Kloudy
The Lore Savant
You sneaky sneaky. I just realized you quoted me here and not your CS. X3
Eheheheh...
I mean this is the relevant place for this convo tho. xD
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You sneaky sneaky. I just realized you quoted me here and not your CS. X3
Very true, just threw me off when I scrolled up.Eheheheh...
I mean this is the relevant place for this convo tho. xD
Is her name Hestia or AGRIOS, ANDRIANNA?At the most basic level, Hestia
She has a very amount of pride
more smarter prey
may be advantegeous thing for him, good
Some grammar, spelling issues here to correct when you have a chance.Foloi oak forest to the at the current time chief
This is an assumption in behalf of SMITED. Write why she decided to become an agent. Agents are not like jury duty where they are compelled by law to answer a summons, agents seek out the position.until she got summoned to go as an embassy to SMITED
They can have their own personalities, they aren't a hive mind or anything like that. They are capable of communicating with others. They do prefer to stick to their own elemental affinity, mostly because bad things can happen when certain elementals collide. Personality is just personality, it's not really a racial thing such as humans are able to have a personality, but races like demons can't. X3Hello! I've my eyes set on the Elementals and would like some clarifications in regards to them. Can they socially behave and have the personalities of humans? Or do they rather keep to themselves (if they are capable of communicating with others). Can I forge the personality of a person down into my Elementals character?
Pretty much. No magic for the elves, lol. Those ears are mighty helpful too though, better hearing. ;3From reading the Lore section I get the impression that the only benefits from being elvish are increased agility related benefits, and prolonged lifespans. Is this essentially correct?
Things may change, who knows~Meh. I was hoping for something hidden that I had missed, like a minor ability based on their creators affinity. Ah well.
A Shifter-Kin is a race that can shift between a humanoid form into the form of a 'mythical' creature; such as a dragon.You mention full-dragon Fable ... so technically would a Dragonkin that has the ability to shapeshift into a full-dragon be unacceptable or were you referring to the dragon itself (as in you are a dragon, there is no humanoid form)? Which would mean that I need to stare at mine again (still staring, don't look at it, it is all a lie... it is not the CS you are looking for)
Kin
Beings capable of transforming from human to animal form, or something in between. They can only change into mythical creatures. Examples; Dragonkin, Unicornkin, Pegasuskin
Go for it. :3 I'm here to be poked.<chuckle> Not sure that's enough to base creating a character on. Hmm. I'll throw a suggestion thread up and see what happens. Just trying to decide between two character concepts right now.
Hmm, can you expand on this a bit? Just want to be sure I understand it.Sylvan elves - Fae affinity : Generally, Fae see Sylvan elves in a slightly more positive light than other races. While there are always exceptions, in general interactions between Sylvan elves and most Fae will be neutral or slightly friendly. (A racial group would need to be chosen to have a slightly negative reaction to balance this out.)
These are understandable racial traits, so they will be implemented.Navaar elves - Heat tolerance : Navaar elves can tolerate hot conditions better than the average human. This comes at the cost of increased susceptibility to cold.
Vystarian elves - Cold tolerance : Vystarian elves can tolerate cold conditions better than the average human. This comes at the cost of increased sensitivity to hot conditions.
I can see Woodlands becoming adept at training wildlife, but not affecting other supernatural races.Woodland elves - Animal affinity : Generally, animals react well to Woodland elves. Specially trained animals under control of a handler are immune to this effect. (Maybe were's react poorly?)
Hmm, I don't really think making a particular race more aesthetically beautiful fits well. Since of the other 3 their's is more of an affinity that can be gained via adaptation over a long period of time or focusing on a specialized skill (animal taming) Sylvan may be focused rather on Flora, specializing in Herbalism would the direction of this race.Well, Fae affinity was just a shot in the dark based on general existing elf lore. In general, Sylvan elves were considered the most 'otherworldly' of the elves, and as such tended to get along well with beings like fairies, sprites, and their ilk. Since those generally come under the blanket heading of Fae, I thought it might be possible that such beings, all things being equal, would tend to interact positively with Sylvan elves unless given a reason not to do so. There would be exceptions of course, but even the Fae considered mischievous would tend not to molest Sylvan elves. Malicious entities would, of course, not be affected.
I see it kind of like the 'beauty effect'. People tend to trust beautiful people more. Fae would consider most Sylvan elves beautiful. Not guaranteed, just more prone to believe/trust/think positive about.
This would depend on the individual PC, they can write this stigma into their personal lore should they decide to. :3And the were comment in Woodland elves was intended as a negative. Maybe were races initially distrust Woodland elves because they influence animals, and are afraid, wrongly, that they will try to influence their changed forms.
Currently custom tech isn't permitted, it goes the way of sci-fi really quickly. Also, could you break down what you mean by "Nigh-Light Manipulation" (totally read that as Night Light at first and was like tf?). If I don't know the specifics of a certain power, I can't really determine if it's a yea, nay, or fix it.Hello there! I'm currently stuck between two ideas and can't decide on which one to use for my character... I settled with Magician, but am still uncertain as to whether I should go with ' Nigh-Light Manipulation' or more science-y abilities - like using his absurd intelligence to create some physics-defying weaponry (not sure if that would even make him qualify as a 'magician) like anti-inertia and friction-neutralising rays and other weaponry of the sort. Whereas the former is pretty straightforward (manipulation of photon and wave-particle duality is all), I think the latter is more fitting as I plan on making my character a strategist-tactician sort of team-player. Just so we can get the most out of that brain of his. Whatta you think?
This could be done if said magician character had a power regarding creating a magical barrier. If you're considering magician, consider magical abilities for the things you want to be able to do, not weaponry.sure, it can entirely stop and incoming punch
This is against the RP rules. Characters must be at least physically and mentally the age of 21, any PCs younger than this are not allowed.My character is a child prodigy with still much to learn despite his immense talents.
I meant to say he was a child prodigy rather than is, so my bad. And yes, I did mean nigh light-manipulation, meaning he's able to manipulate photons and its duality feature but only to a limited extent (create simple light constructs, harness and emit photon blasts, photokinetic combat).Currently custom tech isn't permitted, it goes the way of sci-fi really quickly. Also, could you break down what you mean by "Nigh-Light Manipulation" (totally read that as Night Light at first and was like tf?). If I don't know the specifics of a certain power, I can't really determine if it's a yea, nay, or fix it.
This could be done if said magician character had a power regarding creating a magical barrier. If you're considering magician, consider magical abilities for the things you want to be able to do, not weaponry.
This is against the RP rules. Characters must be at least physically and mentally the age of 21, any PCs younger than this are not allowed.
I know there is a ton of information, but I would suggest reviewing it all.
Questions don't irk me, I just mentioned reviewing the information because it seemed like of what you inquired about was included within the information. Though the sci-fi tech stuff is under the custom fae area, so I can make a copy of that in another section. I created this thread to be poked :3I meant to say he was a child prodigy rather than is, so my bad. And yes, I did mean nigh light-manipulation, meaning he's able to manipulate photons and its duality feature but only to a limited extent (create simple light constructs, harness and emit photon blasts, photokinetic combat).
I understand if overly sci-fi tech is forbidden, so thanks for the clarification.
I apologise if my bombardment of questions irk you, I don't want to trouble you with having to correct my CS later on is all.
So, basically constructs formed via will, along with photokinetic combat. If you want, make a rough CS and I can review it.P.S Now that I think about it, the functions of photokinesis/light-manipulation is resemblant to that of lantern rings in the DC universe.