first issue off the bat is that Zayne definitely isn't a B rank with Powers and stats like he's got at the moment. He's an Upper-bound S rank with 27 Points, which isn't really the type of character power-wise that should be pursued by a person who's newly joining the RP; characters with rankings like that are generally kept to people who have been active for a while because it's a lot easier to trust them to not go overboard with it and so we know what to expect from them. Not an impossibility, but it's something that personally makes me and a fair few others very worried and a bit uncomfortable.

In my opinion, power-wise I think you're trying to do too much at once and there isn't really a good way to balance out. Taking on a fire form sounds like an impressive power on it's own already, but for him it just seems like a standard thing that could happen which is a big concern. The Long-term effects of his powers are concerning because he has the potential to stack on a bunch of buffs that are effectively permanent which can't really be tracked or countered in a meaningful way without him just adapting to that as well. Things like Night Vision as well would require a point in Intelligence that would represent his Super capabilities in that area, something which he does not have at the moment.

The short-term of his powers wouldn't be as concerning if he didn't do so much at once, but he does. Half of the things you've stated in his Superpower section could be standalone powers on their own and as a result of that, he just seems to have a buffet of capabilities that make him incredibly useful in nearly every situation without much effort, which isn't exactly something that should be capable of being done. Struggle is a good thing when it comes to developing characters and making an interesting story: truth be told, I can't see this character struggling with anything at all with powers like his. What's the point of being innovative in story at all when you have so many powers at your disposal? It doesn't seem like a fun thing to play against for anyone and I find it hard to see how it could be fun to play.

The memory-form power of his as well just takes this all to eleven as well. Not only can he adapt to just about anything if given enough time, sometimes he can just totally mitigate that issue and just think of something to deal with a situation. The potential scaling aspect of it as well should be a thing taken out entirely, powers shouldn't be a thing that become stronger over-time. The amount of forms should be fixed or at the very least, fluctuate between a minimum and a maximum. Talking about scaling, one of his weaknesses is practically mitigated entirely so long as he keeps training, again something that shouldn't be a thing.

The next weakness he has as well seems like something that has a very rare chance of occurring at all that it might as well not be a weakness. 48 Hours is a hell of a long time, long enough that the weakness just has no impact on his current capabilities at all. The example named as well in this weakness doesn't even sound like a disadvantage at all, it sounds like a total benefit without much cost. Once again, mitigating the impact this weakness has on his powers at all. The other weakness he has suffers from this as well. In my opinion, having little offensive capabilities seems like something that isn't really a weakness at all. It doesn't sound like a weakness at all, just a little caveat that we should keep note of. It doesn't really help balance out his powers at all. The only impactful weakness he has in the last one and having one valid weakness for a power such as his is concerning. The only counter I can see other players employing against him is beating him instantly and if they don't do that, they're stuck fighting a person who can counter most of the things that they can do. It's not fun.

If I had to make some suggestions on how the power could be changed, I'd say tone it down entirely; cut away the incredible amounts of versatility that he has, give him one solid power that is actually one solid power and not something that in reality lets him do a thousand things at once. Maybe he's surrounded by a mediocre forcefield that slightly enhances his strength but as the forcefield is damaged, it strengthens, increasing his defensive capabilities and strength or just give him some plain Superstrength and durability. At the moment he seems overly complex, overly versatile and incapable of being countered in a meaningful way.

If the character was put into the roleplay now, in his current state? I would not be comfortable or happy at all and would probably resort to outright avoidance so I wouldn't have to go through playing against something so strong and unfun.
 
Just like with Pixel, seems like a good character off the bat. The stats mostly fit his power, with the only questionable thing being the third point in agility, which should be put into Energy in my opinion just to better reflect his abilities. In regards to his powers, just like I said before they seem very good and fairly balanced but perhaps could be in need of some trimming and less techno-babble so It's easier for the less scientifically inclined {Such as moi} to understand and comprehend. Aside from these issues, however, it seems well thought out to me!

Personality seems fairly solid in terms of the traits, however, you might want to swap the positions of "Rash" and "Pathological Altruism"? The former seems like a much greater negative trait than the latter, which in my opinion comes across as a bit more of a Good-Neutral trait. Other than that, that part of the Biography section seems pretty solid to me. History, much like the personality section, seems pretty alright and standard. Doesn't try to be overly snowflakey or anything like that so it's good to me.

Skills and tools seem fine, standard issue stuff. Character looks good to me aside from the little issues that I see but once those are dealt with, I'd be A-Ok playing alongside this character and seeing them in the RP!
Yeah, I think I mentioned this before but we did the stats prior to any of the writing, so some things such as that could be a little off, unless Mech wants to keep it and arguments why. I don't know, I'm just the one writing it down! :3

As for being more concise and less sciency, if it is a big need and something that comes up more times, we would need some help with that since both of us are the sciency and very detailed explanation types... I definitely wouldn't know how to go about it, I don't know about him.

I had the same vibe as you with the personality traits, just didn't want to be the one to pitch about it since I've had already pitched a LOT during the brainstorm and then the writing processes ^^'

Let's wait and see what Mech says! >w<
 
The heroism stats seem to fit mostly, hhoowwevverr I'm left a bit confused at the fact that he has a Nine in Courage even though he's explicitly described as a coward in the flaws section? Not sure if that's a misunderstanding on my part or yours.
The idea is that he HAS a lot of courage in situations that he knows he can win, which are mostly social situations and situations that play to his skillset/powerset. Put him in front of a giant fire monster, and he's leaving. But I see what you're saying, I rammed that courage into his heroic stats, when all his courage falls in non-heroic situations. I'll reduce the actual stat. Now if there was a swagger stat...

And apologies for the length of the bio. I hate long bios, but as you said, I had to do some explaining as to his current mindset. I probably could have condensed it some places, though. I'll probably give a readthrough of it today, and trim where I can in case it needs to be referenced in the future.
 
The Fuzzy Pixel The Fuzzy Pixel
Right off the bat, Maple seems like a very solid character. Clear stats that correlate with her powers perfectly, a D Rank: a rank which we're lacking in terms of how prevalent they are and a power that seems very well balanced whilst also looking like it can still be impactful in story. Initially I was a bit apprehensive of it's mental effect on others but given the vector of it {Gas clouds} It seems quite counter-able unlike the usual emotional manipulating types that simply look at you or something to do something. In addition to that, It seems like you're going for a much more supportive/utility role in it's usage given your examples listed in the Superpower section itself, which is a big plus. Powers look good to me.

Personality section is just as good as the powers. They all fit in terms of being either Good, Neutral or Bad and mesh together well. The heroism statistics seem to reflect what you've described well. Biography seems well written and comes off as mysterious in a good way without seeming contrived or annoying which is a frequent thing that happens when people try to do so well done on executing that well! Flows nicely and has all the relevant information that we need to know. Certainly doesn't feel like a slog to read through. I like how she's directly related to the story as well through her father personally.

Not much to say about the Skills and Tools section given their nature. Don't seem too worrisome, all of the stuff she has makes sense with her character and she isn't being snowflakey by carrying around a magical demon sword or rocket launcher casually at all times. Overall seems like a very good character to me and I'll definitely enjoy seeing her around!

The Mechanist The Mechanist Necessity4Fun Necessity4Fun
Just like with Pixel, seems like a good character off the bat. The stats mostly fit his power, with the only questionable thing being the third point in agility, which should be put into Energy in my opinion just to better reflect his abilities. In regards to his powers, just like I said before they seem very good and fairly balanced but perhaps could be in need of some trimming and less techno-babble so It's easier for the less scientifically inclined {Such as moi} to understand and comprehend. Aside from these issues, however, it seems well thought out to me!

Personality seems fairly solid in terms of the traits, however, you might want to swap the positions of "Rash" and "Pathological Altruism"? The former seems like a much greater negative trait than the latter, which in my opinion comes across as a bit more of a Good-Neutral trait. Other than that, that part of the Biography section seems pretty solid to me. History, much like the personality section, seems pretty alright and standard. Doesn't try to be overly snowflakey or anything like that so it's good to me.

Skills and tools seem fine, standard issue stuff. Character looks good to me aside from the little issues that I see but once those are dealt with, I'd be A-Ok playing alongside this character and seeing them in the RP!

Tyrannosaurus Rekt Tyrannosaurus Rekt
What a handsome lil ginger boi. Will only be reviewing Wallace here because I'm pretty sure I basically gave my personal approval of Charlie in the Discord server.

Powers seem totally fine to me, well balanced and easy to understand. I very much appreciate your creation of lower-tier characters when it comes to powers. Biography is a bit long but that's not exactly much of an issue really and other than that, it seems fairly good and interesting whilst also making sense with his personality and how he is now. The heroism stats seem to fit mostly, hhoowwevverr I'm left a bit confused at the fact that he has a Nine in Courage even though he's explicitly described as a coward in the flaws section? Not sure if that's a misunderstanding on my part or yours.

Outside of that single little issue, Wallace seems pretty well written to me! I shall eagerly await his official initiation into the RP.
ChaosZereul ChaosZereul
Alright so first issue off the bat is that Zayne definitely isn't a B rank with Powers and stats like he's got at the moment. He's an Upper-bound S rank with 27 Points, which isn't really the type of character power-wise that should be pursued by a person who's newly joining the RP; characters with rankings like that are generally kept to people who have been active for a while because it's a lot easier to trust them to not go overboard with it and so we know what to expect from them. Not an impossibility, but it's something that personally makes me and a fair few others very worried and a bit uncomfortable.

In my opinion, power-wise I think you're trying to do too much at once and there isn't really a good way to balance out. Taking on a fire form sounds like an impressive power on it's own already, but for him it just seems like a standard thing that could happen which is a big concern. The Long-term effects of his powers are concerning because he has the potential to stack on a bunch of buffs that are effectively permanent which can't really be tracked or countered in a meaningful way without him just adapting to that as well. Things like Night Vision as well would require a point in Intelligence that would represent his Super capabilities in that area, something which he does not have at the moment.

The short-term of his powers wouldn't be as concerning if he didn't do so much at once, but he does. Half of the things you've stated in his Superpower section could be standalone powers on their own and as a result of that, he just seems to have a buffet of capabilities that make him incredibly useful in nearly every situation without much effort, which isn't exactly something that should be capable of being done. Struggle is a good thing when it comes to developing characters and making an interesting story: truth be told, I can't see this character struggling with anything at all with powers like his. What's the point of being innovative in story at all when you have so many powers at your disposal? It doesn't seem like a fun thing to play against for anyone and I find it hard to see how it could be fun to play.

The memory-form power of his as well just takes this all to eleven as well. Not only can he adapt to just about anything if given enough time, sometimes he can just totally mitigate that issue and just think of something to deal with a situation. The potential scaling aspect of it as well should be a thing taken out entirely, powers shouldn't be a thing that become stronger over-time. The amount of forms should be fixed or at the very least, fluctuate between a minimum and a maximum. Talking about scaling, one of his weaknesses is practically mitigated entirely so long as he keeps training, again something that shouldn't be a thing.

The next weakness he has as well seems like something that has a very rare chance of occurring at all that it might as well not be a weakness. 48 Hours is a hell of a long time, long enough that the weakness just has no impact on his current capabilities at all. The example named as well in this weakness doesn't even sound like a disadvantage at all, it sounds like a total benefit without much cost. Once again, mitigating the impact this weakness has on his powers at all. The other weakness he has suffers from this as well. In my opinion, having little offensive capabilities seems like something that isn't really a weakness at all. It doesn't sound like a weakness at all, just a little caveat that we should keep note of. It doesn't really help balance out his powers at all. The only impactful weakness he has in the last one and having one valid weakness for a power such as his is concerning. The only counter I can see other players employing against him is beating him instantly and if they don't do that, they're stuck fighting a person who can counter most of the things that they can do. It's not fun.

If I had to make some suggestions on how the power could be changed, I'd say tone it down entirely; cut away the incredible amounts of versatility that he has, give him one solid power that is actually one solid power and not something that in reality lets him do a thousand things at once. Maybe he's surrounded by a mediocre forcefield that slightly enhances his strength but as the forcefield is damaged, it strengthens, increasing his defensive capabilities and strength or just give him some plain Superstrength and durability. At the moment he seems overly complex, overly versatile and incapable of being countered in a meaningful way.

If the character was put into the roleplay now, in his current state? I would not be comfortable or happy at all and would probably resort to outright avoidance so I wouldn't have to go through playing against something so strong and unfun.
Yeah, I think I mentioned this before but we did the stats prior to any of the writing, so some things such as that could be a little off, unless Mech wants to keep it and arguments why. I don't know, I'm just the one writing it down! :3

As for being more concise and less sciency, if it is a big need and something that comes up more times, we would need some help with that since both of us are the sciency and very detailed explanation types... I definitely wouldn't know how to go about it, I don't know about him.

I had the same vibe as you with the personality traits, just didn't want to be the one to pitch about it since I've had already pitched a LOT during the brainstorm and then the writing processes ^^'

Let's wait and see what Mech says! >w<
I mean I am after all a marine biologist ^^ so I sometimes forget not everyone has the same knowledge as I do in the field of science. I suppose we could try to swap over to lame mans terms but it could be rather difficult
 
The idea is that he HAS a lot of courage in situations that he knows he can win, which are mostly social situations and situations that play to his skillset/powerset. Put him in front of a giant fire monster, and he's leaving. But I see what you're saying, I rammed that courage into his heroic stats, when all his courage falls in non-heroic situations. I'll reduce the actual stat. Now if there was a swagger stat...
The way I see it, 5 is a neutral number, the middle ground from the 9. Thus, in my own interpretation, leaving an heroic stats at 5 gives it the potential to swing either side depending on the situation presented!

At least it's what I've been doing for a while ^^
 
Alright so first issue off the bat is that Zayne definitely isn't a B rank with Powers and stats like he's got at the moment. He's an Upper-bound S rank with 27 Points, which isn't really the type of character power-wise that should be pursued by a person who's newly joining the RP; characters with rankings like that are generally kept to people who have been active for a while because it's a lot easier to trust them to not go overboard with it and so we know what to expect from them. Not an impossibility, but it's something that personally makes me and a fair few others very worried and a bit uncomfortable.

In my opinion, power-wise I think you're trying to do too much at once and there isn't really a good way to balance out. Taking on a fire form sounds like an impressive power on it's own already, but for him it just seems like a standard thing that could happen which is a big concern. The Long-term effects of his powers are concerning because he has the potential to stack on a bunch of buffs that are effectively permanent which can't really be tracked or countered in a meaningful way without him just adapting to that as well. Things like Night Vision as well would require a point in Intelligence that would represent his Super capabilities in that area, something which he does not have at the moment.

The short-term of his powers wouldn't be as concerning if he didn't do so much at once, but he does. Half of the things you've stated in his Superpower section could be standalone powers on their own and as a result of that, he just seems to have a buffet of capabilities that make him incredibly useful in nearly every situation without much effort, which isn't exactly something that should be capable of being done. Struggle is a good thing when it comes to developing characters and making an interesting story: truth be told, I can't see this character struggling with anything at all with powers like his. What's the point of being innovative in story at all when you have so many powers at your disposal? It doesn't seem like a fun thing to play against for anyone and I find it hard to see how it could be fun to play.

The memory-form power of his as well just takes this all to eleven as well. Not only can he adapt to just about anything if given enough time, sometimes he can just totally mitigate that issue and just think of something to deal with a situation. The potential scaling aspect of it as well should be a thing taken out entirely, powers shouldn't be a thing that become stronger over-time. The amount of forms should be fixed or at the very least, fluctuate between a minimum and a maximum. Talking about scaling, one of his weaknesses is practically mitigated entirely so long as he keeps training, again something that shouldn't be a thing.

The next weakness he has as well seems like something that has a very rare chance of occurring at all that it might as well not be a weakness. 48 Hours is a hell of a long time, long enough that the weakness just has no impact on his current capabilities at all. The example named as well in this weakness doesn't even sound like a disadvantage at all, it sounds like a total benefit without much cost. Once again, mitigating the impact this weakness has on his powers at all. The other weakness he has suffers from this as well. In my opinion, having little offensive capabilities seems like something that isn't really a weakness at all. It doesn't sound like a weakness at all, just a little caveat that we should keep note of. It doesn't really help balance out his powers at all. The only impactful weakness he has in the last one and having one valid weakness for a power such as his is concerning. The only counter I can see other players employing against him is beating him instantly and if they don't do that, they're stuck fighting a person who can counter most of the things that they can do. It's not fun.

If I had to make some suggestions on how the power could be changed, I'd say tone it down entirely; cut away the incredible amounts of versatility that he has, give him one solid power that is actually one solid power and not something that in reality lets him do a thousand things at once. Maybe he's surrounded by a mediocre forcefield that slightly enhances his strength but as the forcefield is damaged, it strengthens, increasing his defensive capabilities and strength or just give him some plain Superstrength and durability. At the moment he seems overly complex, overly versatile and incapable of being countered in a meaningful way.

If the character was put into the roleplay now, in his current state? I would not be comfortable or happy at all and would probably resort to outright avoidance so I wouldn't have to go through playing against something so strong and unfun.
Sorry for the late reply. Work has me coming in late on Mondays and I was assaulted by food as soon as I got home. I have to admit, though, I had a feeling I'd misunderstand something, and I guess it was the stats totaling; I thought the base was what determined your rank, though I guess that still doesn't excuse basically trying to make an S-Rank character.

In my defense, though, I seem to have explained things poorly, and in some cases not at all. The boosted stats weren't what I intended him to be able to reach all at once, if anything I was planning on limiting it to a 3-4 point max boost, with +3 being the most he could allocate to any one stat. The Long Term skill I felt I also made misleading, as I never intended it to be a buff stacker. Instead, it was merely supposed to make him adapt to any new environment quickly, gaining whatever might be needed for that to occur. I considered his upbringing, living in a poor family, probably regularly used to having the power cut out, and/or opting to go without electricity to help save money, and thus his eyesight would get better to compensate; as soon as he moved to Aegis, his eyesight would most likely normalize, as it wouldn't be necessary anymore. Same thing with, say, if he was tossed into the wilderness and told to survive. He'd have trouble at first, but over time he'd gain the ability to, let's say, better hide in brush to sneak up on prey, increase his reflexes to spear fish from a river, be able to either intuit what harvestables are edible or simply gain a tolerance to them; I'm not saying he'd get all of that, especially if it isn't relative to what kind of wilderness we're talking here, but I think you see my point. Take him out of the wilderness and back into society, and many of those skills would once again revert back to normal, though the memory of them would remain.

Regardless, I see that it was a tad too ambitious for my first character, and will return to the drawing board. I kinda like the forcefield idea...is there anyone in Aegis with that power currently? I haven't exactly had the chance to peruse everyone's character sheets yet, but I'd like to tweak your idea some and would hate to copy someone else inadvertently.
 
Regardless, I see that it was a tad too ambitious for my first character, and will return to the drawing board. I kinda like the forcefield idea...is there anyone in Aegis with that power currently? I haven't exactly had the chance to peruse everyone's character sheets yet, but I'd like to tweak your idea some and would hate to copy someone else inadvertently.
Not currently. We had someone with a passive shield ability at some point (I think she was called Joh Eun? Something like that), but she only stuck with us veeeery briefly during episode 1, and when I say that, I mean 1 or 2 posts, max.

Then we had another character, a staff member, with a healing barrier sort of power, who also just disappeared during ep 5, I think they made like, 4 to 6 posts. Haven't heard from the player in months. And that was it!

You're absolutely free to go!! ^^b
 
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RICHARDS, Z.


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  • Heroism Meter
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    Altriusm▰▰▰▰▰▰▱▱▱06
    Order▰▰▰▰▱▱▱▱▱04
    Kindness▰▰▰▰▰▰▱▱▱06
    Proaction▰▰▰▰▰▰▰▱▱07
    Diplomacy▱▱▱▱▱▱▱▱01
    Composure▰▰▰▰▱▱▱▱▱04
    Ability Statistics
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    Health▰▰▰▱▱▱▱▱▱03
    Strength▰▰▰▱▱▱▱▱03-04
    Defense▰▰▰▰▰▱▱▱03-05
    Agility▰▰▱▱▱▱▱▱▱02
    Intelligence▰▰▱▱▱▱▱▱▱02
    Willpower▰▰▱▱▱▱▱▱▱02
    Energy▰▰▰▰▱▱▱▱▱04


EDIT: Added a point in Composure I had meant to before, as I figured taking Karate for ~5 years should give him some skills in keeping his cool, and both reworded and tweaked the Armor Break skill to better fit with the Additional Barriers skill. Also Added Positive, Negative and Neutral Qualifiers for Biography and Skills/Flaws until I have a better chance to format them.
 
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Kane, H.

Notable changes:
  • Added superpower (from Julie Scott character)
  • Increased stats compared to Julie's stats
    • Strength 1->2
    • Defense 1->2
    • Energy 6->7
      • Change made to compensate for shrinking prosthetics which are more complicated non-organic material
  • Increased Power Rank From B->A
    • Power Rank increased to compensate for increased scores
  • Changed Holly Kane's personality traits to make her less cold/distant
  • Added new information to biography
    • Brief paragraph on powers, family recreation, frequency of usage when young
    • Holly has left post as Security Chief, her reprieve as an agent of the Commonwealth is up
    • Hook into her skepticism towards Commonwealth and future motivation: friends and comrades died from a Commonwealth plot
 
RICHARDS, Z.


  • Heroism Meter
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    Altriusm▰▰▰▰▰▰▱▱▱06
    Order▰▰▰▰▱▱▱▱▱04
    Kindness▰▰▰▰▰▰▱▱▱06
    Proaction▰▰▰▰▰▰▰▱▱07
    Diplomacy▱▱▱▱▱▱▱▱01
    Composure▰▰▰▱▱▱▱▱▱03
    Ability Statistics
    AspectScaleTotal
    Health▰▰▰▱▱▱▱▱▱03
    Strength▰▰▰▱▱▱▱▱03-04
    Defense▰▰▰▰▰▱▱▱03-05
    Agility▰▰▱▱▱▱▱▱▱02
    Intelligence▰▰▱▱▱▱▱▱▱02
    Willpower▰▰▱▱▱▱▱▱▱02
    Energy▰▰▰▰▱▱▱▱▱04

I'm not sure Good-Hearted counts for a flaw when you have specifically said he knows his limits. I made the inability to say 'no' a flaw for Aiden, but he doesn't have limits with it, to the point that tasks and more tasks pile up and he can't deal with the pressure of them anymore. The way you have worded it here, however, especially the name, doesn't suggest that it is a flaw though, but another skill even.

Other than that, this is such a progress from last time, well done >w<
 
I'm not sure Good-Hearted counts for a flaw when you have specifically said he knows his limits. I made the inability to say 'no' a flaw for Aiden, but he doesn't have limits with it, to the point that tasks and more tasks pile up and he can't deal with the pressure of them anymore. The way you have worded it here, however, especially the name, doesn't suggest that it is a flaw though, but another skill even.

Other than that, this is such a progress from last time, well done >w<
Hrm, I suppose I could tweak it, or add a third flaw somewhere to balance it out. Sadly, it's getting late for me, as I've got work in the morning. I'll think on that during work tomorrow and see what I can come up with, but I'm more than open to suggestions if you'd like to PM me any :)
 

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